












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns.
NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. Schematics of Ascendancy 1.7.4Allows schematic-only artifacts from EoR to be learned AoA or Infinite Dungeon. Each one is unlocked randomly by defeating bosses (not elite bosses) above level 20. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Halfling |
| Class | Skirmisher |
| Level / Exp | 50 / 989% |
| Size | small |
| Lifes / Deaths | Killed by Chronolith Clone at level 19 on the 52nd Pyre 123rd year of Ascendancy at 23:07 6 / 1 |
Primary Stats
| Strength | 54 (base 16) |
| Dexterity | 112 (base 65) |
| Constitution | 99 (base 60) |
| Magic | 65 (base 21) |
| Willpower | 76 (base 24) |
| Cunning | 101 (base 64) |
Resources
| Life | 1487/1487 |
| Mana | 0/604 |
| Stamina | 377/377 |
| Healing Factor | 1.7762863033204 |
| Regeneration | 29.420175325482 |
Speed
| Mental | -2.2204460492503E-14% |
| Attack | 0% |
| Movement | +15% |
| Spell | 0% |
| Global | +96.353718395664% |
Vision
| Sight | 10 |
| Lite | 11.54964786986 |
| Infravision | 9 |
| See Stealth | 77.787235934273 |
| See Invisible | 101.78723593427 |
Offense: Mainhand
| Damage | 214 |
| Accuracy | 77 |
| Crit Chance | 85% |
| APR | 23 |
| Speed | 0.90 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 50 |
| Crit Chance | 55% |
| Speed | 1 |
Offense: Mind
| Mindpower | 56 |
| Crit Chance | 42% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +57% |
| Cold | +64% |
| Nature | +61% |
| Blight | +14% |
| Physical | +93% |
| Mind | +22% |
| All | +7% |
Offense: Damage Penetration
| Physical | +22% |
| All | 0% |
| Nature | +30% |
Defense: Base
| Armour (hardiness) | 46.398444118722 (77.605594748075%) |
| Defense | 79 |
| Ranged Defense | 79 |
| Fatigue | 0 |
| Physical Save | 62 |
| Spell Save | 42 |
| Mental Save | 50 |
Defense: Resistances
| Acid | + 49%( 70%) |
| Blight | + 62%( 70%) |
| Arcane | + 46%( 70%) |
| Cold | + 70%( 70%) |
| All | + 40%( 70%) |
| Darkness | + 64%( 70%) |
| Light | + 49%( 70%) |
| Temporal | + 64%( 70%) |
| Physical | + 62%( 70%) |
| Lightning | + 55%( 70%) |
| Fire | + 49%( 70%) |
| Nature | + 55%( 70%) |
Defense: Immunities
| Pinning Resistance | 66% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 75% |
| Silence Resistance | 40% |
| Stun Resistance | 100% |
| Poison Resistance | 93% |
| Knockback Resistance | 80% |
Inscriptions (5/5)
| Runes | Effective talent level: 2.5 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 216 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 284 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 935% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Technique / Tireless Combatant | 1.30 |
| 3/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Technique / Buckler Training | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Cunning / Poisons | 2.80 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Cunning / Trapping | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Called Shots | 1.30 |
| 3/5 |
| 3/5 |
| 2/5 |
| 5/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 4/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 4/5 |
| Cunning / Scoundrel | 1.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Apply Poison |
| talent | Insidious Poison |
| talent | Numbing Poison |
| talent | Trained Reactions |
| talent | Counter Shot |
| talent | Premonition |
| talent | Bombardment |
| talent | Pace Yourself |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Dreadfell. Escort: temporal explorer (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 8 of Dreadfell. Escort: temporal explorer (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved Dexterity by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | failed |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 1527. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of drakeskin leather boots of strife (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego++] Arcane/Psionic While equipped: Stats +4 Con +3 Wil offense ------ Mindpower +5 (+2 eff.) Ignore resists +7% physical defense ------ Armor +5 Silence Resist +40% Confus Resist +35% Stun Resist +30% Blindside: Puts all charms on 17 turn cooldown Effective talent level: 2.5 Power cost 17 out of 25/25. Range 6 Cooldown: 11 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 46% (at 0 Hate) to 155% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 17 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
| Quiver | Oleroddahek the Muckstoker (21/21, 86-104 power, 23 apr)3.0 Encumbrance T5 shot ammo [Random Unique] Arcane/Master/Psionic Weapon Damage 86.5 - 103.8 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +23 Critical Rate +34.0% Capacity 21 Projectile Speed +200% On-ranged-hit +24 nature On-crit, radius 2 +8 physical On Hit: * 24% chance to slow global speed by 61% * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) On Critical: * Wound the target dealing 214 physical damage across 5 turns and reducing healing by 50% * Splash the target with acid dealing 143 damage over 5 turns and reducing armor and accuracy by 18 Shots are used with slings to pummel your foes to death. |
| Light source | Ce'Nytta the Windstake0.0 Encumbrance T5 lite [Random Unique] Arcane/Nature/Psionic While equipped: Stats +12 Wil +8 Mag offense ------ Spell Crit +6% Spellpower +18 (+6 eff.) Damage +15% mind +12% nature Ignore resists +10% nature defense ------ Resistance +14% blight +15% darkness Physical save +12 (+3 eff.) Healmod +18% other ------- Light +11 Infravision +9 See Invisibility +24 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 21 turn cooldown Effective talent level: 2.5 Power cost 21 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 47 blight damage or heals 62 life. Creatures standing in the retch also have 20% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Ivuta the Gloomflash (13 def, 0 armour)2.0 Encumbrance T5 head armor [Rare] Nature While equipped: Stats +5 Str +4 Dex offense ------ Physical Crit +3.0% Physical Power +10 (+4 eff.) Damage +15% physical defense ------ Defense +13 (+3 eff.) Resistance +9% darkness +15% physical Physical save +12 (+3 eff.) A pointy cloth hat, very wizardly... |
| On hands | blighted drakeskin leather gloves of war-making (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Arcane/Master While equipped: offense ------ Physical Crit +12.0% Spell Crit +16% Mind Crit +9% Critical power +13.00% On-Hit 13 blight Damage +7% blight defense ------ Armor +3 Resistance +7% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Honeywood Chalice2.0 Encumbrance T4 totem charm [Unique] Nature While equipped: Stats +5 Str offense ------ Damage +5% physical defense ------ Resistance +10% nature Physical save +10 (+3 eff.) Life Regen +0.15 Healmod +10% other ------- Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
| On fingers | voratun bloodstone ring0.1 Encumbrance T5 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +7 Wil offense ------ Spellpower +9 (+3 eff.) defense ------ Stun Resist +60% Rings make your fingers look great! |
| On fingers | voratun Windborne Azurite ring0.1 Encumbrance T5 ring jewelry [Ego+] Psionic While equipped: Stats +16 Cun +8 Dex offense ------ Move Speed +15% On-Hit 17 physical On-Ranged-Hit 25 physical Damage +20% lightning On-Hit (Melee): * 20% chance to reduce all saves and defense by 33 On-Hit (Ranged): * 18% chance to reduce all saves and defense by 33 defense ------ Damage Avoidance +8% Affinity +20% lightning other ------- Hate-on-crit +2.00 Max hate +12.00 Bleeding Edge: Puts all charms on 14 turn cooldown Effective talent level: 4.5 Power cost 14 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
| Around neck | Radhelach0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +3 Str +5 Wil +6 Con offense ------ Physical Power +10 (+4 eff.) Mindpower +11 (+4 eff.) Damage +9% physical defense ------ Resistance +2% physical +25% temporal Physical save +16 (+4 eff.) Mind save +12 (+4 eff.) Life +52.00 Life Regen +8.00 Confus Resist +20% Pinning Resist +36% Knockbk Resist +50% Amulets make your neck look great! |
| In main hand | Nithan's Force4.0 Encumbrance T5 sling 1H weapon [Unique] Master Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 111% Range +10 While equipped: Stats +10 Str +5 Con offense ------ Damage +35% physical Ignore resists +15% physical defense ------ Resistance +10% physical Pinning Resist +30% Knockbk Resist +30% Bull Shot: Effective talent level: 5.5 Power cost 11 out of 16/16. Range 10 Cooldown: 8 Travel.spd instantaneous Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. The shot does 226% weapon damage and knocks back your target by 2. The cooldown of this talent is reduced by 1 each time you move. This requires a sling to use. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall... |
| Around waist | Girdle of Preservation1.0 Encumbrance T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil defense ------ Resistance +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Physical save +15 (+4 eff.) Spell save +15 (+5 eff.) Mind save +15 (+5 eff.) Confus Resist +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In off hand | impervious voratun shield of earthen fury (0 def, 24 armour, 68-82 power, 257.5 block)7.0 Encumbrance T5 shield armor [Ego++] Nature/Master When used to Attack: Weapon Damage 68.0 - 81.6 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +258 On Hit: * Deal physical damage equal to your armor (46) While equipped: Stats +6 Con defense ------ Armor +24 Fatigue +8% Physical save +10 (+3 eff.) other ------- Talents +1 Block Handheld deflection devices. |
| Cloak | Serpentine Cloak (20 def, 0 armour)2.0 Encumbrance T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun offense ------ Damage +20% nature Ignore resists +20% nature defense ------ Defense +20 (+4 eff.) Poison Resist +50% other ------- Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike level 1 Cunning and malice seem to emanate from this cloak. |
| Main armor | Flashrigor the elven-silk robe (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Nature While equipped: Stats +7 Str +4 Dex +5 Mag +11 Wil +7 Con offense ------ Damage +30% lightning +57% cold +22% nature +22% physical defense ------ Resistance +9% lightning +52% cold +15% all Crit Resistance 10.00% Poison Resist +43% Disease Resist +29% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the duelist (heal 275; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 275 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Reflection (--)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 425 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (454.00 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 485.78 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
grounding voratun amulet0.1 Encumbrance T5 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +25% lightning Stun Resist +32% Amulets make your neck look great! |
wanderer's gold amulet of healing0.1 Encumbrance T3 amulet jewelry [Ego+] Nature/Master While equipped: Stats +3 Dex +6 Cun +3 Con offense ------ Move Speed +10% defense ------ Fatigue -6% Life Regen +2.00 Healmod +16% Cut Resist +60% other ------- Stamina/turn +0.30 Heal: Puts all charms on 24 turn cooldown Effective talent level: 2.5 Power cost 24 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 326 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
warrior's stralite amulet of perfection (0.23 Wild-gift / Harmony,0.23 Technique / Tireless Combatant)0.1 Encumbrance T4 amulet jewelry [Ego+] Nature/Master While equipped: defense ------ Resistance +11% physical other ------- Stamina/turn +0.50 Masteries +0.23 Wild-gift/Harmony +0.23 Technique/Tireless Combatant Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
gladiator's stralite ring of misery0.1 Encumbrance T4 ring jewelry [Ego++] Master/Psionic While equipped: Stats +8 Str +5 Cun +5 Con offense ------ Physical Power +8 (+3 eff.) On-Hit 10 physical On-Ranged-Hit 25 physical On-Hit (Melee): * 10% chance to reduce all saves and defense by 33 On-Hit (Ranged): * 13% chance to reduce all saves and defense by 33 other ------- Hate-on-crit +2.00 Max hate +9.00 Bleeding Edge: Puts all charms on 14 turn cooldown Effective talent level: 3.5 Power cost 14 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! |
gold ruby ring0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con offense ------ Physical Power +10 (+4 eff.) Spellpower +11 (+4 eff.) Mindpower +11 (+4 eff.) Damage +6% all Rings make your fingers look great! |
sneakthief's gold ring of darkness (+28%)0.1 Encumbrance T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +6 Cun +6 Dex offense ------ Damage +14% darkness Accuracy +7 (+2 eff.) defense ------ Resistance +28% darkness Rings make your fingers look great! |
stralite ring0.1 Encumbrance T4 ring jewelry [Normal] Rings make your fingers look great! |
Hare-Skin Sling4.0 Encumbrance T3 sling 1H weapon [Unique] Nature Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 While equipped: Stats +10 Lck offense ------ Physical Crit +5.0% Move Speed +20% defense ------ Defense +10 (+2 eff.) other ------- Masteries +0.20 Cunning/Survival Inertial Shot: Effective talent level: 4.5 Power cost 6 out of 8/8. Range 10 Cooldown: 8 Travel.spd instantaneous Description: You fire a mighty shot at your target, doing 147% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. |
Nimbusking the drakeskin leather sling4.0 Encumbrance T5 sling 1H weapon [Random Unique] Arcane/Master Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 On-ranged-hit +16 mind +17 fire While equipped: Stats +5 Wil offense ------ Damage +6% lightning +20% physical +19% fire Ignore resists +8% all Accuracy +9 (+2 eff.) Ignore Armor +11 other ------- EQ when Hit +0.20 Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. |
Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)7.0 Encumbrance T5 staff 2H weapon [Godslayer] Unknown Weapon Damage 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats +10 Mag +10 Wil offense ------ Spell Crit +15% Spellpower +48 (+15 eff.) Damage +60% lightning +60% fire +60% arcane +60% cold Ignore resists +30% lightning +30% fire +30% arcane +30% cold other ------- Max mana +100.00 Max positive +50.00 Max negative +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 136 power out of 148/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Neira's Memory1.0 Encumbrance T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil defense ------ Confus Resist +30% Stun Resist +30% other ------- Mana-on-crit +3.00 Surround yourself with a magical shield (strength 262, based on Magic) for 10 turns. Uses 14 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
monstrous hardened leather belt of magery1.0 Encumbrance T3 belt armor [Ego++] Arcane/Nature While equipped: Stats +5 Str +5 Mag +6 Wil +5 Con offense ------ Spell Crit +5% Physical Power +7 (+3 eff.) defense ------ Physical save +11 (+3 eff.) other ------- Size +1 A belt that goes around your waist. |
murderer's cashmere cloak (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego+] Master While equipped: Stats +3 Cun +3 Dex offense ------ Accuracy +4 (+1 eff.) Ignore Armor +5 defense ------ Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Bikini (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Unique] While equipped: defense ------ Resistance +7% all Revealing, pink, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
mindwoven elven-silk robe of power (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Arcane/Psionic While equipped: offense ------ Mind Crit +3% Spellpower +15 (+5 eff.) Mindpower +4 (+1 eff.) Damage +5% all defense ------ Resistance +15% all Mind save +21 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
sunsealed silk robe of alchemy (5 def, 5 armour)2.0 Encumbrance T4 cloth armor [Ego++] Arcane While equipped: Stats +5 Mag offense ------ Damage +13% acid +17% physical +13% light +13% cold +10% fire defense ------ Armor +5 Defense +5 (+1 eff.) Resistance +14% acid +14% physical +9% light +8% darkness +14% cold +12% fire +13% all Life +46.00 other ------- Light +3 Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Frost Treads (1 def, 4 armour)2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+1 eff.) Fatigue +7% Resistance +10% nature +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Shoes of Moving Slowly (0 def, 0 armour)2.0 Encumbrance T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil offense ------ Spellpower +5 (+2 eff.) defense ------ Fatigue +3% Knockbk Resist +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
fleetfooted pair of hardened leather boots of phasing (7 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego++] Arcane/Master While equipped: Stats +7 Dex +3 Mag +3 Wil defense ------ Armor +3 Defense +7 (+2 eff.) Blink to a nearby random location (rad 9) Puts all charms on 17 turn cooldown A pair of boots made of leather. |
pair of rough leather boots 'Corpserend' (0 def, 3 armour)2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats +3 Str offense ------ Ignore resists +10% nature Accuracy +5 (+1 eff.) When Hit 10 nature defense ------ Armor +3 Resistance +6% lightning +6% temporal +9% nature A pair of boots made of leather. |
Smolderquench the drakeskin leather gloves (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Random Unique] Arcane/Master While equipped: Stats +5 Con +4 Mag offense ------ On-Hit 5 blight Damage +6% blight +5% arcane +6% acid Ignore resists +5% fire When Hit 4 acid 4 fire defense ------ Armor +3 Resistance +7% blight +3% fire +9% acid Physical save +10 (+3 eff.) Spell save +5 (+1 eff.) Mind save +5 (+2 eff.) Disarm Resist +24% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 21 turn cooldown Effective talent level: 4.5 Power cost 21 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 33% and provides a 19% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
restful drakeskin leather gloves of magic (+3) (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego] Arcane/Psionic While equipped: Stats +3 Mag offense ------ Damage +3% arcane defense ------ Armor +3 Life Regen +7.00 other ------- Stamina/turn +1.10 Max stamina +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather cap 'Porodhelaith' (20 def, 3 armour)2.0 Encumbrance T3 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Dex +4 Wil +5 Cun offense ------ Critical power +10.00% Mindpower +4 (+1 eff.) Ignore resists +10% arcane Ignore Armor +5 defense ------ Armor +3 Defense +20 (+4 eff.) Fatigue +3% Resistance +12% light +12% darkness other ------- Max stamina +20.00 A cap made of leather. |
Toribers (12 def, 7 armour)9.0 Encumbrance T4 light armor [Random Unique] Nature/Master While equipped: Stats +1 Wil defense ------ Armor +7 Defense +12 (+3 eff.) Fatigue +8% Resistance +16% blight +19% cold +38% darkness +5% arcane Life +43.00 Life Regen +4.00 Healmod +14% other ------- Light +2 A suit of armour made of leather. |
enlightening reinforced leather armour of the hero (12 def, 7 armour)9.0 Encumbrance T4 light armor [Ego++] Arcane/Nature/Master/Psionic While equipped: Stats +5 Str +6 Dex +6 Mag +14 Wil +10 Cun defense ------ Armor +7 Defense +12 (+3 eff.) Fatigue +8% Mind save +15 (+5 eff.) Life +54.00 A suit of armour made of leather. |
Umbralash (0 def, 10 armour, 70-83 power, 193 block)7.0 Encumbrance T5 shield armor [Rare] Nature When used to Attack: Weapon Damage 69.5 - 83.4 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +193 On-hit +8 physical On Hit: * 26% chance to reduce armor by 35% While equipped: Stats +2 Dex offense ------ Physical Crit +3.0% On-Hit 9 acid When Hit 17 acid 4 darkness defense ------ Armor +10 Fatigue +8% Spell save +18 (+6 eff.) Life Regen +4.00 Poison Resist +20% other ------- Talents +1 Block Handheld deflection devices. |
stralite shield of the stars (0 def, 8 armour, 46-56 power, 133 block)7.0 Encumbrance T4 shield armor [Ego+] Arcane When used to Attack: Weapon Damage 46.5 - 55.8 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +133 On-hit +14 light +12 darkness While equipped: Stats +5 Cun +5 Mag offense ------ Damage +14% light +11% darkness defense ------ Armor +8 Fatigue +8% Resistance +18% light +13% darkness other ------- Talents +1 Block Handheld deflection devices. |
Essence of Bearness3.0 Encumbrance animal misc [Unique] Nature Invoke your inner bearness. Uses 68 power out of 100/100 The very essence of bearness! |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 Encumbrance axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 34 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
11 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
324 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
13 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+2 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+2 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Forbidden Tome: "The Day It Came"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
9 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Branadan the Lavacast1.0 Encumbrance T3 lite [Rare] Psionic While equipped: Stats +5 Cun +11 Wil offense ------ Damage +11% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 33 defense ------ Resistance +9% mind +6% fire other ------- Light +4 See Invisibility +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
bright brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature/Master While equipped: defense ------ Life +44.00 other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
dreamer's alchemist's lamp1.0 Encumbrance T3 lite [Ego+] Psionic While equipped: offense ------ Mind Crit +6% Mindpower +7 (+2 eff.) defense ------ Mind save +7 (+2 eff.) other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
The Cog The Cog0.0 Encumbrance T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
46 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
8 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
15 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 137 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Star Shot (20/20, 32-38 power, 15 apr)3.0 Encumbrance T4 shot ammo [Unique] Arcane Weapon Damage 32.0 - 38.4 Fire Uses 50% Cun, 70% Dex Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Capacity 20 On Hit: * sets off a powerful explosion Intense heat radiates from this powerful shot. |
Bizzare Contraption2.0 Encumbrance T2 tool misc [Unique] While equipped: Stats +8 Cun offense ------ Damage +15% lightning defense ------ Resistance +15% lightning Physical save +18 (+5 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Flashcut the dwarven-steel torque of psionic shield [power 69] (17 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: Stats +2 Str +8 Dex offense ------ When Hit 4 physical defense ------ Resistance +9% light Physical save +6 (+2 eff.) Setup a psionic shield, reducing all damage taken by 69 for 5 turns Puts all charms on 17 turn cooldown Torques are made by powerful psionics to store psionic powers. |
13 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
6 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Le Fling the Halfling Skirmisher level 31
65th Dusk 123rd year of Ascendancy at 11:26 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Le Fling the Halfling Skirmisher level 47
53rd Regrowth 124th year of Ascendancy at 04:10 see stats
Against all odds
Killed Ukruk in the ambush.By Le Fling the Halfling Skirmisher level 31
63rd Dusk 123rd year of Ascendancy at 20:48 see stats
Arachnophobia
Destroyed the spydric menace.By Le Fling the Halfling Skirmisher level 35
76th Dusk 123rd year of Ascendancy at 08:07 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Le Fling the Halfling Skirmisher level 41
80th Haze 123rd year of Ascendancy at 08:54 see stats
Brave new world
Went to the Far East and took part in the war.By Le Fling the Halfling Skirmisher level 34
73rd Dusk 123rd year of Ascendancy at 17:53 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Le Fling the Halfling Skirmisher level 41
3rd Regrowth 124th year of Ascendancy at 21:46 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Le Fling the Halfling Skirmisher level 12
3rd Regrowth 123rd year of Ascendancy at 03:14 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Le Fling the Halfling Skirmisher level 33
70th Dusk 123rd year of Ascendancy at 17:18 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Le Fling the Halfling Skirmisher level 50
8th Pyre 124th year of Ascendancy at 09:47 see stats
Exterminator
Killed 1000 creatures.By Le Fling the Halfling Skirmisher level 19
52nd Pyre 123rd year of Ascendancy at 14:06 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Le Fling the Halfling Skirmisher level 22
71st Pyre 123rd year of Ascendancy at 04:45 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Le Fling the Halfling Skirmisher level 50
5th Pyre 124th year of Ascendancy at 00:19 see stats
Guiding Hand
Saved all escorted adventurers.By Le Fling the Halfling Skirmisher level 30
62nd Dusk 123rd year of Ascendancy at 08:14 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Le Fling the Halfling Skirmisher level 24
20th Dusk 123rd year of Ascendancy at 05:23 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Le Fling the Halfling Skirmisher level 37
30th Haze 123rd year of Ascendancy at 08:01 see stats
Level 10
Got a character to level 10.By Le Fling the Halfling Skirmisher level 10
75th Dusk 122nd year of Ascendancy at 04:17 see stats
Level 20
Got a character to level 20.By Le Fling the Halfling Skirmisher level 20
53rd Pyre 123rd year of Ascendancy at 06:51 see stats
Level 30
Got a character to level 30.By Le Fling the Halfling Skirmisher level 30
62nd Dusk 123rd year of Ascendancy at 00:47 see stats
Level 40
Got a character to level 40.By Le Fling the Halfling Skirmisher level 40
77th Haze 123rd year of Ascendancy at 21:29 see stats
Level 50
Got a character to level 50.By Le Fling the Halfling Skirmisher level 50
3rd Pyre 124th year of Ascendancy at 19:46 see stats
Merry wintertide!
Finish the Santascape event and free the little helper elves.By Le Fling the Halfling Skirmisher level 41
7th Allure 124th year of Ascendancy at 19:27 see stats
Orcrist
Killed the leaders of the Orc Pride.By Le Fling the Halfling Skirmisher level 50
3rd Pyre 124th year of Ascendancy at 23:08 see stats
Overpowered!
Did over 6000 damage in one attack.By Le Fling the Halfling Skirmisher level 50
7th Pyre 124th year of Ascendancy at 02:36 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Le Fling the Halfling Skirmisher level 44
20th Regrowth 124th year of Ascendancy at 03:22 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Le Fling the Halfling Skirmisher level 22
2nd Mirth 123rd year of Ascendancy at 14:20 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Le Fling the Halfling Skirmisher level 26
30th Dusk 123rd year of Ascendancy at 00:39 see stats
Size is everything
Did over 1500 damage in one attack.By Le Fling the Halfling Skirmisher level 33
69th Dusk 123rd year of Ascendancy at 12:35 see stats
Size matters
Did over 600 damage in one attack.By Le Fling the Halfling Skirmisher level 22
8th Mirth 123rd year of Ascendancy at 10:11 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Le Fling the Halfling Skirmisher level 34
70th Dusk 123rd year of Ascendancy at 17:58 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Le Fling the Halfling Skirmisher level 50
8th Pyre 124th year of Ascendancy at 09:46 see stats
The Arena
Unlocked Arena mode.By Le Fling the Halfling Skirmisher level 7
2nd Mirth 122nd year of Ascendancy at 04:40 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Le Fling the Halfling Skirmisher level 23
3rd Flare 123rd year of Ascendancy at 22:38 see stats
The Sun Still Shines
Aeryn survived the last battle.By Le Fling the Halfling Skirmisher level 50
8th Pyre 124th year of Ascendancy at 09:47 see stats
The bigger the better!
Did over 3000 damage in one attack.By Le Fling the Halfling Skirmisher level 42
14th Regrowth 124th year of Ascendancy at 19:45 see stats
The secret city
Discovered the truth about mages.By Le Fling the Halfling Skirmisher level 21
69th Pyre 123rd year of Ascendancy at 19:27 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Le Fling the Halfling Skirmisher level 36
23rd Haze 123rd year of Ascendancy at 04:50 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Le Fling the Halfling Skirmisher level 23
3rd Flare 123rd year of Ascendancy at 16:44 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Le Fling the Halfling Skirmisher level 28
58th Dusk 123rd year of Ascendancy at 02:43 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Le Fling the Halfling Skirmisher level 18
51st Pyre 123rd year of Ascendancy at 14:42 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Le Fling the Halfling Skirmisher level 30
63rd Dusk 123rd year of Ascendancy at 04:30 see stats
Log
You gain 7.70 gold from the transmogrification of swashbuckler's voratun shield (0 def, 10 armour, 64-76 power, 213.5 block).
You gain 6.04 gold from the transmogrification of hardened voratun plate armour of natural resilience (0 def, 22 armour).
You gain 15.46 gold from the transmogrification of enlightening voratun plate armour of the dragon (0 def, 16 armour).
You gain 7.75 gold from the transmogrification of duelist's drakeskin leather armour of lightning resistance (26 def, 18 armour).
You gain 5.10 gold from the transmogrification of voratun helm of the bounder (0 def, 5 armour).
You gain 4.70 gold from the transmogrification of thaloren voratun helm of knowledge (0 def, 5 armour).
You gain 4.22 gold from the transmogrification of drakeskin leather cap of precognition (10 def, 5 armour).
You gain 8.27 gold from the transmogrification of undeterred pair of voratun boots (0 def, 5 armour).
You gain 6.54 gold from the transmogrification of grounding pair of drakeskin leather boots of tirelessness (0 def, 5 armour).
You gain 5.02 gold from the transmogrification of dreamer's pair of voratun boots of evasion (18 def, 5 armour).
You gain 7.18 gold from the transmogrification of verdant elven-silk robe (0 def, 0 armour).
You gain 2.48 gold from the transmogrification of spellwoven elven-silk robe of light (+37%) (0 def, 0 armour).
You gain 4.46 gold from the transmogrification of spellcowled elven-silk cloak (3 def, 0 armour).
You gain 5.95 gold from the transmogrification of arcing voratun waraxe of shearing (39-55 power, 6 apr).
You gain 7.83 gold from the transmogrification of mighty drakeskin leather sling of piercing.
You gain 6.85 gold from the transmogrification of mage-hunter's drakeskin leather sling of cunning (+11).
You gain 6.45 gold from the transmogrification of quick voratun longsword of corruption (45-63 power, 6 apr).
You gain 15.54 gold from the transmogrification of warbringer's voratun greatsword of shearing (60-96 power, 4 apr).
You gain 6.89 gold from the transmogrification of plaguebringer's voratun dagger (36-47 power, 9 apr).
You gain 2.05 gold from the transmogrification of shielding rune (absorb 350; dur 7; cd 17).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.
You don't see how to get there...






































































































































