Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Reroll and Merchant 1.7.4The Taels of Maj'Eyal (ToME) Addon: It allows to select both a merchant and item reroll. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Items Vault 1.7.6Donators/Buyers bonus! Egress Artifact Codes 1.5.10Forbidden Cults tweak that adds lore drops containing the random artifact codes that exist for the Occult Egress. This doesn't give you any more artifacts than you would normally get, but makes them easier to find. Auto Loot Transmo Copy 1.7.4This addon is developed to fix some bugs for Auto Loot Transmo by helminthauge. Birth Items 1.7.6Adds a few birth items to classes that I play, namely low-tier items that are useful early and class-specific but can't be reliably found. ---Current supported classes--- Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Shalore |
Class | Anorithil |
Level / Exp | 49 / 75% |
Size | medium |
Lifes / Deaths | Killed by Gawyn the ogre rune-spinner at level 30 on the 11st Regrowth 123rd year of Ascendancy at 10:49 6 / 1 |
Primary Stats
Strength | 10 (base 8) |
Dexterity | 28 (base 25) |
Constitution | 138 (base 65) |
Magic | 225 (base 66) |
Willpower | 61 (base 8) |
Cunning | 108 (base 60) |
Resources
Life | 1824/1824 |
Positive | 200/200 |
Negative | 247/247 |
Steam | 100/100 |
Healing Factor | 1.8060620055177 |
Regeneration | 41.810335427735 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 29 |
See Stealth | 28.700982157467 |
See Invisible | 38.700982157467 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 80 |
Accuracy | 33 |
Crit Chance | 56% |
APR | 19 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 123 |
Crit Chance | 100% |
Speed | 1 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 53 |
Crit Chance | 42% |
Speed | 1 |
Offense: Damage Bonus
Acid | +34% |
Blight | +48% |
Arcane | +37% |
All | +25% |
Lightning | +40% |
Light | +160% |
Temporal | +49% |
Physical | +38% |
Darkness | +263% |
Fire | +71% |
Nature | +55% |
Offense: Damage Penetration
Acid | +43% |
Arcane | +44% |
Cold | +35% |
All | +25% |
Darkness | +85% |
Light | +65% |
Temporal | +40% |
Mind | +45% |
Nature | +40% |
Defense: Base
Armour (hardiness) | 46 (30%) |
Defense | 86 |
Ranged Defense | 86 |
Fatigue | 0 |
Physical Save | 53 |
Spell Save | 72 |
Mental Save | 49 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 49%( 70%) |
Physical | + 17%( 70%) |
Cold | + 70%( 70%) |
All | + 15%( 70%) |
Lightning | + 70%( 70%) |
Light | + 65%( 80%) |
Temporal | + 26%( 70%) |
Mind | + 28%( 70%) |
Darkness | + 80%( 80%) |
Fire | + 70%( 70%) |
Nature | + 70%( 70%) |
Defense: Immunities
Teleport Resistance | 100% |
Pinning Resistance | 25% |
Silence Resistance | 100% |
Confusion Resistance | 68% |
Knockback Resistance | 25% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 0% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1396 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 286 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 47 up to 7 times. Its effects scale with your Willpower stat. |
Class Talents
Celestial / Star fury | 2.43 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Celestial / Eclipse | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Celestial / Twilight | 1.80 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Celestial / Sunlight | 1.50 |
| 4/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Celestial / Circles | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.00 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Celestial / Chants | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Celestial / Light | 1.53 |
| 1/5 |
| 4/5 |
| 1/5 |
| 3/5 |
Celestial / Hymns | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Hymn Nocturnalist |
talent | Secrets of the Eternals |
talent | Corona |
talent | Hymn of Detection |
talent | Chant of Resistance |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 4 of Old Forest. Escort: lost tinker (level 4 of Old Forest)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved talent Foresight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * You are back in Var'Eyal, the Far East as the people from the west call it. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1667. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Adayama the Flowerweeper (0 def, 5 armour) Adayama the Flowerweeper (0 def, 5 armour) 3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Nature While equipped: Stats +15 Mag dps ---------- Spell.pwr +7 (+1 eff.) Mov.spd +10% Dmg.mod +9% acid +15% light +8% blight Res.pen +15% nature Melee Ret 2 light On Hit (Melee): * 24% chance to slow global speed by 60% ----- def ----- Armour +5 Fatigue -4% Resists +15% lightning +3% nature Phys.save +15 (+5 eff.) Max.HP +60.00 Disease- +50% Silence- +37% Confus- +37% Pinning- +25% Stun/Frz- +50% Knockbk- +25% Teleport- +100% ---------- misc Stam/turn +0.80 Spell.cld 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Twilight Heart Twilight Heart 1.0 T6 lite [Unique] Arcane While equipped: Stats +10 Mag +10 Con dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +15% light +40% darkness Res.pen +20% light +20% darkness ----- def ----- Resists +30% light +30% darkness Res.Cap +10% light +10% darkness Affinity +10% light +10% darkness ---------- misc Light -5 Infravis +26 See.Invis +10 Masteries +0.20 Celestial/Eclipse +0.20 Celestial/Sunlight +0.20 Celestial/Twilight On Spell Hit: 15% Suncloak 5 On Spell Hit: 15% Invoke Darkness 5 The heart seems to emit twilight when you deal darkness damage. Standing on twilit tiles, you feel stronger. This dark grey heart is basked in the power of sun and moon intertwined. Dim twilight dictates its surroundings, blending sunlight and moonlight. |
On head | Blastravage (3 def, 0 armour) Blastravage (3 def, 0 armour) 2.0 T5 head armor [Random Unique] Arcane While equipped: Stats +8 Mag +7 Wil +2 Cun +4 Con dps ---------- Spell.pwr +5 (+1 eff.) Dmg.mod +13% physical +24% temporal +15% darkness +10% light ----- def ----- Defense +3 (+0 eff.) Resists +28% lightning +7% temporal +7% light +7% fire +8% nature +7% acid +6% blight +7% cold +8% darkness Shield.pwr +14% HP.reg +3.90 Silence- +50% A pointy cloth hat, very wizardly... |
On hands | Storm Bringer's Gauntlets (0 def, 5 armour) Storm Bringer's Gauntlets (0 def, 5 armour) 1.5 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+2 eff.) Dmg.mod +15% lightning ----- def ----- Armour +5 Resists +15% lightning ---------- misc Talents +5 Flash Powder Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Lightning 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
Tool | Deepskarma, soothing, mindblast [power 250] (15 cooldown) Deepskarma, soothing, mindblast [power 250] (15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +7 Wil dps ---------- Crit.mult +20.00% Spell.pwr +15 (+3 eff.) S.pwr/crit +4 Res.pen +15% temporal ----- def ----- Resists +12% darkness ---------- misc Max.mana +40.00 Blast the opponent's mind dealing 312 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to heal for 78. Torques are made by powerful psionics to store psionic powers. |
On fingers | Belywyn the voratun ring Belywyn the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +9 Mag +6 Cun +25 Con dps ---------- Crit.mult +15.00% Phys.pwr +17 (+8 eff.) Spell.pwr +32 (+5 eff.) Mind.pwr +16 (+6 eff.) S.pwr/crit +4 Dmg.mod +8% all Res.pen +5% arcane ----- def ----- Resists +24% acid +6% temporal +10% darkness +23% lightning +32% cold +25% nature +29% fire Crit.chn- 23.00% Confus- +21% Rings make your fingers look great! |
On fingers | Starcaller Starcaller0.1 T6 ring jewelry [Unique] Arcane While equipped: Stats +20 Mag dps ---------- Spell.crit +20% Spell.pwr +20 (+3 eff.) Dmg.mod +20% darkness Res.pen +20% darkness ----- def ----- Resists +20% darkness ---------- misc Cooldown Starfall -6 Masteries +0.60 Celestial/Star fury On Spell Hit: 20% Starfall 6 Once upon a time mortals gazed at the stars, lamenting at their distant beauty, wishing they would come closer one day. Through the ages the longing lingered, leaving behind a memory granting every so often a fleeting gaze from the stars. |
Around neck | Glowlady Glowlady0.1 T5 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Con dps ---------- Crit.mult +17.00% Spell.pwr +15 (+3 eff.) Melee+ 13 light 10 darkness Dmg.mod +15% blight +11% fire +11% light +15% darkness Res.pen +20% mind +10% cold On Hit (Melee): * 20% chance to reduce all saves and defense by 32 On Melee Ret: * 12% chance to blind * 15% chance to reduce damage dealt by 26% ----- def ----- Resists +3% light +15% mind Phys.save +19 (+7 eff.) Max.HP +76.00 HP.reg +10.00 ---------- misc Masteries +0.23 Celestial/Star fury +0.23 Celestial/Light Amulets make your neck look great! |
In main hand | dragonbone starstaff 'Sunfall' (30-36 power, 6 apr, darkness element) dragonbone starstaff 'Sunfall' (30-36 power, 6 apr, darkness element) 5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +30 Mag +12 Wil +28 Cun +10 Con dps ---------- Phys.crit +10.0% Spell.crit +9% Crit.mult +27.00% Phys.pwr +13 (+6 eff.) Spell.pwr +24 (+4 eff.) S.pwr/crit +9 Dmg.mod +27% light +30% darkness Res.pen +18% light Acc +13 (+6 eff.) On Hit (Melee): * 24% chance to slow global speed by 60% ---------- misc Mana/turn +5.00 N.En/turn +0.20 Vim/s.crit +6.00 Max.vim +35.00 Max.N.En +50.00 Talents +1 Command Staff On Spell Hit: 10% Sun Ray 6 On Spell Hit: 25% Lightning 5 Staves designed for wielders of magic, by the greats of the art. |
Around waist | Undeathseam Undeathseam 1.0 T5 belt armor [Random Unique] Arcane/Psionic While equipped: Stats +2 Dex +11 Mag +16 Wil dps ---------- Spell.crit +5% Acc +10 (+5 eff.) Apr +6 On Hit (Melee): * 24% chance to slow global speed by 60% ----- def ----- Defense +10 (+2 eff.) Resists +15% blight +9% fire +3% nature +2% physical Mind.save +12 (+4 eff.) Proj.slow +25% Anom.red +13 Max.HP +236.00 ---------- misc Max.mana +58.00 Max.stam +51.00 Max.hate +16.00 Max.psi +36.00 Max.vim +36.00 Max.P.En +36.00 Max.N.En +38.00 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
In off hand | Lunar Shield (0 def, 20 armour, 250 block) Lunar Shield (0 def, 20 armour, 250 block)7.0 T5 shield armor Reqs Shield usage training Str 35 [Unique] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Spell.pwr +20 (+3 eff.) Dmg.mod +40% darkness ----- def ----- Armour +20 Fatigue +2% Resists +25% darkness ---------- misc Talents +1 Block Masteries +0.30 Celestial/Star fury +0.30 Celestial/Twilight On Spell Hit: 10% Moonlight Ray 2 A large section of chitin removed from Nimisil. It continues to give off a strange white glow. |
Cloak | Furnacenaught the elven-silk cloak (3 def, 0 armour) Furnacenaught the elven-silk cloak (3 def, 0 armour) 2.0 T5 cloak armor [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Str +6 Con dps ---------- Spell.crit +5% Crit.mult +25.00% Spell.pwr +8 (+2 eff.) Dmg.mod +27% darkness +15% fire +12% arcane +12% light Res.pen +20% darkness +14% arcane +20% light On Hit (Melee): * 10% chance to reduce damage dealt by 26% ----- def ----- Defense +3 (+0 eff.) Resists +19% blight +30% lightning +19% nature +25% darkness Phys.save +15 (+5 eff.) Stealth +19 Max.HP +96.00 HP.reg +9.00 Heal.mod +18% Stun/Frz- +50% ---------- misc Max.mana +60.00 Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | elven-silk robe 'Growsmasher' (4 def, 16 armour) elven-silk robe 'Growsmasher' (4 def, 16 armour) 2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +15 Mag +5 Wil +6 Cun +2 Con dps ---------- Spell.crit +10% Spell.pwr +47 (+7 eff.) S.pwr/crit +5 Dmg.mod +3% nature +52% light +30% darkness +17% all ----- def ----- Armour +16 Defense +4 (+0 eff.) Resists +19% light +9% nature +15% darkness +15% all Crit.chn- 35.00% Max.HP +53.00 Silence- +45% ---------- misc Light +4 Infravis +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
The Far-Hand The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (223). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Vox Vox0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+2 eff.) Spell.spd +15% ----- def ----- Silence- +100% ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 No force can hope to silence the wearer of this amulet. |
Ring of the Dead Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+4 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
6 agate 6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 onyx 7 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli 7 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal 10 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+0 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Neryritha, reknor, shattering, bloodhexed (dig speed 5 turns) Neryritha, reknor, shattering, bloodhexed (dig speed 5 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +11 Str +10 Wil dps ---------- Phys.crit +12.0% Mind.crit +12% Dmg.mod +3% temporal Res.pen +20% acid +5% temporal +17% physical On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% acid +7% fire +8% darkness While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
4 emerald 4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade 3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 spinel 12 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise 4 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+5 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Blood-Runed Athame Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Orb of Many Ways Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Runed Skull Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+1 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
4 bloodstone 4 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 garnet 5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Entropy (1/1) Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 275% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 amethyst 3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Resonating Diamond Resonating Diamond0.0 T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
2 diamond 2 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone 2 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 quartz 6 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 amber 5 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
15 ametrine 15 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon 10 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Zen'sho I the Shalore Anorithil level 26
7th Decay 122nd year of Ascendancy at 13:21 see stats
By Zen'sho I the Shalore Anorithil level 39
13rd Dusk 123rd year of Ascendancy at 20:11 see stats
By Zen'sho I the Shalore Anorithil level 39
12nd Dusk 123rd year of Ascendancy at 02:11 see stats
By Zen'sho I the Shalore Anorithil level 44
76th Dusk 123rd year of Ascendancy at 23:09 see stats
By Zen'sho I the Shalore Anorithil level 19
42nd Haze 122nd year of Ascendancy at 17:36 see stats
By Zen'sho I the Shalore Anorithil level 42
65th Dusk 123rd year of Ascendancy at 17:48 see stats
By Zen'sho I the Shalore Anorithil level 29
10th Regrowth 123rd year of Ascendancy at 14:20 see stats
By Zen'sho I the Shalore Anorithil level 32
6th Pyre 123rd year of Ascendancy at 18:32 see stats
By Zen'sho I the Shalore Anorithil level 23
78th Haze 122nd year of Ascendancy at 23:37 see stats
By Zen'sho I the Shalore Anorithil level 33
11st Pyre 123rd year of Ascendancy at 19:34 see stats
By Zen'sho I the Shalore Anorithil level 33
29th Pyre 123rd year of Ascendancy at 22:50 see stats
By Zen'sho I the Shalore Anorithil level 38
8th Dusk 123rd year of Ascendancy at 23:40 see stats
By Zen'sho I the Shalore Anorithil level 26
6th Decay 122nd year of Ascendancy at 06:47 see stats
By Zen'sho I the Shalore Anorithil level 45
76th Dusk 123rd year of Ascendancy at 23:41 see stats
By Zen'sho I the Shalore Anorithil level 31
25th Regrowth 123rd year of Ascendancy at 08:54 see stats
By Zen'sho I the Shalore Anorithil level 10
25th Dusk 122nd year of Ascendancy at 21:47 see stats
By Zen'sho I the Shalore Anorithil level 20
51st Haze 122nd year of Ascendancy at 04:23 see stats
By Zen'sho I the Shalore Anorithil level 30
10th Regrowth 123rd year of Ascendancy at 14:21 see stats
By Zen'sho I the Shalore Anorithil level 40
40th Dusk 123rd year of Ascendancy at 03:20 see stats
By Zen'sho I the Shalore Anorithil level 4
77th Pyre 122nd year of Ascendancy at 02:54 see stats
By Zen'sho I the Shalore Anorithil level 49
31st Pyre 124th year of Ascendancy at 01:20 see stats
By Zen'sho I the Shalore Anorithil level 32
66th Regrowth 123rd year of Ascendancy at 00:29 see stats
By Zen'sho I the Shalore Anorithil level 30
12nd Regrowth 123rd year of Ascendancy at 16:03 see stats
By Zen'sho I the Shalore Anorithil level 29
9th Regrowth 123rd year of Ascendancy at 20:16 see stats
By Zen'sho I the Shalore Anorithil level 6
77th Pyre 122nd year of Ascendancy at 20:43 see stats
By Zen'sho I the Shalore Anorithil level 43
66th Dusk 123rd year of Ascendancy at 00:47 see stats
By Zen'sho I the Shalore Anorithil level 9
2nd Mirth 122nd year of Ascendancy at 18:45 see stats
By Zen'sho I the Shalore Anorithil level 36
1st Dusk 123rd year of Ascendancy at 15:01 see stats
By Zen'sho I the Shalore Anorithil level 21
54th Haze 122nd year of Ascendancy at 14:20 see stats
By Zen'sho I the Shalore Anorithil level 46
17th Haze 123rd year of Ascendancy at 18:28 see stats
By Zen'sho I the Shalore Anorithil level 20
53rd Haze 122nd year of Ascendancy at 13:10 see stats
By Zen'sho I the Shalore Anorithil level 14
6th Haze 122nd year of Ascendancy at 13:19 see stats
By Zen'sho I the Shalore Anorithil level 38
10th Dusk 123rd year of Ascendancy at 21:26 see stats
Log
Zen'sho I wears (replacing Hailkin, extending, soothing, supercharged, cleansing, clearmind [power 5] (3/25 cooldown)): Deepskarma, soothing, mindblast [power 250] (3/15 cooldown).
Today is the 55th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 22:36.
You gain 25.00 gold from the transmogrification of Hailkin, extending, soothing, supercharged, cleansing, clearmind [power 5] (2/25 cooldown).
Zen'sho I wears: Starcaller.
Talent Flash Powder is ready to use.
There is an exit to the worldmap here (press '' or right click to use).
Zen'sho I vanishes from sight.