Therea the level 11 Cornac Wyrmic by Mewnizer

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassWyrmic
Level / Exp11 / 12%
Sizebig
Lifes / Deaths

Primary Stats

Strength50 (base 29)
Dexterity10 (base 10)
Constitution31 (base 23)
Magic10 (base 10)
Willpower34 (base 30)
Cunning15 (base 10)

Resources

Life522/563
Stamina207/214
Equilibrium10
Healing Factor1.1658714593978
Regeneration8.2196169643764

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage97
Accuracy45
Crit Chance9%
APR7
Speed1.00

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower24
Crit Chance8%
Speed1

Offense: Damage Bonus

Cold+10%
Physical+10%

Defense: Base

Armour (hardiness)24.472703273077 (47.857809501309%)
Defense12
Ranged Defense12
Fatigue18
Physical Save35
Spell Save26
Mental Save24

Defense: Resistances

Lightning+ 17%( 70%)
Fire+ 22%( 70%)
Cold+ 35%( 70%)
Physical+ 5%( 70%)
Mind+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
1/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
5/5
5/5
1/5
0/5
Wild-gift / Sand drake aspect1.30
2/5
5/5
0/5
0/5
Technique / Shield offense1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
5/5
5/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
3/5
1/5
0/5
0/5
Wild-gift / Fungus1.00
5/5
5/5
2/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
3/5
5/5
0/5

Effects

talent

Quests

done
done
done
done
active
done

Equipment

On feet
On hands
On head
Tool
On fingers
Around neck
In main hand
Main armor
Light source
Around waist

Inventory

Achievements

Level 10 Got a character to level 10.
By Therea the Cornac Wyrmic level 10
8th Mirth 122nd year of Ascendancy at 01:40
see stats

Log

You gain 1.40 gold from the transmogrification of iron gauntlets of dexterity (+3) (0 def, 1 armour).
You gain 2.33 gold from the transmogrification of
umbral hardened leather gloves of dexterity (+3) (0 def, 2 armour).
You gain 6.27 gold from the transmogrification of
Glovena (0 def, 5 armour).
You gain 1.25 gold from the transmogrification of
blurring rough leather belt.
You gain 2.75 gold from the transmogrification of
cleansing iron plate armour of implacability (0 def, 11 armour).
You gain 8.87 gold from the transmogrification of
steel mail armour 'Duveran' (2 def, 6 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 3.59 gold from the transmogrification of
cleansing rough leather armour of the deep (3 def, 3 armour).
You gain 5.48 gold from the transmogrification of
Erelanarigar (0 def, 0 armour).
You gain 5.40 gold from the transmogrification of
Murkhack (0 def, 4 armour, 119% power, 42 block).
You gain 1.70 gold from the transmogrification of
self-loading pouch of iron shots of accuracy (22/22, 110% power, 1 apr).
You gain 3.27 gold from the transmogrification of
mighty elm longbow of lightning.
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 6.20 gold from the transmogrification of
Tundrastrike (129% power, 7 apr).
You gain 0.50 gold from the transmogrification of
steel dagger (101% power, 6 apr).
You gain 0.50 gold from the transmogrification of
steel dagger (103% power, 6 apr).
You gain 1.96 gold from the transmogrification of
acidic steel dagger of erosion (103% power, 6 apr).
You gain 0.95 gold from the transmogrification of
arcing iron waraxe of massacre (118% power, 2 apr).
You gain 0.50 gold from the transmogrification of
steel greatsword (126% power, 2 apr).
You gain 0.50 gold from the transmogrification of
steel greatmaul (133% power, 2 apr).
You gain 2.06 gold from the transmogrification of
iron greatmaul of paradox (121% power, 1 apr).
You gain 0.75 gold from the transmogrification of
acidic iron battleaxe (105% power, 1 apr).
You gain 2.63 gold from the transmogrification of
short ash vilestaff (111% power, 3 apr, fire element).
You gain 2.33 gold from the transmogrification of
potent ash starstaff of might (115% power, 3 apr, temporal element).
You gain 0.50 gold from the transmogrification of
ash vilestaff (111% power, 3 apr, fire element).
You gain 1.50 gold from the transmogrification of
wild infusion of the wizard (res 17%; mental; dur 4; cd 14).
There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.