










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Bulwark |
| Level / Exp | 50 / 14% |
| Size | medium |
| Lifes / Deaths | Killed by Laudour the halfling at level 23 on the 60th Dusk 122nd year of Ascendancy at 03:20 0 / 7Killed by skeleton mage at level 29 on the 77th Haze 122nd year of Ascendancy at 14:46 Killed by Xanurianor the ghoul at level 32 on the 8th Decay 122nd year of Ascendancy at 07:54 Killed by Dozing Ce'Nomima at level 32 on the 1st Wintertide 123rd year of Ascendancy at 21:21 Killed by Sleeping Eilinilaith at level 32 on the 1st Wintertide 123rd year of Ascendancy at 23:08 Killed by Celia at level 35 on the 8th Allure 123rd year of Ascendancy at 11:03 Killed by Risron the shalore at level 38 on the 11st Regrowth 123rd year of Ascendancy at 06:10 |
Primary Stats
| Strength | 110 (base 66) |
| Dexterity | 115 (base 60) |
| Constitution | 76 (base 60) |
| Magic | 58 (base 29) |
| Willpower | 32 (base 20) |
| Cunning | 28 (base 8) |
Resources
| Life | 1927/1927 |
| Stamina | 242/242 |
| Healing Factor | 1.5339156327529 |
| Regeneration | 33.236189030639 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 13 |
| See Stealth | 11 |
| See Invisible | 23 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 155 |
| Accuracy | 87 |
| Crit Chance | 63% |
| APR | 20 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 46 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 46 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +32% |
| Physical | +96% |
| Cold | +29% |
| All | +17% |
| Darkness | +46% |
| Light | +33% |
| Temporal | +27% |
| Lightning | +26% |
| Fire | +30% |
| Nature | +37% |
Offense: Damage Penetration
| Physical | +11% |
| Darkness | +5% |
| Temporal | -11% |
| All | -20% |
Defense: Base
| Armour (hardiness) | 86.265589403174 (69.687909656376%) |
| Defense | 67 |
| Ranged Defense | 67 |
| Fatigue | 0 |
| Physical Save | 72 |
| Spell Save | 35 |
| Mental Save | 30 |
Defense: Resistances
| Acid | + 75%( 75%) |
| Blight | + 44%( 75%) |
| Arcane | + 31%( 75%) |
| Cold | + 75%( 75%) |
| All | + 28%( 75%) |
| Darkness | + 56%( 75%) |
| Light | + 46%( 75%) |
| Temporal | + 40%( 75%) |
| Physical | + 58%( 75%) |
| Lightning | + 66%( 75%) |
| Fire | + 75%( 75%) |
| Nature | + 73%( 75%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 42% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 49% |
| Silence Resistance | 20% |
| Bleed Resistance | 100% |
| Disarm Resistance | 45% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 49% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 172 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 721 damage for 6 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 151 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 29 up to 8 times. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Warcries | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Precise Strikes |
| talent | Shield Wall |
| detrimental effect | Zone-wide effect: +20 mindpower, +2 life regen, -1 equilibrium per turn, -20% resistance penetration. Natural Aura |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by devourer. Escort: injured seer (level 8 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by Burb the snow giant champion. Escort: lone alchemist (level 1 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved Strength by +5. | done |
You failed to protect the lost warrior from death by Aerutha the elder vampire. Escort: lost warrior (level 2 of Dreadfell) | failed |
You failed to protect the lost warrior from death by Betiritira the barrow wight. Escort: lost warrior (level 7 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You failed to protect the temporal explorer from death by Xerumina the ghast. Escort: temporal explorer (level 6 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 1814. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed storm wyrm claw. * You've found the needed ritch stinger. * You've found the needed vial of wight ectoplasm. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Silowen (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +3 Str +3 Dex +3 Cun dps ---------- Dmg.mod +18% physical Apr +2 ----- def ----- Armour +5 Fatigue -4% Resists +10% fire +12% cold Phys.save +11 (+3 eff.) ---------- misc Max.enc +50 Stam/turn +2.00 Disengage: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | pouch of voratun shots 'Emeravena' (23/23, 178% power, 6 apr)3.0 T5 shot ammo [Random Unique] Arcane/Master Power 178% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +21.0% Capacity 23 Proj.spd +200% Ranged+ +28 cold On Crit: * Splash the target with acid dealing 132 damage over 5 turns and reducing armor and accuracy by 17 * Wound the target dealing 290 physical damage across 5 turns and reducing healing by 50% While equipped: ---------- misc Reload +4 Shots are used with slings to pummel your foes to death. |
| Light source | Airparry the alchemist's lamp1.0 T3 lite [Rare] Master While equipped: Stats +2 Con dps ---------- Phys.pwr +15 (+3 eff.) Dmg.mod +6% physical Melee Ret 4 lightning ----- def ----- Resists +6% lightning +6% physical Phys.save +15 (+4 eff.) Blind- +28% Confus- +22% ---------- misc Stam/turn +3.00 Light +9 See.Stealth +11 See.Invis +17 Track: Puts all charms on 40 cooldown Level 5.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 20 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Shadebreaker the cashmere wizard hat (2 def, 8 armour) =HUGE phys res=2.0 T3 head armor [Rare] Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +13% darkness +14% physical Res.pen +25% darkness ----- def ----- Armour +8 Defense +2 (+0 eff.) Resists +24% acid +14% physical +14% darkness +9% blight +6% temporal HP.reg +4.00 Blind- +20% ---------- misc Max.hate +9.00 Light +3 A pointy cloth hat, very wizardly... |
| On hands | alchemist's voratun gauntlets of the juggernaut (0 def, 3 armour) =good ?=1.5 T4 hands armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +3 Mag +3 Wil +4 Con dps ---------- Melee+ 7 acid 9 fire 5 cold 5 lightning ----- def ----- Armour +3 Fatigue +5% Phys.save +21 (+5 eff.) Spell.save +8 (+4 eff.) Mind.save +7 (+4 eff.) Disarm- +45% Unarmed combat: Power 138% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% Melee+ +12 ice +20 physical +17 fire +17 lightning +11 acid On Hit: 10% Juggernaut 1 Juggernaut: (Instant) Puts all charms on 30 cooldown Level 2.6 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 24% and provides a 13% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Belylratta the elven-wood totem of healing [power 434] (15 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: Stats +3 Mag dps ---------- Spell.crit +3% ----- def ----- Resists +15% lightning +9% temporal +6% nature Disease- +20% Confus- +20% Heal yourself and all friendly characters within 10 spaces for 434 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | voratun fire opal ring0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +10 Str +10 Con dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Phys.pwr +14 (+3 eff.) Dmg.mod +9% lightning +20% nature +10% all Melee Ret 6 lightning ----- def ----- Resists +24% fire +40% nature +12% cold HP.reg +9.00 Stun/Frz- +50% Rings make your fingers look great! |
| On fingers | Rotripper0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Cun +8 Dex dps ---------- Crit.mult +10.00% Phys.pwr +15 (+3 eff.) Spell.pwr +20 (+6 eff.) Mind.pwr +17 (+5 eff.) Dmg.mod +7% all Acc +16 (+3 eff.) Melee Ret 8 blight On Hit (Melee): * 10% chance to slow global speed by 56% ----- def ----- Resists +25% acid +24% fire +18% cold +6% nature +25% lightning Mind.save +6 (+3 eff.) Rings make your fingers look great! |
| Around neck | stralite amulet 'Demonbrand'0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Wil dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 24% ----- def ----- Armour +5 Defense +7 (+2 eff.) Resists +9% physical Res.Cap +5% all Crit.chn- 15.00% Phys.save +21 (+5 eff.) ---------- misc Stam/turn +0.40 Light +2 See.Invis +6 Amulets make your neck look great! |
| In main hand | Guchik (141% power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Master Power 141% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Crit: * Wound the target dealing 290 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +4 Dex dps ---------- Phys.crit +12.0% Phys.pwr +9 (+2 eff.) Phys.spd +10% Res.pen +11% physical Acc +34 (+7 eff.) Apr +6 ----- def ----- Resists +5% arcane +6% fire Disease- +20% Silence- +20% Stun/Frz- +10% One-handed war axes. |
| Around waist | ravager's hardened leather belt of dampening1.0 T3 belt armor [Ego++] Nature/Master While equipped: dps ---------- Dmg.mod +11% physical Res.pen +10% physical ----- def ----- Resists +8% acid +6% fire +7% lightning +6% cold A belt that goes around your waist. |
| In off hand | wrathful voratun shield of the stars (0 def, 10 armour, 182% power, 199 block)7.0 T5 shield armor Reqs Shield usage training [Ego++] Arcane When used to Attack: Power 182% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +199 Melee+ +15 light +16 darkness On Crit.r2 +14 light +30 fire While equipped: Stats +10 Cun +10 Mag dps ---------- Dmg.mod +16% light +16% darkness On shield block: * Deals 119 light and fire damage to each enemy blocked ----- def ----- Armour +10 Fatigue +8% Resists +10% fire +26% light +16% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | cashmere cloak 'Cyruganor' (10 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: ----- def ----- Defense +10 (+2 eff.) Resists +3% temporal +9% darkness +14% blight +9% cold +11% nature Phys.save +12 (+3 eff.) Mind.save +7 (+4 eff.) Die.at -50.00 life HP.reg +3.00 Heal.mod +13% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | ancient silk robe of alchemy (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane While equipped: Stats +7 Mag dps ---------- Dmg.mod +15% acid +30% physical +12% cold +10% temporal +13% fire Res.pen +9% temporal +10% physical ----- def ----- Resists +12% acid +14% physical +13% fire +17% cold +13% all Anom.red +12 ---------- misc Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
movement infusion of the titan (speed 762%; cd 17)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 762% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 390 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (278.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 353.06 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 147; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 147 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 171; dur 5; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 171 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 284; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 284 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Aeronn the Voidshear0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +6 Con dps ---------- Melee Ret 4 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 24% ----- def ----- Armour +8 Resists +2% physical ---------- misc Max.stam +10.00 Amulets make your neck look great! |
Emelyrin the copper amulet0.1 T1 amulet jewelry [Rare] Master While equipped: ----- def ----- Resists +6% cold Spell.save +6 (+3 eff.) Poison- +10% Disarm- +20% ---------- misc Masteries +0.10 Cunning/Survival Amulets make your neck look great! |
Glowe the Lightninghash =dmg phys +res+hp=0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex dps ---------- Phys.pwr +30 (+6 eff.) Dmg.mod +15% physical Res.pen +26% lightning +26% physical +15% fire Apr +3 ----- def ----- Resists +30% fire +30% cold Die.at -80.00 life ---------- misc Stam/turn +3.00 Max.stam +30.00 Amulets make your neck look great! |
Islevena the Stormwild0.1 T3 amulet jewelry [Rare] Arcane While equipped: Stats +6 Mag dps ---------- Dmg.mod +3% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +18% lightning +15% temporal +5% arcane Def/telep +5 Res/telep +5% Dur/telep +5% Amulets make your neck look great! |
Lightcast the gold amulet0.1 T3 amulet jewelry [Random Unique] Nature While equipped: Stats +5 Str +8 Con dps ---------- Dmg.mod +3% light ----- def ----- Defense +5 (+1 eff.) Resists +3% acid +6% fire +9% blight Amulets make your neck look great! |
Singemaim the steel amulet =mind=0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Res.pen +10% mind ----- def ----- Resists +3% lightning +14% temporal +6% light +15% fire +5% arcane +12% mind Pinning- +22% Knockbk- +26% Amulets make your neck look great! |
enraging gold amulet of willpower (+2)0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: Stats +2 Wil dps ---------- Phys.pwr +7 (+2 eff.) Phys.spd +10% Dmg.mod +7% physical Amulets make your neck look great! |
gold amulet 'Flarespawn' =crit phys=0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +5 Dex dps ---------- Phys.crit +6.0% Crit.mult +10.00% Dmg.mod +12% fire Acc +10 (+2 eff.) ----- def ----- Resists +6% physical +22% temporal Pinning- +38% Knockbk- +38% ---------- misc Max.stam +30.00 Amulets make your neck look great! |
grounding copper amulet of dexterity (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex ----- def ----- Resists +10% lightning Stun/Frz- +22% Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Amokhad =disarm=0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Wil dps ---------- Phys.pwr +7 (+2 eff.) Spell.pwr +8 (+2 eff.) Mind.pwr +7 (+2 eff.) S.pwr/crit +6 Dmg.mod +6% all +12% fire Res.pen +5% arcane ----- def ----- Resists +24% fire Spell.save +9 (+5 eff.) Max.HP +34.00 Disarm- +24% Pinning- +26% Knockbk- +28% Rings make your fingers look great! |
Chargebearer =disarm=0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Phys.crit +5.0% Dmg.mod +15% cold ----- def ----- Defense +30 (+7 eff.) Resists +15% lightning Die.at -80.00 life Max.HP +44.00 Disarm- +40% Pinning- +44% Knockbk- +44% Rings make your fingers look great! |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Getulach the stralite ring =disarm=0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +20% acid On Hit (Melee): * 20% chance to reduce armor by 33% ----- def ----- Armour +16 Defense +25 (+6 eff.) Resists +2% physical Max.HP +42.00 HP.reg +4.00 Disarm- +62% Pinning- +36% Knockbk- +44% Rings make your fingers look great! |
Infernoglamour =res=0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +18% lightning +30% fire Res.pen +15% cold ----- def ----- Resists +36% lightning +30% fire +12% cold Rings make your fingers look great! |
Mayethra the Rimezeal =mind power+resis=0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +7 Con dps ---------- Mind.pwr +25 (+8 eff.) Dmg.mod +9% mind +9% cold ----- def ----- Resists +6% lightning +12% darkness +3% blight +5% arcane +9% nature Phys.save +14 (+3 eff.) Rings make your fingers look great! |
Neroyalle0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Str dps ---------- On Hit (Melee): * 20% chance to slow global speed by 56% ----- def ----- Armour +8 Resists +9% acid +18% fire +3% darkness +6% lightning ---------- misc See.Invis +6 Rings make your fingers look great! |
Polukira the Lavaworth =darkness=0.1 T3 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +15% blight +18% fire +15% darkness Res.pen +25% darkness +25% fire ----- def ----- Resists +30% darkness +6% fire Rings make your fingers look great! |
gold ring 'Aerafast' =stats=0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +2 Str +7 Dex +7 Cun +3 Con dps ---------- Dmg.mod +14% acid +13% fire Acc +8 (+2 eff.) ----- def ----- Resists +28% acid +26% fire +6% mind Rings make your fingers look great! |
gold ring 'Galewreck' =mindpower=0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Mind.crit +5% Mind.pwr +30 (+10 eff.) Mov.spd +19% Dmg.mod +21% lightning Acc +10 (+2 eff.) ----- def ----- Defense +9 (+2 eff.) Resists +9% lightning Die.at -60.00 life ---------- misc Hate/m.crit +2.00 Blinding Speed: Puts all charms on 40 cooldown Level 2.6 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 26% for 5 turns. Rings make your fingers look great! |
pixie's gold ring of perseverance =stun=0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +4 Cun +2 Mag dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- HP.reg +3.00 Stun/Frz- +30% Rings make your fingers look great! |
rogue's voratun ring =t5=0.1 T5 ring jewelry [Ego] Master While equipped: Stats +9 Cun ----- def ----- Defense +18 (+4 eff.) Rings make your fingers look great! |
savage's gold ring of lightning (+26%) =t3=0.1 T3 ring jewelry [Ego+] Nature/Master While equipped: Stats +3 Con dps ---------- Dmg.mod +13% lightning ----- def ----- Resists +26% lightning Spell.save +13 (+6 eff.) ---------- misc Max.stam +10.00 Rings make your fingers look great! |
savior's gold ring of life =regen ouf=0.1 T3 ring jewelry [Ego+] Nature/Master While equipped: ----- def ----- Phys.save +9 (+2 eff.) Spell.save +9 (+5 eff.) Mind.save +9 (+5 eff.) Max.HP +60.00 HP.reg +10.00 Heal.mod +12% Rings make your fingers look great! |
solipsist's steel ring of perseverance =stun=0.1 T2 ring jewelry [Ego+] Master/Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- Mind.pwr +8 (+2 eff.) ----- def ----- HP.reg +3.00 Stun/Frz- +20% Rings make your fingers look great! |
stralite ring 'Arewe' =t4=0.1 T4 ring jewelry [Rare] Master While equipped: Stats +5 Str +10 Dex dps ---------- Dmg.mod +9% temporal Acc +14 (+3 eff.) On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +15% temporal Rings make your fingers look great! |
voratun Goedalath Rock ring0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +20 Dex +2 Wil +30 Cun dps ---------- Crit.mult +26.91% Phys.pwr +12 (+3 eff.) Spell.pwr +16 (+5 eff.) Melee+ 30 physical Ranged+ 30 physical Dmg.mod +9% nature +9% all Acc +28 (+6 eff.) Melee Ret 34 darkness On Hit (Melee): * 16% chance to reduce all saves and defense by 29 On Hit (Ranged): * 16% chance to reduce all saves and defense by 29 ----- def ----- Resists +3% nature Spell.save +6 (+3 eff.) Heal.mod +50% ---------- misc Hate/m.crit +2.00 Max.hate +15.00 Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Bleeding Edge: Puts all charms on 20 cooldown Level 3.9 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 161% weapon damage. If the attack hits, the target will bleed for 305% weapon damage over 7 turns, and all healing will be reduced by 62%. Rings make your fingers look great! |
voratun Windborne Azurite ring0.1 T5 ring jewelry [Ego+] Psionic While equipped: Stats +14 Cun +8 Dex dps ---------- Mov.spd +15% Melee+ 18 physical Ranged+ 23 physical Dmg.mod +20% lightning On Hit (Melee): * 12% chance to reduce all saves and defense by 29 On Hit (Ranged): * 16% chance to reduce all saves and defense by 29 ----- def ----- Ignore.dmg +8% Affinity +20% lightning ---------- misc Hate/m.crit +2.00 Max.hate +11.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.6 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 150% weapon damage. If the attack hits, the target will bleed for 286% weapon damage over 7 turns, and all healing will be reduced by 53%. Rings make your fingers look great! |
Oakreeve the steel dagger (103% power, 6 apr) =slow=1.0 T2 dagger 1H weapon [Rare] Master Power 103% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 blight +8 nature On Crit.r2 +20 nature On Hit: * 20% chance to slow global speed by 56% * 20% chance to reduce strength, dexterity, and constitution by 24 While equipped: dps ---------- Dmg.mod +6% nature Res.pen +25% blight Acc +9 (+2 eff.) On Hit (Melee): * 20% chance to slow global speed by 56% ----- def ----- Defense +8 (+2 eff.) Resists +12% blight Disarm- +28% Sharp, short and deadly. |
Poradatira (124% power, 7 apr)1.0 T3 dagger 1H weapon [Random Unique] Arcane/Master/Psionic Power 124% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +8.0% Atk.spd 100% Melee+ +10 cold On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +8.0% ----- def ----- Phys.save +6 (+1 eff.) ---------- misc Stam/turn +3.00 Sharp, short and deadly. |
blazebringer's dwarven-steel dagger of evisceration (112% power, 7 apr)1.0 T3 dagger 1H weapon [Ego++] Nature/Master Power 112% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit.r2 +38 fire On Crit: * Wound the target dealing 290 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +10.0% Phys.pwr +8 (+2 eff.) All.spd +4% Res.pen +13% fire Sharp, short and deadly. |
dwarven-steel dagger 'Armufast' (131% power, 7 apr) =bleed=1.0 T3 dagger 1H weapon [Random Unique] Master/Psionic Power 131% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) On Crit: * Wound the target dealing 290 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +8.0% Phys.pwr +9 (+2 eff.) Res.pen +10% mind ----- def ----- Resists +6% lightning +12% fire +5% arcane Sharp, short and deadly. |
Anmalice (158% power, 20 apr) =torment=3.0 T4 longsword 1H weapon [Unique] Psionic/Unknown Power 158% Range: 1.4x Uses 10% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +20 Crit +7.0% Atk.spd 100% On Hit: * torments the target with many mental effects On Kill: * reduces mental save penalty While equipped: dps ---------- Mind.pwr +9 (+3 eff.) Dmg.mod +8% mind ----- def ----- Mind.save -30 (-19 eff.) The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
warbringer's voratun longsword of evisceration (154% power, 6 apr) =disarm=3.0 T5 longsword 1H weapon [Ego++] Master Power 154% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Wound the target dealing 290 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +4 Con dps ---------- Phys.crit +13.0% Phys.pwr +24 (+5 eff.) Res.pen +8% physical ----- def ----- Disarm- +27% Sharp, long, and deadly. |
plaguebringer's stralite mace of evisceration (144% power, 5 apr) =bleed=3.0 T4 mace 1H weapon [Ego++] Arcane/Master Power 144% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% Melee+ +9 blight On Hit: 20% Epidemic 4 On Hit: * 12% chance to reduce strength, dexterity, and constitution by 24 On Crit: * Wound the target dealing 290 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +8.0% Phys.pwr +5 (+1 eff.) ----- def ----- Disease- +10% Blunt and deadly. |
quick stralite mace of evisceration (150% power, 5 apr)3.0 T4 mace 1H weapon [Ego++] Master Power 150% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Crit: * Wound the target dealing 290 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +3 Dex dps ---------- Phys.crit +9.0% Phys.pwr +9 (+2 eff.) Phys.spd +10% Acc +18 (+4 eff.) Blunt and deadly. |
steel mace 'Shiverwind' (108% power, 3 apr) =stats=3.0 T2 mace 1H weapon [Rare] Nature Power 108% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: Stats +5 Str +9 Dex +6 Mag +5 Wil +6 Cun +7 Con dps ---------- Dmg.mod +12% temporal Melee Ret 4 cold ----- def ----- Resists +9% temporal Crit.chn- 15.00% ---------- misc Light +1 Blunt and deadly. |
voratun mace of corruption (154% power, 6 apr)3.0 T5 mace 1H weapon [Ego+] Arcane Power 154% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit: 20% Curse of Death 5 Blunt and deadly. |
Dagarab the steel waraxe (120% power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Master/Psionic Power 120% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit: * 10% chance to slow global speed by 56% * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: ----- def ----- Resists +9% acid +6% temporal One-handed war axes. |
Taintvault (104% power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Master Power 104% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +4 lightning On Hit.r1 +4 nature On Hit: * 10% chance to slow global speed by 56% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +5.0% Dmg.mod +3% lightning One-handed war axes. |
dwarven-steel waraxe 'Aereyon' (121% power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Arcane/Master/Psionic Power 121% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +4 arcane On Hit.r1 +8 temporal On Hit: * 20% chance to gain 10% of a turn (3/turn limit) * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On Crit: * Splash the target with acid dealing 132 damage over 5 turns and reducing armor and accuracy by 17 While equipped: dps ---------- Dmg.mod +3% temporal Acc +8 (+2 eff.) Melee Ret 4 arcane On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +11 (+3 eff.) Disarm- +38% One-handed war axes. |
inquisitor's stralite waraxe of crippling (143% power, 5 apr)3.0 T4 waraxe 1H weapon [Ego++] Disrupt/Master Power 143% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Deals 79 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) While equipped: dps ---------- Phys.crit +9.0% One-handed war axes. |
quick voratun waraxe of evisceration (148% power, 6 apr) =bleed better ?=3.0 T5 waraxe 1H weapon [Ego++] Master Power 148% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit: * Wound the target dealing 290 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +6 Dex dps ---------- Phys.crit +15.0% Phys.pwr +7 (+2 eff.) Phys.spd +10% Acc +18 (+4 eff.) One-handed war axes. |
steel waraxe 'Pitchnull' (102% power, 3 apr) =disrupt=3.0 T2 waraxe 1H weapon [Rare] Disrupt Power 102% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Against +12% Unnatural On Hit: * 20% chance to reduce damage dealt by 24% * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Res.pen +10% nature ----- def ----- Resists +6% fire HP.reg +4.00 Cut- +10% Confus- +20% One-handed war axes. |
stralite waraxe 'Chamakalthorath' (144% power, 5 apr) =disrupt bleed=3.0 T4 waraxe 1H weapon [Random Unique] Disrupt/Master/Psionic Power 144% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Against +25% Unnatural On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On Crit: * Wound the target dealing 290 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +5 Dex +5 Wil dps ---------- Phys.crit +12.0% Phys.pwr +26 (+5 eff.) Apr +2 One-handed war axes. |
warbringer's voratun waraxe of disruption (149% power, 6 apr) =disrupt=3.0 T5 waraxe 1H weapon [Ego++] Disrupt/Master Power 149% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Against +18% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +4 Con dps ---------- Phys.pwr +9 (+2 eff.) Res.pen +10% physical ----- def ----- Disarm- +26% One-handed war axes. |
Aderin1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% arcane ----- def ----- Resists +7% lightning +9% temporal +3% light Phys.save +15 (+4 eff.) Die.at -80.00 life Cut- +20% Silence- +20% A belt that goes around your waist. |
Aeruma1.0 T3 belt armor [Rare] Master While equipped: Stats +2 Cun dps ---------- Phys.pwr +8 (+2 eff.) ----- def ----- Armour +4 Resists +21% fire Spell.save +10 (+5 eff.) Die.at -80.00 life Heal.mod +15% Silence- +20% ---------- misc Size +1 A belt that goes around your waist. |
Beletta the Shinemoon1.0 T3 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +8 (+2 eff.) Res.pen +20% light ----- def ----- Defense +20 (+5 eff.) Resists +6% lightning Phys.save +11 (+3 eff.) Die.at -80.00 life Silence- +20% Stun/Frz- +20% Def/telep +15 Res/telep +15% Dur/telep +15% A belt that goes around your waist. |
Jethunt1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Dex +1 Con dps ---------- Dmg.mod +3% blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 24 * 20% chance to reduce damage dealt by 24% ----- def ----- HP.reg +0.70 Heal.mod +11% A belt that goes around your waist. |
Mayabeth =mind=1.0 T3 belt armor [Rare] Nature While equipped: Stats +3 Cun ----- def ----- Resists +15% mind Max.HP +107.00 Confus- +20% A belt that goes around your waist. |
Neira's Memory =stun conf=1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 245, based on Magic) for 10 turns. Uses 20 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Gadhewen the Mucusquench (2 def, 10 armour) =mindpower=2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Crit.mult +10.00% Mind.pwr +30 (+10 eff.) Dmg.mod +30% nature On Hit (Melee): * 20% chance to reduce armor by 33% ----- def ----- Armour +10 Defense +2 (+0 eff.) Resists +19% cold ---------- misc Equi/ret +0.24 Max.hate +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Pusdredge (2 def, 0 armour) =cold=2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Str +3 Con dps ---------- Res.pen +25% nature +25% cold Melee Ret 6 light ----- def ----- Defense +2 (+0 eff.) Resists +6% nature +30% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Silatta the Blazespiker (1 def, 0 armour) =lightning=2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Melee Ret 4 lightning On Hit (Melee): * 20% chance to reduce armor by 33% ----- def ----- Defense +1 (+0 eff.) Resists +6% acid +3% nature +21% lightning Max.HP +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ureslak's Molted Scales (0 def, 0 armour) =resistance=2.0 T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: ----- def ----- Resists +20% lightning +20% darkness +20% cold +20% fire -30% arcane +20% nature Res.Cap +10% lightning +10% darkness +10% cold +10% fire -30% arcane +10% nature Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 50 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
wyrmwaxed elven-silk cloak of the hunter (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Nature While equipped: dps ---------- Acc +20 (+4 eff.) ----- def ----- Defense +3 (+1 eff.) Fatigue -7% Resists +8% acid +7% fire +8% lightning +8% cold Max.HP +77.00 ---------- misc Max.stam +14.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Firewalker (15 def, 2 armour) =fire=2.0 T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +10 Mag dps ---------- Spell.pwr +12 (+4 eff.) Dmg.mod +20% fire Res.pen +20% fire Melee Ret 18 fire ----- def ----- Armour +2 Defense +15 (+4 eff.) Resists +50% fire -10% cold +11% all Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Belehir the pair of dwarven-steel boots (0 def, 4 armour) =cold=3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Res.pen +10% mind On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +4 Fatigue +3% Resists +3% lightning +8% fire +9% nature +17% cold ---------- misc Equi/ret +0.16 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Chillquell the pair of iron boots (0 def, 5 armour) =stun=3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +3% cold ----- def ----- Armour +5 Fatigue +2% Resists +5% arcane Mind.save +6 (+3 eff.) Max.HP +20.00 Stun/Frz- +20% ---------- misc Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Forestream the pair of rough leather boots (0 def, 1 armour) =ret stat=2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Str +4 Cun +4 Con dps ---------- Dmg.mod +12% nature +6% physical Melee Ret 6 nature 4 cold ----- def ----- Armour +1 ---------- misc Light +2 Size +1 A pair of boots made of leather. |
Frozenclash (0 def, 3 armour) =slow=3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 10% chance to slow global speed by 56% * 10 arcane resource burn ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +6% temporal +9% darkness +5% arcane Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Isliwe the pair of hardened leather boots (0 def, 7 armour)2.0 T3 feet armor [Rare] Arcane While equipped: dps ---------- Res.pen +13% darkness +15% temporal ----- def ----- Armour +7 Resists +9% blight +13% temporal +22% darkness +12% mind Crit.chn- 15.00% Mind.save +9 (+5 eff.) Poison- +20% Def/telep +24 Res/telep +25% Dur/telep +25% A pair of boots made of leather. |
Vorewe the Dawnmight (0 def, 3 armour) =lightninh=2.0 T3 feet armor [Random Unique] Nature/Master While equipped: Stats +3 Str +4 Con dps ---------- Phys.crit +2.0% Phys.pwr +4 (+1 eff.) Dmg.mod +6% light +3% blight Res.pen +10% blight +7% physical +5% light On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 24 ----- def ----- Armour +3 Resists +7% lightning +8% temporal Rush: Puts all charms on 25 cooldown Level 2.6 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
pair of dwarven-steel boots 'Tempestbrand' (0 def, 4 armour) =;ightning=3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +2 Dex +3 Cun +2 Con dps ---------- Res.pen +15% lightning ----- def ----- Armour +4 Fatigue +3% Resists +15% lightning Crit.chn- 10.00% Phys.save +15 (+4 eff.) Mind.save +15 (+8 eff.) ---------- misc Light +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Bethema' (0 def, 3 armour) =cold=2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Dex ----- def ----- Armour +3 Resists +6% fire +6% cold Disease- +20% ---------- misc Infravis +1 See.Invis +3 A pair of boots made of leather. |
undeterred pair of hardened leather boots of evasion (7 def, 3 armour) =28 stun=2.0 T3 feet armor [Ego++] Arcane/Master While equipped: ----- def ----- Armour +3 Defense +7 (+2 eff.) Silence- +22% Confus- +23% Stun/Frz- +28% Evasion: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 35% chance to evade melee and ranged attacks and 30 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Belarak (0 def, 16 armour) =stun 10*=1.0 T2 hands armor [Random Unique] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +8 (+2 eff.) Melee+ 15 physical Dmg.mod +9% physical ----- def ----- Armour +16 Resists +3% fire +1% physical Poison- +20% Stun/Frz- +10% Unarmed combat: Power 124% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Hit.r1 +15 physical On Crit.r2 +13 physical On Hit: 20% Sand Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Blindweeper the rough leather gloves (0 def, 1 armour) =disarm=1.0 T1 hands armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% light Res.pen +15% light Acc +6 (+1 eff.) ----- def ----- Armour +1 Resists +5% arcane +9% fire Phys.save +6 (+1 eff.) Mind.save +5 (+3 eff.) Max.HP +60.00 Disarm- +23% ---------- misc Light +1 Unarmed combat: Power 88% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +6 Apr +1 Crit +1.0% Atk.spd 100% On Hit: 10% Perfect Control 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Earaleg the Wildguile (0 def, 1 armour) =stats=1.0 T1 hands armor [Rare] Master While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +6 (+1 eff.) Acc +5 (+1 eff.) ----- def ----- Armour +1 Resists +3% nature Unarmed combat: Power 100% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Shinewend (0 def, 2 armour) =slow + res=1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +3% light On Hit (Melee): * 10% chance to slow global speed by 56% ----- def ----- Armour +2 Fatigue +3% Resists +15% acid +6% blight +6% lightning HP.reg +1.80 ---------- misc Stam/turn +0.50 Psi/turn +0.17 Unarmed combat: Power 120% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% On Hit: 10% Second Wind 1 Metal gloves protecting the hands up to the middle of the lower arm. |
Sludgegrip (0 def, 0 armour) =nature=1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Unarmed combat: Power 91% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +4.0% Atk.spd 100% On Hit: 35% Slime Spit 1 These gloves are coated with a thick, green liquid. |
Starbiter (0 def, 2 armour) =stam+regen=1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +15 (+3 eff.) Dmg.mod +6% light Apr +8 ----- def ----- Armour +2 Fatigue +3% HP.reg +5.00 ---------- misc Stam/turn +4.30 Max.stam +21.00 Light +3 Unarmed combat: Power 120% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% On Hit: 10% Nightmare 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Stone Gauntlets of Harkor'Zun (0 def, 7 armour) =phys=7.0 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% acid +5% physical Res.pen +15% acid +15% physical ----- def ----- Armour +7 Fatigue +10% Resists +20% acid +10% physical Res.Cap +10% acid +5% physical ---------- misc Cooldown Clinch -2 Unarmed combat: Power 132% Range: 1.4x Uses 60% Str, 30% Cun, 30% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +5.0% Atk.spd 83% Melee+ +10 acid On Hit: 10% Corrosive Mist 1 On Hit: 20% Earthen Missiles 3 Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
dwarven-steel gauntlets 'Xanadhetira' (0 def, 2 armour) =stam + regen=1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +2 Cun +2 Wil dps ---------- Crit.mult +20.00% Spell.pwr +25 (+8 eff.) Dmg.mod +12% mind On Hit (Melee): * 20% chance to reduce armor by 33% ----- def ----- Armour +2 Fatigue +3% Spell.save +12 (+6 eff.) HP.reg +7.00 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Stam/turn +1.10 Max.stam +23.00 Unarmed combat: Power 116% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% On Hit: 10% Nightmare 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Abyssstoker the elven-silk wizard hat (3 def, 0 armour) =pas mal=2.0 T5 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% fire +19% physical ----- def ----- Defense +3 (+1 eff.) Resists +27% acid +19% physical +15% mind Die.at -83.52 life Poison- +20% Pinning- +20% Stun/Frz- +20% Def/telep +15 Res/telep +15% Dur/telep +15% A pointy cloth hat, very wizardly... |
Brenaldir the iron helm (0 def, 3 armour) =dmg=3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +7 Str +1 Mag dps ---------- Crit.mult +5.00% Phys.pwr +15 (+3 eff.) S.pwr/crit +2 Phasing +20% ----- def ----- Armour +3 Fatigue +5% ---------- misc Max.stam +10.00 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 929.6 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Poxking the cashmere wizard hat (2 def, 0 armour) =cold=2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% lightning Melee Ret 6 nature ----- def ----- Defense +2 (+0 eff.) Resists +18% lightning +15% cold +5% arcane Spell.save +9 (+5 eff.) A pointy cloth hat, very wizardly... |
dragonslayer's hardened leather cap of the bounder (0 def, 3 armour) =dmg+res=2.0 T3 head armor [Ego++] Nature/Master While equipped: Stats +6 Str +6 Dex ----- def ----- Armour +3 Fatigue +3% Resists +8% acid +9% fire +8% lightning +7% cold Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 929.6 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Piercing Gaze (5 def, 25 armour, 150% power, 180 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 150% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +180 While equipped: dps ---------- On shield block: * 30% chance of petrifying the attacker. ----- def ----- Armour +25 Defense +5 (+1 eff.) Rng.Def +10 (+2 eff.) Fatigue +12% Resists +10% acid +10% physical +10% lightning +10% fire ---------- misc Talents +1 Block On block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. |
coruscating stralite shield of shrapnel (0 def, 8 armour, 162% power, 143 block)7.0 T4 shield armor Reqs Shield usage training [Ego++] Arcane/Master When used to Attack: Power 162% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +143 Melee+ +15 fire While equipped: Stats +5 Str dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 290 physical damage over 5 turns (1/turn) Melee Ret 6 fire ----- def ----- Armour +8 Fatigue +8% Resists +18% fire ---------- misc Talents +1 Block Handheld deflection devices. |
dwarven-steel shield 'Smearquake' (0 def, 6 armour, 139% power, 82 block)7.0 T3 shield armor Reqs Shield usage training [Random Unique] Arcane/Master When used to Attack: Power 139% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +82 On Crit.r2 +24 light +13 fire On Hit: * 20% chance to slow global speed by 56% While equipped: dps ---------- Dmg.mod +3% darkness On shield block: * Deals 119 light and fire damage to each enemy blocked ----- def ----- Armour +6 Fatigue +8% Resists +13% temporal +9% light +32% fire +6% nature +3% darkness ---------- misc Talents +1 Block Temporal Shield: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (237) is absorbed, or the time runs out (7 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
stralite shield of winter (0 def, 8 armour, 158% power, 137.5 block)7.0 T4 shield armor Reqs Shield usage training [Ego+] Nature When used to Attack: Power 158% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +137 Melee+ +23 cold While equipped: Stats +4 Wil dps ---------- On shield block: * Deals 159 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) ----- def ----- Armour +8 Fatigue +8% Resists +15% cold ---------- misc Talents +1 Block Handheld deflection devices. |
swashbuckler's voratun shield of winter (0 def, 10 armour, 180% power, 194.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego++] Nature/Master When used to Attack: Power 180% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +194 Melee+ +14 cold While equipped: Stats +7 Str +7 Dex +5 Wil dps ---------- Acc +14 (+3 eff.) On shield block: * Deals 159 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) ----- def ----- Armour +10 Fatigue +8% Resists +16% cold ---------- misc Talents +1 Block Handheld deflection devices. |
windwalling voratun shield of resistance (0 def, 10 armour, 176% power, 188.5 block) =res=7.0 T5 shield armor Reqs Shield usage training [Ego++] Nature/Psionic When used to Attack: Power 176% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +188 Melee+ +27 physical While equipped: Stats +3 Wil ----- def ----- Armour +10 Fatigue +8% Resists +8% acid +15% physical +8% cold +10% lightning +10% fire Shield.near.proj +88 Proj.slow +27% ---------- misc Talents +1 Block Handheld deflection devices. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1768 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Cystpython the dwarven-steel pickaxe (dig speed 29 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +6 Str dps ---------- On Hit (Melee): * 20% chance to slow global speed by 56% ----- def ----- Defense +10 (+2 eff.) Fatigue -8% Resists +12% blight +6% cold +12% darkness Cut- +20% Silence- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Earosin (dig speed 27 turns) =cold=3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str +5 Wil dps ---------- Dmg.mod +7% nature ----- def ----- Resists +9% acid +9% cold +12% nature ---------- misc Hate/m.crit +5.00 Max.psi +20.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Freezelace the iron pickaxe (dig speed 31 turns)3.0 T1 digger tool [Rare] Arcane While equipped: Stats +1 Str dps ---------- Dmg.mod +6% temporal Melee Ret 2 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% mind +3% temporal ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern 'Daimarand'2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Armour +4 Resists +9% cold +3% mind +9% darkness Max.HP +42.00 Confus- +20% Stun/Frz- +20% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Morningnail'2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% mind +6% light ----- def ----- Defense +10 (+2 eff.) Resists +12% acid +9% cold Crit.chn- 15.00% Mind.save +6 (+3 eff.) Max.HP +100.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 11 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
55 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
3 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 326/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 591.84 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Pyrewhisper the pouch of voratun shots (21/21, 167% power, 6 apr)3.0 T5 shot ammo [Rare] Nature Power 167% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 21 Ranged+ +33 lightning +23 fire +23 mind On Hit.r1 +23 mind +23 fire On Crit.r2 +15 lightning +23 fire On Hit: * 23% chance to reduce all saves and defense by 29 Shots are used with slings to pummel your foes to death. |
Aryvea the iron torque of clear mind [power 1] (25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +1 Dex +1 Wil ----- def ----- Crit.chn- 5.00% ---------- misc Infravis +2 Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to heal for 36. Torques are made by powerful psionics to store psionic powers. |
Kilnrend [power 185] (15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +2 Str +4 Dex dps ---------- Phys.crit +2.0% Crit.mult +15.00% Phys.pwr +25 (+5 eff.) Dmg.mod +6% fire Acc +20 (+4 eff.) ----- def ----- Armour +8 Blast the opponent's mind dealing 216 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
supercharged voratun torque of gale force [power 605] (20 cooldown)2.0 T5 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 17 spaces and dealing 1185 physical damage Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
Bethywe the Wildcut [power 548] (16 cooldown)2.0 T4 totem charm [Random Unique] Nature While equipped: Stats +2 Mag ----- def ----- Resists +15% nature Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.mana +60.00 Heal yourself and all friendly characters within 10 spaces for 548 Puts all charms on 16 cooldown 100% to increase all damage by 15% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Honeywood Chalice2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+2 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
ash totem of stinging 'Moldzeal' [power 188] (15 cooldown) =slow=2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +15% nature +3% light Res.pen +10% nature On Hit (Melee): * 20% chance to slow global speed by 56% ----- def ----- Resists +3% light Sting an enemy dealing 257 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. 100% to increase all damage by 16% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
supercharged ash totem of healing [power 224] (18 cooldown)2.0 T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 224 Puts all charms on 18 cooldown Natural totems are made by powerful wilders to store nature power. |
9 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Belaruigochik [power 110] (15 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: Stats +7 Con dps ---------- Phys.crit +2.0% Crit.mult +5.00% Acc +5 (+1 eff.) Melee Ret 8 physical ----- def ----- Die.at -40.00 life Fire a magical bolt dealing 138 lightning damage Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Kachak the Flameworm [power 182] (20 cooldown)2.0 T2 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +18% fire Res.pen +5% fire ----- def ----- Resists +5% arcane Create a shield absorbing up to 182 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to reduce fatigue by 24% for 2 turns. 100% to increase all damage by 17% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
3 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+5 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By SkelBul the Skeleton Bulwark level 35
7th Allure 123rd year of Ascendancy at 15:04 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By SkelBul the Skeleton Bulwark level 34
5th Allure 123rd year of Ascendancy at 07:06 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By SkelBul the Skeleton Bulwark level 39
15th Regrowth 123rd year of Ascendancy at 19:43 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By SkelBul the Skeleton Bulwark level 45
34th Pyre 123rd year of Ascendancy at 11:06 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By SkelBul the Skeleton Bulwark level 38
11st Regrowth 123rd year of Ascendancy at 12:46 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By SkelBul the Skeleton Bulwark level 21
46th Dusk 122nd year of Ascendancy at 09:22 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By SkelBul the Skeleton Bulwark level 16
18th Dusk 122nd year of Ascendancy at 06:57 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By SkelBul the Skeleton Bulwark level 36
7th Regrowth 123rd year of Ascendancy at 04:24 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By SkelBul the Skeleton Bulwark level 30
3rd Decay 122nd year of Ascendancy at 00:28 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By SkelBul the Skeleton Bulwark level 20
38th Dusk 122nd year of Ascendancy at 13:38 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By SkelBul the Skeleton Bulwark level 28
24th Haze 122nd year of Ascendancy at 13:35 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By SkelBul the Skeleton Bulwark level 44
33rd Pyre 123rd year of Ascendancy at 21:13 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By SkelBul the Skeleton Bulwark level 29
54th Haze 122nd year of Ascendancy at 21:45 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By SkelBul the Skeleton Bulwark level 10
2nd Summertide 122nd year of Ascendancy at 15:50 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By SkelBul the Skeleton Bulwark level 20
37th Dusk 122nd year of Ascendancy at 12:29 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By SkelBul the Skeleton Bulwark level 30
80th Haze 122nd year of Ascendancy at 18:29 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By SkelBul the Skeleton Bulwark level 40
20th Regrowth 123rd year of Ascendancy at 02:32 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By SkelBul the Skeleton Bulwark level 50
4th Flare 123rd year of Ascendancy at 08:53 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By SkelBul the Skeleton Bulwark level 23
52nd Dusk 122nd year of Ascendancy at 09:52 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By SkelBul the Skeleton Bulwark level 38
12nd Regrowth 123rd year of Ascendancy at 10:33 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By SkelBul the Skeleton Bulwark level 28
23rd Haze 122nd year of Ascendancy at 17:16 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By SkelBul the Skeleton Bulwark level 37
7th Regrowth 123rd year of Ascendancy at 09:25 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By SkelBul the Skeleton Bulwark level 23
48th Dusk 122nd year of Ascendancy at 22:11 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By SkelBul the Skeleton Bulwark level 5
5th Mirth 122nd year of Ascendancy at 16:01 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By SkelBul the Skeleton Bulwark level 45
58th Pyre 123rd year of Ascendancy at 05:06 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By SkelBul the Skeleton Bulwark level 18
34th Dusk 122nd year of Ascendancy at 16:59 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By SkelBul the Skeleton Bulwark level 41
58th Regrowth 123rd year of Ascendancy at 16:33 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By SkelBul the Skeleton Bulwark level 21
41st Dusk 122nd year of Ascendancy at 01:35 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By SkelBul the Skeleton Bulwark level 15
2nd Dusk 122nd year of Ascendancy at 08:29 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By SkelBul the Skeleton Bulwark level 34
4th Allure 123rd year of Ascendancy at 11:04 see stats
Log
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Connection to online server lost, trying to reconnect.
Saving done.
Today is the 5th Flare of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:30.
Connection to online server established.
Today is the 6th Flare of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:45.
Today is the 7th Flare of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:11.
Today is the 8th Flare of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:26.
Today is the 9th Flare of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:41.
Today is the 10th Flare of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:08.
Today is the 1st Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:23.
Today is the 2nd Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:51.
Today is the 3rd Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:15.
There is a Entrance to Gorbat Pride bastion here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
You feel mildly anxious, and walk with caution.

























































































































































