











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.7.6Donators/Buyers bonus! Proper Possession 1.7.0
Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Longer Character Names 1.3.0Increase the enforced maximum character name length from 25 to 50 characters. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Possessor |
| Level / Exp | 34 / 98% |
| Size | medium |
| Lifes / Deaths | Killed by rogue at level 6 on the 79th Pyre 122nd year of Ascendancy at 15:35 1 / 5Killed by worm that walks at level 17 on the 5th Dusk 122nd year of Ascendancy at 15:21 Killed by armoured skeleton warrior at level 21 on the 49th Dusk 122nd year of Ascendancy at 03:51 Killed by Aeruvena the eternal bone giant at level 21 on the 49th Dusk 122nd year of Ascendancy at 07:20 Killed by Gura the Guardian at level 21 on the 53rd Dusk 122nd year of Ascendancy at 09:44 |
Primary Stats
| Strength | 87.798 (base 43) |
| Dexterity | 28.6028 (base 14) |
| Constitution | 44 (base 25) |
| Magic | 31.1336 (base 10) |
| Willpower | 115 (base 60) |
| Cunning | 97.6124 (base 26) |
Resources
| Life | 986/986 |
| Mana | 734/734 |
| Psi | 548/548 |
| Healing Factor | 1.5055007465519 |
| Regeneration | 26.270988027331 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +43.40435126232% |
| Spell | 0% |
| Global | +142.73960899035% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 6 |
| See Stealth | 72.784685235949 |
| See Invisible | 72.784685235949 |
Offense: Mainhand
| Damage | 202 |
| Accuracy | 68 |
| Crit Chance | 47% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 32 |
| Crit Chance | 43% |
| Speed | 1 |
Offense: Mind
| Mindpower | 79 |
| Crit Chance | 48% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +42% |
| Light | +56% |
| Temporal | +29% |
| Nature | +34% |
| Mind | +33% |
| All | +14% |
Offense: Damage Penetration
| Physical | +23% |
| Darkness | +10% |
| Mind | +30% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 13.4976 (57.228340358689%) |
| Defense | 59 |
| Ranged Defense | 59 |
| Fatigue | 0 |
| Physical Save | 61.4 |
| Spell Save | 67.25 |
| Mental Save | 65 |
Defense: Resistances
| Acid | + 51%( 70%) |
| Arcane | + 59%( 70%) |
| Cold | + 26%( 70%) |
| All | + 21%( 70%) |
| Darkness | + 47%( 70%) |
| Light | + 23%( 70%) |
| Temporal | + 32%( 70%) |
| Physical | + 25%( 70%) |
| Lightning | + 25%( 70%) |
| Fire | + 25%( 70%) |
| Mind | + 37%( 70%) |
Defense: Immunities
| Stun Resistance | 28% |
| Pinning Resistance | 17% |
| Knockback Resistance | 0% |
| Disarm Resistance | 57% |
| Instadeath Resistance | 100% |
| Blind Resistance | 84% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 274 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 8 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 29%, your defense is increased by 29 and all your resistances by 29%. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Psionic / Possession | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Psionic / Body snatcher | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psionic menace | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Battle psionics | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.50 |
| 5/5 |
| 3/5 |
| 5/5 |
| 3/5 |
| Psionic / Psychic blows | 1.30 |
| 4/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Psionic / Mentalism | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Psionic / Ravenous mind | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 1/5 |
| 2/5 |
| 9/5 |
| 9/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Mental Tyranny |
| talent | Thermal Aura |
| talent | Chant of Fortress |
| talent | Kinetic Shield |
| talent | Force Shield |
| talent | Channel Pain |
| talent | Premonition |
| talent | Skate |
| talent | Kinetic Aura |
| beneficial effect | You have accumulated enough stored experience to gain one or more levels. Stored experience will be applied when you resume your normal form. Stored Level |
| beneficial effect | You use the body of one of your fallen victims. Assume Form |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+43% global speed). Clarity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: temporal explorer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +5. | done |
You failed to protect the temporal explorer from death by ashen synapse. Escort: temporal explorer (level 7 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 238. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of avoidance. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | dreamer's pair of hardened leather boots of rushing (0 def, 3 armour)2.0 T3 feet armor [Ego++] Master/Psionic While equipped: Stats +3 Str +3 Wil +4 Cun +2 Con ----- def ----- Armour +3 Phys.save +7 (+1 eff.) Spell.save +9 (+1 eff.) Mind.save +5 (+1 eff.) Rush: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Light source | Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+2 eff.) ---------- misc Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 156, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 463.69 darkness damage (based on Mindpower and charge). Uses 7 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+2 eff.) Mind.save +12 (+3 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 2.0 Pwr.cost 25 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
| Tool | Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 14 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 18 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | gold ruby ring0.1 T3 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +4 Str +4 Dex +9 Mag +10 Wil +10 Cun +4 Con dps ---------- Mind.pwr +9 (+2 eff.) Dmg.mod +15% temporal ----- def ----- Resists +15% temporal +9% mind +5% arcane Phys.save +9 (+1 eff.) Spell.save +10 (+1 eff.) Pinning- +20% Rings make your fingers look great! |
| On fingers | Splendournigh0.1 T3 ring jewelry [Rare] Master While equipped: Stats +4 Wil dps ---------- Dmg.mod +18% light +9% mind ----- def ----- HP.reg +5.00 Stun/Frz- +33% ---------- misc Hate/m.crit +3.00 Max.psi +30.00 Max.vim +20.00 Rings make your fingers look great! |
| Around waist | spiritwalker's hardened leather belt of burglary1.0 T3 belt armor [Ego++] Arcane/Master While equipped: Stats +5 Dex +4 Mag +4 Cun +7 Lck ----- def ----- Stealth +9 ---------- misc T.Disarm +7 Mana/turn +0.10 Max.mana +31.00 Infravis +4 A belt that goes around your waist. |
| In main hand | Prismquell (62-99 power, 4 apr) =wait for arms=3.0 T5 greatsword 2H weapon [Random Unique] Nature/Master/Psionic Power 62.0 - 99.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit.r1 +12 light On Hit: * 20% chance to reduce strength, dexterity, and constitution by 18 * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +13 Con +13 Wil dps ---------- Acc +12 (+3 eff.) ----- def ----- Defense +13 (+3 eff.) Resists +3% light Max.HP +94.00 Disarm- +49% Massive two-handed swords. This object's appearance was changed to Tirakai's Maul. |
| On hands | umbral iron gauntlets of sorrow (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego+] Arcane/Psionic While equipped: dps ---------- Mind.pwr +4 (+1 eff.) Melee+ 11 mind 16 darkness Dmg.mod +4% darkness On Hit (Melee): * 12% chance to reduce all saves and defense by 42 ----- def ----- Armour +1 Fatigue +1% Resists +6% darkness Mind.save -15 (-4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 14 cooldown Level 3.0 Pwr.cost 14 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | troll-hide reinforced leather armour of Eyal (12 def, 7 armour)9.0 T4 light armor [Ego++] Nature While equipped: ----- def ----- Armour +7 Defense +12 (+3 eff.) Fatigue +8% Max.HP +79.00 HP.reg +12.20 Heal.mod +26% A suit of armour made of leather. |
| Cloak | wyrmwaxed cashmere cloak of mindcraft (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Nature/Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +6% ----- def ----- Defense +2 (+0 eff.) Resists +7% acid +6% fire +6% lightning +7% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | serendipitous stralite amulet of the eclipse0.1 T4 amulet jewelry [Ego++] Arcane/Nature While equipped: Stats +10 Lck dps ---------- Melee+ 9 light 6 darkness Dmg.mod +9% light +9% darkness Acc +7 (+2 eff.) On Melee Ret: * 8% chance to reduce damage dealt by 34% * 8% chance to blind ----- def ----- Defense +7 (+2 eff.) Unseen.red 14% Amulets make your neck look great! |
Inventory
Elixir of Invulnerability2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
Rune of the Rift (610.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 785.68 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 24.27 cold and 24.27 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 42 power out of 60/60 This azure ring seems to be always moist to the touch. |
Golden Three-Edged Sword 'The Truth' (49-78 power, 9 apr)12.0 T3 greatsword 2H weapon [Unique] Psionic Power 49.0 - 78.4 Physical Uses 129% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +9.0% Atk.spd 100% Melee+ +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
stormwoven silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Nature While equipped: Stats +5 Str +6 Mag +6 Wil dps ---------- Dmg.mod +10% lightning +14% physical +13% cold ----- def ----- Resists +7% blight +6% cold +8% lightning +13% all Max.HP +59.00 HP.reg +3.90 Heal.mod +13% A cloth vestment. It offers no intrinsic protection but can be enchanted. This object's appearance was changed to Scale Mail of Kroltar. |
troll-hide cured leather armour of lightning resistance (6 def, 4 armour) =? kee=9.0 T2 light armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +4 Defense +6 (+1 eff.) Fatigue +7% Resists +16% lightning Max.HP +39.00 HP.reg +5.40 Heal.mod +13% A suit of armour made of leather. |
balancing rough leather belt of unlife =water=1.0 T1 belt armor [Ego++] Arcane/Master While equipped: Stats +3 Cun +3 Dex dps ---------- Phys.crit +6.0% Mind.crit +6% ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
noble's rough leather belt1.0 T1 belt armor [Ego+] Master While equipped: Stats +4 Cun +4 Wil dps ---------- Against +18% Summoned ----- def ----- D.Red.from +15% Summoned A belt that goes around your waist. |
restorative cashmere cloak of Eldoral (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Nature/Master While equipped: Stats +2 Cun +1 Dex ----- def ----- Defense +2 (+0 eff.) Resists +12% nature +13% blight HP.reg +7.00 Heal.mod +12% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restorative pair of dwarven-steel boots of tirelessness (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: ----- def ----- Armour +4 Fatigue +3% HP.reg +3.00 Heal.mod +12% ---------- misc Stam/turn +0.70 Max.stam +18.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
scorching alchemist's lamp of corpselight1.0 T3 lite [Ego+] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +4 (+2 eff.) Melee Ret 18 fire ----- def ----- Resists +5% blight +7% fire +7% darkness ---------- misc Light +4 Infravis +4 See.Invis +7 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 21 cooldown Level 1.0 Pwr.cost 21 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 25 blight damage or heals 33 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
miner's dwarven-steel pickaxe (dig speed 22 turns) =keep=3.0 T3 digger tool [Ego] Master While equipped: Stats +2 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 140 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By ashen synapse the Cornac Possessor level 32
79th Haze 122nd year of Ascendancy at 14:22 see stats
Against all odds
Killed Ukruk in the ambush.By ashen synapse the Cornac Possessor level 28
78th Dusk 122nd year of Ascendancy at 19:13 see stats
Brave new world
Went to the Far East and took part in the war.By ashen synapse the Cornac Possessor level 34
50th Regrowth 123rd year of Ascendancy at 05:05 see stats
Bringer of Doom
Killed a Bringer of Doom.By ashen synapse the Cornac Possessor level 32
5th Decay 122nd year of Ascendancy at 17:15 see stats
Destroyer's bane
Killed Golbug the Destroyer.By ashen synapse the Cornac Possessor level 33
6th Decay 122nd year of Ascendancy at 18:25 see stats
Exterminator
Killed 1000 creatures.By ashen synapse the Cornac Possessor level 18
12nd Dusk 122nd year of Ascendancy at 04:43 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By ashen synapse the Cornac Possessor level 19
12nd Dusk 122nd year of Ascendancy at 19:03 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By ashen synapse the Cornac Possessor level 18
6th Dusk 122nd year of Ascendancy at 09:35 see stats
Level 10
Got a character to level 10.By ashen synapse the Cornac Possessor level 10
8th Mirth 122nd year of Ascendancy at 15:28 see stats
Level 20
Got a character to level 20.By ashen synapse the Cornac Possessor level 20
26th Dusk 122nd year of Ascendancy at 10:56 see stats
Level 30
Got a character to level 30.By ashen synapse the Cornac Possessor level 30
1st Time of Equilibrium 122nd year of Ascendancy at 19:29 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By ashen synapse the Cornac Possessor level 31
59th Haze 122nd year of Ascendancy at 06:22 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By ashen synapse the Cornac Possessor level 30
1st Haze 122nd year of Ascendancy at 18:18 see stats
Size matters
Did over 600 damage in one attack.By ashen synapse the Cornac Possessor level 23
72nd Dusk 122nd year of Ascendancy at 05:56 see stats
Sliders
Activated a portal using the Orb of Many Ways.By ashen synapse the Cornac Possessor level 34
15th Regrowth 123rd year of Ascendancy at 06:24 see stats
That was close
Killed your target while having only 1 life left.By ashen synapse the Cornac Possessor level 18
11st Dusk 122nd year of Ascendancy at 14:40 see stats
The Arena
Unlocked Arena mode.By ashen synapse the Cornac Possessor level 8
3rd Mirth 122nd year of Ascendancy at 16:22 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By ashen synapse the Cornac Possessor level 31
34th Haze 122nd year of Ascendancy at 12:02 see stats
The secret city
Discovered the truth about mages.By ashen synapse the Cornac Possessor level 18
10th Dusk 122nd year of Ascendancy at 22:23 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By ashen synapse the Cornac Possessor level 31
12nd Haze 122nd year of Ascendancy at 01:25 see stats
Treasure Hunter
Amassed 1000 gold pieces.By ashen synapse the Cornac Possessor level 18
6th Dusk 122nd year of Ascendancy at 11:55 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By ashen synapse the Cornac Possessor level 25
77th Dusk 122nd year of Ascendancy at 07:36 see stats
Log
New Achievement: Size matters!
Orc elite fighter's psychic imprint appears!
ashen synapse converts some damage to Psi!
ashen synapse mentally dismisses some damage!
Melee retaliation hits ashen synapse for (2 dismissed), 1 to psi, 1 arcane (2 total damage).
ashen synapse hits Orc elite fighter for 610 mind, 10 mind, 21 darkness, 15 mind, 4 mind, 6 light, 5 mind, 8 light (677 total damage).
You collect a new ingredient: orc heart (1).
Ashen synapse's mind surges with critical power!
ashen synapse mentally dismisses some damage!
ashen synapse converts some damage to Psi!
Orc elite fighter hits Orc elite fighter's Psychic Image for 17 cold damage.
Orc elite fighter hits ashen synapse for (30 to psi shield), 15 to psi, 21 physical, (4 to psi shield), (3 dismissed), 1 to psi, 1 acid, (4 to psi shield), (4 dismissed), 1 to psi, 1 nature, (2 dismissed), 1 to psi, 1 arcane, (6 dismissed), 2 to psi, 3 cold (47 total damage).
Melee retaliation hits ashen synapse for (2 dismissed), 1 to psi, 1 arcane (2 total damage).
Orc necromancer's desolate waste area effect hits ashen synapse for (6 dismissed), 2 to psi, 3 cold (4 total damage).
Orc necromancer's desolate waste area effect hits Orc elite fighter's Psychic Image for 16 cold damage.
Force Shield hits Orc elite fighter for 156 mind damage.
Force Shield killed Orc elite fighter!
Ashen synapse is no longer empowered.
The protective shield of Ashen synapse disappears.
Talent Psychic Crush is ready to use.
Your summoned orc elite fighter's Psychic Image disappears.
There is an exit to the worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Ashen synapse deactivates Thermal Aura.
Ashen synapse deactivates Skate.



















































