Archmage the level 13 Cornac Adventurer by MindNoMore

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceCornac
ClassAdventurer
Level / Exp13 / 69%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 12)
Dexterity14 (base 12)
Constitution17 (base 12)
Magic65 (base 39)
Willpower29 (base 24)
Cunning12 (base 12)

Resources

Mana192/192
Psi208/208
Vim98/98
Life260/260
Paradox300
Healing Factor1.062941519274
Regeneration5.5804429761885

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+112.00371569722%

Vision

Sight10
Lite5
Infravision2
See Invisible2

Offense: Mainhand

Damage32
Accuracy8
Crit Chance2%
APR0
Speed1.00

Offense: Spell

Spellpower52
Crit Chance10%
Speed1

Offense: Mind

Mindpower30
Crit Chance2%
Speed1

Offense: Damage Bonus

Acid+10%
Darkness+10%
Blight+10%
Cold+3%
Fire+10%
All0%

Offense: Damage Penetration

Arcane+5%
Acid+15%

Defense: Base

Armour (hardiness)16 (30%)
Defense24
Ranged Defense24
Fatigue0
Physical Save18.4
Spell Save30.4
Mental Save20

Defense: Resistances

Acid+ 3%( 70%)
Light+ 3%( 70%)
Physical+ 15%( 70%)
Darkness+ 3%( 70%)
Arcane+ 19%( 70%)
Cold+ 3%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance10%
Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Infusions

Class Talents

Spell / Arcane1.00
3/5
1/5
1/5
2/5
Chronomancy / Timeline Threading1.00
1/5
0/5
0/5
0/5
Demented / Chronophage1.00
1/5
0/5
0/5
0/5
Spell / Temporal1.00
1/5
1/5
1/5
1/5
Psionic / Solipsism1.00
1/5
1/5
1/5
0/5
Corruption / Bone1.10
1/5
1/5
1/5
2/5

Generic Talents

Chronomancy / Energy1.00
3/5
1/5
1/5
1/5
Psionic / Feedback1.00
3/5
1/5
1/5
0/5
Spell / Aegis1.00
3/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent
talent
talent
beneficial effect

Quests

done
done
done
done
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Archmage the Cornac Adventurer level 10
4th Mirth 122nd year of Ascendancy at 03:59
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Archmage the Cornac Adventurer level 7
79th Pyre 122nd year of Ascendancy at 05:47
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By Archmage the Cornac Adventurer level 10
3rd Flare 122nd year of Ascendancy at 21:54
see stats

Log

Resting starts...
You are yanked out of this place!

Rested for 41 turns (stop reason: dialog is displayed).


You gain 2.71 gold from the melting of
brass lantern of focus.
You gain 0.02 gold from the melting of
brass lantern.
You gain 10.00 gold from the melting of
Summertide Phial.
You gain 0.75 gold from the melting of
rough leather hat of constitution (+3) (0 def, 1 armour).
You collect a new ingredient:
lump of iron (1).
You gain 9.74 gold from the melting of
iron helm 'Unrudorig' (0 def, 3 armour).
You gain 8.11 gold from the melting of
Glorawyn the Prismmistress (1 def, 0 armour).
You gain 10.82 gold from the melting of
Mucusqueller the pair of rough leather boots (0 def, 1 armour).
You gain 1.55 gold from the melting of
spellwoven woollen robe of light (+21%) (0 def, 0 armour).
You gain 5.81 gold from the melting of
Scaldvile the linen cloak (1 def, 0 armour).
You gain 2.42 gold from the melting of
insulating rough leather belt of the giants.
You gain 1.13 gold from the melting of
insulating rough leather belt of life.
You collect a new ingredient:
lump of iron (1).
You gain 2.66 gold from the melting of
balanced iron steamsaw of fire resistance (+16%) (10-16 power, 0 apr).
You gain 2.29 gold from the melting of
elm magestaff of illumination (10-12 power, 2 apr, arcane element).
You collect a new ingredient:
lump of steel (1).
You gain 1.25 gold from the melting of
steel mace of amnesia (14-20 power, 3 apr).
You collect a new ingredient:
lump of iron (1).
You gain 10.02 gold from the melting of
Khelydunadan (15-20 power, 5 apr).
You gain 4.48 gold from the melting of
mule's steel ring of tenacity.
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 1.15 gold from the melting of
healing infusion of the sneak (heal 75; cd 12).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.