George The Aight the level 9 Higher Archmage by whit3unic0rn

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceHigher
ClassArchmage
Level / Exp9 / 45%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity13 (base 10)
Constitution10 (base 10)
Magic40 (base 31)
Willpower30 (base 24)
Cunning15 (base 11)

Resources

Life-50/179
Mana141/256
Healing Factor1.1
Regeneration1.375

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite8

Offense: Mainhand

Damage15
Accuracy7
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower31
Crit Chance10%
Speed1

Offense: Mind

Mindpower23
Crit Chance2%
Speed1

Offense: Damage Bonus

Light+10%
Fire+10%
Nature+11%

Offense: Damage Penetration

Physical+15%
Temporal+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense14
Ranged Defense14
Fatigue0
Physical Save17
Spell Save25
Mental Save22

Defense: Resistances

Darkness+ 13%( 70%)
Light+ 40%( 70%)
Nature+ 22%( 70%)
Fire+ 10%( 70%)
All+ 7%( 70%)

Defense: Immunities

Pinning Resistance10%
Instadeath Resistance100%
Confusion Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
1/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
1/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
2/5
3/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
2/5
1/5
1/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
5/5
0/5
0/5
0/5

Effects

Quests

active
done
active
done

Equipment

Tool
On fingers
On fingers
Around neck
In main hand
Around waist
Light source
Cloak
Main armor

Inventory

Achievements

Orbituary (Nightmare (Roguelike) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By George The Aight the Higher Archmage level 3
75th Pyre 122nd year of Ascendancy at 04:42
see stats

Log

Talent Chain Lightning is ready to use.
George The Aight stops regenerating health quickly.

George The Aight stops surging mana.

Talent Infusion: Regeneration is ready to use.
Talent Rune: Manasurge is ready to use.
Rested for 13 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

George The Aight picks up (h.):
Feathersteel Amulet.
Lore found:
Feathersteel Amulet
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 3 turns (stop reason: dialog is displayed).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 1 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 1 turns (stop reason: hostile spotted to the east (elven mage)).

Elven mage casts
Timeless.
Elven mage casts
Earthen Missiles.
Elven mage's spell attains critical power!
George The Aight starts to bleed.

LOW HEALTH WARNING!
Elven mage's Earthen Missiles hits
George The Aight for 98 physical damage.
Elven mage's Earthen Missiles hits
George The Aight for 57 physical, 9 physical (66 total damage).
Elven mage's Earthen Missiles hits
George The Aight for 55 physical, 9 physical (65 total damage).
George The Aight the level 9 higher archmage was decapitated to death by an elven mage on level 1 of Rhaloren Camp.