













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Items Vault 1.7.6Donators/Buyers bonus! Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Exploration |
| Sex | Male |
| Race | Ogre |
| Class | Mindslayer |
| Level / Exp | 50 / 1795% |
| Size | big |
| Lifes / Deaths | Killed by arcane crystal at level 6 on the 79th Pyre 122nd year of Ascendancy at 14:15 / 49Killed by electric eel at level 10 on the 7th Flare 122nd year of Ascendancy at 09:40 Killed by shadow at level 13 on the 4th Dusk 122nd year of Ascendancy at 07:37 Killed by Xuvea the sick great wolf at level 14 on the 21st Dusk 122nd year of Ascendancy at 09:48 Killed by Ivurath the deformed fox at level 14 on the 21st Dusk 122nd year of Ascendancy at 10:31 Killed by Bethirelle the deformed white wolf at level 15 on the 21st Dusk 122nd year of Ascendancy at 13:54 Killed by Poleth the sandworm at level 17 on the 33rd Dusk 122nd year of Ascendancy at 04:56 Killed by Bethebeth the giant yellow ant at level 20 on the 57th Dusk 122nd year of Ascendancy at 20:24 Killed by Nerenor the snow giant chieftain at level 23 on the 66th Dusk 122nd year of Ascendancy at 12:07 Killed by Mayetta the ghoul at level 25 on the 33rd Haze 122nd year of Ascendancy at 17:18 Killed by Zubydhema the ultimate teluvorta at level 26 on the 80th Haze 122nd year of Ascendancy at 02:01 Killed by Yvybrelaith the greater teluvorta at level 26 on the 80th Haze 122nd year of Ascendancy at 03:44 Killed by Salulrath the greater teluvorta at level 26 on the 80th Haze 122nd year of Ascendancy at 04:49 Killed by Islirelaith the cutpurse at level 28 on the 9th Decay 122nd year of Ascendancy at 05:03 Killed by Xanuda the ice wyrm at level 29 on the 20th Regrowth 123rd year of Ascendancy at 07:04 Killed by Lisasewe the giant spider at level 29 on the 21st Regrowth 123rd year of Ascendancy at 21:43 Killed by Qwaas the onilug at level 30 on the 24th Regrowth 123rd year of Ascendancy at 00:57 Killed by Voroth the skeleton magus at level 30 on the 25th Regrowth 123rd year of Ascendancy at 06:21 Killed by Xerolaith the midge swarm at level 31 on the 26th Regrowth 123rd year of Ascendancy at 11:46 Killed by Saluma the vampire at level 31 on the 26th Regrowth 123rd year of Ascendancy at 13:55 Killed by Betuwyn the skeleton warrior at level 31 on the 27th Regrowth 123rd year of Ascendancy at 07:20 Killed by Sleeping Cyrudabeth at level 31 on the 28th Regrowth 123rd year of Ascendancy at 04:46 Killed by Ivynne the vampire at level 31 on the 28th Regrowth 123rd year of Ascendancy at 19:48 Killed by Aredata the skeleton magus at level 32 on the 29th Regrowth 123rd year of Ascendancy at 16:39 Killed by Salesenor the forest troll at level 33 on the 66th Regrowth 123rd year of Ascendancy at 05:00 Killed by bloated ooze at level 34 on the 66th Regrowth 123rd year of Ascendancy at 22:39 Killed by Emibrera the black bear at level 34 on the 68th Regrowth 123rd year of Ascendancy at 05:19 Killed by Emeloranor the orc soldier at level 35 on the 68th Regrowth 123rd year of Ascendancy at 20:38 Killed by Salemina the squid at level 41 on the 59th Pyre 123rd year of Ascendancy at 13:47 Killed by Mogorazha the wretch titan at level 41 on the 59th Pyre 123rd year of Ascendancy at 21:35 Killed by Eilinydhekira the orc master assassin at level 42 on the 67th Pyre 123rd year of Ascendancy at 13:00 Killed by Xada the orc soldier at level 43 on the 68th Pyre 123rd year of Ascendancy at 20:59 Killed by ritch flamespitter at level 44 on the 69th Pyre 123rd year of Ascendancy at 17:52 Killed by Islerin the master vampire at level 47 on the 5th Mirth 123rd year of Ascendancy at 04:25 Killed by Islerin the master vampire at level 47 on the 5th Mirth 123rd year of Ascendancy at 04:25 Killed by Arigarissra the large brown snake at level 47 on the 5th Mirth 123rd year of Ascendancy at 13:10 Killed by Grushnak, Battlemaster of the Pride at level 47 on the 11st Dusk 123rd year of Ascendancy at 19:05 Killed by orc pyromancer at level 49 on the 41st Dusk 123rd year of Ascendancy at 23:10 Killed by Cyromira the orc high cryomancer at level 49 on the 42nd Dusk 123rd year of Ascendancy at 01:44 Killed by Elulaith the orc necromancer at level 49 on the 43rd Dusk 123rd year of Ascendancy at 00:16 Killed by Xerireba the orc archer at level 49 on the 43rd Dusk 123rd year of Ascendancy at 02:01 Killed by Emeludath the orc warrior at level 50 on the 48th Dusk 123rd year of Ascendancy at 17:26 Killed by Neruriana the bone giant at level 50 on the 3rd Haze 123rd year of Ascendancy at 05:47 Killed by Gleyawyn the orc archer at level 50 on the 42nd Haze 123rd year of Ascendancy at 12:50 Killed by Gleyawyn the orc archer at level 50 on the 42nd Haze 123rd year of Ascendancy at 14:27 Killed by shadow at level 50 on the 46th Haze 123rd year of Ascendancy at 07:02 Killed by Velavea the orc berserker at level 50 on the 50th Haze 123rd year of Ascendancy at 13:58 Killed by Ivythra the orc high cryomancer at level 50 on the 51st Haze 123rd year of Ascendancy at 01:30 Killed by Elandar at level 50 on the 52nd Haze 123rd year of Ascendancy at 04:11 |
Primary Stats
| Strength | 216 (base 60) |
| Dexterity | 254 (base 11) |
| Constitution | 173 (base 36) |
| Magic | 168 (base 13) |
| Willpower | 259.43561611994 (base 60) |
| Cunning | 258.78378950325 (base 60) |
Resources
| Life | 1445/1777 |
| Equilibrium | 63 |
| Psi | 246/357 |
| Healing Factor | 2.0717826263572 |
| Regeneration | 36.182153560219 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +22.7836465099% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 14 |
Offense: Mainhand
| Damage | 229 |
| Accuracy | 106 |
| Crit Chance | 98% |
| APR | 97 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 231 |
| Accuracy | 106 |
| Crit Chance | 98% |
| APR | 97 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 75 |
| Crit Chance | 95% |
| Speed | 1 |
Offense: Mind
| Mindpower | 115 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +37% |
| Blight | +38% |
| Arcane | +20% |
| Mind | +99% |
| All | +17% |
| Darkness | +70% |
| Light | +32% |
| Physical | +65% |
| Fire | +59% |
| Nature | +25% |
Offense: Damage Penetration
| Acid | +43% |
| Arcane | +40% |
| Mind | +96% |
| All | +10% |
| Darkness | +45% |
| Light | +30% |
| Temporal | +30% |
| Physical | +20% |
| Fire | +45% |
| Nature | +35% |
Defense: Base
| Armour (hardiness) | 47.857046004564 (35.65183292883%) |
| Defense | 89 |
| Ranged Defense | 89 |
| Fatigue | 0 |
| Physical Save | 77 |
| Spell Save | 78 |
| Mental Save | 83 |
Defense: Resistances
| Acid | + 42%( 70%) |
| Blight | + 49%( 70%) |
| Arcane | + 32%( 70%) |
| Mind | + 60%( 70%) |
| All | + 28%( 70%) |
| Darkness | + 32%( 70%) |
| Light | + 48%( 70%) |
| Temporal | + 41%( 70%) |
| Physical | + 56%( 70%) |
| Fire | + 45%( 70%) |
| Nature | + 51%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 30% |
| Silence Resistance | 10% |
| Confusion Resistance | 23% |
| Stun Resistance | 100% |
| Pinning Resistance | 20% |
| Poison Resistance | 22% |
| Knockback Resistance | 0% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 856.16 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 15 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 15 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 44%, your defense is increased by 44 and all your resistances by 44%. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1521 life over 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 31 up to 11 times. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 399 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Class Talents
| Psionic / Absorption | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 4/5 |
| Psionic / Kinetic mastery | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 4/5 |
| Psionic / Projection | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented striking | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Psionic / Voracity | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Psionic / Focus | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Psionic / Psi-fighting | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Harmony | 1.20 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Psionic / Finer energy manipulations | 1.70 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Thermal Aura |
| talent | Thermal Shield |
| talent | Psiblades |
| talent | Kinetic Shield |
| talent | Augmentation |
| talent | Skate |
| talent | Elemental Harmony |
| talent | Kinetic Aura |
| talent | Deflect Projectiles |
| talent | Beyond the Flesh |
| beneficial effect | All stats increased by 92. Pain Enhancement System |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved Willpower by +5. | done |
You failed to protect the lone alchemist from death by Ce'Numina the stone troll. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lone alchemist from death by Xanuda the ice wyrm. Escort: lone alchemist (level 3 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by Glanne the skeleton archer. Escort: lone alchemist (level 6 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by snow giant boulder thrower. Escort: lost sun paladin (level 1 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Old Forest. Escort: lost tinker (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Strength by +5. | done |
You failed to protect the repented thief from death by Xerolaith the midge swarm. Escort: repented thief (level 7 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | failed |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. Ungrol of Last Hope has completed an elixir of brawn without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
| On hands | Polibeth the drakeskin leather gloves (30 def, 3 armour)1.0 Encumbrance T4 hands armor [Random Unique] Arcane/Master While equipped: Stats +6 Str +3 Wil +4 Con offense ------ Physical Crit +9.0% Spell Crit +11% Mind Crit +13% Critical power +15.00% On-Hit 7 blight Damage +6% blight Ignore Armor +1 defense ------ Armor +3 Defense +30 (+6 eff.) Resistance +8% blight Disarm Resist +30% other ------- Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | Fogblight1.0 Encumbrance T5 lite [Random Unique] Nature/Master While equipped: offense ------ Damage +6% darkness Ignore resists +20% temporal +10% all Ignore Armor +12 defense ------ Resistance +6% darkness +6% temporal Physical save +10 (+3 eff.) Life +72.00 Healmod +30% other ------- Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Uralar (0 def, 5 armour)3.0 Encumbrance T5 head armor [Random Unique] Master While equipped: Stats +2 Str +10 Dex +9 Wil +4 Con offense ------ Mindpower +20 (+4 eff.) Damage +12% mind defense ------ Armor +5 Fatigue +5% Resistance +7% blight Physical save +20 (+5 eff.) Mind save +13 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On feet | pair of dwarven-steel boots 'Morbusfist' (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Mind Crit +3% Critical power +20.00% Mindpower +25 (+4 eff.) Damage +21% mind Ignore resists +10% nature +25% mind defense ------ Armor +4 Fatigue -5% Physical save +10 (+3 eff.) other ------- Encumbrance +38 Max psi +20.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | Saluta the Burnsweeper [power 370] (15 cooldown)2.0 Encumbrance T4 torque charm [Rare] Psionic While equipped: Stats +4 Cun +6 Wil offense ------ Damage +15% fire On-Hit (Melee): * 21% chance to slow global speed by 85% defense ------ Resistance +12% fire +9% light +6% temporal other ------- EQ when Hit +0.12 Psi when Hit +0.12 Max psi +52.20 Blast the opponent's mind dealing 736 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to increase the duration of 3 beneficial effects by 3. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Porimina0.1 Encumbrance T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +1 Str +1 Dex +7 Wil +7 Cun offense ------ Critical power +10.00% Physical Power +5 (+1 eff.) Mindpower +13 (+2 eff.) defense ------ Fatigue -9% Resistance +6% nature +6% blight Unlife -40.00 life Life Regen +9.00 Stun Resist +50% other ------- Encumbrance +40 Rings make your fingers look great! |
| On fingers | gold fire opal ring0.1 Encumbrance T3 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +6 Cun offense ------ Physical Crit +5.0% Spell Crit +5% Mind Crit +5% On-Hit 20 physical On-Ranged-Hit 15 physical Damage +3% darkness +3% fire +16% mind +10% all Ignore resists +20% darkness On-Hit (Melee): * 16% chance to reduce all saves and defense by 54 * 20% chance to slow global speed by 85% * 20% chance to reduce damage dealt by 43% On-Hit (Ranged): * 14% chance to reduce all saves and defense by 54 defense ------ Resistance +8% blight +10% nature +16% mind Poison Resist +22% Disease Resist +19% other ------- Hate-on-crit +2.00 Max hate +10.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 2.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
| Around neck | Huh0.1 Encumbrance T5 amulet jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +10 Mag +6 Wil offense ------ Critical power +16.00% Spellpower +15 (+4 eff.) Mindpower +14 (+3 eff.) Damage +15% blight +15% fire +3% arcane Ignore resists +30% arcane +10% fire defense ------ Resistance +5% arcane +12% fire Mind save +15 (+3 eff.) Confus Resist +23% other ------- Masteries +0.40 Psionic/Finer energy manipulations Amulets make your neck look great! |
| In main hand | Gloubil (112% power, 76 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 112% Range: 1.0x-1.1x Uses 93% Wil, 56% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +76 Critical Rate +5.0% Attack Speed 100% On-Hit, radius 1 +4 cold While equipped: Stats +3 Dex +2 Mag +9 Cun offense ------ Mind Crit +5% Mindpower +19 (+3 eff.) On-Hit 15 acid 30 mind 30 darkness Damage +20% acid +33% mind +44% darkness Ignore resists +18% acid +5% nature +15% mind +15% darkness When Hit 4 cold On-Hit (Melee): * 20% chance to slow global speed by 85% defense ------ Resistance +20% acid +6% nature Life Regen +4.00 other ------- Max hate +10.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | drakeskin leather belt 'Brightshear'1.0 Encumbrance T5 belt armor [Rare] Master While equipped: Stats +8 Cun +8 Wil offense ------ Damage +15% light +9% fire Ignore resists +25% fire +20% mind +20% light Against +45% Summoned When Hit 8 light 6 fire defense ------ Resistance +12% mind +18% light Resist Against +34% Summoned other ------- Light +3 A belt that goes around your waist. |
| In off hand | Popop (113% power, 76 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 113% Range: 1.0x-1.1x Uses 93% Wil, 56% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +76 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +22 Cun +22 Wil offense ------ Mind Crit +5% Critical power +25.00% Mindpower +19 (+3 eff.) Damage +8% nature +22% physical Ignore resists +10% nature +10% physical defense ------ Resistance +10% physical +10% nature +6% temporal Physical save +9 (+2 eff.) Spell save +19 (+4 eff.) Healmod +5% Silence Resist +10% other ------- Max stamina +35.50 Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Flashsaw the cashmere cloak (2 def, 4 armour)2.0 Encumbrance T3 cloak armor [Rare] Arcane While equipped: Stats +4 Dex +3 Mag +3 Wil offense ------ Physical Crit +1.0% Ignore resists +15% acid Accuracy +5 (+1 eff.) Ignore Armor +2 defense ------ Armor +4 Defense +2 (+0 eff.) Resistance +3% physical other ------- Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | silk robe 'Turorig' (0 def, 17 armour)2.0 Encumbrance T4 cloth armor [Rare] Nature While equipped: offense ------ Damage +26% physical Ignore resists +26% mind When Hit 11 mind On-Hit (Melee): * 21% chance to reduce all saves and defense by 54 defense ------ Armor +17 Resistance +26% physical +16% mind +13% all Unlife -40.00 life Life Regen +4.21 Pinning Resist +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Primal Infusion (affinity 44%; reduction 8; dur 4; cd 18)0.1 Encumbrance infusion scroll [Unique] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 44% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 8 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion (heal 87; cd 15)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 87 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion (die at -595; dur 10; cd 34)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 34 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 10 turns. While Heroism is active, you will only die when reaching -595 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 706 life, 11 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 85%; mental; dur 4; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 85% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Life0.4 Encumbrance potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Blood of Life0.4 Encumbrance potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Rune of the Rift (1187.74 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 1389.66 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 36; cd 20)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 20 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 36 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the warrior (threshold 31; blocks 12; dur 4; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 31 up to 12 times. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Flashcrack the voratun amulet0.1 Encumbrance T5 amulet jewelry [Rare] Master While equipped: offense ------ Damage +12% arcane +12% light Ignore resists +20% light +34% mind +34% arcane defense ------ Spell save +24 (+5 eff.) Mind save +12 (+2 eff.) Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% other ------- Max psi +40.00 Masteries +0.40 Wild-gift/Harmony Amulets make your neck look great! |
mindweaver's voratun amulet of healing0.1 Encumbrance T5 amulet jewelry [Ego+] Nature/Psionic While equipped: Stats +6 Wil offense ------ Mindpower +15 (+3 eff.) defense ------ Mind save +10 (+2 eff.) Healmod +30% Cut Resist +80% Confus Resist +20% Heal: Puts all charms on 35 turn cooldown Effective talent level: 2.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 542 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Bregudin the Hellspiety0.1 Encumbrance T5 ring jewelry [Rare] Arcane While equipped: offense ------ Damage +12% fire +41% mind +21% cold Ignore resists +20% lightning +34% fire When Hit 10 mind 12 cold On-Hit (Melee): * 27% chance to reduce all saves and defense by 54 defense ------ Resistance +21% lightning Blind Resist +43% other ------- Infravision +6 See Stealth +25 See Invisibility +22 Rings make your fingers look great! |
gold Windborne Azurite ring0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: Stats +6 Str +8 Dex +8 Cun +7 Con offense ------ Physical Power +9 (+2 eff.) Move Speed +15% Damage +20% lightning defense ------ Damage Avoidance +8% Affinity +20% lightning Rings make your fingers look great! |
voratun fire opal ring0.1 Encumbrance T5 ring jewelry [Ego+] Psionic While equipped: Stats +7 Cun +7 Wil offense ------ Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Mindpower +9 (+2 eff.) Damage +10% all Rings make your fingers look great! |
plaguebringer's steel battleaxe of massacre (167% power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Ego+] Arcane/Master Weapon Damage 167% Range: 1.0x-1.5x Uses 140% Wil Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On-hit +16 blight On Hit: 20% Epidemic level 2 On Hit: * 16% chance to reduce strength, dexterity, and constitution by 33 While equipped: defense ------ Disease Resist +27% Massive two-handed battleaxes. |
Boregonarichik the voratun dagger (170% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Rare] Arcane Weapon Damage 171% Range: 1.0x-1.3x Uses 58% Wil, 58% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +27 blight On Hit: * 27% chance to reduce armor by 43% * 25% chance for lightning to strike from the target to a second target dealing 120 damage While equipped: offense ------ Spell Crit +4% On-Hit (Melee): * 27% chance to reduce armor by 43% defense ------ Resistance +12% blight +27% cold +4% physical Physical save +24 (+6 eff.) other ------- Mana/turn +0.16 Sharp, short and deadly. |
arcing voratun dagger of ruin (168% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Arcane/Master Weapon Damage 168% Range: 1.0x-1.3x Uses 58% Wil, 58% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 120 damage While equipped: offense ------ Physical Crit +14.0% Critical power +22.00% Ignore Armor +15 Sharp, short and deadly. |
thought-forged voratun dagger of ruin (170% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Master/Psionic Weapon Damage 171% Range: 1.0x-1.3x Uses 58% Wil, 58% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +23 mind On Hit: * 35% chance to reduce all saves and defense by 54 While equipped: Stats +7 Cun +7 Wil offense ------ Physical Crit +15.0% Critical power +31.00% Ignore Armor +15 Sharp, short and deadly. |
truestriking voratun greatmaul of corruption (200% power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon [Ego++] Arcane/Master Weapon Damage 200% Range: 1.0x-1.5x Uses 140% Wil Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On Hit: 20% Curse of Death level 5 While equipped: offense ------ Ignore resists +20% physical Accuracy +31 (+6 eff.) Ignore Armor +21 Massive two-handed mauls. |
voratun greatsword of crippling (190% power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Ego+] Master Weapon Damage 191% Range: 1.0x-1.6x Uses 140% Wil Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +21.0% Massive two-handed swords. |
Burn's kiss the dragonbone longbow4.0 Encumbrance T5 longbow 2H weapon [Rare] Master Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +7.0% Attack Speed 100% Range +10 Projectile Speed +272% While equipped: Stats +7 Dex offense ------ Physical Crit +11.0% Damage +12% darkness Ignore resists +34% fire Accuracy +23 (+4 eff.) When Hit 12 physical defense ------ Resistance +15% nature other ------- Reload +5 Longbows are used to shoot arrows at your foes. |
dragonbone longbow of true flight4.0 Encumbrance T5 longbow 2H weapon [Ego+] Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 While equipped: offense ------ Physical Crit +20.0% Accuracy +12 (+2 eff.) Longbows are used to shoot arrows at your foes. |
enhanced dragonbone longbow of acid4.0 Encumbrance T5 longbow 2H weapon [Ego+] Arcane/Nature Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On-ranged-hit +30 acid While equipped: Stats +15 Str +20 Dex +17 Mag +20 Wil +20 Cun +15 Con offense ------ Damage +33% acid Longbows are used to shoot arrows at your foes. |
ranger's elven-wood longbow of recursion4.0 Encumbrance T4 longbow 2H weapon [Ego+] Arcane/Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On Hit: 10% Shoot level 1 While equipped: Stats +9 Dex Longbows are used to shoot arrows at your foes. |
caustic voratun longsword of daylight (177% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Ego+] Arcane/Nature Weapon Damage 177% Range: 1.0x-1.4x Uses 116% Wil Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +20 light Damage Against +30% Undead On-crit, radius 2 +35 acid +42 nature While equipped: offense ------ Ignore resists +25% acid +24% nature Ignore Armor +15 Sharp, long, and deadly. |
plaguebringer's voratun longsword of paradox (176% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Ego+] Arcane Weapon Damage 176% Range: 1.0x-1.4x Uses 116% Wil Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +20 blight +20 temporal On Hit: 20% Epidemic level 5 On Hit: * 20% chance to reduce strength, dexterity, and constitution by 33 While equipped: defense ------ Resistance +20% temporal Disease Resist +35% Sharp, long, and deadly. |
stormbringer's voratun longsword of crippling (173% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Ego++] Nature/Master Weapon Damage 173% Range: 1.0x-1.4x Uses 116% Wil Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +31 lightning +45 cold On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +15.0% Move Speed +50% Ignore resists +24% lightning +16% cold Sharp, long, and deadly. |
Chalurand (177% power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Rare] Psionic Weapon Damage 177% Range: 1.0x-1.4x Uses 116% Wil Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On-hit +19 darkness Damage Against +17% Living While equipped: Stats +6 Cun offense ------ Physical Power +41 (+8 eff.) Accuracy +41 (+7 eff.) When Hit 14 physical defense ------ Armor +20 Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% other ------- Max stamina +40.80 Blunt and deadly. |
Dazzlehack the voratun mace (179% power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Rare] Arcane Weapon Damage 179% Range: 1.0x-1.4x Uses 116% Wil Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On Critical: * Splash the target with acid dealing 201 damage over 5 turns and reducing armor and accuracy by 26 While equipped: offense ------ Damage +12% mind +12% cold Ignore resists +34% mind +34% blight When Hit 14 blight 14 cold 14 light On-Hit (Melee): * 27% chance to reduce all saves and defense by 54 other ------- Light +4 Blunt and deadly. |
caustic voratun mace (179% power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Ego+] Nature Weapon Damage 179% Range: 1.0x-1.4x Uses 116% Wil Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +45 acid +45 nature While equipped: offense ------ Ignore resists +18% acid +25% nature Ignore Armor +13 Blunt and deadly. |
creative thorny mindstar of balance (96% power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 96% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +2 Cun offense ------ Mind Crit +3% Critical power +13.00% Mindpower +6 (+1 eff.) defense ------ Physical save +2 (+1 eff.) Spell save +3 (+1 eff.) Mind save +5 (+1 eff.) other ------- EQ when Hit +0.80 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
epiphanous living mindstar (115% power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 115% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +9% Mindpower +16 (+3 eff.) Damage +25% mind other ------- Psi-on-crit +5.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
epiphanous living mindstar of clarity (114% power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 114% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +6% Mindpower +12 (+2 eff.) Damage +11% mind defense ------ Mind save +3 (+0 eff.) other ------- Psi-on-crit +2.00 Max psi +25.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hateful pulsing mindstar of resolve (107% power, 32 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 107% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +6 Wil offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) Damage +9% mind +11% darkness Ignore resists +10% mind +9% darkness defense ------ Spell save +5 (+1 eff.) other ------- Max hate +2.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (75% power, 12 apr, nature damage)3.0 Encumbrance T1 mindstar 1H weapon [Normal] Nature Weapon Damage 75% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's pulsing mindstar of frost (105% power, 32 apr, nature damage)3.0 Encumbrance T4 mindstar 1H weapon [Ego+] Nature Weapon Damage 106% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) On-Hit 13 cold Damage +9% nature +17% cold Ignore resists +12% cold defense ------ Armor +17 Resistance +9% blight +17% cold Disease Resist +22% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
resonating pulsing mindstar (104% power, 32 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 105% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) Resonance +21% Damage +9% mind Ignore resists +9% mind defense ------ Resistance +9% mind other ------- Psi when Hit +2.10 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Awakened Staff of Absorption (191% power, 60 apr, fire element)7.0 Encumbrance T5 staff 2H weapon [Godslayer] Unknown Weapon Damage 191% Range: 1.0x-1.2x Uses 130% Mag Damage Arcane Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats +10 Mag +10 Wil offense ------ Spell Crit +15% Spellpower +48 (+11 eff.) Damage +60% lightning +60% fire +60% arcane +60% cold Ignore resists +30% lightning +30% fire +30% arcane +30% cold other ------- Max mana +100.00 Max positive +50.00 Max negative +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
cruel dragonbone vilestaff of illumination (161% power, 6 apr, blight element)5.0 Encumbrance T5 staff 2H weapon [Ego] Nature/Master Weapon Damage 162% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +20% Critical power +18.00% Spellpower +15 (+4 eff.) Damage +30% blight defense ------ Defense +10 (+2 eff.) other ------- Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 2.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 180.41 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff (161% power, 6 apr, cold element)5.0 Encumbrance T5 staff 2H weapon [Normal] Weapon Damage 162% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +15 (+4 eff.) Damage +30% cold other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone vilestaff of the prodigy (161% power, 6 apr, acid element)5.0 Encumbrance T5 staff 2H weapon [Ego+] Arcane Weapon Damage 162% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +20 Mag +20 Wil +20 Cun offense ------ Spell Crit +5% Spellpower +15 (+4 eff.) Spellpower/crit +10 Damage +30% acid other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ethereal dragonbone starstaff (161% power, 6 apr, light element)5.0 Encumbrance T5 staff 2H weapon [Ego+] Arcane Weapon Damage 162% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +23 (+6 eff.) Damage +30% light Ignore Shields +24% defense ------ Defense +21 (+4 eff.) Shield Power +20% other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
lifebinding dragonbone magestaff (161% power, 6 apr, arcane element)5.0 Encumbrance T5 staff 2H weapon [Ego+] Nature Weapon Damage 162% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +6 Con offense ------ Spell Crit +5% Spellpower +24 (+6 eff.) Damage +30% arcane defense ------ Life Regen +1.20 Healmod +30% other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
chilling orichalcum trident of crippling (185% power, 16 apr)3.0 Encumbrance T5 trident 2H weapon [Ego+] Arcane/Master Weapon Damage 185% Range: 1.0x-1.6x Uses 140% Wil Damage Physical Mastery Exotic Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +16 Critical Rate +4.0% Attack Speed 100% On-hit +42 cold On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +20.0% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
truestriking orichalcum trident of rage (184% power, 16 apr)3.0 Encumbrance T5 trident 2H weapon [Ego++] Master Weapon Damage 185% Range: 1.0x-1.6x Uses 140% Wil Damage Physical Mastery Exotic Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +16 Critical Rate +4.0% Attack Speed 100% While equipped: Stats +16 Str offense ------ Damage +20% physical Ignore resists +17% physical Accuracy +70 (+12 eff.) Ignore Armor +21 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
balanced voratun waraxe of massacre (185% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Ego] Master Weapon Damage 186% Range: 1.0x-1.4x Uses 116% Wil Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% While equipped: offense ------ Accuracy +15 (+3 eff.) defense ------ Defense +15 (+3 eff.) Disarm Resist +37% One-handed war axes. |
voratun waraxe of evisceration (172% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Ego+] Master Weapon Damage 173% Range: 1.0x-1.4x Uses 116% Wil Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On Critical: * Wound the target dealing 323 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +15.0% Physical Power +13 (+2 eff.) One-handed war axes. |
spiritwalker's drakeskin leather belt of the mystic1.0 Encumbrance T5 belt armor [Ego+] Arcane While equipped: Stats +11 Mag offense ------ Spellpower +10 (+3 eff.) defense ------ Mind save +14 (+2 eff.) other ------- Mana/turn +0.39 Max mana +60.00 A belt that goes around your waist. |
Uridar (3 def, 12 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +6 Str +6 Dex +6 Con offense ------ Critical power +10.00% Mindpower +25 (+4 eff.) On-Hit (Melee): * 20 arcane resource burn defense ------ Armor +12 Defense +3 (+0 eff.) Resistance +20% blight +27% cold +20% nature Spell save +15 (+3 eff.) Life +80.00 Life Regen +11.00 Healmod +17% Silence Resist +27% other ------- Stamina/turn +1.20 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
ancient elven-silk robe of Angolwen (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego++] Arcane While equipped: Stats +6 Wil +16 Mag offense ------ Spellpower +17 (+5 eff.) Spellpower/crit +7 Damage +30% temporal +29% physical Ignore resists +15% temporal +14% physical defense ------ Resistance +15% all Anomaly Control +15 Silence Resist +50% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
ancient woollen robe of light (+27%) (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego+] Arcane While equipped: Stats +5 Mag offense ------ Damage +15% temporal +18% light +13% physical Ignore resists +9% temporal +9% physical defense ------ Resistance +27% light +9% all Anomaly Control +11 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe of alchemy (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Arcane While equipped: offense ------ Damage +25% acid +23% physical +21% fire +25% cold defense ------ Resistance +20% acid +20% physical +20% fire +20% cold +15% all other ------- Cooldown Refit Golem -6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Normal] While equipped: defense ------ Resistance +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
psion's cashmere robe of alchemy (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego++] Arcane/Psionic While equipped: offense ------ Mind Crit +3% Mindpower +8 (+2 eff.) Damage +12% acid +13% physical +10% fire +11% mind +17% cold Ignore resists +10% mind defense ------ Resistance +14% acid +11% physical +13% fire +13% cold +11% all other ------- Psi/turn +0.47 Max psi +21.00 Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Frost Treads (1 def, 4 armour)2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+0 eff.) Fatigue +7% Resistance +10% nature +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
grounding pair of voratun boots of tirelessness (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego] Nature/Master While equipped: defense ------ Armor +5 Fatigue +4% Resistance +15% lightning +15% temporal other ------- Stamina/turn +1.30 Max stamina +31.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
grounding pair of voratun boots of tirelessness (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego] Nature/Master While equipped: defense ------ Armor +5 Fatigue +4% Resistance +14% lightning +15% temporal other ------- Stamina/turn +1.30 Max stamina +28.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Normal] While equipped: defense ------ Armor +1 A pair of boots made of leather. |
wanderer's pair of voratun boots (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego+] Master While equipped: Stats +6 Cun +6 Con defense ------ Armor +5 Fatigue +4% Physical save +25 (+6 eff.) Mind save +25 (+5 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
rough leather gloves (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Normal] While equipped: defense ------ Armor +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
bladed voratun helm (0 def, 5 armour)3.0 Encumbrance T5 head armor [Ego+] Master While equipped: Stats +10 Str defense ------ Armor +5 Fatigue +5% Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1389.0 Physical damage. If the attack hits, the target is confused (49% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
clarifying elven-silk wizard hat of arcana (3 def, 0 armour)2.0 Encumbrance T5 head armor [Ego+] Arcane/Psionic While equipped: Stats +7 Mag +7 Wil +10 Cun offense ------ Spellpower +5 (+2 eff.) defense ------ Defense +3 (+0 eff.) Mind save +13 (+2 eff.) A pointy cloth hat, very wizardly... |
fearwoven elven-silk wizard hat of knowledge (3 def, 0 armour)2.0 Encumbrance T5 head armor [Ego++] Psionic While equipped: Stats +7 Cun +7 Wil offense ------ Mind Crit +5% Mindpower +16 (+3 eff.) Damage +16% darkness +17% physical defense ------ Defense +3 (+0 eff.) Resistance +20% darkness +20% physical other ------- Max hate +15.00 A pointy cloth hat, very wizardly... |
grounding linen wizard hat of fire (+5%) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Nature While equipped: offense ------ Damage +10% fire defense ------ Defense +1 (+0 eff.) Resistance +5% lightning +15% fire +6% temporal A pointy cloth hat, very wizardly... |
leafwalker's voratun helm of constitution (+10) (0 def, 5 armour)3.0 Encumbrance T5 head armor [Ego+] Nature/Master While equipped: Stats +10 Con defense ------ Armor +5 Fatigue +5% Resistance +15% nature Spell save +10 (+2 eff.) Life +109.00 Healmod +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
psion's cashmere wizard hat of madness (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego++] Psionic While equipped: Stats +3 Cun +1 Wil offense ------ Mind Crit +8% Mindpower +5 (+1 eff.) Damage +8% mind defense ------ Defense +2 (+0 eff.) Resistance +10% mind Physical save +8 (+2 eff.) Mind save +21 (+4 eff.) other ------- Max psi +12.00 Hateful Whisper: Puts all charms on 15 turn cooldown Effective talent level: 4.0 Power cost 15 out of 15/15. Range 5 Cooldown: 10 Travel.spd instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 782 Mind damage and spreads amongst your foes, dealing damage and feeding you 4.2 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 30% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
stabilizing linen wizard hat of corrosion (+15%) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Nature/Master While equipped: Stats +2 Wil offense ------ Damage +10% acid defense ------ Defense +1 (+0 eff.) Resistance +15% acid Physical save +6 (+2 eff.) A pointy cloth hat, very wizardly... |
werebeast's drakeskin leather cap (0 def, 5 armour)2.0 Encumbrance T5 head armor [Ego+] Nature While equipped: Stats +9 Str +9 Dex +9 Cun +9 Con defense ------ Armor +5 Fatigue +5% A cap made of leather. |
dwarven-steel mail armour of the deep (3 def, 12 armour)14.0 Encumbrance T3 heavy armor [Ego+] Nature While equipped: defense ------ Armor +12 Defense +3 (+0 eff.) Fatigue +12% Resistance +11% acid +11% cold other ------- Breathe water A suit of armour made of mail. |
voratun mail armour of delving (5 def, 10 armour)14.0 Encumbrance T5 heavy armor [Ego+] Master While equipped: Stats +10 Str defense ------ Armor +10 Defense +5 (+1 eff.) Fatigue +12% Resistance +20% darkness +13% physical other ------- Light +2 Track: Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 34 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
cleansing drakeskin leather armour of command (35 def, 17 armour)9.0 Encumbrance T5 light armor [Ego+] Disrupt/Psionic While equipped: Stats +6 Cun defense ------ Armor +17 Defense +35 (+7 eff.) Fatigue +8% Resistance +20% nature +18% blight Mind save +24 (+4 eff.) A suit of armour made of leather. |
rejuvenating reinforced leather armour of Eyal (12 def, 7 armour)9.0 Encumbrance T4 light armor [Ego+] Nature While equipped: defense ------ Armor +7 Defense +12 (+2 eff.) Fatigue +8% Life +52.00 Life Regen +15.80 Healmod +18% other ------- Stamina/turn +2.10 A suit of armour made of leather. |
rough leather armour of resilience (3 def, 2 armour)9.0 Encumbrance T1 light armor [Ego] Nature While equipped: defense ------ Armor +2 Defense +3 (+0 eff.) Fatigue +6% Life +21.00 A suit of armour made of leather. |
searing reinforced leather armour (12 def, 7 armour)9.0 Encumbrance T4 light armor [Ego+] Arcane While equipped: offense ------ On-Hit 20 acid 20 fire When Hit 15 acid 15 fire defense ------ Armor +7 Defense +12 (+2 eff.) Fatigue +8% Resistance +26% acid +26% fire A suit of armour made of leather. |
enlightening voratun plate armour of the deep (0 def, 22 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training [Ego++] Nature/Psionic While equipped: Stats +8 Cun +9 Wil defense ------ Armor +22 Fatigue +22% Resistance +15% acid +15% cold Mind save +25 (+5 eff.) other ------- Breathe water A suit of armour made of metal plates. |
impenetrable voratun plate armour of the dragon (0 def, 36 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training [Ego+] Nature/Master While equipped: defense ------ Armor +36 Fatigue +22% Resistance +15% acid +15% physical +15% fire +15% lightning +14% cold Disarm Resist +37% Stun Resist +38% Knockbk Resist +38% other ------- Cooldown Rush -5 A suit of armour made of metal plates. |
coruscating voratun shield (0 def, 10 armour, 193 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training [Ego+] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Str offense ------ When Hit 29 fire defense ------ Armor +10 Fatigue +8% Resistance +20% fire other ------- Talents +1 Block Handheld deflection devices. |
living voratun shield (0 def, 10 armour, 197.5 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training [Ego+] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: defense ------ Armor +10 Fatigue +8% Resistance +20% nature +20% blight Life +110.00 other ------- Talents +1 Block Handheld deflection devices. |
wrathful voratun shield of crushing (0 def, 10 armour, 211 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training [Ego++] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ Physical Crit +16.0% Physical Power +13 (+2 eff.) On shield block: * Deals 181 light and fire damage to each enemy blocked defense ------ Armor +10 Fatigue +8% Resistance +15% light +15% fire other ------- Talents +1 Block Handheld deflection devices. |
Layirin the Icewrither (23/23, 193% power, 14 apr)3.0 Encumbrance T4 arrow ammo [Random Unique] Arcane/Master Weapon Damage 194% Range: 1.0x-1.4x Uses 58% Wil, 82% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +14 Critical Rate +22.5% Capacity 23 On-ranged-hit +16 blight +31 cold On-crit, radius 2 +27 blight +8 cold +8 arcane On Hit: * 27% chance to reduce strength, dexterity, and constitution by 33 * Create an explosion dealing 166 fire damage (1/turn) On Critical: * Wound the target dealing 323 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
deadly quiver of elven-wood arrows of amnesia (21/21, 188% power, 14 apr)3.0 Encumbrance T4 arrow ammo [Ego+] Master/Psionic Weapon Damage 188% Range: 1.0x-1.4x Uses 58% Wil, 82% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +14 Critical Rate +2.5% Capacity 21 On Hit: * 50% chance to put 1 talent on cooldown for 7 turns (checks Confusion immunity) Arrows are used with bows to pierce your foes to death. |
psychokinetic quiver of dragonbone arrows of crippling (19/19, 182% power, 18 apr)3.0 Encumbrance T5 arrow ammo [Ego++] Master/Psionic Weapon Damage 182% Range: 1.0x-1.4x Uses 58% Wil, 82% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +24.0% Capacity 19 On-ranged-hit +60 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 386 physical damage On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
quiver of elven-wood arrows 'Chillgrinder' (22/22, 175% power, 14 apr)3.0 Encumbrance T4 arrow ammo [Rare] Psionic Weapon Damage 175% Range: 1.0x-1.4x Uses 58% Wil, 82% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +14 Critical Rate +2.5% Capacity 22 Auto Reload 6 On-ranged-hit +32 mind +21 temporal On-Hit, radius 1 +21 cold +21 temporal On-crit, radius 2 +21 cold +21 temporal On Hit: * 45% chance to reduce all saves and defense by 54 Arrows are used with bows to pierce your foes to death. |
1088 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 40 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +2 Str defense ------ Fatigue -5% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 28 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +1 Str other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Amudil the Arcrock1.0 Encumbrance T5 lite [Random Unique] Nature/Psionic While equipped: Stats +12 Con offense ------ Mind Crit +12% Mindpower +12 (+2 eff.) Damage +9% lightning +6% nature +9% darkness Ignore resists +10% lightning When Hit 2 lightning On-Hit (Melee): * 20% chance to slow global speed by 85% defense ------ Defense +15 (+3 eff.) Resistance +27% blight +6% nature +6% lightning Physical save +17 (+4 eff.) Spell save +20 (+4 eff.) Mind save +31 (+6 eff.) Life Regen +29.00 other ------- Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Ebonyfurnace0.0 Encumbrance T5 lite [Random Unique] Arcane/Master While equipped: Stats +8 Mag offense ------ Spellpower +17 (+5 eff.) Damage +15% darkness +15% arcane Ignore resists +14% all Ignore Armor +15 When Hit 8 darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 43% defense ------ Resistance +13% light +18% darkness Affinity +5% darkness other ------- Light +14 Infravision +4 Moonlight Ray: Puts all charms on 8 turn cooldown Effective talent level: 4.0 Power cost 8 out of 8/8. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 338.66 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Tempestwrack1.0 Encumbrance T5 lite [Rare] Nature While equipped: offense ------ Physical Crit +6.0% Mind Crit +4% Critical power +47.20% Damage +15% acid Ignore resists +30% lightning Accuracy +30 (+5 eff.) defense ------ Defense +35 (+7 eff.) Mind save +21 (+4 eff.) Life +80.00 other ------- EQ when Hit +0.32 Hate-on-crit +4.00 Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Bladed Rift2.0 Encumbrance T5 misc tool [Unique] Arcane/Psionic While equipped: offense ------ Spellpower +10 (+3 eff.) Mindpower +10 (+2 eff.) On-Hit 25 phys.bleed Damage +10% temporal +5% physical When Hit 25 phys.bleed defense ------ Resistance +15% temporal Animate Blade: Effective talent level: 5.0 Power cost 15 out of 25/25. Range 10 Cooldown: 1 Travel.spd instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
2 Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
61 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
3 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Pouch of the Subconscious (20/20, 170% power, 15 apr)3.0 Encumbrance T4 shot ammo [Unique] Psionic Weapon Damage 170% Range: 1.0x-1.2x Uses 10% Wil, 132% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Capacity 20 On-ranged-hit +25 mind +30 mind slow On Hit: * 50% chance to reload 1 ammo You find yourself constantly fighting an urge to handle this strange pouch of shot. |
Magmasmasher the voratun torque of clear mind [power 5] (25 cooldown)2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: offense ------ Damage +30% fire On-Hit (Melee): * 27% chance to slow global speed by 85% defense ------ Resistance +24% lightning +20% temporal +21% darkness +7% arcane +15% mind Remove 1 confusion or silence effect and prevent the application of 5 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to increase the duration of 3 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
quick stralite torque of mindblast [power 220] (12 cooldown)2.0 Encumbrance T4 torque charm [Ego+] Psionic Blast the opponent's mind dealing 438 mind damage and silencing them for 4 turns Puts all charms on 12 turn cooldown Torques are made by powerful psionics to store psionic powers. |
soothing steel torque of psionic shield [power 49] (25 cooldown)2.0 Encumbrance T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 49 for 5 turns Puts all charms on 25 turn cooldown 100% to heal for 37. Torques are made by powerful psionics to store psionic powers. |
The Guardian's Totem2.0 Encumbrance T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil offense ------ Mindpower +8 (+2 eff.) When Hit: * 18% chance to slow global speed by 85% defense ------ Resistance +20% blight +20% arcane Spell save +20 (+4 eff.) other ------- Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 50 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
overpowered dragonbone totem of summon tentacle [power 795] (34 cooldown)2.0 Encumbrance T5 totem charm [Ego+] Nature Summon a resilient tentacle up to 5 spaces away for 9 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1740 Base Damage: 895 Armor: 23 All Resist: 49 Puts all charms on 34 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
11 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By AttStacking the Ogre Mindslayer level 33
63rd Regrowth 123rd year of Ascendancy at 05:13 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By AttStacking the Ogre Mindslayer level 33
30th Regrowth 123rd year of Ascendancy at 07:56 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By AttStacking the Ogre Mindslayer level 39
9th Pyre 123rd year of Ascendancy at 10:53 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By AttStacking the Ogre Mindslayer level 42
60th Pyre 123rd year of Ascendancy at 04:08 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By AttStacking the Ogre Mindslayer level 36
74th Regrowth 123rd year of Ascendancy at 02:08 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By AttStacking the Ogre Mindslayer level 24
25th Haze 122nd year of Ascendancy at 00:30 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By AttStacking the Ogre Mindslayer level 35
69th Regrowth 123rd year of Ascendancy at 13:04 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By AttStacking the Ogre Mindslayer level 32
29th Regrowth 123rd year of Ascendancy at 10:24 see stats
Evil denied (Exploration mode)
Won ToME by preventing the Void portal from opening.By AttStacking the Ogre Mindslayer level 50
52nd Haze 123rd year of Ascendancy at 06:57 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By AttStacking the Ogre Mindslayer level 21
58th Dusk 122nd year of Ascendancy at 21:51 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By AttStacking the Ogre Mindslayer level 29
19th Regrowth 123rd year of Ascendancy at 06:49 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By AttStacking the Ogre Mindslayer level 50
40th Haze 123rd year of Ascendancy at 03:47 see stats
Level 10 (Exploration mode)
Got a character to level 10.By AttStacking the Ogre Mindslayer level 10
7th Flare 122nd year of Ascendancy at 07:59 see stats
Level 20 (Exploration mode)
Got a character to level 20.By AttStacking the Ogre Mindslayer level 20
56th Dusk 122nd year of Ascendancy at 17:33 see stats
Level 30 (Exploration mode)
Got a character to level 30.By AttStacking the Ogre Mindslayer level 30
22nd Regrowth 123rd year of Ascendancy at 06:21 see stats
Level 40 (Exploration mode)
Got a character to level 40.By AttStacking the Ogre Mindslayer level 40
36th Pyre 123rd year of Ascendancy at 22:58 see stats
Level 50 (Exploration mode)
Got a character to level 50.By AttStacking the Ogre Mindslayer level 50
43rd Dusk 123rd year of Ascendancy at 07:13 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By AttStacking the Ogre Mindslayer level 50
3rd Haze 123rd year of Ascendancy at 07:22 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By AttStacking the Ogre Mindslayer level 45
72nd Pyre 123rd year of Ascendancy at 22:15 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By AttStacking the Ogre Mindslayer level 26
63rd Haze 122nd year of Ascendancy at 12:51 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By AttStacking the Ogre Mindslayer level 38
8th Pyre 123rd year of Ascendancy at 07:48 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By AttStacking the Ogre Mindslayer level 18
53rd Dusk 122nd year of Ascendancy at 02:42 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By AttStacking the Ogre Mindslayer level 35
69th Regrowth 123rd year of Ascendancy at 14:11 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By AttStacking the Ogre Mindslayer level 50
52nd Haze 123rd year of Ascendancy at 06:56 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By AttStacking the Ogre Mindslayer level 42
67th Pyre 123rd year of Ascendancy at 18:15 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By AttStacking the Ogre Mindslayer level 13
16th Dusk 122nd year of Ascendancy at 14:41 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By AttStacking the Ogre Mindslayer level 48
12nd Dusk 123rd year of Ascendancy at 08:42 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By AttStacking the Ogre Mindslayer level 50
48th Dusk 123rd year of Ascendancy at 17:16 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By AttStacking the Ogre Mindslayer level 17
45th Dusk 122nd year of Ascendancy at 06:32 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By AttStacking the Ogre Mindslayer level 39
25th Pyre 123rd year of Ascendancy at 14:42 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By AttStacking the Ogre Mindslayer level 25
33rd Haze 122nd year of Ascendancy at 13:38 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By AttStacking the Ogre Mindslayer level 17
33rd Dusk 122nd year of Ascendancy at 08:20 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By AttStacking the Ogre Mindslayer level 32
30th Regrowth 123rd year of Ascendancy at 00:12 see stats
Log
AttStacking uses Irresistible Sun.
AttStacking starts to attract all creatures around!
AttStacking is no longer attracting creatures.
Talent Pain Enhancement System is ready to use.
Resting starts...
Talent Pyrokinesis is ready to use.
Talent Leaves Tide is ready to use.
Talent Irresistible Sun is ready to use.
Rested for 38 turns (stop reason: all resources and life at maximum).
Ran for 7 turns (stop reason: interesting terrain).
AttStacking uses Pyrokinesis.
AttStacking's mind surges with critical power!
AttStacking revels in the pain.
AttStacking deactivates Psiblades.
AttStacking activates Psiblades.
AttStacking deactivates Augmentation.
AttStacking activates Augmentation.
AttStacking deactivates Skate.
AttStacking activates Skate.
AttStacking deactivates Elemental Harmony.
AttStacking activates Elemental Harmony.
AttStacking deactivates Beyond the Flesh.
AttStacking activates Beyond the Flesh.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Thermal Aura
- Thermal Shield
- Kinetic Shield
- Deflect Projectiles
- Kinetic Aura
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.

























































































































































