











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Doombringer |
| Level / Exp | 19 / 69% |
| Size | medium |
| Lifes / Deaths | Killed by venom wyrm at level 19 on the 56th Haze 122nd year of Ascendancy at 13:08 / 2Killed by Simrel the Invoker at level 19 on the 57th Haze 122nd year of Ascendancy at 00:03 |
Primary Stats
| Strength | 48 (base 36) |
| Dexterity | 30 (base 13) |
| Constitution | 46 (base 33) |
| Magic | 51 (base 23) |
| Willpower | 24 (base 10) |
| Cunning | 23 (base 11) |
Resources
| Life | -225/584 |
| Stamina | 219/219 |
| Vim | 121/180 |
| Healing Factor | 1.3067804250994 |
| Regeneration | 11.314765681203 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 84 |
| Accuracy | 31 |
| Crit Chance | 23% |
| APR | 13 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 43 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +11% |
| Light | +6% |
| Temporal | +3% |
| Nature | +6% |
| Mind | +6% |
| Fire | +16% |
| All | 0% |
Offense: Damage Penetration
| Physical | +15% |
Defense: Base
| Armour (hardiness) | 40.292304923968 (87.807182003187%) |
| Defense | 35 |
| Ranged Defense | 35 |
| Fatigue | 16 |
| Physical Save | 29 |
| Spell Save | 42 |
| Mental Save | 27 |
Defense: Resistances
| Acid | + 9%( 70%) |
| Physical | + 7%( 70%) |
| Cold | + 11%( 70%) |
| All | 0%( 70%) |
| Lightning | + 6%( 70%) |
| Light | + 6%( 70%) |
| Temporal | + 15%( 70%) |
| Fire | + 7%( 70%) |
| Nature | + 9%( 70%) |
Defense: Immunities
| Disarm Resistance | 21% |
| Confusion Resistance | 34% |
| Pinning Resistance | 21% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 23% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 188 life over 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 355 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 139 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 25% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Torture | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 3/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Oppression | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Conditioning | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You failed to protect the injured seer from death by skeleton warrior. Escort: injured seer (level 7 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by giant venus flytrap. Escort: lone alchemist (level 3 of Trollmire) | failed |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Scintillating Caves. Escort: lost warrior (level 3 of Scintillating Caves)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' * You've found the needed ice ant stinger. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed wretchling eyeball. * You've found the needed sandworm tooth. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | Serpentstriker (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +6% nature ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +9% temporal Crit.chn- 10.00% Confus- +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Obsidiansteel the pouch of steel shots (19/19, 130% power, 2 apr)3.0 T2 shot ammo [Random Unique] Arcane/Master Power 131% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +10.5% Capacity 19 Ranged+ +8 light Against +7% Undead On Hit: * 20% chance to reduce damage dealt by 14% * 20% chance to reduce all saves and defense by 16 On Crit: * Wound the target dealing 189 physical damage across 5 turns and reducing healing by 50% * Splash the target with acid dealing 124 damage over 5 turns and reducing armor and accuracy by 16 Shots are used with slings to pummel your foes to death. |
| Light source | Noonbait the alchemist's lamp1.0 T3 lite [Rare] Arcane While equipped: Stats +5 Dex dps ---------- Dmg.mod +6% light Res.pen +15% physical Melee Ret 15 fire ----- def ----- Defense +15 (+6 eff.) Resists +6% physical +7% fire ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Mayorira (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Str dps ---------- Crit.mult +10.00% Dmg.mod +6% acid +6% mind ----- def ----- Armour +4 Fatigue +4% Resists +6% temporal Mind.save +12 (+6 eff.) Heal.mod +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | evasive elm wand of shielding [power 116] (13/20 cooldown)2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to gain a 14% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Wheel of Fate0.1 T1 ring jewelry [Unique] Arcane While equipped: Stats +4 Mag +4 Wil +3 Con dps ---------- Spell.pwr +6 (+2 eff.) Dmg.mod +3% temporal ----- def ----- Resists +9% nature Phys.save +6 (+3 eff.) Max.HP +21.00 Disarm- +21% Pinning- +21% Knockbk- +23% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | conjurer's copper ring of clarity0.1 T1 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +4 Wil +4 Mag dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Mind.save +6 (+3 eff.) Confus- +24% Rings make your fingers look great! |
| Around waist | Aereth the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +5 (+2 eff.) On Hit (Melee): * 10% chance to reduce armor by 32% ----- def ----- Defense +9 (+4 eff.) Stealth +6 Die.at -40.00 life ---------- misc Stam/turn +3.00 A belt that goes around your waist. |
| In main hand | Tirakai's Maul (168% power, 12 apr)5.0 T4 greatmaul 2H weapon [Unique] Arcane Power 168% Range: 1.3x Uses 10% Mag, 120% Str Dmg Fire Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +12 Crit +12.0% Atk.spd 100% On Crit.r2 +48 flameshock While equipped: Stats +4 Str +12 Dex +12 Mag +4 Wil +12 Cun +4 Con dps ---------- Dmg.mod +16% fire Ruby: Fire Imbue the hammer with a gem of your choice. Uses 10 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
| On hands | Nizor (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Str +2 Wil +4 Con dps ---------- Melee+ 6 acid Dmg.mod +5% acid ----- def ----- Armour +2 Fatigue +3% Resists +9% acid +6% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Ragadas the dwarven-steel mail armour (3 def, 12 armour)14.0 T3 heavy armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Apr +1 ----- def ----- Armour +12 Defense +3 (+1 eff.) Fatigue +12% Resists +1% physical Die.at -20.00 life Max.HP +30.00 ---------- misc Stam/turn +3.00 Max.stam +30.00 A suit of armour made of mail. |
| Cloak | thick linen cloak of Iron Throne (1 def, 6 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Str +2 Con ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | restful copper amulet of magic (+3)0.1 T1 amulet jewelry [Ego] Arcane/Master While equipped: Stats +3 Mag ----- def ----- Fatigue -5% HP.reg +2.00 Amulets make your neck look great! |
Inventory
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune (damage 37; dur 4; cd 22)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 37.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 24; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 24 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
magelord's ash magestaff (111% power, 3 apr, cold element)5.0 T2 staff 2H weapon [Ego+] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +7.0% Spell.crit +2% Spell.pwr +12 (+4 eff.) Melee+ 16 arcane Dmg.mod +15% cold ---------- misc Max.mana +29.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
lifebinding elven-wood starstaff of might (129% power, 5 apr, physical element)5.0 T4 staff 2H weapon [Ego+] Arcane/Nature Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Spell.crit +12% Spell.pwr +19 (+6 eff.) Dmg.mod +25% physical ----- def ----- HP.reg +1.30 Heal.mod +14% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dwarven-steel battleaxe of shearing (136% power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego+] Master Power 137% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% While equipped: dps ---------- Res.pen +10% all Acc +12 (+6 eff.) Apr +10 Massive two-handed battleaxes. |
hateful dwarven-steel battleaxe (139% power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego] Psionic Power 139% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +9 darkness Against +17% Living Massive two-handed battleaxes. |
flaming stralite waraxe of shearing (138% power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Arcane/Master Power 138% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit.r1 +5 fire While equipped: dps ---------- Res.pen +6% all Acc +12 (+6 eff.) Apr +8 One-handed war axes. |
plaguebringer's stralite waraxe (142% power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Arcane Power 143% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +5 blight On Hit: 20% Epidemic 4 On Hit: * 7% chance to reduce strength, dexterity, and constitution by 22 While equipped: ----- def ----- Disease- +15% One-handed war axes. |
plaguebringer's stralite waraxe of paradox (140% power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Arcane Power 141% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +12 blight +11 temporal On Hit: 20% Epidemic 4 On Hit: * 5% chance to reduce strength, dexterity, and constitution by 22 While equipped: ----- def ----- Resists +9% temporal Disease- +15% One-handed war axes. |
elemental dwarven-steel dagger of paradox (114% power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Arcane Power 114% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +7 temporal On Hit: * Create an explosion dealing 74 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +7% cold Res.pen +14% cold ----- def ----- Resists +10% temporal Sharp, short and deadly. |
vined mindstar (88% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Normal] Nature Power 89% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
projecting thorny mindstar (98% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego+] Nature/Psionic Power 99% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Dmg.mod +5% lightning +8% fire +7% cold ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Psionic/Focus +0.10 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative pulsing mindstar of disruption (107% power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego+] Nature/Disrupt/Psionic Power 107% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Against +9% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +2 Cun dps ---------- Mind.crit +4% Crit.mult +10.00% Mind.pwr +8 (+4 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
harmonious pulsing mindstar (105% power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego+] Nature Power 106% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Dmg.mod +3% nature Res.pen +4% nature ----- def ----- Resists +5% nature ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
blazing quiver of elven-wood arrows of accuracy (20/20, 153% power, 14 apr)3.0 T4 arrow ammo Reqs Dex 35 [Ego] Nature/Master Power 153% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +17 Apr +14 Crit +2.5% Capacity 20 Ranged+ +20 fire On Crit.r2 +8 fire Arrows are used with bows to pierce your foes to death. |
tundral quiver of elven-wood arrows of grasping (24/24, 153% power, 14 apr)3.0 T4 arrow ammo Reqs Dex 35 [Ego+] Nature Power 153% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +2.5% Capacity 24 Ranged+ +15 cold On Crit.r2 +14 cold On Hit: * 20% chance to create vines that bind the target to the ground dealing 84 nature damage and pinning them for 3 turns Arrows are used with bows to pierce your foes to death. |
reinforced dwarven-steel shield (0 def, 7 armour, 93.5 block)7.0 T3 shield armor Reqs Shield usage training [Ego] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +7 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
timebroken cashmere robe of power (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Arcane While equipped: Stats +4 Mag +3 Wil dps ---------- Spell.crit +3% Spell.pwr +14 (+4 eff.) Dmg.mod +9% temporal +10% arcane +8% all ----- def ----- Resists +11% all ---------- misc Max.mana +14.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rejuvenating hardened leather armour (9 def, 6 armour)9.0 T3 light armor [Ego] Nature While equipped: ----- def ----- Armour +6 Defense +9 (+4 eff.) Fatigue +8% HP.reg +4.00 ---------- misc Stam/turn +1.00 A suit of armour made of leather. |
troll-hide hardened leather armour (9 def, 6 armour)9.0 T3 light armor [Ego+] Nature While equipped: ----- def ----- Armour +6 Defense +9 (+4 eff.) Fatigue +8% Max.HP +36.00 HP.reg +6.90 Heal.mod +10% A suit of armour made of leather. |
enlightening dwarven-steel mail armour of acid resistance (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Master/Psionic While equipped: Stats +6 Cun +4 Wil ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +16% acid Mind.save +13 (+6 eff.) A suit of armour made of mail. |
dwarven-steel plate armour (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Normal] While equipped: ----- def ----- Armour +11 Fatigue +22% A suit of armour made of metal plates. |
blurring rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Defense +9 (+4 eff.) Resists +6% blight Stealth +6 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
hardened leather belt 'Flashobeisance'1.0 T3 belt armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) Dmg.mod +6% acid Res.pen +10% mind +10% lightning Melee Ret 4 mind 8 acid ----- def ----- Resists +15% lightning +6% mind Mind.save +8 (+4 eff.) A belt that goes around your waist. |
hardened leather belt of the vagrant1.0 T3 belt armor [Ego+] Nature While equipped: Stats +2 Con dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +7 (+3 eff.) A belt that goes around your waist. |
Spellhunt Remnants (1 def, 2 armour)1.5 T1 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +3% Mind.pwr +4 (+2 eff.) Dmg.mod +5% nature Res.pen +5% nature ----- def ----- Armour +2 Defense +1 (+0 eff.) Spell.save +4 (+1 eff.) Max.HP +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
scouring voratun gauntlets of dexterity (+3) (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Disrupt/Master While equipped: Stats +3 Dex dps ---------- Acc +10 (+5 eff.) On Melee Ret: * 18 arcane resource burn ----- def ----- Armour +3 Fatigue +5% Spell.save +8 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(75 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
dwarven-steel pickaxe of quickening (dig speed 22 turns)3.0 T3 digger tool [Ego+] Arcane While equipped: Stats +2 Str ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's dwarven-steel pickaxe (dig speed 26 turns)3.0 T3 digger tool [Ego] Master While equipped: Stats +2 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Layyba [power 155] (13/15 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: Stats +2 Mag dps ---------- On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 22 ---------- misc Mana/turn +0.16 Max.mana +20.00 Blast the opponent's mind dealing 164 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase the duration of 1 beneficial effects by 2. 100% to increase all damage by 13% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
elven-wood totem of stinging [power 380] (13/15 cooldown)2.0 T4 totem charm [Ego] Nature Sting an enemy dealing 403 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By dfhg the Cornac Doombringer level 11
66th Dusk 122nd year of Ascendancy at 06:06 see stats
Hell has no fury like a demon scorned! (Roguelike)
Escaped the Searing Halls.By dfhg the Cornac Doombringer level 5
76th Pyre 122nd year of Ascendancy at 14:17 see stats
Level 10 (Roguelike)
Got a character to level 10.By dfhg the Cornac Doombringer level 10
53rd Dusk 122nd year of Ascendancy at 01:37 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By dfhg the Cornac Doombringer level 17
53rd Haze 122nd year of Ascendancy at 10:02 see stats
The Arena (Roguelike)
Unlocked Arena mode.By dfhg the Cornac Doombringer level 12
3rd Haze 122nd year of Ascendancy at 21:23 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By dfhg the Cornac Doombringer level 15
27th Haze 122nd year of Ascendancy at 00:31 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By dfhg the Cornac Doombringer level 19
56th Haze 122nd year of Ascendancy at 06:44 see stats
Unstoppable (Roguelike)
Returned from the dead.By dfhg the Cornac Doombringer level 19
56th Haze 122nd year of Ascendancy at 13:08 see stats
Log
Dfhg is knocked back!
Dfhg resists the knockback!
Simrel the Invoker's prismatic repulsion area effect hits dfhg for (12 abyssal shield), 12 light, (15 abyssal shield), 15 darkness, (12 abyssal shield), 12 light, (15 abyssal shield), 15 darkness (53 total damage).
Simrel the Invoker's light area effect hits dfhg for (17 abyssal shield), 103 light (103 total damage).
Simrel the Invoker's sanctity area effect hits dfhg for (13 abyssal shield), 13 light (13 total damage).
Simrel the Invoker's defensive darkness area effect hits dfhg for (18 abyssal shield), 28 darkness (28 total damage).
Simrel the Invoker casts Healing Light.
Simrel the Invoker's spell attains critical power!
Simrel the Invoker receives 576 healing.
Simrel the Invoker's awareness returns to normal.
Dfhg is knocked back!
Today is the 57th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Simrel the Invoker's prismatic repulsion area effect hits dfhg for (12 abyssal shield), 12 light, (15 abyssal shield), 15 darkness (27 total damage).
Simrel the Invoker's defensive darkness area effect hits dfhg for (17 abyssal shield), 29 darkness (29 total damage).
Simrel the Invoker casts Searing Light.
Simrel the Invoker says: 'He will consume all!'
Simrel the Invoker hits dfhg for (17 abyssal shield), 106 light (106 total damage).
Dfhg is knocked back!
Simrel the Invoker's light area effect hits dfhg for (16 abyssal shield), 45 light (45 total damage).
Simrel the Invoker's prismatic repulsion area effect hits dfhg for (12 abyssal shield), 12 light, (15 abyssal shield), 15 darkness (27 total damage).
Simrel the Invoker's defensive darkness area effect hits dfhg for (17 abyssal shield), 29 darkness (29 total damage).
Simrel the Invoker's shakes the fear off.
Dfhg is not silenced anymore.
Simrel the Invoker casts Moonlight Ray.
Simrel the Invoker hits dfhg for (16 abyssal shield), 197 darkness (197 total damage).
Simrel the Invoker's light area effect hits dfhg for (16 abyssal shield), 46 light (46 total damage).
dfhg the level 19 cornac doombringer was purified to death by Simrel the Invoker on level 7 of Dreadfell.

































































































