Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Adept Passive Fix 1.7.0Request from Zeyphor on the Discord. Fixes the Adept bug by forcibly recalculating all your talent passives when you learn it. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Online Character Sheet Extras 1.7.4Adds some features to your online character sheet: CompatibilityThis addon superloads the following functions non-destructively: This addon uses the ToME:PlayerDumpJSON hook. Changelog1.0.0: Weight: 723658 Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Cornac |
Class | Writhing One |
Level / Exp | 25 / 32% |
Size | medium |
Lifes / Deaths | Killed by armoured skeleton warrior at level 14 on the 30th Dusk 122nd year of Ascendancy at 02:03 / 2Killed by Emelayassra the carrion worm mass at level 25 on the 12nd Haze 122nd year of Ascendancy at 11:43 |
Primary Stats
Strength | 24 (base 24) |
Dexterity | 23 (base 23) |
Constitution | 23 (base 13) |
Magic | 78 (base 55) |
Willpower | 15 (base 10) |
Cunning | 32 (base 22) |
Resources
Life | -181/696 |
Mana | 320/320 |
Insanity | 40/100 |
Healing Factor | 1.6999022211821 |
Regeneration | 40.202687530957 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +22.60995032651% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 5 |
See Stealth | 30.915571422826 |
See Invisible | 30.915571422826 |
Offense: Mainhand
Damage | 17 |
Accuracy | 52 |
Crit Chance | 21% |
APR | 9 |
Speed | 1.00 |
Offense: Spell
Spellpower | 51 |
Crit Chance | 18% |
Speed | 1 |
Offense: Mind
Mindpower | 25 |
Crit Chance | 20% |
Speed | 1 |
Offense: Damage Bonus
Acid | +20% |
Blight | +18% |
Arcane | +5% |
Mind | +5% |
All | 0% |
Crit. mult. | +157% |
Darkness | +18% |
Physical | +5% |
Fire | +11% |
Nature | +6% |
Offense: Damage Penetration
Acid | +45% |
Light | +45% |
Mind | +40% |
Darkness | +55% |
Physical | +40% |
Fire | +35% |
All | +30% |
Defense: Base
Armour (hardiness) | 17 (35.65183292883%) |
Defense | 61 |
Ranged Defense | 61 |
Fatigue | 0 |
Physical Save | 29 |
Spell Save | 32 |
Mental Save | 16 |
Defense: Resistances
Acid | + 45%( 70%) |
Blight | + 20%( 70%) |
Physical | + 25%( 70%) |
Mind | + 20%( 70%) |
All | + 15%( 70%) |
Darkness | + 29%( 70%) |
Light | + 25%( 70%) |
Temporal | + 29%( 70%) |
Crit. shrug | +62% |
Fire | + 30%( 70%) |
Lightning | + 25%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 23% |
Disarm Resistance | 10% |
Instadeath Resistance | 100% |
Silence Resistance | 20% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 564 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 98 with a minimum range of 15. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 199 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 23% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 43 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Class Talents
Demented / Friend of the worm | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 3/5 |
Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Tentacles | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Demented / Controlled horrors | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Path of horror | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Demented / Horrific body | 1.30 |
| 2/5 |
| 4/5 |
| 2/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Spell / Staff combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Beyond sanity | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 4/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Ruins of Kor'Pul. Escort: worried loremaster (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed electric eel tail. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed bear paw. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Equipment
On feet | undeterred pair of rough leather boots (0 def, 1 armour) undeterred pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego+] Arcane While equipped: defense ------ Armor +1 Silence Resist +20% Confus Resist +23% Stun Resist +20% A pair of boots made of leather. |
Light source | Xugalaith the Flamehunt Xugalaith the Flamehunt2.0 Encumbrance T1 lite [Rare] Nature While equipped: defense ------ Resistance +6% blight +6% fire Unlife -20.00 life Life +45.00 Life Regen +4.00 Disarm Resist +10% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | cashmere wizard hat 'Demonjustice' (2 def, 0 armour) =15 OOP= cashmere wizard hat 'Demonjustice' (2 def, 0 armour) =15 OOP=2.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Damage +14% acid Ignore resists +25% darkness defense ------ Defense +2 (+0 eff.) Resistance +21% acid +6% fire +6% mind +6% light Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A pointy cloth hat, very wizardly... |
Tool | Corpsevenom the yew totem of healing [power 272] (10/9 cooldown) Corpsevenom the yew totem of healing [power 272] (10/9 cooldown)2.0 Encumbrance T3 totem charm [Random Unique] Nature While equipped: offense ------ Damage +6% nature +6% acid On-Hit (Melee): * 10% chance to slow global speed by 43% * 10% chance to reduce armor by 35% Heal yourself and all friendly characters within 10 spaces for 272 Puts all charms on 9 turn cooldown 100% to reduce 1 talent cooldowns by 2. 100% to increase the duration of 2 beneficial effects by 1. 100% to increase all damage by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | titan's copper ring of life titan's copper ring of life0.1 Encumbrance T1 ring jewelry [Ego+] Nature While equipped: Stats +3 Con defense ------ Physical save +6 (+3 eff.) Life +46.00 Life Regen +6.00 Healmod +11% Rings make your fingers look great! |
On fingers | Wheel of Fate Wheel of Fate0.1 Encumbrance T2 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun offense ------ Ignore resists +15% light defense ------ Defense +8 (+2 eff.) Life +45.00 Life Regen +11.00 Healmod +12% Stun Resist +27% other ------- EQ when Hit +0.08 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Around waist | Dazzlewaker the hardened leather belt =15 OOP= Dazzlewaker the hardened leather belt =15 OOP=1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: defense ------ Armor +6 Defense +20 (+5 eff.) Resistance +6% fire Spell save +6 (+3 eff.) Life Regen +2.40 Healmod +36% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Light +2 A belt that goes around your waist. |
In main hand | Nightweeper the steel waraxe (111% power, 3 apr) Nightweeper the steel waraxe (111% power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Random Unique] Arcane/Master Weapon Damage 111% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +12 darkness On Hit: * 10% chance to reduce armor by 35% * Create an explosion dealing 87 fire damage (1/turn) On Critical: * Splash the target with acid dealing 145 damage over 5 turns and reducing armor and accuracy by 19 While equipped: offense ------ Damage +11% fire Ignore resists +15% acid +5% fire +5% all Accuracy +8 (+3 eff.) Ignore Armor +6 One-handed war axes. |
On hands | Bethubeth (0 def, 2 armour) Bethubeth (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Random Unique] Arcane/Master While equipped: Stats +5 Mag +1 Cun +4 Con offense ------ Physical Crit +10.0% Spell Crit +10% Mind Crit +8% Critical power +7.00% Damage +5% arcane defense ------ Armor +2 Resistance +6% light +7% darkness Physical save +6 (+3 eff.) other ------- Infravision +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 11 turn cooldown Effective talent level: 1.0 Power cost 11 out of 20/20. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 72.98 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Robe of Force (12 def, 8 armour) Robe of Force (12 def, 8 armour)2.0 Encumbrance T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil offense ------ Mind Crit +4% Mindpower +8 (+4 eff.) Damage +5% mind +5% physical Ignore resists +10% mind +10% physical defense ------ Armor +8 Defense +12 (+3 eff.) Resistance +15% acid +12% physical +9% all Physical save +10 (+5 eff.) Send out a range 5 beam of kinetic energy, dealing 25.76 to 32.20 physical damage (based on Willpower and Cunning) with knockback. Uses 6 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Cloak | spellcowled cashmere cloak of the voidstalker (2 def, 0 armour) spellcowled cashmere cloak of the voidstalker (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego++] Arcane While equipped: Stats +3 Mag +1 Wil defense ------ Defense +2 (+0 eff.) Resistance +10% darkness +17% temporal Spell save +7 (+4 eff.) Out-of-Phase Defense +10 Out-of-Phase Resistance +11% Out-of-Phase Resilience +16% other ------- Max mana +51.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 6 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | grounding copper amulet of constitution (+3) grounding copper amulet of constitution (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con defense ------ Resistance +12% lightning Stun Resist +21% Amulets make your neck look great! |
Inventory
healing infusion of the psychic (heal 73; cd 15) healing infusion of the psychic (heal 73; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 73 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the warrior (heal 96; cd 14) healing infusion of the warrior (heal 96; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 96 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 469%; cd 9) movement infusion of the titan (speed 469%; cd 9)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 9 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 469% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 18%; magical, mental; dur 2; cd 16) wild infusion (res 18%; magical, mental; dur 2; cd 16)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 18% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 18%; mental; dur 3; cd 15) wild infusion of the psychic (res 18%; mental; dur 3; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 18% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 22%; magical; dur 2; cd 15) wild infusion of the sneak (res 22%; magical; dur 2; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 22% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; lightning, physical, light, darkness) Prismatic Rune (6 turns; lightning, physical, light, darkness)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 2 physical, 5 light, 3 darkness Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 119; dur 3; cd 14) shielding rune of the duelist (absorb 119; dur 3; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 119 damage for 3 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Arcstar the copper amulet =24 LIT= Arcstar the copper amulet =24 LIT=0.1 Encumbrance T1 amulet jewelry [Rare] Arcane While equipped: Stats +2 Dex +2 Mag +3 Cun offense ------ Spell Crit +4% Spellpower +4 (+2 eff.) Damage +12% lightning +5% temporal +5% light +5% physical +5% darkness defense ------ Resistance +24% lightning other ------- Infravision +3 Amulets make your neck look great! |
Fanged Collar Fanged Collar0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+7 eff.) Spell save +15 (+8 eff.) Mind save -7 (-7 eff.) Life +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Glintrune the steel amulet Glintrune the steel amulet0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: defense ------ Armor +4 Defense +6 (+1 eff.) Resistance +4% physical +5% arcane +9% nature Max Resistance +4% all Physical save +12 (+6 eff.) Spell save +12 (+6 eff.) other ------- Light +3 Amulets make your neck look great! |
clarifying steel amulet of dexterity (+2) clarifying steel amulet of dexterity (+2)0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex defense ------ Resistance +10% mind Confus Resist +29% Amulets make your neck look great! |
copper amulet copper amulet0.1 Encumbrance T1 amulet jewelry [Normal] Amulets make your neck look great! |
stabilizing steel amulet of mastery (0.18 Demented / Beyond sanity) stabilizing steel amulet of mastery (0.18 Demented / Beyond sanity)0.1 Encumbrance T2 amulet jewelry [Ego] Nature/Master While equipped: defense ------ Resistance +12% temporal Pinning Resist +25% Knockbk Resist +20% other ------- Masteries +0.18 Demented/Beyond sanity Amulets make your neck look great! |
Islythra the Radiancebearer Islythra the Radiancebearer0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +3 Wil offense ------ Mind Crit +7% Damage +3% light Ignore resists +10% mind defense ------ Life +20.00 Disarm Resist +21% Pinning Resist +20% Knockbk Resist +23% other ------- EQ when Hit +0.04 Rings make your fingers look great! |
Kodur the copper ring Kodur the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Wil offense ------ Damage +3% mind Accuracy +10 (+3 eff.) When Hit 4 physical defense ------ Armor +2 Defense +15 (+4 eff.) Mind save +6 (+5 eff.) Unlife -20.00 life Rings make your fingers look great! |
copper ring copper ring0.1 Encumbrance T1 ring jewelry [Normal] Rings make your fingers look great! |
copper ring copper ring0.1 Encumbrance T1 ring jewelry [Normal] Rings make your fingers look great! |
copper ring 'Bethadamithra' =10 OOP= copper ring 'Bethadamithra' =10 OOP=0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Damage +12% temporal +11% fire Ignore resists +15% arcane On-Hit (Melee): * 20% chance to reduce armor by 35% defense ------ Resistance +5% arcane +22% fire Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Rings make your fingers look great! |
copper ring 'Thundervile' =22 LIT= copper ring 'Thundervile' =22 LIT=0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Damage +11% lightning +6% mind Ignore resists +20% lightning +25% mind When Hit 2 lightning defense ------ Resistance +22% lightning +12% darkness Rings make your fingers look great! |
gold ring gold ring0.1 Encumbrance T3 ring jewelry [Normal] Rings make your fingers look great! |
mule's copper ring mule's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Fatigue -5% other ------- Encumbrance +22 Rings make your fingers look great! |
psionicist's gold ring of frost (+24%) psionicist's gold ring of frost (+24%)0.1 Encumbrance T3 ring jewelry [Ego] Nature/Psionic While equipped: Stats +4 Wil offense ------ Damage +12% cold defense ------ Resistance +24% cold Mind save +8 (+6 eff.) Rings make your fingers look great! |
savior's copper ring savior's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Physical save +7 (+3 eff.) Spell save +7 (+4 eff.) Mind save +6 (+5 eff.) Rings make your fingers look great! |
savior's gold ring of luminosity savior's gold ring of luminosity0.1 Encumbrance T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +3 Mag offense ------ On-Hit 10 light On-Ranged-Hit 16 light Damage +12% light defense ------ Physical save +8 (+4 eff.) Spell save +6 (+3 eff.) Mind save +9 (+6 eff.) Rings make your fingers look great! |
warrior's steel ring of nature (+26%) warrior's steel ring of nature (+26%)0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str offense ------ Damage +13% nature defense ------ Armor +6 Resistance +26% nature Rings make your fingers look great! |
Shinequencher (137% power, 2 apr) Shinequencher (137% power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Rare] Master Weapon Damage 137% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +7.0% Attack Speed 100% On-hit +16 light On-crit, radius 2 +12 fire While equipped: Stats +4 Con offense ------ Physical Power +25 (+12 eff.) defense ------ Armor +4 other ------- Max stamina +30.00 Massive two-handed battleaxes. |
Swordbreaker (129% power, 20 apr) Swordbreaker (129% power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Master Weapon Damage 129% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +15.0% Attack Speed 111% On Critical: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex defense ------ Hardiness +20% Defense +15 (+4 eff.) Physical save +15 (+7 eff.) Disarm Resist +50% other ------- Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
steel greatsword 'Tulagarig' (122% power, 2 apr) steel greatsword 'Tulagarig' (122% power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Rare] Disrupt Weapon Damage 122% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On-hit +16 mind Damage Against +14% Unnatural On Hit: * 20% chance to reduce armor by 35% * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: offense ------ Damage +18% acid +6% mind Ignore resists +15% mind defense ------ Resistance +6% acid Massive two-handed swords. |
Dimqueen the dwarven-steel longsword (127% power, 4 apr) =10 OOP= Dimqueen the dwarven-steel longsword (127% power, 4 apr) =10 OOP=3.0 Encumbrance T3 longsword 1H weapon [Rare] Master Weapon Damage 127% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +3 Dex offense ------ Combat Speed +10% Damage +3% darkness +15% mind Accuracy +11 (+4 eff.) defense ------ Defense +10 (+2 eff.) Resistance +6% blight +3% cold Cut Resist +20% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Sharp, long, and deadly. |
iron longsword 'Elalenor' (103% power, 2 apr) iron longsword 'Elalenor' (103% power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Rare] Arcane Weapon Damage 104% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% On-hit +7 cold While equipped: offense ------ Mindpower +25 (+13 eff.) defense ------ Resistance +6% lightning +1% physical +6% darkness +5% arcane Crit Resistance 5.00% Life +100.00 Sharp, long, and deadly. |
ash magestaff of might (111% power, 3 apr, lightning element) ash magestaff of might (111% power, 3 apr, lightning element)5.0 Encumbrance T2 staff 2H weapon [Ego] Arcane Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +9% Spellpower +6 (+2 eff.) Damage +15% lightning other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel elm vilestaff of greater warding (100% power, 2 apr, fire element) cruel elm vilestaff of greater warding (100% power, 2 apr, fire element)5.0 Encumbrance T1 staff 2H weapon [Ego+] Arcane/Master Weapon Damage 100% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +6% Critical power +10.00% Spellpower +3 (+1 eff.) Damage +10% fire defense ------ Armor +7 Defense +7 (+2 eff.) other ------- Wards +3 fire Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
short yew magestaff (120% power, 4 apr, fire element) =1h STAFF= short yew magestaff (120% power, 4 apr, fire element) =1h STAFF=5.0 Encumbrance T3 staff 1H weapon [Ego] Master Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +9 (+3 eff.) Damage +20% fire other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Tarredunachik the Raintickler (101% power, 3 apr) Tarredunachik the Raintickler (101% power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Rare] Psionic Weapon Damage 101% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On Hit: * 20% chance to slow global speed by 43% * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: offense ------ Damage +6% acid +12% nature Ignore resists +15% acid +10% cold +20% nature One-handed war axes. |
Eremynik the Dawnlore =+9 CON= Eremynik the Dawnlore =+9 CON=1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +1 Mag +2 Cun +9 Con defense ------ Defense +9 (+2 eff.) Stealth +6 other ------- Light +1 A belt that goes around your waist. |
Flashwrither Flashwrither1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +2 Dex offense ------ Damage +12% mind +6% fire Ignore Armor +1 defense ------ Defense +20 (+5 eff.) Life +31.00 other ------- EQ when Hit +0.08 A belt that goes around your waist. |
rough leather belt of unlife =UNLIFE= rough leather belt of unlife =UNLIFE=1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Betynne the Flashlash (0 def, 0 armour) =10 OOP= Betynne the Flashlash (0 def, 0 armour) =10 OOP=2.0 Encumbrance T2 cloth armor [Rare] Arcane While equipped: offense ------ Spell Crit +8% Critical power +20.00% Spellpower +34 (+11 eff.) Damage +3% light When Hit 4 light defense ------ Resistance +9% all Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Mana/turn +0.20 Max mana +61.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Gleyassra (0 def, 0 armour) =FIRE RES= Gleyassra (0 def, 0 armour) =FIRE RES=2.0 Encumbrance T2 cloth armor [Random Unique] Nature While equipped: offense ------ Damage +30% fire +11% cold defense ------ Resistance +3% acid +6% light +3% blight +16% cold +54% fire +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven woollen robe of lightning (+24%) (0 def, 0 armour) =LIT RES= mindwoven woollen robe of lightning (+24%) (0 def, 0 armour) =LIT RES=2.0 Encumbrance T2 cloth armor [Ego] Nature/Psionic While equipped: offense ------ Mind Crit +3% Mindpower +3 (+2 eff.) Damage +16% lightning defense ------ Resistance +24% lightning +9% all Mind save +16 (+10 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Bychik (0 def, 11 armour) Bychik (0 def, 11 armour)1.5 Encumbrance T1 hands armor [Rare] Psionic While equipped: offense ------ Accuracy +6 (+2 eff.) defense ------ Armor +11 Fatigue +1% Resistance +6% acid Physical save +6 (+3 eff.) Spell save +18 (+9 eff.) Mind save +6 (+5 eff.) Disarm Resist +22% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Bygogund the Abyssserpent (2 def, 0 armour) =LIT RES= Bygogund the Abyssserpent (2 def, 0 armour) =LIT RES=2.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Critical power +15.00% Mindpower +15 (+8 eff.) Damage +15% lightning +6% fire defense ------ Defense +2 (+0 eff.) Resistance +22% lightning +6% fire +3% mind A pointy cloth hat, very wizardly... |
Ereliroblek the iron helm (0 def, 3 armour) =15 OOP / 20 SILENCE= Ereliroblek the iron helm (0 def, 3 armour) =15 OOP / 20 SILENCE=3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Cun +2 Dex offense ------ Ignore resists +5% mind Ignore Armor +5 defense ------ Armor +3 Fatigue +5% Resistance +9% acid Silence Resist +20% Teleport Resist +10% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Koromarim (0 def, 3 armour) =WATER= Koromarim (0 def, 3 armour) =WATER=3.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1 Dex +4 Wil +3 Cun defense ------ Armor +3 Fatigue +5% Resistance +3% acid +5% cold Crit Resistance 10.00% other ------- Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Noonstoker the hardened leather cap (0 def, 3 armour) =+8 CON= Noonstoker the hardened leather cap (0 def, 3 armour) =+8 CON=2.0 Encumbrance T3 head armor [Random Unique] Master While equipped: Stats +4 Str +4 Dex +8 Con offense ------ Physical Power +4 (+2 eff.) Damage +6% light On-Hit (Melee): * 20 arcane resource burn defense ------ Armor +3 Fatigue +3% Resistance +9% temporal A cap made of leather. |
iron helm 'Kudil' (0 def, 9 armour) =10 STUN = iron helm 'Kudil' (0 def, 9 armour) =10 STUN =3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Dex defense ------ Armor +9 Fatigue +5% Resistance +3% blight Physical save +3 (+1 eff.) Confus Resist +10% Stun Resist +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
marauder's hardened leather armour of the deep (13 def, 8 armour) =WATER= marauder's hardened leather armour of the deep (13 def, 8 armour) =WATER=9.0 Encumbrance T3 light armor [Ego++] Nature/Master While equipped: Stats +5 Str +3 Dex defense ------ Armor +8 Defense +13 (+3 eff.) Fatigue +8% Resistance +7% acid +7% cold Physical save +8 (+4 eff.) other ------- Breathe water A suit of armour made of leather. |
6 agate 6 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
158 alchemist agate 158 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+5 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+5 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Cloudlace (dig speed 20 turns) =LIT RES= Cloudlace (dig speed 20 turns) =LIT RES=3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str offense ------ Damage +6% lightning +6% mind When Hit 2 lightning defense ------ Resistance +12% lightning Life +23.00 other ------- Max stamina +16.00 Max psi +20.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel 8 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+2 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(60 power, based on Willpower). Uses 6 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern 'Kheladeneg' brass lantern 'Kheladeneg'2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +1 Mag offense ------ Critical power +10.00% On-Hit (Melee): * 10% chance to reduce armor by 35% defense ------ Life +45.00 other ------- Max mana +40.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3) Rod of Recall (3/3)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 111 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
focusing iron torque of psionic shield [power 25] (10/14 cooldown) focusing iron torque of psionic shield [power 25] (10/14 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 14 turn cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
iron torque of psionic shield 'Quenchhunger' [power 27] (10/14 cooldown) iron torque of psionic shield 'Quenchhunger' [power 27] (10/14 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: Stats +3 Str offense ------ Critical power +15.00% Physical Power +15 (+7 eff.) Ignore resists +20% cold defense ------ Resistance +3% physical other ------- Max stamina +30.00 Setup a psionic shield, reducing all damage taken by 27 for 5 turns Puts all charms on 14 turn cooldown 100% to increase all damage penetration by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
powerful iron torque of clear mind [power 1] (10/14 cooldown) powerful iron torque of clear mind [power 1] (10/14 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 14 turn cooldown 100% to increase all damage by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
ash totem of stinging 'Brenydukor' [power 194] (10/9 cooldown) ash totem of stinging 'Brenydukor' [power 194] (10/9 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: Stats +5 Cun offense ------ Mindpower +30 (+15 eff.) defense ------ Resistance +9% darkness +9% nature Sting an enemy dealing 206 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 9 turn cooldown Natural totems are made by powerful wilders to store nature power. |
4 amethyst 4 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By JinshingOne the Cornac Writhing One level 21
2nd Haze 122nd year of Ascendancy at 07:42 see stats
By JinshingOne the Cornac Writhing One level 11
15th Dusk 122nd year of Ascendancy at 15:13 see stats
By JinshingOne the Cornac Writhing One level 23
9th Haze 122nd year of Ascendancy at 00:27 see stats
By JinshingOne the Cornac Writhing One level 10
2nd Mirth 122nd year of Ascendancy at 04:42 see stats
By JinshingOne the Cornac Writhing One level 20
54th Dusk 122nd year of Ascendancy at 09:46 see stats
By JinshingOne the Cornac Writhing One level 22
6th Haze 122nd year of Ascendancy at 16:39 see stats
By JinshingOne the Cornac Writhing One level 10
7th Mirth 122nd year of Ascendancy at 22:06 see stats
By JinshingOne the Cornac Writhing One level 12
25th Dusk 122nd year of Ascendancy at 22:07 see stats
By JinshingOne the Cornac Writhing One level 17
43rd Dusk 122nd year of Ascendancy at 16:23 see stats
By JinshingOne the Cornac Writhing One level 14
30th Dusk 122nd year of Ascendancy at 02:03 see stats
Log
Emelayassra the carrion worm mass is covered in black blood!
JinshingOne's defiled blood area effect hits Emelayassra the carrion worm mass for (3 blocked), 0 darkness (0 total damage).
Emelayassra the carrion worm mass uses Bleeding Edge.
Emelayassra the carrion worm mass performs a melee critical strike against JinshingOne!
Emelayassra the carrion worm mass performs a melee critical strike against JinshingOne!
Character control switched to worm that walks (servant of JinshingOne).
Emelayassra the carrion worm mass hits JinshingOne for 66 healing, 385 physical, 5 healing, 27 fire, 44 healing, 258 physical, 5 healing, 26 fire (696 total damage) [120 healing].
Greater Weapon Focus from Emelayassra the carrion worm mass hits JinshingOne for 37 healing, 216 physical (216 total damage) [37 healing].
Emelayassra the carrion worm mass prepares for the next kill!
Greater Weapon Focus from Emelayassra the carrion worm mass killed JinshingOne!
Worm that walks (servant of JinshingOne) uses Blindside.
worm that walks (servant of JinshingOne) hits Emelayassra the carrion worm mass for 0 physical, 0 blight, 0 lightning, 0 physical, 0 blight, 12 lightning (12 total damage).
Emelayassra the carrion worm mass slows down.
Emelayassra the carrion worm mass performs a melee critical strike against worm that walks (servant of JinshingOne)!
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 28.
Your shield crumbles under the damage!
The shield around worm that walks (servant of JinshingOne) crumbles.
Worm that walks (servant of JinshingOne) starts to bleed.
Worm that walks (servant of JinshingOne) is on fire!
Greater Weapon Focus from Emelayassra the carrion worm mass performs a melee critical strike against worm that walks (servant of JinshingOne)!
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 30.
Emelayassra the carrion worm mass performs a melee critical strike against worm that walks (servant of JinshingOne)!
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 14.
Character control switched to JinshingOne.
Emelayassra the carrion worm mass hits Worm that walks (servant of JinshingOne) for (65 absorbed), 75 physical, 43 fire, 67 physical, 43 fire (228 total damage).
Greater Weapon Focus from Emelayassra the carrion worm mass hits Worm that walks (servant of JinshingOne) for 145 physical, 43 fire (188 total damage).
JinshingOne's defiled blood area effect hits Emelayassra the carrion worm mass for 0 darkness damage.
JinshingOne the level 25 cornac writhing one was slowly cooked to death by Emelayassra the carrion worm mass on level 1 of Old Forest.
Emelayassra the carrion worm mass prepares for the next kill!
=====================
Damage dealt
=====================
250,312 darkness
34,318 fire
33,233 lightning
23,886 physical
8,204 light
1,086 acid
394 mind
250 cold
142 nature
21 arcane
=====================
Damage taken
=====================
13,974 physical
4,134 nature
3,977 fire
3,056 cold
2,807 lightning
2,398 darkness
1,635 light
1,599 mind
1,145 acid
1,024 blight
1,005 temporal
240 arcane