












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Better Sandworm Lair 1.5.10This addon aims to make Sandworm Lair less terrible. It does so by doing four things: Enabling natural tunnels, disabling burrowers, replacing the walls with their stable counterparts, and removing the alt version. These changes are accomplished by overloading the zone and npc files with edits and commented out sections. Please consider checking out the following addons that are probably better at dealing with the annoyance offered by SWL: codyfun123's "Sandworm Lair Tweaks" Updates: 1.0.1 |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Halfling |
| Class | Skirmisher |
| Level / Exp | 22 / 30% |
| Size | small |
| Lifes / Deaths | Killed by Cyrudhenor the giant ice ant at level 22 on the 36th Regrowth 123rd year of Ascendancy at 00:47 / 1 |
Primary Stats
| Strength | 10 (base 13) |
| Dexterity | 53 (base 50) |
| Constitution | 29 (base 11) |
| Magic | 19 (base 13) |
| Willpower | 20 (base 11) |
| Cunning | 51 (base 40) |
Resources
| Life | -179/685 |
| Stamina | 6/218 |
| Healing Factor | 1.2624687383468 |
| Regeneration | 8.2691702361715 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 13 |
| Infravision | 12 |
| See Stealth | 64.953047061531 |
| See Invisible | 57.953047061531 |
Offense: Mainhand
| Damage | 68 |
| Accuracy | 51 |
| Crit Chance | 24% |
| APR | 15 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 19 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +3% |
| Light | +21% |
| Nature | +15% |
| Cold | +12% |
| Fire | +21% |
| Mind | +16% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +10% |
| Light | +25% |
| Fire | +20% |
| Cold | +10% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 39.719009130622 (66.439381135396%) |
| Defense | 60 |
| Ranged Defense | 60 |
| Fatigue | 0 |
| Physical Save | 30 |
| Spell Save | 14 |
| Mental Save | 22 |
Defense: Resistances
| Nature | + 41%( 70%) |
| Acid | + 16%( 70%) |
| Light | + 18%( 70%) |
| Temporal | + 25%( 70%) |
| Blight | + 15%( 70%) |
| Physical | + 16%( 70%) |
| Cold | + 41%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Pinning Resistance | 10% |
| Disarm Resistance | 40% |
| Confusion Resistance | 16% |
| Knockback Resistance | 30% |
| Stun Resistance | 60% |
| Instadeath Resistance | 100% |
| Blind Resistance | 64% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 233 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 165 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 457% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Cunning / Poisons | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Tireless Combatant | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Buckler Training | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 3/5 |
| 2/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by Cyrudhenor the giant ice ant. Escort: lone alchemist (level 1 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed skeleton mage skull. * You've found the needed black mamba head. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed ice ant stinger. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed warg claw. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| On feet | Kindlehash (10 def, 4 armour) =-crit%+encumb=3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Melee Ret 8 light ----- def ----- Armour +4 Defense +10 (+3 eff.) Fatigue -3% Resists +3% light +12% cold Crit.chn- 15.00% Phys.save +14 (+7 eff.) ---------- misc Max.enc +29 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Splendourbreeze the pouch of steel shots (18/18, 20-23 power, 2 apr)3.0 T2 shot ammo [Rare] Nature Power 19.5 - 23.4 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 18 Ranged+ +16 light On Hit.r1 +20 mind +8 light On Crit.r2 +8 light On Hit: * 20% chance to create vines that bind the target to the ground dealing 128 nature damage and pinning them for 3 turns Shots are used with slings to pummel your foes to death. |
| Light source | alchemist's lamp 'Infernokiller' =Con+invi+lite=1.0 T3 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Wil +3 Con dps ---------- Dmg.mod +7% mind Acc +5 (+2 eff.) Melee Ret 2 fire ----- def ----- Armour +8 Defense +10 (+3 eff.) Resists +8% blight HP.reg +3.00 Blind- +22% Confus- +16% ---------- misc Light +8 See.Stealth +12 See.Invis +10 Track: Puts all charms on 33 cooldown Level 5.2 Pwr.cost 33 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 25 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Tabar the Kindlewasp (0 def, 3 armour) =Cun+water=3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +3 Cun +1 Wil dps ---------- Melee Ret 6 fire ----- def ----- Armour +3 Fatigue +5% Resists +6% cold ---------- misc Light +1 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Gloves of the Firm Hand (0 def, 8 armour) =Con+status=1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| Tool | steel torque of clear mind 'Icenaught' [power 2] (21 cooldown) =Cold+respen+clear.mental=2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% cold Res.pen +10% light +10% cold Melee Ret 2 acid On Hit (Melee): * 20% chance to reduce armor by 21% ----- def ----- Resists +6% light Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 21 cooldown 100% to increase the duration of 1 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | copper citrine ring =Main=0.1 T1 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +5 Cun +4 Wil dps ---------- Mind.pwr +6 (+3 eff.) Res.pen +10% nature On Hit (Melee): * 10% chance to reduce armor by 21% ----- def ----- Resists +6% nature +6% acid Blind- +42% ---------- misc Light +4 Infravis +12 See.Stealth +15 See.Invis +10 Rings make your fingers look great! |
| On fingers | gold quartz ring =Main=0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Con dps ---------- Phys.crit +1.0% Dmg.mod +15% nature Acc +11 (+4 eff.) Apr +13 ----- def ----- Defense +15 (+4 eff.) Resists +30% nature +6% temporal Phys.save +13 (+7 eff.) Die.at -40.00 life Stun/Frz- +30% ---------- misc Max.stam +30.00 Disengage: Puts all charms on 9 cooldown Level 2.6 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | Silulema the Brandhunt =Fire=0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +21% fire +3% cold Res.pen +20% fire Melee Ret 6 cold ----- def ----- Resists +9% physical ---------- misc Stam/turn +0.50 Amulets make your neck look great! |
| In main hand | Voiddare4.0 T3 sling 1H weapon [Rare] Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 On Hit.r1 +8 light +12 darkness While equipped: dps ---------- Phys.crit +2.0% Dmg.mod +3% darkness +6% mind +12% light Res.pen +10% darkness Acc +10 (+3 eff.) Melee Ret 4 light Slings are used to hurl stones or metal shots at your foes. |
| Around waist | Vorimina the rough leather belt =ConMag+HP=1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Mag +5 Con dps ---------- Mind.pwr +5 (+3 eff.) Dmg.mod +3% mind ----- def ----- Crit.chn- 5.00% Max.HP +31.00 ---------- misc Max.psi +20.00 A belt that goes around your waist. |
| In off hand | Radianceusher the dwarven-steel shield (0 def, 6 armour, 29-35 power, 82 block)7.0 T3 shield armor Reqs Shield usage training [Random Unique] Arcane/Nature/Master When used to Attack: Power 29.0 - 34.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +82 On Crit.r2 +4 light On Hit: * 19% chance to reduce armor by 21% While equipped: dps ---------- Melee+ 5 acid Dmg.mod +9% light Res.pen +15% light Melee Ret 1 acid ----- def ----- Armour +6 Fatigue +8% Resists +18% cold +3% light +13% temporal ---------- misc Talents +1 Block Temporal Shield: (Instant) Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 30/30. Range 10 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (202) is absorbed, or the time runs out (8 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
| Cloak | Runerolen the linen cloak (1 def, 0 armour) =HP=2.0 T1 cloak armor [Rare] Nature While equipped: ----- def ----- Defense +1 (+0 eff.) Resists +3% acid Max.HP +93.00 Pinning- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | troll-hide rough leather armour of Toknor (3 def, 2 armour)9.0 T1 light armor [Ego++] Nature/Master While equipped: dps ---------- Phys.crit +3.0% Crit.mult +11.00% Phys.pwr +6 (+3 eff.) ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Max.HP +32.00 HP.reg +3.30 Heal.mod +11% A suit of armour made of leather. |
Inventory
Primal Infusion (affinity 12%; reduction 2; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 12% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
heroism infusion of the sneak (die at -355; dur 8; cd 34)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 34 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -355 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 710 life, 16 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 233; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 233 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the warrior (heal 131; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 131 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
blink rune of the duelist (range 5; phase 16; cd 14)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 260; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 260 damage for 4 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Ariroddalathavon the copper amulet =Con=0.1 T1 amulet jewelry [Rare] Psionic While equipped: Stats +3 Dex +2 Wil +7 Con dps ---------- Phys.crit +2.0% Mind.pwr +6 (+3 eff.) Apr +3 ----- def ----- Mind.save +6 (+3 eff.) Confus- +12% Amulets make your neck look great! |
Withering Orbs =invi=0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
warrior's copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.20 Amulets make your neck look great! |
warrior's copper amulet of cunning (+3) =Cun=0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun ----- def ----- Resists +5% physical ---------- misc Stam/turn +0.20 Amulets make your neck look great! |
Adelrana =crit%red+poisdis=0.1 T2 amulet jewelry [Rare] Disrupt While equipped: ----- def ----- Resists +3% lightning +3% light +12% blight +6% mind +10% nature Crit.chn- 15.00% Poison- +43% Disease- +22% Amulets make your neck look great! |
Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 29 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 197 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
clarifying steel amulet0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% mind Confus- +23% Amulets make your neck look great! |
insulating steel amulet of dexterity (+4)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Dex ----- def ----- Resists +12% fire +13% cold Amulets make your neck look great! |
restful steel amulet of magic (+5) =Mag=0.1 T2 amulet jewelry [Ego] Arcane/Master While equipped: Stats +5 Mag ----- def ----- Fatigue -5% HP.reg +3.00 Amulets make your neck look great! |
starlit steel amulet0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% light +14% darkness Blind- +22% Amulets make your neck look great! |
starlit steel amulet of mastery (0.13 Technique / Tireless Combatant)0.1 T2 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +12% light +11% darkness Blind- +26% ---------- misc Masteries +0.13 Technique/Tireless Combatant Amulets make your neck look great! |
steel amulet of mastery (0.14 Cunning / Poisons)0.1 T2 amulet jewelry [Ego] Master While equipped: ---------- misc Masteries +0.14 Cunning/Poisons Amulets make your neck look great! |
steel amulet of murder0.1 T2 amulet jewelry [Ego+] Master While equipped: dps ---------- Crit.mult +12.00% Acc +6 (+2 eff.) Apr +11 Amulets make your neck look great! |
Polakira0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +8% ----- def ----- Resists +20% temporal Pinning- +27% Knockbk- +29% ---------- misc Equi/ret +0.12 Amulets make your neck look great! |
Voreleda the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Dex +2 Wil ----- def ----- Resists +6% nature +9% blight Heal.mod +5% Silence- +20% Knockbk- +20% Amulets make your neck look great! |
grounding gold amulet of strength (+3)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +15% lightning Stun/Frz- +23% Amulets make your neck look great! |
savior's gold amulet of strength (+2)0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: Stats +2 Str ----- def ----- Phys.save +13 (+7 eff.) Spell.save +14 (+10 eff.) Mind.save +14 (+7 eff.) Amulets make your neck look great! |
marksman's copper ring of frost (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +11% cold Acc +6 (+2 eff.) ----- def ----- Resists +22% cold Rings make your fingers look great! |
titan's copper ring =Con=0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+2 eff.) Rings make your fingers look great! |
gladiator's steel ring of pilfering =StrCon+Acc+Apr=0.1 T2 ring jewelry [Ego++] Master While equipped: Stats +5 Str +4 Con dps ---------- Phys.pwr +7 (+3 eff.) Acc +9 (+3 eff.) Apr +10 ----- def ----- Defense +8 (+2 eff.) Disengage: Puts all charms on 9 cooldown Level 2.6 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
steel opal ring =+2 All=0.1 T2 ring jewelry [Ego+] Nature While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con ----- def ----- Resists +7% nature +8% blight Poison- +13% Disease- +15% Rings make your fingers look great! |
warrior's steel ring of nature (+20%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +10% nature ----- def ----- Armour +6 Resists +20% nature Rings make your fingers look great! |
gold ring0.1 T3 ring jewelry [Normal] Rings make your fingers look great! |
dwarven-steel dagger 'Freezebolt' (18-24 power, 7 apr) =Mag=1.0 T3 dagger 1H weapon [Rare] Master Power 18.5 - 24.1 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +8 cold On Hit.r1 +8 cold While equipped: Stats +3 Str +2 Dex +2 Mag dps ---------- Dmg.mod +12% light +5% physical Acc +14 (+5 eff.) Melee Ret 6 light ----- def ----- Resists +12% cold Sharp, short and deadly. |
Duvatir the mossy mindstar (2-2 power, 12 apr, nature damage) =Mag=3.0 T1 mindstar 1H weapon [Rare] Nature Power 2.0 - 2.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Mag +1 Wil dps ---------- Mind.crit +1% Crit.mult +5.00% Mind.pwr +2 (+1 eff.) ----- def ----- Spell.save +3 (+3 eff.) Max.HP +12.00 HP.reg +0.80 Heal.mod +15% ---------- misc Light +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
yew longbow4.0 T3 longbow 2H weapon [Normal] Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Longbows are used to shoot arrows at your foes. |
cured leather sling 'Kindlejeer'4.0 T2 sling 1H weapon [Random Unique] Arcane/Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Ranged+ +6 acid While equipped: Stats +1 Str dps ---------- Phys.crit +5.0% Phys.pwr +7 (+3 eff.) Dmg.mod +12% acid +3% darkness Res.pen +20% darkness Acc +7 (+2 eff.) ----- def ----- Resists +12% fire Slings are used to hurl stones or metal shots at your foes. |
Erelichak (12/12, 20-24 power, 2 apr)3.0 T2 shot ammo [Random Unique] Arcane/Nature/Master Power 20.0 - 24.0 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +2 Crit +10.5% Capacity 12 Ranged+ +8 blight +12 cold +4 arcane On Hit.r1 +4 arcane On Crit.r2 +12 arcane +6 cold On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 44 damage over 5 turns and reducing armor and accuracy by 6 Shots are used with slings to pummel your foes to death. |
Aeremina the Offaloracle (18/18, 34-41 power, 3 apr)3.0 T3 shot ammo [Rare] Arcane Power 34.5 - 41.4 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 18 Ranged+ +20 nature On Hit.r1 +10 fire On Crit.r2 +8 nature On Hit: * 20% chance to slow global speed by 48% Shots are used with slings to pummel your foes to death. |
Unlightsmasher (24/24, 31-37 power, 3 apr)3.0 T3 shot ammo [Rare] Nature Power 31.0 - 37.2 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 24 Ranged+ +36 fire On Crit.r2 +7 fire +8 darkness +4 mind On Hit: * 10% chance to reduce damage dealt by 18% * 20% chance to reduce all saves and defense by 22 Shots are used with slings to pummel your foes to death. |
focusing woollen robe of corrosion (+16%) (0 def, 0 armour) =Mag=2.0 T2 cloth armor [Ego] Nature/Psionic While equipped: Stats +5 Mag +5 Wil dps ---------- Dmg.mod +11% acid ----- def ----- Resists +16% acid +9% all ---------- misc Mana/turn +0.12 Psi/turn +0.12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Nilatharan the Dimglean =Mag=1.0 T3 belt armor [Rare] Master While equipped: Stats +1 Dex +2 Mag +2 Wil ----- def ----- Defense +17 (+4 eff.) Resists +9% darkness Stealth +8 ---------- misc Light +2 Infravis +2 A belt that goes around your waist. |
cashmere cloak 'Flashwake' (2 def, 0 armour) =Mag=2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +3 Mag +2 Wil dps ---------- Spell.pwr +5 (+3 eff.) Dmg.mod +3% arcane +6% blight ----- def ----- Defense +2 (+1 eff.) Resists +15% light ---------- misc Max.vim +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Toxincrack' (2 def, 0 armour) =StrCon+nat=2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Str +3 Con dps ---------- Dmg.mod +9% nature +12% darkness Res.pen +5% nature On Hit (Melee): * 20% chance to slow global speed by 48% ----- def ----- Defense +2 (+1 eff.) Resists +9% darkness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
undeterred pair of rough leather boots of phasing (0 def, 1 armour) =Mag=2.0 T1 feet armor [Ego++] Arcane While equipped: Stats +3 Mag +3 Wil ----- def ----- Armour +1 Silence- +23% Confus- +22% Stun/Frz- +23% Blink to a nearby random location (rad 7) Puts all charms on 21 cooldown A pair of boots made of leather. |
Zerirach the pair of iron boots (0 def, 3 armour) =StrDexCon+encumb=3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +1 Dex +3 Con ----- def ----- Armour +3 Fatigue -3% Resists +3% mind Phys.save +6 (+3 eff.) ---------- misc Max.enc +22 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Kyldil' (0 def, 7 armour) =status=3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +2 Str dps ---------- Phys.pwr +10 (+5 eff.) Dmg.mod +9% physical ----- def ----- Armour +7 Fatigue +2% Die.at -20.00 life Silence- +21% Confus- +22% Stun/Frz- +21% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Hathimakhad the Glareworm (0 def, 4 armour) =Main=3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +4 (+2 eff.) Res.pen +20% physical Apr +3 Melee Ret 8 physical ----- def ----- Armour +4 Fatigue +3% Resists +2% physical Crit.chn- 10.00% ---------- misc Light +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
radiant hardened leather gloves of magic (+3) (0 def, 2 armour) =Mag=1.0 T2 hands armor [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Melee+ 5 light Dmg.mod +4% arcane +5% light ----- def ----- Armour +2 Resists +6% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Zubena the rough leather cap (25 def, 1 armour) =StrDex+def+pin=2.0 T1 head armor [Rare] Master While equipped: Stats +6 Str +6 Dex ----- def ----- Armour +1 Defense +25 (+6 eff.) Fatigue +1% Resists +5% arcane Mind.save +9 (+5 eff.) Pinning- +20% Skullcracker: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 24.3 Physical damage. If the attack hits, the target is confused (40% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Turildil the hardened leather cap (0 def, 3 armour) =Mag=2.0 T3 head armor [Rare] Master While equipped: Stats +5 Dex +8 Mag dps ---------- On Hit (Melee): * 20% chance to reduce armor by 21% ----- def ----- Armour +3 Fatigue +3% Resists +11% darkness ---------- misc Infravis +3 A cap made of leather. |
Xanabeth the Growbrace (0 def, 3 armour) =Str+crit.m+respen=2.0 T3 head armor [Rare] Master While equipped: Stats +4 Str dps ---------- Crit.mult +10.00% Dmg.mod +3% nature Res.pen +15% nature ----- def ----- Armour +3 Fatigue +3% Resists +2% physical +8% cold +8% fire Phys.save +3 (+2 eff.) A cap made of leather. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+6 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+6 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
447 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Chamobar the Glimmerwolf =Con=2.0 T1 lite [Rare] Psionic While equipped: Stats +2 Str +1 Dex +5 Con dps ---------- Melee Ret 2 mind ----- def ----- Resists +6% light Crit.chn- 10.00% Mind.save +6 (+3 eff.) ---------- misc Light +3 See.Stealth +6 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Silurin the alchemist's lamp =crit+HP=1.0 T3 lite [Rare] Nature While equipped: dps ---------- Phys.crit +3.0% Crit.mult +10.00% Apr +3 ----- def ----- Armour +14 Resists +2% physical Max.HP +48.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Bethileba (dig speed 19 turns) =Mag+dig=3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +7 Mag +5 Wil +2 Con ----- def ----- Resists +6% darkness +6% fire While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Hailspitter (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Res.pen +5% cold Melee Ret 2 cold ----- def ----- Fatigue -5% Resists +3% light HP.reg +4.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Kinilaw the Halfling Skirmisher level 22
32nd Regrowth 123rd year of Ascendancy at 23:19 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Kinilaw the Halfling Skirmisher level 21
24th Regrowth 123rd year of Ascendancy at 15:04 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Kinilaw the Halfling Skirmisher level 10
13rd Haze 122nd year of Ascendancy at 01:27 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Kinilaw the Halfling Skirmisher level 20
5th Regrowth 123rd year of Ascendancy at 13:31 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Kinilaw the Halfling Skirmisher level 7
79th Pyre 122nd year of Ascendancy at 03:34 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Kinilaw the Halfling Skirmisher level 8
10th Flare 122nd year of Ascendancy at 07:10 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Kinilaw the Halfling Skirmisher level 17
5th Allure 123rd year of Ascendancy at 14:13 see stats
Log
Kinilaw uses Infusion: Healing.
Kinilaw receives 208 healing from Infusion: Healing.
Kinilaw feels pain again.
Talent Luck of the Little Folk is ready to use.
Curse of Death from Yvoyada the ice wyrm hits Kinilaw for (25 flat reduction), 13 darkness (13 total damage).
Kinilaw reacts to damage from Something, mitigating the blow!.
Something hits Kinilaw for (25 flat reduction), (56 reacted , -5 stam), 117 physical (117 total damage).
Kinilaw seems more focused.
Curse of Death from Yvoyada the ice wyrm hits Kinilaw for (25 flat reduction), 19 darkness (19 total damage).
Yvoyada the ice wyrm casts Blood Spray.
Kinilaw is afflicted by a decrepitude disease!
Yvoyada the ice wyrm hits Kinilaw for (25 flat reduction), 101 blight (101 total damage).
Cyrudhenor the giant ice ant uses Second Wind.
Talent Block is ready to use.
Decrepitude Disease from Yvoyada the ice wyrm hits Kinilaw for (25 flat reduction), 0 blight (0 total damage).
Curse of Death from Yvoyada the ice wyrm hits Kinilaw for (25 flat reduction), 19 darkness (19 total damage).
Yvoyada the ice wyrm casts Drain.
Kinilaw reacts to damage from Yvoyada the ice wyrm, mitigating the blow!.
Yvoyada the ice wyrm hits Kinilaw for (25 flat reduction), (39 reacted , -5 stam), 84 blight (84 total damage).
Kinilaw uses Block.
Decrepitude Disease from Yvoyada the ice wyrm hits Kinilaw for (25 blocked), 0 blight (0 total damage).
Curse of Death from Yvoyada the ice wyrm hits Kinilaw for (45 blocked), 0 darkness (0 total damage).
Yvoyada the ice wyrm casts Soul Rot.
Cyrudhenor the giant ice ant uses Shattering Shout.
Kinilaw reacts to damage from Cyrudhenor the giant ice ant, mitigating the blow!.
Cyrudhenor the giant ice ant hits Kinilaw for (25 flat reduction), (69 reacted , -5 stam), 148 physical (148 total damage).
Kinilaw the level 22 halfling skirmisher was tortured to death by Cyrudhenor the giant ice ant on level 1 of Dreadfell.































































































