









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Very Crafty Hands 1.7.4Changes the Crafty Hands prodigy to allow imbuing into any item. This is probably not balanced at all and just exists as a proof of concept. Possessor Bonus Class 1.7.4Donators/Buyers bonus! New Alchemist 1.7.6Full remake of Alchemist and gems: Changes for gems: Remake of Golem: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Drem |
| Class | New Alchemist |
| Level / Exp | 50 / 101% |
| Size | medium |
| Lifes / Deaths | Killed by golem (servant of dweam) at level 24 on the 16th Dearth 122nd year of Ascendancy at 02:22 0 / 9Killed by golem (servant of dweam) at level 31 on the 37th Steel 123rd year of Ascendancy at 08:47 Killed by golem (servant of dweam) at level 40 on the 1st Voratun 123rd year of Ascendancy at 13:16 Killed by golem (servant of dweam) at level 41 on the 16th Profit 123rd year of Ascendancy at 04:39 Killed by Atamathon the Giant Golem at level 42 on the 9th Wealth 123rd year of Ascendancy at 23:55 Killed by Emelekira the blinkwyrm at level 49 on the 18th Dearth 123rd year of Ascendancy at 02:34 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 16th Iron 124th year of Ascendancy at 03:11 Killed by Atamathon the Giant Golem at level 50 on the 29th Iron 124th year of Ascendancy at 23:59 Killed by golem (servant of dweam) at level 50 on the 30th Iron 124th year of Ascendancy at 00:05 |
Primary Stats
| Strength | 10 (base 7) |
| Dexterity | 57 (base 42) |
| Constitution | 65 (base 60) |
| Magic | 160 (base 65) |
| Willpower | 37 (base 10) |
| Cunning | 68 (base 48) |
Resources
| Life | -365/1253 |
| Mana | 733/733 |
| Healing Factor | 1.3541355335885 |
| Regeneration | 5.7550760177511 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +65% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 5 |
| See Stealth | 38.359308386465 |
| See Invisible | 50.359308386465 |
Offense: Mainhand
| Damage | 98 |
| Accuracy | 35 |
| Crit Chance | 82% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 100 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Mind
| Mindpower | 49 |
| Crit Chance | 85% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +168% |
| Blight | +168% |
| Arcane | +216% |
| Cold | +216% |
| All | +153% |
| Physical | +162% |
| Lightning | +213% |
| Light | +167% |
| Temporal | +163% |
| Mind | +156% |
| Darkness | +170% |
| Fire | +243% |
| Nature | +162% |
Offense: Damage Penetration
| Light | +30% |
| Mind | +30% |
| Blight | +30% |
| Arcane | +60% |
| Fire | +105% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 24 (35.65183292883%) |
| Defense | 82 |
| Ranged Defense | 82 |
| Fatigue | 0 |
| Physical Save | 40 |
| Spell Save | 60 |
| Mental Save | 66 |
Defense: Resistances
| Acid | + 31%( 70%) |
| Blight | + 39%( 70%) |
| Arcane | + 35%( 70%) |
| Cold | + 47%( 70%) |
| All | + 23%( 70%) |
| Lightning | + 29%( 70%) |
| Light | + 39%( 70%) |
| Temporal | + 35%( 70%) |
| Mind | + 35%( 70%) |
| Darkness | + 30%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 42%( 70%) |
Defense: Immunities
| Silence Resistance | 100% |
| Confusion Resistance | 100% |
| Stun Resistance | 36% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 30 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 826% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 56 up to 5 times. Its effects scale with your Constitution stat. |
Class Talents
| Spell / Golemancy | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Spell / Elemental alchemy | 1.30 |
| 1/5 |
| 4/5 |
| 4/5 |
| 1/5 |
| Spell / Gem spell | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Explosive admixtures | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Alchemy potions | 1.30 |
| 0/1 |
| 5/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 5/1 |
| 0/1 |
| 5/1 |
| 5/1 |
| Spell / Explostion-control | 1.30 |
| 5/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| Spell / Advanced-golemancy | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Drem | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Spell / Stone alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Spell / Staff combat | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Daikara. Escort: worried loremaster (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Ruins of Kor'Pul. Escort: worried loremaster (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Dreadfell. Escort: worried loremaster (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Dreadfell. Escort: worried loremaster (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 5 of Dreadfell. Escort: worried loremaster (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 8 of Dreadfell. Escort: worried loremaster (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed multi-hued wyrm scale. * You've found the needed ice wyrm tooth. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Dazzleworth the pair of drakeskin leather boots (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Effects on melee hit: * 10% chance to slow global speed by 58% Changes stats: +8 Cun / +8 Dex Changes resistances: +6% nature / +9% light Changes damage: +20% lightning / +6% light / +3% nature Damage affinity(heal): +20% lightning Silence immunity: +50% Confusion immunity: +44% Stun/Freeze immunity: +36% Spellpower: +10 (+1 eff.) Light radius: +2 Movement speed: +40% Chance to avoid any damage: +8% A pair of boots made of leather. |
| Quiver | 6 diamond Requires: - Gem related talents 0.00 Encumbrance. Type: gem / blue ; tier 5 When wielded/worn: Defense: +20 (+4 eff.) Physical save: +20 (+7 eff.) Spell save: +20 (+5 eff.) Mental save: +20 (+5 eff.) Movement speed: +25% When used to imbue an object: Movement speed: +25% When used as an alchemist bomb: Gain one free move in 2 turns (stacks for 3 times) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
| Light source | alchemist's lamp 'Dryneg' Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +20 (+7 eff.) Armour: +10 Defense: +8 (+2 eff.) Damage when hit (Melee): 10 physical Changes stats: +3 Mag / +4 Con Changes resistances penetration: +25% arcane Changes damage: +15% all Physical save: +15 (+5 eff.) Spell save: +14 (+3 eff.) Mental save: +15 (+3 eff.) Only die when reaching: -60.00 life Spell crit. chance: +5% Mental crit. chance: +5% Light radius: +4 See invisible: +12 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Decayed Visage (0 def, 4 armour)Requires: - Magic 25 - Willpower 20 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Armour: +4 Damage when hit (Melee): 10 vim draining blight Changes stats: +5 Wil / +3 Mag Changes resistances: +8% blight / +9% darkness Changes damage: +5% blight / +9% darkness / +18% arcane / +9% all Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Life regen: +4.00 Maximum vim: +25.00 Spell crit. chance: +6% Mental crit. chance: +3% Light radius: +1 It can be used to activate talent Vimsense (costing 15 power out of 45/45) : Effective talent level: 2.0 Power cost: 15 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 23% and all saves by 39, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
| Tool | Bladed Rift Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical / +9% all Spellpower: +10 (+1 eff.) Spell crit. chance: +3% Mindpower: +10 (+3 eff.) Mental crit. chance: +3% Activating this item is instant. It can be used to activate talent Animate Blade (costing 9 power out of 9/25) : Effective talent level: 5.0 Power cost: 9 out of 9/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
| On fingers | Wheel of Fate Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +19 (+6 eff.) Damage when hit (Melee): 2 mind Changes resistances: +12% blight / +34% fire / +34% cold Changes resistances penetration: +5% mind Changes damage: +23% cold / +17% fire / +3% mind / +22% all Spellpower: +18 (+3 eff.) Spell crit. chance: +5% Mindpower: +16 (+5 eff.) Mental crit. chance: +5% Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | Void Orb Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +20% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+2 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+1 eff.) Spell crit. chance: +10% Mental crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 4 power out of 6/6) : Effective talent level: 4.4 Power cost: 4 out of 6/6. Range: 10 Travel Speed: 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 851.14 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
| Around waist | Aerakira the Prismslice Powered by arcane forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Damage when hit (Melee): 2 nature Changes stats: +9 Wil / +18 Mag Changes resistances: +12% light / +3% nature Changes resistances penetration: +5% light Changes damage: +15% all Mental save: +10 (+2 eff.) Mana each turn: +0.60 Maximum mana: +40.00 Spellpower: +11 (+1 eff.) Spell crit. chance: +10% Mental crit. chance: +5% Light radius: +1 A belt that goes around your waist. |
| In main hand | Lost Staff of Archmage Tarelion (30-36 power, 4 apr, fire element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Physical crit. chance: +5.0% Changes stats: +7 Wil / +8 Mag Changes damage: +30% lightning / +30% cold / +30% fire / +30% arcane / +15% all Talents cooldown: Chain Lightning (-2 turns) Ice Storm (-2 turns) Arcane Vortex (-2 turns) Fireflash (-2 turns) Talent granted: +1 Command Staff Silence immunity: +40% Mana when firing critical spell: +12.00 Maximum mana: +40.00 Spellpower: +40 (+6 eff.) Spell crit. chance: +30% Mental crit. chance: +5% Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
| On hands | Gloretira the Kindlebile (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +22.0% Armour: +3 Fatigue: +5% Effects on melee hit: * 20% chance to reduce all saves and defense by 30 Changes resistances: +6% fire / +6% nature / +15% mind Changes resistances penetration: +25% fire Changes damage: +6% nature / +15% all Critical mult.: +14.00% Spell crit. chance: +24% Mental crit. chance: +25% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Firewalker (15 def, 2 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Armour: +2 Defense: +15 (+3 eff.) Damage when hit (Melee): 18 fire Changes stats: +6 Cun / +10 Mag Changes resistances: +50% fire / -10% cold / +11% all Changes resistances penetration: +20% fire Changes damage: +9% all / +20% fire Spellpower: +12 (+2 eff.) Spell crit. chance: +3% Mental crit. chance: +3% Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
| Cloak | Willowmaim the cashmere cloak (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Defense: +2 (+1 eff.) Changes stats: +3 Mag / +5 Wil Changes resistances: +9% nature Changes resistances penetration: +5% blight Changes damage: +9% all Vim when firing critical spell: +2.00 Maximum mana: +40.00 Spellpower: +25 (+4 eff.) Spell crit. chance: +3% Mental crit. chance: +3% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | gold amulet 'Cinderobeisance' Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Damage (Melee): 8 light / 8 darkness Effects when hit in melee: * 8% chance to blind * 8% chance to reduce damage dealt by 25% Damage when hit (Melee): 4 fire Changes stats: +3 Mag / +2 Wil Changes resistances: +3% acid Changes resistances penetration: +10% fire Changes damage: +15% acid / +6% lightning / +8% light / +6% cold / +10% blight / +12% fire / +8% darkness / +15% all Mental save: +10 (+2 eff.) Confusion immunity: +14% Spellpower: +4 (+0 eff.) Spell crit. chance: +9% Mindpower: +8 (+2 eff.) Mental crit. chance: +5% Amulets make your neck look great! It was corrupted by the digestive sack. |
Inventory
Primal Infusion (affinity 14%; reduction 2; dur 4; cd 18)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 14% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Pendant of the Sun and MoonsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% light / +10% darkness Changes resistances cap: +5% light / +5% darkness Changes resistances penetration: +15% light / +15% darkness Changes damage: +8% light / +8% darkness Spellpower: +8 (+1 eff.) Spell crit. chance: +5% All your damage is converted and split into light and darkness. Activating this item is instant. It can be used to activate talent Circle of Sanctity (costing 18 power out of 60/60) : Effective talent level: 3.0 Power cost: 18 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 73 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 6 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Aeraldath the steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+4 eff.) Physical power: +10 (+3 eff.) Armour: +4 Defense: +30 (+6 eff.) Changes stats: +4 Dex / +2 Wil Changes resistances penetration: +15% mind Changes damage: +6% physical Mental save: +9 (+2 eff.) Hate when firing a critical mind attack: +3.00 Rings make your fingers look great! |
Eilinotira the Flashbright Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical crit. chance: +3.0% Changes stats: +5 Mag / +5 Wil / +8 Cun / +3 Con Changes resistances: +3% fire Changes damage: +12% fire / +3% arcane / +9% all Spell save: +11 (+2 eff.) Maximum stamina: +12.00 Spellpower: +7 (+1 eff.) Spell crit. chance: +3% Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Rings make your fingers look great! |
Emblem of Evasion Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+4 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Movement speed: +25% Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 18 power out of 30/30) : Effective talent level: 4.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 31% chance to evade melee and ranged attacks and 31 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
nightruned hardened leather belt of burglaryPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +5 Dex / +4 Cun / +7 Lck Changes resistances: +10% light / +9% darkness Trap disarming bonus: +16 Stealth bonus: +8 Infravision radius: +4 A belt that goes around your waist. |
Robe of the Archmage (10 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 (+2 eff.) Damage when hit (Melee): 15 arcane Changes stats: +6 Mag / +6 Wil / +6 Cun Changes resistances: +10% lightning / +10% cold / +10% fire / +10% arcane / +13% all Changes damage: +12% all Spell save: +20 (+5 eff.) Mental save: +15 (+3 eff.) Silence immunity: +50% Mana each turn: +2.00 Spellpower: +15 (+2 eff.) Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Worm Nest (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +15 Mag Changes resistances: +13% all Reduce damage by fixed amount: +22 all Changes damage: +22% blight Spellpower: +15 (+2 eff.) Spell crit. chance: +8% Movement speed: +32% It can be used to activate talent Carrion Feet (costing 9 power out of 20/20) : Effective talent level: 3.0 Power cost: 9 out of 20/20. Range: 7 Travel Speed: instantaneous Is: a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
Shifting Boots (7 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +1 Defense: +7 (+2 eff.) Fatigue: +2% Changes stats: +8 Cun / +4 Dex Talent mastery: +0.10 Spell / Temporal It can be used to blink to a nearby random location within range 18 (based on Magic) Activation costs 14 power out of 40/40. Those leather boots can make anybody as annoying as their former possessor, Draebor. |
Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +35% It can be used to activate talent Telekinetic Leap (costing 12 power out of 20/20) : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Physical crit. chance: +4.0% Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% temporal / +8% darkness / +12% all N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+0 eff.) Spell crit. chance: +7% Mental crit. chance: +4% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
blighted hardened leather gloves of magic (+3) (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical crit. chance: +3.0% Armour: +2 Damage (Melee): 6 blight Changes stats: +3 Mag Changes resistances: +7% blight Changes damage: +5% blight / +5% arcane / +9% all Spell crit. chance: +3% Mental crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
linen wizard hat 'Halirek' (16 def, 4 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical crit. chance: +6.0% Armour: +4 Defense: +16 (+3 eff.) Changes damage: +9% all / +3% physical Spell crit. chance: +3% Mental crit. chance: +3% Infravision radius: +3 See stealth: +6 See invisible: +6 Activating this item is instant. It can be used to activate talent Circle of Warding, placing all other charms into a 24 cooldown : Effective talent level: 3.0 Power cost: 24 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 89% and attempts to push all creatures other than yourself out of its radius, inflicting 47.56 light damage and 48.10 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Molten Skin (15 def, 12 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 (+3 eff.) Damage (Melee): 15 light / 30 fire Damage (Ranged): 15 light / 30 fire Damage when hit (Melee): 30 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / +12% light / -5% cold Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Celestial / Sunlight +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 (+2 eff.) Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 8 power out of 16/16) : Effective talent level: 4.0 Power cost: 8 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 685.57 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
40 agate Requires: - Gem related talents 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Changes damage: +9% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
46 emeraldRequires: - Gem related talents 0.00 Encumbrance. Type: gem / black ; tier 4 When wielded/worn: Changes resistances: +5% all When used to imbue an object: Changes resistances: +5% all When used as an alchemist bomb: Gain affinity for all damage by 5% in 3 turns (stacks for 3 times) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
60 jade Requires: - Gem related talents 0.00 Encumbrance. Type: gem / black ; tier 5 When wielded/worn: Changes resistances: +5% all Stun/Freeze immunity: +50% When used to imbue an object: Stun/Freeze immunity: +50% When used as an alchemist bomb: Regen 150 life in 3 turns (stacks for 3 times) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
60 onyxRequires: - Gem related talents 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Healing mod.: +20% When used to imbue an object: Healing mod.: +20% When used as an alchemist bomb: Increases healing factor by 30% for 3 turns (stacks for 3 times) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
60 amberRequires: - Gem related talents 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Mana when firing critical spell: +8.00 When used to imbue an object: Mana when firing critical spell: +8.00 When used as an alchemist bomb: Mana regain 60 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
44 aquamarineRequires: - Gem related talents 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes resistances: +30% lightning When used to imbue an object: Changes resistances: +30% lightning When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
63 diamond Requires: - Gem related talents 0.00 Encumbrance. Type: gem / blue ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +15% all Spell crit. chance: +5% Mental crit. chance: +5% Movement speed: +25% When used to imbue an object: Movement speed: +25% When used as an alchemist bomb: Gain one free move in 2 turns (stacks for 3 times) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
85 lapis lazuliRequires: - Gem related talents 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Mana each turn: +2.00 When used to imbue an object: Mana each turn: +2.00 When used as an alchemist bomb: Mana regain 40 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Islenne the Pitchspawn (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Changes stats: +4 Str / +2 Dex / +4 Mag Changes resistances: +6% darkness Changes damage: +6% light / +9% all Spell crit. chance: +3% Mental crit. chance: +3% Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 36 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str Movement speed: +25% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
46 spinelRequires: - Gem related talents 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used as an alchemist bomb: Deals 50% extra poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
39 turquoiseRequires: - Gem related talents 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +12 (+5 eff.) Changes resistances penetration: +12% all When used to imbue an object: Accuracy: +12 (+5 eff.) Changes resistances penetration: +12% all When used as an alchemist bomb: 50% chance to disarm Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Snowfurnace Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) Physical crit. chance: +3.0% Changes resistances: +9% cold / +1% physical Changes damage: +9% all / +9% cold Physical save: +6 (+2 eff.) Only die when reaching: -60.00 life Spell crit. chance: +3% Mental crit. chance: +3% Light radius: +3 Healing mod.: +12% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Demonic Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 6 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
64 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 4 When used as an alchemist bomb: Deals 24% extra fireburn damage Gems can be sold for money or used in arcane rituals. |
51 bloodstoneRequires: - Gem related talents 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +12% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +12% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: Deals 24% extra fireburn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
57 fire opalRequires: - Gem related talents 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +15% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +15% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Deals 30% extra fireburn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
51 garnetRequires: - Gem related talents 0.00 Encumbrance. Type: gem / red ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +6% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +6% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Deals 12% extra fireburn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
66 ruby Requires: - Gem related talents 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +9% all Stun/Freeze immunity: +30% Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +9% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Deals 18% extra fireburn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 122 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
60 moonstoneRequires: - Gem related talents 0.00 Encumbrance. Type: gem / violet ; tier 5 When wielded/worn: Defense: +20 (+4 eff.) Physical save: +20 (+7 eff.) Spell save: +20 (+5 eff.) Mental save: +20 (+5 eff.) When used to imbue an object: Defense: +20 (+4 eff.) Physical save: +20 (+7 eff.) Spell save: +20 (+5 eff.) Mental save: +20 (+5 eff.) When used as an alchemist bomb: 50% chance to silence for 2 turns Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
65 pearlRequires: - Gem related talents 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +10 Changes resistances: +5% all When used to imbue an object: Armour: +10 Changes resistances: +5% all When used as an alchemist bomb: Gain 25 armor in 3 turns (stacks for 3 times) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
71 quartzRequires: - Gem related talents 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Deals 10% extra physical knockback damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
52 sapphireRequires: - Gem related talents 0.00 Encumbrance. Type: gem / white ; tier 4 When wielded/worn: Defense: +16 (+3 eff.) Physical save: +16 (+5 eff.) Spell save: +16 (+4 eff.) Mental save: +16 (+4 eff.) When used to imbue an object: Defense: +16 (+3 eff.) Physical save: +16 (+5 eff.) Spell save: +16 (+4 eff.) Mental save: +16 (+4 eff.) When used as an alchemist bomb: Deals 12% extra ice damage, may freeze or wet target. Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
50 topazRequires: - Gem related talents 0.00 Encumbrance. Type: gem / white ; tier 2 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used as an alchemist bomb: Bomb thrown range +4 Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
41 amethystRequires: - Gem related talents 0.00 Encumbrance. Type: gem / yellow ; tier 2 When wielded/worn: Casting speed: +10% When used to imbue an object: Casting speed: +10% When used as an alchemist bomb: 50% chance to cleanse one magical debuff Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
31 ametrineRequires: - Gem related talents 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Defense: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+2 eff.) When used as an alchemist bomb: gain 20 defense for 5 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
39 citrineRequires: - Gem related talents 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
42 zircon Requires: - Gem related talents 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +10 Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Armour: +10 When used as an alchemist bomb: 50% chance to daze for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By dweam the Drem New Alchemist level 36
14th Stralite 123rd year of Ascendancy at 09:29 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By dweam the Drem New Alchemist level 36
3rd Stralite 123rd year of Ascendancy at 14:20 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By dweam the Drem New Alchemist level 40
33rd Stralite 123rd year of Ascendancy at 15:39 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By dweam the Drem New Alchemist level 44
27th Wealth 123rd year of Ascendancy at 18:47 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By dweam the Drem New Alchemist level 39
25th Stralite 123rd year of Ascendancy at 18:55 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By dweam the Drem New Alchemist level 27
39th Dearth 122nd year of Ascendancy at 20:48 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By dweam the Drem New Alchemist level 36
11st Stralite 123rd year of Ascendancy at 14:43 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By dweam the Drem New Alchemist level 38
22nd Stralite 123rd year of Ascendancy at 07:07 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By dweam the Drem New Alchemist level 40
33rd Stralite 123rd year of Ascendancy at 16:21 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By dweam the Drem New Alchemist level 22
5th Dearth 122nd year of Ascendancy at 11:32 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By dweam the Drem New Alchemist level 29
15th Iron 123rd year of Ascendancy at 20:17 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By dweam the Drem New Alchemist level 43
27th Wealth 123rd year of Ascendancy at 15:47 see stats
Guiding Hand (Insane (Adventure) difficulty)
Saved all escorted adventurers.By dweam the Drem New Alchemist level 34
30th Gold 123rd year of Ascendancy at 23:49 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By dweam the Drem New Alchemist level 10
1st Acquisition 122nd year of Ascendancy at 03:07 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By dweam the Drem New Alchemist level 20
22nd Wealth 122nd year of Ascendancy at 01:15 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By dweam the Drem New Alchemist level 30
33rd Steel 123rd year of Ascendancy at 22:40 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By dweam the Drem New Alchemist level 40
33rd Stralite 123rd year of Ascendancy at 04:39 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By dweam the Drem New Alchemist level 50
18th Dearth 123rd year of Ascendancy at 11:50 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By dweam the Drem New Alchemist level 29
10th Shortage 122nd year of Ascendancy at 11:22 see stats
Purely a Formality (Insane (Adventure) difficulty)
Unlock a locked race or class while playing a character of that race/class.By dweam the Drem New Alchemist level 32
4th Gold 123rd year of Ascendancy at 15:24 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By dweam the Drem New Alchemist level 21
30th Wealth 122nd year of Ascendancy at 06:46 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By dweam the Drem New Alchemist level 14
40th Profit 122nd year of Ascendancy at 10:50 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By dweam the Drem New Alchemist level 38
22nd Stralite 123rd year of Ascendancy at 08:27 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By dweam the Drem New Alchemist level 6
21st Voratun 122nd year of Ascendancy at 11:47 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By dweam the Drem New Alchemist level 43
27th Wealth 123rd year of Ascendancy at 05:07 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By dweam the Drem New Alchemist level 7
26th Voratun 122nd year of Ascendancy at 05:24 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By dweam the Drem New Alchemist level 40
12nd Voratun 123rd year of Ascendancy at 21:55 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By dweam the Drem New Alchemist level 27
40th Dearth 122nd year of Ascendancy at 22:33 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By dweam the Drem New Alchemist level 19
21st Wealth 122nd year of Ascendancy at 23:59 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By dweam the Drem New Alchemist level 50
30th Iron 124th year of Ascendancy at 00:00 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By dweam the Drem New Alchemist level 34
2nd Stralite 123rd year of Ascendancy at 04:58 see stats
Log
Atamathon the Giant Golem casts Eye Beam.
Black Blood Bleeding from Dweam hits Atamathon the Giant Golem for (25 absorbed), 0 darkness (0 total damage).
Atamathon the Giant Golem hits Golem (servant of dweam) for (211 absorbed), 0 fire, (10 absorbed), 277 light, 250 physical (527 total damage).
Atamathon the Giant Golem hits dweam for 88 fire, 160 light, 202 physical, 495 fire (945 total damage).
dweam hits dweam for 7 fire damage.
dweam hits Atamathon the Giant Golem for (67 absorbed), 0 fire (0 total damage).
Atamathon the Giant Golem's fire burn area effect hits Golem (servant of dweam) for 197 fire damage.
Atamathon the Giant Golem's fire burn area effect hits dweam for 82 fire damage.
LIFE LOST WARNING!
Dweam casts Throw Bomb.
Dweam's spell attains critical power!
The shield around Atamathon the Giant Golem crumbles.
Golem (servant of dweam) casts Eye Beam.
Golem (servant of dweam) hits Atamathon the Giant Golem for 27 lightning damage.
dweam hits Atamathon the Giant Golem for (350 absorbed), 578 fire (578 total damage).
Burning from Atamathon the Giant Golem hits Golem (servant of dweam) for 109 fire damage.
Burning from Atamathon the Giant Golem hits dweam for 46 fire damage.
Atamathon the Giant Golem uses Stunning Blow.
Atamathon the Giant Golem misses dweam.
Character control switched to golem (servant of dweam).
Melee retaliation hits Atamathon the Giant Golem for 8 blight, 37 fire, 1 nature, 6 physical, 1 mind, 14 physical (66 total damage).
Atamathon the Giant Golem hits Dweam for 516 physical damage.
Atamathon the Giant Golem is no longer attracting creatures.
Atamathon the Giant Golem killed Dweam!
Black Blood Bleeding from Dweam hits Atamathon the Giant Golem for 42 darkness damage.
Atamathon the Giant Golem's fire burn area effect hits golem (servant of dweam) for 197 fire damage.
Golem (servant of dweam) uses Self-destruction.
Character control switched to dweam.































































































