












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Nekarcos's Quality of Life 08: Life Displays 1.7.4This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Halfling |
| Class | Skirmisher |
| Level / Exp | 50 / 1004% |
| Size | small |
| Lifes / Deaths | Killed by snow giant thunderer at level 22 on the 50th Regrowth 123rd year of Ascendancy at 21:14 3 / 5Killed by The Master at level 29 on the 12nd Regrowth 124th year of Ascendancy at 13:48 Killed by The Master at level 29 on the 12nd Regrowth 124th year of Ascendancy at 14:06 Killed by Silutha the orc pyromancer at level 41 on the 57th Haze 124th year of Ascendancy at 14:06 Killed by Cuswis at level 50 on the 6th Haze 125th year of Ascendancy at 19:57 |
Primary Stats
| Strength | 69 (base 32) |
| Dexterity | 117 (base 60) |
| Constitution | 36 (base 13) |
| Magic | 85 (base 60) |
| Willpower | 26 (base 16) |
| Cunning | 130 (base 60) |
Resources
| Life | 1135/1183 |
| Mana | 374/474 |
| Stamina | 197/297 |
| Healing Factor | 1.2979202340232 |
| Regeneration | 15.757020009697 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +39% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 61.81591252999 |
| See Invisible | 65.81591252999 |
Offense: Mainhand
| Damage | 273 |
| Accuracy | 93 |
| Crit Chance | 69% |
| APR | 15 |
| Speed | 0.91 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 55 |
| Crit Chance | 45% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43 |
| Crit Chance | 45% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +41% |
| Lightning | +20% |
| Nature | +26% |
| Cold | +23% |
| Physical | +65% |
| Mind | +23% |
| All | +17% |
Offense: Damage Penetration
| Acid | +40% |
| All | +35% |
Defense: Base
| Armour (hardiness) | 64 (66.286633628497%) |
| Defense | 105 |
| Ranged Defense | 110 |
| Fatigue | 0 |
| Physical Save | 42 |
| Spell Save | 45 |
| Mental Save | 54 |
Defense: Resistances
| Lightning | + 60%( 70%) |
| Nature | + 42%( 70%) |
| Temporal | + 58%( 70%) |
| Blight | + 47%( 70%) |
| Cold | + 26%( 70%) |
| Mind | + 29%( 70%) |
| All | + 24%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 0% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 751% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 302 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 150 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Cunning / Poisons | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Technique / Tireless Combatant | 1.30 |
| 3/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Cunning / Called Shots | 1.50 |
| 1/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Technique / Buckler Training | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 4/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| Cunning / Scoundrel | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 3/5 |
| Technique / Combat training | 1.60 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Dreadfell. Escort: lost defiler (level 1 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the lost defiler from death by orc warrior. Escort: lost defiler (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by orc master wyrmic. Escort: repented thief (level 6 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1485. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Arolaith the pair of voratun boots (15 def, 5 armour)3.0 Encumbrance T5 feet armor [Rare] Master While equipped: Stats +2 Con offense ------ Physical Crit +3.0% Physical Power +10 (+2 eff.) Damage +27% physical Accuracy +30 (+6 eff.) defense ------ Armor +5 Defense +15 (+2 eff.) Fatigue -5% Physical save +14 (+5 eff.) Unlife -80.00 life other ------- Encumbrance +50 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | pouch of voratun shots 'Issygrim' (0/22, 74-89 power, 7 apr)3.0 Encumbrance T5 shot ammo [Random Unique] Master Weapon Damage 74.0 - 88.8 Physical Uses 50% Cun, 50% Mag, 70% Dex Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Accuracy +12 Ignore Armor +7 Critical Rate +18.0% Capacity 22 Projectile Speed +200% Ignore Shields +30% On Critical: * Wound the target dealing 310 physical damage across 5 turns and reducing healing by 50% While equipped: other ------- Reload +3 Shots are used with slings to pummel your foes to death. |
| Light source | ethereal alchemist's lamp of clarity0.0 Encumbrance T3 lite [Ego+] Arcane/Psionic While equipped: Stats +5 Mag offense ------ Spellpower +8 (+2 eff.) defense ------ Mind save +11 (+4 eff.) other ------- Light +6 See Stealth +7 See Invisibility +11 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | drakeskin leather cap 'Hazeblast' (8 def, 12 armour)2.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +6 Str +7 Dex +9 Cun +3 Con offense ------ Damage +6% cold defense ------ Armor +12 Defense +8 (+1 eff.) Fatigue +5% Resistance +9% lightning +15% temporal +15% blight +6% nature +6% all Physical save +12 (+4 eff.) A cap made of leather. |
| On hands | Will of Ul'Gruth (0 def, 15 armour)1.5 Encumbrance T5 hands armor [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag offense ------ Damage +15% all Ignore resists +10% all defense ------ Armor +15 other ------- Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Your Obliterating Smash can destroy walls. Obliterating Smash: Effective talent level: 3.3 Power cost 14 out of 25/25. Range 3 Cooldown: 18 Travel.spd instantaneous Is: a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 151% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 17. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
| Tool | Thunderwreath the dragonbone totem of healing [power 440] (9 cooldown)2.0 Encumbrance T5 totem charm [Random Unique] Nature While equipped: Stats +3 Cun +3 Con defense ------ Resistance +24% lightning Heal yourself and all friendly characters within 10 spaces for 440 Puts all charms on 9 turn cooldown 100% to reduce 2 talent cooldowns by 2. 100% to gain a 36% chance to evade weapon attacks for 2 turns. 100% to heal for 89. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Wheel of Fate0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: Stats +7 Str +4 Dex +4 Cun +6 Con offense ------ Physical Power +7 (+2 eff.) On-Hit 7 physical On-Ranged-Hit 14 physical Damage +3% lightning +6% mind Accuracy +8 (+2 eff.) When Hit 2 mind 4 lightning On-Hit (Melee): * 10% chance to reduce all saves and defense by 27 On-Hit (Ranged): * 15% chance to reduce all saves and defense by 27 defense ------ Resistance +15% lightning other ------- Hate-on-crit +2.00 Max hate +7.00 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 turn cooldown "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | voratun diamond ring0.1 Encumbrance T5 ring jewelry [Ego+] Master While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con offense ------ Move Speed +19% Accuracy +10 (+2 eff.) defense ------ Defense +11 (+2 eff.) Blinding Speed: Puts all charms on 22 turn cooldown Effective talent level: 3.0 Power cost 22 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 29% for 5 turns. Rings make your fingers look great! |
| Around neck | Muckgrinder the voratun amulet0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +13 Lck +7 Str offense ------ Physical Power +8 (+2 eff.) Combat Speed +10% Damage +24% acid +7% physical +9% nature Ignore resists +5% acid Accuracy +17 (+3 eff.) defense ------ Defense +15 (+2 eff.) Resistance +6% nature Resist unseen 16% Amulets make your neck look great! |
| In main hand | halfling drakeskin leather sling4.0 Encumbrance T5 sling 1H weapon [Ego+] Master Weapon Damage 0.0 - 0.0 Physical Uses 50% Mag Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 While equipped: offense ------ Damage +14% physical other ------- Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. |
| Around waist | Emblem of Evasion1.0 Encumbrance T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck defense ------ Ranged Defense +20 (+3 eff.) Deflect Projectile +15% Slow Projectiles +30% Evasion: (Instant) Effective talent level: 5.2 Power cost 17 out of 30/30. Range melee/personal Cooldown: 17 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 39% chance to evade melee and ranged attacks and 64 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In off hand | Temporal Rift (8 def, 4 armour, 50-60 power, 325 block)7.0 Encumbrance T5 shield armor [Unique] Arcane When used to Attack: Weapon Damage 50.0 - 60.0 Temporal Uses 70% Mag, 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +325 On Hit: 25% Turn Back the Clock level 3 While equipped: offense ------ Spellpower +12 (+4 eff.) defense ------ Armor +4 Defense +8 (+1 eff.) Ranged Defense +10 (+2 eff.) Resistance +30% temporal Damage Reduction +20 all Spell save +20 (+6 eff.) Slow Projectiles +50% other ------- Talents +1 Block Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
| Cloak | elven-silk cloak 'Yvigalrarin' (3 def, 2 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +4 Str +11 Dex +5 Cun +3 Con offense ------ Accuracy +6 (+1 eff.) Ignore Armor +8 When Hit 6 physical On-Hit (Melee): * 20 arcane resource burn defense ------ Armor +2 Defense +3 (+0 eff.) Resistance +15% blight +3% cold +12% nature Spell save +12 (+4 eff.) Life Regen +6.00 Healmod +10% Disease Resist +15% other ------- Stamina/turn +1.30 Max stamina +10.00 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. It was changed by the digestive sack. |
| Main armor | Isawyn the hardened leather armour (23 def, 11 armour)9.0 Encumbrance T3 light armor [Random Unique] Master/Psionic While equipped: Stats +6 Dex +4 Mag +2 Cun offense ------ Critical power +10.00% Move Speed +20% Ignore Shields +20% On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 27 defense ------ Armor +11 Defense +23 (+4 eff.) Fatigue +8% Resistance +7% mind Mind save +33 (+10 eff.) Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% A suit of armour made of leather. |
Inventory
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
archmage's stralite amulet of murder0.1 Encumbrance T4 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +3 Mag offense ------ Spell Crit +4% Critical power +16.00% Spellpower +5 (+1 eff.) Damage +6% acid +5% fire +6% cold +7% lightning Accuracy +9 (+2 eff.) Ignore Armor +10 Amulets make your neck look great! |
wanderer's steel amulet of murder0.1 Encumbrance T2 amulet jewelry [Ego++] Master While equipped: Stats +4 Dex +3 Cun +4 Con offense ------ Critical power +11.00% Move Speed +10% Accuracy +5 (+1 eff.) Ignore Armor +11 defense ------ Fatigue -5% Life Regen +1.00 other ------- Stamina/turn +0.40 Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Glory of the Pride0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: offense ------ Physical Power +10 (+2 eff.) Damage +8% physical Accuracy +10 (+2 eff.) defense ------ Armor +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Physical save +45 (+15 eff.) Confus Resist +50% other ------- Max mana -40.00 Max stamina +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
rogue's stralite ring of pilfering0.1 Encumbrance T4 ring jewelry [Ego+] Master While equipped: Stats +6 Cun offense ------ Accuracy +9 (+2 eff.) Ignore Armor +12 defense ------ Defense +23 (+4 eff.) Disengage: Puts all charms on 6 turn cooldown Effective talent level: 2.6 Power cost 6 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
balanced voratun battleaxe (56-85 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Ego] Master Weapon Damage 56.5 - 84.8 Physical Uses 50% Mag, 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% While equipped: offense ------ Accuracy +17 (+3 eff.) defense ------ Defense +12 (+2 eff.) Disarm Resist +56% Massive two-handed battleaxes. |
voratun dagger of crippling (40-51 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Master Weapon Damage 39.5 - 51.4 Physical Uses 50% Dex, 50% Mag, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +12.0% Sharp, short and deadly. |
blazebringer's dragonbone longbow of true flight4.0 Encumbrance T5 longbow 2H weapon [Ego++] Nature/Master Weapon Damage 0.0 - 0.0 Physical Uses 50% Mag Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On-crit, radius 2 +128 fire While equipped: offense ------ Physical Crit +15.0% Global Speed +9% Ignore resists +38% fire Accuracy +15 (+3 eff.) Longbows are used to shoot arrows at your foes. |
Frostire4.0 Encumbrance T5 sling 1H weapon [Random Unique] Master Weapon Damage 0.0 - 0.0 Physical Uses 50% Mag Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 While equipped: Stats +7 Dex +5 Cun offense ------ Physical Crit +17.0% Mindpower +35 (+12 eff.) Damage +6% cold Ignore resists +15% all Accuracy +44 (+8 eff.) Ignore Armor +15 other ------- Hate-on-crit +4.00 Slings are used to hurl stones or metal shots at your foes. |
Nithan's Force4.0 Encumbrance T5 sling 1H weapon [Unique] Master Weapon Damage 0.0 - 0.0 Physical Uses 50% Mag Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 111% Range +10 While equipped: Stats +10 Str +5 Con offense ------ Damage +35% physical Ignore resists +15% physical defense ------ Resistance +10% physical Pinning Resist +30% Knockbk Resist +30% Bull Shot: Effective talent level: 4.0 Power cost 9 out of 16/16. Range 10 Cooldown: 8 Travel.spd instantaneous Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. The shot does 207% weapon damage and knocks back your target by 2. The cooldown of this talent is reduced by 1 each time you move. This requires a sling to use. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall... |
Xerimina the drakeskin leather sling4.0 Encumbrance T5 sling 1H weapon [Random Unique] Nature/Master Weapon Damage 0.0 - 0.0 Physical Uses 50% Mag Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 On-crit, radius 2 +43 acid +45 nature While equipped: Stats +2 Str +4 Dex +11 Cun offense ------ Physical Crit +14.0% Damage +6% blight Ignore resists +25% acid +9% physical +24% nature Accuracy +14 (+3 eff.) Ignore Armor +14 other ------- Light +3 Infravision +3 Slings are used to hurl stones or metal shots at your foes. |
steady drakeskin leather sling of enduring4.0 Encumbrance T5 sling 1H weapon [Ego+] Nature/Master Weapon Damage 0.0 - 0.0 Physical Uses 50% Mag Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 While equipped: Stats +7 Con +10 Wil offense ------ Physical Crit +3.0% Accuracy +9 (+2 eff.) defense ------ Life +44.00 Slings are used to hurl stones or metal shots at your foes. |
earthen elven-wood starstaff of wizardry (25-30 power, 5 apr, temporal element)5.0 Encumbrance T4 staff 2H weapon [Ego+] Arcane Weapon Damage 25.0 - 30.0 Physical Uses 130% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +5 Mag +4 Wil offense ------ Spell Crit +4% Spellpower +22 (+6 eff.) Damage +25% temporal defense ------ Armor +6 Hardiness +4% Physical save +6 (+2 eff.) other ------- Max mana +49.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
hardened leather belt of burglary1.0 Encumbrance T3 belt armor [Ego+] Master While equipped: Stats +4 Dex +4 Cun +7 Lck defense ------ Stealth +8 other ------- Disarm Traps +11 Infravision +4 A belt that goes around your waist. |
nightruned drakeskin leather belt of unlife1.0 Encumbrance T5 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +10% blight +10% light +15% darkness The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Kothel the elven-silk robe (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +6 Mag +7 Wil +3 Cun offense ------ Spell Crit +10% Spellpower +11 (+3 eff.) Damage +6% arcane +27% light +28% darkness Ignore resists +15% arcane When Hit 8 arcane defense ------ Resistance +5% arcane +15% all Spell save +24 (+8 eff.) other ------- Mana/turn +0.10 Psi/turn +0.21 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
ancient elven-silk robe of protection (3 def, 4 armour)2.0 Encumbrance T5 cloth armor [Ego+] Arcane/Master While equipped: Stats +5 Mag offense ------ Damage +20% temporal +20% physical Ignore resists +10% temporal +11% physical defense ------ Armor +4 Defense +3 (+0 eff.) Resistance +15% all Physical save +23 (+8 eff.) Anomaly Control +10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven elven-silk robe of power (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Arcane/Psionic While equipped: offense ------ Mind Crit +5% Spellpower +16 (+5 eff.) Mindpower +5 (+2 eff.) Damage +13% all defense ------ Resistance +15% all Mind save +29 (+9 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Ivythra the drakeskin leather gloves (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Random Unique] Master/Psionic While equipped: Stats +3 Str +12 Dex +16 Cun offense ------ Mindpower +15 (+5 eff.) Ignore resists +20% mind Accuracy +18 (+4 eff.) Ignore Armor +12 On-Hit (Melee): * 10% chance to reduce armor by 37% defense ------ Armor +3 Physical save +19 (+6 eff.) Mind save +7 (+2 eff.) Disarm Resist +42% other ------- EQ when Hit +0.12 Max psi +20.00 Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 11 turn cooldown Effective talent level: 3.0 Power cost 11 out of 20/20. Range 10 Cooldown: 3 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
werebeast's voratun helm of precognition (7 def, 5 armour)3.0 Encumbrance T5 head armor [Ego++] Nature While equipped: Stats +6 Str +6 Dex +13 Cun +3 Con offense ------ Accuracy +5 (+1 eff.) When Hit: * 15% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +5 Defense +7 (+1 eff.) Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Physical save +8 (+3 eff.) Spell save +8 (+2 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+1 eff.) Physical save +8 (+3 eff.) Spell save +8 (+2 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of Ungolë2.0 Encumbrance egg misc [Unique] Nature While carried: other ------- Light -2 Summon up to 2 spiders. Uses 44 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Forbidden Tome: "A View From The Gallery"2.0 Encumbrance T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 Encumbrance T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Day It Came"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Lifebinding Emerald0.0 Encumbrance T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resistance +10% blight Affinity +15% nature Life Regen +2.00 Healmod +30% Item imbue powers: Stats +15 Con Resistance +10% blight Affinity +15% nature Life Regen +2.00 Healmod +30% Stun Resist +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
Heart of Poosh5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 55 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
preserving dwarven lantern of illusion1.0 Encumbrance T5 lite [Ego++] Nature/Psionic While equipped: Stats +2 Con defense ------ Defense +10 (+2 eff.) Resistance +11% blight Physical save +15 (+5 eff.) Spell save +16 (+5 eff.) Mind save +18 (+6 eff.) Life Regen +13.00 other ------- Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 111 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 Encumbrance rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 680.40 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 14 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bleakbolt the pouch of voratun shots (21/21, 54-64 power, 6 apr)3.0 Encumbrance T5 shot ammo [Random Unique] Nature/Master/Psionic Weapon Damage 53.5 - 64.2 Physical Uses 50% Cun, 50% Mag, 70% Dex Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Accuracy +25 Ignore Armor +6 Critical Rate +22.0% Capacity 21 Ignore Shields +35% On-ranged-hit +18 nature +40 physical +20 darkness On-Hit, radius 1 +16 darkness On-crit, radius 2 +4 darkness On Hit: * 24% chance to reduce armor by 37% * 20% chance to knock the target back 3 spaces and deal 174 physical damage On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
Zanidan the Flareedge (49/49, 80-97 power, 6 apr)3.0 Encumbrance T5 shot ammo [Random Unique] Master Weapon Damage 80.5 - 96.6 Physical Uses 50% Cun, 50% Mag, 70% Dex Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +19.0% Capacity 49 On-ranged-hit +20 lightning +22 fire On-Hit, radius 1 +8 cold +4 fire On-crit, radius 2 +16 lightning On Critical: * Wound the target dealing 310 physical damage across 5 turns and reducing healing by 50% While equipped: other ------- Reload +4 Shots are used with slings to pummel your foes to death. |
diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Cuswis the Halfling Skirmisher level 30
45th Regrowth 124th year of Ascendancy at 17:34 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Cuswis the Halfling Skirmisher level 43
64th Haze 124th year of Ascendancy at 12:07 see stats
Against all odds
Killed Ukruk in the ambush.By Cuswis the Halfling Skirmisher level 30
14th Regrowth 124th year of Ascendancy at 19:20 see stats
Arachnophobia
Destroyed the spydric menace.By Cuswis the Halfling Skirmisher level 34
15th Pyre 124th year of Ascendancy at 12:42 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Cuswis the Halfling Skirmisher level 39
52nd Dusk 124th year of Ascendancy at 04:04 see stats
Brave new world
Went to the Far East and took part in the war.By Cuswis the Halfling Skirmisher level 33
7th Pyre 124th year of Ascendancy at 20:44 see stats
Clone War
Destroyed your own Shade.By Cuswis the Halfling Skirmisher level 41
36th Haze 124th year of Ascendancy at 09:58 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Cuswis the Halfling Skirmisher level 12
17th Dusk 122nd year of Ascendancy at 02:22 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Cuswis the Halfling Skirmisher level 32
76th Regrowth 124th year of Ascendancy at 16:00 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Cuswis the Halfling Skirmisher level 32
63rd Regrowth 124th year of Ascendancy at 13:40 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Cuswis the Halfling Skirmisher level 50
60th Dusk 125th year of Ascendancy at 19:00 see stats
Exterminator
Killed 1000 creatures.By Cuswis the Halfling Skirmisher level 17
74th Haze 122nd year of Ascendancy at 14:34 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Cuswis the Halfling Skirmisher level 23
10th Dusk 123rd year of Ascendancy at 17:04 see stats
Fear me not!
Survived the Fearscape!By Cuswis the Halfling Skirmisher level 25
34th Dusk 123rd year of Ascendancy at 03:17 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Cuswis the Halfling Skirmisher level 50
77th Dusk 125th year of Ascendancy at 17:55 see stats
Fool of a Took!
Killed oneself as a halfling.By Cuswis the Halfling Skirmisher level 50
6th Haze 125th year of Ascendancy at 19:57 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Cuswis the Halfling Skirmisher level 44
20th Regrowth 125th year of Ascendancy at 02:36 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Cuswis the Halfling Skirmisher level 25
49th Dusk 123rd year of Ascendancy at 05:10 see stats
Level 10
Got a character to level 10.By Cuswis the Halfling Skirmisher level 10
7th Mirth 122nd year of Ascendancy at 13:06 see stats
Level 20
Got a character to level 20.By Cuswis the Halfling Skirmisher level 20
44th Regrowth 123rd year of Ascendancy at 13:27 see stats
Level 30
Got a character to level 30.By Cuswis the Halfling Skirmisher level 30
13rd Regrowth 124th year of Ascendancy at 05:23 see stats
Level 40
Got a character to level 40.By Cuswis the Halfling Skirmisher level 40
70th Dusk 124th year of Ascendancy at 11:31 see stats
Level 50
Got a character to level 50.By Cuswis the Halfling Skirmisher level 50
60th Dusk 125th year of Ascendancy at 02:16 see stats
Orcrist
Killed the leaders of the Orc Pride.By Cuswis the Halfling Skirmisher level 49
60th Dusk 125th year of Ascendancy at 02:16 see stats
Overpowered!
Did over 6000 damage in one attack.By Cuswis the Halfling Skirmisher level 44
26th Dusk 125th year of Ascendancy at 03:39 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Cuswis the Halfling Skirmisher level 19
1st Wintertide 123rd year of Ascendancy at 15:10 see stats
Selfless
Won ToME by closing the Void portal using yourself as a sacrifice.By Cuswis the Halfling Skirmisher level 50
6th Haze 125th year of Ascendancy at 19:57 see stats
Size is everything
Did over 1500 damage in one attack.By Cuswis the Halfling Skirmisher level 29
12nd Regrowth 124th year of Ascendancy at 13:18 see stats
Size matters
Did over 600 damage in one attack.By Cuswis the Halfling Skirmisher level 19
28th Regrowth 123rd year of Ascendancy at 19:18 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Cuswis the Halfling Skirmisher level 33
76th Regrowth 124th year of Ascendancy at 18:18 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Cuswis the Halfling Skirmisher level 50
6th Haze 125th year of Ascendancy at 19:56 see stats
The Arena
Unlocked Arena mode.By Cuswis the Halfling Skirmisher level 11
1st Dusk 122nd year of Ascendancy at 22:07 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Cuswis the Halfling Skirmisher level 46
30th Dusk 125th year of Ascendancy at 22:09 see stats
The Sun Still Shines
Aeryn survived the last battle.By Cuswis the Halfling Skirmisher level 50
6th Haze 125th year of Ascendancy at 19:57 see stats
The bigger the better!
Did over 3000 damage in one attack.By Cuswis the Halfling Skirmisher level 42
60th Haze 124th year of Ascendancy at 08:56 see stats
The secret city
Discovered the truth about mages.By Cuswis the Halfling Skirmisher level 13
33rd Dusk 122nd year of Ascendancy at 21:03 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Cuswis the Halfling Skirmisher level 14
50th Dusk 122nd year of Ascendancy at 01:51 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Cuswis the Halfling Skirmisher level 35
59th Pyre 124th year of Ascendancy at 23:29 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Cuswis the Halfling Skirmisher level 19
5th Allure 123rd year of Ascendancy at 23:19 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Cuswis the Halfling Skirmisher level 28
9th Regrowth 124th year of Ascendancy at 08:21 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Cuswis the Halfling Skirmisher level 17
75th Haze 122nd year of Ascendancy at 03:38 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Cuswis the Halfling Skirmisher level 29
12nd Regrowth 124th year of Ascendancy at 15:54 see stats
Log
Argoniel hits Cuswis for (5 flat reduction), 0 physical, (3 flat reduction), 0 nature, (17 flat reduction), 0 physical, (43 flat reduction), 0 physical, (1 flat reduction), 0 physical (0 total damage).
Bleeding from Cuswis hits Argoniel for 335 physical damage.
Cuswis's Shoot hits Argoniel for 976 physical, 14 physical (990 total damage).
Deep Wound from Cuswis hits Argoniel for 102 physical damage.
Deadly Poison from Cuswis hits Argoniel for 66 nature damage.
High Sun Paladin Aeryn hits Argoniel for 27 fire, 36 light, 37 physical (101 total damage).
Curse of Death from Argoniel hits Cuswis for (14 flat reduction), 0 darkness (0 total damage).
Cuswis shoots!
High Sun Paladin Aeryn casts Barrier.
Cuswis's Shoot performs a ranged critical strike against Argoniel!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Poison bursts out of Argoniel's corpse!
Cuswis damages himself through Martyrdom!
Cuswis's Shoot hits Argoniel for 1004 physical damage.
Argoniel hits Cuswis for (28 flat reduction), 0 physical (0 total damage).
Cuswis is afflicted by a decrepitude disease!
Cuswis's Shoot killed Argoniel!
Argoniel's Soul Rot hits Cuswis for (53 flat reduction), 42 blight (42 total damage).
New Achievement: Fool of a Took!!
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless!
New Achievement: The Sun Still Shines!
Option unlocked: New Class: Adventurer
Saving game...
Saving done.








































































































