










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Female |
| Race | Thalore |
| Class | Brawler |
| Level / Exp | 50 / 2496% |
| Size | big |
| Lifes / Deaths | Killed by Wrathroot at level 10 on the 2nd Summertide 122nd year of Ascendancy at 21:45 / 172Killed by bloated horror at level 15 on the 20th Dusk 122nd year of Ascendancy at 08:45 Killed by worm that walks at level 15 on the 20th Dusk 122nd year of Ascendancy at 12:53 Killed by worm that walks at level 15 on the 20th Dusk 122nd year of Ascendancy at 14:01 Killed by Weirdling Beast at level 15 on the 21st Dusk 122nd year of Ascendancy at 04:27 Killed by Weirdling Beast at level 15 on the 21st Dusk 122nd year of Ascendancy at 04:58 Killed by shadow at level 15 on the 21st Dusk 122nd year of Ascendancy at 07:32 Killed by Weirdling Beast at level 15 on the 21st Dusk 122nd year of Ascendancy at 08:03 Killed by Urkis, the High Tempest at level 20 on the 2nd Haze 122nd year of Ascendancy at 16:42 Killed by Weirdling Beast at level 21 on the 17th Haze 122nd year of Ascendancy at 21:11 Killed by Weirdling Beast at level 21 on the 17th Haze 122nd year of Ascendancy at 22:04 Killed by Weirdling Beast at level 21 on the 17th Haze 122nd year of Ascendancy at 22:53 Killed by Yvamina the banshee at level 21 on the 53rd Haze 122nd year of Ascendancy at 03:23 Killed by Headless Horseman at level 22 on the 53rd Haze 122nd year of Ascendancy at 17:36 Killed by ritch flamespitter at level 22 on the 55th Haze 122nd year of Ascendancy at 15:33 Killed by Polikira the orc warrior at level 23 on the 72nd Haze 122nd year of Ascendancy at 07:07 Killed by Chronolith Clone at level 24 on the 74th Haze 122nd year of Ascendancy at 04:57 Killed by Willow at level 24 on the 74th Haze 122nd year of Ascendancy at 12:36 Killed by snow giant thunderer at level 25 on the 75th Haze 122nd year of Ascendancy at 21:10 Killed by elven blood mage at level 26 on the 79th Haze 122nd year of Ascendancy at 11:54 Killed by elven tempest at level 26 on the 79th Haze 122nd year of Ascendancy at 22:14 Killed by Ivibreta the elven guard at level 26 on the 80th Haze 122nd year of Ascendancy at 11:41 Killed by elven blood mage at level 26 on the 80th Haze 122nd year of Ascendancy at 12:19 Killed by Xigalaith the elven elite warrior at level 26 on the 80th Haze 122nd year of Ascendancy at 12:53 Killed by Xigalaith the elven elite warrior at level 26 on the 80th Haze 122nd year of Ascendancy at 13:00 Killed by elven cultist at level 26 on the 80th Haze 122nd year of Ascendancy at 13:41 Killed by elven cultist at level 26 on the 80th Haze 122nd year of Ascendancy at 14:04 Killed by stone golem at level 26 on the 80th Haze 122nd year of Ascendancy at 17:00 Killed by corrupted mastocytic feeder at level 26 on the 80th Haze 122nd year of Ascendancy at 17:11 Killed by Cyrotta the corrupted protoplasmic controller at level 27 on the 80th Haze 122nd year of Ascendancy at 19:24 Killed by ritch flamespitter at level 27 on the 80th Haze 122nd year of Ascendancy at 20:35 Killed by armoured skeleton warrior at level 27 on the 80th Haze 122nd year of Ascendancy at 23:14 Killed by Gythra the corrupted acidic digestor at level 27 on the 1st Decay 122nd year of Ascendancy at 00:05 Killed by Ivymira the corrupted acidic digestor at level 27 on the 1st Decay 122nd year of Ascendancy at 00:25 Killed by armoured skeleton warrior at level 27 on the 1st Decay 122nd year of Ascendancy at 00:51 Killed by armoured skeleton warrior at level 27 on the 1st Decay 122nd year of Ascendancy at 01:27 Killed by armoured skeleton warrior at level 27 on the 1st Decay 122nd year of Ascendancy at 01:34 Killed by skeleton master archer at level 27 on the 1st Decay 122nd year of Ascendancy at 01:59 Killed by armoured skeleton warrior at level 27 on the 1st Decay 122nd year of Ascendancy at 02:33 Killed by armoured skeleton warrior at level 27 on the 1st Decay 122nd year of Ascendancy at 03:14 Killed by elven cultist at level 27 on the 1st Decay 122nd year of Ascendancy at 10:07 Killed by Grand Corruptor at level 28 on the 5th Allure 123rd year of Ascendancy at 15:21 Killed by Yvilaith the skeleton warrior at level 30 on the 1st Regrowth 123rd year of Ascendancy at 22:10 Killed by multi-hued drake at level 30 on the 3rd Regrowth 123rd year of Ascendancy at 01:50 Killed by greater multi-hued wyrm at level 31 on the 3rd Regrowth 123rd year of Ascendancy at 09:11 Killed by The Master at level 32 on the 7th Regrowth 123rd year of Ascendancy at 12:34 Killed by Lord of Skulls (warrior) at level 32 on the 7th Regrowth 123rd year of Ascendancy at 13:21 Killed by Vorymith the bone giant at level 33 on the 10th Regrowth 123rd year of Ascendancy at 17:01 Killed by Emathra the archlich at level 33 on the 10th Regrowth 123rd year of Ascendancy at 20:09 Killed by Celia at level 33 on the 11st Regrowth 123rd year of Ascendancy at 04:29 Killed by Celia at level 33 on the 11st Regrowth 123rd year of Ascendancy at 05:08 Killed by Saleldanne the slaver at level 34 on the 29th Regrowth 123rd year of Ascendancy at 18:01 Killed by Emelurin the brittle clear ooze at level 34 on the 6th Pyre 123rd year of Ascendancy at 17:35 Killed by Corrupted Oozemancer at level 34 on the 6th Pyre 123rd year of Ascendancy at 23:47 Killed by Yvygarin the slimy ooze at level 34 on the 7th Pyre 123rd year of Ascendancy at 01:23 Killed by Glorunor the patchwork troll at level 37 on the 38th Dusk 123rd year of Ascendancy at 02:56 Killed by faerlhing at level 39 on the 55th Dusk 123rd year of Ascendancy at 22:33 Killed by ritch flamespitter at level 40 on the 59th Dusk 123rd year of Ascendancy at 21:14 Killed by orc grand master assassin at level 40 on the 72nd Dusk 123rd year of Ascendancy at 00:53 Killed by Lashing Tentacle at level 41 on the 2nd Haze 123rd year of Ascendancy at 13:02 Killed by Belowe the orc cryomancer at level 41 on the 2nd Haze 123rd year of Ascendancy at 15:18 Killed by orc pyromancer at level 41 on the 2nd Haze 123rd year of Ascendancy at 22:24 Killed by orc cryomancer at level 41 on the 3rd Haze 123rd year of Ascendancy at 18:45 Killed by Polynn the orc pyromancer at level 41 on the 3rd Haze 123rd year of Ascendancy at 19:54 Killed by Polynn the orc pyromancer at level 41 on the 3rd Haze 123rd year of Ascendancy at 20:46 Killed by Polynn the orc pyromancer at level 41 on the 3rd Haze 123rd year of Ascendancy at 21:28 Killed by orc high cryomancer at level 41 on the 4th Haze 123rd year of Ascendancy at 00:06 Killed by orc high cryomancer at level 42 on the 4th Haze 123rd year of Ascendancy at 12:41 Killed by worm that walks at level 42 on the 5th Haze 123rd year of Ascendancy at 09:51 Killed by dreaming horror at level 42 on the 5th Haze 123rd year of Ascendancy at 10:51 Killed by dreaming horror at level 42 on the 5th Haze 123rd year of Ascendancy at 12:28 Killed by dreaming horror at level 42 on the 5th Haze 123rd year of Ascendancy at 13:31 Killed by searing horror at level 42 on the 5th Haze 123rd year of Ascendancy at 17:05 Killed by Salelle the orc necromancer at level 43 on the 8th Haze 123rd year of Ascendancy at 01:19 Killed by Xerissra the orc cryomancer at level 44 on the 23rd Haze 123rd year of Ascendancy at 05:08 Killed by orc blood mage at level 46 on the 80th Haze 123rd year of Ascendancy at 06:26 Killed by necrotic abomination at level 46 on the 2nd Decay 123rd year of Ascendancy at 09:55 Killed by Glacial Legion at level 46 on the 2nd Decay 123rd year of Ascendancy at 21:02 Killed by Willow's Inner Demon at level 47 on the 4th Decay 123rd year of Ascendancy at 01:23 Killed by Poluvena the orc necromancer at level 48 on the 5th Decay 123rd year of Ascendancy at 16:05 Killed by Poluvena the orc necromancer at level 48 on the 5th Decay 123rd year of Ascendancy at 17:26 Killed by Rak'shor, Grand Necromancer of the Pride at level 48 on the 5th Decay 123rd year of Ascendancy at 19:14 Killed by Rak'shor, Grand Necromancer of the Pride at level 48 on the 5th Decay 123rd year of Ascendancy at 19:54 Killed by orc corruptor at level 48 on the 5th Decay 123rd year of Ascendancy at 21:25 Killed by orc high cryomancer at level 48 on the 7th Decay 123rd year of Ascendancy at 23:43 Killed by faerlhing at level 48 on the 9th Decay 123rd year of Ascendancy at 05:11 Killed by Willow's Inner Demon at level 49 on the 10th Decay 123rd year of Ascendancy at 06:26 Killed by Willow's Inner Demon at level 49 on the 10th Decay 123rd year of Ascendancy at 07:26 Killed by minotaur at level 49 on the 10th Decay 123rd year of Ascendancy at 21:54 Killed by minotaur at level 49 on the 10th Decay 123rd year of Ascendancy at 22:21 Killed by Poronne the orc summoner at level 49 on the 1st Wintertide 124th year of Ascendancy at 02:58 Killed by Eleridheth the Herald at level 50 on the 1st Wintertide 124th year of Ascendancy at 17:39 Killed by stone golem at level 50 on the 1st Wintertide 124th year of Ascendancy at 18:41 Killed by Silasenne the Frozen Terror at level 50 on the 1st Wintertide 124th year of Ascendancy at 20:12 Killed by Silasenne the Frozen Terror at level 50 on the 1st Wintertide 124th year of Ascendancy at 21:08 Killed by Silasenne the Frozen Terror at level 50 on the 1st Wintertide 124th year of Ascendancy at 21:54 Killed by Silasenne the Frozen Terror at level 50 on the 1st Wintertide 124th year of Ascendancy at 22:48 Killed by Silasenne the Frozen Terror at level 50 on the 1st Wintertide 124th year of Ascendancy at 23:21 Killed by minotaur at level 50 on the 2nd Wintertide 124th year of Ascendancy at 00:04 Killed by minotaur at level 50 on the 2nd Wintertide 124th year of Ascendancy at 05:18 Killed by minotaur at level 50 on the 2nd Wintertide 124th year of Ascendancy at 06:05 Killed by rimebark at level 50 on the 2nd Wintertide 124th year of Ascendancy at 06:53 Killed by stone golem at level 50 on the 2nd Wintertide 124th year of Ascendancy at 07:15 Killed by Glitira the Flame Terror at level 50 on the 2nd Wintertide 124th year of Ascendancy at 08:02 Killed by Glitira the Flame Terror at level 50 on the 2nd Wintertide 124th year of Ascendancy at 08:28 Killed by Glitira the Flame Terror at level 50 on the 2nd Wintertide 124th year of Ascendancy at 09:14 Killed by Glitira the Flame Terror at level 50 on the 2nd Wintertide 124th year of Ascendancy at 09:35 Killed by Eilinuba the Caustic Terror at level 50 on the 2nd Wintertide 124th year of Ascendancy at 13:18 Killed by Eilinuba the Caustic Terror at level 50 on the 2nd Wintertide 124th year of Ascendancy at 13:35 Killed by Eilinuba the Caustic Terror at level 50 on the 2nd Wintertide 124th year of Ascendancy at 14:15 Killed by Eilinuba the Caustic Terror at level 50 on the 2nd Wintertide 124th year of Ascendancy at 14:45 Killed by Eilinuba the Caustic Terror at level 50 on the 2nd Wintertide 124th year of Ascendancy at 15:20 Killed by Eilinedheda the Storm Terror at level 50 on the 2nd Wintertide 124th year of Ascendancy at 17:51 Killed by Eilinedheda the Storm Terror at level 50 on the 2nd Wintertide 124th year of Ascendancy at 18:41 Killed by Eilinedheda the Storm Terror at level 50 on the 2nd Wintertide 124th year of Ascendancy at 19:21 Killed by Willow's Inner Demon at level 50 on the 1st Allure 124th year of Ascendancy at 20:35 Killed by minotaur at level 50 on the 2nd Allure 124th year of Ascendancy at 00:14 Killed by Emeliyaldavea the orc mage-hunter at level 50 on the 2nd Allure 124th year of Ascendancy at 06:13 Killed by Willow's Inner Demon at level 50 on the 2nd Allure 124th year of Ascendancy at 16:42 Killed by Willow's Inner Demon at level 50 on the 2nd Allure 124th year of Ascendancy at 23:29 Killed by Willow's Inner Demon at level 50 on the 3rd Allure 124th year of Ascendancy at 00:22 Killed by saw horror at level 50 on the 3rd Allure 124th year of Ascendancy at 00:58 Killed by Willow's Inner Demon at level 50 on the 3rd Allure 124th year of Ascendancy at 02:13 Killed by Willow's Inner Demon at level 50 on the 3rd Allure 124th year of Ascendancy at 02:46 Killed by rimebark at level 50 on the 3rd Allure 124th year of Ascendancy at 14:28 Killed by rimebark at level 50 on the 3rd Allure 124th year of Ascendancy at 15:11 Killed by Isethra the grannor'vin at level 50 on the 31st Regrowth 124th year of Ascendancy at 15:30 Killed by The One That Writes at level 50 on the 32nd Regrowth 124th year of Ascendancy at 02:21 Killed by Polessra the bloated horror at level 50 on the 32nd Regrowth 124th year of Ascendancy at 03:24 Killed by The One That Writes at level 50 on the 32nd Regrowth 124th year of Ascendancy at 04:33 Killed by The One That Writes at level 50 on the 32nd Regrowth 124th year of Ascendancy at 05:24 Killed by Polessra the bloated horror at level 50 on the 32nd Regrowth 124th year of Ascendancy at 06:11 Killed by The One That Writes at level 50 on the 32nd Regrowth 124th year of Ascendancy at 07:08 Killed by The One That Writes at level 50 on the 32nd Regrowth 124th year of Ascendancy at 08:40 Killed by The One That Writes at level 50 on the 32nd Regrowth 124th year of Ascendancy at 09:41 Killed by The One That Writes at level 50 on the 32nd Regrowth 124th year of Ascendancy at 10:58 Killed by The One That Writes at level 50 on the 32nd Regrowth 124th year of Ascendancy at 12:03 Killed by The One That Writes at level 50 on the 32nd Regrowth 124th year of Ascendancy at 12:45 Killed by Arira the Guardian at level 50 on the 37th Regrowth 124th year of Ascendancy at 14:32 Killed by Arira the Guardian at level 50 on the 37th Regrowth 124th year of Ascendancy at 16:02 Killed by Poriwen the storm drake at level 50 on the 39th Regrowth 124th year of Ascendancy at 14:25 Killed by Dozing Gevena at level 50 on the 40th Regrowth 124th year of Ascendancy at 05:13 Killed by Dozing Gevena at level 50 on the 40th Regrowth 124th year of Ascendancy at 05:50 Killed by minotaur at level 50 on the 41st Regrowth 124th year of Ascendancy at 01:17 Killed by minotaur at level 50 on the 41st Regrowth 124th year of Ascendancy at 01:36 Killed by orc fighter at level 50 on the 44th Regrowth 124th year of Ascendancy at 12:58 Killed by armoured skeleton warrior at level 50 on the 45th Regrowth 124th year of Ascendancy at 16:13 Killed by Lord of Skulls (archer) at level 50 on the 45th Regrowth 124th year of Ascendancy at 16:21 Killed by Zubyra the fire drake at level 50 on the 45th Regrowth 124th year of Ascendancy at 23:53 Killed by Shazu the daelach at level 50 on the 48th Regrowth 124th year of Ascendancy at 12:47 Killed by Shazu the daelach at level 50 on the 48th Regrowth 124th year of Ascendancy at 13:47 Killed by Shazu the daelach at level 50 on the 48th Regrowth 124th year of Ascendancy at 15:09 Killed by minotaur at level 50 on the 49th Regrowth 124th year of Ascendancy at 08:39 Killed by Beleta the orc summoner at level 50 on the 50th Regrowth 124th year of Ascendancy at 14:38 Killed by Willow's Inner Demon at level 50 on the 50th Regrowth 124th year of Ascendancy at 16:11 Killed by minotaur at level 50 on the 50th Regrowth 124th year of Ascendancy at 17:21 Killed by Eilinuriassra the orc high pyromancer at level 50 on the 50th Regrowth 124th year of Ascendancy at 20:52 Killed by greater multi-hued wyrm at level 50 on the 54th Regrowth 124th year of Ascendancy at 18:36 Killed by Willow's Inner Demon at level 50 on the 57th Regrowth 124th year of Ascendancy at 14:23 Killed by bloated horror at level 50 on the 57th Regrowth 124th year of Ascendancy at 15:40 Killed by Willow's Inner Demon at level 50 on the 57th Regrowth 124th year of Ascendancy at 16:54 Killed by Willow's Inner Demon at level 50 on the 57th Regrowth 124th year of Ascendancy at 17:49 Killed by Willow's Inner Demon at level 50 on the 58th Regrowth 124th year of Ascendancy at 18:04 Killed by Willow's Inner Demon at level 50 on the 58th Regrowth 124th year of Ascendancy at 18:45 Killed by saw horror at level 50 on the 60th Regrowth 124th year of Ascendancy at 13:00 Killed by Elandar at level 50 on the 61st Regrowth 124th year of Ascendancy at 05:59 Killed by Elandar at level 50 on the 61st Regrowth 124th year of Ascendancy at 06:39 Killed by Argoniel at level 50 on the 61st Regrowth 124th year of Ascendancy at 07:43 Killed by Argoniel at level 50 on the 61st Regrowth 124th year of Ascendancy at 08:23 Killed by Elandar at level 50 on the 61st Regrowth 124th year of Ascendancy at 09:32 Killed by Elandar at level 50 on the 61st Regrowth 124th year of Ascendancy at 10:32 Killed by Willow at level 50 on the 61st Regrowth 124th year of Ascendancy at 13:12 |
| Antimagic | Follower |
Primary Stats
| Strength | 125 (base 60) |
| Dexterity | 117 (base 60) |
| Constitution | 98 (base 32) |
| Magic | 16 (base 10) |
| Willpower | 51 (base 10) |
| Cunning | 118 (base 60) |
Resources
| Life | -1226/1735 |
| Stamina | 340/380 |
| Healing Factor | 0.99255289138433 |
| Regeneration | 2.2332440056147 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 47.872128145023 |
| See Invisible | 47.872128145023 |
Offense: Barehand
| Damage | 201 |
| Accuracy | 70 |
| Crit Chance | 69% |
| APR | 24 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Mind
| Mindpower | 61 |
| Crit Chance | 68% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +36% |
| Acid | +18% |
| Nature | +31% |
| Physical | +44% |
| Fire | +23% |
| All | +6% |
Offense: Damage Penetration
| Darkness | +20% |
| Acid | +25% |
| Temporal | +25% |
| Nature | +25% |
| Physical | +30% |
| Mind | +31% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 30 (44.574340358689%) |
| Defense | 72 |
| Ranged Defense | 72 |
| Fatigue | 0 |
| Physical Save | 59 |
| Spell Save | 42 |
| Mental Save | 47 |
Defense: Resistances
| Acid | + 53%( 70%) |
| Blight | + 51%( 70%) |
| Arcane | + 38%( 70%) |
| Cold | + 38%( 70%) |
| All | + 27%( 70%) |
| Physical | + 34%( 70%) |
| Lightning | + 38%( 70%) |
| Light | + 42%( 70%) |
| Temporal | + 38%( 70%) |
| Mind | + 52%( 70%) |
| Darkness | + 45%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 38%( 70%) |
Defense: Immunities
| Teleport Resistance | 40% |
| Pinning Resistance | 36% |
| Bleed Resistance | 10% |
| Confusion Resistance | 30% |
| Stun Resistance | 20% |
| Disarm Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 38% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 680 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1103% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 297 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -722 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1445 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Grappling | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Pugilism | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 4/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Technique / Unarmed training | 1.66 |
| 5/5 |
| 5/5 |
| 2/5 |
| 3/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Heart of the Gloom. Escort: lone alchemist (level 1 of Heart of the Gloom)As a reward you improved Dexterity by +5. | done |
You failed to protect the lone alchemist from death by Islikira the rattlesnake. Escort: lone alchemist (level 2 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Dreadfell. Escort: lost defiler (level 1 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Heart of the Gloom. Escort: repented thief (level 2 of Heart of the Gloom)As a reward you improved Cunning by +5. | done |
You failed to protect the repented thief from death by Willow. Escort: repented thief (level 3 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 6 of Dreadfell. Escort: temporal explorer (level 6 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
You failed to protect the worried loremaster from death by Yvovena the skeleton warrior. Escort: worried loremaster (level 4 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2255. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed naga tongue. * You've found the needed chunk of ghoul flesh. * You've found the needed orc heart. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * You've found the needed snow giant kidney. * You've found the needed vial of greater demon bile. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed green worm. * You've found the needed faerlhing fang. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed giant spider spinneret. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Deluran (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -5% Changes stats: +6 Str / +7 Dex / +8 Con / +15 Lck Changes resistances: +12% mind / +6% light / +5% arcane Changes damage: +10% physical Stealth bonus: +13 Spell save: +12 (+4 eff.) Stamina each turn: +0.80 Maximum life: +54.00 Movement speed: +10% Size category: +1 A pair of boots made of leather. |
| Quiver | Bokybar the Daygrit (15/15, 35-49 power, 7 apr)Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 35.0 - 49.0 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +15.5% Capacity: 15 On weapon crit: * Wound the target dealing 334 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +20 mind Damage (radius 1) on hit: +16 mind / +8 light Damage (radius 2) on crit: +20 mind Arrows are used with bows to pierce your foes to death. |
| On hands | Spellhunt Remnants (6 def, 8 armour)Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Defense: +6 (+1 eff.) Changes stats: +10 Cun / +10 Wil Changes resistances penetration: +25% nature Changes damage: +25% nature Spell save: +15 (+5 eff.) Maximum life: +100.00 Mindpower: +12 (+3 eff.) Mental crit. chance: +15% Light radius: +1 When used to modify unarmed attacks: Base power: 34.0 - 47.6 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Armour Penetration: +18 Crit. chance: +12.0% Attack speed: 100% When this weapon hits: Mana Clash (15% chance level 3). When this weapon hits: Antimagic Zone (15% chance level 3). On weapon hit: * 50 arcane resource burn Damage (Melee): +20 silence Can't be worn by those with arcane powers. It can be used to attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 170.66 arcane damage and stunned) Activation costs 60 power out of 150/150. These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| On head | Aerodir the drakeskin leather cap (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +6 Armour: +5 Fatigue: +5% Changes stats: +5 Str / +11 Dex / +11 Cun / +2 Con Changes resistances: +12% fire Reduces incoming crit damage: 15.00% Physical save: +14 (+4 eff.) Disease immunity: +10% Cut immunity: +10% Teleport immunity: +20% A cap made of leather. |
| Tool | Cut Drem ArmPowered by unknown forces 2.00 Encumbrance. [Unique] Type: misc / gross ; tier 3 When wielded/worn: Damage when hit (Melee): 25 darkness Disarm immunity: +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
| On fingers | PolimibethCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +21% acid / +18% blight Physical save: +9 (+2 eff.) Disarm immunity: +44% Pinning immunity: +36% Stun/Freeze immunity: +20% Knockback immunity: +38% Teleport immunity: +20% Life regen: +4.00 Only die when reaching: -80.00 life Maximum life: +44.00 Rings make your fingers look great! |
| On fingers | ArmudurInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +30 (+8 eff.) Physical power: +15 (+3 eff.) Armour: +6 Changes stats: +2 Con Changes resistances: +34% fire Changes resistances penetration: +10% physical Changes damage: +17% fire Critical mult.: +20.00% Stamina each turn: +2.00 Only die when reaching: -80.00 life Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Rings make your fingers look great! |
| Around neck | Emelutha the voratun amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +8 Str / +8 Dex / +2 Mag / +10 Wil / +7 Cun Changes resistances penetration: +25% acid Changes damage: +12% acid Talent masteries: +0.36 Wild-gift / Fungus +0.36 Technique / Unarmed training Infravision radius: +3 Amulets make your neck look great! |
| Main armor | Lorokan (30 def, 6 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +30 (+6 eff.) Armour: +6 Defense: +30 (+7 eff.) Changes stats: +11 Str Changes resistances: +15% all Changes resistances penetration: +20% darkness / +20% physical Changes damage: +30% darkness / +28% physical Maximum stamina: +30.00 Maximum hate: +12.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | dwarven lantern 'Ce'Nilrabrevena'Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +47 (+9 eff.) Changes stats: +6 Con / +7 Wil Changes resistances: +12% mind Changes resistances penetration: +31% mind / +25% temporal Critical mult.: +40.00% Only die when reaching: -97.82 life Light radius: +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| Cloak | Guise of the Hated (14 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Defense: +14 (+3 eff.) Damage (Melee): 30 mind / 30 darkness Damage when hit (Melee): 30 mind / 30 darkness Changes stats: +4 Dex / +8 Wil / +6 Cun Changes resistances: +10% darkness / +10% mind Changes damage: +4% all Talent masteries: +0.30 Cursed / Gloom +0.30 Cursed / Darkness Talent granted: +5 Dark Vision Stealth bonus: +12 Mental save: +10 (+4 eff.) Hate per kill: +5.00 Mindpower: +20 (+5 eff.) Mental crit. chance: +10% Talent on hit(mindpower): Creeping Darkness (10% chance level 3). Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
| Around waist | Girdle of PreservationInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 (+4 eff.) Spell save: +15 (+5 eff.) Mental save: +15 (+5 eff.) Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Inventory
This item will automatically be transmogrified when you leave the level.heroism infusion (die at -261; dur 10; cd 28) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 10 turns. While Heroism is active, you will only die when reaching -261 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 522 life, 20 duration) If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 768; 13 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 768 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level.blink rune (range 8; phase 24; cd 13) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.blink rune (range 6; phase 25; cd 10) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.blink rune of the titan (range 11; phase 39; cd 18) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 11 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 11 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 39%, your defense is increased by 39 and all your resistances by 39%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.ethereal rune (power 21; resist 29%; move 60%; dur 5; cd 17) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 29% all resistance, you move 60% faster, and you are invisible (power 21). It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.manasurge rune (regen 1504% over 10 turns; mana 75; cd 18) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1504% for 10 turns (0 total) and instantly restoring 75 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.shielding rune (absorb 242; dur 5; cd 15) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 242 damage for 5 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.stormshield rune (threshold 83; blocks 5; dur 4; cd 12) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 83 up to 5 times. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
This item will automatically be transmogrified when you leave the level.serendipitous voratun amulet of constitution (+19) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +16 (+4 eff.) Defense: +20 (+5 eff.) Changes stats: +19 Lck / +8 Con Reduce all damage from unseen attackers: 18% Amulets make your neck look great! |
wanderer's gold amulet of strength (+4)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +4 Str / +6 Dex / +5 Cun / +5 Con Life regen: +1.00 Stamina each turn: +0.60 Movement speed: +10% Amulets make your neck look great! |
This item will automatically be transmogrified when you leave the level.warrior's voratun amulet of mastery (0.37 Technique / Unarmed training) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +15% physical Talent mastery: +0.37 Technique / Unarmed training Stamina each turn: +1.10 Amulets make your neck look great! |
marksman's stralite ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +8 (+2 eff.) Effects on melee hit: * 12% chance to reduce all saves and defense by 35 Damage (Melee): 11 physical Effects on ranged hit: * 10% chance to reduce all saves and defense by 35 Damage (Ranged): 20 physical Changes stats: +5 Cun / +4 Dex Hate when firing a critical mind attack: +1.00 Maximum hate: +9.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.pixie's voratun ring of perseverance Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Cun / +7 Mag Stun/Freeze immunity: +47% Life regen: +5.00 Spellpower: +15 (+4 eff.) Rings make your fingers look great! |
sneakthief's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +7 (+2 eff.) Changes stats: +6 Cun / +8 Dex Life regen: +9.00 Maximum life: +56.00 Healing mod.: +16% Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.arcing voratun battleaxe of evisceration (58-86 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.5 - 86.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage On weapon crit: * Wound the target dealing 334 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +21.0% Physical power: +21 (+4 eff.) Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.chilling voratun battleaxe of torment (56-84 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.0 - 84.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Damage (Melee): +42 cold Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.enhanced voratun battleaxe of daylight (58-88 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 58.5 - 87.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +28 light Damage against: +37% Undead When wielded/worn: Changes stats: +17 Str / +17 Dex / +19 Mag / +14 Wil / +19 Cun / +12 Con Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.slime-covered voratun battleaxe of disruption (56-83 power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 55.5 - 83.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 23% chance to slow global speed by 63% * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Damage against: +23% Unnatural Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.thought-forged voratun battleaxe of rage (58-86 power, 4 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.5 - 86.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 30% chance to reduce all saves and defense by 35 Damage (Melee): +24 mind When wielded/worn: Accuracy: +31 (+8 eff.) Changes stats: +14 Str / +10 Cun / +9 Wil Changes damage: +19% physical Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.thought-forged voratun battleaxe of vileness (56-83 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 55.5 - 83.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 45% chance to reduce all saves and defense by 35 * 33% chance to reduce strength, dexterity, and constitution by 5 Damage (Melee): +20 blight / +35 mind When wielded/worn: Changes stats: +9 Cun / +10 Wil Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.voratun battleaxe of evisceration (56-85 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.5 - 84.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * Wound the target dealing 334 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +19.0% Physical power: +20 (+4 eff.) Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.warbringer's dwarven-steel battleaxe of erosion (32-47 power, 2 apr) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 31.5 - 47.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% Damage (Melee): +19 nature When wielded/worn: Physical power: +13 (+2 eff.) Changes stats: +6 Con Changes resistances penetration: +14% physical Disarm immunity: +35% Massive two-handed battleaxes. |
Mandible of Ungolmor (40-52 power, 12 apr)Requires: - Cunning 38 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0 Uses stats: 35% Dex, 30% Cun, 35% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +12 Crit. chance: +22.0% Attack speed: 100% When this weapon hits: Poisonous Bite (20% chance level 3). On weapon crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target Damage conversion: 30% darkness When wielded/worn: Armour: +15 Changes stats: +8 Cun / +4 Dex Changes damage: +30% nature / +20% darkness Talent granted: +5 Toxic Death Poison immunity: +100% Light radius: -2 This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
Silent Blade (25-32 power, 10 apr)Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 35% Str, 65% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 100% On weapon kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+3 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
This item will automatically be transmogrified when you leave the level.elemental voratun dagger of massacre (52-68 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 52.0 - 67.6 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 15 cold damage (1/turn) When wielded/worn: Changes resistances penetration: +30% cold Changes damage: +25% cold Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.manaburning voratun dagger of crippling (40-51 power, 9 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.5 - 51.4 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 24 arcane resource burn On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +15.0% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.voratun dagger of corruption (38-50 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Curse of Vulnerability (20% chance level 5). Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.enhanced voratun greatmaul of enduring (70-104 power, 4 apr) Requires: - Strength 48 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 69.5 - 104.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +10 Str / +19 Dex / +16 Mag / +31 Wil / +14 Cun / +40 Con Maximum life: +121.00 Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.voratun greatsword (62-98 power, 4 apr) Requires: - Strength 48 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.penetrating dragonbone longbow Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When wielded/worn: Changes resistances penetration: +33% physical Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.acidic voratun mace (46-64 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 46.0 - 64.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.blazebringer's voratun mace of massacre (54-76 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 54.5 - 76.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Damage (radius 2) on crit: +32 fire When wielded/worn: Changes resistances penetration: +15% fire Global speed: +9% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.caustic voratun mace of persecution (45-63 power, 6 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 45.0 - 63.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Damage (radius 2) on crit: +41 acid / +45 nature Damage against: +30% Unnatural When wielded/worn: Armour penetration: +14 Changes stats: +6 Wil Changes resistances penetration: +25% acid / +15% nature Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.inquisitor's voratun mace (48-67 power, 6 apr) Requires: - Strength 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 48.0 - 67.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * Deals 102 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.inquisitor's voratun mace of enduring (46-64 power, 6 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 45.5 - 63.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * Deals 102 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) When wielded/worn: Changes stats: +15 Con / +10 Wil Maximum life: +79.00 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.Oliharatir the living mindstar (17-19 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +24 blight Damage (radius 1) on hit: +12 arcane / +12 acid When wielded/worn: Damage (Melee): 15 mind / 15 darkness Damage when hit (Melee): 10 acid Changes stats: +3 Wil Changes damage: +10% mind / +10% darkness / +18% arcane Talent granted: +1 Attune Mindstar Spell save: +22 (+8 eff.) Spellpower on spell critical (stacks up to 3 times): +12 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Damage Shield penetration: +37% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.absorbing living mindstar of life (15-16 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.0 - 16.5 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +23% lightning / +19% fire / +16% cold Talent masteries: +0.20 Psionic / Voracity +0.20 Psionic / Absorption Talent granted: +1 Attune Mindstar Life regen: +1.70 Maximum life: +44.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.blooming vined mindstar of gales (5-6 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Defense: +10 (+2 eff.) Changes damage: +8% lightning / +8% cold / +9% physical Talent granted: +1 Attune Mindstar Pinning immunity: +23% Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Healing mod.: +18% Heals friendly targets nearby when you use a nature summon: +27 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.dreamer's pulsing mindstar of life (13-14 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +20% mind Talent granted: +1 Attune Mindstar Mental save: +6 (+2 eff.) Life regen: +1.70 Psi each turn: +0.90 Maximum life: +42.00 Maximum psi: +42.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.gifted living mindstar of flames (18-19 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.5 - 19.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 14 fire Changes resistances: +20% fire Changes resistances penetration: +20% fire Changes damage: +13% fire Talent granted: +1 Attune Mindstar Mindpower: +15 (+3 eff.) Mental crit. chance: +5% Global speed: +9% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.harmonious living mindstar of clarity (18-19 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.5 - 19.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +9% nature Changes resistances penetration: +9% nature Changes damage: +10% nature Talent mastery: +0.20 Wild-gift / Harmony Talent granted: +1 Attune Mindstar Mental save: +10 (+4 eff.) Maximum psi: +39.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.living mindstar of sand (15-16 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.0 - 16.5 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 14 physical Changes resistances: +20% physical Changes resistances penetration: +20% physical Changes damage: +19% physical Talent granted: +1 Attune Mindstar Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.living mindstar of sand (17-19 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 19 physical Changes resistances: +20% physical Changes resistances penetration: +20% physical Changes damage: +18% physical Talent granted: +1 Attune Mindstar Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Loambender (30-36 power, 6 apr, darkness element)Requires: - Magic 48 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +12 (+3 eff.) Physical crit. chance: +9.0% Physical power: +9 (+2 eff.) Changes stats: +3 Con Changes resistances: +6% lightning / +6% darkness / +12% nature / +6% acid Changes damage: +30% darkness Talent granted: +1 Command Staff Critical mult.: +15.00% Life regen: +1.30 Spellpower: +31 (+8 eff.) Spell crit. chance: +17% Healing mod.: +28% Staves designed for wielders of magic, by the greats of the art. |
Sceptre of the Archlich (40-48 power, 12 apr, darkness element)Requires: - Magic 50 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. It is part of a set of items. It desires to be surrounded by undeath. Base power: 40.0 - 48.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +35% darkness Talent masteries: +0.20 Spell / Animus +0.20 Spell / Master of flesh +0.20 Spell / Master necromancer +0.20 Spell / Master of bones Spellpower: +40 (+11 eff.) Spell crit. chance: +15% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
This item will automatically be transmogrified when you leave the level.cruel dragonbone vilestaff of illumination (30-36 power, 6 apr, acid element) Requires: - Magic 48 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +12 (+3 eff.) Changes damage: +30% acid Talent granted: +1 Command Staff Critical mult.: +17.00% Spellpower: +15 (+4 eff.) Spell crit. chance: +19% Light radius: +5 It can be used to activate talent Illuminate, placing all other charms into a 4 cooldown : Effective talent level: 1.0 Power cost: 4 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 36.05 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.dragonbone starstaff of fate (30-36 power, 6 apr, light element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% light Talent granted: +1 Command Staff Physical save: +13 (+3 eff.) Spell save: +14 (+5 eff.) Mental save: +15 (+5 eff.) Spellpower: +15 (+4 eff.) Spell crit. chance: +13% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.greater dragonbone magestaff (30-36 power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% lightning / +30% cold / +30% arcane / +30% fire Talent granted: +1 Command Staff Spellpower: +26 (+8 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.shimmering dragonbone vilestaff of greater warding (30-36 power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +12 Defense: +11 (+2 eff.) Maximum wards: +3 fire Changes damage: +30% fire Talents granted: +4 Ward +1 Command Staff Mana each turn: +0.31 Maximum mana: +71.00 Spellpower: +15 (+4 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.surging dragonbone magestaff of breaching (30-36 power, 6 apr, lightning element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances penetration: +15% lightning Changes damage: +30% lightning Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +10 Spellpower: +15 (+4 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.acidic voratun waraxe of torment (40-57 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On weapon crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 One-handed war axes. |
This item will automatically be transmogrified when you leave the level.voratun waraxe of shearing (38-53 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Accuracy: +25 (+6 eff.) Armour penetration: +15 Changes resistances penetration: +13% all One-handed war axes. |
noble's hardened leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Dex / +3 Wil / +7 Cun / +7 Lck Damage against: +17% Summoned Reduced damage from: +20% Summoned Trap disarming bonus: +8 Stealth bonus: +8 Infravision radius: +3 A belt that goes around your waist. |
Emelina (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +3 Str / +5 Dex / +3 Con Changes resistances: +6% blight / +6% lightning / +6% darkness / +12% nature Reduces incoming crit damage: 15.00% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Robe of the Archmage (10 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 (+2 eff.) Damage when hit (Melee): 15 arcane Changes stats: +6 Mag / +6 Wil / +6 Cun Changes resistances: +10% lightning / +10% cold / +10% fire / +10% arcane / +13% all Changes damage: +12% all Spell save: +20 (+7 eff.) Mental save: +15 (+5 eff.) Silence immunity: +50% Mana each turn: +2.00 Spellpower: +15 (+4 eff.) Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+2 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mindpower: +10 (+2 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
This item will automatically be transmogrified when you leave the level.elven-silk robe of Linaniil (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +15% all Mana each turn: +0.40 Maximum mana: +80.00 Spellpower: +28 (+8 eff.) Spell crit. chance: +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.stormwoven elven-silk robe of life (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +8 Str / +8 Mag / +8 Wil Changes resistances: +8% lightning / +14% cold / +20% blight / +15% all Changes damage: +30% lightning / +21% physical / +27% cold Life regen: +5.70 Maximum life: +77.00 Healing mod.: +30% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Yvelaith (0 def, 17 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +17 Fatigue: -9% Changes stats: +1 Str / +6 Dex / +13 Lck Changes resistances penetration: +10% physical Changes damage: +6% physical Stealth bonus: +12 Maximum encumbrance: +30 Physical save: +20 (+5 eff.) Stamina each turn: +1.20 Maximum stamina: +36.00 A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.dreamer's pair of drakeskin leather boots (0 def, 5 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +3 Cun / +6 Wil Physical save: +12 (+3 eff.) Spell save: +14 (+5 eff.) Mental save: +8 (+3 eff.) A pair of boots made of leather. |
pair of drakeskin leather boots (0 def, 5 armour)2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.pair of drakeskin leather boots of strife (0 def, 5 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +5 Con / +6 Wil Changes resistances penetration: +9% physical Mindpower: +7 (+1 eff.) It can be used to activate talent Blindside, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 29 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.reinforced pair of voratun boots (0 def, 14 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +14 Fatigue: +4% Changes resistances: +11% acid / +13% fire / +13% lightning / +15% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.wanderer's pair of drakeskin leather boots (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +5 Cun / +6 Con Physical save: +23 (+6 eff.) Mental save: +25 (+9 eff.) A pair of boots made of leather. |
Ruthless Grip (0 def, 5 armour)Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +5 Damage (Melee): 15 darkness / 15 cold Changes damage: +20% darkness / +20% cold Only die when reaching: -100.00 life Maximum hate: +20.00 Healing mod.: -10% When used to modify unarmed attacks: Base power: 26.0 - 36.4 Uses stats: 40% Wil, 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Dominate (10% chance level 3). When this weapon hits: Slash (5% chance level 3). It can be used to activate talent Instill Fear (costing 12 power out of 30/30) : Effective talent level: 3.0 Power cost: 12 out of 30/30. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 23.32 mind and 29.92 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 24% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 24. Terrified: Deals 5.30 mind and 6.80 darkness damage per turn and increases cooldowns by 37%. Haunted: Causes the target to suffer 9.13 mind and 11.71 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
drakeskin leather gloves of sorrow (0 def, 3 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Effects on melee hit: * 19% chance to reduce all saves and defense by 35 Damage (Melee): 14 mind / 21 darkness Mental save: -11 (-3 eff.) Mindpower: +5 (+1 eff.) When used to modify unarmed attacks: Base power: 25.5 - 28.1 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 125% When this weapon hits: Reproach (10% chance level 5). It can be used to activate talent Ruined Earth, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.Aronne the drakeskin leather cap (0 def, 5 armour) Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +8 Armour: +5 Fatigue: +5% Changes stats: +5 Dex / +3 Mag / +9 Wil / +10 Cun Changes resistances: +15% blight / +15% darkness Spell save: +29 (+10 eff.) Mental save: +12 (+4 eff.) Spell crit. chance: +5% Mindpower: +6 (+1 eff.) Activating this item is instant. It can be used to activate talent Circle of Sanctity, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 3 light damage to everyone else who enters. The circle lasts 4 turns. A cap made of leather. |
This item will automatically be transmogrified when you leave the level.catburglar's voratun helm of the bounder (0 def, 5 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +7 Str / +17 Dex Changes resistances: +25% darkness Infravision radius: +7 It can be used to activate talent Skullcracker, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 944.3 Physical damage. If the attack hits, the target is confused (46% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.champion's voratun helm of sanctity (0 def, 5 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +4 Str / +6 Wil Changes resistances: +7% blight / +13% darkness Spell save: +13 (+5 eff.) Mental save: +27 (+9 eff.) Light radius: +2 Activating this item is instant. It can be used to activate talent Circle of Sanctity, placing all other charms into a 18 cooldown : Effective talent level: 4.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 3 light damage to everyone else who enters. The circle lasts 5 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.defender's voratun helm of knowledge (8 def, 13 armour) Requires: - Heavy armour training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +13 Defense: +8 (+2 eff.) Fatigue: +5% Changes stats: +5 Cun / +5 Wil Changes resistances: +7% all Physical save: +14 (+4 eff.) Mindpower: +5 (+1 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.psion's elven-silk wizard hat of the Brotherhood (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Changes stats: +10 Mag / +9 Con Changes resistances: +20% mind Changes damage: +20% mind / +20% arcane Physical save: +13 (+3 eff.) Mental save: +13 (+5 eff.) Maximum psi: +40.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +5% Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 6 cooldown : Effective talent level: 5.0 Power cost: 6 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
warlord's hardened leather cap of might (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +9 (+2 eff.) Armour: +3 Fatigue: +3% Changes stats: +7 Str / +3 Wil / +2 Con Changes resistances: +6% physical Physical save: +10 (+3 eff.) A cap made of leather. |
This item will automatically be transmogrified when you leave the level.enlightening iron mail armour of clarity (2 def, 4 armour) Requires: - Heavy armour training - Strength 14 Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +12% Changes stats: +3 Cun / +4 Wil Changes resistances: +6% mind Mental save: +26 (+9 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.radiant iron mail armour (2 def, 4 armour) Requires: - Heavy armour training - Strength 14 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +12% Changes stats: +2 Wil Changes resistances: +13% blight / +12% darkness Light radius: +2 A suit of armour made of mail. |
Rogue Plight (6 def, 7 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 (+1 eff.) Fatigue: +7% Changes stats: +5 Wil / +4 Con Changes resistances: +35% nature Reduces incoming crit damage: 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
This item will automatically be transmogrified when you leave the level.cleansing reinforced leather armour of natural resilience (12 def, 7 armour) Requires: - Strength 18 Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+3 eff.) Fatigue: +8% Changes resistances: +35% nature / +33% blight Reduced damage from: +12% Unnatural A suit of armour made of leather. |
multi-hued drakeskin leather armour of the deep (20 def, 11 armour)Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +11 Defense: +20 (+5 eff.) Fatigue: +8% Changes resistances: +27% acid / +16% physical / +25% cold / +5% lightning / +13% fire Allows you to breathe in: water Mindpower: +8 (+2 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.nimble drakeskin leather armour of natural resilience (36 def, 8 armour) Requires: - Strength 20 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +36 (+8 eff.) Fatigue: +8% Changes stats: +8 Dex Changes resistances: +18% nature / +17% blight Reduced damage from: +15% Unnatural Movement speed: +20% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.prismatic drakeskin leather armour of the void (20 def, 8 armour) Requires: - Strength 20 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+5 eff.) Fatigue: +8% Damage (Melee): 9 darkness Damage (Ranged): 10 darkness Changes resistances: +28% temporal / +39% darkness / +16% light Defense after a teleport: +26 Resist all after a teleport: +29% New effects duration reduction after a teleport: +26% It can be used to blink to a nearby random location (rad 12) Activation puts all charms on cooldown for 15 turns. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.Xerylratha the Blizzardhue (0 def, 16 armour) Requires: - Massive armour training - Strength 60 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Changes stats: +6 Cun Changes resistances: +30% fire / +18% mind / +21% cold Reduces incoming crit damage: 18.70% Silence immunity: +25% Infravision radius: +4 Healing mod.: +20% Defense after a teleport: +19 Resist all after a teleport: +19% New effects duration reduction after a teleport: +19% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.radiant voratun plate armour (0 def, 16 armour) Requires: - Massive armour training - Strength 60 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Changes stats: +5 Wil Changes resistances: +27% blight / +29% darkness Light radius: +2 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.corrosive voratun shield (0 def, 10 armour, 192.5 block) Requires: - Shield usage training - Strength 48 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +10 Fatigue: +8% Effects when hit in melee: * 20% chance to reduce armor by 13% Changes stats: +6 Con Changes resistances: +18% acid Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.windwalling voratun shield of winter (0 def, 10 armour, 205.5 block) Requires: - Shield usage training - Strength 48 Infused by nature Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +10 Fatigue: +8% On shield block: * Deals 204 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Changes stats: +12 Wil Changes resistances: +19% physical / +19% cold Talent granted: +1 Block Slows Projectiles: +23% Bonus block near projectiles: +101 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.thought-forged quiver of dragonbone arrows of amnesia (18/18, 53-74 power, 18 apr) Requires: - Dexterity 48 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 53.0 - 74.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +3.0% Capacity: 18 Turns elapse between self-loadings: 6 On weapon hit: * 47% chance to reduce all saves and defense by 35 * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) Damage (Ranged): +33 mind Arrows are used with bows to pierce your foes to death. |
5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
594 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Goedalath RockPowered by arcane forces 0.10 Encumbrance. [Unique] Type: gem / demonic ; tier 5 When carried: Damage when hit (Melee): 34 healing Mental save: -18 (-6 eff.) Life regen: -2.00 Light radius: -2 Healing mod.: -50% When used to imbue an object: Physical power: +12 (+2 eff.) Damage when hit (Melee): 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 (+5 eff.) Infravision radius: +3 See invisible: +14 Healing mod.: +50% Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Xerossra the Radiancepanic (dig speed 8 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str Changes resistances: +9% fire / +9% darkness / +6% light Changes resistances penetration: +5% acid Changes damage: +6% light / +24% acid Physical save: +13 (+3 eff.) Spell save: +15 (+5 eff.) Mental save: +13 (+5 eff.) Maximum life: +90.00 Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level.voratun pickaxe of the Iron Throne (dig speed 12 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str Maximum life: +39.00 Maximum stamina: +22.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "A View From The Gallery"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "Home, Horrific Home"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 5 It can be used to read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(108 power, based on Willpower) Activation costs 6 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
This item will automatically be transmogrified when you leave the level.ethereal dwarven lantern of clarity Powered by arcane forces Infused by psionic forces 0.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +7 Mag Mental save: +15 (+5 eff.) Spellpower: +17 (+5 eff.) Light radius: +7 See stealth: +22 See invisible: +18 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 6 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Plumpkin PlumpkinPowered by unknown forces 15.00 Encumbrance. [Plot Item] Type: misc / plant ; tier 3 When carried: Changes damage: +2% all Damage against: +20% Immovable It can be used to become the plumpkin Activation costs 60 power out of 100/100. The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
37 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
28 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 18 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 122 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.blazing pouch of voratun shots of crippling (21/21, 54-65 power, 6 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 54.5 - 65.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +18.0% Capacity: 21 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Ranged): +28 fire Damage (radius 2) on crit: +7 fire Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.manaburning pouch of voratun shots of grasping (20/20, 55-66 power, 6 apr) Requires: - Dexterity 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 55.0 - 66.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +7.0% Capacity: 20 On weapon hit: * 23 arcane resource burn * 20% chance to create vines that bind the target to the ground dealing 238 nature damage and pinning them for 3 turns Shots are used with slings to pummel your foes to death. |
Persistent WillInfused by arcane disrupting forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 2 When wielded/worn: Changes stats: +8 Wil Changes damage: +12% mind Mindpower: +10 (+2 eff.) It can be used to convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower) Activation costs 15 power out of 25/25. During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
powerful yew totem of healing [power 230] (9 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to heal yourself and all friendly characters within 10 spaces for 230 Activation puts all charms on cooldown for 9 turns. When used: * Increase all damage by 13% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
10 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level.Offalsweep [power 554] (9 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Effects on melee hit: * 25% chance to slow global speed by 63% * 25% chance to reduce damage dealt by 29% Changes stats: +10 Cun Changes resistances: +12% lightning Critical mult.: +24.94% Maximum psi: +40.00 Mindpower: +20 (+5 eff.) Mental crit. chance: +9% It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 117 lightning damage and will be dazed for 1 turn (587 total damage) Activation puts all charms on cooldown for 9 turns. When used: * Reduce fatigue by 60% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level.piercing dragonbone wand of shielding [power 554] (12 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to create a shield absorbing up to 554 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 12 turns. When used: * Increase all damage penetration by 28% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Glowing CorePowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 4 When wielded/worn: Changes resistances: +50% light / +50% fire Damage affinity(heal): +20% light / +20% fire Blindness immunity: +100% See invisible: +20 When carried: Light radius: +2 When used to imbue an object: Changes resistances: +50% light / +50% fire Damage affinity(heal): +20% light / +20% fire Blindness immunity: +100% Light radius: +4 See invisible: +20 Latent Damage Type: Light This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before. |
17 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
28 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
33 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Willow the Thalore Brawler level 33
10th Regrowth 123rd year of Ascendancy at 01:34 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Willow the Thalore Brawler level 42
4th Haze 123rd year of Ascendancy at 10:53 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Willow the Thalore Brawler level 21
9th Haze 122nd year of Ascendancy at 14:27 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Willow the Thalore Brawler level 40
56th Dusk 123rd year of Ascendancy at 09:42 see stats
Bookception! (Exploration mode)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Willow the Thalore Brawler level 50
32nd Regrowth 124th year of Ascendancy at 13:29 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Willow the Thalore Brawler level 38
52nd Dusk 123rd year of Ascendancy at 12:44 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Willow the Thalore Brawler level 20
3rd Haze 122nd year of Ascendancy at 06:37 see stats
Catch that Plumpkin! (Exploration mode)
Finish the Plumpkin event.By Willow the Thalore Brawler level 22
53rd Haze 122nd year of Ascendancy at 18:57 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Willow the Thalore Brawler level 44
29th Haze 123rd year of Ascendancy at 00:35 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Willow the Thalore Brawler level 37
38th Dusk 123rd year of Ascendancy at 19:59 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Willow the Thalore Brawler level 36
36th Dusk 123rd year of Ascendancy at 16:35 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Willow the Thalore Brawler level 18
48th Dusk 122nd year of Ascendancy at 04:53 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Willow the Thalore Brawler level 21
3rd Haze 122nd year of Ascendancy at 17:06 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Willow the Thalore Brawler level 30
1st Regrowth 123rd year of Ascendancy at 22:56 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Willow the Thalore Brawler level 50
36th Regrowth 124th year of Ascendancy at 19:04 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Willow the Thalore Brawler level 21
18th Haze 122nd year of Ascendancy at 04:03 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Willow the Thalore Brawler level 46
80th Haze 123rd year of Ascendancy at 10:19 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Willow the Thalore Brawler level 34
23rd Regrowth 123rd year of Ascendancy at 17:17 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Willow the Thalore Brawler level 10
2nd Summertide 122nd year of Ascendancy at 01:05 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Willow the Thalore Brawler level 20
1st Haze 122nd year of Ascendancy at 20:37 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Willow the Thalore Brawler level 30
10th Allure 123rd year of Ascendancy at 07:48 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Willow the Thalore Brawler level 40
56th Dusk 123rd year of Ascendancy at 02:00 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Willow the Thalore Brawler level 50
1st Wintertide 124th year of Ascendancy at 08:47 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By Willow the Thalore Brawler level 34
7th Pyre 123rd year of Ascendancy at 01:21 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Willow the Thalore Brawler level 50
30th Regrowth 124th year of Ascendancy at 23:42 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Willow the Thalore Brawler level 19
50th Dusk 122nd year of Ascendancy at 08:41 see stats
Portal master (Exploration mode)
Fought the two Sorcerers and closed four invocation portals.By Willow the Thalore Brawler level 50
61st Regrowth 124th year of Ascendancy at 13:11 see stats
Selfless (Exploration mode)
Won ToME by closing the Void portal using yourself as a sacrifice.By Willow the Thalore Brawler level 50
61st Regrowth 124th year of Ascendancy at 13:12 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Willow the Thalore Brawler level 23
70th Haze 122nd year of Ascendancy at 09:55 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Willow the Thalore Brawler level 13
8th Flare 122nd year of Ascendancy at 19:23 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Willow the Thalore Brawler level 38
38th Dusk 123rd year of Ascendancy at 22:31 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Willow the Thalore Brawler level 10
2nd Summertide 122nd year of Ascendancy at 04:21 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Willow the Thalore Brawler level 50
34th Regrowth 124th year of Ascendancy at 12:14 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Willow the Thalore Brawler level 34
31st Regrowth 123rd year of Ascendancy at 05:03 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Willow the Thalore Brawler level 46
2nd Decay 123rd year of Ascendancy at 11:16 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Willow the Thalore Brawler level 15
9th Dusk 122nd year of Ascendancy at 22:56 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Willow the Thalore Brawler level 34
30th Regrowth 123rd year of Ascendancy at 21:11 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Willow the Thalore Brawler level 26
76th Haze 122nd year of Ascendancy at 05:32 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Willow the Thalore Brawler level 17
28th Dusk 122nd year of Ascendancy at 10:30 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Willow the Thalore Brawler level 32
7th Regrowth 123rd year of Ascendancy at 14:46 see stats
Well trained (Exploration mode)
Deal one million damage to training dummies in a single training session.By Willow the Thalore Brawler level 33
22nd Regrowth 123rd year of Ascendancy at 08:06 see stats
You were not supposed to see that! (Exploration mode)
Read a Forbidden Tome.By Willow the Thalore Brawler level 50
31st Regrowth 124th year of Ascendancy at 01:42 see stats
Log
Willow's manaburn arcane area effect hits Argoniel for 20 arcane damage.
Willow's manaburn arcane area effect hits Willow for 0 arcane damage.
Argoniel misses Willow.
Willow damages herself through Martyrdom!
Argoniel hits Willow for (17 flat reduction), 0 physical, (59 flat reduction), (1 flat reduction), 0 physical, 27 physical, (20 flat reduction), 0 cold, (10 flat reduction), 0 acid, (7 flat reduction), 0 fire, (5 flat reduction), 0 darkness, (1 flat reduction), 0 mind (27 total damage).
Grappled from Willow hits Argoniel for 107 physical damage.
Grappling hits Argoniel for 9 physical damage.
Melee retaliation hits Argoniel for 38 darkness, 43 healing, 10 mind (48 total damage) [43 healing].
Willow throws two quick punches.
Willow performs a melee critical strike against Argoniel!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Portal master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Willow performs a melee critical strike against Argoniel!
Willow damages herself through Martyrdom!
Argoniel hits Willow for (48 flat reduction), 0 physical, (29 flat reduction), 0 physical (0 total damage).
Willow hits Argoniel for 300 physical, 328 physical (629 total damage).
Willow has released the hold.
Willow killed Argoniel!
Acid Splash from Argoniel hits Willow for (20 flat reduction), 0 acid (0 total damage).
Willow's manaburn arcane area effect hits Willow for 0 arcane damage.
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Exploration mode)!
Option unlocked: New Class: Adventurer
Option unlocked: New game difficulty mode: Insane
Saving game...
Saving done.































































































































































