Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Yeek |
Class | Necromancer |
Level / Exp | 30 / 38% |
Size | small |
Lifes / Deaths | Killed by Nerytira the gigantic sandworm tunneler at level 24 on the 50th Haze 122nd year of Ascendancy at 19:10 / 2Killed by Belamima the snow giant thunderer at level 30 on the 4th Decay 122nd year of Ascendancy at 03:01 |
Primary Stats
Strength | 12 (base 10) |
Dexterity | 8 (base 10) |
Constitution | 25 (base 30) |
Magic | 70 (base 60) |
Willpower | 31 (base 13) |
Cunning | 61 (base 39) |
Resources
Life | -431/182 |
Mana | 171/408 |
Soul | 10/14 |
Healing Factor | 1.1245178243369 |
Regeneration | 0.28112945608422 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +15% |
Spell | 0% |
Global | +110.00527732609% |
Vision
Sight | 12 |
Lite | 11 |
Infravision | 9 |
See Stealth | 36.634129341246 |
See Invisible | 44.634129341246 |
ESP Range | 10 |
ESP Kinds | undead, animal/canine |
Offense: Mainhand
Damage | 43 |
Accuracy | 30 |
Crit Chance | 19% |
APR | 13 |
Speed | 1.00 |
Offense: Spell
Spellpower | 57 |
Crit Chance | 34% |
Speed | 1 |
Offense: Mind
Mindpower | 39 |
Crit Chance | 25% |
Speed | 1 |
Offense: Damage Bonus
Nature | +5% |
Acid | +20% |
Light | +24% |
Darkness | +51% |
Blight | +20% |
Cold | +30% |
Mind | +6% |
All | 0% |
Offense: Damage Penetration
Darkness | +52% |
Light | +55% |
Mind | +35% |
Cold | +33% |
All | +25% |
Defense: Base
Armour (hardiness) | 1 (30%) |
Defense | 55 |
Ranged Defense | 55 |
Fatigue | 0 |
Physical Save | 24 |
Spell Save | 33 |
Mental Save | 49 |
Defense: Resistances
Acid | + 34%( 70%) |
Blight | + 23%( 70%) |
Cold | + 45%( 70%) |
All | + 15%( 70%) |
Darkness | + 47%( 70%) |
Lightning | + 30%( 70%) |
Mind | + 20%( 70%) |
Fire | + 25%( 70%) |
Nature | + 24%( 70%) |
Defense: Immunities
Teleport Resistance | 20% |
Silence Resistance | 97% |
Instadeath Resistance | 100% |
Confusion Resistance | 100% |
Stun Resistance | 20% |
Disarm Resistance | 20% |
Poison Resistance | 20% |
Blind Resistance | 15% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 399 life over 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (121 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 184 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
Spell / Glacial waste | 1.60 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Master of flesh | 1.40 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Nightfall | 1.40 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Age of dusk | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 4/5 |
Spell / Grave | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Master of bones | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Death | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Animus | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Spectre | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 4/5 |
| 3/5 |
| 1/5 |
Spell / Necrosis | 1.40 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Voralevena the great wolf. Escort: lost defiler (level 2 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved Cunning by +5. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed vial of squid ink. * You've found the needed vial of greater demon bile. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed snow giant kidney. * You've found the needed minotaur nose. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
On feet | pair of rough leather boots 'Radiancequill' (5 def, 1 armour) pair of rough leather boots 'Radiancequill' (5 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +2 Str offense ------ Spellpower +5 (+2 eff.) Damage +9% light Ignore resists +20% light Accuracy +15 (+7 eff.) defense ------ Armor +1 Defense +5 (+2 eff.) other ------- Stamina/turn +1.00 A pair of boots made of leather. |
Light source | Umbraphage Umbraphage0.0 Encumbrance T3 lite [Unique] Psionic While equipped: offense ------ Mindpower +10 (+3 eff.) Damage +15% light +15% darkness Ignore resists +10% darkness defense ------ Resistance +20% darkness Affinity +20% darkness Mind save +10 (+4 eff.) other ------- Light +8 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 95, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 65). Release absorbed darkness in a 8 radius cone with a 80% chance to blind (based on lite radius), dealing 223.48 darkness damage (based on Mindpower and charge). Uses 9 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
On head | Poroldagalaith the Blindbraze (2 def, 0 armour) Poroldagalaith the Blindbraze (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats +1 Str +4 Wil +5 Cun offense ------ Mind Crit +6% Ignore resists +10% light Accuracy +15 (+7 eff.) Ignore Armor +2 defense ------ Defense +2 (+1 eff.) Physical save +15 (+8 eff.) Mind save +15 (+5 eff.) Silence Resist +20% Hateful Whisper: Puts all charms on 13 turn cooldown Effective talent level: 2.0 Power cost 13 out of 15/15. Range 5 Cooldown: 10 Travel.spd instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 99 Mind damage and spreads amongst your foes, dealing damage and feeding you 2.3 Hate for each new victim. Each turn for 2 turns, the initial victim will spread the whisper to a new target within 2 tiles if one is available; beyond this, all affected targets have a 21% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Tool | supercharged steel torque of psionic shield [power 71] (24/26 cooldown) supercharged steel torque of psionic shield [power 71] (24/26 cooldown)2.0 Encumbrance T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 71 for 5 turns Puts all charms on 26 turn cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | Shadowparry the copper ring Shadowparry the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: offense ------ Damage +9% darkness defense ------ Resistance +9% blight +3% cold +6% darkness Spell save +3 (+1 eff.) Mind save +6 (+2 eff.) Confus Resist +23% other ------- EQ when Hit +0.04 Rings make your fingers look great! |
On fingers | Emelirille the gold ring Emelirille the gold ring0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Psionic While equipped: offense ------ Damage +6% mind Ignore resists +10% mind When Hit 8 mind 4 blight defense ------ Resistance +22% acid +12% fire +17% cold +6% mind +18% lightning Mind save +8 (+3 eff.) Silence Resist +27% Confus Resist +28% other ------- Mana/turn +0.28 Rings make your fingers look great! |
Around waist | Demontitan Demontitan1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +2 Str +4 Wil +4 Cun offense ------ Ignore resists +10% darkness Against +17% Summoned On-Hit (Melee): * 20% chance to reduce damage dealt by 21% defense ------ Crit Resistance 15.00% Resist Against +17% Summoned other ------- Light +3 A belt that goes around your waist. |
In main hand | Staff of Bones (20-24 power, 4 apr, darkness element) Staff of Bones (20-24 power, 4 apr, darkness element)5.0 Encumbrance T3 staff 2H weapon [Unique] Arcane Weapon Damage 20.0 - 24.0 Darkness Uses 150% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Attack Speed 100% While equipped: offense ------ Spell Crit +15% Spellpower +20 (+6 eff.) Damage +20% acid +20% cold +20% darkness +20% blight other ------- Talents +1 Command Staff Masteries +0.10 Corruption/Bone +0.10 Spell/Nightfall +0.10 Spell/Master of flesh +0.10 Spell/Necrosis +0.10 Spell/Master necromancer +0.10 Spell/Master of bones It seems willing and able to talk to you (use Command Staff). A staff made out of the bones of fallen foes. Disgustingly powerful. |
On hands | Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Main armor | Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)2.0 Encumbrance T1 cloth armor [Unique] Arcane While equipped: offense ------ Spellpower +5 (+2 eff.) Move Speed +15% Damage +10% cold Ignore resists +8% cold When Hit 10 cold defense ------ Defense +12 (+4 eff.) Resistance +7% all +15% cold other ------- Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet level 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
Cloak | Neranor the linen cloak (31 def, 0 armour) Neranor the linen cloak (31 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Damage +7% darkness Ignore resists +7% darkness defense ------ Defense +31 (+9 eff.) Resistance +12% darkness Spell save +6 (+3 eff.) Stealth +6 Disarm Resist +20% Stun Resist +20% Teleport Resist +20% other ------- Infravision +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | serendipitous gold amulet of vision serendipitous gold amulet of vision0.1 Encumbrance T3 amulet jewelry [Ego++] Nature While equipped: Stats +10 Lck offense ------ Accuracy +5 (+2 eff.) defense ------ Defense +6 (+2 eff.) Resist unseen 14% Blind Resist +15% other ------- Infravision +6 Sight +2 See Invisibility +8 Amulets make your neck look great! |
Inventory
healing infusion of the psychic (heal 106; cd 14) healing infusion of the psychic (heal 106; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 106 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the psychic (heal 119; cd 10) healing infusion of the psychic (heal 119; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 119 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the sneak (regen 1264% over 10 turns; mana 63; cd 13) manasurge rune of the sneak (regen 1264% over 10 turns; mana 63; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1264% for 10 turns (187 total) and instantly restoring 63 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
grounding copper amulet of willpower (+3) grounding copper amulet of willpower (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil defense ------ Resistance +11% lightning Stun Resist +20% Amulets make your neck look great! |
mindweaver's gold amulet of dexterity (+5) mindweaver's gold amulet of dexterity (+5)0.1 Encumbrance T3 amulet jewelry [Ego+] Nature/Psionic While equipped: Stats +5 Dex +3 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +5 (+2 eff.) Confus Resist +11% Amulets make your neck look great! |
Khelomnir the copper ring Khelomnir the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +5 Str +2 Dex +4 Mag +2 Con offense ------ Damage +3% arcane When Hit 8 arcane defense ------ Armor +6 Resistance +15% temporal Rings make your fingers look great! |
Torolin the Plagueoracle Torolin the Plagueoracle0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ Physical Power +10 (+9 eff.) Damage +15% physical defense ------ Resistance +9% nature Life +21.00 Disarm Resist +22% Pinning Resist +21% Knockbk Resist +20% Rings make your fingers look great! |
Xeralrada the Flowerbreacher Xeralrada the Flowerbreacher0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ When Hit 2 light defense ------ Resistance +6% nature +6% darkness +5% arcane Spell save +6 (+3 eff.) Life +21.00 Disarm Resist +25% Pinning Resist +21% Knockbk Resist +22% Rings make your fingers look great! |
gold quartz ring gold quartz ring0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +9 (+4 eff.) Ignore Armor +10 defense ------ Defense +10 (+4 eff.) Stun Resist +30% Disengage: Puts all charms on 9 turn cooldown Effective talent level: 2.0 Power cost 9 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
titan's copper ring titan's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con defense ------ Physical save +4 (+2 eff.) Rings make your fingers look great! |
Bregurach (22-32 power, 2 apr) Bregurach (22-32 power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon Reqs Str 16 [Rare] Master Weapon Damage 21.5 - 32.2 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Accuracy +10 (+5 eff.) defense ------ Armor +6 Defense +13 (+5 eff.) Resistance +3% fire +3% light +15% temporal Life Regen +2.00 Silence Resist +20% Disarm Resist +41% Massive two-handed battleaxes. |
Bariredir (11-14 power, 6 apr) Bariredir (11-14 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon Reqs Dex 16 [Rare] Master Weapon Damage 11.0 - 14.3 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Ignore resists +15% mind Accuracy +8 (+4 eff.) defense ------ Defense +18 (+6 eff.) Resistance +1% physical Spell save +3 (+1 eff.) Disease Resist +20% Cut Resist +10% Disarm Resist +40% Sharp, short and deadly. |
Brodyleg (20-25 power, 7 apr) Brodyleg (20-25 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Random Unique] Nature/Master Weapon Damage 19.5 - 25.4 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +18 nature While equipped: offense ------ Physical Crit +7.0% Spell Crit +2% Critical power +24.00% Spellpower +15 (+5 eff.) Ignore resists +10% blight Ignore Armor +8 defense ------ Spell save +9 (+4 eff.) Sharp, short and deadly. |
Cuthidraldir the steel dagger (12-16 power, 6 apr) Cuthidraldir the steel dagger (12-16 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon Reqs Dex 16 [Rare] Master Weapon Damage 12.5 - 16.2 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +3 Str offense ------ Damage +7% physical Accuracy +10 (+5 eff.) defense ------ Armor +4 Defense +25 (+8 eff.) Resistance +5% arcane +18% cold Disarm Resist +20% Sharp, short and deadly. |
Star (10-13 power, 0 apr) Star (10-13 power, 0 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Unique] Arcane The star shines alone in a moonless sky. Weapon Damage 10.0 - 13.0 Light Uses 20% Str, 20% Dex Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 125% On Hit: * Deal 70 Light damage. While equipped: other ------- Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
Beraretothel the Airtouch (22-36 power, 2 apr) Beraretothel the Airtouch (22-36 power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon Reqs Str 16 [Rare] Nature Weapon Damage 22.5 - 36.0 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +8.0% Attack Speed 100% On-hit +10 nature On-Hit, radius 1 +12 physical While equipped: Stats +3 Str +3 Dex offense ------ Critical power +10.00% Damage +6% physical When Hit 8 lightning Massive two-handed swords. |
mossy mindstar 'Aredhelaith' (6-7 power, 12 apr, mind damage) mossy mindstar 'Aredhelaith' (6-7 power, 12 apr, mind damage)3.0 Encumbrance T1 mindstar 1H weapon [Rare] Nature Weapon Damage 6.5 - 7.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +2 Dex offense ------ Physical Crit +2.0% Mind Crit +1% Mindpower +2 (+1 eff.) Damage +9% physical defense ------ Resistance +5% arcane +6% cold Physical save +3 (+2 eff.) Spell save +21 (+9 eff.) Mind save +3 (+1 eff.) other ------- EQ when Hit +0.80 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Layyldatira the Charbringer (15-18 power, 3 apr, arcane element) Layyldatira the Charbringer (15-18 power, 3 apr, arcane element)5.0 Encumbrance T2 staff 2H weapon [Rare] Arcane Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +9% Spellpower +6 (+2 eff.) Damage +9% acid +6% fire +15% arcane +12% temporal Ignore resists +25% fire On-Hit (Melee): * 20% chance to reduce armor by 37% defense ------ Resistance +9% acid other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Lustrestoker (20-24 power, 4 apr, darkness element) Lustrestoker (20-24 power, 4 apr, darkness element)5.0 Encumbrance T3 staff 2H weapon [Rare] Master Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +11% Critical power +11.00% Spellpower +9 (+3 eff.) Damage +35% darkness +15% light Ignore resists +10% darkness +10% light defense ------ Resistance +3% light other ------- Max positive +10.00 Max negative +10.00 Light +1 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Plague-Fire Sceptre (24-29 power, 4 apr, physical element) Plague-Fire Sceptre (24-29 power, 4 apr, physical element)5.0 Encumbrance T3 staff 1H weapon [Unique] Arcane Weapon Damage 24.0 - 28.8 Fire Uses 125% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Attack Speed 100% While equipped: offense ------ Spell Crit +7% Spellpower +27 (+8 eff.) Damage +20% blight +20% fire Plaguefire detonates when its victim dies, spreading to other enemies up to two times. Fire a bolt of plaguefire, dealing damage over time based on your magic stat. Uses 13 power out of 15/15 The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more. |
elm starstaff 'Shiverwilder' (10-12 power, 2 apr, temporal element) elm starstaff 'Shiverwilder' (10-12 power, 2 apr, temporal element)5.0 Encumbrance T1 staff 2H weapon [Rare] Nature Weapon Damage 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Spellpower +3 (+1 eff.) Damage +18% cold +15% mind +10% temporal Ignore resists +5% mind When Hit 4 cold defense ------ Defense +7 (+3 eff.) Resistance +6% mind other ------- Max positive +15.00 Max negative +15.00 Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 2.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 138.79 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Torygas the Tempestminister Torygas the Tempestminister1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Spellpower +10 (+3 eff.) Damage +3% lightning +6% nature When Hit 4 nature defense ------ Resistance +3% lightning +6% fire +5% cold A belt that goes around your waist. |
Lisywen (19 def, 8 armour) Lisywen (19 def, 8 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: defense ------ Armor +8 Defense +19 (+6 eff.) Resistance +15% fire +15% light +2% physical Mind save +9 (+3 eff.) Stealth +8 Unlife -60.00 life Silence Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Adymira' (1 def, 0 armour) linen cloak 'Adymira' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +2 Str +1 Dex +7 Mag offense ------ On-Hit (Melee): * 10% chance to reduce armor by 37% defense ------ Defense +1 (+1 eff.) Physical save +5 (+3 eff.) Mind save +6 (+2 eff.) Unlife -50.00 life other ------- Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of Iron Throne (1 def, 0 armour) linen cloak of Iron Throne (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: Stats +2 Str +1 Con defense ------ Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of protection (1 def, 0 armour) linen cloak of protection (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Arcane While equipped: defense ------ Defense +1 (+1 eff.) Spell save +5 (+2 eff.) Mind save +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ivelle (0 def, 8 armour) Ivelle (0 def, 8 armour)2.0 Encumbrance T2 cloth armor [Rare] Nature While equipped: offense ------ Damage +16% fire Ignore resists +25% mind When Hit 2 mind defense ------ Armor +8 Resistance +24% fire +9% all Crit Resistance 15.00% Life +40.00 Pinning Resist +20% Stun Resist +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+4 eff.) Resistance +30% nature +11% all Physical save +10 (+5 eff.) Spell save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Yvelle the woollen robe (20 def, 0 armour) Yvelle the woollen robe (20 def, 0 armour)2.0 Encumbrance T2 cloth armor [Rare] Nature While equipped: offense ------ Damage +14% acid On-Hit (Melee): * 20% chance to reduce armor by 37% defense ------ Defense +20 (+6 eff.) Resistance +21% acid +4% physical +15% fire +5% arcane +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
insulating pair of rough leather boots (0 def, 1 armour) insulating pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +1 Resistance +6% fire +6% cold A pair of boots made of leather. |
hardened leather gloves of regeneration (0 def, 2 armour) hardened leather gloves of regeneration (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego+] Nature While equipped: defense ------ Armor +2 Life Regen +1.50 other ------- Stamina/turn +0.90 Psi/turn +0.16 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves of strength (+3) (0 def, 1 armour) rough leather gloves of strength (+3) (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Master While equipped: Stats +3 Str offense ------ Physical Power +5 (+5 eff.) defense ------ Armor +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Vorekira the hardened leather cap (0 def, 3 armour) Vorekira the hardened leather cap (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +4 Mag +4 Wil +5 Con offense ------ Critical power +20.00% defense ------ Armor +3 Fatigue +3% other ------- Hate-on-crit +5.00 A cap made of leather. |
Wretchsteel the rough leather cap (0 def, 1 armour) Wretchsteel the rough leather cap (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Dex +2 Con offense ------ Critical power +10.00% Damage +3% physical defense ------ Armor +1 Fatigue +1% Resistance +1% physical A cap made of leather. |
fearwoven linen wizard hat (1 def, 0 armour) fearwoven linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego+] Psionic While equipped: offense ------ Mind Crit +1% Mindpower +6 (+2 eff.) Damage +6% darkness +5% physical defense ------ Defense +1 (+1 eff.) Resistance +6% darkness +6% physical other ------- Max hate +5.00 A pointy cloth hat, very wizardly... |
rough leather cap 'Shimmernoon' (0 def, 1 armour) rough leather cap 'Shimmernoon' (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1 Str +4 Mag +4 Cun offense ------ Ignore resists +15% lightning defense ------ Armor +1 Fatigue +1% Resistance +6% cold other ------- Breathe water A cap made of leather. |
steel mail armour 'Arogariann' (2 def, 12 armour) steel mail armour 'Arogariann' (2 def, 12 armour)14.0 Encumbrance T2 heavy armor Reqs - Heavy armour training ,Str 20 [Random Unique] Arcane/Master While equipped: offense ------ Ignore resists +5% temporal defense ------ Armor +12 Defense +2 (+1 eff.) Fatigue +12% Resistance +17% lightning +5% arcane +17% acid Spell save +12 (+6 eff.) Teleport Resist +20% A suit of armour made of mail. |
Dourire (11 def, 11 armour) Dourire (11 def, 11 armour)9.0 Encumbrance T3 light armor Reqs Str 16 [Random Unique] Master While equipped: Stats +5 Cun +5 Dex offense ------ Damage +12% darkness Ignore resists +10% mind defense ------ Armor +11 Defense +11 (+4 eff.) Fatigue +8% Resistance +17% acid +6% physical Physical save +11 (+6 eff.) A suit of armour made of leather. |
4 agate 4 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
263 alchemist agate 263 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
opal opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +2 Str defense ------ Fatigue -5% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
emerald emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Oozewinter the brass lantern Oozewinter the brass lantern2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Damage +6% darkness defense ------ Resistance +6% mind +3% darkness Physical save +6 (+3 eff.) Healmod +11% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Vorytira' brass lantern 'Vorytira'2.0 Encumbrance T1 lite [Rare] Nature While equipped: defense ------ Physical save +3 (+2 eff.) Life +40.00 Healmod +20% Confus Resist +10% Teleport Resist +10% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
ethereal brass lantern ethereal brass lantern1.0 Encumbrance T1 lite [Ego+] Arcane While equipped: Stats +4 Mag offense ------ Spellpower +6 (+2 eff.) other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching brass lantern of focus scorching brass lantern of focus2.0 Encumbrance T1 lite [Ego] Arcane/Psionic While equipped: Stats +3 Wil offense ------ Damage +6% mind When Hit 10 fire defense ------ Resistance +5% fire other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
2 garnet 2 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Velunn the ash totem of thorny skin [power 29] (24/17 cooldown) Velunn the ash totem of thorny skin [power 29] (24/17 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: defense ------ Armor +4 Defense +25 (+8 eff.) Resistance +6% nature +4% physical Harden the skin for 7 turns increasing armour by 29 and armour hardiness by 40% Puts all charms on 17 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Zeromabar the ash totem of summon tentacle [power 155] (24/22 cooldown) Zeromabar the ash totem of summon tentacle [power 155] (24/22 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: offense ------ Critical power +20.00% Spellpower/crit +2 Ignore resists +25% blight When Hit 6 blight other ------- Mana-on-crit +2.00 Summon a resilient tentacle up to 5 spaces away for 6 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 470 Base Damage: 167 Armor: 10 All Resist: 15 Puts all charms on 22 turn cooldown 100% to reduce fatigue by 22% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
2 amethyst 2 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Brodysta the Radiancekin [power 188] (24/13 cooldown) Brodysta the Radiancekin [power 188] (24/13 cooldown)2.0 Encumbrance T2 wand charm [Rare] Arcane While equipped: Stats +1 Str +1 Wil offense ------ Ignore resists +20% darkness +20% light When Hit 10 light On-Hit (Melee): * 10% chance to reduce damage dealt by 21% other ------- Light +2 Create a radius 3 storm for 5 turns. Each turn, creatures within take 37 lightning damage and will be dazed for 1 turn (188 total damage) Puts all charms on 13 turn cooldown 100% to increase the duration of 2 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Glorolrann the elm wand of shielding [power 122] (24/17 cooldown) Glorolrann the elm wand of shielding [power 122] (24/17 cooldown)2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: Stats +1 Wil offense ------ Ignore resists +20% blight +25% physical When Hit 4 physical defense ------ Armor +6 Physical save +6 (+3 eff.) Unlife -60.00 life Create a shield absorbing up to 122 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 turn cooldown 100% to heal for 36. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Sleetdream the ash wand of clairvoyance [power 10] (24/13 cooldown) Sleetdream the ash wand of clairvoyance [power 10] (24/13 cooldown)2.0 Encumbrance T2 wand charm [Random Unique] Arcane While equipped: offense ------ Damage +9% arcane Ignore resists +15% cold When Hit 2 arcane defense ------ Resistance +5% arcane Reveal the area around you, dispelling darkness (radius 10, power 73 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 13 turn cooldown 100% to increase all damage by 12% for 2 turns. 100% to heal for 35. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
evasive elm wand of conjuration [power 105] (24/13 cooldown) evasive elm wand of conjuration [power 105] (24/13 cooldown)2.0 Encumbrance T1 wand charm [Ego] Arcane Fire a magical bolt dealing 126 acid damage Puts all charms on 13 turn cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 ametrine 3 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Kel'Fuzzad the Yeek Necromancer level 14
15th Dusk 122nd year of Ascendancy at 21:32 see stats
By Kel'Fuzzad the Yeek Necromancer level 24
50th Haze 122nd year of Ascendancy at 19:08 see stats
By Kel'Fuzzad the Yeek Necromancer level 30
3rd Decay 122nd year of Ascendancy at 22:55 see stats
By Kel'Fuzzad the Yeek Necromancer level 10
8th Flare 122nd year of Ascendancy at 09:15 see stats
By Kel'Fuzzad the Yeek Necromancer level 20
26th Haze 122nd year of Ascendancy at 13:55 see stats
By Kel'Fuzzad the Yeek Necromancer level 30
2nd Decay 122nd year of Ascendancy at 22:39 see stats
By Kel'Fuzzad the Yeek Necromancer level 3
1st Mirth 122nd year of Ascendancy at 18:12 see stats
By Kel'Fuzzad the Yeek Necromancer level 13
2nd Dusk 122nd year of Ascendancy at 22:27 see stats
By Kel'Fuzzad the Yeek Necromancer level 14
5th Dusk 122nd year of Ascendancy at 19:44 see stats
By Kel'Fuzzad the Yeek Necromancer level 29
1st Decay 122nd year of Ascendancy at 14:43 see stats
By Kel'Fuzzad the Yeek Necromancer level 25
51st Haze 122nd year of Ascendancy at 22:07 see stats
By Kel'Fuzzad the Yeek Necromancer level 17
14th Haze 122nd year of Ascendancy at 11:49 see stats
By Kel'Fuzzad the Yeek Necromancer level 24
50th Haze 122nd year of Ascendancy at 19:10 see stats
Log
Talent Dig is ready to use.
Arcane Vortex from Belamima the snow giant thunderer hits Kel'Fuzzad for (71 flat reduction), 0 arcane (0 total damage).
Erupting Shadows hits Belamima the snow giant thunderer for (14 absorbed), (14 mana), 0 darkness (0 total damage).
Kel'Fuzzad hits Belamima the snow giant thunderer for (119 absorbed), (119 mana), 0 darkness (0 total damage).
Storm drake hatchling recovers sight.
Bane of Blindness from Kel'Fuzzad hits Belamima the snow giant thunderer for (14 absorbed), (14 mana), 0 darkness (0 total damage).
Frost Cut from Kel'Fuzzad hits Belamima the snow giant thunderer for (20 absorbed), (20 mana), 0 cold (0 total damage).
Kel'Fuzzad casts Rigor Mortis.
Kel'Fuzzad hits Belamima the snow giant thunderer for (51 absorbed), (51 mana), 0 cold, (112 absorbed), (112 mana), 0 darkness (0 total damage).
Kel'Fuzzad is free from the arcane vortex.
Kel'Fuzzad hits Belamima the snow giant thunderer for (79 absorbed), (79 mana), 0 darkness (0 total damage).
Kel'Fuzzad's desolate waste area effect hits Belamima the snow giant thunderer for (5 absorbed), (5 mana), 0 cold (0 total damage).
Kel'Fuzzad's desolate waste area effect hits Belamima the snow giant thunderer for (5 absorbed), (5 mana), 0 cold (0 total damage).
Kel'Fuzzad's desolate waste area effect hits Belamima the snow giant thunderer for (5 absorbed), (5 mana), 0 cold (0 total damage).
Bane of Blindness from Kel'Fuzzad hits Belamima the snow giant thunderer for (17 absorbed), (17 mana), 0 darkness (0 total damage).
Frost Cut from Kel'Fuzzad hits Belamima the snow giant thunderer for (26 absorbed), (26 mana), 0 cold (0 total damage).
Kel'Fuzzad casts Invoke Darkness.
Erupting Shadows hits Belamima the snow giant thunderer for (16 absorbed), (16 mana), 0 darkness (0 total damage).
Kel'Fuzzad hits Belamima the snow giant thunderer for (114 absorbed), (114 mana), 0 darkness (0 total damage).
Belamima the snow giant thunderer deactivates Disruption Shield.
Belamima the snow giant thunderer's disruption shield collapses and then explodes in a powerful manastorm!
Belamima the snow giant thunderer's spell attains critical power!
Kel'Fuzzad hits Belamima the snow giant thunderer for (580 absorbed), (580 mana), 0 darkness (0 total damage).
Belamima the snow giant thunderer's arcane area effect hits Kel'Fuzzad for (71 flat reduction), 613 arcane (613 total damage).
Kel'Fuzzad's desolate waste area effect hits Belamima the snow giant thunderer for 5 cold damage.
Kel'Fuzzad's desolate waste area effect hits Belamima the snow giant thunderer for 5 cold damage.
Kel'Fuzzad's desolate waste area effect hits Belamima the snow giant thunderer for 5 cold damage.
Kel'Fuzzad the level 30 yeek necromancer was mana-torn to death by Belamima the snow giant thunderer on level 4 of Daikara.