









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Modified Item Descriptions 1.7.6这是基于 Cleaner Item Descriptions 制作的插件,为中文玩家进行了汉化。 Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Higher |
| Class | Necromancer |
| Level / Exp | 13 / 30% |
| Size | medium |
| Lifes / Deaths | Killed by elven blood mage at level 13 on the 11st Dusk 122nd year of Ascendancy at 05:53 / 1 |
Primary Stats
| Strength | 16 (base 10) |
| Dexterity | 12 (base 10) |
| Constitution | 20 (base 10) |
| Magic | 45 (base 39) |
| Willpower | 18 (base 13) |
| Cunning | 28 (base 26) |
Resources
| Life | -276/188 |
| Mana | 176/224 |
| Soul | 1/12 |
| Healing Factor | 1.0870588855781 |
| Regeneration | 0.27176472139452 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 3 |
| Infravision | 6 |
| See Stealth | 36.549391208114 |
| See Invisible | 40.549391208114 |
Offense: Mainhand
| Damage | 24 |
| Accuracy | 6 |
| Crit Chance | 8% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 39 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +9% |
| Darkness | +10% |
| Mind | +10% |
| Blight | +10% |
| Acid | +13% |
| Fire | +10% |
| All | 0% |
Offense: Damage Penetration
| Acid | +10% |
| Physical | +6% |
| Lightning | +20% |
Defense: Base
| Armour (hardiness) | 19 (30%) |
| Defense | 8 |
| Ranged Defense | 8 |
| Fatigue | 0 |
| Physical Save | 12 |
| Spell Save | 22 |
| Mental Save | 20 |
Defense: Resistances
| Cold | + 41%( 70%) |
| Mind | + 29%( 70%) |
| Fire | + 34%( 70%) |
| All | + 21%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 35% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (50 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Glacial waste | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master of bones | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Age of dusk | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Death | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Animus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Master of flesh | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Spectre | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.42 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved Constitution by +5. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one orc heart. If you can fetch me a still-beating orc heart, that would be even better. But you don't look like a master necromancer to me.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Saluyarenn (5 def, 11 armour)T1Rare feet /armor (2.0 Encumbrance) Masterpiece Keywords: invasion While equipped: Stats +2Str offense ------ Ignore resists +6% physical Physical Crit +1.0% Physical Power +4 (+2 eff.) When Hit 4 acid defense ------ Armor +11 Defense +5 (+5 eff.) A pair of boots made of leather. |
| Light source | brass lantern 'Strikehunger'T1Rare lite (2.0 Encumbrance) Psionic Power Keywords: clarity While equipped: offense ------ Damage Change +9% lightning +3% acid Ignore resists +20% lightning +10% acid defense ------ Resistance +3% cold Mind save +5 (+3 eff.) other ------- Light +3 See Stealth +5 See Invisibility +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | linen wizard hat of the mind (+10%) (1 def, 0 armour)T1Ego head /armor (2.0 Encumbrance) Psionic Power Keywords: mind While equipped: offense ------ Damage Change +10% mind defense ------ Defense +1 (+1 eff.) Resistance +10% mind A pointy cloth hat, very wizardly... |
| Tool | iron pickaxe of endurance (dig speed 36 turns)T1Ego digger /tool (3.0 Encumbrance) Masterpiece Keywords: endurance While equipped: Stats +2Str other ------- Fatigue -4% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | FlameblightT1Rare ring /jewelry (0.1 Encumbrance) Arcane Power Keywords: power While equipped: Stats +1Str offense ------ Spellpower +6 (+2 eff.) Spellpower/crit +8 Mindpower +6 (+3 eff.) Physical Power +6 (+3 eff.) When Hit 2 fire defense ------ Crit Resistance 5.00% Spell save +3 (+2 eff.) Rings make your fingers look great! |
| On fingers | mule's copper ring of sensingT1Ego ring /jewelry (0.1 Encumbrance) Arcane Power/Masterpiece Keywords: sensing/mule While equipped: defense ------ Immune +20% Blind other ------- Encumbrance +20 Infravision +3 See Stealth +6 See Invisibility +8 Fatigue -5% Rings make your fingers look great! |
| Around waist | insulating rough leather belt of resilienceT1Ego belt /armor (1.0 Encumbrance) Nature Power/Masterpiece Keywords: resilience/insulate While equipped: defense ------ Resistance +6% fire +6% cold Life +35.00 A belt that goes around your waist. |
| In main hand | Kor's Fall (10-12 power, 0 apr, darkness element)T1Unique staff 2H /weapon (5.0 Encumbrance) Arcane Power When used to attack: Weapon Damage 10.0 - 12.0 Uses 110% Mag Mastery Staff Mastery Accuracy bonus +2.0% proc dam (max 200%) Critical Rate +1.5% Attack Speed 100% While equipped: offense ------ Damage Change +10% acid +10% fire +10% darkness +10% blight Spell Crit +8% Spellpower +7 (+2 eff.) other ------- See Invisibility +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Effective talent level: 3.3 Power cost 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 122.95 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (246). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
| Main armor | Rainclamor (0 def, 8 armour)T1Rare cloth /armor (2.0 Encumbrance) Psionic Power Keywords: focus While equipped: Stats +5Mag +4Wil offense ------ On-Hit (Melee): * 20% chance to reduce armor by 31% defense ------ Armor +8 Resistance +6% cold +7% all other ------- Resource +10.00 Max stamina +0.11 Mana/turn +0.10 Psi/turn A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | resilient linen cloak of Eldoral (1 def, 0 armour)T1Ego cloak /armor (2.0 Encumbrance) Nature Power/Masterpiece Keywords: resilient/eldoral While equipped: Stats +2Cun +1Dex defense ------ Defense +1 (+1 eff.) Life +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | insulating copper amulet of mastery (0.12 Spell / Necrosis)T1Ego amulet /jewelry (0.1 Encumbrance) Nature Power/Masterpiece Keywords: insulating/mastery While equipped: defense ------ Resistance +10% fire +10% cold other ------- Masteries +0.12 Spell/Necrosis Amulets make your neck look great! |
Inventory
wild infusion of the warrior (res 18%; magical; dur 3; cd 11)Ego infusion /scroll (0.1 Encumbrance) Nature Power When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 18% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
starlit copper amulet of strength (+3)T1Ego amulet /jewelry (0.1 Encumbrance) Nature Power Keywords: strength/starlit While equipped: Stats +3Str defense ------ Resistance +10% light +10% darkness Immune +21% Blind Amulets make your neck look great! |
warrior's copper ringT1Ego ring /jewelry (0.1 Encumbrance) Masterpiece Keywords: warrior While equipped: Stats +2Str defense ------ Armor +4 Rings make your fingers look great! |
balanced iron dagger of erosion (10-14 power, 5 apr)T1Ego dagger 1H /weapon (1.0 Encumbrance) Nature Power/Masterpiece Keywords: balanced/erosion When used to attack: Weapon Damage 10.5 - 13.7 Uses 50% Str, 50% Dex Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On-hit +6 nature While equipped: offense ------ Accuracy +5 (+5 eff.) defense ------ Defense +6 (+6 eff.) Immune +22% Disarm Sharp, short and deadly. |
elm longbowT1Normal longbow 2H /weapon (4.0 Encumbrance) Requires: - Talent Shoot When used to attack: Accuracy bonus +0.2% crit chance (max 25%) Attack Speed 100% Range +6 Longbows are used to shoot arrows at your foes. |
creative mossy mindstar of balance (2-3 power, 12 apr, nature damage)T1Ego mindstar 1H /weapon (3.0 Encumbrance) Nature Power/Psionic Power Keywords: creative/balance When used to attack: Weapon Damage 2.5 - 2.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy bonus +0.2% crit chance (max 25%) Accuracy Stat Willpower Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +2Cun offense ------ Critical power +7.00% Mind Crit +1% Mindpower +2 (+1 eff.) defense ------ Physical save +3 (+3 eff.) Spell save +3 (+2 eff.) Mind save +3 (+2 eff.) other ------- Resource +0.60 Eq. when hit Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mighty rough leather slingT1Ego sling 1H /weapon (4.0 Encumbrance) Masterpiece Requires: - Talent Shoot Keywords: mighty When used to attack: Accuracy bonus +0.2% base dam (max 20%) Attack Speed 100% Range +6 While equipped: Stats +1Str offense ------ Physical Power +5 (+2 eff.) Slings are used to hurl stones or metal shots at your foes. |
elm magestaff (10-12 power, 2 apr, cold element)T1Normal staff 2H /weapon (5.0 Encumbrance) When used to attack: Weapon Damage 10.0 - 12.0 Uses 80% Mag Mastery Staff Mastery Accuracy bonus +2.0% proc dam (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Damage Change +10% cold Spell Crit +1% Spellpower +3 (+1 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elm vilestaff (10-12 power, 2 apr, darkness element)T1Normal staff 2H /weapon (5.0 Encumbrance) When used to attack: Weapon Damage 10.0 - 12.0 Uses 80% Mag Mastery Staff Mastery Accuracy bonus +2.0% proc dam (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Damage Change +10% darkness Spell Crit +1% Spellpower +3 (+1 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
grounding rough leather belt of resilienceT1Ego belt /armor (1.0 Encumbrance) Nature Power Keywords: grounding/resilience While equipped: defense ------ Resistance +5% lightning +5% temporal Life +31.00 A belt that goes around your waist. |
enveloping linen cloak (6 def, 0 armour)T1Ego cloak /armor (2.0 Encumbrance) Masterpiece Keywords: enveloping While equipped: defense ------ Defense +6 (+6 eff.) Physical save +6 (+6 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Silk Current (12 def, 0 armour)T1Unique cloth /armor (2.0 Encumbrance) Arcane Power While equipped: On Spell Hit:5% Water Jet level 1 offense ------ Damage Change +10% cold Ignore resists +8% cold Spellpower +5 (+2 eff.) When Hit 10 cold defense ------ Defense +12 (+12 eff.) Resistance +7% all +15% cold other ------- Move Speed +15% Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice This deep blue robe flows and ripples as if pushed by an invisible tide. |
Rootking (1 def, 0 armour)T1Rare head /armor (2.0 Encumbrance) Masterpiece Keywords: stabilize While equipped: Stats +3Wil offense ------ Damage Change +9% nature +3% darkness When Hit 2 nature defense ------ Defense +1 (+1 eff.) Resistance +3% darkness Physical save +5 (+5 eff.) other ------- Light +2 A pointy cloth hat, very wizardly... |
grounding rough leather cap of strength (+2) (0 def, 1 armour)T1Ego head /armor (2.0 Encumbrance) Nature Power/Masterpiece Keywords: strength/ground While equipped: Stats +2Str defense ------ Armor +1 Resistance +6% lightning +6% temporal other ------- Fatigue +1% A cap made of leather. |
mindwoven linen wizard hat of light (+15%) (1 def, 0 armour)T1Ego head /armor (2.0 Encumbrance) Arcane Power/Psionic Power Keywords: mindwoven/light While equipped: offense ------ Damage Change +10% light Mind Crit +2% Mindpower +3 (+2 eff.) defense ------ Defense +1 (+1 eff.) Resistance +15% light other ------- Resource +0.10 Psi/turn A pointy cloth hat, very wizardly... |
2 agateT1Normal black /gem (0.0 Encumbrance) While equipped: Stats +1Str +1Dex +1Mag +1Wil +1Cun +1Con Item imbue powers: Stats +1Str +1Dex +1Mag +1Wil +1Cun +1Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinelT1Normal green /gem (0.0 Encumbrance) While equipped: Defense +2 (+2 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lanternT1Normal lite (2.0 Encumbrance) While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal FocusT2Unique multi-hued /gem (0.0 Encumbrance) Arcane Power While equipped: Stats +5Mag Damage Change +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying OrbQuest orb (1.0 Encumbrance) Unknown Power While carried: This orb will automatically identify items you find. |
Rod of Recall (2/2)Quest rod /charm (2.0 Encumbrance) Unknown Power Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestQuest sher'tul /chest (2.0 Encumbrance) Unknown Power While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
blazing pouch of iron shots of accuracy (18/18, 12-15 power, 1 apr)T1Ego shot /ammo (3.0 Encumbrance) Nature Power/Masterpiece Keywords: accuracy/fiery When used to attack: Weapon Damage 12.5 - 15.0 Uses 50% Cun, 70% Dex Accuracy bonus +0.2% base dam (max 20%) Accuracy +5 Ignore Armor +1 Critical Rate +4.0% Capacity 18 On-ranged-hit +8 fire On-crit, radius 2 +5 fire Shots are used with slings to pummel your foes to death. |
high-capacity pouch of steel shots of erosion (45/45, 18-22 power, 2 apr)T2Ego shot /ammo (3.0 Encumbrance) Nature Power/Masterpiece Requires: - Dexterity 16 Keywords: capacity/erosion When used to attack: Weapon Damage 18.5 - 22.2 Uses 50% Cun, 70% Dex Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +2 Critical Rate +4.5% Capacity 45 On-ranged-hit +5 nature While equipped: other ------- Reload +1 Shots are used with slings to pummel your foes to death. |
8 ametrineT1Normal yellow /gem (0.0 Encumbrance) While equipped: Damage Change +2% all Spell Crit +1% Mind Crit +1% Physical Crit +1.0% Item imbue powers: Damage Change +2% all Spell Crit +1% Mind Crit +1% Physical Crit +1.0% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrineT1Normal yellow /gem (0.0 Encumbrance) While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zirconT1Normal yellow /gem (0.0 Encumbrance) While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Roguelike)
Got a character to level 10.By WinningBuildNoCap the Higher Necromancer level 10
9th Mirth 122nd year of Ascendancy at 11:28 see stats
That was close (Roguelike)
Killed your target while having only 1 life left.By WinningBuildNoCap the Higher Necromancer level 13
11st Dusk 122nd year of Ascendancy at 04:07 see stats
The Arena (Roguelike)
Unlocked Arena mode.By WinningBuildNoCap the Higher Necromancer level 8
3rd Mirth 122nd year of Ascendancy at 18:25 see stats
The secret city (Roguelike)
Discovered the truth about mages.By WinningBuildNoCap the Higher Necromancer level 11
3rd Flare 122nd year of Ascendancy at 16:08 see stats
Log
WinningBuildNoCap is free from the rotting disease.
Talent Infusion: Regeneration is ready to use.
WinningBuildNoCap uses Infusion: Regeneration.
WinningBuildNoCap starts regenerating health quickly.
Talent Night Sphere is ready to use.
Elven blood mage casts Blood Spray.
Elven blood mage hits WinningBuildNoCap for 84 blight damage.
Elven blood mage hits Ghoul for 99 blight damage.
Elven blood mage activates his elm starstaff!
WinningBuildNoCap stops regenerating health quickly.
Elven blood mage hits WinningBuildNoCap for 54 light damage.
Elven blood mage hits Ghoul for 68 light damage.
Elven blood mage casts Drain.
Elven blood mage hits Ghoul for 119 blight damage.
Elven blood mage killed Ghoul!
WinningBuildNoCap casts Invoke Darkness.
WinningBuildNoCap hits Elven blood mage for 123 darkness damage.
Elven blood mage casts Rune: Shielding.
A shield forms around elven blood mage.
Elven blood mage casts Blood Grasp.
Elven blood mage receives 18 healing from Elven blood mage's Blood Grasp.
Elven blood mage's Blood Grasp hits WinningBuildNoCap for 84 blight damage.
WinningBuildNoCap the level 13 higher necromancer was diseased to death by an elven blood mage on level 2 of Rhaloren Camp.






















































































