John Doom the level 16 Ogre Doombringer by FatBoto808

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceOgre
ClassDoombringer
Level / Exp16 / 56%
Sizebig
Lifes / Deaths

Primary Stats

Strength52 (base 43)
Dexterity39 (base 29)
Constitution12 (base 12)
Magic18 (base 12)
Willpower8 (base 10)
Cunning13 (base 11)

Resources

Life586/586
Stamina140/140
Vim150/153
Healing Factor1.0191526171258
Regeneration0.25478815428145

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1

Offense: Mainhand

Damage95
Accuracy48
Crit Chance7%
APR16
Speed1.00

Offense: Spell

Spellpower25
Crit Chance2%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Offense: Damage Bonus

Light+9%
All0%

Offense: Damage Penetration

Fire+10%
Light+5%

Defense: Base

Armour (hardiness)51.058167184928 (47.857809501309%)
Defense25
Ranged Defense25
Fatigue0
Physical Save25
Spell Save9
Mental Save7

Defense: Resistances

Acid+ 3%( 70%)
Light+ 3%( 70%)
Lightning+ 10%( 70%)
Arcane+ 5%( 70%)
Fire+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance23%
Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (5/5)

Runes
Runes
Runes
Infusions
Runes

Class Talents

Corruption / Torture1.30
1/5
5/5
0/5
0/5
Corruption / Shadowflame1.30
1/5
0/5
0/5
0/5
Corruption / Brutality1.30
2/5
4/5
1/5
0/5
Corruption / Heart of Fire1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
1/5
1/5
5/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Corruption / Oppression1.30
0/5
0/5
0/5
0/5
Corruption / Demonic strength1.30
1/5
1/5
1/5
5/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Corruption / Hexes1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
2/5
5/5
0/5

Effects

talent

Quests

active
active
done
done
failed
failed
active
active
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter (Nightmare (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By John Doom the Ogre Doombringer level 10
25th Dusk 122nd year of Ascendancy at 04:07
see stats
Hell has no fury like a demon scorned! (Nightmare (Adventure) difficulty) Escaped the Searing Halls.
By John Doom the Ogre Doombringer level 5
79th Pyre 122nd year of Ascendancy at 05:43
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By John Doom the Ogre Doombringer level 10
25th Dusk 122nd year of Ascendancy at 04:05
see stats
That was close (Nightmare (Adventure) difficulty) Killed your target while having only 1 life left.
By John Doom the Ogre Doombringer level 13
49th Dusk 122nd year of Ascendancy at 10:39
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By John Doom the Ogre Doombringer level 15
71st Dusk 122nd year of Ascendancy at 10:26
see stats

Log

John Doom picks up (a.): wild infusion of the duelist (res 25%; magical; dur 2; cd 12).
You pickup 0.70 gold pieces.

John Doom calms down.

Talent Burning Sacrifice is ready to use.
Crippling Poison from Poison ooze hits
John Doom for (8 abyssal shield), 8 nature (8 total damage).

John Doom picks up (h.):
arcing steel waraxe (108% power, 3 apr).
Talent Fiery Grasp is ready to use.
Crippling Poison from Poison ooze hits
John Doom for (8 abyssal shield), 8 nature (8 total damage).

John Doom's is no longer blazing.

Crippling Poison from Poison ooze hits
John Doom for (8 abyssal shield), 8 nature (8 total damage).

Lore found:
song of the sands
You can read all your collected lore in the game menu, by pressing Escape.

John Doom is no longer poisoned.


Resting starts...

Talent Rune: Shatter Afflictions is ready to use.
Talent Surge of Power is ready to use.
Talent Rune: Mirror Image is ready to use.
Talent Ogric Wrath is ready to use.
Talent Blinding Speed is ready to use.
The unstable sand tunnel collapses!

The unstable sand tunnel collapses!

The unstable sand tunnel collapses!

The unstable sand tunnel collapses!

The unstable sand tunnel collapses!

Rested for 182 turns (stop reason: all resources and life at maximum).