












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Modified Item Descriptions 1.7.6这是基于 Cleaner Item Descriptions 制作的插件,为中文玩家进行了汉化。 Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Halfling |
| Class | Skirmisher |
| Level / Exp | 9 / 100% |
| Size | small |
| Lifes / Deaths | Killed by elven cultist at level 9 on the 2nd Flare 122nd year of Ascendancy at 12:49 / 1 |
Primary Stats
| Strength | 11 (base 13) |
| Dexterity | 39 (base 32) |
| Constitution | 13 (base 10) |
| Magic | 15 (base 10) |
| Willpower | 13 (base 11) |
| Cunning | 21 (base 17) |
Resources
| Life | -27/272 |
| Stamina | 99/144 |
| Healing Factor | 1.1383363011315 |
| Regeneration | 0.28458407528288 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 25.223953584336 |
| See Invisible | 25.223953584336 |
Offense: Mainhand
| Damage | 47 |
| Accuracy | 43 |
| Crit Chance | 14% |
| APR | 1 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 17 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +10% |
| Arcane | +10% |
| Light | +10% |
Defense: Base
| Armour (hardiness) | 18.719009130622 (56.026343845506%) |
| Defense | 33 |
| Ranged Defense | 33 |
| Fatigue | 0 |
| Physical Save | 15 |
| Spell Save | 10 |
| Mental Save | 17 |
Defense: Resistances
| Blight | + 16%( 70%) |
| Lightning | + 21%( 70%) |
| Light | + 21%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Tireless Combatant | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Buckler Training | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 18 minutes and 25 seconds to find it! | active |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by BoomfusNightmare. Escort: lost sun paladin (level 3 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | miner's pair of rough leather boots of tirelessness (0 def, 3 armour)T1Ego feet /armor (2.0 Encumbrance) Masterpiece Keywords: miner/tireless While equipped: defense ------ Armor +3 other ------- Resource +12.00 Max stamina +0.30 Stamina/turn Infravision +1 A pair of boots made of leather. |
| Quiver | barbed pouch of iron shots (10/11, 20-24 power, 1 apr)T1Ego+ shot /ammo (3.0 Encumbrance) Masterpiece Keywords: barbed When used to attack: Weapon Damage 20.0 - 24.0 Uses 50% Cun, 70% Dex Mastery Sling Supremacy Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +1 Critical Rate +9.0% Capacity 11 On Critical: * Wound the target dealing 119 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
| On hands | rough leather gloves of dexterity (+2) (0 def, 1 armour)T1Ego hands /armor (1.0 Encumbrance) Masterpiece Keywords: dex While equipped: Stats +2Dex offense ------ Accuracy +10 (+3 eff.) defense ------ Armor +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | miner's rough leather cap of constitution (+2) (0 def, 3 armour)T1Ego head /armor (2.0 Encumbrance) Masterpiece Keywords: miner/con While equipped: Stats +2Con defense ------ Armor +3 other ------- Infravision +1 Fatigue +1% A cap made of leather. |
| Tool | sapper's iron pickaxe (dig speed 28 turns)T1Ego+ digger /tool (3.0 Encumbrance) Masterpiece Keywords: sapper While equipped: Stats +1Str +1Cun offense ------ Accuracy +4 (+1 eff.) other ------- Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | marksman's copper ring of blight (+10%)T1Ego ring /jewelry (0.1 Encumbrance) Arcane Power/Masterpiece Keywords: marksman/blight While equipped: Stats +2Dex offense ------ Damage Change +10% blight Accuracy +4 (+1 eff.) defense ------ Resistance +10% blight Rings make your fingers look great! |
| In main hand | rough leather slingT1Normal sling 1H /weapon (4.0 Encumbrance) When used to attack: Mastery Sling Supremacy Accuracy bonus +0.2% base dam (max 20%) Attack Speed 100% Range +6 Slings are used to hurl stones or metal shots at your foes. |
| Light source | survivor's brass lantern of healthT1Ego lite (2.0 Encumbrance) Nature Power Keywords: survivor/health While equipped: defense ------ Physical save +6 (+5 eff.) Life +41.00 Healmod +11% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| In off hand | reinforced iron shield of lightning resistance (+15%) (0 def, 3 armour, 10-12 power, 36.5 block)T1Ego shield /armor (7.0 Encumbrance) Masterpiece Keywords: lightning/reinforced When used to attack (with talents): Weapon Damage 10.0 - 12.0 Uses 100% Str Accuracy bonus +2.0% proc dam (max 200%) Critical Rate +2.5% Block +36 While equipped: defense ------ Armor +3 Resistance +15% lightning other ------- Fatigue +8% Talents +1 Block Handheld deflection devices. |
| Cloak | regal linen cloak (1 def, 0 armour)T1Ego cloak /armor (2.0 Encumbrance) Psionic Power Keywords: regal While equipped: Stats +2Wil defense ------ Defense +1 (+0 eff.) Mind save +5 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | shimmering linen robe of light (+15%) (0 def, 0 armour)T1Ego cloth /armor (2.0 Encumbrance) Arcane Power Keywords: shimmering/light While equipped: offense ------ Damage Change +10% arcane +10% light defense ------ Resistance +15% light +7% all other ------- Resource +10.00 Max mana A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Blood of UndeathUnique potion (0.4 Encumbrance) Arcane Power Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
balanced iron battleaxe (14-21 power, 1 apr)T1Ego battleaxe 2H /weapon (3.0 Encumbrance) Masterpiece Keywords: balanced When used to attack: Weapon Damage 14.0 - 21.0 Uses 120% Str Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Accuracy +9 (+3 eff.) defense ------ Defense +7 (+3 eff.) Immune +28% Disarm Massive two-handed battleaxes. |
steady ash longbow of dampeningT2Ego longbow 2H /weapon (4.0 Encumbrance) Antimagic Power/Masterpiece Keywords: steady/dampening When used to attack: Accuracy bonus +0.2% crit chance (max 25%) Attack Speed 100% Range +7 While equipped: offense ------ Physical Crit +3.0% Accuracy +8 (+3 eff.) defense ------ Resistance +12% acid +11% lightning +11% cold +11% fire +5% all Spell save +9 (+9 eff.) Longbows are used to shoot arrows at your foes. |
Dawnwire the elm starstaff (12-14 power, 2 apr, light element)T1Rare staff 2H /weapon (5.0 Encumbrance) Arcane Power Keywords: potent When used to attack: Weapon Damage 12.0 - 14.4 Uses 80% Mag Mastery Staff Mastery Accuracy bonus +2.0% proc dam (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Damage Change +16% light Ignore resists +5% blight +10% light Spell Crit +1% Spellpower +14 (+9 eff.) other ------- Resource +2.00 Mana/crit Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elm magestaff of warding (10-12 power, 2 apr, arcane element)T1Ego staff 2H /weapon (5.0 Encumbrance) Arcane Power Keywords: warding When used to attack: Weapon Damage 10.0 - 12.0 Uses 80% Mag Mastery Staff Mastery Accuracy bonus +2.0% proc dam (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Damage Change +10% arcane Spell Crit +1% Spellpower +3 (+3 eff.) defense ------ Armor +5 Defense +4 (+2 eff.) Wards +2 arcane other ------- Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Dairorion the pair of iron boots (0 def, 3 armour)T1Rare feet /armor (3.0 Encumbrance) Nature Power Requires: - Heavy armour training Keywords: grounding While equipped: Stats +1Wil offense ------ Damage Change +6% arcane Spellpower +15 (+10 eff.) defense ------ Armor +3 Resistance +6% lightning +6% temporal Spell save +3 (+3 eff.) other ------- Resource +2.00 Vim/crit Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
radiant iron gauntlets of magic (+2) (0 def, 1 armour)T1Ego hands /armor (1.5 Encumbrance) Arcane Power Requires: - Heavy armour training Keywords: radiant/magic While equipped: Stats +2Mag offense ------ Damage Change +4% light +4% arcane On-Hit 5 light defense ------ Armor +1 Resistance +6% light other ------- Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
linen wizard hat 'Gedakira' (1 def, 0 armour)T1Rare head /armor (2.0 Encumbrance) Masterpiece Keywords: stabilize While equipped: Stats +3Wil offense ------ On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 9 * 10% chance to reduce armor by 19% defense ------ Defense +1 (+0 eff.) Physical save +24 (+14 eff.) other ------- Resource +20.00 Max stamina A pointy cloth hat, very wizardly... |
enlightening rough leather armour of lightning resistance (3 def, 2 armour)T1Ego+ light /armor (9.0 Encumbrance) Masterpiece/Psionic Power Keywords: enlight/lightning res While equipped: Stats +4Cun +4Wil defense ------ Armor +2 Defense +3 (+1 eff.) Resistance +16% lightning Mind save +12 (+7 eff.) other ------- Fatigue +6% A suit of armour made of leather. |
rough leather armour (3 def, 2 armour)T1Normal light /armor (9.0 Encumbrance) While equipped: defense ------ Armor +2 Defense +3 (+1 eff.) other ------- Fatigue +6% A suit of armour made of leather. |
rough leather armour of acid resistance (3 def, 2 armour)T1Ego light /armor (9.0 Encumbrance) Masterpiece Keywords: acid res While equipped: defense ------ Armor +2 Defense +3 (+1 eff.) Resistance +17% acid other ------- Fatigue +6% A suit of armour made of leather. |
impenetrable iron plate armour (0 def, 13 armour)T1Ego massive /armor (17.0 Encumbrance) Masterpiece Requires: - Massive armour training - Strength 22 Keywords: impenetrable While equipped: defense ------ Armor +13 other ------- Fatigue +22% A suit of armour made of metal plates. |
iron shield (0 def, 2 armour, 8-10 power, 16.5 block)T1Normal shield /armor (7.0 Encumbrance) When used to attack (with talents): Weapon Damage 8.5 - 10.2 Uses 100% Str Accuracy bonus +2.0% proc dam (max 200%) Critical Rate +2.5% Block +16 While equipped: defense ------ Armor +2 other ------- Fatigue +8% Talents +1 Block Handheld deflection devices. |
5 agateT1Normal black /gem (0.0 Encumbrance) While equipped: Stats +1Str +1Dex +1Mag +1Wil +1Cun +1Con Item imbue powers: Stats +1Str +1Dex +1Mag +1Wil +1Cun +1Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 38 turns)T1Ego digger /tool (3.0 Encumbrance) Nature Power Keywords: woodsman While equipped: Stats +1Str offense ------ Damage Change +5% nature defense ------ Resistance +11% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 spinelT1Normal green /gem (0.0 Encumbrance) While equipped: Defense +2 (+1 eff.) Physical save +2 (+2 eff.) Spell save +2 (+2 eff.) Mind save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+2 eff.) Spell save +2 (+2 eff.) Mind save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Manadig the StormlashT1Rare lite (2.0 Encumbrance) Arcane Power Keywords: scorching While equipped: offense ------ Ignore resists +10% acid When Hit 6 lightning 10 fire defense ------ Resistance +9% acid +6% fire +3% lightning other ------- Resource +1.00 Mana/crit Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide PhialT1Unique lite (1.0 Encumbrance) Nature Power While equipped: offense ------ Damage Change +10% light On-Hit 15 Lite Light Burst (radius 1) defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(56 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lanternT1Normal lite (2.0 Encumbrance) While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lanternT1Ego lite (2.0 Encumbrance) Masterpiece Keywords: bright While equipped: other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbQuest orb (1.0 Encumbrance) Unknown Power While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Quest rod /charm (2.0 Encumbrance) Unknown Power Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestQuest sher'tul /chest (2.0 Encumbrance) Unknown Power While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of iron shots (20/20, 14-16 power, 1 apr)T1Normal shot /ammo (3.0 Encumbrance) When used to attack: Weapon Damage 13.5 - 16.2 Uses 50% Cun, 70% Dex Mastery Sling Supremacy Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +1 Critical Rate +4.0% Capacity 20 Shots are used with slings to pummel your foes to death. |
tundral pouch of iron shots of accuracy (16/16, 15-18 power, 1 apr)T1Ego shot /ammo (3.0 Encumbrance) Nature Power/Masterpiece Keywords: accuracy/tundral When used to attack: Weapon Damage 15.0 - 18.0 Uses 50% Cun, 70% Dex Mastery Sling Supremacy Accuracy bonus +0.2% base dam (max 20%) Accuracy +6 Ignore Armor +1 Critical Rate +4.0% Capacity 16 On-ranged-hit +9 cold On-crit, radius 2 +5 cold Shots are used with slings to pummel your foes to death. |
piercing elm totem of healing [power 116] (15 cooldown)T1Ego totem /charm (2.0 Encumbrance) Nature Power Keywords: piercing/healing Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
5 ametrineT1Normal yellow /gem (0.0 Encumbrance) While equipped: Damage Change +2% all Spell Crit +1% Mind Crit +1% Physical Crit +1.0% Item imbue powers: Damage Change +2% all Spell Crit +1% Mind Crit +1% Physical Crit +1.0% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrineT1Normal yellow /gem (0.0 Encumbrance) While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zirconT1Normal yellow /gem (0.0 Encumbrance) While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By BoomfusNightmare the Halfling Skirmisher level 9
4th Mirth 122nd year of Ascendancy at 22:23 see stats
Log
Elven cultist casts Soul Rot.
BoomfusNightmare is afflicted by a decrepitude disease!
Elven cultist's Soul Rot hits BoomfusNightmare for (19 flat reduction), 123 blight (123 total damage).
BoomfusNightmare uses Infusion: Healing.
BoomfusNightmare is free from the decrepitude disease.
BoomfusNightmare receives 57 healing from Infusion: Healing.
BoomfusNightmare uses Evasion.
BoomfusNightmare tries to evade attacks.
BoomfusNightmare uses Kneecapper.
BoomfusNightmare's Kneecapper performs a ranged critical strike against Elven cultist!
Elven cultist is pinned to the ground.
Elven cultist is cut deeply.
BoomfusNightmare's Kneecapper hits Elven cultist for 134 physical damage.
Elven cultist casts Timeless.
Elven cultist is no longer pinned.
Elven cultist's deep wound closes.
Elven cultist casts Soul Rot.
BoomfusNightmare is afflicted by a decrepitude disease!
Elven cultist's Soul Rot hits BoomfusNightmare for (19 flat reduction), 154 blight (154 total damage).
BoomfusNightmare uses Block.
Decrepitude Disease from Elven cultist hits BoomfusNightmare for (33 blocked), 0 blight (0 total damage).
BoomfusNightmare uses Infusion: Wild.
BoomfusNightmare lessens the pain.
BoomfusNightmare uses Infusion: Regeneration.
BoomfusNightmare starts regenerating health quickly.
Elven cultist casts Drain.
Elven cultist hits BoomfusNightmare for (19 flat reduction), 80 blight (80 total damage).
BoomfusNightmare the level 9 halfling skirmisher was poxed to death by an elven cultist on level 1 of Rhaloren Camp.









































































