Mr. Skellington the level 20 Higher Necromancer by toukoilija

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceHigher
ClassNecromancer
Level / Exp20 / 41%
Sizebig
Lifes / Deaths

Primary Stats

Strength24 (base 10)
Dexterity15 (base 10)
Constitution28 (base 17)
Magic52 (base 48)
Willpower50 (base 33)
Cunning25 (base 11)

Resources

Life304/313
Mana435/453
Soul0/11
Vim176/176
Healing Factor1.1956298990388
Regeneration0.29890747475971

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight11
Lite3
Infravision7

Offense: Mainhand

Damage24
Accuracy11
Crit Chance9%
APR5
Speed1.00

Offense: Spell

Spellpower44
Crit Chance20%
Speed1

Offense: Mind

Mindpower38
Crit Chance7%
Speed1

Offense: Damage Bonus

Acid+9%
Lightning+14%
Darkness+27%
Physical+7%
Cold+10%
All0%

Offense: Damage Penetration

Physical+8%
Acid+15%
Cold+8%
Nature+25%

Defense: Base

Armour (hardiness)27 (30%)
Defense20
Ranged Defense20
Fatigue0
Physical Save24
Spell Save47
Mental Save26

Defense: Resistances

Nature+ 13%( 70%)
Acid+ 35%( 70%)
Lightning+ 35%( 70%)
Darkness+ 32%( 70%)
Cold+ 30%( 70%)
Arcane+ 33%( 70%)
Fire+ 25%( 70%)
All+ 10%( 70%)

Defense: Immunities

Disarm Resistance40%
Silence Resistance20%
Bleed Resistance10%
Confusion Resistance11%
Knockback Resistance30%
Stun Resistance30%
Instadeath Resistance100%
Blind Resistance15%

Inscriptions (3/4)

Runes
Runes
Runes

Class Talents

Spell / Glacial waste1.60
5/5
0/5
0/5
0/5
Spell / Master of flesh1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
4/5
1/5
1/5
4/5
Spell / Dreadmaster1.40
0/5
0/5
0/5
0/5
Spell / Age of dusk1.30
3/5
1/5
1/5
0/5
Spell / Grave1.60
0/5
0/5
0/5
0/5
Spell / Master of bones1.30
0/5
0/5
0/5
0/5
Spell / Animus1.30
2/5
1/5
1/5
2/5
Spell / Death1.30
2/5
0/5
0/5
0/5

Generic Talents

Race / Higher1.00
1/5
1/5
5/5
0/5
Technique / Combat training1.00
1/5
0/5
0/5
0/5
0/5
0/5
Spell / Spectre1.30
3/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
1/5
0/5
Spell / Necrosis1.30
2/5
1/5
2/5
1/5

Effects

talent
talent
talent
talent

Quests

done
failed
done
failed
active
done
active
done
active
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter (Nightmare (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Mr. Skellington the Higher Necromancer level 11
3rd Flare 122nd year of Ascendancy at 08:06
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Mr. Skellington the Higher Necromancer level 10
7th Mirth 122nd year of Ascendancy at 11:04
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By Mr. Skellington the Higher Necromancer level 20
55th Dusk 122nd year of Ascendancy at 17:32
see stats
That was close (Nightmare (Adventure) difficulty) Killed your target while having only 1 life left.
By Mr. Skellington the Higher Necromancer level 16
36th Dusk 122nd year of Ascendancy at 03:06
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Mr. Skellington the Higher Necromancer level 7
79th Pyre 122nd year of Ascendancy at 01:47
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Mr. Skellington the Higher Necromancer level 17
43rd Dusk 122nd year of Ascendancy at 16:10
see stats

Log

You gain 3.36 gold from the transmogrification of scholar's pair of rough leather boots of phasing (0 def, 1 armour).
You gain 5.15 gold from the transmogrification of
scholar's pair of dwarven-steel boots of speed (0 def, 4 armour).
You gain 3.05 gold from the transmogrification of
pair of rough leather boots of phasing (0 def, 1 armour).
You gain 0.80 gold from the transmogrification of
pair of iron boots of evasion (4 def, 3 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 9.78 gold from the transmogrification of
blightbringer's pair of dwarven-steel boots of rushing (0 def, 4 armour).
You gain 4.95 gold from the transmogrification of
cashmere robe of life (0 def, 0 armour).
You gain 0.12 gold from the transmogrification of
cashmere robe (0 def, 0 armour).
You gain 1.51 gold from the transmogrification of
thick cashmere cloak of protection (2 def, 7 armour).
You gain 0.70 gold from the transmogrification of
steel waraxe of massacre (22-31 power, 3 apr).
You gain 10.16 gold from the transmogrification of
dwarven-steel waraxe 'Deepszeal' (21-29 power, 4 apr).
You gain 0.75 gold from the transmogrification of
dwarven-steel waraxe (19-27 power, 4 apr).
You gain 6.34 gold from the transmogrification of
halfling cured leather sling of piercing.
You gain 1.64 gold from the transmogrification of
thorny mindstar of life (8-9 power, 24 apr, nature damage).
You gain 2.17 gold from the transmogrification of
nature's thorny mindstar of clarity (8-8 power, 24 apr, mind damage).
You gain 2.87 gold from the transmogrification of
manaburning vined mindstar (4-5 power, 18 apr, mind damage).
You gain 10.41 gold from the transmogrification of
Relguvor the Eclipsewilder (28-39 power, 4 apr).
You gain 5.18 gold from the transmogrification of
mighty yew longbow of lightning.
You gain 16.15 gold from the transmogrification of
Strikebrace the steel greatmaul (24-37 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10-12 power, 5 apr).
You gain 7.14 gold from the transmogrification of
thought-forged dwarven-steel battleaxe of evisceration (29-44 power, 2 apr).
You gain 0.75 gold from the transmogrification of
dwarven-steel battleaxe (33-50 power, 2 apr).
You gain 3.69 gold from the transmogrification of
chilling dwarven-steel battleaxe of paradox (32-48 power, 2 apr).
You gain 5.33 gold from the transmogrification of
copper amulet of manastreaming.
There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Ran for 3 turns (stop reason: hostile spotted to the east (ziguranth patrol)).