Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
| Addons | Items Vault 1.4.8Donators/Buyers bonus! Odyssey of The Summoner 1.4.8This is a highly extensive "unofficial DLC" that takes the summonable creatures from the Summoner class and turns them into fully-talented, highly-comprehensive classes with their story and unique events.
Details: Expanded Details: |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Mantis |
| Class | Ritch |
| Level / Exp | 2 / 54% |
| Size | medium |
| Lifes / Deaths | Killed by rogue at level 2 on the 76th Pyre 122nd year of Ascendancy at 04:32 0 / 3Killed by wolf at level 2 on the 76th Pyre 122nd year of Ascendancy at 09:14 Killed by Velugakira at level 2 on the 76th Pyre 122nd year of Ascendancy at 09:52 |
Primary Stats
| Strength | 11 (base 11) |
| Dexterity | 22 (base 19) |
| Constitution | 7 (base 8) |
| Magic | 8 (base 10) |
| Willpower | 12 (base 12) |
| Cunning | 13 (base 10) |
Resources
| Life | 166/166 |
| Stamina | 108/108 |
| Equilibrium | 0 |
| Healing Factor | 1 |
| Regeneration | 1.9 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Barehand
| Damage | 7 |
| Accuracy | 23 |
| Crit Chance | 2% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 13 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Penetration
| All | +2% |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 4 |
| Ranged Defense | 4 |
| Fatigue | 0 |
| Physical Save | 6 |
| Spell Save | 7 |
| Mental Save | 8 |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (0/0)
Class Talents
| Wild-child / Fervency | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-child / Extravagancy | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Firestarter | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Stinger | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-child / Metal Rending | 1.10 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Ego / Mantis | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-child / Cutting Edge | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Hoarding Beast | 0.90 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Natural Combat | 1.00 |
| 1/10 |
| 1/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 1/10 |
| 0/10 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
In an attempt to solve the mystery of your being, The Summoner has commanded you to explore some nearby places. Jogging memories (part 1)- You are to visit Trollmire and see if there are any trolls there. (Why would it be called Trollmire if there were not?) - You are to visit Kor'pul and investigate the spectral activity within. - You are to visit Derth. The Summoner feels you might remember something there. | active |
They say in the cycle of reincarnation, karma chooses your new form based on the choices you made in a previous life. Reflections: Born KillerWith that said, you have become a Ritch. What could this possibly mean...? | active |
You are in the body of a wilder's summon! To he who callsThe Summoner is safe from his enemies. The Summoner is going to relocate to a safer place. Find his new place and you can discuss with him what has happened to you... | done |
Equipment
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
iron dagger (10.5-13.65 power, 5 apr) [durability 58/100] iron dagger (10.5-13.65 power, 5 apr) [durability 58/100]Requires: - Talent Engraft 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 80% Dex, 80% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Durability: 58/100 Sharp, short and deadly. |
iron longsword (11.5-16.1 power, 2 apr) iron longsword (11.5-16.1 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
iron longsword (10.5-14.7 power, 2 apr) [durability 61/100] iron longsword (10.5-14.7 power, 2 apr) [durability 61/100]Requires: - Talent Engraft 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 10.5 - 14.7 Uses stats: 80% Dex, 80% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Durability: 61/100 Sharp, long, and deadly. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Rogue hits Velugakira for 10 physical, 5 mind, 4 fire, 6 physical (25 total damage).
Wolf hits Velugakira for 6 physical damage.
Velugakira misses Rogue.
Rogue hits Velugakira for 11 physical damage.
Velugakira hits Rogue for 10 physical damage.
Rogue hits Velugakira for 8 physical, 5 mind, 4 fire, 4 physical (22 total damage).
Wolf hits Velugakira for 6 physical damage.
Velugakira misses Rogue.
Rogue hits Velugakira for 11 physical damage.
Velugakira hits Rogue for 11 physical damage.
Velugakira killed Rogue!
Velugakira upchucks iron dagger (9.5-12.35 power, 5 apr)!!
Wolf hits Velugakira for 7 physical damage.
Velugakira the level 2 mantis ritch was impaled to death by a wolf on level 1 of Trollmire.
You have no more lives left.
Velugakira deactivates Pernicious Needle.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Wolf killed Velugakira!
Resting starts...
Talent Pernicious Needle is ready to use.
Rested for 20 turns (stop reason: all resources and life at maximum).
You may not auto-explore this level.
Saving done.
Saving game...
