










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Modified Item Descriptions 1.7.6这是基于 Cleaner Item Descriptions 制作的插件,为中文玩家进行了汉化。 Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Higher |
| Class | Necromancer |
| Level / Exp | 22 / 41% |
| Size | medium |
| Lifes / Deaths | Killed by Assassin Lord at level 22 on the 48th Haze 122nd year of Ascendancy at 19:38 / 1 |
Primary Stats
| Strength | 13 (base 10) |
| Dexterity | 15 (base 10) |
| Constitution | 15 (base 10) |
| Magic | 77 (base 51) |
| Willpower | 28 (base 13) |
| Cunning | 48 (base 41) |
Resources
| Life | -248/230 |
| Mana | 330/383 |
| Soul | 9/12 |
| Healing Factor | 1.1560311219418 |
| Regeneration | 0.28900778048545 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 6 |
| Infravision | 6 |
| See Stealth | 32.989687335918 |
| See Invisible | 34.989687335918 |
| ESP Range | 10 |
| ESP Kinds | undead |
Offense: Mainhand
| Damage | 30 |
| Accuracy | 19 |
| Crit Chance | 15% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 49 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +23% |
| Darkness | +10% |
| Blight | +10% |
| Cold | +11% |
| Fire | +21% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +15% |
| Fire | +15% |
| Darkness | +5% |
Defense: Base
| Armour (hardiness) | 3 (30%) |
| Defense | 20 |
| Ranged Defense | 20 |
| Fatigue | 0 |
| Physical Save | 20 |
| Spell Save | 41 |
| Mental Save | 37 |
Defense: Resistances
| Acid | + 25%( 70%) |
| Fire | + 24%( 70%) |
| Arcane | + 23%( 70%) |
| Cold | + 27%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Stun Resistance | 10% |
| Confusion Resistance | 10% |
| Silence Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 15% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 445% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
| Spell / Glacial waste | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Nightfall | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Death | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Animus | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master necromancer | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master of bones | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Master of flesh | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Spectre | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the injured seer from death by netherworm mass. Escort: injured seer (level 3 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Ruins of Kor'Pul. Escort: worried loremaster (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * You've found the needed red crystal shard. * You've found the needed vial of wight ectoplasm. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | active |
Equipment
| On feet | Abyssquick the pair of rough leather boots (5 def, 1 armour)T1Rare feet /armor (2.0 Encumbrance) Masterpiece Keywords: stealth While equipped: Stats +6Lck +4Dex defense ------ Armor +1 Defense +5 (+3 eff.) Mind save +12 (+5 eff.) Immune +10% Stun +20% Silence Stealth +6 A pair of boots made of leather. |
| Light source | Flashgrind the brass lanternT1Rare lite (2.0 Encumbrance) Nature Power Keywords: survivor While equipped: Stats +3Cun offense ------ Ignore resists +15% lightning defense ------ Physical save +5 (+3 eff.) Healmod +11% other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Eilinyba the Scorchwrack (1 def, 0 armour)T1Rare head /armor (2.0 Encumbrance) Nature Power Keywords: frost While equipped: offense ------ Damage Change +6% fire +11% cold Ignore resists +5% darkness +15% fire defense ------ Defense +1 (+1 eff.) Resistance +3% fire +16% cold other ------- Light +1 A pointy cloth hat, very wizardly... |
| Tool | cleansing iron torque of clear mind [power 1] (22 cooldown)T1Ego torque /charm (2.0 Encumbrance) Psionic Power Keywords: clearmind/cleansing Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 22 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
| On fingers | titan's copper ringT1Ego ring /jewelry (0.1 Encumbrance) Nature Power Keywords: titan While equipped: Stats +3Con defense ------ Physical save +6 (+3 eff.) Rings make your fingers look great! |
| On fingers | conjurer's steel ring of pilferingT2Ego++ ring /jewelry (0.1 Encumbrance) Arcane Power/Masterpiece Keywords: conjurer/pilfering While equipped: Stats +5Mag +5Wil offense ------ Spellpower +5 (+2 eff.) Accuracy +8 (+4 eff.) Ignore Armor +7 defense ------ Defense +9 (+5 eff.) Disengage: Puts all charms on 9 turn cooldown Effective talent level: 2.0 Power cost 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around waist | insulating rough leather belt of mageryT1Ego+ belt /armor (1.0 Encumbrance) Arcane Power/Masterpiece Keywords: magery/insulate While equipped: Stats +3Mag +4Wil offense ------ Spell Crit +4% defense ------ Resistance +5% fire +6% cold A belt that goes around your waist. |
| In main hand | Kor's Fall (10-12 power, 0 apr, darkness element)T1Unique staff 2H /weapon (5.0 Encumbrance) Arcane Power When used to attack: Weapon Damage 10.0 - 12.0 Uses 110% Mag Mastery Staff Mastery Accuracy bonus +2.0% proc dam (max 200%) Critical Rate +1.5% Attack Speed 100% While equipped: offense ------ Damage Change +10% acid +10% fire +10% darkness +10% blight Spell Crit +8% Spellpower +7 (+3 eff.) other ------- See Invisibility +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Effective talent level: 3.3 Power cost 6 out of 5/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 144.69 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (289). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
| On hands | Flamewrought (0 def, 2 armour)T1Unique hands /armor (1.0 Encumbrance) Nature Power While equipped: Stats +2Cun +3Wil offense ------ Damage Change +5% fire Mindpower +2 (+1 eff.) defense ------ Armor +2 Resistance +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Effective talent level: 3.0 Power cost 7 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 46.88 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Main armor | linen robe of corrosion (+19%) (0 def, 0 armour)T1Ego cloth /armor (2.0 Encumbrance) Nature Power Keywords: corrosion While equipped: offense ------ Damage Change +13% acid defense ------ Resistance +19% acid +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | spellcowled linen cloak of Iron Throne (1 def, 0 armour)T1Ego+ cloak /armor (2.0 Encumbrance) Arcane Power/Masterpiece Keywords: spellcowled/iron.throne While equipped: Stats +2Str +2Mag +2Wil +2Con defense ------ Defense +1 (+1 eff.) Spell save +6 (+2 eff.) other ------- Resource +46.00 Max mana A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | copper amulet of cunning (+2)T1Ego amulet /jewelry (0.1 Encumbrance) Nature Power Keywords: cunning While equipped: Stats +2Cun Amulets make your neck look great! |
Inventory
wild infusion of the psychic (res 21%; magical; dur 4; cd 10)Ego infusion /scroll (0.1 Encumbrance) Nature Power When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)Unique rune /scroll (0.1 Encumbrance) Arcane Power When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 48; cd 13)Ego rune /scroll (0.1 Encumbrance) Arcane Power When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 48 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 56; cd 13)Ego rune /scroll (0.1 Encumbrance) Arcane Power When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 56 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
The Black CoreT2Unique amulet /jewelry (0.1 Encumbrance) Arcane Power While equipped: defense ------ Resistance +15% darkness Unlife -100.00 life Immune +100% Blind other ------- Infravision +6 Masteries +0.20 Corruption/Black-magic Shadow Power +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
copper amulet 'Sulfurfiend'T1Rare amulet /jewelry (0.1 Encumbrance) Masterpiece Keywords: wanderer While equipped: Stats +4Dex +4Cun +4Con offense ------ Damage Change +3% nature Ignore resists +20% acid When Hit 8 nature On-Hit (Melee): * 10% chance to slow global speed by 46% defense ------ Life Regen +2.00 other ------- Move Speed +10% Resource +0.40 Stamina/turn Fatigue -5% Amulets make your neck look great! |
warrior's copper amulet of constitution (+2)T1Ego amulet /jewelry (0.1 Encumbrance) Nature Power Keywords: warrior/constitution While equipped: Stats +2Con defense ------ Resistance +6% physical other ------- Resource +0.30 Stamina/turn Amulets make your neck look great! |
Poltergeist's Umbral Razor (25-32 power, 10 apr)T2Unique dagger 1H /weapon (1.0 Encumbrance) Arcane Power Requires: - Dexterity 32 Keywords: amethyst When used to attack: Weapon Damage 25.0 - 32.5 Uses 50% Dex, 15% Mag, 50% Str Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +10 Critical Rate +9.0% Attack Speed 100% Damage Conversion 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4Cun +4Mag offense ------ Damage Change +5% darkness +4% all Ignore resists +10% darkness Spell Crit +2% Mind Crit +2% Physical Crit +2.0% defense ------ Resistance +10% darkness Stealth +10 Invoke Darkness: Effective talent level: 3.9 Power cost 17 out of 20/20. Range: 10 Travel Speed: 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 136.26 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Colaryem (48-77 power, 12 apr)T3Unique greatsword 2H /weapon (3.0 Encumbrance) Arcane Power When used to attack: Weapon Damage 48.0 - 76.8 Uses 130% Str Accuracy bonus +0.4% crit mult (max 40%) Ignore Armor +12 Critical Rate +11.0% Attack Speed 56% While equipped: Stats +7Dex offense ------ Damage Change +7% lightning defense ------ Resistance +7% lightning other ------- Move Speed +10% Encumbrance +50 Fatigue -12% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
CorpsebowT2Unique longbow 2H /weapon (4.0 Encumbrance) Arcane Power/Nature Power Requires: - Dexterity 16 - Talent Shoot When used to attack: Accuracy bonus +0.2% crit chance (max 25%) Attack Speed 100% Range +7 On Hit:25% Epidemic level 1 On Hit:25% Cyst Burst level 1 While equipped: offense ------ Damage Change +20% blight Spellpower +10 (+4 eff.) On-Ranged-Hit 20 blight On-Hit (Ranged): * 40% chance to reduce strength, dexterity, and constitution by 25 defense ------ Immune +50% Disease A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
Charged Focus (10-11 power, 24 apr, lightning damage)T3Unique mindstar 1H /weapon (3.0 Encumbrance) Nature Power/Psionic Power You feel two unconnected psionic channels on this item. When used to attack: Weapon Damage 10.0 - 11.0 Lightning Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy bonus +0.2% crit chance (max 25%) Accuracy Stat Willpower Ignore Armor +24 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Damage Change +15% lightning Ignore resists +9% lightning Mind Crit +6% Mindpower +12 (+6 eff.) defense ------ Resistance +15% lightning Mind save +9 (+4 eff.) other ------- Resource +30.00 Max psi Talents +1 Psionic Maelstrom Masteries +0.15 Psionic/Charged mastery Electrical energies are focussed in the core of this mindstar. |
Eilinokira (15-18 power, 3 apr, fire element)T2Random Unique staff 2H /weapon (5.0 Encumbrance) Arcane Power/Masterpiece Keywords: cruel/invocation/infernal When used to attack: Weapon Damage 15.0 - 18.0 Uses 80% Mag Mastery Staff Mastery Accuracy bonus +2.0% proc dam (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Critical power +30.00% Damage Change +9% mind +15% fire Spell Crit +8% Spellpower +16 (+6 eff.) Spellpower/crit +6 On-Hit 17 fire On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- See Invisibility +8 Talents +1 Command Staff Conjure elemental energy in a radius 4 cone, dealing 26.50 to 31.80 fire damage Puts all charms on 7 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
yew starstaff 'Ameyon' (20-24 power, 4 apr, physical element)T3Rare staff 2H /weapon (5.0 Encumbrance) Masterpiece Keywords: cruel When used to attack: Weapon Damage 20.0 - 24.0 Uses 80% Mag Mastery Staff Mastery Accuracy bonus +2.0% proc dam (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Critical power +13.00% Damage Change +32% physical Ignore resists +15% physical Spell Crit +8% Spellpower +9 (+3 eff.) On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +9% lightning +9% darkness other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
linen cloak 'Turumnir' (7 def, 0 armour)T1Rare cloak /armor (2.0 Encumbrance) Masterpiece Keywords: enveloping While equipped: Stats +4Con offense ------ On-Hit (Melee): * 20% chance to slow global speed by 46% defense ------ Defense +7 (+4 eff.) Resistance +3% darkness +6% temporal Physical save +6 (+3 eff.) Spell save +3 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Scorpiontrencher (1 def, 0 armour)T1Rare head /armor (2.0 Encumbrance) Masterpiece Keywords: stabilize While equipped: Stats +3Wil offense ------ Ignore resists +5% light +10% fire When Hit 8 nature On-Hit (Melee): * 10% chance to slow global speed by 46% defense ------ Defense +1 (+1 eff.) Resistance +3% fire Physical save +5 (+3 eff.) A pointy cloth hat, very wizardly... |
Voidenvy (3 def, 2 armour)T1Rare light /armor (9.0 Encumbrance) Masterpiece Keywords: fire res While equipped: Stats +1Dex +1Mag +4Wil offense ------ Damage Change +9% darkness defense ------ Armor +2 Defense +3 (+2 eff.) Resistance +17% fire other ------- Fatigue +6% A suit of armour made of leather. |
4 agateT1Normal black /gem (0.0 Encumbrance) While equipped: Stats +1Str +1Dex +1Mag +1Wil +1Cun +1Con Item imbue powers: Stats +1Str +1Dex +1Mag +1Wil +1Cun +1Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
71 alchemist agateT1Normal black /alchemist-gem (0.0 Encumbrance) When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 aquamarineT2Normal blue /gem (0.0 Encumbrance) While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opalT2Normal blue /gem (0.0 Encumbrance) While equipped: Stats +2Str +2Dex +2Mag +2Wil +2Cun +2Con Item imbue powers: Stats +2Str +2Dex +2Mag +2Wil +2Cun +2Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topazT2Normal blue /gem (0.0 Encumbrance) While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 spinelT1Normal green /gem (0.0 Encumbrance) While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Polariawyn the dwarven lanternT5Random Unique lite (1.0 Encumbrance) Arcane Power/Nature Power/Psionic Power Keywords: moons/guide/nightwalker While equipped: Stats +7Wil offense ------ Critical power +20.00% Damage Change +12% darkness +3% acid Mind Crit +9% Mindpower +7 (+3 eff.) Physical Crit +5.0% Physical Power +7 (+7 eff.) When Hit 2 temporal On-Hit (Melee): * 20% chance to reduce armor by 35% defense ------ Resistance +9% light +15% acid Affinity +5% darkness Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% Mind save +6 (+3 eff.) other ------- Light +5 Infravision +4 Moonlight Ray: Puts all charms on 7 turn cooldown Effective talent level: 4.0 Power cost 7 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 152.99 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Scrying OrbQuest orb (1.0 Encumbrance) Unknown Power While carried: This orb will automatically identify items you find. |
garnetT3Normal red /gem (0.0 Encumbrance) While equipped: Damage Change +6% all Spell Crit +3% Mind Crit +3% Physical Crit +3.0% Item imbue powers: Damage Change +6% all Spell Crit +3% Mind Crit +3% Physical Crit +3.0% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)Quest rod /charm (2.0 Encumbrance) Unknown Power Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestQuest sher'tul /chest (2.0 Encumbrance) Unknown Power While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
7 amethystT2Normal violet /gem (0.0 Encumbrance) While equipped: Damage Change +4% all Spell Crit +2% Mind Crit +2% Physical Crit +2.0% Item imbue powers: Damage Change +4% all Spell Crit +2% Mind Crit +2% Physical Crit +2.0% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartzT3Normal white /gem (0.0 Encumbrance) While equipped: Immune +30% Stun Item imbue powers: Immune +30% Stun Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
ametrineT1Normal yellow /gem (0.0 Encumbrance) While equipped: Damage Change +2% all Spell Crit +1% Mind Crit +1% Physical Crit +1.0% Item imbue powers: Damage Change +2% all Spell Crit +1% Mind Crit +1% Physical Crit +1.0% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrineT1Normal yellow /gem (0.0 Encumbrance) While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zirconT1Normal yellow /gem (0.0 Encumbrance) While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By BoomfusNightmare the Higher Necromancer level 10
10th Flare 122nd year of Ascendancy at 03:58 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By BoomfusNightmare the Higher Necromancer level 19
66th Dusk 122nd year of Ascendancy at 12:46 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By BoomfusNightmare the Higher Necromancer level 10
10th Flare 122nd year of Ascendancy at 03:56 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By BoomfusNightmare the Higher Necromancer level 20
30th Haze 122nd year of Ascendancy at 08:06 see stats
That was close (Nightmare (Roguelike) difficulty)
Killed your target while having only 1 life left.By BoomfusNightmare the Higher Necromancer level 13
36th Dusk 122nd year of Ascendancy at 02:55 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By BoomfusNightmare the Higher Necromancer level 9
3rd Mirth 122nd year of Ascendancy at 02:33 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By BoomfusNightmare the Higher Necromancer level 18
63rd Dusk 122nd year of Ascendancy at 09:32 see stats
Log
BoomfusNightmare's Command Staff is disrupted by crippling poison!
BoomfusNightmare's Infusion: Wild is disrupted by crippling poison!
BoomfusNightmare's desolate waste area effect hits Assassin Lord for 7 cold damage.
BoomfusNightmare's desolate waste area effect hits Assassin Lord for 7 cold damage.
BoomfusNightmare's Hiemal Shield hits Assassin Lord for 24 cold damage.
Blade Flurry hits Bone giant for (4 absorbed), 0 fire, (6 absorbed), 0 fire (0 total damage).
Blade Flurry hits Armoured skeleton warrior for 4 fire, 7 fire (11 total damage).
Blade Flurry hits Armoured skeleton warrior for 52 physical, 14 darkness, 4 fire, 22 physical, 14 darkness, 7 fire (112 total damage).
Blade Flurry hits Skeleton master archer for 5 fire, 8 fire (13 total damage).
Assassin Lord hits BoomfusNightmare for (198 absorbed), 99 nature, (14 absorbed), 7 darkness, (3 absorbed), 1 fire, (58 absorbed), 29 nature, (14 absorbed), 7 darkness, (5 absorbed), 2 fire (146 total damage).
Talent Invoke Darkness is ready to use.
Acid Splash from Bandit hits BoomfusNightmare for (2 absorbed), 1 acid (1 total damage).
Deadly Poison from Assassin Lord hits BoomfusNightmare for (28 absorbed), 14 nature (14 total damage).
Frost Cut from BoomfusNightmare hits Assassin Lord for 22 cold damage.
Armoured skeleton warrior hits Assassin Lord for 104 physical, 7 fire (111 total damage).
Assassin Lord uses Dual Strike.
Assassin Lord performs a melee critical strike against BoomfusNightmare!
BoomfusNightmare deactivates Hiemal Shield.
BoomfusNightmare is cut deeply.
Blade Flurry performs a melee critical strike against Armoured skeleton warrior!
Armoured skeleton warrior resists the vile poison!
BoomfusNightmare is stunned!
Assassin Lord performs a melee critical strike against BoomfusNightmare!
Blade Flurry hits Armoured skeleton warrior for 5 fire, 8 fire (13 total damage).
Blade Flurry hits Armoured skeleton warrior for 5 fire, 8 fire (13 total damage).
Blade Flurry hits Bone giant for (4 absorbed), 0 fire, (6 absorbed), 0 fire (0 total damage).
Blade Flurry hits Skeleton master archer for 4 fire, 7 fire (11 total damage).
Blade Flurry hits Armoured skeleton warrior for 83 physical, 14 darkness, 4 fire, 25 physical, 14 darkness, 7 fire (146 total damage).
Assassin Lord hits BoomfusNightmare for (5 absorbed), 76 physical, 22 darkness, 7 fire, 163 physical (268 total damage).
BoomfusNightmare the level 22 higher necromancer was tortured to death by Assassin Lord on level 2 of Unknown tunnels.































































































