Dangle the level 8 Drem Archmage by Dangleface

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceDrem
ClassArchmage
Level / Exp8 / 89%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity13 (base 10)
Constitution18 (base 17)
Magic35 (base 32)
Willpower18 (base 13)
Cunning15 (base 11)

Resources

Life187/191
Mana174/174
Healing Factor1.0711363549267
Regeneration2.4100567985851

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage16
Accuracy18
Crit Chance4%
APR3
Speed1.00

Offense: Spell

Spellpower33
Crit Chance10%
Speed1

Offense: Mind

Mindpower23
Crit Chance2%
Speed1

Offense: Damage Bonus

Mind+3%
Lightning+15%
Light+9%
Nature+6%

Offense: Damage Penetration

Nature+5%

Defense: Base

Armour (hardiness)8.3630842866725 (30%)
Defense9
Ranged Defense9
Fatigue0
Physical Save21
Spell Save23
Mental Save20

Defense: Resistances

Temporal+ 17%( 70%)
All+ 7%( 70%)
Nature+ 10%( 70%)

Defense: Immunities

Pinning Resistance20%
Stun Resistance20%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
2/5
3/5
1/5
0/5
Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
1/5
0/5
0/5
Spell / Fire1.30
1/5
1/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
2/5
0/5
0/5
0/5
Race / Drem1.00
1/5
1/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
0/5
0/5
0/5
0/5

Effects

talent

Quests

failed
done
active
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

The Arena (Roguelike) Unlocked Arena mode.
By Dangle the Drem Archmage level 5
19th Voratun 122nd year of Ascendancy at 10:50
see stats

Log

Dangle picks up (k.): spinel.
Dangle picks up (b.):
teleportation rune of the wizard (range 55; cd 16).
There is a way to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 2.50 gold from the transmogrification of
Skullcleaver (120% power, 4 apr).
You gain 0.25 gold from the transmogrification of
iron mace (105% power, 2 apr).
You gain 1.24 gold from the transmogrification of
iron battleaxe of erosion (109% power, 1 apr).
You gain 2.71 gold from the transmogrification of
elemental iron battleaxe (105% power, 1 apr).
You gain 2.29 gold from the transmogrification of
surging elm vilestaff of might (100% power, 2 apr, fire element).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

There is a Ruins of Kor'Pul here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).


Saving done.

Dangle deactivates
Stone Skin.
Dangle activates
Stone Skin.
There is an exit to the worldmap here (press '' or right click to use).