Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Adept Passive Fix 1.7.0Request from Zeyphor on the Discord. Fixes the Adept bug by forcibly recalculating all your talent passives when you learn it. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Online Character Sheet Extras 1.7.4Adds some features to your online character sheet: CompatibilityThis addon superloads the following functions non-destructively: This addon uses the ToME:PlayerDumpJSON hook. Changelog1.0.0: Weight: 723658 Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Cornac |
Class | Writhing One |
Level / Exp | 40 / 84% |
Size | huge |
Lifes / Deaths | Killed by Vorann the orc soldier at level 40 on the 54th Dusk 123rd year of Ascendancy at 22:15 / 2Killed by Veludhenor the orc soldier at level 40 on the 55th Dusk 123rd year of Ascendancy at 08:18 |
Primary Stats
Strength | 37 (base 18) |
Dexterity | 74 (base 60) |
Constitution | 20 (base 13) |
Magic | 85 (base 60) |
Willpower | 24 (base 10) |
Cunning | 43 (base 31) |
Resources
Life | -111/1232 |
Mana | 285/404 |
Equilibrium | 28 |
Insanity | 26/100 |
Healing Factor | 1.2170588855781 |
Regeneration | 0.30426472139452 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +22.60995032651% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 5 |
See Stealth | 35.281158001368 |
See Invisible | 45.281158001368 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 94 |
Accuracy | 68 |
Crit Chance | 23% |
APR | 16 |
Speed | 1.00 |
Offense: Spell
Spellpower | 68 |
Crit Chance | 18% |
Speed | 1 |
Offense: Mind
Mindpower | 37 |
Crit Chance | 11% |
Speed | 1 |
Offense: Damage Bonus
Crit. mult. | +170% |
Lightning | +6% |
Light | +15% |
Blight | +18% |
Darkness | +64% |
All | 0% |
Offense: Damage Penetration
Darkness | +35% |
All | +25% |
Defense: Base
Armour (hardiness) | 24 (35.65183292883%) |
Defense | 66 |
Ranged Defense | 66 |
Fatigue | 0 |
Physical Save | 24 |
Spell Save | 32 |
Mental Save | 26 |
Defense: Resistances
Crit. shrug | +78% |
Lightning | + 40%( 70%) |
Nature | + 40%( 70%) |
Temporal | + 31%( 70%) |
Darkness | + 49%( 70%) |
Fire | + 30%( 70%) |
Cold | + 31%( 70%) |
All | + 23%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 21% |
Silence Resistance | 94% |
Knockback Resistance | 90% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 78 with a minimum range of 15. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 56 up to 3 times. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 482 damage for 6 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 118 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Class Talents
Demented / Tentacles | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Demented / Path of horror | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Friend of the worm | 1.30 |
| 5/5 |
| 2/5 |
| 4/5 |
| 4/5 |
Demented / Horrific body | 1.30 |
| 4/5 |
| 3/5 |
| 4/5 |
| 3/5 |
Demented / Controlled horrors | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Staff combat | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Demented / Beyond sanity | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You failed to protect the lone alchemist from death by Veloyathra the giant green ant. Escort: lone alchemist (level 2 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by Isyseba the master vampire. Escort: lone alchemist (level 8 of Dreadfell) | failed |
You failed to protect the lost tinker from death by saw horror. Escort: lost tinker (level 1 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You abandoned temporal explorer, to death. Escort: temporal explorer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: temporal explorer (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 845. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed vial of squid ink. You have aided Marus of Elvala in creating an elixir of mysticism. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed ritch stinger. * You've found the needed green worm. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | undeterred pair of dwarven-steel boots of tirelessness (0 def, 4 armour) undeterred pair of dwarven-steel boots of tirelessness (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego+] Arcane/Master While equipped: defense ------ Armor +4 Fatigue +3% Silence Resist +31% Confus Resist +21% Stun Resist +26% other ------- Stamina/turn +0.60 Max stamina +14.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Umbraphage Umbraphage0.0 Encumbrance T3 lite [Unique] Psionic While equipped: offense ------ Mindpower +10 (+4 eff.) Damage +15% light +15% darkness Ignore resists +10% darkness defense ------ Resistance +20% darkness Affinity +20% darkness Mind save +10 (+5 eff.) other ------- Light +5 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 81, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 206.69 darkness damage (based on Mindpower and charge). Uses 6 power out of 5/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
On head | dwarven-steel helm 'Yvulaith' (15 def, 4 armour) =15 OOP= dwarven-steel helm 'Yvulaith' (15 def, 4 armour) =15 OOP=3.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +3 Str +5 Dex defense ------ Armor +4 Defense +15 (+4 eff.) Fatigue +4% Resistance +10% nature +9% fire Spell save +6 (+3 eff.) Unlife -60.00 life Life +98.00 Healmod +13% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | overpowered yew totem of healing [power 398] (8/11 cooldown) overpowered yew totem of healing [power 398] (8/11 cooldown)2.0 Encumbrance T3 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 398 Puts all charms on 11 turn cooldown Natural totems are made by powerful wilders to store nature power. |
On fingers | Darkbraid =33 SILENCE= Darkbraid =33 SILENCE=0.1 Encumbrance T3 ring jewelry [Rare] Arcane While equipped: Stats +8 Cun +3 Wil offense ------ Critical power +20.00% Damage +6% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 20% defense ------ Silence Resist +33% other ------- Mana/turn +0.19 EQ when Hit +0.20 Rings make your fingers look great! |
On fingers | gold quartz ring =30 STUN= gold quartz ring =30 STUN=0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +12 Str +7 Con offense ------ Physical Power +18 (+5 eff.) Spellpower +8 (+2 eff.) Mindpower +11 (+5 eff.) Damage +6% lightning When Hit 2 nature defense ------ Armor +10 Resistance +12% lightning +12% nature Stun Resist +30% Rings make your fingers look great! |
Around waist | Mighty Girdle Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. The set is complete. While equipped: defense ------ Armor +4 Fatigue -20% Life +100.00 Knockbk Resist +40% other ------- Encumbrance +70 Size +2 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In main hand | magewarrior's short elven-wood vilestaff of power (129% power, 5 apr, darkness element) magewarrior's short elven-wood vilestaff of power (129% power, 5 apr, darkness element)5.0 Encumbrance T4 staff 1H weapon [Ego+] Arcane/Master Weapon Damage 129% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Physical Crit +9.0% Spell Crit +7% Physical Power +9 (+3 eff.) Spellpower +27 (+7 eff.) Damage +25% darkness Accuracy +9 (+3 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)1.0 Encumbrance T3 hands armor [Unique] Nature This would be great with a mighty matching belt. The set is complete. While equipped: Stats +4 Str offense ------ Physical Power +10 (+3 eff.) defense ------ Armor +2 Resistance +10% lightning +10% cold Physical save +10 (+5 eff.) Life +60.00 Knockbk Resist +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Effective talent level: 2.0 Power cost 4 out of 6/6. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 108.18 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Main armor | focusing silk robe of Angolwen (0 def, 0 armour) =30 SILENCE= focusing silk robe of Angolwen (0 def, 0 armour) =30 SILENCE=2.0 Encumbrance T4 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +7 Mag +8 Wil offense ------ Spellpower +12 (+3 eff.) Spellpower/crit +3 defense ------ Resistance +13% all Silence Resist +30% other ------- Mana/turn +0.22 Psi/turn +0.11 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | murderer's cashmere cloak of the voidstalker (2 def, 0 armour) murderer's cashmere cloak of the voidstalker (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego++] Arcane/Master While equipped: Stats +1 Cun +1 Dex offense ------ Accuracy +5 (+2 eff.) Ignore Armor +4 defense ------ Defense +2 (+1 eff.) Resistance +14% darkness +10% temporal Out-of-Phase Defense +13 Out-of-Phase Resistance +12% Out-of-Phase Resilience +12% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 6 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Choker of Dread Choker of Dread0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+2 eff.) defense ------ Blind Resist +100% other ------- See Invisibility +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 33 power out of 47/60 The evilness of undeath radiates from this amulet. |
Inventory
healing infusion of the duelist (heal 204; cd 10) healing infusion of the duelist (heal 204; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 204 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the wizard (heal 221; cd 15) healing infusion of the wizard (heal 221; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 221 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the wizard (heal 266; cd 12) healing infusion of the wizard (heal 266; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 266 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion (die at -286; dur 6; cd 35) heroism infusion (die at -286; dur 6; cd 35)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 35 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -286 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 572 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the wizard (die at -701; dur 7; cd 31) heroism infusion of the wizard (die at -701; dur 7; cd 31)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 31 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -701 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1402 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 484; 16 cd) regeneration infusion of the wizard (heal 484; 16 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 484 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 19%; magical, mental; dur 2; cd 15) wild infusion (res 19%; magical, mental; dur 2; cd 15)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 19% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 17%; mental; dur 2; cd 11) wild infusion (res 17%; mental; dur 2; cd 11)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 17% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 18%; mental, physical; dur 4; cd 14) wild infusion (res 18%; mental, physical; dur 4; cd 14)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 15%; mental; dur 2; cd 11) wild infusion (res 15%; mental; dur 2; cd 11)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 15% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 17%; magical, mental; dur 4; cd 15) wild infusion (res 17%; magical, mental; dur 4; cd 15)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 17% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 16%; mental; dur 2; cd 11) wild infusion (res 16%; mental; dur 2; cd 11)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 16% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 21%; magical; dur 4; cd 12) wild infusion of the psychic (res 21%; magical; dur 4; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 24%; mental; dur 3; cd 10) wild infusion of the sneak (res 24%; mental; dur 3; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 24% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 21%; physical; dur 4; cd 12) wild infusion of the titan (res 21%; physical; dur 4; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 20%; mental; dur 2; cd 16) wild infusion of the titan (res 20%; mental; dur 2; cd 16)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 20%; mental; dur 2; cd 13) wild infusion of the titan (res 20%; mental; dur 2; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 25%; physical; dur 4; cd 16) wild infusion of the warrior (res 25%; physical; dur 4; cd 16)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 25% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Undeath Blood of Undeath0.4 Encumbrance potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Rune of Dissipation ( ) Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune (damage 109; dur 4; cd 16) acid wave rune (damage 109; dur 4; cd 16)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Range melee/personal Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 109.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 6; phase 21; cd 11) blink rune (range 6; phase 21; cd 11)0.1 Encumbrance T1 rune scroll [Normal] Arcane When inscribed on your body: Range 6 Cooldown: 11 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the psychic (range 5; phase 20; cd 19) blink rune of the psychic (range 5; phase 20; cd 19)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 5 Cooldown: 19 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the sneak (power 15; resist 26%; move 39%; dur 5; cd 17) ethereal rune of the sneak (power 15; resist 26%; move 39%; dur 5; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 26% all resistance, you move 39% faster, and you are invisible (power 15). Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 87; cd 22) shatter afflictions rune (absorb 87; cd 22)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 22 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 87 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 84; cd 15) shatter afflictions rune (absorb 84; cd 15)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 84 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 124; cd 19) shatter afflictions rune of the sneak (absorb 124; cd 19)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 19 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 124 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 43; cd 21) shatter afflictions rune of the titan (absorb 43; cd 21)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 21 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 43 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 61; cd 19) shatter afflictions rune of the titan (absorb 61; cd 19)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 19 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 61 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 127; cd 20) shatter afflictions rune of the wizard (absorb 127; cd 20)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 20 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 127 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 322; dur 4; cd 15) shielding rune of the duelist (absorb 322; dur 4; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 322 damage for 4 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 176; dur 4; cd 15) shielding rune of the titan (absorb 176; dur 4; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 176 damage for 4 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 376; dur 6; cd 18) shielding rune of the wizard (absorb 376; dur 6; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 376 damage for 6 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 305; dur 3; cd 16) shielding rune of the wizard (absorb 305; dur 3; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 305 damage for 3 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 45; blocks 3; dur 4; cd 13) stormshield rune (threshold 45; blocks 3; dur 4; cd 13)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 45 up to 3 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 33; blocks 3; dur 4; cd 17) stormshield rune (threshold 33; blocks 3; dur 4; cd 17)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 33 up to 3 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the psychic (threshold 9; blocks 4; dur 4; cd 16) stormshield rune of the psychic (threshold 9; blocks 4; dur 4; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 9 up to 4 times. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the sneak (threshold 31; blocks 7; dur 4; cd 12) stormshield rune of the sneak (threshold 31; blocks 7; dur 4; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 31 up to 7 times. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the titan (threshold 62; blocks 3; dur 4; cd 12) stormshield rune of the titan (threshold 62; blocks 3; dur 4; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 62 up to 3 times. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 65; cd 10) teleportation rune (range 65; cd 10)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 10 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 65 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the wizard (range 129; cd 17) teleportation rune of the wizard (range 129; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 129 with a minimum range of 15. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Adatta the gold amulet Adatta the gold amulet0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Dex +4 Con defense ------ Armor +6 Defense +15 (+4 eff.) Resistance +16% lightning +13% light +12% darkness Physical save +5 (+3 eff.) Life +54.00 Life Regen +4.00 Blind Resist +30% Stun Resist +25% Amulets make your neck look great! |
Chamusta Chamusta0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str offense ------ Damage +30% arcane Ignore resists +25% arcane +15% acid When Hit 8 acid defense ------ Resistance +5% arcane Amulets make your neck look great! |
Fanged Collar Fanged Collar0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+8 eff.) Spell save +15 (+7 eff.) Mind save -7 (-3 eff.) Life +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Lavaterror the steel amulet Lavaterror the steel amulet0.1 Encumbrance T2 amulet jewelry [Rare] Psionic While equipped: Stats +3 Wil offense ------ Mindpower +8 (+4 eff.) Damage +18% blight +12% temporal Ignore resists +10% fire When Hit 4 fire On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 31 defense ------ Resistance +12% temporal +15% fire Mind save +9 (+5 eff.) Confus Resist +14% Amulets make your neck look great! |
Milerak the steel amulet Milerak the steel amulet0.1 Encumbrance T2 amulet jewelry [Rare] Disrupt While equipped: Stats +1 Dex +2 Wil offense ------ Physical Crit +2.0% defense ------ Resistance +13% nature +16% blight Unlife -80.00 life Poison Resist +30% Disease Resist +26% other ------- Max stamina +10.00 Infravision +3 See Invisibility +3 Amulets make your neck look great! |
Morbussteel the voratun amulet Morbussteel the voratun amulet0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Dex offense ------ Physical Power +8 (+3 eff.) Combat Speed +10% Damage +6% nature +8% physical defense ------ Resistance +15% lightning +9% physical +3% blight Knockbk Resist +20% other ------- Stamina/turn +0.70 Amulets make your neck look great! |
Ravenshine Ravenshine0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +2 Str +2 Con offense ------ Critical power +5.00% Ignore resists +5% physical defense ------ Resistance +15% fire +12% darkness +17% cold Amulets make your neck look great! |
Smolderkiss the gold amulet Smolderkiss the gold amulet0.1 Encumbrance T3 amulet jewelry [Rare] Arcane While equipped: Stats +7 Mag offense ------ Damage +15% acid +27% blight Ignore resists +25% acid On-Hit (Melee): * 20% chance to reduce armor by 41% defense ------ Resistance +15% fire Amulets make your neck look great! |
The Far-Hand =+10 CON= The Far-Hand =+10 CON=0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 4.0 Power cost 20 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (168). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Velemina the Blazestrider Velemina the Blazestrider0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +2 Wil +2 Mag offense ------ Damage +18% light Ignore resists +15% arcane When Hit 10 light defense ------ Resistance +9% light +21% temporal Crit Resistance 15.00% Pinning Resist +38% Knockbk Resist +38% other ------- Light +2 Amulets make your neck look great! |
Withering Orbs Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+3 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet copper amulet0.1 Encumbrance T1 amulet jewelry [Normal] Amulets make your neck look great! |
copper amulet copper amulet0.1 Encumbrance T1 amulet jewelry [Normal] Amulets make your neck look great! |
copper amulet of dexterity (+2) copper amulet of dexterity (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex Amulets make your neck look great! |
gold amulet 'Heatschism' gold amulet 'Heatschism'0.1 Encumbrance T3 amulet jewelry [Rare] Arcane While equipped: Stats +3 Str +5 Mag offense ------ Damage +9% fire Accuracy +25 (+7 eff.) defense ------ Resistance +4% physical Crit Resistance 15.00% Amulets make your neck look great! |
gold amulet of cunning (+3) gold amulet of cunning (+3)0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun Amulets make your neck look great! |
gold amulet of dexterity (+4) gold amulet of dexterity (+4)0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Dex Amulets make your neck look great! |
gold amulet of strength (+5) gold amulet of strength (+5)0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: Stats +5 Str Amulets make your neck look great! |
insulating gold amulet of mastery (0.26 Demented / Controlled horrors) insulating gold amulet of mastery (0.26 Demented / Controlled horrors)0.1 Encumbrance T3 amulet jewelry [Ego] Nature/Master While equipped: defense ------ Resistance +16% fire +16% cold other ------- Masteries +0.26 Demented/Controlled horrors Amulets make your neck look great! |
mindweaver's stralite amulet of strength (+5) mindweaver's stralite amulet of strength (+5)0.1 Encumbrance T4 amulet jewelry [Ego+] Nature/Psionic While equipped: Stats +5 Str +3 Wil offense ------ Mindpower +13 (+5 eff.) defense ------ Mind save +10 (+5 eff.) Confus Resist +16% Amulets make your neck look great! |
restful copper amulet of the eclipse restful copper amulet of the eclipse0.1 Encumbrance T1 amulet jewelry [Ego+] Arcane/Master While equipped: offense ------ On-Hit 6 light 6 darkness Damage +6% light +7% darkness When Hit: * 6% chance to reduce damage dealt by 20% * 6% chance to blind defense ------ Fatigue -5% Life Regen +1.00 Amulets make your neck look great! |
savior's copper amulet savior's copper amulet0.1 Encumbrance T1 amulet jewelry [Ego+] Master While equipped: defense ------ Physical save +13 (+7 eff.) Spell save +12 (+6 eff.) Mind save +11 (+6 eff.) Amulets make your neck look great! |
starlit steel amulet of mastery (0.16 Technique / Combat training) starlit steel amulet of mastery (0.16 Technique / Combat training)0.1 Encumbrance T2 amulet jewelry [Ego] Nature/Master While equipped: defense ------ Resistance +12% light +13% darkness Blind Resist +27% other ------- Masteries +0.16 Technique/Combat training Amulets make your neck look great! |
starlit steel amulet of willpower (+3) starlit steel amulet of willpower (+3)0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil defense ------ Resistance +10% light +12% darkness Blind Resist +20% Amulets make your neck look great! |
steel amulet 'Salowen' steel amulet 'Salowen'0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: Stats +3 Cun offense ------ When Hit 8 physical defense ------ Armor +16 Defense +30 (+8 eff.) Crit Resistance 15.00% other ------- Light +3 Masteries +0.21 Demented/Friend of the worm +0.21 Demented/Horrific body Amulets make your neck look great! |
stralite amulet 'Murkrune' stralite amulet 'Murkrune'0.1 Encumbrance T4 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Mag offense ------ Spell Crit +3% Spellpower +5 (+2 eff.) Spellpower/crit +4 Damage +6% temporal +6% light +6% physical +12% nature +7% darkness When Hit 8 darkness On-Hit (Melee): * 20% chance to slow global speed by 51% other ------- Mana/turn +0.26 Max mana +34.00 Masteries +0.27 Demented/Tentacles Amulets make your neck look great! |
wanderer's gold amulet of strength (+4) wanderer's gold amulet of strength (+4)0.1 Encumbrance T3 amulet jewelry [Ego+] Nature/Master While equipped: Stats +4 Str +4 Dex +7 Cun +3 Con offense ------ Move Speed +10% defense ------ Fatigue -5% Life Regen +3.00 other ------- Stamina/turn +0.40 Amulets make your neck look great! |
wanderer's steel amulet =+5 CON= wanderer's steel amulet =+5 CON=0.1 Encumbrance T2 amulet jewelry [Ego+] Master While equipped: Stats +4 Dex +4 Cun +5 Con offense ------ Move Speed +10% defense ------ Fatigue -5% Life Regen +1.00 other ------- Stamina/turn +0.50 Amulets make your neck look great! |
warrior's gold amulet warrior's gold amulet0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +6% physical other ------- Stamina/turn +0.80 Amulets make your neck look great! |
Blizzardonslaught the copper ring Blizzardonslaught the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +1 Str +1 Mag offense ------ Damage +10% nature When Hit 6 mind defense ------ Resistance +6% cold +20% nature +12% mind Rings make your fingers look great! |
Boneg the Skyreek =26 CONFUS= Boneg the Skyreek =26 CONFUS=0.1 Encumbrance T3 ring jewelry [Rare] Psionic While equipped: Stats +3 Wil offense ------ Damage +9% arcane When Hit 4 lightning defense ------ Resistance +12% lightning +9% acid Mind save +8 (+4 eff.) Confus Resist +26% other ------- Mana-on-crit +2.00 Max vim +40.00 Rings make your fingers look great! |
Eremuyon the steel ring =14 DARKNESS= Eremuyon the steel ring =14 DARKNESS=0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: Stats +7 Cun +3 Str offense ------ Damage +14% darkness defense ------ Resistance +28% darkness Crit Resistance 10.00% Spell save +12 (+6 eff.) other ------- Max vim +50.00 Infravision +3 Rings make your fingers look great! |
Galerage =FIRE RES= Galerage =FIRE RES=0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: offense ------ Damage +18% lightning +15% fire Ignore resists +10% nature +15% lightning defense ------ Resistance +12% mind +30% fire Rings make your fingers look great! |
Ivanne the Offalmark =22 CONFUS= Ivanne the Offalmark =22 CONFUS=0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: offense ------ Ignore resists +10% acid +5% nature On-Hit (Melee): * 10% chance to reduce armor by 41% defense ------ Resistance +9% darkness +6% nature Mind save +6 (+3 eff.) Confus Resist +22% Rings make your fingers look great! |
Nimbuspeal the steel ring Nimbuspeal the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: Stats +4 Cun +5 Mag offense ------ Spellpower +8 (+2 eff.) Damage +30% lightning Ignore resists +10% lightning When Hit 8 lightning On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 31 defense ------ Resistance +9% lightning Rings make your fingers look great! |
Olyregonik the copper ring =22 SILENCE= Olyregonik the copper ring =22 SILENCE=0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: Stats +1 Cun offense ------ Accuracy +25 (+7 eff.) When Hit 4 blight 6 physical defense ------ Silence Resist +22% other ------- Mana/turn +0.13 Rings make your fingers look great! |
Umbramistress Umbramistress0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: Stats +5 Mag offense ------ Ignore resists +10% arcane When Hit 6 arcane 10 blight On-Hit (Melee): * 20% chance to reduce damage dealt by 20% defense ------ Resistance +5% arcane Spell save +10 (+5 eff.) Rings make your fingers look great! |
Unredegen the Lightningwither Unredegen the Lightningwither0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Damage +6% acid +12% nature +3% darkness Ignore resists +25% lightning +25% acid On-Hit (Melee): * 20% chance to reduce damage dealt by 20% defense ------ Resistance +24% nature +9% lightning Rings make your fingers look great! |
Vargh Redemption =+6 CON= Vargh Redemption =+6 CON=0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con offense ------ Damage +15% cold defense ------ Resistance +10% nature +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 10.67 cold and 10.67 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 33 power out of 60/60 This azure ring seems to be always moist to the touch. |
conjurer's stralite ring conjurer's stralite ring0.1 Encumbrance T4 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +6 Wil offense ------ Spellpower +10 (+3 eff.) Rings make your fingers look great! |
copper ring copper ring0.1 Encumbrance T1 ring jewelry [Normal] Rings make your fingers look great! |
copper ring copper ring0.1 Encumbrance T1 ring jewelry [Normal] Rings make your fingers look great! |
copper ring copper ring0.1 Encumbrance T1 ring jewelry [Normal] Rings make your fingers look great! |
copper ring copper ring0.1 Encumbrance T1 ring jewelry [Normal] Rings make your fingers look great! |
copper ring 'Firestrike' copper ring 'Firestrike'0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: offense ------ Damage +11% darkness +15% fire defense ------ Resistance +6% acid +2% physical +22% darkness Physical save +9 (+5 eff.) Rings make your fingers look great! |
copper ring 'Islureda' =25 SILENCE= copper ring 'Islureda' =25 SILENCE=0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: offense ------ Spell Crit +5% Ignore resists +20% arcane On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +9% acid Unlife -60.00 life Silence Resist +25% other ------- Mana/turn +0.13 Rings make your fingers look great! |
copper ring of the mind (+12%) copper ring of the mind (+12%)0.1 Encumbrance T1 ring jewelry [Ego] Psionic While equipped: offense ------ Damage +12% mind defense ------ Resistance +12% mind Rings make your fingers look great! |
gold ring 'Hazepanic' =15 OOP= gold ring 'Hazepanic' =15 OOP=0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +6 Str offense ------ Damage +6% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 24 defense ------ Armor +12 Resistance +9% mind +30% cold Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Rings make your fingers look great! |
gold ring of frost (+24%) gold ring of frost (+24%)0.1 Encumbrance T3 ring jewelry [Ego] Nature While equipped: offense ------ Damage +12% cold defense ------ Resistance +24% cold Rings make your fingers look great! |
gold ring of pilfering gold ring of pilfering0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +8 (+2 eff.) Ignore Armor +10 defense ------ Defense +10 (+3 eff.) Disengage: Puts all charms on 6 turn cooldown Effective talent level: 2.0 Power cost 6 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
marksman's copper ring marksman's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +2 Dex offense ------ Accuracy +4 (+1 eff.) Rings make your fingers look great! |
marksman's copper ring of pilfering marksman's copper ring of pilfering0.1 Encumbrance T1 ring jewelry [Ego+] Master While equipped: Stats +2 Dex offense ------ Accuracy +11 (+3 eff.) Ignore Armor +7 defense ------ Defense +8 (+2 eff.) Disengage: Puts all charms on 6 turn cooldown Effective talent level: 2.0 Power cost 6 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
mule's steel ring of misery mule's steel ring of misery0.1 Encumbrance T2 ring jewelry [Ego+] Master/Psionic While equipped: Stats +2 Cun offense ------ On-Hit 9 physical On-Ranged-Hit 9 physical On-Hit (Melee): * 12% chance to reduce all saves and defense by 24 On-Hit (Ranged): * 13% chance to reduce all saves and defense by 24 defense ------ Fatigue -5% other ------- Encumbrance +20 Hate-on-crit +2.00 Max hate +7.00 Bleeding Edge: Puts all charms on 11 turn cooldown Effective talent level: 3.0 Power cost 11 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
psionicist's copper ring of clarity psionicist's copper ring of clarity0.1 Encumbrance T1 ring jewelry [Ego] Psionic While equipped: Stats +2 Wil defense ------ Mind save +9 (+5 eff.) Confus Resist +23% Rings make your fingers look great! |
psionicist's gold ring of sensing psionicist's gold ring of sensing0.1 Encumbrance T3 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +4 Wil defense ------ Mind save +8 (+4 eff.) Blind Resist +22% other ------- Infravision +4 See Stealth +8 See Invisibility +15 Rings make your fingers look great! |
rogue's copper ring of perseverance rogue's copper ring of perseverance0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun defense ------ Defense +6 (+2 eff.) Life Regen +2.00 Stun Resist +22% Rings make your fingers look great! |
rogue's gold ring of frost (+30%) rogue's gold ring of frost (+30%)0.1 Encumbrance T3 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Cun offense ------ Damage +15% cold defense ------ Defense +8 (+2 eff.) Resistance +30% cold Rings make your fingers look great! |
savage's gold ring savage's gold ring0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: Stats +3 Con defense ------ Spell save +10 (+5 eff.) other ------- Max stamina +13.00 Rings make your fingers look great! |
solipsist's copper ring of perseverance solipsist's copper ring of perseverance0.1 Encumbrance T1 ring jewelry [Ego+] Master/Psionic While equipped: Stats +5 Cun +5 Wil offense ------ Mindpower +6 (+3 eff.) defense ------ Life Regen +2.00 Stun Resist +21% Rings make your fingers look great! |
solipsist's gold ring of pilfering solipsist's gold ring of pilfering0.1 Encumbrance T3 ring jewelry [Ego++] Master/Psionic While equipped: Stats +5 Cun +6 Wil offense ------ Mindpower +7 (+3 eff.) Accuracy +12 (+3 eff.) Ignore Armor +9 defense ------ Defense +10 (+3 eff.) Disengage: Puts all charms on 6 turn cooldown Effective talent level: 2.0 Power cost 6 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
steel ring 'Daimakalthosandil' steel ring 'Daimakalthosandil'0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: offense ------ Physical Power +7 (+2 eff.) Spellpower +8 (+2 eff.) Mindpower +9 (+4 eff.) Ignore resists +20% temporal On-Hit (Melee): * 20% chance to reduce all saves and defense by 24 defense ------ Mind save +6 (+3 eff.) other ------- Psi when Hit +0.32 Max hate +10.00 Max psi +10.00 Rings make your fingers look great! |
steel ring 'Floehue' =9 DARK / 26 CONFUS= steel ring 'Floehue' =9 DARK / 26 CONFUS=0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: offense ------ Damage +9% darkness defense ------ Resistance +15% cold +9% light +6% darkness Mind save +7 (+4 eff.) Confus Resist +26% other ------- Light +3 Rings make your fingers look great! |
steel ring 'Goruromas' steel ring 'Goruromas'0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +4 Cun +5 Wil offense ------ Mind Crit +4% defense ------ Defense +8 (+2 eff.) Mind save +6 (+3 eff.) other ------- EQ when Hit +0.08 Hate-on-crit +5.00 Rings make your fingers look great! |
steel ring 'Lelibers' steel ring 'Lelibers'0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: Stats +4 Mag +3 Wil +4 Cun offense ------ Spell Crit +5% Spellpower +8 (+2 eff.) Spellpower/crit +4 Damage +24% mind other ------- Max mana +80.00 Rings make your fingers look great! |
steel ring 'Prismknave' =+8 CON= steel ring 'Prismknave' =+8 CON=0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: Stats +8 Con offense ------ Physical Crit +4.0% defense ------ Armor +10 Physical save +19 (+10 eff.) other ------- EQ when Hit +0.36 Light +3 Rings make your fingers look great! |
stralite ring stralite ring0.1 Encumbrance T4 ring jewelry [Normal] Rings make your fingers look great! |
titan's gold ring of misery titan's gold ring of misery0.1 Encumbrance T3 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +4 Cun +4 Con offense ------ On-Hit 16 physical On-Ranged-Hit 9 physical On-Hit (Melee): * 12% chance to reduce all saves and defense by 24 On-Hit (Ranged): * 16% chance to reduce all saves and defense by 24 defense ------ Physical save +8 (+4 eff.) other ------- Hate-on-crit +1.00 Max hate +10.00 Bleeding Edge: Puts all charms on 11 turn cooldown Effective talent level: 3.0 Power cost 11 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
treant's copper ring of misery treant's copper ring of misery0.1 Encumbrance T1 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +2 Cun offense ------ On-Hit 8 physical On-Ranged-Hit 6 physical On-Hit (Melee): * 10% chance to reduce all saves and defense by 24 On-Hit (Ranged): * 11% chance to reduce all saves and defense by 24 defense ------ Resistance +6% nature +5% blight Poison Resist +11% Disease Resist +11% other ------- Hate-on-crit +2.00 Max hate +6.00 Bleeding Edge: Puts all charms on 11 turn cooldown Effective talent level: 2.0 Power cost 11 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
treant's stralite ring of frost (+13%) treant's stralite ring of frost (+13%)0.1 Encumbrance T4 ring jewelry [Ego+] Nature While equipped: offense ------ Damage +14% cold defense ------ Resistance +13% blight +28% cold +12% nature Poison Resist +18% Disease Resist +19% Rings make your fingers look great! |
voratun ring voratun ring0.1 Encumbrance T5 ring jewelry [Normal] Rings make your fingers look great! |
wizard's stralite ring of luminosity wizard's stralite ring of luminosity0.1 Encumbrance T4 ring jewelry [Ego+] Arcane While equipped: Stats +6 Mag offense ------ On-Hit 10 light On-Ranged-Hit 28 light Damage +10% light defense ------ Spell save +6 (+3 eff.) Rings make your fingers look great! |
truestriking stralite battleaxe of amnesia (155% power, 3 apr) truestriking stralite battleaxe of amnesia (155% power, 3 apr)3.0 Encumbrance T4 battleaxe 2H weapon [Ego++] Master/Psionic Weapon Damage 155% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: offense ------ Ignore resists +17% physical Accuracy +19 (+5 eff.) Ignore Armor +13 Massive two-handed battleaxes. |
dwarven-steel dagger 'Coalcrack' (132% power, 7 apr) =+14 CON= dwarven-steel dagger 'Coalcrack' (132% power, 7 apr) =+14 CON=1.0 Encumbrance T3 dagger 1H weapon [Rare] Nature Weapon Damage 133% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-crit, radius 2 +16 darkness While equipped: Stats +5 Str +15 Dex +8 Mag +9 Wil +8 Cun +14 Con offense ------ Physical Crit +5.0% Ignore resists +25% darkness Sharp, short and deadly. |
dwarven-steel dagger 'Hellstickler' (135% power, 7 apr) =15 OOP= dwarven-steel dagger 'Hellstickler' (135% power, 7 apr) =15 OOP=1.0 Encumbrance T3 dagger 1H weapon [Rare] Master Weapon Damage 135% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Damage +9% fire Ignore resists +25% blight +25% arcane defense ------ Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Max mana +60.00 Max vim +50.00 Sharp, short and deadly. |
Loambloom (127% power, 4 apr) Loambloom (127% power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Random Unique] Arcane Weapon Damage 127% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On-hit +7 blight +20 nature On-crit, radius 2 +8 nature On Hit: * 8% chance to reduce strength, dexterity, and constitution by 31 * 25% chance for lightning to strike from the target to a second target dealing 111 damage * Create an explosion dealing 111 fire damage (1/turn) While equipped: offense ------ Damage +8% fire Ignore resists +10% fire Sharp, long, and deadly. |
Undeathweeper the thorny mindstar (93% power, 24 apr, mind damage) Undeathweeper the thorny mindstar (93% power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Rare] Nature Weapon Damage 93% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% On-crit, radius 2 +12 fire While equipped: Stats +5 Cun offense ------ Mind Crit +11% Mindpower +6 (+3 eff.) Damage +30% nature defense ------ Physical save +7 (+4 eff.) Spell save +7 (+3 eff.) Mind save +4 (+2 eff.) other ------- EQ when Hit +1.50 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
penetrating drakeskin leather sling of acid penetrating drakeskin leather sling of acid4.0 Encumbrance T5 sling 1H weapon Reqs Shoot [Ego+] Arcane Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 On-ranged-hit +9 acid While equipped: offense ------ Damage +14% acid Ignore resists +15% physical Slings are used to hurl stones or metal shots at your foes. |
Amarek (120% power, 4 apr, cold element) Amarek (120% power, 4 apr, cold element)5.0 Encumbrance T3 staff 1H weapon [Rare] Master Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Physical Crit +8.0% Spell Crit +6% Physical Power +10 (+3 eff.) Spellpower +17 (+5 eff.) Damage +20% cold Ignore resists +10% blight Accuracy +11 (+3 eff.) defense ------ Armor +4 Defense +30 (+8 eff.) Resistance +12% acid Disease Resist +20% Silence Resist +20% other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
blighted dragonbone starstaff of wizardry (136% power, 6 apr, physical element) blighted dragonbone starstaff of wizardry (136% power, 6 apr, physical element)5.0 Encumbrance T5 staff 2H weapon [Ego++] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +2 Mag +5 Wil offense ------ Spell Crit +12% Spellpower +30 (+8 eff.) Damage +30% physical other ------- Vim-on-crit +4.00 Max mana +74.00 Max vim +21.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
lifebinding dragonbone starstaff (136% power, 6 apr, physical element) lifebinding dragonbone starstaff (136% power, 6 apr, physical element)5.0 Encumbrance T5 staff 2H weapon [Ego+] Nature Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +4 Con offense ------ Spell Crit +5% Spellpower +22 (+6 eff.) Damage +30% physical defense ------ Life Regen +1.00 Healmod +22% other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew magestaff 'Shadowwrest' (120% power, 4 apr, arcane element) yew magestaff 'Shadowwrest' (120% power, 4 apr, arcane element)5.0 Encumbrance T3 staff 2H weapon [Rare] Nature Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +6 Con offense ------ Spell Crit +3% Spellpower +15 (+4 eff.) Damage +20% arcane +15% darkness When Hit 10 darkness On-Hit (Melee): * 20% chance to slow global speed by 51% defense ------ Resistance +12% lightning +21% fire +12% light Life Regen +1.40 Healmod +21% other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Elenodil (125% power, 4 apr) Elenodil (125% power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Rare] Arcane Weapon Damage 126% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +12 blight On-Hit, radius 1 +12 blight +13 fire While equipped: Stats +3 Cun offense ------ Spellpower +15 (+4 eff.) Spellpower/crit +6 Ignore resists +25% mind When Hit 4 acid defense ------ Spell save +18 (+8 eff.) One-handed war axes. |
elemental dwarven-steel waraxe (118% power, 4 apr) elemental dwarven-steel waraxe (118% power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Ego+] Arcane Weapon Damage 119% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On Hit: * Create an explosion dealing 111 acid damage (1/turn) While equipped: offense ------ Damage +7% acid Ignore resists +11% acid One-handed war axes. |
elemental stralite waraxe (137% power, 5 apr) elemental stralite waraxe (137% power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Ego+] Arcane Weapon Damage 137% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On Hit: * Create an explosion dealing 111 fire damage (1/turn) While equipped: offense ------ Damage +13% fire Ignore resists +5% fire One-handed war axes. |
Neira's Memory =30 STUN RES= Neira's Memory =30 STUN RES=1.0 Encumbrance T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil defense ------ Confus Resist +30% Stun Resist +30% other ------- Mana-on-crit +3.00 Surround yourself with a magical shield (strength 312, based on Magic) for 10 turns. Uses 11 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
noble's rough leather belt of unlife noble's rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Cun +3 Wil offense ------ Against +15% Summoned defense ------ Resistance +6% blight Resist Against +16% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Woesteel the cashmere cloak (2 def, 0 armour) =+8 CON= Woesteel the cashmere cloak (2 def, 0 armour) =+8 CON=2.0 Encumbrance T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +4 Str +8 Con offense ------ Damage +9% darkness defense ------ Defense +2 (+1 eff.) Resistance +12% nature +14% blight Life Regen +5.00 Healmod +15% other ------- Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping cashmere cloak of conjuring (10 def, 0 armour) enveloping cashmere cloak of conjuring (10 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego+] Arcane/Master While equipped: offense ------ Spell Crit +4% Critical power +15.00% Spellpower +5 (+2 eff.) Damage +9% arcane Ignore resists +7% arcane defense ------ Defense +10 (+3 eff.) Physical save +5 (+3 eff.) other ------- Max mana +34.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Firewalker (15 def, 2 armour) Firewalker (15 def, 2 armour)2.0 Encumbrance T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +10 Mag offense ------ Spellpower +12 (+3 eff.) Damage +20% fire Ignore resists +20% fire When Hit 18 fire defense ------ Armor +2 Defense +15 (+4 eff.) Resistance +50% fire -10% cold +11% all Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Phlegmpower the cashmere robe (0 def, 0 armour) Phlegmpower the cashmere robe (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Rare] Nature While equipped: Stats +5 Cun offense ------ Damage +15% acid Ignore resists +15% mind +15% nature defense ------ Resistance +22% acid +6% blight +18% fire +5% arcane +11% all other ------- Psi when Hit +0.20 Max psi +20.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+4 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+3 eff.) Resistance +30% nature +11% all Physical save +10 (+5 eff.) Spell save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Wretchlord (0 def, 0 armour) =FODDER= Wretchlord (0 def, 0 armour) =FODDER=2.0 Encumbrance T4 cloth armor [Random Unique] Nature/Disrupt/Psionic While equipped: Stats +5 Mag +5 Wil +5 Con offense ------ Damage +19% nature +12% mind Ignore resists +10% mind On-Hit (Melee): * 20% chance to slow global speed by 51% * 10% chance to reduce all saves and defense by 24 When Hit: * 4% chance to slow global speed by 51% * 9 arcane resource burn defense ------ Resistance +13% all Poison Resist +28% Disease Resist +35% other ------- Mana/turn +0.14 Psi/turn +0.13 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe of life (0 def, 0 armour) elven-silk robe of life (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Nature While equipped: defense ------ Resistance +12% blight +15% all Life +47.00 Life Regen +4.20 Healmod +17% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe 'Lelagund' (0 def, 0 armour) =10 OOP= linen robe 'Lelagund' (0 def, 0 armour) =10 OOP=2.0 Encumbrance T1 cloth armor [Rare] Psionic While equipped: Stats +5 Mag +5 Wil offense ------ Physical Power +15 (+5 eff.) Damage +15% physical defense ------ Resistance +6% light +7% all Unlife -80.00 life Healmod +10% Cut Resist +20% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Mana/turn +0.12 Psi/turn +0.14 Max stamina +30.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven elven-silk robe of power (0 def, 0 armour) mindwoven elven-silk robe of power (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Arcane/Psionic While equipped: offense ------ Mind Crit +4% Spellpower +17 (+5 eff.) Mindpower +4 (+2 eff.) Damage +9% all defense ------ Resistance +15% all Mind save +21 (+11 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Scaldlash (0 def, 3 armour) =+4 CON= Scaldlash (0 def, 3 armour) =+4 CON=2.0 Encumbrance T3 feet armor [Rare] Psionic While equipped: Stats +4 Con +4 Wil offense ------ Mindpower +3 (+2 eff.) Damage +15% lightning +9% darkness Ignore resists +25% fire +7% physical defense ------ Armor +3 Resistance +9% lightning Blindside: Puts all charms on 14 turn cooldown Effective talent level: 3.0 Power cost 14 out of 25/25. Range 6 Cooldown: 10 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 15 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Shockwilder (0 def, 5 armour) Shockwilder (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +6 Mag +6 Wil +3 Con offense ------ Spell Crit +2% Damage +9% lightning +6% arcane Ignore resists +10% mind defense ------ Armor +5 Resistance +5% arcane +12% lightning Silence Resist +50% Confus Resist +33% Stun Resist +40% other ------- Mana/turn +0.32 Max mana +44.00 Rush: Puts all charms on 14 turn cooldown Effective talent level: 1.0 Power cost 14 out of 25/25. Range 6 Cooldown: 39 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Vorille the pair of dwarven-steel boots (0 def, 4 armour) =15 OOP= Vorille the pair of dwarven-steel boots (0 def, 4 armour) =15 OOP=3.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: Stats +3 Wil offense ------ Critical power +20.00% Spellpower/crit +6 Damage +9% temporal Ignore resists +10% acid +15% temporal +16% darkness defense ------ Armor +4 Fatigue +3% Resistance +18% acid +22% temporal +18% darkness Spell save +12 (+6 eff.) Out-of-Phase Defense +19 Out-of-Phase Resistance +16% Out-of-Phase Resilience +18% other ------- Max mana +40.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
dreamer's pair of hardened leather boots of spellbinding (0 def, 3 armour) dreamer's pair of hardened leather boots of spellbinding (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego++] Arcane/Psionic While equipped: Stats +4 Mag +4 Wil +4 Cun defense ------ Armor +3 Physical save +8 (+4 eff.) Spell save +10 (+5 eff.) Mind save +9 (+5 eff.) other ------- Spell cooldown 10% A pair of boots made of leather. |
fleetfooted pair of dwarven-steel boots of speed (6 def, 4 armour) fleetfooted pair of dwarven-steel boots of speed (6 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego+] Arcane/Master While equipped: Stats +8 Dex offense ------ Move Speed +25% defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots of invasion (0 def, 3 armour) pair of hardened leather boots of invasion (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego+] Master While equipped: offense ------ Physical Crit +3.0% Physical Power +4 (+1 eff.) Ignore resists +8% physical defense ------ Armor +3 A pair of boots made of leather. |
Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)1.0 Encumbrance T3 hands armor [Unique] Master While equipped: Stats +4 Con defense ------ Armor +8 Disarm Resist +40% Stun Resist +30% Knockbk Resist +30% other ------- Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
dwarven-steel gauntlets 'Tideglory' (25 def, 2 armour) dwarven-steel gauntlets 'Tideglory' (25 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Nature While equipped: offense ------ On-Hit 8 fire Damage +6% cold +6% fire defense ------ Armor +2 Defense +25 (+7 eff.) Fatigue +3% Resistance +6% mind +8% fire Crit Resistance 10.00% Mind save +12 (+6 eff.) Unlife -60.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
heroic voratun gauntlets of the nighthunter (0 def, 7 armour) heroic voratun gauntlets of the nighthunter (0 def, 7 armour)1.5 Encumbrance T4 hands armor [Ego++] Master/Psionic While equipped: Stats +1 Cun offense ------ Accuracy +10 (+3 eff.) defense ------ Armor +7 Fatigue +5% Resistance +8% darkness Mind save +10 (+5 eff.) Life +63.00 other ------- Infravision +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 9 turn cooldown Effective talent level: 2.6 Power cost 9 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Chalyroddadig (20 def, 4 armour) =10 OOP / WATER= Chalyroddadig (20 def, 4 armour) =10 OOP / WATER=3.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +2 Str defense ------ Armor +4 Defense +20 (+5 eff.) Fatigue +4% Resistance +12% temporal +13% cold Blind Resist +20% Teleport Resist +20% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Quasit's Skull (0 def, 12 armour) =30 STUN= Quasit's Skull (0 def, 12 armour) =30 STUN=3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats +3 Con defense ------ Armor +12 Hardiness +5% Fatigue +5% Physical save +12 (+6 eff.) Stun Resist +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
Shaderaptor of the Blightspawn (0 def, 4 armour) =+6 CON / 10 OOP= Shaderaptor of the Blightspawn (0 def, 4 armour) =+6 CON / 10 OOP=3.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: Stats +6 Str +4 Dex +3 Cun +6 Con offense ------ Critical power +15.00% Physical Power +5 (+2 eff.) Ignore Shields +30% When Hit: * 28% chance to reduce strength, dexterity, and constitution by 31 * 25% chance to reduce damage dealt by 20% defense ------ Armor +4 Fatigue +4% Resistance +8% fire +8% cold Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Vim-on-crit +1.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+6 eff.) Spell save +12 (+6 eff.) Mind save +12 (+6 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Sulfurquake (2 def, 0 armour) Sulfurquake (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +3 Wil offense ------ Critical power +15.00% Spellpower +25 (+7 eff.) Damage +6% nature Ignore resists +10% mind On-Hit (Melee): * 20% chance to slow global speed by 51% defense ------ Defense +2 (+1 eff.) Resistance +9% lightning +11% temporal +12% mind other ------- Mana-on-crit +2.00 A pointy cloth hat, very wizardly... |
Xanolle (5 def, 11 armour) =7 CON= Xanolle (5 def, 11 armour) =7 CON=2.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +9 Dex +2 Cun +7 Con offense ------ Ignore resists +10% mind defense ------ Armor +11 Defense +5 (+2 eff.) Fatigue +5% Mind save +15 (+8 eff.) other ------- Stamina when Hit +3.00 EQ when Hit +1.70 Max hate +2.00 A cap made of leather. |
dragonslayer's hardened leather cap (0 def, 3 armour) dragonslayer's hardened leather cap (0 def, 3 armour)2.0 Encumbrance T3 head armor [Ego+] Nature While equipped: defense ------ Armor +3 Fatigue +3% Resistance +5% acid +10% fire +8% lightning +8% cold A cap made of leather. |
grounding hardened leather cap of strength (+4) (0 def, 3 armour) grounding hardened leather cap of strength (+4) (0 def, 3 armour)2.0 Encumbrance T3 head armor [Ego] Nature/Master While equipped: Stats +4 Str defense ------ Armor +3 Fatigue +3% Resistance +8% lightning +8% temporal A cap made of leather. |
rough leather cap 'Darkvortex' (0 def, 1 armour) =20 SILENCE= rough leather cap 'Darkvortex' (0 def, 1 armour) =20 SILENCE=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ On-Hit (Melee): * 20% chance to reduce damage dealt by 20% defense ------ Armor +1 Fatigue +1% Resistance +6% lightning +8% temporal +6% blight Spell save +3 (+1 eff.) Silence Resist +20% A cap made of leather. |
Kindlewoe (3 def, 8 armour) Kindlewoe (3 def, 8 armour)14.0 Encumbrance T3 heavy armor [Rare] Master While equipped: offense ------ Damage +9% blight Ignore resists +25% light +15% blight defense ------ Armor +8 Defense +3 (+1 eff.) Fatigue +12% Resistance +12% blight +33% fire +18% light A suit of armour made of mail. |
dwarven-steel mail armour of thunder (3 def, 8 armour) dwarven-steel mail armour of thunder (3 def, 8 armour)14.0 Encumbrance T3 heavy armor [Ego+] Arcane While equipped: Stats +5 Str +6 Mag +6 Wil offense ------ Physical Crit +6.0% Spell Crit +6% Mind Crit +6% Physical Power +13 (+4 eff.) Spellpower +17 (+5 eff.) Mindpower +13 (+5 eff.) defense ------ Armor +8 Defense +3 (+1 eff.) Fatigue +12% Resistance +15% lightning A suit of armour made of mail. |
radiant dwarven-steel mail armour of stability (3 def, 8 armour) radiant dwarven-steel mail armour of stability (3 def, 8 armour)14.0 Encumbrance T3 heavy armor [Ego+] Nature/Master While equipped: Stats +3 Wil defense ------ Armor +8 Defense +3 (+1 eff.) Fatigue +12% Resistance +15% blight +7% physical +21% darkness Physical save +15 (+8 eff.) other ------- Light +1 A suit of armour made of mail. |
The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)9.0 Encumbrance T3 light armor [Unique] Arcane While equipped: Stats +8 Cun offense ------ Ignore Armor +10 defense ------ Armor +12 Defense +14 (+4 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
drakeskin leather armour of the wind (30 def, 8 armour) drakeskin leather armour of the wind (30 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Master While equipped: offense ------ Physical Crit +6.0% Ignore Armor +12 defense ------ Armor +8 Defense +30 (+8 eff.) Fatigue +8% other ------- Stamina/turn +0.80 Second Wind: (Instant) Puts all charms on 20 turn cooldown Effective talent level: 5.0 Power cost 20 out of 35/35. Range melee/personal Cooldown: 50 Travel.spd instantaneous Description: Take a deep breath to recover 81 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
Filthslice (0 def, 11 armour) Filthslice (0 def, 11 armour)17.0 Encumbrance T3 massive armor Reqs - Massive armour training [Rare] Nature While equipped: Stats +4 Con offense ------ Damage +18% nature +6% physical defense ------ Armor +11 Fatigue +22% Resistance +6% nature +15% temporal Life +44.00 other ------- Max stamina +20.00 A suit of armour made of metal plates. |
flaming voratun shield of shrapnel (0 def, 10 armour, 200 block) flaming voratun shield of shrapnel (0 def, 10 armour, 200 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training ,Str 48 [Ego+] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On-Hit 6 fire On shield block: * Cause enemies within radius 6 to bleed for 221 physical damage over 5 turns (1/turn) When Hit 11 fire defense ------ Armor +10 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
6 agate 6 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
764 alchemist agate 764 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine 6 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli 9 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
3 emerald 3 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cut Drem Arm Cut Drem Arm2.0 Encumbrance T3 gross misc [Unique] Unknown While equipped: offense ------ When Hit 25 darkness defense ------ Disarm Resist +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Dawnfame the alchemist's lamp Dawnfame the alchemist's lamp1.0 Encumbrance T3 lite [Rare] Nature While equipped: Stats +7 Dex +6 Wil +5 Cun offense ------ Physical Crit +5.0% Critical power +16.00% Physical Power +7 (+2 eff.) Damage +6% light Ignore resists +15% arcane When Hit 8 arcane defense ------ Resistance +5% arcane other ------- Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
Hafang Hafang1.0 Encumbrance T3 lite [Rare] Master While equipped: Stats +3 Str offense ------ Physical Crit +8.0% Physical Power +15 (+5 eff.) Damage +9% physical defense ------ Resistance +15% blight Physical save +6 (+3 eff.) other ------- Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
Planar Beacon Planar Beacon1.0 Encumbrance lite [Unique] Arcane While equipped: other ------- Light +3 Fearscape Shift: Effective talent level: 2.0 Power cost 14 out of 25/25. Range 5 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 136.41 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 136.41 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Summertide Phial Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(75 power, based on Willpower). Uses 6 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
void-walker's alchemist's lamp =10 OOP= void-walker's alchemist's lamp =10 OOP=1.0 Encumbrance T3 lite [Ego+] Arcane While equipped: defense ------ Resistance +7% cold +7% temporal Out-of-Phase Defense +11 Out-of-Phase Resistance +12% Out-of-Phase Resilience +10% other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
watchleader's alchemist's lamp of the moons watchleader's alchemist's lamp of the moons1.0 Encumbrance T3 lite [Ego++] Arcane/Master While equipped: offense ------ Damage +11% darkness defense ------ Resistance +7% light Affinity +5% darkness Blind Resist +38% Confus Resist +16% other ------- Light +9 Infravision +4 See Stealth +5 See Invisibility +8 Track: Puts all charms on 22 turn cooldown Effective talent level: 3.9 Power cost 22 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 21 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
bloodstone bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 garnet 5 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3) Rod of Recall (3/3)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 111 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of voratun shots of amnesia (21/21, 164% power, 6 apr) pouch of voratun shots of amnesia (21/21, 164% power, 6 apr)3.0 Encumbrance T5 shot ammo [Ego+] Psionic Weapon Damage 164% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +7.0% Capacity 21 On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Shots are used with slings to pummel your foes to death. |
Bregabar [power 110] (8/9 cooldown) =20 SILENCE= Bregabar [power 110] (8/9 cooldown) =20 SILENCE=2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: defense ------ Defense +5 (+2 eff.) Resistance +6% blight +15% temporal +6% lightning Physical save +6 (+3 eff.) Life Regen +2.00 Blind Resist +20% Silence Resist +20% Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 110 physical damage Puts all charms on 9 turn cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
Eremedur the Abysswend [power 275] (8/9 cooldown) Eremedur the Abysswend [power 275] (8/9 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: offense ------ Mind Crit +6% Damage +24% light Ignore resists +20% fire defense ------ Resistance +21% fire other ------- Max hate +6.00 Project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 275 physical damage Puts all charms on 9 turn cooldown 100% to increase all damage by 22% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
steel torque of clear mind 'Ulyharalach' [power 2] (8/14 cooldown) steel torque of clear mind 'Ulyharalach' [power 2] (8/14 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: Stats +1 Wil offense ------ Spell Crit +5% Spellpower +25 (+7 eff.) Spellpower/crit +4 When Hit 4 temporal defense ------ Resistance +5% arcane other ------- Mana-on-crit +2.00 Vim-on-crit +2.00 Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 14 turn cooldown 100% to reduce fatigue by 34% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Nerildavea [power 206] (8/9 cooldown) =SILENCE= Nerildavea [power 206] (8/9 cooldown) =SILENCE=2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: offense ------ Physical Crit +6.0% Physical Power +10 (+3 eff.) Ignore resists +10% physical defense ------ Crit Resistance 15.00% Spell save +15 (+7 eff.) Silence Resist +20% other ------- Max stamina +30.00 Heal yourself and all friendly characters within 10 spaces for 206 Puts all charms on 9 turn cooldown Natural totems are made by powerful wilders to store nature power. |
5 amethyst 5 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Tarroharakor [power 14] (8/9 cooldown) Tarroharakor [power 14] (8/9 cooldown)2.0 Encumbrance T5 wand charm [Random Unique] Arcane While equipped: Stats +5 Dex +2 Con defense ------ Armor +6 Physical save +6 (+3 eff.) Life +40.00 Reveal the area around you, dispelling darkness (radius 14, power 83 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 9 turn cooldown 100% to increase the duration of 2 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
focusing yew wand of conjuration [power 255] (8/9 cooldown) focusing yew wand of conjuration [power 255] (8/9 cooldown)2.0 Encumbrance T3 wand charm [Ego+] Arcane Fire a magical bolt dealing 270 lightning damage Puts all charms on 9 turn cooldown 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 quartz 3 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 citrine 12 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By JinshingOne the Cornac Writhing One level 31
66th Regrowth 123rd year of Ascendancy at 17:09 see stats
By JinshingOne the Cornac Writhing One level 38
7th Dusk 123rd year of Ascendancy at 06:52 see stats
By JinshingOne the Cornac Writhing One level 28
1st Regrowth 123rd year of Ascendancy at 08:20 see stats
By JinshingOne the Cornac Writhing One level 38
16th Pyre 123rd year of Ascendancy at 20:28 see stats
By JinshingOne the Cornac Writhing One level 11
6th Flare 122nd year of Ascendancy at 00:10 see stats
By JinshingOne the Cornac Writhing One level 38
10th Flare 123rd year of Ascendancy at 10:45 see stats
By JinshingOne the Cornac Writhing One level 28
5th Regrowth 123rd year of Ascendancy at 14:33 see stats
By JinshingOne the Cornac Writhing One level 24
6th Allure 123rd year of Ascendancy at 17:10 see stats
By JinshingOne the Cornac Writhing One level 38
20th Dusk 123rd year of Ascendancy at 07:55 see stats
By JinshingOne the Cornac Writhing One level 28
1st Regrowth 123rd year of Ascendancy at 07:45 see stats
By JinshingOne the Cornac Writhing One level 10
2nd Mirth 122nd year of Ascendancy at 10:03 see stats
By JinshingOne the Cornac Writhing One level 20
59th Dusk 122nd year of Ascendancy at 14:36 see stats
By JinshingOne the Cornac Writhing One level 30
22nd Regrowth 123rd year of Ascendancy at 23:35 see stats
By JinshingOne the Cornac Writhing One level 40
32nd Dusk 123rd year of Ascendancy at 14:06 see stats
By JinshingOne the Cornac Writhing One level 30
38th Regrowth 123rd year of Ascendancy at 16:28 see stats
By JinshingOne the Cornac Writhing One level 24
61st Haze 122nd year of Ascendancy at 02:55 see stats
By JinshingOne the Cornac Writhing One level 32
69th Regrowth 123rd year of Ascendancy at 03:28 see stats
By JinshingOne the Cornac Writhing One level 20
37th Haze 122nd year of Ascendancy at 09:06 see stats
By JinshingOne the Cornac Writhing One level 28
1st Regrowth 123rd year of Ascendancy at 08:20 see stats
By JinshingOne the Cornac Writhing One level 10
3rd Mirth 122nd year of Ascendancy at 02:03 see stats
By JinshingOne the Cornac Writhing One level 28
1st Regrowth 123rd year of Ascendancy at 08:20 see stats
By JinshingOne the Cornac Writhing One level 24
63rd Haze 122nd year of Ascendancy at 22:16 see stats
By JinshingOne the Cornac Writhing One level 12
18th Dusk 122nd year of Ascendancy at 15:11 see stats
By JinshingOne the Cornac Writhing One level 28
1st Regrowth 123rd year of Ascendancy at 03:10 see stats
By JinshingOne the Cornac Writhing One level 18
51st Dusk 122nd year of Ascendancy at 10:01 see stats
By JinshingOne the Cornac Writhing One level 40
54th Dusk 123rd year of Ascendancy at 22:15 see stats
By JinshingOne the Cornac Writhing One level 37
16th Pyre 123rd year of Ascendancy at 04:45 see stats
Log
Emelysewyn the cave troll throws two quick punches.
Emelysewyn the cave troll misses JinshingOne.
Emelysewyn the cave troll misses JinshingOne.
Veludhenor the orc soldier uses Crush.
Melee retaliation hits Veludhenor the orc soldier for 2 nature damage.
Veludhenor the orc soldier hits JinshingOne for 23 healing, 158 physical (158 total damage) [23 healing].
Veludhenor the orc soldier is weakened by the darkness!
Emelysewyn the cave troll evades JinshingOne's defiled blood area effect.
JinshingOne receives 8 healing from Carrion worm mass's wormblight area effect.
JinshingOne's defiled blood area effect hits Veludhenor the orc soldier for 14 darkness damage.
JinshingOne has survived the entropic gift.
Grappled from Emelysewyn the cave troll hits JinshingOne for 13 healing, 88 physical (88 total damage) [13 healing].
JinshingOne deactivates Chaos Orbs.
Chaos Orbs has been disrupted by anti-magic forces!
JinshingOne unshutters his Umbraphage, unleashing a torrent of shadows!
Emelysewyn the cave troll loses sight!
Emelysewyn the cave troll loses 15 health to the entropy.
Emelysewyn the cave troll regains their energy.
JinshingOne HEALS from darkness damage!
Mindrot hits JinshingOne for 1 healing, 7 mind, 6 darkness, 1 healing (13 total damage) [2 healing].
JinshingOne hits Emelysewyn the cave troll for (16 flat reduction), 138 darkness (138 total damage).
JinshingOne hits Veludhenor the orc soldier for 147 darkness damage.
Grappling hits JinshingOne for 4 healing, 30 physical (30 total damage) [4 healing].
Veludhenor the orc soldier uses Sunder Armour.
Veludhenor the orc soldier roars triumphantly.
JinshingOne's armour is damaged!
Melee retaliation hits Veludhenor the orc soldier for 2 nature damage.
Veludhenor the orc soldier hits JinshingOne for 22 healing, 147 physical (147 total damage) [22 healing].
JinshingOne the level 40 cornac writhing one was eviscerated to death by Veludhenor the orc soldier on level 3 of Lost Dwarven Kingdom of Reknor.
=====================
Damage dealt
=====================
1,445,279 darkness
171,070 physical
153,454 fire
44,615 acid
31,743 light
22,421 lightning
18,104 nature
5,192 blight
95 arcane
93 cold
=====================
Damage taken
=====================
23,949 physical
8,050 cold
7,636 fire
6,555 darkness
5,883 nature
5,442 blight
4,101 mind
3,548 light
3,542 lightning
3,429 acid
1,468 temporal
1,347 arcane