EducatedC Think Safe the level 14 Thalore Alchemist by Educatedcollins

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceThalore
ClassAlchemist
Level / Exp14 / 74%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity19 (base 10)
Constitution29 (base 28)
Magic46 (base 39)
Willpower21 (base 11)
Cunning13 (base 10)

Resources

Life389/389
Mana196/196
Healing Factor1.1524687383467
Regeneration0.28811718458668

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite10
See Invisible9

Offense: Mainhand

Damage35
Accuracy15
Crit Chance6%
APR3
Speed1.00

Offense: Spell

Spellpower38
Crit Chance21%
Speed1

Offense: Mind

Mindpower38
Crit Chance6%
Speed1

Offense: Damage Bonus

Acid0%
Physical+6%
Cold+51%
All0%
Darkness+3%
Light+6%
Mind+12%
Fire+5%
Nature+22%

Offense: Damage Penetration

Lightning+5%
Physical+5%
Nature+5%

Defense: Base

Armour (hardiness)16.764061143521 (35.65183292883%)
Defense26
Ranged Defense26
Fatigue0
Physical Save19
Spell Save22
Mental Save21

Defense: Resistances

Darkness+ 22%( 70%)
Acid+ 32%( 70%)
Nature+ 47%( 70%)
Temporal+ 24%( 70%)
Cold+ 56%( 70%)
Lightning+ 32%( 70%)
Fire+ 45%( 70%)
All+ 14%( 70%)

Defense: Immunities

Disarm Resistance20%
Pinning Resistance45%
Instadeath Resistance100%
Knockback Resistance45%

Inscriptions (4/4)

Infusions
Infusions
Runes
Runes

Class Talents

Spell / Fire alchemy1.30
0/5
0/5
0/5
0/5
Spell / Explosive admixtures1.30
5/5
5/5
5/5
0/5
Spell / Golemancy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
3/5
0/5
0/5
0/5

Generic Talents

Spell / Stone alchemy1.30
5/5
2/5
1/5
0/5
Spell / Staff combat1.30
1/5
1/5
1/5
0/5
Race / Thalore1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
1/5
0/5
1/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
active
done
active
active
active
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter (Insane (Roguelike) difficulty) Killed Ben Cruthdar the Cursed.
By EducatedC Think Safe the Thalore Alchemist level 10
12nd Dusk 122nd year of Ascendancy at 14:57
see stats
Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By EducatedC Think Safe the Thalore Alchemist level 10
12nd Dusk 122nd year of Ascendancy at 14:55
see stats
Size matters (Insane (Roguelike) difficulty) Did over 600 damage in one attack.
By EducatedC Think Safe the Thalore Alchemist level 13
29th Dusk 122nd year of Ascendancy at 02:36
see stats
That was close (Insane (Roguelike) difficulty) Killed your target while having only 1 life left.
By EducatedC Think Safe the Thalore Alchemist level 11
22nd Dusk 122nd year of Ascendancy at 18:59
see stats
The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By EducatedC Think Safe the Thalore Alchemist level 6
3rd Summertide 122nd year of Ascendancy at 05:59
see stats
The secret city (Insane (Roguelike) difficulty) Discovered the truth about mages.
By EducatedC Think Safe the Thalore Alchemist level 9
1st Dusk 122nd year of Ascendancy at 04:48
see stats

Log

You don't see how to get there...
Talent Throw Bomb is ready to use.

EducatedC Think Safe casts
Throw Bomb.
You need to ready alchemist gems in your quiver.

EducatedC Think Safe casts
Throw Bomb.
You need to ready alchemist gems in your quiver.

EducatedC Think Safe wears:
5 alchemist opal.

EducatedC Think Safe casts
Throw Bomb.

Talent Throw Bomb is ready to use.

Resting starts...

Rested for 9 turns (stop reason: all resources and life at maximum).


EducatedC Think Safe wears (replacing
iron torque of mindblast 'Snowrot' [power 100] (3/15 cooldown)): iron torque of mindblast [power 105] (15 cooldown).

EducatedC Think Safe casts
Create Alchemist Gems.
You create:
74 alchemist opal

iron torque of mindblast [power 105] (1/15 cooldown) is still recharging.

EducatedC Think Safe casts
Create Alchemist Gems.
You create:
63 alchemist opal

Resting starts...

Rested for 21 turns (stop reason: all resources and life at maximum).


Saving game...

Saving done.