









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Adventuring Party 1.5.5Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Nekomancer 1.5.10Adds the Nekomancer class. Nekomancers are summon-based mages that focus on debilitating their enemies while reinforcing their allies. They primarily deal physical and light damage. Uniquely, they do not use mana like other mage subclasses, relying souly on the soul resource. They use the soul resource in a much different way then Necromancer does, since they naturally regain one soul a turn. Combined with a relatively low soul maximum, they run completely counter to the standard ToME resources with tiny regeneration rates and huge maximums. Aside from the usual unlocked Combat Training and Survival, Nekomancer uses completely unique trees. It has 4 unlocked class trees, one locked class tree and two generic trees. Changelog: 1.0.1: Updated description somewhat Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Madness Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 32 / 48% |
| Size | medium |
| Lifes / Deaths | Killed by Glata the large white snake at level 11 on the 7th Flare 122nd year of Ascendancy at 04:06 / 59Killed by ritch flamespitter at level 12 on the 7th Flare 122nd year of Ascendancy at 13:46 Killed by Lisevea the wolf at level 12 on the 8th Flare 122nd year of Ascendancy at 14:56 Killed by Emura the copperhead snake at level 14 on the 9th Flare 122nd year of Ascendancy at 19:26 Killed by Gedalaith the elven warrior at level 18 on the 24th Dusk 122nd year of Ascendancy at 11:38 Killed by Xuwyn the elven cultist at level 25 on the 48th Dusk 122nd year of Ascendancy at 04:12 Killed by Xuwyn the elven cultist at level 25 on the 48th Dusk 122nd year of Ascendancy at 13:29 Killed by Enit the wretchling at level 25 on the 48th Dusk 122nd year of Ascendancy at 22:06 Killed by elven cultist at level 25 on the 49th Dusk 122nd year of Ascendancy at 05:48 Killed by Emelanne the elven blood mage at level 25 on the 49th Dusk 122nd year of Ascendancy at 14:34 Killed by Glorumille the elven blood mage at level 25 on the 49th Dusk 122nd year of Ascendancy at 21:59 Killed by corrupted elven tempest at level 25 on the 51st Dusk 122nd year of Ascendancy at 13:41 Killed by corrupted elven tempest at level 25 on the 51st Dusk 122nd year of Ascendancy at 21:30 Killed by corrupted elven tempest at level 25 on the 52nd Dusk 122nd year of Ascendancy at 05:19 Killed by corrupted elven tempest at level 25 on the 52nd Dusk 122nd year of Ascendancy at 14:53 Killed by corrupted elven tempest at level 25 on the 52nd Dusk 122nd year of Ascendancy at 23:53 Killed by Lisenn the elven cultist's temporal clone at level 26 on the 53rd Dusk 122nd year of Ascendancy at 20:26 Killed by Lisenn the elven cultist at level 26 on the 54th Dusk 122nd year of Ascendancy at 05:45 Killed by elven elite warrior at level 26 on the 54th Dusk 122nd year of Ascendancy at 22:32 Killed by elven guard at level 26 on the 55th Dusk 122nd year of Ascendancy at 08:42 Killed by Ivyriranne the mean looking elven guard at level 26 on the 55th Dusk 122nd year of Ascendancy at 20:45 Killed by Ivyriranne the mean looking elven guard at level 26 on the 56th Dusk 122nd year of Ascendancy at 06:58 Killed by Lisenn the elven cultist at level 26 on the 56th Dusk 122nd year of Ascendancy at 23:43 Killed by Velywyn the elven warrior at level 26 on the 57th Dusk 122nd year of Ascendancy at 18:28 Killed by Mayomina the elven cultist at level 27 on the 58th Dusk 122nd year of Ascendancy at 05:45 Killed by Arylrada the elven cultist at level 27 on the 59th Dusk 122nd year of Ascendancy at 12:57 Killed by elven blood mage at level 27 on the 59th Dusk 122nd year of Ascendancy at 22:54 Killed by elven blood mage at level 27 on the 60th Dusk 122nd year of Ascendancy at 08:58 Killed by elven cultist at level 27 on the 60th Dusk 122nd year of Ascendancy at 20:11 Killed by Arylrada the elven cultist at level 27 on the 61st Dusk 122nd year of Ascendancy at 14:27 Killed by Eilinygaba the elven guard at level 27 on the 62nd Dusk 122nd year of Ascendancy at 02:15 Killed by Vorybreda the elven corruptor at level 27 on the 62nd Dusk 122nd year of Ascendancy at 12:44 Killed by decaying devourer at level 27 on the 62nd Dusk 122nd year of Ascendancy at 23:56 Killed by Eilinygaba the elven guard's temporal clone at level 27 on the 63rd Dusk 122nd year of Ascendancy at 08:43 Killed by Eilinygaba the elven guard at level 27 on the 63rd Dusk 122nd year of Ascendancy at 16:28 Killed by Vorybreda the elven corruptor at level 28 on the 64th Dusk 122nd year of Ascendancy at 00:23 Killed by elven tempest at level 28 on the 65th Dusk 122nd year of Ascendancy at 17:08 Killed by Emildavea the elven tempest at level 28 on the 66th Dusk 122nd year of Ascendancy at 03:54 Killed by Belymina the elven guard at level 29 on the 66th Dusk 122nd year of Ascendancy at 14:36 Killed by Vorevea the elven mage at level 29 on the 67th Dusk 122nd year of Ascendancy at 01:23 Killed by Vorevea the elven mage at level 29 on the 67th Dusk 122nd year of Ascendancy at 10:34 Killed by Yvadhewen the elven elite warrior at level 29 on the 67th Dusk 122nd year of Ascendancy at 21:07 Killed by elven cultist at level 29 on the 68th Dusk 122nd year of Ascendancy at 07:30 Killed by Emynne the elven tempest's temporal clone at level 29 on the 69th Dusk 122nd year of Ascendancy at 23:52 Killed by dredgling at level 30 on the 70th Dusk 122nd year of Ascendancy at 09:24 Killed by temporal stalker at level 30 on the 70th Dusk 122nd year of Ascendancy at 23:00 Killed by dredgling at level 30 on the 72nd Dusk 122nd year of Ascendancy at 01:28 Killed by dredge at level 30 on the 72nd Dusk 122nd year of Ascendancy at 12:22 Killed by temporal stalker at level 30 on the 73rd Dusk 122nd year of Ascendancy at 00:46 Killed by Xanuvena the elven blood mage at level 30 on the 73rd Dusk 122nd year of Ascendancy at 12:07 Killed by Kosor the fire imp at level 30 on the 73rd Dusk 122nd year of Ascendancy at 21:17 Killed by temporal hound at level 30 on the 1st Haze 122nd year of Ascendancy at 05:48 Killed by Xeroba the corrupted dendritic hemospinner at level 30 on the 3rd Haze 122nd year of Ascendancy at 00:12 Killed by Glywe the corrupted protosentient globula at level 31 on the 3rd Haze 122nd year of Ascendancy at 22:48 Killed by Silolewen the corrupted protosentient globula at level 31 on the 4th Haze 122nd year of Ascendancy at 10:13 Killed by Isydassra the corrupted plasmic disruptor at level 31 on the 4th Haze 122nd year of Ascendancy at 19:54 Killed by Jamdokon the krog at level 32 on the 27th Haze 122nd year of Ascendancy at 15:24 Killed by Jamdokon the krog at level 32 on the 28th Haze 122nd year of Ascendancy at 01:46 Killed by Itero the krog at level 32 on the 28th Haze 122nd year of Ascendancy at 11:20 |
Primary Stats
| Strength | 85 (base 35) |
| Dexterity | 35 (base 12) |
| Constitution | 28 (base 20) |
| Magic | 22 (base 12) |
| Willpower | 98 (base 60) |
| Cunning | 68 (base 60) |
Resources
| Mana | 805/805 |
| Equilibrium | 0 |
| Steam | 0/100 |
| Life | 406/415 |
| Psi | 251/251 |
| Stamina | 413/413 |
| Hate | 49/100 |
| Healing Factor | 1.2563636363636 |
| Regeneration | 2.3242727272727 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 4 |
| See Stealth | 8 |
| See Invisible | 12 |
Offense: Mainhand
| Damage | 238 |
| Accuracy | 45 |
| Crit Chance | 90% |
| APR | 38 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 67 |
| Crit Chance | 43% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +6% |
| Nature | +12% |
| Temporal | +9% |
| Blight | +16% |
| Arcane | +9% |
| Mind | +22% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +20% |
| Light | +10% |
| Blight | +20% |
| Arcane | +10% |
| Mind | +60% |
| Darkness | +15% |
Defense: Base
| Armour (hardiness) | 42.068391193437 (30%) |
| Defense | 24 |
| Ranged Defense | 24 |
| Fatigue | 6 |
| Physical Save | 36 |
| Spell Save | 55 |
| Mental Save | 52 |
Defense: Resistances
| Blight | + 43%( 70%) |
| Arcane | + 9%( 70%) |
| Cold | + 13%( 70%) |
| All | + 4%( 70%) |
| Lightning | + 23%( 70%) |
| Darkness | + 33%( 70%) |
| Light | + 27%( 70%) |
| Temporal | + 10%( 70%) |
| Physical | + 16%( 70%) |
| Mind | + 25%( 70%) |
| Fire | + 10%( 70%) |
| Nature | + 16%( 70%) |
Defense: Immunities
| Pinning Resistance | 5% |
| Confusion Resistance | 43% |
| Disarm Resistance | 10% |
| Stun Resistance | 51% |
| Instadeath Resistance | 100% |
| Blind Resistance | 43% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 25% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 639% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 188 life over 5 turns. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 210% efficiency and cooldown mod of 75%. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Absorption | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Sand drake aspect | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cursed / Punishments | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Solipsism | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dream Smith | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Two-handed assault | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Battle tactics | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Adventure / Partner | 1.00 |
| 6/16 |
| 7/36 |
| 2/3 |
| 1/2 |
| 1/2 |
| 1/2 |
| Celestial / Light | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Aegis | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 4/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| Psionic / Dream Forge | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Mental Tyranny |
| talent | Augmentation |
| talent | Adventure Friendly Fire Disabler |
| talent | Charged Shield |
| talent | Dreamforge |
| talent | Beyond the Flesh |
| talent | Forge Shield |
| talent | Kinetic Shield |
Quests
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost tinker (level 1 of Ruins of Kor'Pul) | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
Equipment
| Psionic focus | Tarruredovor the voratun greatmaul (62-93 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 Base power: 62.0 - 93.0 Uses stat: 160% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * wounds the target for 7 turns: 20 bleeding, 67% reduced healing Damage (Melee): +34 cold When wielded/worn: Armour penetration: +9 Physical crit. chance: +29.0% Physical power: +20 (+5 eff.) Changes resistances: +5% arcane Changes damage: +9% arcane Critical mult.: +21.00% Spell save: +39 (+11 eff.) Damage Shield penetration: +20% Massive two-handed mauls. |
| Light source | brass lantern 'Salynn'Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +12% light Physical save: +5 (+2 eff.) Disarm immunity: +10% Confusion immunity: +20% Stamina each turn: +0.20 Light radius: +2 Healing mod.: +12% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Ulfuregen the dwarven-steel helm (0 def, 4 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Armour: +4 Fatigue: +4% Changes stats: +6 Str / +8 Wil / +2 Cun Changes resistances: +7% physical Physical save: +8 (+4 eff.) Mental save: +8 (+2 eff.) Stamina when hit: +1.20 Equilibrium when hit: +1.50 Mental crit. chance: +6% Light radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On feet | Amurak the Fogclamor (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +4 Physical power: +4 (+1 eff.) Armour: +1 Fatigue: +1% Changes stats: +5 Str Changes resistances: +6% lightning / +6% temporal Changes resistances penetration: +10% darkness Only die when reaching: -80.00 life A pair of boots made of leather. |
| Tool | Runodunabar the Swampbringer [power 11] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes resistances: +15% mind Changes resistances penetration: +10% mind Changes damage: +12% nature Talent granted: +3 Void Blast It can be used to reveal the area around you, dispelling darkness (radius 11, power 47 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | GloryveaInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +5 Wil Changes resistances: +15% blight / +6% fire Spell save: +12 (+4 eff.) Mental save: +7 (+2 eff.) Confusion immunity: +23% Mental crit. chance: +2% Rings can have magical properties. |
| On fingers | Airbreaker the gold ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Effects on melee hit: * 15% chance to daze at end of turn Changes stats: +6 Str / +4 Con Changes resistances penetration: +20% lightning Changes damage: +9% temporal Blindness immunity: +28% Stun/Freeze immunity: +28% Life regen: +1.60 Infravision radius: +4 See stealth: +8 See invisible: +12 Rings can have magical properties. |
| Around neck | grounding steel amulet of willpower (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Changes resistances: +14% lightning Stun/Freeze immunity: +23% Amulets can have magical properties. |
| In main hand | voratun battleaxe 'Branudutar' (56.5-84.75 power, 25 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.5 - 84.8 Uses stat: 160% Wil Damage type: Blight Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown On weapon crit: * cripple the target Damage Shield penetration (this weapon only): +65% Burst (radius 1) on hit: +4 mind / +4 blight When wielded/worn: Physical crit. chance: +20.0% Damage when hit (Melee): 4 arcane Changes resistances: +6% blight Changes resistances penetration: +20% blight / +20% mind Changes damage: +6% blight Massive two-handed battleaxes. |
| On hands | dwarven-steel gauntlets 'Venomwitch' (0 def, 2 armour)Requires: - Talent Heavy Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 10 mind Changes resistances: +7% mind Changes damage: +12% mind Metal gloves protecting the hands up to the middle of the lower arm. |
| Around waist | hardened leather belt 'Glimmerpython'Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Wil / +4 Con Changes resistances: +6% light Changes resistances penetration: +10% light Mental save: +20 (+6 eff.) Hate when firing a critical mind attack: +3.00 Mindpower: +4 (+1 eff.) Light radius: +3 A belt that goes around your waist. |
| Cloak | elven-silk cloak 'Duatheltitan' (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +10 Mag / +13 Wil / +6 Cun Changes resistances: +9% cold / +6% nature / +6% light Changes damage: +6% darkness / +10% blight Reduces incoming crit damage: 15.00% Spell save: +12 (+4 eff.) Mental save: +3 (+1 eff.) Blindness immunity: +15% Pinning immunity: +5% Maximum mana: +79.00 Mental crit. chance: +7% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. It was corrupted by the digestive sack. |
| Main armor | Emuma the Wildripper (5 def, 8 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+2 eff.) Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 19 physical / 12 light / 20 arcane Changes stats: +6 Wil Changes resistances: +20% blight / +30% darkness / +6% nature Changes resistances penetration: +10% arcane / +5% darkness Critical mult.: +18.00% Light radius: +2 A suit of armour made of leather. |
Inventory
healing infusion of the titan (heal 91)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 91 and cleanse 1 wound and 1 poison effect. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the warrior (heal 233)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 233 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the psychic (heal 553 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 553 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 291 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 291 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the duelist (resist 16%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 16% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the psychic (resist 20%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 17%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 17% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Bethora the PuswyrdCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour by 30% Changes resistances penetration: +25% acid / +10% nature Changes damage: +3% nature Talent mastery: +0.15 Psionic / Gestalt Amulets can have magical properties. |
cleansing stralite amulet of dexterity (+8)Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +8 Dex Changes resistances: +26% nature / +22% blight Poison immunity: +36% Disease immunity: +44% Amulets can have magical properties. |
savior's voratun amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical save: +24 (+9 eff.) Spell save: +22 (+6 eff.) Mental save: +23 (+7 eff.) Amulets can have magical properties. |
warrior's copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +6% physical Stamina each turn: +0.30 Amulets can have magical properties. |
copper ring 'Aralerin'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +14% blight / +18% acid Changes resistances penetration: +25% acid Changes damage: +17% blight Rings can have magical properties. |
copper ring of clarityInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Mental save: +6 (+2 eff.) Confusion immunity: +20% Rings can have magical properties. |
copper ring of nature (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% nature Changes damage: +11% nature Rings can have magical properties. |
Duryfang the Unlightbender (58-87 power, 4 apr)Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 58.0 - 87.0 Uses stat: 160% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 49% chance to inflict 15% damage reduction Damage (Melee): +20 blight / +27 temporal / +24 mind Burst (radius 1) on hit: +12 mind When wielded/worn: Damage when hit (Melee): 16 mind / 23 temporal Changes stats: +3 Cun Changes resistances: +28% temporal Changes damage: +9% blight Mindpower: +10 (+3 eff.) Massive two-handed battleaxes. |
Rothunger (32.5-48.75 power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 32.5 - 48.8 Uses stat: 160% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * Slows global speed by 40% Damage (Melee): +12 lightning Burst (radius 1) on hit: +24 nature When wielded/worn: Physical power: +13 (+3 eff.) Effects on melee hit: * 20% chance to disease Changes stats: +6 Con Changes resistances penetration: +15% blight / +16% physical Changes damage: +3% lightning Disarm immunity: +35% Massive two-handed battleaxes. |
Stormfront (20-30 power, 2 apr)Requires: - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 20.0 - 30.0 Uses stat: 160% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * inflicts either shocked or wet, chosen at random Damage (Melee): +10 lightning / +10 cold When wielded/worn: Changes damage: +10% lightning / +10% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
blazebringer's iron dagger of paradox (10-13 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 85% Wil, 45% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +4 temporal Burst (radius 2) on crit: +5 fire When wielded/worn: Damage when hit (Melee): 4 temporal Changes resistances: +4% temporal Changes resistances penetration: +5% fire Global speed: +1% Sharp, short and deadly. |
Porytira (31.5-47.25 power, 2 apr)Requires: - Strength 16 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 31.5 - 47.3 Uses stat: 160% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% Damage (Melee): +40 insidious poison / +20 blight Burst (radius 1) on hit: +8 mind Burst (radius 2) on crit: +20 blight When wielded/worn: Effects on melee hit: * 20% chance to disease Changes resistances: +6% mind Changes damage: +6% mind Massive two-handed mauls. |
dwarven-steel greatmaul 'Pusjustice' (58-87 power, 2 apr)Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 58.0 - 87.0 Uses stat: 160% Wil Damage type: Nature Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * Slows global speed by 20% On weapon crit: * cripple the target Damage (Melee): +8 temporal / +4 nature Burst (radius 1) on hit: +4 nature When wielded/worn: Accuracy: +16 (+5 eff.) Physical crit. chance: +12.0% Defense: +12 (+6 eff.) Changes resistances: +9% temporal Changes damage: +6% temporal Disarm immunity: +31% Massive two-handed mauls. |
Ololerand the Corruptionmaster (21-33.6 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 21.0 - 33.6 Uses stat: 160% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Slows global speed by 20% Damage (Melee): +7 darkness / +13 cold / +12 arcane Burst (radius 1) on hit: +4 nature Damage against: +10% Living When wielded/worn: Changes resistances: +5% all Changes resistances penetration: +9% nature Massive two-handed swords. |
steel greatsword 'Flashhunt' (25-40 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 25.0 - 40.0 Uses stat: 160% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target * 25% chance for lightning to arc to a second target Damage (Melee): +7 lightning When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +10 Effects on melee hit: * 15% chance to blind Changes resistances: +3% light Changes resistances penetration: +9% physical / +10% mind / +12% darkness Changes damage: +9% temporal Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Massive two-handed swords. |
Belerada the living mindstar (15-16.5 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This mindstar projects psionic energy if enough is absorbed. This natural mindstar calls for a summoner. Base power: 15.0 - 16.5 Uses stats: 90% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% Burst (radius 1) on hit: +8 physical When wielded/worn: Armour penetration: +2 Changes resistances penetration: +10% acid / +9% fire / +10% cold / +10% physical Changes damage: +25% lightning / +15% physical / +40% cold / +39% fire / +15% acid Grants telepathy: Humanoid/Orc Talent masteries: +0.20 Psionic / Focus +0.20 Psionic / Projection Physical save: +10 (+4 eff.) Life regen: +0.80 Maximum life: +20.00 Mindpower: +19 (+5 eff.) Mental crit. chance: +5% Heals friendly targets nearby when you use a nature summon: +20 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Eye of the Lost (17-18.7 power, 27 apr, mind damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +27 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * reduces mental save When wielded/worn: Changes stats: +3 Cun / +7 Wil Changes resistances: +25% mind Changes resistances penetration: +15% mind Changes damage: +10% mind Mental save: +24 (+8 eff.) Mindpower: +10 (+3 eff.) Mental crit. chance: +7% Activating this item is instant. It can be used to see all other beings around you for 5 turns, costing 23 power out of 25/25. A strange aura surrounds this mindstar. You feel a presence, but it is obscured, as if it refuses to be found. |
Thermal Focus (14-15.4 power, 32 apr, fire damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 14.0 - 15.4 Uses stats: 85% Wil, 25% Cun Damage type: Fire Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +5.0% Attack speed: 100% Damage conversion: 50% cold When wielded/worn: Changes resistances: +20% fire / +20% cold Changes resistances penetration: +12% fire / +12% cold Changes damage: +20% fire / +20% cold Talent mastery: +0.20 Psionic / Thermal mastery Talent granted: +1 Psionic Maelstrom Spell save: +12 (+4 eff.) Psi each turn: +1.00 Mindpower: +16 (+4 eff.) Mental crit. chance: +8% Thermal energies are focussed in the core of this mindstar. |
Writhing Essence of Nightmares (15-16.5 power, 20 apr, darkness damage)Requires: - Willpower 30 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 15.0 - 16.5 Uses stats: 90% Wil, 30% Cun Damage type: Darkness Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +20 Crit. chance: +2.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +2 Wil Changes damage: +10% mind / +10% darkness Talent masteries: +0.20 Psionic / Nightmare +0.20 Cursed / Fears Mindpower: +15 (+4 eff.) Mental crit. chance: +3% It can be used to activate talent Waking Nightmare (costing 36 power out of 40/40) : Effective talent level: 2.0 Power cost: 36 out of 40/40. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 27.58 darkness damage each turn for 6 turns, and has a 30% chance to randomly cause blindness, stun, or confusion (lasting 3 turns). If the target is sleeping, the chance of avoiding a negative effect will be halved and fear immunity will be ignored. The damage will scale with your Mindpower. Whispers seem to ceaselessly emanate from this writhing mass of black tentacles, murmuring unspeakable horrors into the ears of any unfortunate enough to hear them. |
Windlady the steel steamsaw (21.5-32.25 power, 8 apr)Requires: - Strength 16 - Talent Steam Pool Crafted by a master Infused by psionic forces Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 2 Base power: 21.5 - 32.3 Uses stat: 140% Wil Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Crit. chance: +2.0% Attack speed: 100% Block value: +24 On weapon hit: * Slows global speed by 20% * 25% chance to put talents on cooldown Damage (Melee): +4 arcane Attacks use: 1.0 Steam When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +6% Changes resistances: +6% nature Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
thick cashmere cloak of Iron Throne (2 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Changes stats: +3 Str / +2 Con Changes resistances: +12% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Glorolrathra the Radiancesnake (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +9% light Changes damage: +3% fire Stamina each turn: +0.40 Maximum stamina: +12.00 Light radius: +3 A pair of boots made of leather. |
rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
defender's drakeskin leather cap (7 def, 12 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +12 Defense: +7 (+3 eff.) Fatigue: +5% Changes resistances: +4% all Physical save: +12 (+5 eff.) A cap made of leather. |
leafwalker's drakeskin leather cap of constitution (+7) (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +7 Con Changes resistances: +12% nature Spell save: +9 (+3 eff.) Maximum life: +79.00 Healing mod.: +26% A cap made of leather. |
rough leather cap 'Blastquencher' (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 20 lightning Changes stats: +4 Str / +2 Dex / +1 Con Changes resistances: +6% lightning / +6% temporal A cap made of leather. |
voratun helm 'Emelyda' (8 def, 14 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +14 Defense: +8 (+4 eff.) Fatigue: +5% Changes stats: +3 Str / +3 Wil / +5 Cun Changes resistances: +6% arcane / +7% all Changes resistances penetration: +30% blight / +30% arcane Changes damage: +18% arcane Physical save: +15 (+6 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Blindkill (4 def, 8 armour)Requires: - Strength 38 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +16% Damage when hit (Melee): 18 physical Changes stats: +5 Wil Changes resistances: +9% light Changes resistances penetration: +10% mind Changes damage: +6% light / +12% mind Mental save: +9 (+3 eff.) Hate when firing a critical mind attack: +3.00 Maximum psi: +61.00 Light radius: +3 A suit of armour made of mail. |
steel mail armour 'Manasador' (2 def, 6 armour)Requires: - Strength 20 - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +14% Damage (Melee): 9 acid / 10 fire Damage when hit (Melee): 10 acid / 8 fire Changes resistances: +13% acid / +32% fire / +5% arcane Grants telepathy: Demon/Minor Demon/Major Spell save: +14 (+4 eff.) Mental save: +3 (+1 eff.) Psi when hit: +0.04 Maximum psi: +30.00 Heals friendly targets nearby when you use a nature summon: +10 A suit of armour made of mail. |
Bethida the dwarven-steel plate armour (5 def, 11 armour)Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+2 eff.) Fatigue: +24% Damage when hit (Melee): 4 light Changes stats: +4 Wil Changes resistances: +14% blight / +18% fire / +15% darkness / +20% cold Grants telepathy: Humanoid/Orc Mental crit. chance: +3% Light radius: +2 A suit of armour made of metal plates. |
Wrathroot's Barkwood (9 def, 10 armour, 60 block)Requires: - Strength 25 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When wielded/worn: Armour: +10 Defense: +9 (+4 eff.) Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Talent granted: +3 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
290 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Grinykor' (dig speed 19 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str / +3 Wil / +1 Cun Changes resistances: +6% darkness / +5% fire Changes damage: +12% mind Grants telepathy: Demon/Minor Demon/Major Mental save: +3 (+1 eff.) Equilibrium when hit: +0.08 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 37 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 23 power out of 25/25) : Effective talent level: 2.0 Power cost: 23 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 61.64 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 61.64 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 72% of the healing done. This effect scales with your Magic stat., costing 68 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 182 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
amazing pain suppressor salve [power 544] amazing pain suppressor salve [power 544]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 210% efficiency and 75% cooldown modifier. Activating this item is instant. It can be used to let you fight up to -544 life and reduces all damage by 25% for 7 turns (takes no time to activate), putting Talent Medical Injector on cooldown for 9 turns. Medical salve. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of dwarven-steel shots 'Mayulethra' (17/17, 39.5-47.4 power, 3 apr)Requires: - Dexterity 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 3 Base power: 39.5 - 47.4 Uses stats: 40% Wil, 120% Cun Damage type: Mind Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +5.0% Capacity: 17 On weapon hit: * 25% chance to put talents on cooldown Damage (Ranged): +16 arcane / +4 blight Burst (radius 2) on crit: +4 mind Shots are used with slings to pummel your foes to death. |
8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Brchtoi the Cornac Adventurer level 32
12nd Haze 122nd year of Ascendancy at 11:47 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Brchtoi the Cornac Adventurer level 24
44th Dusk 122nd year of Ascendancy at 14:14 see stats
Fast Curse Dispel (Exploration mode)
Killed Ben Cruthdar the Cursed while saving all the lumberjacks.By Brchtoi the Cornac Adventurer level 32
12nd Haze 122nd year of Ascendancy at 11:47 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Brchtoi the Cornac Adventurer level 32
7th Haze 122nd year of Ascendancy at 05:33 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Brchtoi the Cornac Adventurer level 10
2nd Summertide 122nd year of Ascendancy at 15:22 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Brchtoi the Cornac Adventurer level 20
33rd Dusk 122nd year of Ascendancy at 06:31 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Brchtoi the Cornac Adventurer level 30
70th Dusk 122nd year of Ascendancy at 08:37 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Brchtoi the Cornac Adventurer level 30
74th Dusk 122nd year of Ascendancy at 20:36 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Brchtoi the Cornac Adventurer level 26
56th Dusk 122nd year of Ascendancy at 19:15 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Brchtoi the Cornac Adventurer level 21
35th Dusk 122nd year of Ascendancy at 06:22 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By Brchtoi the Cornac Adventurer level 13
9th Flare 122nd year of Ascendancy at 01:32 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Brchtoi the Cornac Adventurer level 18
25th Dusk 122nd year of Ascendancy at 06:42 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Brchtoi the Cornac Adventurer level 11
1st Flare 122nd year of Ascendancy at 18:24 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Brchtoi the Cornac Adventurer level 27
64th Dusk 122nd year of Ascendancy at 00:13 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Brchtoi the Cornac Adventurer level 24
44th Dusk 122nd year of Ascendancy at 13:10 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Brchtoi the Cornac Adventurer level 16
5th Dusk 122nd year of Ascendancy at 15:05 see stats
Log
Hotkey page 1 is now displayed.
Brchtoi quaffs the Blood of Life!
You feel the Blood of Life rushing through your veins.
You have no more Blood of Life.
Brchtoi strikes the dreamforge!
Resting starts...
Rested for 4 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 12 turns (stop reason: at exit).
Anne deactivates Shadow Feed.
Anne deactivates Shadow Combat.
Brchtoi deactivates Charged Shield.
Brchtoi deactivates Kinetic Shield.
Brchtoi deactivates Forge Shield.
Brchtoi deactivates Dreamforge.
Brchtoi deactivates Mental Tyranny.
Brchtoi deactivates Beyond the Flesh.
Brchtoi deactivates Augmentation.
Brchtoi deactivates Adventure Friendly Fire Disabler.
Tina deactivates Corruption of the Doomed.
Tina deactivates Eternal Dance.
Tina deactivates Soul Gem.
Tina deactivates Cat Herder.
Tina deactivates Diffusion Propagation.
Brior deactivates Daunting Presence.
Brior deactivates Exploit Weakness.
Brior deactivates Striking Stance.

































































































































