













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Cursed |
| Level / Exp | 45 / 32% |
| Size | medium |
| Lifes / Deaths | Killed by Isyssra the skeleton warrior at level 23 on the 41st Dearth 122nd year of Ascendancy at 06:37 4 / 4Killed by armoured skeleton warrior at level 25 on the 6th Shortage 122nd year of Ascendancy at 19:24 Killed by Xanoth the blinkwyrm at level 45 on the 45th Stralite 124th year of Ascendancy at 03:13 Killed by Xanoth the blinkwyrm at level 45 on the 45th Stralite 124th year of Ascendancy at 05:36 |
Primary Stats
| Strength | 69.613878305534 (base 60) |
| Dexterity | 23 (base 10) |
| Constitution | 67 (base 60) |
| Magic | 18 (base 10) |
| Willpower | 94 (base 60) |
| Cunning | 31 (base 11) |
Resources
| Life | -36/1566 |
| Hate | 100/108 |
| Stamina | 449/459 |
| Healing Factor | 1.4261888087617 |
| Regeneration | 239.37447760625 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Stealth | 36 |
Offense: Mainhand
| Damage | 110 |
| Accuracy | 31 |
| Crit Chance | 30% |
| APR | 25 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 18 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 80 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +44% |
| Light | +34% |
| Cold | +33% |
| Blight | +29% |
| Mind | +36% |
| Fire | +44% |
| All | +24% |
Offense: Damage Penetration
| Lightning | -10% |
| Fire | -5% |
| Cold | -5% |
| Physical | -10% |
| Mind | +15% |
| All | -20% |
Defense: Base
| Armour (hardiness) | 105.29298593721 (100%) |
| Defense | 32 |
| Ranged Defense | 38 |
| Fatigue | 41 |
| Physical Save | 64 |
| Spell Save | 62 |
| Mental Save | 60 |
Defense: Resistances
| Acid | + 28%( 70%) |
| Blight | + 23%( 70%) |
| Arcane | -7%( 40%) |
| Cold | + 79%( 80%) |
| All | + 14%( 70%) |
| Physical | + 36%( 70%) |
| Lightning | + 80%( 80%) |
| Light | + 48%( 70%) |
| Temporal | + 22%( 70%) |
| Mind | + 50%( 70%) |
| Darkness | + 46%( 80%) |
| Fire | + 80%( 80%) |
| Nature | + 48%( 80%) |
Defense: Immunities
| Silence Resistance | 100% |
| Disarm Resistance | 26% |
| Knockback Resistance | 77% |
| Confusion Resistance | 51% |
| Fear Resistance | 41% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 498 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 32% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 230 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 4/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Cursed / Predator | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Cursed / Rampage | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Cursed / Slaughter | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 2/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Repel |
| talent | Stalk |
| talent | Gloom |
| talent | Daunting Presence |
| talent | Savage Hunter |
| beneficial effect | Hunting: Marked Prey- Xanoth the blinkwyrm - Mayyda the venom wyrm 18% Received damage reduction against: - Wild - Venom - Orc |
| beneficial effect | A flow of life spins around the target, regenerating 96.14 life per turn. Regeneration |
| beneficial effect | The target has 59 increased life regeneration. Recovery |
| beneficial effect | The target's skin turns to stone, granting 20 armour, 20% armour hardiness, 24 physical save and 24 spell save. Dwarven Resilience |
| detrimental effect | Zone-wide effect: +20 mindpower, +2 life regen, -1 equilibrium per turn, -20% resistance penetration. Natural Aura |
| beneficial effect | The target is protected from silence effects. Sanctity |
| detrimental effect | The target is infected by a disease, reducing its strength by 17 and doing 35.08 blight damage per turn. Weakness Disease |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 22%. Strength and Willpower are increased by 1. Poisons and diseases have a 5% chance of being neutralized each turn. Cursed Form |
| beneficial effect | Lightning Catcher has caught energy and is empowering you for +20% lightning damage and +4 to all stats. Caught Lightning |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Dreadfell. Escort: lost defiler (level 1 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Dreadfell. Escort: lost defiler (level 2 of Dreadfell)As a reward you improved Willpower by +5. | done |
You failed to protect the lost defiler from death by skeleton warrior. Escort: lost defiler (level 4 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You failed to protect the repented thief from death by fiery orc wyrmic. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Ruins of Kor'Pul. Escort: worried loremaster (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past. You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has changed the iron acorn which now serves as a cruel reminder of your past and present. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. Melinda died to a Yaech raiding party at the beach. | failed |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 856. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Stormfear (Misfortune) (0 def, 5 armour)2.0 T5 feet armor [Rare] Psionic While equipped: Stats +5 Cun +4 Wil dps ---------- Dmg.mod +12% mind +9% cold Res.pen +10% lightning +10% mind ----- def ----- Armour +5 Resists +6% lightning +9% cold +12% mind Phys.save +11 (+3 eff.) Spell.save +11 (+3 eff.) Mind.save +11 (+3 eff.) Curse of Misfortune A pair of boots made of leather. |
| Quiver | self-loading quiver of elm arrows of accuracy (22/22, 13-18 power, 5 apr)3.0 T1 arrow ammo [Ego] Arcane/Master Power 13.0 - 18.2 Physical Uses 40% Wil, 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Acc +8 Apr +5 Crit +1.0% Capacity 22 Rld cld 4 Arrows are used with bows to pierce your foes to death. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(146 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | defender's dwarven-steel helm of sanctity (Misfortune) (6 def, 10 armour)3.0 T3 head armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: ----- def ----- Armour +10 Defense +6 (+3 eff.) Fatigue +4% Resists +10% blight +7% darkness +4% all Phys.save +8 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +10 (+3 eff.) Curse of Misfortune Circle of Sanctity: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 8 light damage to everyone else who enters. The circle lasts 5 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Ivoth (Misfortune) (10 def, 13 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Phys.crit +3.0% ----- def ----- Armour +13 Defense +10 (+5 eff.) Fatigue +5% Resists +5% arcane HP.reg +10.00 Stun/Frz- +20% ---------- misc Stam/turn +3.20 Max.stam +27.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Misfortune Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | Bloodcaller (Madness)0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 2.64 Curse of Madness You won the Ring of Blood trial, and this is your reward. |
| On fingers | Icewreck the gold ring (Misfortune)0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +6 Cun +5 Dex dps ---------- Crit.mult +15.00% Melee+ 15 physical Ranged+ 17 physical Res.pen +15% cold +25% mind +10% physical Acc +10 (+5 eff.) On Hit (Melee): * 14% chance to reduce all saves and defense by 43 On Hit (Ranged): * 15% chance to reduce all saves and defense by 43 ---------- misc Hate/m.crit +3.00 Max.stam +10.00 Max.hate +8.00 Curse of Misfortune Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
| Around neck | Shimmerobeisance0.1 T2 amulet jewelry [Rare] Nature While equipped: ----- def ----- Resists +3% lightning +9% temporal +10% light +10% darkness +3% cold +9% nature +3% fire Blind- +20% Amulets make your neck look great! |
| In main hand | Everpyre Blade (Misfortune) (38-53 power, 10 apr)3.0 T4 longsword 1H weapon [Unique] Nature/Master Power 38.0 - 53.2 Fire Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +18.0% Atk.spd 100% On Hit: 15% Fire Breath 4 While equipped: Stats +7 Str +7 Wil dps ---------- Dmg.mod +20% fire Res.pen +15% fire ----- def ----- Resists +10% nature +15% fire Curse of Misfortune This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
| Around waist | Lightning Catcher (Corpses)1.0 T5 belt armor [Unique] Psionic While equipped: ----- def ----- Fatigue +5% Resists +30% lightning Stun/Frz- +30% Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Max 10 charges. Curse of Corpses A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. |
| In off hand | Shieldsmaiden (Nightmares) (5 def, 20 armour, 48-58 power, 150 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 48.0 - 57.6 Ice Uses 40% Wil, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +8.0% Block +150 On Hit: 15% Ice Shards 3 While equipped: ----- def ----- Armour +20 Defense +5 (+2 eff.) Rng.Def +12 (+4 eff.) Fatigue +10% Resists +25% fire +25% cold ---------- misc Talents +1 Shieldsmaiden Aura +1 Block Granted talent can block up to 1 instance of damage each 10 turns. Curse of Nightmares Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield. |
| Cloak | Ureslak's Molted Scales (Corpses) (0 def, 0 armour)2.0 T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: ----- def ----- Resists +20% lightning +20% darkness +20% nature +20% cold -30% arcane +20% fire Res.Cap +10% lightning +10% darkness +10% nature +10% cold -30% arcane +10% fire Curse of Corpses Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 50 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
| Main armor | hardened stralite plate armour of the dragon (Misfortune) (0 def, 20 armour)17.0 T4 massive armor Reqs Massive armour training [Ego++] Nature/Master While equipped: ----- def ----- Armour +20 Fatigue +22% Resists +16% acid +17% physical +19% cold +20% fire +19% lightning Disarm- +26% Stun/Frz- +23% Knockbk- +36% ---------- misc Cooldown Rush -5 Curse of Misfortune A suit of armour made of metal plates. |
Inventory
Primal Infusion (affinity 19%; reduction 3; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 19% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (526.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 654.24 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+3 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
stabilizing copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +12% temporal Pinning- +20% Knockbk- +25% Amulets make your neck look great! |
warrior's copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +5% physical ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ravenvein (Madness)0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+3 eff.) Melee Ret 2 nature On Hit (Melee): * 20% chance to reduce damage dealt by 34% ----- def ----- Resists +6% darkness Curse of Madness Rings make your fingers look great! |
Yvobeth the Weeprip (Shrouds)0.1 T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Mag +4 Cun +2 Con dps ---------- Mind.crit +4% Spell.pwr +7 (+4 eff.) Melee+ 15 physical Ranged+ 9 physical Res.pen +25% nature +15% mind On Hit (Melee): * 12% chance to reduce all saves and defense by 43 On Hit (Ranged): * 12% chance to reduce all saves and defense by 43 ----- def ----- Spell.save +12 (+3 eff.) ---------- misc Hate/m.crit +2.00 Max.stam +18.00 Max.hate +8.00 Curse of Shrouds Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
copper ring 'Freezewrest' (Shrouds)0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +6 (+1 eff.) Spell.pwr +5 (+3 eff.) Mind.pwr +6 (+1 eff.) Res.pen +10% arcane Melee Ret 6 fire Curse of Shrouds Rings make your fingers look great! |
mule's copper ring of power (Nightmares)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Phys.pwr +6 (+1 eff.) Spell.pwr +6 (+4 eff.) Mind.pwr +6 (+1 eff.) ----- def ----- Fatigue -4% ---------- misc Max.enc +22 Curse of Nightmares Rings make your fingers look great! |
Borosk's Hate (Corpses) (60-96 power, 22 apr)3.0 T5 greatsword 2H weapon [Unique] Master Power 60.0 - 96.0 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +22 Crit +10.0% Atk.spd 100% On Hit: * 25% chance to strike the target again. While equipped: Stats +10 Str +5 Dex +15 Con ---------- misc Masteries +0.20 Technique/Two-handed assault Curse of Corpses This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
Emetha the Tidegrinder (Misfortune) (44-62 power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Nature Power 44.0 - 61.6 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +11 nature On Hit.r1 +20 mind While equipped: Stats +4 Con dps ---------- Dmg.mod +6% cold ----- def ----- Resists +15% mind ---------- misc Stam/turn +3.00 Curse of Misfortune One-handed war axes. |
Razorblade, the Cursed Waraxe (Misfortune) (38-53 power, 16 apr)3.0 T5 waraxe 1H weapon [Unique] Psionic Power 38.0 - 53.2 Phys.bleed Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +16 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex dps ---------- Res.pen +30% physical Acc +40 (+16 eff.) Apr +30 Curse of Misfortune This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
quick voratun waraxe of disruption (Madness) (42-59 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego++] Disrupt/Master Power 42.0 - 58.8 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Against +23% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +5 Dex dps ---------- Phys.spd +10% Acc +15 (+7 eff.) Curse of Madness One-handed war axes. |
Neira's Memory (Shrouds)1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Curse of Shrouds Surround yourself with a magical shield (strength 145, based on Magic) for 10 turns. Uses 20 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
Frozenwrecker (Shrouds) (2 def, 9 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: dps ---------- Mind.crit +5% Crit.mult +17.00% Dmg.mod +9% cold Acc +5 (+2 eff.) Apr +7 ----- def ----- Armour +9 Defense +2 (+1 eff.) Resists +12% temporal +19% darkness +21% cold Stealth +9 Def/telep +16 Res/telep +11% Dur/telep +19% Curse of Shrouds Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
The Untouchable (Madness) (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+7 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. Curse of Madness This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Borfast's Cage (Corpses) (10 def, 20 armour)17.0 T3 massive armor Reqs Massive armour training [Unique] Master While equipped: Stats +5 Con ----- def ----- Armour +20 Defense +10 (+5 eff.) Fatigue +24% Resists -15% acid +15% physical Crit.dmg- 20% Phys.save +15 (+4 eff.) Max.HP +50.00 HP.reg +2.00 Knockbk- +30% Curse of Corpses Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
Fire Dragon Shield (Shrouds) (16 def, 9 armour, 58-70 power, 220 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Nature/Master When used to Attack: Power 58.0 - 69.6 Fire Uses 40% Wil, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +220 While equipped: dps ---------- On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Melee Ret 17 fire ----- def ----- Armour +9 Defense +16 (+8 eff.) Rng.Def +15 (+5 eff.) Fatigue +20% Resists +35% fire Affinity +15% fire ---------- misc Talents +1 Block On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Curse of Shrouds This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
Hellwrecker the voratun shield (Madness) (0 def, 15 armour, 68-82 power, 311 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Arcane/Master When used to Attack: Power 68.5 - 82.2 Physical Uses 40% Wil, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +311 On Hit: * reduce the cooldown of your ward talent by 1 While equipped: Stats +5 Con dps ---------- Dmg.mod +3% acid +6% temporal +12% fire Res.pen +20% temporal ----- def ----- Armour +15 Fatigue +8% Resists +3% acid +6% fire +21% cold Phys.save +15 (+4 eff.) ---------- misc Wards +6 lightning +7 temporal +7 darkness +8 fire +6 nature +7 blight +6 cold +8 arcane +5 light Talents +1 Block +1 Ward Curse of Madness Handheld deflection devices. |
165 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
5 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+5 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 6/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Prismtickler2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +6% light Melee Ret 6 light ---------- misc Light +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Xerobeth2.0 T1 lite [Rare] Master While equipped: ----- def ----- Armour +6 Resists +5% arcane +3% fire Stun/Frz- +10% Teleport- +20% ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eternity's Counter2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Dmg.mod +15% temporal ----- def ----- Resists +15% temporal Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 20 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
58 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
4 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Cyrytta the dwarven-steel torque of gale force [power 255] (27/15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: ----- def ----- Defense +10 (+5 eff.) Resists +9% acid +1% physical +9% mind +9% fire Crit.chn- 15.00% Teleport- +10% Project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 317 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
Iron Acorn0.0 T1 trinket misc [Plot Item] Psionic While carried: dps ---------- Mind.pwr +15 (+3 eff.) ----- def ----- Resists +30% mind +8% physical Max.HP +40.00 A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. You find having the acorn helps to anchor your mind and prepare you for the trials ahead. |
3 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+5 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+5 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Krumhod the Dwarf Cursed level 32
10th Wealth 123rd year of Ascendancy at 08:27 see stats
Against all odds
Killed Ukruk in the ambush.By Krumhod the Dwarf Cursed level 31
8th Wealth 123rd year of Ascendancy at 13:26 see stats
Arachnophobia
Destroyed the spydric menace.By Krumhod the Dwarf Cursed level 35
27th Wealth 123rd year of Ascendancy at 03:18 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Krumhod the Dwarf Cursed level 39
15th Iron 124th year of Ascendancy at 21:47 see stats
Brave new world
Went to the Far East and took part in the war.By Krumhod the Dwarf Cursed level 34
23rd Wealth 123rd year of Ascendancy at 13:12 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Krumhod the Dwarf Cursed level 28
21st Steel 123rd year of Ascendancy at 19:12 see stats
Clone War
Destroyed your own Shade.By Krumhod the Dwarf Cursed level 43
30th Stralite 124th year of Ascendancy at 21:58 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Krumhod the Dwarf Cursed level 8
23rd Voratun 122nd year of Ascendancy at 18:56 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Krumhod the Dwarf Cursed level 33
16th Wealth 123rd year of Ascendancy at 17:22 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Krumhod the Dwarf Cursed level 28
17th Gold 123rd year of Ascendancy at 04:19 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Krumhod the Dwarf Cursed level 40
28th Gold 124th year of Ascendancy at 09:50 see stats
Exterminator
Killed 1000 creatures.By Krumhod the Dwarf Cursed level 19
27th Wealth 122nd year of Ascendancy at 15:29 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Krumhod the Dwarf Cursed level 30
19th Stralite 123rd year of Ascendancy at 05:54 see stats
Fear me not!
Survived the Fearscape!By Krumhod the Dwarf Cursed level 30
36th Profit 123rd year of Ascendancy at 18:00 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Krumhod the Dwarf Cursed level 37
6th Shortage 123rd year of Ascendancy at 21:42 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Krumhod the Dwarf Cursed level 17
45th Profit 122nd year of Ascendancy at 20:37 see stats
Level 10
Got a character to level 10.By Krumhod the Dwarf Cursed level 10
2nd Acquisition 122nd year of Ascendancy at 11:18 see stats
Level 20
Got a character to level 20.By Krumhod the Dwarf Cursed level 20
28th Wealth 122nd year of Ascendancy at 12:21 see stats
Level 30
Got a character to level 30.By Krumhod the Dwarf Cursed level 30
24th Gold 123rd year of Ascendancy at 03:14 see stats
Level 40
Got a character to level 40.By Krumhod the Dwarf Cursed level 40
27th Gold 124th year of Ascendancy at 21:12 see stats
Oozemancer
Destroyed the corrupted oozemancer.By Krumhod the Dwarf Cursed level 39
1st Gold 124th year of Ascendancy at 02:27 see stats
Poisonous
Sided with the assassin lord.By Krumhod the Dwarf Cursed level 18
25th Wealth 122nd year of Ascendancy at 04:30 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Krumhod the Dwarf Cursed level 26
23rd Shortage 122nd year of Ascendancy at 19:59 see stats
Size is everything
Did over 1500 damage in one attack.By Krumhod the Dwarf Cursed level 43
40th Stralite 124th year of Ascendancy at 03:39 see stats
Size matters
Did over 600 damage in one attack.By Krumhod the Dwarf Cursed level 33
15th Wealth 123rd year of Ascendancy at 11:00 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Krumhod the Dwarf Cursed level 34
16th Wealth 123rd year of Ascendancy at 19:13 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By Krumhod the Dwarf Cursed level 5
17th Voratun 122nd year of Ascendancy at 17:16 see stats
The secret city
Discovered the truth about mages.By Krumhod the Dwarf Cursed level 17
3rd Wealth 122nd year of Ascendancy at 19:58 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Krumhod the Dwarf Cursed level 37
28th Shortage 123rd year of Ascendancy at 06:43 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Krumhod the Dwarf Cursed level 28
22nd Steel 123rd year of Ascendancy at 15:10 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Krumhod the Dwarf Cursed level 19
27th Wealth 122nd year of Ascendancy at 15:13 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Krumhod the Dwarf Cursed level 31
7th Wealth 123rd year of Ascendancy at 19:52 see stats
Log
Xanoth the blinkwyrm is no longer dominated.
Xanoth the blinkwyrm activates Disruption Shield.
Animated stormbringer's voratun greatmaul of massacre (Misfortune) (78-118 power, 4 apr) hits Iceblock for 151 physical damage.
Xanoth the blinkwyrm casts Blood Spray.
Krumhod is afflicted by a weakness disease!
Xanoth the blinkwyrm hits Krumhod for (150 blocked), 66 blight (66 total damage).
Krumhod performs a melee critical strike against Xanoth the blinkwyrm!
The fabric of time around Xanoth the blinkwyrm stabilizes to normal.
The powerful time-altering energies generate a restoration field on Xanoth the blinkwyrm.
Xanoth the blinkwyrm's is vulnerable to attacks and effects!
Krumhod hits Xanoth the blinkwyrm for (85 to time), (444 absorbed), (28 mana), 0 fire, (12 absorbed), (12 mana), 0 physical, (18 absorbed), (18 mana), 0 light (0 total damage).
Xanoth the blinkwyrm casts Drain.
Xanoth the blinkwyrm casts Soul Rot.
Xanoth the blinkwyrm shrugs off the effect 'Silenced'!
Animated stormbringer's voratun greatmaul of massacre (Misfortune) (78-118 power, 4 apr) resists the silence!
Xanoth the blinkwyrm hits Krumhod for 217 blight damage.
Krumhod's sanctity area effect hits Xanoth the blinkwyrm for (6 absorbed), (6 mana), 0 light (0 total damage).
Krumhod's sanctity area effect hits Animated stormbringer's voratun greatmaul of massacre (Misfortune) (78-118 power, 4 apr) for (1 to ice), 1 light (1 total damage).
Xanoth the blinkwyrm's Soul Rot hits Krumhod for 161 blight damage.
Animated stormbringer's voratun greatmaul of massacre (Misfortune) (78-118 power, 4 apr) hits Iceblock for 286 physical damage.
Talent Dominate is ready to use.
Weakness Disease from Xanoth the blinkwyrm hits Krumhod for 37 blight damage.
Mindrot hits Xanoth the blinkwyrm for (23 absorbed), (23 mana), 0 mind, (20 absorbed), (20 mana), 0 darkness (0 total damage).
Xanoth the blinkwyrm receives 42 healing from Temporal Restoration Field.
Xanoth the blinkwyrm casts Soul Rot.
Xanoth the blinkwyrm's spell attains critical power!
Krumhod uses Beckon.
Xanoth the blinkwyrm has been beckoned.














































































































