John Berserk the level 13 Thalore Berserker by FatBoto808

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceThalore
ClassBerserker
Level / Exp13 / 1%
Sizemedium
Lifes / Deaths

Primary Stats

Strength48 (base 38)
Dexterity14 (base 11)
Constitution20 (base 18)
Magic8 (base 10)
Willpower23 (base 16)
Cunning19 (base 15)

Resources

Life376/376
Stamina168/168
Healing Factor1.0870588855781
Regeneration0.27176472139452

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth7
See Invisible6

Offense: Mainhand

Damage89
Accuracy31
Crit Chance4%
APR7
Speed1.00

Offense: Spell

Spellpower8
Crit Chance4%
Speed1

Offense: Mind

Mindpower22
Crit Chance4%
Speed1

Offense: Damage Bonus

Lightning+10%
Cold+10%
Nature+5%

Offense: Damage Penetration

Temporal+15%

Defense: Base

Armour (hardiness)9.3350939529706 (47.857809501309%)
Defense5
Ranged Defense5
Fatigue14
Physical Save21
Spell Save10
Mental Save22

Defense: Resistances

Lightning+ 15%( 70%)
Fire+ 3%( 70%)
Temporal+ 6%( 70%)
Nature+ 10%( 70%)
Physical+ 6%( 70%)
Cold+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/4)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
5/5
1/5
3/5
1/5
Technique / Combat techniques1.30
1/5
1/5
1/5
1/5
Technique / Berserker's strength1.30
1/5
1/5
1/5
0/5
Technique / Combat veteran1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
1/5
0/5
0/5
Race / Thalore1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
2/5
5/5
0/5

Effects

Quests

active
done
done
active
done
active
active

Equipment

On feet
On hands
On head
Tool
On fingers
Around neck
In main hand
Main armor
Cloak
Light source

Inventory

Achievements

Level 10 (Roguelike) Got a character to level 10.
By John Berserk the Thalore Berserker level 10
8th Dusk 122nd year of Ascendancy at 01:05
see stats

Log

Talent Infusion: Wild is ready to use.
John Berserk stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
Talent Blinding Speed is ready to use.
Rested for 50 turns (stop reason: all resources and life at maximum).


John Berserk picks up (q.):
rough leather armour of fire resistance (3 def, 2 armour).
John Berserk picks up (c.):
arcing iron dagger of massacre (114% power, 5 apr).
John Berserk picks up (h.):
elm longbow.
There is a ladder to the previous level here (press '' or right click to use).
Ran for 53 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


You gain 5.00 gold from the transmogrification of
elm totem of healing [power 116] (15 cooldown).
You gain 0.87 gold from the transmogrification of
rough leather armour of fire resistance (3 def, 2 armour).
You gain 2.50 gold from the transmogrification of
Skullcleaver (120% power, 4 apr).
You gain 2.49 gold from the transmogrification of
shimmering elm vilestaff of might (100% power, 2 apr, fire element).
You gain 1.97 gold from the transmogrification of
earthen elm starstaff of might (100% power, 2 apr, darkness element).
You gain 0.95 gold from the transmogrification of
acidic iron mace of massacre (118% power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 2.91 gold from the transmogrification of
acidic iron greatmaul of vileness (116% power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (102% power, 5 apr).
You gain 0.95 gold from the transmogrification of
arcing iron dagger of massacre (114% power, 5 apr).
There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.