Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Higher |
Class | Temporal Warden |
Level / Exp | 25 / 31% |
Size | medium |
Lifes / Deaths | Killed by Gunsnake at level 12 on the 3rd Flare 122nd year of Ascendancy at 05:12 0 / 7Killed by ultimate gwelgoroth at level 17 on the 43rd Dusk 122nd year of Ascendancy at 01:06 Killed by Glawen the gelatinous cube at level 17 on the 63rd Dusk 122nd year of Ascendancy at 12:00 Killed by dread at level 22 on the 1st Time of Equilibrium 122nd year of Ascendancy at 04:46 Killed by Polenne the elven elite warrior at level 25 on the 20th Haze 122nd year of Ascendancy at 12:55 Killed by Polenne the elven elite warrior at level 25 on the 20th Haze 122nd year of Ascendancy at 15:10 Killed by Polenne the elven elite warrior at level 25 on the 20th Haze 122nd year of Ascendancy at 17:05 |
Primary Stats
Strength | 17 (base 10) |
Dexterity | 54 (base 41) |
Constitution | 24 (base 16) |
Magic | 66 (base 55) |
Willpower | 20 (base 12) |
Cunning | 21 (base 10) |
Resources
Life | -99/604 |
Paradox | 420 |
Healing Factor | 1.2172674059366 |
Regeneration | 2.7388516633574 |
Speed
Mental | +10% |
Attack | 0% |
Movement | +25% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 3 |
Offense: Mainhand
Damage | 80 |
Accuracy | 62 |
Crit Chance | 10% |
APR | 14 |
Speed | 0.91 |
Offense: Offhand
Damage | 36 |
Accuracy | 62 |
Crit Chance | 12% |
APR | 10 |
Speed | 0.91 |
Offense: Spell
Spellpower | 42 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 35 |
Crit Chance | 9% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +10% |
Light | +10% |
Temporal | +31% |
Blight | +9% |
Physical | +6% |
All | 0% |
Offense: Damage Penetration
Blight | +10% |
Acid | +20% |
Defense: Base
Armour (hardiness) | 3 (57.155997060385%) |
Defense | 62 |
Ranged Defense | 62 |
Fatigue | 0 |
Physical Save | 18 |
Spell Save | 28 |
Mental Save | 43 |
Defense: Resistances
Blight | + 14%( 70%) |
Physical | + 10%( 70%) |
Cold | + 14%( 70%) |
All | + 9%( 70%) |
Darkness | + 20%( 70%) |
Light | + 36%( 70%) |
Temporal | + 29%( 70%) |
Fire | + 14%( 70%) |
Mind | + 14%( 70%) |
Defense: Immunities
Disarm Resistance | 23% |
Pinning Resistance | 27% |
Blind Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 22% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 284 life over 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 621% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 acid, 4 physical, 4 blight, 3 arcane, 4 mind |
Class Talents
Chronomancy / Spacetime Folding | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Chronomancy / Stasis | 1.17 |
| 1/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Race / Higher | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 10. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed chunk of ghoul flesh. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed wretchling eyeball. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed length of troll intestine. * You've found the needed vial of wight ectoplasm. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Nereldalle the pair of rough leather boots (0 def, 1 armour) Nereldalle the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Mov.spd +25% Dmg.mod +9% blight Res.pen +10% blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 22 ----- def ----- Armour +1 Phys.save +3 (+2 eff.) HP.reg +2.00 Blind- +20% A pair of boots made of leather. |
Light source | Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(69 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | bladed rough leather cap of sanctity (0 def, 1 armour) bladed rough leather cap of sanctity (0 def, 1 armour)2.0 T1 head armor [Ego++] Arcane/Master While equipped: Stats +2 Str ----- def ----- Armour +1 Fatigue +1% Resists +5% blight +6% darkness Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Circle of Sanctity: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 15 light damage to everyone else who enters. The circle lasts 5 turns. A cap made of leather. |
On hands | rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Shard of Crystalized Time Shard of Crystalized Time2.0 T1 misc tool [Unique] Arcane While equipped: Stats +2 Con +4 Wil dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+1 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
On fingers | Glorobrera the gold ring Glorobrera the gold ring0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +5 Con dps ---------- Phys.pwr +20 (+6 eff.) Dmg.mod +6% physical +12% temporal Res.pen +20% acid Melee Ret 6 physical ----- def ----- Resists +12% temporal ---------- misc Stam/turn +2.00 Max.stam +30.00 Rings make your fingers look great! |
On fingers | Nightsong Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+1 eff.) Fatigue -7% Mind.save +13 (+4 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 50 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Around neck | stabilizing steel amulet of mastery (0.17 Chronomancy / Stasis) stabilizing steel amulet of mastery (0.17 Chronomancy / Stasis)0.1 T2 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +10% temporal Pinning- +27% Knockbk- +22% ---------- misc Masteries +0.17 Chronomancy/Stasis Amulets make your neck look great! |
In main hand | steel longsword 'Quenchmoon' (16-22 power, 10 apr) steel longsword 'Quenchmoon' (16-22 power, 10 apr)3.0 T2 longsword 1H weapon [Random Unique] Arcane/Master Power 15.5 - 21.7 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +3.0% Atk.spd 100% Phasing +11% On Hit.r1 +5 fire +4 mind +16 cold While equipped: dps ---------- Acc +6 (+1 eff.) ----- def ----- Defense +6 (+1 eff.) Resists +6% mind +6% cold Disarm- +23% Sharp, long, and deadly. |
Around waist | hardened leather belt 'Nightquell' hardened leather belt 'Nightquell'1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Dex +3 Wil +5 Cun +7 Lck dps ---------- Crit.mult +5.00% Mind.pwr +25 (+10 eff.) Melee Ret 2 darkness ----- def ----- Resists +6% darkness Mind.save +3 (+1 eff.) Stealth +8 ---------- misc T.Disarm +5 Infravis +3 A belt that goes around your waist. |
In off hand | Undeathripper the steel dagger (12-16 power, 6 apr) Undeathripper the steel dagger (12-16 power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Master Power 12.0 - 15.6 Physical Uses 50% Mag, 50% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +12 nature While equipped: Stats +2 Dex dps ---------- Phys.spd +10% Acc +9 (+2 eff.) ----- def ----- Defense +10 (+2 eff.) Resists +6% fire Mind.save +15 (+5 eff.) Die.at -80.00 life ---------- misc Max.psi +20.00 Sharp, short and deadly. |
Cloak | Xanyrera the cashmere cloak (2 def, 0 armour) Xanyrera the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +4 Str +1 Con dps ---------- Phys.pwr +30 (+9 eff.) Apr +4 ----- def ----- Defense +2 (+0 eff.) Resists +1% physical A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Goblek (15 def, 0 armour) Goblek (15 def, 0 armour)2.0 T2 cloth armor [Rare] Psionic While equipped: dps ---------- Phys.crit +2.0% Mind.crit +3% Crit.mult +5.00% Phys.pwr +5 (+1 eff.) Mind.pwr +4 (+2 eff.) Dmg.mod +12% temporal Acc +20 (+5 eff.) ----- def ----- Defense +15 (+4 eff.) Resists +9% all Mind.save +18 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Blood of Undeath Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
shielding rune of the wizard (absorb 457; dur 4; cd 18) shielding rune of the wizard (absorb 457; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 457 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
steel ring 'Yvyminn' steel ring 'Yvyminn'0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +6 Str +2 Mag dps ---------- Phys.crit +8.0% Dmg.mod +11% fire ----- def ----- Armour +8 Resists +22% fire Rings make your fingers look great! |
quick dwarven-steel dagger of erosion (19-25 power, 7 apr) quick dwarven-steel dagger of erosion (19-25 power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Nature/Master Power 19.0 - 24.7 Physical Uses 50% Mag, 50% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +9 nature While equipped: Stats +3 Dex dps ---------- Phys.spd +10% Acc +13 (+3 eff.) Sharp, short and deadly. |
Punae's Blade (46-64 power, 4 apr) Punae's Blade (46-64 power, 4 apr)3.0 T4 longsword 1H weapon [Unique] Master Power 46.0 - 64.4 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +20.0% Phys.spd +20% ----- def ----- Defense +40 (+10 eff.) Atk.evade +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
focusing silk robe of power (0 def, 0 armour) focusing silk robe of power (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +6 Wil +6 Mag dps ---------- Spell.pwr +15 (+5 eff.) Dmg.mod +11% all ----- def ----- Resists +13% all ---------- misc Mana/turn +0.14 Psi/turn +0.10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen wizard hat 'Aryredoyon' (1 def, 0 armour) linen wizard hat 'Aryredoyon' (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: dps ---------- Phys.crit +3.0% Spell.crit +3% Phys.pwr +10 (+3 eff.) Spell.pwr +3 (+1 eff.) Acc +20 (+5 eff.) ----- def ----- Defense +1 (+0 eff.) Crit.chn- 5.00% ---------- misc Mana/turn +0.13 Light +3 Infravis +1 A pointy cloth hat, very wizardly... |
quiver of elven-wood arrows of corruption (23/23, 44-61 power, 14 apr) quiver of elven-wood arrows of corruption (23/23, 44-61 power, 14 apr)3.0 T4 arrow ammo [Ego+] Arcane Power 43.5 - 60.9 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +2.5% Capacity 23 On Hit: 20% Curse of Defenselessness 4 Arrows are used with bows to pierce your foes to death. |
8 agate 8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
53 alchemist agate 53 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+4 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+4 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal 10 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Rimeshaper the iron pickaxe (dig speed 20 turns) Rimeshaper the iron pickaxe (dig speed 20 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Dmg.mod +15% acid +3% cold On Hit (Melee): * 20% chance to reduce all saves and defense by 23 ----- def ----- Resists +3% acid Max.HP +21.00 ---------- misc Max.stam +15.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald 2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Telekinetic Core Telekinetic Core2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+1 eff.) Mind.pwr +3 (+2 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+7 eff.) Psionic Pull: Level 3.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 54 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
5 amethyst 5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Rizzladen the Higher Temporal Warden level 14
9th Dusk 122nd year of Ascendancy at 19:49 see stats
By Rizzladen the Higher Temporal Warden level 21
79th Dusk 122nd year of Ascendancy at 09:19 see stats
By Rizzladen the Higher Temporal Warden level 25
18th Haze 122nd year of Ascendancy at 22:18 see stats
By Rizzladen the Higher Temporal Warden level 24
10th Haze 122nd year of Ascendancy at 08:48 see stats
By Rizzladen the Higher Temporal Warden level 22
1st Time of Equilibrium 122nd year of Ascendancy at 20:28 see stats
By Rizzladen the Higher Temporal Warden level 10
6th Mirth 122nd year of Ascendancy at 02:56 see stats
By Rizzladen the Higher Temporal Warden level 20
72nd Dusk 122nd year of Ascendancy at 19:53 see stats
By Rizzladen the Higher Temporal Warden level 11
7th Mirth 122nd year of Ascendancy at 07:21 see stats
By Rizzladen the Higher Temporal Warden level 24
12nd Haze 122nd year of Ascendancy at 17:21 see stats
By Rizzladen the Higher Temporal Warden level 16
35th Dusk 122nd year of Ascendancy at 17:37 see stats
By Rizzladen the Higher Temporal Warden level 24
12nd Haze 122nd year of Ascendancy at 03:27 see stats
By Rizzladen the Higher Temporal Warden level 22
1st Haze 122nd year of Ascendancy at 00:04 see stats
By Rizzladen the Higher Temporal Warden level 5
77th Pyre 122nd year of Ascendancy at 20:41 see stats
Log
Polenne the elven elite warrior is recovering from the damage!
Rizzladen hits Polenne the elven elite warrior for (22 flat reduction), 45 physical, (14 flat reduction), 0 light, (22 flat reduction), 16 temporal, (4 flat reduction), 0 fire, (3 flat reduction), 0 mind, (14 flat reduction), 0 cold, (22 flat reduction), 4 physical, (14 flat reduction), 0 light, (22 flat reduction), 16 temporal, (9 flat reduction), 0 nature (82 total damage).
Grappling hits Rizzladen for 7 physical, 3 physical, 1 physical, 3 physical (13 total damage).
Polenne the elven elite warrior uses Clinch.
Polenne the elven elite warrior misses Rizzladen.
Polenne the elven elite warrior resists the teleport!
Rizzladen's spatial tether hits Polenne the elven elite warrior for (22 flat reduction), 20 temporal, (22 flat reduction), 12 physical (32 total damage).
Grappling hits Rizzladen for 3 physical, 2 physical (5 total damage).
Talent Arrow Stitching is ready to use.
Rizzladen receives 19 healing from Temporal Restoration Field.
Weakness Disease from Elven cultist hits Rizzladen for 37 blight damage.
Grappled from Polenne the elven elite warrior hits Rizzladen for 36 physical damage.
Touch of Death from Polenne the elven elite warrior hits Rizzladen for 17 physical damage.
Polenne the elven elite warrior throws a finishing uppercut.
Polenne the elven elite warrior misses Rizzladen.
You are unable to move!
Rizzladen hits Polenne the elven elite warrior for (22 flat reduction), 31 physical, (14 flat reduction), 0 light, (22 flat reduction), 16 temporal, (4 flat reduction), 0 fire, (3 flat reduction), 0 mind, (14 flat reduction), 0 cold, (21 flat reduction), 0 physical, (14 flat reduction), 0 light, (22 flat reduction), 16 temporal, (9 flat reduction), 0 nature (64 total damage).
Grappling hits Rizzladen for 5 physical, 3 physical, 3 physical (10 total damage).
Polenne the elven elite warrior is not stunned anymore.
Polenne the elven elite warrior is no longer tethered.
Polenne the elven elite warrior slows down.
Rizzladen explodes into a shower of gore!
Rizzladen overcomes the touch of death.
The fabric of time around Rizzladen returns to normal.
Talent Spatial Tether is ready to use.
Weakness Disease from Elven cultist hits Rizzladen for 37 blight damage.
Grappled from Polenne the elven elite warrior hits Rizzladen for 71 physical damage.
Touch of Death from Polenne the elven elite warrior hits Rizzladen for 48 physical damage.
Rizzladen the level 25 higher temporal warden was crushed to death by Polenne the elven elite warrior on level 1 of Dark crypt.