














Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Logs in chronological order 1.7.4Makes logs appear in chronological order. More convenient when lots happens in a single turn. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
 Known bugs:
 Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature 
 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect: 
 Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Shimmer Pack: Pyromania 1.6.0Cosmetic pack!  | 
| Campaign | Maj'Eyal | 
| Mode | Insane Roguelike | 
| Sex | Female | 
| Race | Ghoul | 
| Class | Reaver | 
| Level / Exp | 32 / 47% | 
| Size | big | 
| Lifes / Deaths | Killed by shadow at level 32 on the 53rd Pyre 123rd year of Ascendancy at 02:03  / 1 | 
Primary Stats
| Strength | 72 (base 52) | 
| Dexterity | 32 (base 21) | 
| Constitution | 43 (base 15) | 
| Magic | 71 (base 60) | 
| Willpower | 9 (base 10) | 
| Cunning | 8 (base 10) | 
Resources
| Life | -459/1033 | 
| Mana | 256/341 | 
| Vim | 49/278 | 
| Healing Factor | 1.3997742564934 | 
| Regeneration | 8.8885665287333 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +80% | 
Vision
| Sight | 10 | 
| Lite | 5 | 
| Infravision | 9 | 
Offense: Mainhand
| Damage | 111 | 
| Accuracy | 52 | 
| Crit Chance | 6% | 
| APR | 19 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 77 | 
| Accuracy | 52 | 
| Crit Chance | 4% | 
| APR | 18 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 50 | 
| Crit Chance | 0% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 9 | 
| Crit Chance | 0% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | +7% | 
| Darkness | +12% | 
| Temporal | +12% | 
| Blight | +22% | 
| Physical | +7% | 
| Cold | +6% | 
| All | 0% | 
Offense: Damage Penetration
| Light | +49% | 
| Blight | +94% | 
| Arcane | +39% | 
| Cold | +39% | 
| All | +34% | 
Defense: Base
| Armour (hardiness) | 19.335093952971 (47.857809501309%) | 
| Defense | 45 | 
| Ranged Defense | 45 | 
| Fatigue | 19 | 
| Physical Save | 43 | 
| Spell Save | 40 | 
| Mental Save | 24 | 
Defense: Resistances
| Acid | + 18%( 70%) | 
| Blight | + 29%( 70%) | 
| Cold | + 32%( 70%) | 
| All | + 7%( 70%) | 
| Lightning | + 16%( 70%) | 
| Light | + 16%( 70%) | 
| Temporal | + 10%( 70%) | 
| Mind | + 10%( 70%) | 
| Darkness | + 53%( 70%) | 
| Fire | + 17%( 70%) | 
| Nature | + 17%( 70%) | 
Defense: Immunities
| Stun Resistance | 50% | 
| Confusion Resistance | 10% | 
| Fear Resistance | 100% | 
| Poison Resistance | 100% | 
| Blind Resistance | 100% | 
| Disarm Resistance | 44% | 
| Bleed Resistance | 100% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 40% | 
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness.  | 
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 28 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat.  | 
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Constitution stat.  | 
Class Talents
| Corruption / Scourge | 1.30 | 
  | 1/5 | 
  | 3/5 | 
  | 1/5 | 
  | 1/5 | 
| Corruption / Bone | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
| Corruption / Reaving combat | 1.30 | 
  | 5/5 | 
  | 2/5 | 
  | 3/5 | 
  | 3/5 | 
| Corruption / Rot | 1.30 | 
  | 4/5 | 
  | 1/5 | 
  | 4/5 | 
  | 1/5 | 
| Corruption / Vim | 1.00 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Corruption / Sanguisuge | 1.00 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Corruption / Plague | 1.30 | 
  | 1/5 | 
  | 3/5 | 
  | 0/5 | 
  | 0/5 | 
Generic Talents
| Corruption / Vile life | 1.00 | 
  | 3/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Undead / Ghoul | 1.10 | 
  | 1/5 | 
  | 3/5 | 
  | 3/5 | 
  | 3/5 | 
| Technique / Combat training | 1.30 | 
  | 2/5 | 
  | 1/5 | 
  | 1/5 | 
  | 3/5 | 
  | 5/5 | 
  | 0/5 | 
| Corruption / Torment | 1.30 | 
  | 2/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Stone alchemy | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 3/5 | 
Prodigies
  | 1/1 | 
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant.  | active | 
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Magic by +5.  | done | 
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00).  | done | 
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Dexterity by +5.  | done | 
You failed to protect the lost tinker from death by Aeroyavea the giant red ant. Escort: lost tinker (level 3 of Old Forest) | failed | 
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)).  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal..  | active | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there.  | done | 
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 171.  | active | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward.  | done | 
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed length of troll intestine. * You've found the needed giant spider spinneret. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed vial of greater demon bile. * You've found the needed warg claw. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed honey tree root. * You've found the needed vampire lord fang. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed bloated horror heart. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.'  | active | 
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself!  | active | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died.  | done | 
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe Grand Corruptor died during the attack before he had time to teach you his ways.  | failed | 
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble.  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| On feet |  Arthudar the pair of dwarven-steel boots (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Random Unique] Arcane/Master While equipped: Stats Str +6, Dex +3, Mag +6, Con +6 offense ------ Spellpower +6 (+2 eff.) Damage +7% acid, +7% physical +7% blight Ignore resists +25% blight defense ------ Armor +4 Fatigue +3% Resistance +8% fire, +10% cold Spell save +9 (+3 eff.) Disease Resist +38% other ------- Mana/turn +0.12 Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
| Quiver |  105 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
| Light source |  Frostfiend2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Damage +6% cold When Hit 6 temporal On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
| On head |  miner's dwarven-steel helm of sanctity (0 def, 5 armour)3.0 Encumbrance T3 head armor [Ego+] Arcane/Master While equipped: defense ------ Armor +5 Fatigue +4% Resistance +8% blight, +7% darkness Spell save +5 (+1 eff.) Mind save +9 (+5 eff.) other ------- Infravision +3 Circle of Sanctity: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 3.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 14 light damage to everyone else who enters. The circle lasts 4 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
| On hands |  Manelathasin the hardened leather gloves (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Psionic While equipped: offense ------ Damage +9% blight defense ------ Armor +2 Resistance +9% light, +6% lightning Physical save +15 (+5 eff.) Life Regen +5.00 Knockbk Resist +20% other ------- Stamina/turn +1.30 Mana/turn +0.16 Vim-on-crit +2.00 Max stamina +22.00 Unarmed combat: Weapon Damage 16.0 - 17.6 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On Hit: 10% Nightmare level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
| Tool |  Ulihad the dwarven-steel torque of mindblast [power 270]  (15/15 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: offense ------ Critical power +15.00% Spellpower +10 (+4 eff.) Ignore resists +10% blight defense ------ Spell save +18 (+6 eff.) Unlife -80.00 life other ------- Mana/turn +0.12 Vim-on-crit +2.00 Blast the opponent's mind dealing 270 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers.  | 
| On fingers |  Wheel of Fate0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: Stats Str +8, Wil +1, Con +14 offense ------ Physical Power +14 (+3 eff.) Ignore resists +5% blight, +5% arcane Ignore Shields +10% defense ------ Resistance +11% nature, +12% blight Physical save +14 (+4 eff.) Poison Resist +22% Disease Resist +24% other ------- Mana/turn +0.16 Vim-on-crit +2.00 Max mana +60.00 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?  | 
| On fingers |  Flameumbra the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: offense ------ Damage +6% blight, +12% temporal +12% darkness Ignore resists +20% blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 25 defense ------ Resistance +3% blight, +3% fire +24% darkness Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Rings make your fingers look great!  | 
| Around neck |  The Black Core0.1 Encumbrance T2 amulet jewelry [Unique] Arcane While equipped: offense ------ Spellpower +5 (+2 eff.) defense ------ Resistance +15% darkness Unlife -100.00 life Blind Resist +100% other ------- Infravision +6 Masteries +0.20 Corruption/Black-magic Shadow Power +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you."  | 
| In main hand |  Darkmoon (32-46 power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Random Unique] Nature/Master Weapon Damage 32.5 - 45.5 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-hit +10 nature On-Hit, radius 1 +12 darkness On-crit, radius 2 +8 cold While equipped: offense ------ Ignore resists +5% cold, +9% all Accuracy +24 (+8 eff.) Ignore Armor +11 When Hit 4 darkness defense ------ Defense +9 (+3 eff.) Resistance +3% darkness Disarm Resist +44% One-handed war axes.  | 
| Around waist |  Radhamnir the Dawnbreacher1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Ignore resists +15% light defense ------ Resistance +3% acid Unlife -80.00 life Life Regen +1.10 Healmod +11% Knockbk Resist +20% other ------- Max hate +2.00 A belt that goes around your waist.  | 
| In off hand |  plaguebringer's dwarven-steel waraxe of corruption (21-29 power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Ego++] Arcane Weapon Damage 21.0 - 29.4 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +8 blight +5 item blight disease On Hit: 20% Curse of Defenselessness level 3 On Hit: 20% Epidemic level 3 On Hit: * 5% chance to reduce strength, dexterity, and constitution by 25 While equipped: defense ------ Disease Resist +12% One-handed war axes.  | 
| Cloak |  Poleyawyn (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats Dex +2 offense ------ Critical power +10.00% Physical Power +5 (+1 eff.) Ignore Armor +3 defense ------ Defense +1 (+1 eff.) Resistance +3% lightning, +3% temporal Life +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Main armor |  steel mail armour 'Isugaminor' (2 def, 6 armour)14.0 Encumbrance T2 heavy armor [Rare] Master While equipped: defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Resistance +9% acid, +17% cold, +3% mind Life +100.00 Healmod +5% Poison Resist +10% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A suit of armour made of mail.  | 
Inventory
 blink rune of the duelist (range 5; phase 14; cd 16)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 5 Cooldown: 16 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 blink rune of the sneak (range 7; phase 21; cd 11)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 7 Cooldown: 11 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 acid wave rune of the wizard (damage 251; dur 4; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 250.59 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 shatter afflictions rune of the wizard (absorb 103; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 103 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 shielding rune of the titan (absorb 410; dur 4; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 410 damage for 4 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 shielding rune of the wizard (absorb 302; dur 3; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 302 damage for 3 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 stormshield rune (threshold 23; blocks 3; dur 4; cd 12)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 23 up to 3 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 stormshield rune of the wizard (threshold 65; blocks 8; dur 4; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 65 up to 8 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 vitalizing copper amulet of vision0.1 Encumbrance T1 amulet jewelry [Ego++] Nature While equipped: Stats Con +3 defense ------ Physical save +7 (+2 eff.) Life +36.00 Life Regen +2.00 Blind Resist +12% other ------- Infravision +3 Sight +2 See Invisibility +6 Amulets make your neck look great!  | 
 Nerobeth the Eclipseweeper0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats Dex +4, Con +4 defense ------ Defense +10 (+4 eff.) Resistance +12% darkness other ------- See Invisibility +6 Amulets make your neck look great!  | 
 grounding steel amulet of cunning (+3)0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats Cun +3 defense ------ Resistance +10% lightning Stun Resist +28% Amulets make your neck look great!  | 
 Eilinoth the gold amulet0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats Str +2 offense ------ Physical Power +20 (+5 eff.) Damage +9% acid Ignore Armor +1 defense ------ Resistance +18% mind Physical save +15 (+5 eff.) Spell save +13 (+4 eff.) Mind save +10 (+5 eff.) Blind Resist +16% Confus Resist +23% other ------- Infravision +4 Sight +2 See Invisibility +9 Amulets make your neck look great!  | 
 Blizzardlord0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats Cun +5, Dex +5 offense ------ Accuracy +6 (+2 eff.) On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +3% acid, +6% cold, +18% fire Rings make your fingers look great!  | 
 Mayomira0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats Str +2 offense ------ Damage +11% acid, +3% mind Accuracy +15 (+5 eff.) defense ------ Resistance +22% acid other ------- Max psi +10.00 Rings make your fingers look great!  | 
 marksman's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats Dex +2 offense ------ Accuracy +4 (+1 eff.) Rings make your fingers look great!  | 
 warrior's copper ring of clarity0.1 Encumbrance T1 ring jewelry [Ego] Master/Psionic While equipped: Stats Str +3 defense ------ Armor +6 Mind save +6 (+3 eff.) Confus Resist +21% Rings make your fingers look great!  | 
 Nightsong0.1 Encumbrance T2 ring jewelry [Unique] Psionic While equipped: Stats Cun +6 offense ------ Damage +10% darkness defense ------ Defense +6 (+2 eff.) Fatigue -7% Mind save +13 (+7 eff.) other ------- Max stamina +25.00 Cooldown Shadowstep -1 Shadowstep: Effective talent level: 2.0 Power cost 50 out of 50/50. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it.  | 
 Vargh Redemption0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats Wil +4, Con +6 offense ------ Damage +15% cold defense ------ Resistance +10% nature, +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 7.64 cold and 7.71 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch.  | 
 Voidbutcher the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: offense ------ Damage +12% blight, +3% darkness Ignore resists +5% blight, +10% arcane +10% darkness When Hit 10 arcane On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 25 defense ------ Resistance +12% blight, +5% arcane Rings make your fingers look great!  | 
 gladiator's steel ring0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: Stats Str +5, Con +5 offense ------ Physical Power +6 (+1 eff.) Rings make your fingers look great!  | 
 Camizilaldil0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Nature/Psionic While equipped: Stats Cun +4, Mag +3 offense ------ Spellpower +10 (+4 eff.) Damage +3% arcane Ignore resists +10% arcane, +5% temporal defense ------ Resistance +5% arcane, +6% temporal Mind save +7 (+4 eff.) Life +58.00 Life Regen +10.00 Healmod +13% Confus Resist +22% Rings make your fingers look great!  | 
 gold ring of sensing0.1 Encumbrance T3 ring jewelry [Ego] Arcane While equipped: defense ------ Blind Resist +32% other ------- Infravision +5 See Stealth +10 See Invisibility +7 Rings make your fingers look great!  | 
 titan's gold ring of clarity0.1 Encumbrance T3 ring jewelry [Ego] Nature/Psionic While equipped: Stats Con +4 defense ------ Physical save +8 (+2 eff.) Mind save +6 (+3 eff.) Confus Resist +31% Rings make your fingers look great!  | 
 enhanced steel longsword of ruin (13-18 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Ego++] Nature/Master Weapon Damage 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats Str +7, Dex +5, Mag +3, Wil +3 Cun +5, Con +3 offense ------ Physical Crit +8.0% Critical power +13.00% Ignore Armor +7 Sharp, long, and deadly.  | 
 Chalasandil the dwarven-steel longsword (24-34 power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Rare] Master Weapon Damage 24.0 - 33.6 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On-hit +20 item blight disease On Hit: * 20% chance to reduce strength, dexterity, and constitution by 25 While equipped: Stats Str +12 offense ------ Damage +8% physical Ignore resists +25% acid Accuracy +11 (+4 eff.) On-Hit (Melee): * 20% chance to reduce armor by 35% other ------- Light +2 Sharp, long, and deadly.  | 
 Ivyratha the steel mace (14-19 power, 3 apr)3.0 Encumbrance T2 mace 1H weapon [Rare] Nature Weapon Damage 13.5 - 18.9 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% While equipped: Stats Str +12, Dex +6, Mag +7 Wil +6, Cun +6, Con +9 offense ------ Damage +9% blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 25 defense ------ Crit Resistance 15.00% Blunt and deadly.  | 
 plaguebringer's dwarven-steel mace (26-36 power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Ego+] Arcane Weapon Damage 25.5 - 35.7 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On-hit +8 blight +5 item blight disease On Hit: 20% Epidemic level 3 On Hit: * 5% chance to reduce strength, dexterity, and constitution by 25 While equipped: defense ------ Disease Resist +25% Blunt and deadly.  | 
 Skullcleaver (20-28 power, 4 apr)3.0 Encumbrance T1 waraxe 1H weapon [Unique] Arcane Weapon Damage 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +12.0% Attack Speed 100% Lifesteal +10% Damage Conversion 25% blight While equipped: offense ------ Damage +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson.  | 
 Blood-Letter (33-46 power, 4.5 apr)3.0 Encumbrance T3 waraxe 1H weapon [Unique] Nature/Master Weapon Damage 33.0 - 46.2 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +7.0% Attack Speed 100% Damage Conversion 50% ice On Hit: 15% Ice Breath level 2 While equipped: offense ------ Ignore resists +20% cold defense ------ Armor +20 Pierce Iceblocks +25% A hand axe carved out of the most frozen parts of the northern wasteland.  | 
 Yvewyn the Sunbait (21-29 power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Random Unique] Arcane/Nature/Master Weapon Damage 21.0 - 29.4 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +12 arcane On-Hit, radius 1 +20 light While equipped: Stats Str +4, Dex +9, Mag +11 Wil +9, Cun +6, Con +6 offense ------ Physical Crit +7.0% Critical power +21.00% Spellpower +8 (+3 eff.) Ignore resists +5% arcane Ignore Armor +8 other ------- Light +2 One-handed war axes.  | 
 Cuthynik the Shadewither (32-45 power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Random Unique] Arcane Weapon Damage 32.0 - 44.8 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-hit +10 item temporal energize On-Hit, radius 1 +16 temporal, +10 fire On Hit: 20% Curse of Impotence level 4 On Hit: * 10% chance to gain 10% of a turn (3/turn limit) * Create an explosion dealing 86 acid damage (1/turn) While equipped: offense ------ Damage +12% acid Ignore resists +13% acid, +15% darkness defense ------ Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% One-handed war axes.  | 
 Shantiz the Stormblade (15-20 power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Nature Weapon Damage 15.0 - 19.5 Physical Uses 100% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +10.0% Attack Speed 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats Dex +20 defense ------ Slow Projectiles +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm.  | 
 Urileyon (15 def, 0 armour)2.0 Encumbrance T2 cloth armor [Rare] Arcane While equipped: Stats Cun +3, Wil +5 offense ------ Spell Crit +6% Critical power +20.00% Spellpower +6 (+2 eff.) Damage +14% light, +9% darkness Ignore resists +15% blight defense ------ Defense +15 (+5 eff.) Resistance +9% all Spell save +12 (+4 eff.) Unlife -40.00 life A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 Skin of Many (12 def, 6 armour)9.0 Encumbrance T2 light armor [Unique] Master While equipped: Stats Con +4 defense ------ Armor +6 Defense +12 (+4 eff.) Fatigue +7% Life +40.00 other ------- Infravision +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony.  | 
 rough leather belt 'Ivurabeth'1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Physical Power +3 (+1 eff.) When Hit 6 temporal defense ------ Resistance +5% arcane, +6% nature Spell save +9 (+3 eff.) Life Regen +2.00 Knockbk Resist +10% other ------- Size +1 A belt that goes around your waist.  | 
 Gonor1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: offense ------ Mind Crit +2% Mindpower +15 (+13 eff.) Damage +6% acid On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 25 * 20% chance to reduce armor by 35% defense ------ Resistance +3% acid Life +35.00 other ------- Hate-on-crit +2.00 A belt that goes around your waist.  | 
 Betugadatira (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats Dex +2, Mag +3 offense ------ Physical Power +10 (+2 eff.) defense ------ Defense +1 (+1 eff.) Crit Resistance 15.00% Life +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 linen cloak 'Mardirek' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats Str +2, Mag +2, Con +2 offense ------ Critical power +20.00% Spellpower/crit +2 Damage +6% arcane Ignore resists +10% blight, +15% temporal defense ------ Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 linen cloak of the hunter (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego+] Nature While equipped: offense ------ Accuracy +16 (+5 eff.) defense ------ Defense +1 (+1 eff.) Fatigue -4% Life +43.00 other ------- Max stamina +12.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 enveloping cashmere cloak of the voidstalker (9 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego+] Arcane/Master While equipped: defense ------ Defense +9 (+3 eff.) Resistance +17% darkness, +10% temporal Physical save +7 (+2 eff.) Out-of-Phase Defense +18 Out-of-Phase Resistance +11% Out-of-Phase Resilience +12% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+2 eff.) Mindpower +5 (+5 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric.  | 
 Bregylen (0 def, 7 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats Str +4, Con +4 offense ------ Damage +6% physical defense ------ Armor +7 Resistance +6% blight, +3% mind Confus Resist +20% Stun Resist +20% other ------- Size +1 A pair of boots made of leather.  | 
 pair of rough leather boots 'Olylaleg' (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats Str +1, Dex +4, Lck +6 offense ------ Physical Crit +3.0% Accuracy +30 (+9 eff.) defense ------ Armor +1 Stealth +6 other ------- Max stamina +30.00 A pair of boots made of leather.  | 
 Eden's Guile (2 def, 1 armour)2.0 Encumbrance T2 feet armor [Unique] Master While equipped: Stats Cun +3 defense ------ Armor +1 Defense +2 (+1 eff.) Fatigue +2% other ------- Masteries +0.20 Cunning/Survival Boost speed by 24% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it.  | 
 Bethetira the Gloomcrack (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Psionic While equipped: Stats Con +4, Wil +4 offense ------ Mindpower +6 (+6 eff.) Damage +21% acid Ignore resists +15% acid, +7% physical +25% temporal On-Hit (Melee): * 10% chance to reduce damage dealt by 5% defense ------ Armor +3 Resistance +6% darkness Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Blindside: Puts all charms on 25 turn cooldown Effective talent level: 2.0 Power cost 25 out of 25/25. Range 6 Cooldown: 11 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 19 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather.  | 
 Samybers (5 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats Cun +3, Wil +2 offense ------ Physical Crit +4.0% Accuracy +10 (+3 eff.) defense ------ Armor +3 Defense +5 (+2 eff.) Fatigue +2% Physical save +5 (+1 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Unlife -60.00 life other ------- Max stamina +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
 Unrahad the pair of iron boots (0 def, 7 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats Mag +6 offense ------ Spell Crit +1% Spellpower +10 (+4 eff.) defense ------ Armor +7 Fatigue +2% Resistance +6% acid, +6% fire +6% lightning, +6% cold Spell save +9 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
 Islydatha (0 def, 9 armour)3.0 Encumbrance T3 feet armor [Random Unique] Master While equipped: Stats Cun +3, Con +4 offense ------ Physical Crit +3.0% Physical Power +4 (+1 eff.) Damage +18% blight, +6% mind Ignore resists +10% blight, +7% physical defense ------ Armor +9 Fatigue +3% Resistance +7% acid, +7% fire +7% lightning, +6% cold Physical save +13 (+4 eff.) Mind save +13 (+7 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
 Glorumina the Blindweeper (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Psionic While equipped: offense ------ On-Hit 8 mind Damage +15% acid, +6% mind, +6% light Ignore resists +20% blight When Hit 8 blight On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 25 * 10% chance to reduce armor by 35% defense ------ Armor +2 Resistance +8% mind other ------- Light +3 Unarmed combat: Weapon Damage 18.5 - 20.4 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +8 mind On Hit: 20% Psychic Lobotomy level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 Saliba (20 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Nature While equipped: Stats Cun +8, Dex +9 offense ------ On-Hit 5 fire Damage +9% acid, +6% fire defense ------ Armor +2 Defense +20 (+7 eff.) Resistance +7% fire Unarmed combat: Weapon Damage 15.5 - 17.1 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +7 fire On Hit: 10% Fire Breath level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 hardened leather gloves 'Airhack' (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Random Unique] Arcane/Master While equipped: Stats Str +4, Dex +8, Cun +10 offense ------ On-Hit 11 darkness Damage +4% darkness Ignore resists +25% lightning Accuracy +14 (+5 eff.) Ignore Armor +19 defense ------ Armor +2 Resistance +7% darkness other ------- Light +3 See Invisibility +3 Unarmed combat: Weapon Damage 18.0 - 19.8 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +15 Ignore Armor +17 Critical Rate +3.0% Attack Speed 100% On-hit +11 item darkness numbing On Hit: 20% Moonlight Ray level 3 On Hit: 30% Perfect Strike level 3 On Hit: * 11% chance to reduce damage dealt by 5% Steady Shot: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 3 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 temporal hardened leather gloves of the iron hand (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego+] Arcane/Master While equipped: Stats Str +2, Wil +3, Con +2 offense ------ On-Hit 11 temporal On-Ranged-Hit 7 temporal Damage +4% temporal defense ------ Armor +2 Resistance +7% temporal Disarm Resist +25% other ------- Masteries +0.20 Technique/Grappling Unarmed combat: Weapon Damage 18.0 - 19.8 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +8 item temporal energize On Hit: 10% Disarm level 3 On Hit: * 8% chance to gain 10% of a turn (3/turn limit) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 Demonqueller the dwarven-steel gauntlets (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Master While equipped: offense ------ Physical Crit +12.0% Spell Crit +11% Mind Crit +8% Critical power +11.00% Damage +15% acid, +15% light Ignore resists +25% darkness When Hit 4 light, 10 darkness defense ------ Armor +2 Fatigue +3% Resistance +9% light Unarmed combat: Weapon Damage 23.0 - 32.2 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +17.0% Attack Speed 83% On Crit: 20% Cripple level 3 Metal gloves protecting the hands up to the middle of the lower arm.  | 
 linen wizard hat 'Duvothel' (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats Str +3, Wil +3 offense ------ Accuracy +10 (+3 eff.) defense ------ Defense +1 (+1 eff.) Resistance +5% arcane, +3% darkness Physical save +6 (+2 eff.) Unlife -60.00 life other ------- Max stamina +30.00 A pointy cloth hat, very wizardly...  | 
 hardened leather cap 'Sleetbright' (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats Wil +4, Con +7 offense ------ Physical Crit +3.0% Mind Crit +5% Damage +6% cold Accuracy +10 (+3 eff.) defense ------ Armor +3 Fatigue +3% Resistance +6% cold A cap made of leather.  | 
 Morningspar (20 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: offense ------ Physical Crit +3.0% Physical Power +10 (+2 eff.) Accuracy +5 (+2 eff.) defense ------ Armor +3 Defense +20 (+7 eff.) Fatigue +5% Physical save +10 (+3 eff.) other ------- Max stamina +10.00 Light +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
 iron helm 'Aerayanor' (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats Cun +2, Con +2 offense ------ Physical Crit +1.0% Accuracy +5 (+2 eff.) defense ------ Armor +3 Fatigue +5% other ------- Light +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
 iron helm 'Anydulathaleg' (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: defense ------ Armor +3 Fatigue +5% Resistance +3% acid, +9% temporal Crit Resistance 5.00% Physical save +11 (+3 eff.) Stun Resist +20% Knockbk Resist +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
 Helm of the Dwarven Emperors (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats Wil +3, Mag +4 offense ------ Damage +10% light defense ------ Armor +6 Fatigue +4% Resistance +10% darkness Blind Resist +30% Confus Resist +30% other ------- Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows.  | 
 Quasit's Skull (0 def, 12 armour)3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats Con +3 defense ------ Armor +12 Hardiness +5% Fatigue +5% Physical save +12 (+4 eff.) Stun Resist +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell.  | 
 Flashraven the dwarven-steel helm (0 def, 8 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: offense ------ Physical Crit +3.0% Accuracy +30 (+9 eff.) defense ------ Armor +8 Fatigue +4% Physical save +15 (+5 eff.) other ------- Light +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
 6 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 6 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Item imbue powers: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 5 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 5 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals.  | 
 4 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 3 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 5 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 3 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats Mag +5 Damage +20% arcane, +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself.  | 
 Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(48 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide.  | 
 brass lantern 'Hathigorn'2.0 Encumbrance T1 lite [Rare] Arcane While equipped: Stats Dex +3, Mag +1, Wil +2, Cun +1 offense ------ When Hit 12 fire defense ------ Resistance +5% fire other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
 Demonic Soul0.0 Encumbrance T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart.  | 
 woodsman's iron pickaxe (dig speed 39 turns)3.0 Encumbrance T1 digger tool [Ego] Nature While equipped: Stats Str +1 offense ------ Damage +6% nature defense ------ Resistance +10% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 Brenagar (dig speed 32 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats Str +5, Wil +2, Con +2 offense ------ Damage +12% physical defense ------ Defense +25 (+9 eff.) other ------- EQ when Hit +0.16 Max stamina +30.00 Light +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 dwarven-steel pickaxe of predation (dig speed 22 turns)3.0 Encumbrance T3 digger tool [Ego+] Master While equipped: Stats Str +2, Dex +2 offense ------ Physical Power +3 (+1 eff.) Move Speed +10% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 dwarven-steel pickaxe of wreckage (dig speed 25 turns)3.0 Encumbrance T3 digger tool [Ego+] Master While equipped: Stats Str +4 offense ------ Ignore Armor +6 While carried: other ------- Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 turn cooldown Effective talent level: 4.0 Power cost 26 out of 26/26. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways.  | 
 Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats Wil +5 offense ------ Mindpower +5 (+5 eff.) defense ------ Mind save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 3 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist.  | 
 Prox's Lucky Halfling Foot2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats Lck +5 defense ------ Defense +5 (+2 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks.  | 
 Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Filthsnake [power 100]  (15/15 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ Spellpower/crit +4 Damage +3% blight Ignore resists +5% blight, +5% nature On-Hit (Melee): * 20% chance to reduce armor by 35% Blast the opponent's mind dealing 100 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers.  | 
 Telekinetic Core2.0 Encumbrance T2 torque charm [Unique] Psionic While equipped: Stats Wil +5 offense ------ Physical Power +3 (+1 eff.) Mindpower +3 (+3 eff.) Damage +6% physical defense ------ Resistance +5% physical Physical save +12 (+4 eff.) Psionic Pull: Effective talent level: 3.0 Power cost 18 out of 35/35. Range melee/personal Cooldown: 6 Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 28 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it.  | 
 steel torque of clear mind 'Blazeveil' [power 2]  (15/25 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: offense ------ Damage +6% lightning, +24% temporal +12% arcane Ignore resists +10% arcane When Hit 8 arcane defense ------ Resistance +6% lightning, +6% temporal Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers.  | 
 dwarven-steel torque of mindblast 'Blindwinnow' [power 220]  (15/15 cooldown)2.0 Encumbrance T3 torque charm [Random Unique] Psionic While equipped: Stats Dex +2 offense ------ Ignore resists +10% darkness defense ------ Crit Resistance 15.00% other ------- See Invisibility +9 Blast the opponent's mind dealing 220 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. 100% to heal for 68. 100% to gain a 21% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers.  | 
 powerful dwarven-steel torque of psionic shield [power 63]  (15/25 cooldown)2.0 Encumbrance T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 63 for 5 turns Puts all charms on 25 turn cooldown 100% to increase all damage by 15% for 2 turns. Torques are made by powerful psionics to store psionic powers.  | 
 Delulathasus the Glitterkiss [power 27]  (15/20 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: offense ------ Damage +27% blight Ignore resists +25% acid When Hit 8 acid defense ------ Resistance +6% acid other ------- Light +1 Harden the skin for 7 turns increasing armour by 27 and armour hardiness by 40% Puts all charms on 20 turn cooldown 100% to gain a 21% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power.  | 
 Frigidravager the ash totem of healing [power 200]  (15/15 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: offense ------ Damage +9% fire When Hit 2 cold On-Hit (Melee): * 10% chance to slow global speed by 28% * 20 arcane resource burn defense ------ Spell save +9 (+3 eff.) Heal yourself and all friendly characters within 10 spaces for 200 Puts all charms on 15 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power.  | 
 elven-wood wand of shielding 'Zubynn' [power 368]  (15/20 cooldown)2.0 Encumbrance T4 wand charm [Random Unique] Arcane While equipped: offense ------ Damage +6% acid Ignore resists +25% acid defense ------ Resistance +21% acid Create a shield absorbing up to 368 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to gain a 20% chance to evade weapon attacks for 2 turns. 100% to increase all damage by 20% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 Encumbrance mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is.  | 
Achievements
			Bringer of Doom (Insane (Roguelike) difficulty)
			Killed a Bringer of Doom.By Shera the Ghoul Reaver level 31
45th Pyre 123rd year of Ascendancy at 16:13 see stats
			Curse Lifter (Insane (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.By Shera the Ghoul Reaver level 30
22nd Pyre 123rd year of Ascendancy at 11:09 see stats
			Dragon's Greed (Insane (Roguelike) difficulty)
			Amassed 8000 gold pieces.By Shera the Ghoul Reaver level 31
47th Pyre 123rd year of Ascendancy at 06:41 see stats
			Exterminator (Insane (Roguelike) difficulty)
			Killed 1000 creatures.By Shera the Ghoul Reaver level 21
55th Regrowth 123rd year of Ascendancy at 23:04 see stats
			Eye of the storm (Insane (Roguelike) difficulty)
			Freed Derth from the onslaught of the mad Tempest, Urkis.By Shera the Ghoul Reaver level 30
34th Pyre 123rd year of Ascendancy at 16:17 see stats
			Fear me not! (Insane (Roguelike) difficulty)
			Survived the Fearscape!By Shera the Ghoul Reaver level 20
52nd Regrowth 123rd year of Ascendancy at 05:33 see stats
			Home sweet home (Insane (Roguelike) difficulty)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Shera the Ghoul Reaver level 28
5th Pyre 123rd year of Ascendancy at 12:57 see stats
			Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.By Shera the Ghoul Reaver level 10
67th Dusk 122nd year of Ascendancy at 09:30 see stats
			Level 20 (Insane (Roguelike) difficulty)
			Got a character to level 20.By Shera the Ghoul Reaver level 20
51st Regrowth 123rd year of Ascendancy at 06:31 see stats
			Level 30 (Insane (Roguelike) difficulty)
			Got a character to level 30.By Shera the Ghoul Reaver level 30
18th Pyre 123rd year of Ascendancy at 19:53 see stats
			Poisonous (Insane (Roguelike) difficulty)
			Sided with the assassin lord.By Shera the Ghoul Reaver level 19
30th Regrowth 123rd year of Ascendancy at 03:17 see stats
			That was close (Insane (Roguelike) difficulty)
			Killed your target while having only 1 life left.By Shera the Ghoul Reaver level 27
76th Regrowth 123rd year of Ascendancy at 22:40 see stats
			The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.By Shera the Ghoul Reaver level 9
66th Dusk 122nd year of Ascendancy at 21:52 see stats
			The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.By Shera the Ghoul Reaver level 12
73rd Dusk 122nd year of Ascendancy at 02:42 see stats
			Treasure Hoarder (Insane (Roguelike) difficulty)
			Amassed 3000 gold pieces.By Shera the Ghoul Reaver level 22
58th Regrowth 123rd year of Ascendancy at 09:41 see stats
			Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.By Shera the Ghoul Reaver level 16
2nd Haze 122nd year of Ascendancy at 10:34 see stats
Log
Worm Rot from Shera hits Bethagayara the parasitic horror for 9 acid, 3 healing (9 total damage) [3 healing].
Bethagayara the parasitic horror HEALS from  acid  damage!
Bethagayara the parasitic horror receives 3 healing from Shield of Light.
Epidemic from Shera hits Bethagayara the parasitic horror for 51 blight damage.
Carrion worm mass's wormblight area effect hits Shadow for 54 blight damage.
Shadow is silenced and cannot use Fade.
Carrion worm mass's wormblight area effect hits Shadow for 54 blight damage.
Carrion worm mass's wormblight area effect hits Shadow for 33 blight damage.
Carrion worm mass killed shadow!
Carrion worm mass's wormblight area effect hits Shadow for 54 blight damage.
Carrion worm mass's wormblight area effect hits Shadow for 54 blight damage.
Shadow fades for a moment and then reforms whole again!
Carrion worm mass's wormblight area effect hits Shadow for 0 blight damage.
LIFE LOST WARNING!
Bethagayara the parasitic horror uses Focus Shadows.
The shadows converge on Shera!
Shera casts Gem Portal.
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 47.
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 49.
Shadow hits Shera for 122 physical damage.
Shadow casts Fade.
Shadow fades!
Melee retaliation hits Shadow for 0 temporal, 0 darkness (0 total damage).
Shadow hits Shera for 125 physical damage.
Shadow killed Shera!
Shadow casts Fade.
Shadow fades!
Melee retaliation hits Shadow for 0 temporal, 0 darkness (0 total damage).
Shera the level 32 ghoul reaver was stabbed to death by a shadow on level 4 of Dreadfell.



























































































































