Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Dwarf |
Class | Berserker |
Level / Exp | 44 / 96% |
Size | big |
Lifes / Deaths | Killed by snow giant boulder thrower at level 16 on the 1st Dearth 122nd year of Ascendancy at 18:01 0 / 8Killed by Mayathra the snow giant chieftain at level 16 on the 1st Dearth 122nd year of Ascendancy at 19:26 Killed by The Master at level 30 on the 23rd Stralite 123rd year of Ascendancy at 17:31 Killed by orc high pyromancer at level 43 on the 17th Iron 124th year of Ascendancy at 06:57 Killed by Belomina the orc necromancer at level 43 on the 18th Steel 124th year of Ascendancy at 14:12 Killed by Belurille the orc blood mage at level 43 on the 18th Steel 124th year of Ascendancy at 15:33 Killed by Belomina the orc necromancer at level 43 on the 18th Steel 124th year of Ascendancy at 17:27 Killed by Nerubremina the orc necromancer at level 44 on the 17th Gold 124th year of Ascendancy at 23:35 |
Primary Stats
Strength | 137 (base 60) |
Dexterity | 43 (base 32) |
Constitution | 102 (base 60) |
Magic | 16 (base 12) |
Willpower | 38 (base 14) |
Cunning | 41 (base 26) |
Resources
Life | -242/1741 |
Stamina | 252/337 |
Healing Factor | 1.6173484249332 |
Regeneration | 10.769123609558 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 5 |
See Stealth | 30.709119195249 |
See Invisible | 46.709119195249 |
Offense: Mainhand
Damage | 306 |
Accuracy | 50 |
Crit Chance | 53% |
APR | 43 |
Speed | 1.00 |
Offense: Spell
Spellpower | 20 |
Crit Chance | 16% |
Speed | 1 |
Offense: Mind
Mindpower | 37 |
Crit Chance | 28% |
Speed | 1 |
Offense: Damage Bonus
Mind | +13% |
Temporal | +14% |
All | 0% |
Physical | +17% |
Cold | +15% |
Nature | +34% |
Offense: Damage Penetration
Mind | +25% |
Lightning | +5% |
Light | +5% |
Temporal | +10% |
Defense: Base
Armour (hardiness) | 107.23535955475 (100%) |
Defense | 53 |
Ranged Defense | 53 |
Fatigue | 0 |
Physical Save | 88 |
Spell Save | 56 |
Mental Save | 61 |
Defense: Resistances
Acid | + 23%( 70%) |
Physical | + 19%( 70%) |
Cold | + 28%( 70%) |
All | + 15%( 70%) |
Light | + 31%( 70%) |
Temporal | + 27%( 70%) |
Mind | + 25%( 70%) |
Fire | + 38%( 70%) |
Nature | + 32%( 70%) |
Defense: Immunities
Knockback Resistance | 100% |
Pinning Resistance | 0% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 647 life over 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 492 damage for 4 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 340 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 662 damage for 7 turns. Its effects scale with your Constitution stat. |
Class Talents
Technique / Two-handed assault | 1.30 |
| 3/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Technique / Warcries | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Berserker's strength | 1.30 |
| 2/5 |
| 5/5 |
| 2/5 |
| 1/5 |
Technique / Bloodthirst | 1.30 |
| 4/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 2/5 |
Technique / Combat techniques | 1.60 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 3/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.60 |
| 4/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Ragnor. Escort: injured seer (level 8 of Dreadfell) | failed |
You failed to protect the lost defiler from death by Ragnor. Escort: lost defiler (level 1 of Dreadfell) | failed |
You failed to protect the lost warrior from death by snow giant boulder thrower. Escort: lost warrior (level 1 of Daikara) | failed |
You failed to protect the lost warrior from death by Ragnor. Escort: lost warrior (level 6 of Dreadfell) | failed |
You failed to protect the lost warrior from death by Ragnor. Escort: lost warrior (level 7 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Dreadfell. Escort: temporal explorer (level 3 of Dreadfell)As a reward you improved Willpower by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 539. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed pouch of bone giant dust. * You've found the needed chunk of ghoul flesh. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? Slasul bound his lifeforce to yours and gave your a powerful trident in return. * You have sided with Slasul and killed Ukllmswwik. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Vorossra the pair of dwarven-steel boots (0 def, 4 armour) Vorossra the pair of dwarven-steel boots (0 def, 4 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes stats: +2 Mag / +8 Wil / +5 Cun / +4 Con Physical save: +23 (+5 eff.) Spell save: +8 (+3 eff.) Mental save: +19 (+5 eff.) See invisible: +6 It can be used to blink to a nearby random location (rad 8) Activation puts all charms on cooldown for 22 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Noonreaper the brass lantern Noonreaper the brass lanternInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 20% Changes resistances penetration: +5% light / +5% lightning Physical save: +6 (+1 eff.) Light radius: +4 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+3 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+3 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Tool | dwarven-steel pickaxe 'Forestborn' (dig speed 16 turns) dwarven-steel pickaxe 'Forestborn' (dig speed 16 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Defense: +20 (+6 eff.) Changes stats: +2 Str Changes resistances: +3% mind Changes damage: +9% nature / +3% mind Physical save: +3 (+1 eff.) Maximum life: +26.00 Maximum stamina: +18.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+2 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
On fingers | Iserikira IserikiraPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +10 (+4 eff.) Physical power: +30 (+6 eff.) Defense: +10 (+3 eff.) Changes stats: +6 Str / +3 Dex / +5 Con Changes resistances: +14% temporal Changes damage: +14% temporal Physical save: +15 (+3 eff.) Rings make your fingers look great! |
Around waist | hardened leather belt 'Deepsquarry' hardened leather belt 'Deepsquarry'Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +10 Effects on melee hit: * 20% chance to reduce damage dealt by 20% * 20% chance to reduce all saves and defense by 24 Damage when hit (Melee): 10 darkness Changes resistances penetration: +25% mind / +10% temporal Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% It can be used to create a temporary shield that absorbs 296 damage Activation puts all charms on cooldown for 26 turns. A belt that goes around your waist. |
In main hand | Legacy of the Naloren (84-118 power, 20 apr) Legacy of the Naloren (84-118 power, 20 apr)Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 84.0 - 117.6 Uses stat: 140% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +20 Crit. chance: +20.0% Attack speed: 100% When this weapon hits: Stunning Blow (10% chance level 1). When this weapon hits: Spit Poison (10% chance level 5). When this weapon hits: Silence (10% chance level 3). When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / +10 Lck Changes resistances: +10% acid / +15% cold / +20% nature Changes damage: +15% cold / +25% nature / +10% mind Talent masteries: +0.30 Technique / Combat techniques +0.30 Technique / Combat training +0.30 Psionic / Psychic Assault Talents cooldown: Spit Poison (-2 turns) Rush (-3 turns) Mindpower: +12 (+5 eff.) Mental crit. chance: +12% Light radius: +2 It can be used to activate talent Implode (costing 34 power out of 31/60) : Effective talent level: 2.0 Power cost: 34 out of 31/60. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Bind the target mercilessly with constant, bone-shattering pressure, pinning and slowing it by 50% for 2 turns and dealing 74.9 Physical damage each turn. The duration and damage improve with Mindpower. This incredibly beautiful -- and powerful -- trident is made of the rare metal orichalcum. An amazing pearl is seated in head of the trident, as it spreads into three razor sharp prongs. It is imbued with the greatest strengths of all of the most powerful Naga warriors. Slasul gave it to you as a sign of his faith in you. It is a sign of hope for all of the Naloren race, that one outside of their tribe could be so trusted. |
On hands | drakeskin leather gloves 'Chalibar' (25 def, 16 armour) drakeskin leather gloves 'Chalibar' (25 def, 16 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +14 (+5 eff.) Armour penetration: +15 Armour: +16 Defense: +25 (+8 eff.) Damage (Melee): 13 physical Changes stats: +6 Cun / +6 Dex Changes resistances: +5% physical Changes damage: +7% physical Mental save: +12 (+3 eff.) Maximum life: +53.00 Maximum stamina: +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Steady Shot, placing all other charms into a 17 cooldown : Effective talent level: 3.0 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Tarrasca (0 def, 50 armour) Tarrasca (0 def, 50 armour)Requires: - Massive armour training - Strength 52 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +50 Armour Hardiness: +15% Fatigue: +35% Changes stats: +15 Con Physical save: +45 (+9 eff.) Knockback immunity: +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% It can be used to slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns Activation costs 22 power out of 25/25. This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
Cloak | Lavaglean the cashmere cloak (13 def, 0 armour) Lavaglean the cashmere cloak (13 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour penetration: +8 Physical crit. chance: +3.0% Defense: +13 (+4 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 24 Changes stats: +6 Con Changes resistances: +27% fire / +19% light / +9% mind Stealth bonus: +10 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+3 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 51 power out of 60/60. The evilness of undeath radiates from this amulet. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 68 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal 4 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 26 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
By Ragnor the Dwarf Berserker level 31
37th Stralite 123rd year of Ascendancy at 23:58 see stats
By Ragnor the Dwarf Berserker level 31
25th Stralite 123rd year of Ascendancy at 10:19 see stats
By Ragnor the Dwarf Berserker level 36
20th Wealth 123rd year of Ascendancy at 16:46 see stats
By Ragnor the Dwarf Berserker level 35
2nd Wealth 123rd year of Ascendancy at 02:00 see stats
By Ragnor the Dwarf Berserker level 34
42nd Profit 123rd year of Ascendancy at 16:30 see stats
By Ragnor the Dwarf Berserker level 40
22nd Loss 123rd year of Ascendancy at 21:00 see stats
By Ragnor the Dwarf Berserker level 19
24th Loss 122nd year of Ascendancy at 12:38 see stats
By Ragnor the Dwarf Berserker level 25
6th Stralite 123rd year of Ascendancy at 10:36 see stats
By Ragnor the Dwarf Berserker level 24
22nd Gold 123rd year of Ascendancy at 23:45 see stats
By Ragnor the Dwarf Berserker level 36
6th Dearth 123rd year of Ascendancy at 14:15 see stats
By Ragnor the Dwarf Berserker level 43
29th Shortage 123rd year of Ascendancy at 04:00 see stats
By Ragnor the Dwarf Berserker level 23
15th Iron 123rd year of Ascendancy at 13:37 see stats
By Ragnor the Dwarf Berserker level 10
14th Profit 122nd year of Ascendancy at 16:50 see stats
By Ragnor the Dwarf Berserker level 20
26th Loss 122nd year of Ascendancy at 22:14 see stats
By Ragnor the Dwarf Berserker level 30
23rd Stralite 123rd year of Ascendancy at 01:30 see stats
By Ragnor the Dwarf Berserker level 40
22nd Loss 123rd year of Ascendancy at 13:55 see stats
By Ragnor the Dwarf Berserker level 27
14th Stralite 123rd year of Ascendancy at 07:41 see stats
By Ragnor the Dwarf Berserker level 16
2nd Dearth 122nd year of Ascendancy at 08:24 see stats
By Ragnor the Dwarf Berserker level 35
42nd Profit 123rd year of Ascendancy at 19:52 see stats
By Ragnor the Dwarf Berserker level 5
19th Voratun 122nd year of Ascendancy at 12:33 see stats
By Ragnor the Dwarf Berserker level 39
21st Loss 123rd year of Ascendancy at 16:39 see stats
By Ragnor the Dwarf Berserker level 18
15th Dearth 122nd year of Ascendancy at 21:01 see stats
By Ragnor the Dwarf Berserker level 30
23rd Stralite 123rd year of Ascendancy at 17:30 see stats
By Ragnor the Dwarf Berserker level 18
22nd Dearth 122nd year of Ascendancy at 15:17 see stats
By Ragnor the Dwarf Berserker level 24
3rd Stralite 123rd year of Ascendancy at 19:18 see stats
By Ragnor the Dwarf Berserker level 16
2nd Dearth 122nd year of Ascendancy at 02:40 see stats
By Ragnor the Dwarf Berserker level 30
23rd Stralite 123rd year of Ascendancy at 18:41 see stats
Log
Nerubremina the orc necromancer casts Searing Light.
Nerubremina the orc necromancer's spell attains critical power!
Nerubremina the orc necromancer hits Ragnor for 138 cold damage.
Belomina the orc necromancer uses Pride of the Orcs.
Armoured skeleton warrior uses Shield Pummel.
Ragnor instinctively hardens his skin and ignores the attack!
Ragnor repels an attack from Armoured skeleton warrior.
Ragnor resists the shield bash!
Melee retaliation hits Armoured skeleton warrior for 8 darkness damage.
Belomina the orc necromancer receives 291 healing from Pride of the Orcs.
Belomina the orc necromancer misses Ragnor.
Belomina the orc necromancer calms down.
Belomina the orc necromancer hits Ragnor for 171 cold damage.
Rime Wraith (Gelid Host) from Belomina the orc necromancer hits Ragnor for 88 cold damage.
Armoured skeleton warrior is knocked back!
Nerubremina the orc necromancer roars triumphantly.
Ragnor resists the knockback!
Armoured skeleton warrior receives 78 healing from Ghoulking's purging blight area effect.
Ghoulking's purging blight area effect hits Ragnor for 61 blight damage.
Ghoulking's purging blight area effect hits Belomina the orc necromancer for (61 stormshielded), 0 blight (0 total damage).
Nerubremina the orc necromancer's putrescent liquefaction area effect hits Ragnor for 30 cold, 30 cold (61 total damage).
Nerubremina the orc necromancer's defensive darkness area effect hits Ragnor for 33 cold damage.
Nerubremina the orc necromancer's defensive darkness area effect hits Armoured skeleton warrior for 25 cold damage.
Nerubremina the orc necromancer's prismatic repulsion area effect hits Ragnor for 25 cold, 25 cold (50 total damage).
Nerubremina the orc necromancer's prismatic repulsion area effect hits Armoured skeleton warrior for 19 cold, 19 cold (37 total damage).
Nerubremina the orc necromancer's desolate waste area effect hits Ragnor for 20 cold damage.
Nerubremina the orc necromancer's desolate waste area effect hits Ragnor for 20 cold damage.
Ragnor the level 44 dwarf berserker was frozen to death by Nerubremina the orc necromancer on level 1 of Rak'shor Pride.
Ragnor's rage subsides!