Saelethil the level 11 Shalore Alchemist by MardoC

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Exploration
SexMale
RaceShalore
ClassAlchemist
Level / Exp11 / 7%
Sizebig
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity12 (base 10)
Constitution20 (base 20)
Magic46 (base 36)
Willpower16 (base 10)
Cunning18 (base 16)

Resources

Life251/251
Mana210/210
Healing Factor1.0870588855781
Regeneration0.27176472139452

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision2

Offense: Mainhand

Damage36
Accuracy6
Crit Chance8%
APR2
Speed1.00

Offense: Spell

Spellpower37
Crit Chance12%
Speed1

Offense: Mind

Mindpower18
Crit Chance7%
Speed1

Offense: Damage Bonus

Acid+10%
Physical+13%
Darkness+14%
Blight+21%
Arcane+3%
Mind+18%
Nature+12%

Defense: Base

Armour (hardiness)9.0000000000003 (30%)
Defense14
Ranged Defense14
Fatigue0
Physical Save25
Spell Save25
Mental Save11

Defense: Resistances

Acid+ 28%( 70%)
Blight+ 26%( 70%)
Physical+ 21%( 70%)
Cold+ 42%( 70%)
All+ 9%( 70%)
Lightning+ 28%( 70%)
Light+ 13%( 70%)
Temporal+ 12%( 70%)
Mind+ 21%( 70%)
Darkness+ 16%( 70%)
Fire+ 29%( 70%)
Nature+ 12%( 70%)

Defense: Immunities

Silence Resistance21%
Pinning Resistance20%
Disarm Resistance22%
Instadeath Resistance100%
Knockback Resistance22%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Explosive admixtures1.30
3/5
4/5
3/5
0/5
Spell / Fire alchemy1.30
0/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
1/5
1/5
3/5
0/5
Spell / Golemancy1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Stone alchemy1.30
2/5
2/5
0/5
0/5
Spell / Staff combat1.30
2/5
3/5
0/5
0/5
Race / Shalore1.00
1/5
1/5
0/5
0/5

Effects

talent

Quests

active
done
active

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Exploration mode) Got a character to level 10.
By Saelethil the Shalore Alchemist level 10
2nd Summertide 122nd year of Ascendancy at 08:38
see stats

Log


Resting starts...

Rested for 47 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Saelethil picks up (Q.):
iron greatmaul (122% power, 1 apr).
Today is the 1st Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 62 turns (stop reason: at exit).


You give
iron greatmaul of daylight (118% power, 1 apr) to golem (servant of Saelethil).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Saelethil deactivates
Acid Infusion.
Saelethil activates
Acid Infusion.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Character control switched to golem (servant of Saelethil).

Golem (servant of Saelethil) deactivates
Reflective Skin.
Golem (servant of Saelethil) activates
Reflective Skin.
Resting starts...

Rested for 1 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Character control switched to Saelethil.