Necrotic Stinger the level 24 Skeleton Archer by Philmon

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceSkeleton
ClassArcher
Level / Exp24 / 7%
Sizebig
Lifes / Deaths

Primary Stats

Strength43 (base 18)
Dexterity69 (base 54)
Constitution19 (base 10)
Magic53 (base 40)
Willpower17 (base 10)
Cunning14 (base 12)

Resources

Life807/807
Stamina202/202
Healing Factor1.1891723257555
Regeneration9.810671687483

Speed

Mental0%
Attack0%
Movement+10%
Spell0%
Global+100%

Vision

Sight11
Lite4
Infravision6
See Stealth17.342941493866
See Invisible20.342941493866
ESP Range10
ESP Kindsanimal/canine

Offense: Mainhand

Damage106
Accuracy57
Crit Chance15%
APR17
Speed1.00

Offense: Spell

Spellpower36
Crit Chance2%
Speed1

Offense: Mind

Mindpower21
Crit Chance2%
Speed1

Offense: Damage Bonus

Cold+3%

Offense: Damage Penetration

Physical+9%
Darkness+5%

Defense: Base

Armour (hardiness)28 (69.687909656376%)
Defense56
Ranged Defense58
Fatigue0
Physical Save23
Spell Save22
Mental Save29

Defense: Resistances

Lightning+ 7%( 70%)
Light+ 10%( 70%)
Cold+ 15%( 70%)
Nature+ 10%( 70%)
Physical+ 28%( 70%)
Fire+ 29%( 70%)
All+ 4%( 70%)

Defense: Immunities

Stun Resistance0%
Bleed Resistance100%
Instadeath Resistance100%
Fear Resistance100%
Pinning Resistance100%
Poison Resistance100%
Knockback Resistance90%

Inscriptions (3/4)

Runes
Runes
Runes

Class Talents

Technique / Archery prowess1.30
5/5
1/5
4/5
2/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Sniper1.30
1/5
1/5
2/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
4/5
1/5
5/5
1/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Marksmanship1.30
5/5
1/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
1/5
3/5
1/5
5/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
1/5
1/5
5/5
1/5
0/5
0/5
Technique / Mobility1.00
2/5
1/5
1/5
3/5

Effects

talent
talent
talent
talent
beneficial effect

Quests

done
done
done
done
done
active
active
active
active
done
active
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Exterminator (Nightmare (Adventure) difficulty) Killed 1000 creatures.
By Necrotic Stinger the Skeleton Archer level 18
72nd Dusk 122nd year of Ascendancy at 08:31
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Necrotic Stinger the Skeleton Archer level 10
1st Summertide 122nd year of Ascendancy at 00:01
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By Necrotic Stinger the Skeleton Archer level 20
8th Haze 122nd year of Ascendancy at 08:04
see stats
Lost in translation (Nightmare (Adventure) difficulty) Destroyed the naga portal in the slazish fens and got caught in the after-effect.
By Necrotic Stinger the Skeleton Archer level 13
36th Dusk 122nd year of Ascendancy at 19:44
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Necrotic Stinger the Skeleton Archer level 9
9th Mirth 122nd year of Ascendancy at 11:44
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By Necrotic Stinger the Skeleton Archer level 10
1st Flare 122nd year of Ascendancy at 06:28
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Necrotic Stinger the Skeleton Archer level 16
56th Dusk 122nd year of Ascendancy at 17:09
see stats

Log


Talent Concealment is ready to use.
Necrotic Stinger activates
Concealment.

Resting starts...

Rested for 16 turns (stop reason: all resources and life at maximum).


There is an entrance to the Sher'Tul ruins here (press '' or right click to use).
Ran for 14 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

You notice a hole that could fit the gem key you found earlier, inserting it reveals the passage to the next level.
Quest 'Sher'Tul Fortress' status updated! (Press 'j' to see the quest log)
You gain 4.21 gold from the transmogrification of
swashbuckler's dwarven-steel shield of cold resistance (+15%) (0 def, 6 armour, 76.5 block).
You gain 2.10 gold from the transmogrification of
exposing steel shield of purity (0 def, 4 armour, 44 block).
You gain 5.98 gold from the transmogrification of
hardened leather gloves of spellstriking (0 def, 2 armour).
You gain 3.50 gold from the transmogrification of
scholar's pair of dwarven-steel boots of phasing (0 def, 4 armour).
You gain 22.20 gold from the transmogrification of
hardened leather belt 'Nightoblivion'.
You gain 4.77 gold from the transmogrification of
yew vilestaff of greater warding (20-24 power, 4 apr, fire element).
You gain 3.06 gold from the transmogrification of
potent yew starstaff of might (24-29 power, 4 apr, light element).
You gain 2.77 gold from the transmogrification of
nature's thorny mindstar of resolve (8-9 power, 24 apr, mind damage).
You gain 4.84 gold from the transmogrification of
plaguebringer's dwarven-steel dagger of massacre (26-33 power, 7 apr).
You gain 2.35 gold from the transmogrification of
arcing dwarven-steel battleaxe of erosion (32-49 power, 2 apr).
You gain 3.24 gold from the transmogrification of
acidic dwarven-steel battleaxe of paradox (29-44 power, 2 apr).
You gain 5.68 gold from the transmogrification of
restful gold amulet of the eclipse.
You gain 2.26 gold from the transmogrification of
clarifying gold amulet of mastery (0.19 Technique / Combat techniques).
[Music Mod] | Track: lake-nur.ogg (Inspired by: Widenyo - Galzoo Island Combat)
[Music Mod] | Track: shertul-fortress.ogg (Inspired by: Phantom Brave - R&R Junkie)
There is a stair back to the lake of Nur here (press '' or right click to use).