





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 23 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 40 (base 37) |
| Dexterity | 15 (base 12) |
| Constitution | 17 (base 12) |
| Magic | 47 (base 37) |
| Willpower | 15 (base 10) |
| Cunning | 12 (base 10) |
Resources
| Life | 523/523 |
| Hate | 100/100 |
| Vim | 158/158 |
| Healing Factor | 0.66294151927397 |
| Regeneration | 4.6405906349178 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +22.60995032651% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 14 |
| See Stealth | 7 |
| See Invisible | 45 |
Offense: Mainhand
| Damage | 65 |
| Accuracy | 54 |
| Crit Chance | 4% |
| APR | 20 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 35 |
| Accuracy | 54 |
| Crit Chance | 5% |
| APR | 20 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 52 |
| Crit Chance | 2% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 15 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | -51% |
| Nature | -45% |
| Blight | -51% |
| Arcane | -49% |
| Mind | -54% |
| All | -60% |
Offense: Damage Penetration
| Arcane | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 22.5 (43.579428603723%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 2 |
| Physical Save | 22 |
| Spell Save | 27 |
| Mental Save | 13 |
Defense: Resistances
| Acid | +100%(100%) |
| Blight | +100%(100%) |
| Arcane | + 33%(100%) |
| Cold | + 32%(100%) |
| All | + 25%(100%) |
| Lightning | + 38%(100%) |
| Darkness | + 32%(100%) |
| Fire | -12%(100%) |
| Nature | + 44%(100%) |
Defense: Immunities
| Silence Resistance | 10% |
| Stun Resistance | 100% |
| Blind Resistance | 100% |
| Teleport Resistance | 20% |
| Knockback Resistance | 40% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 254 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -398 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 398 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
Class Talents
| Corruption / Scourge | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Worm that Walks Link |
| beneficial effect | Linked to their horror ally gaining 25% all damage resistance. Shared Insanity |
Quests
Equipment
| Tool | dwarven-steel torque of mindblast 'Tempestbrand' [power 200] (15 cooldown)2.0 Encumbrance T3 torque charm [Random Unique] Psionic While equipped: offense ------ Damage +9% lightning +9% blight Ignore resists +10% arcane Ignore Shields +20% Blast the opponent's mind dealing 92 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to gain a 17% chance to evade weapon attacks for 2 turns. 100% to increase all damage penetration by 13% for 2 turns. 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | marksman's copper ring of pilfering0.1 Encumbrance T1 ring jewelry [Ego+] Master While equipped: Stats +3 Dex offense ------ Accuracy +14 (+4 eff.) Ignore Armor +8 defense ------ Defense +8 (+4 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 138% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | conjurer's copper ring of sensing0.1 Encumbrance T1 ring jewelry [Ego+] Arcane While equipped: Stats +4 Mag +5 Wil offense ------ Spellpower +6 (+2 eff.) defense ------ Blind Resist +21% other ------- Infravision +4 See Stealth +7 See Invisibility +6 Rings make your fingers look great! |
| On fingers | wizard's steel ring of aether (+11%)0.1 Encumbrance T2 ring jewelry [Ego] Arcane While equipped: Stats +4 Mag offense ------ Damage +11% arcane defense ------ Resistance +11% arcane Spell save +8 (+4 eff.) Rings make your fingers look great! |
| On fingers | warrior's copper ring of pilfering0.1 Encumbrance T1 ring jewelry [Ego+] Master While equipped: Stats +3 Str offense ------ Accuracy +8 (+3 eff.) Ignore Armor +8 defense ------ Armor +6 Defense +8 (+4 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 138% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around waist | Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| Main armor | Barkwalker (3 def, 11 armour)14.0 Encumbrance T3 heavy armor [Random Unique] Nature/Master While equipped: offense ------ Damage +15% nature defense ------ Armor +11 Defense +3 (+1 eff.) Fatigue +12% Resistance +7% acid +9% cold +18% lightning Life +20.00 Life Regen +6.00 Healmod +10% Silence Resist +10% Teleport Resist +20% other ------- Breathe water A suit of armour made of mail. |
| In off hand | Woetaint the dwarven-steel waraxe (28-38 power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Rare] Master Weapon Damage 27.5 - 38.5 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +1 Con offense ------ On-Hit (Melee): * 10% chance to reduce damage dealt by 9% defense ------ Resistance +9% darkness Crit Resistance 15.00% One-handed war axes. |
| In main hand | Turomas the dwarven-steel longsword (32-46 power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Rare] Master Weapon Damage 32.5 - 45.5 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +2 Mag +2 Cun +4 Con offense ------ Damage +6% mind defense ------ Crit Resistance 15.00% other ------- See Invisibility +9 Sharp, long, and deadly. |
Inventory
copper ring0.1 Encumbrance T1 ring jewelry [Normal] Rings make your fingers look great! |
copper ring0.1 Encumbrance T1 ring jewelry [Normal] Rings make your fingers look great! |
copper ring of pilfering0.1 Encumbrance T1 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +8 (+3 eff.) Ignore Armor +7 defense ------ Defense +7 (+3 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 138% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Elibeth the Rainwreck (18-25 power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Rare] Master Weapon Damage 18.0 - 25.2 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% On-hit +4 cold While equipped: Stats +3 Mag offense ------ Spell Crit +4% Damage +3% blight Ignore resists +5% blight When Hit 2 blight Sharp, long, and deadly. |
Sootnaught the iron mace (18-26 power, 2 apr)3.0 Encumbrance T1 mace 1H weapon [Rare] Master Weapon Damage 18.5 - 25.9 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% While equipped: offense ------ Damage +6% mind When Hit 2 lightning defense ------ Resistance +12% mind +3% darkness Blunt and deadly. |
dwarven-steel mace 'Gilerim' (28-40 power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Rare] Arcane Weapon Damage 28.5 - 39.9 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On-hit +8 cold While equipped: offense ------ Mind Crit +3% Damage +9% mind Ignore resists +10% arcane defense ------ Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Hate-on-crit +2.00 Blunt and deadly. |
Duathelvice (11-15 power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Rare] Arcane Weapon Damage 11.0 - 15.4 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +7 light Damage Against +8% Undead On-crit, radius 2 +4 arcane While equipped: offense ------ Ignore resists +10% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 9% defense ------ Resistance +15% fire One-handed war axes. |
iron waraxe (11-15 power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Normal] Weapon Damage 11.0 - 15.4 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% One-handed war axes. |
iron waraxe (12-16 power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Normal] Weapon Damage 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% One-handed war axes. |
Ivanor (18-24 power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Rare] Nature Weapon Damage 17.5 - 24.5 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +9 nature While equipped: Stats +1 Dex offense ------ Spell Crit +3% Spellpower +5 (+2 eff.) other ------- Mana/turn +0.16 Max mana +40.00 One-handed war axes. |
Flashblight the linen robe (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Rare] Arcane While equipped: offense ------ Spellpower +11 (+4 eff.) Damage +3% fire +6% all On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 26 defense ------ Resistance +1% physical +3% fire +5% arcane +7% all Crit Resistance 5.00% Physical save +9 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
volcanic cured leather armour of alacrity (6 def, 10 armour)9.0 Encumbrance T2 light armor [Ego++] Nature/Master While equipped: offense ------ Combat Speed +15% Spell Speed +15% Mind Speed +15% On-Hit 6 fire On-Ranged-Hit 6 fire defense ------ Armor +10 Defense +6 (+3 eff.) Fatigue +7% Resistance +13% fire +10% physical A suit of armour made of leather. |
Robe of the Worm (Improved) (2 def, 4 armour)14.0 Encumbrance T1 heavy armor [Cosmetic Item] While equipped: defense ------ Armor +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
rough leather belt1.0 Encumbrance T1 belt armor [Normal] A belt that goes around your waist. |
cleansing yew wand of shielding [power 260] (20 cooldown)2.0 Encumbrance T3 wand charm [Ego+] Arcane Create a shield absorbing up to 260 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Log
Talent Frenzy is ready to use.
Rested for 42 turns (stop reason: all resources and life at maximum).
You pickup 0.85 gold pieces.
One picks up (J.): stabilizing dwarven-steel helm of dexterity (+4) (0 def, 4 armour).
There is a way to the next level here (press '' or right click to use).
Ran for 48 turns (stop reason: at exit).
Saving game...
Saving done.
Saving game...
Saving done.
One deactivates Defensive Posture.
One activates Defensive Posture.
One deactivates Premonition.
One activates Premonition.
One deactivates Chaos Orbs.
One activates Chaos Orbs.
Saving game...
Character control switched to worm that walks (servant of One).
Saving done.
Worm that walks (servant of One) deactivates Infestation.
Worm that walks (servant of One) activates Infestation.
Worm that walks (servant of One) deactivates Worm that Walks Link.
Worm that walks (servant of One) activates Worm that Walks Link.
Character control switched to One.
Character control switched to worm that walks (servant of One).
Saving game...
Saving done.











































