Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. True Full Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Everyone Options 1.4.5Starts characters off with category points instead of categories known. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Male |
Race | Dwarf |
Class | Temporal Warden |
Level / Exp | 11 / 78% |
Size | medium |
Lifes / Deaths | Killed by Betalaith the thief at level 11 on the 1st Wealth 122nd year of Ascendancy at 05:01 / 1 |
Primary Stats
Strength | 16 (base 12) |
Dexterity | 12 (base 14) |
Constitution | 26 (base 18) |
Magic | 40 (base 36) |
Willpower | 16 (base 10) |
Cunning | 12 (base 10) |
Resources
Life | -13/524 |
Paradox | 420 |
Healing Factor | 1.1316586254954 |
Regeneration | 3.67789053286 |
Speed
Mental | +6.1340430109893% |
Attack | +6.1340430109893% |
Movement | +3.0198066269804E-12% |
Spell | +6.1340430109893% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
See Stealth | 10.157704769272 |
See Invisible | 10.157704769272 |
Offense: Mainhand
Damage | 33 |
Accuracy | 41 |
Crit Chance | 6% |
APR | 5 |
Speed | 0.94 |
Offense: Spell
Spellpower | 30 |
Crit Chance | 2% |
Speed | 0.94220475507228 |
Offense: Mind
Mindpower | 16 |
Crit Chance | 2% |
Speed | 0.94220475507228 |
Offense: Damage Bonus
Darkness | +12% |
Temporal | +4% |
Lightning | +20% |
Arcane | +4% |
Cold | +15% |
All | 0% |
Offense: Damage Penetration
Physical | +5% |
Acid | +15% |
Darkness | +5% |
Lightning | +5% |
Defense: Base
Armour (hardiness) | 6 (63.914983985962%) |
Defense | 45 |
Ranged Defense | 45 |
Fatigue | 0 |
Physical Save | 27 |
Spell Save | 22 |
Mental Save | 20 |
Defense: Resistances
Acid | + 12%( 70%) |
Blight | + 9%( 70%) |
Physical | + 2%( 70%) |
Cold | + 9%( 70%) |
All | 0%( 70%) |
Darkness | + 12%( 70%) |
Temporal | + 5%( 70%) |
Mind | + 6%( 70%) |
Fire | + 6%( 70%) |
Lightning | + 37%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Confusion Resistance | 20% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 414 life over 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 359 damage for 4 turns. Its effects scale with your Magic stat. |
Class Talents
Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Stasis | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
beneficial effect | Increases attack, spell, and mind speed by 6%. 1 Time Dilation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Misdirection (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed warg claw. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
On feet | Tidekarma the pair of rough leather boots (0 def, 1 armour) Tidekarma the pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +2 Cun +2 Wil offense ------ Damage +3% cold When Hit 2 cold defense ------ Armor +1 Resistance +3% lightning +3% fire +6% darkness +6% cold Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +5 (+2 eff.) A pair of boots made of leather. |
Quiver | Balancestinger (50/50, 16-23 power, 5 apr) Balancestinger (50/50, 16-23 power, 5 apr)3.0 Encumbrance T1 arrow ammo [Rare] Master Weapon Damage 16.5 - 23.1 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +1.0% Capacity 50 On-Hit, radius 1 +4 nature On-crit, radius 2 +16 nature On Hit: * 10 arcane resource burn While equipped: other ------- Reload +2 Arrows are used with bows to pierce your foes to death. |
Light source | Lorotir Lorotir2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +2 Mag defense ------ Resistance +3% blight +3% darkness Physical save +9 (+4 eff.) other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Obsidiangrit (6 def, 0 armour) Obsidiangrit (6 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +11% lightning +6% darkness Ignore resists +5% darkness defense ------ Defense +6 (+2 eff.) Resistance +16% lightning +3% fire +3% cold Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A pointy cloth hat, very wizardly... |
Tool | elm wand of conjuration [power 105] (15 cooldown) elm wand of conjuration [power 105] (15 cooldown)2.0 Encumbrance T1 wand charm [Ego] Arcane Fire a magical bolt dealing 121 cold damage Puts all charms on 15 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | copper ring of clarity copper ring of clarity0.1 Encumbrance T1 ring jewelry [Ego] Psionic While equipped: defense ------ Mind save +6 (+3 eff.) Confus Resist +20% Rings make your fingers look great! |
On fingers | copper ring copper ring0.1 Encumbrance T1 ring jewelry [Normal] Rings make your fingers look great! |
Around waist | Layuminn Layuminn1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Physical Crit +1.0% Ignore resists +5% physical defense ------ Defense +10 (+3 eff.) Resistance +6% mind +2% physical Life +35.00 A belt that goes around your waist. |
In main hand | steady ash longbow of cold steady ash longbow of cold4.0 Encumbrance T2 longbow 2H weapon Reqs Dex 16 [Ego] Arcane/Master Weapon Damage 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +7 On-ranged-hit +8 cold While equipped: offense ------ Physical Crit +2.0% Damage +12% cold Accuracy +11 (+4 eff.) Longbows are used to shoot arrows at your foes. |
On hands | temporal rough leather gloves of magic (+2) (0 def, 1 armour) temporal rough leather gloves of magic (+2) (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Arcane While equipped: Stats +2 Mag offense ------ On-Hit 6 temporal On-Ranged-Hit 6 temporal Damage +4% arcane +4% temporal defense ------ Armor +1 Resistance +5% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | cured leather armour 'Shimmertitan' (6 def, 4 armour) cured leather armour 'Shimmertitan' (6 def, 4 armour)9.0 Encumbrance T2 light armor [Random Unique] Nature/Master While equipped: offense ------ Damage +9% lightning defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +7% Resistance +18% lightning +6% blight Life +23.00 Life Regen +2.00 other ------- Stamina/turn +0.70 A suit of armour made of leather. |
Cloak | Woestinger the cashmere cloak (9 def, 0 armour) Woestinger the cashmere cloak (9 def, 0 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +2 Mag +1 Wil offense ------ Physical Crit +1.0% Physical Power +2 (+1 eff.) Ignore resists +15% acid defense ------ Defense +9 (+3 eff.) Fatigue -4% Resistance +3% darkness +12% acid Physical save +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | copper amulet 'Pitchoozer' copper amulet 'Pitchoozer'0.1 Encumbrance T1 amulet jewelry [Rare] Master While equipped: offense ------ Damage +6% darkness Ignore resists +5% lightning On-Hit (Melee): * 20% chance to reduce damage dealt by 10% defense ------ Fatigue -4% Life Regen +1.00 Amulets make your neck look great! |
Inventory
shatter afflictions rune of the warrior (absorb 36; cd 14) shatter afflictions rune of the warrior (absorb 36; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 36 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper amulet of constitution (+2) copper amulet of constitution (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Con Amulets make your neck look great! |
copper amulet of cunning (+3) copper amulet of cunning (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun Amulets make your neck look great! |
5 agate 5 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
29 alchemist agate 29 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Charenvy (dig speed 35 turns) Charenvy (dig speed 35 turns)3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats +1 Str offense ------ Damage +6% nature +3% fire Ignore resists +5% mind On-Hit (Melee): * 20% chance to reduce armor by 27% * 10% chance to reduce all saves and defense by 11 defense ------ Resistance +11% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
spinel spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Xaneda the brass lantern Xaneda the brass lantern2.0 Encumbrance T1 lite [Rare] Arcane While equipped: Stats +1 Cun offense ------ When Hit 10 fire defense ------ Resistance +6% blight +12% fire +3% nature Life Regen +4.00 Blind Resist +10% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ametrine ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Live the Dwarf Temporal Warden level 10
12nd Profit 122nd year of Ascendancy at 05:54 see stats
By Live the Dwarf Temporal Warden level 3
18th Voratun 122nd year of Ascendancy at 21:51 see stats
By Live the Dwarf Temporal Warden level 7
6th Profit 122nd year of Ascendancy at 07:25 see stats
Log
Betalaith the thief hits Live for 75 physical, 24 darkness (98 total damage).
Live casts Dimensional Step.
Live emerges from a space-time rift!
Talent Blink Blade is ready to use.
Talent Fold Gravity is ready to use.
Deadly Poison from Betalaith the thief hits Live for 42 nature damage.
Live instinctively hardens his skin and ignores the attack!
Live repels an attack from Betalaith the thief.
Betalaith the thief misses Live.
Deadly Poison from Betalaith the thief hits Betalaith the thief for 16 nature damage.
Betalaith the thief casts Curse of Death.
Live shrugs off Betalaith the thief's 'Curse of Death'!
Live stops regenerating health quickly.
Melee retaliation hits Betalaith the thief for 2 cold, 2 cold (4 total damage).
Deadly Poison from Betalaith the thief hits Live for 42 nature damage.
Betalaith the thief hits Live for 49 physical, 24 darkness, 40 physical, 24 darkness (136 total damage).
Deadly Poison from Betalaith the thief hits Betalaith the thief for 16 nature damage.
Live misses Something.
Betalaith the thief performs a melee critical strike against Live!
Melee retaliation hits Betalaith the thief for 2 cold, 2 cold (4 total damage).
Betalaith the thief hits Live for 47 physical, 24 darkness, 64 physical, 24 darkness (158 total damage).
Deadly Poison from Betalaith the thief hits Live for 42 nature damage.
Betalaith the thief performs a melee critical strike against Live!
Betalaith the thief performs a melee critical strike against Live!
Melee retaliation hits Betalaith the thief for 2 cold, 2 cold (4 total damage).
Betalaith the thief hits Live for 83 physical, 24 darkness, 65 physical, 24 darkness (196 total damage).
Live the level 11 dwarf temporal warden was darkened to death by Betalaith the thief on level 1 of The Maze.