Celestia the level 11 Yeek Oozemancer by Reseller8161

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceYeek
ClassOozemancer
Level / Exp11 / 50%
Sizesmall
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength16 (base 15)
Dexterity8 (base 10)
Constitution10 (base 14)
Magic10 (base 10)
Willpower42 (base 33)
Cunning18 (base 14)

Resources

Life228/228
Equilibrium58
Healing Factor1.0000003099961
Regeneration0.25000007749904

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage25
Accuracy28
Crit Chance5%
APR15
Speed1.00

Offense: Offhand

Damage24
Accuracy28
Crit Chance5%
APR15
Speed1.00

Offense: Spell

Spellpower10
Crit Chance3%
Speed1

Offense: Mind

Mindpower31
Crit Chance5%
Speed1

Offense: Damage Bonus

Mind+6%

Defense: Base

Armour (hardiness)9 (30%)
Defense2
Ranged Defense2
Fatigue0
Physical Save22
Spell Save18
Mental Save23

Defense: Resistances

Physical+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Knockback Resistance40%
Silence Resistance20%
Instadeath Resistance100%
Confusion Resistance55%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Moss1.30
1/5
0/5
0/5
0/5
Wild-gift / Slime1.30
2/5
1/5
0/5
0/5
Wild-gift / Ooze1.30
2/5
1/5
1/5
0/5
Wild-gift / Mucus1.30
4/5
1/5
1/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
1/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
1/5
0/5
0/5
0/5
Wild-gift / Antimagic1.30
3/5
1/5
1/5
0/5
Race / Yeek1.00
1/5
1/5
0/5
0/5

Effects

talent
talent
talent

Quests

failed
done
done
done

Equipment

On feet
Light source
On head
Tool
On hands
Around waist
In main hand
Main armor
In off hand
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Celestia the Yeek Oozemancer level 10
10th Flare 122nd year of Ascendancy at 10:38
see stats

Log

Space around you starts to dissolve...

Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 38 turns (stop reason: saving).

There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.

Saving game...

There is a Ruins of Kor'Pul here (press '' or right click to use).

Saving done.

There is an exit to the worldmap here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Today is the 2nd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:43.

There is a Derth (Town) here (press '' or right click to use).
Ran for 4 turns (stop reason: interesting terrain).


Saving done.

There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Saving done.