











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Nekarcos's Quality of Life 07: Visible Size Categories 1.5.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Bulwark |
| Level / Exp | 50 / 2935% |
| Size | big |
| Lifes / Deaths | Killed by zigur devotee jr's Inner Demon at level 50 on the 9th Regrowth 125th year of Ascendancy at 03:03 / 2Killed by Argoniel at level 50 on the 21st Regrowth 126th year of Ascendancy at 05:26 |
| Antimagic | Follower |
Primary Stats
| Strength | 146 (base 60) |
| Dexterity | 83 (base 50) |
| Constitution | 120 (base 60) |
| Magic | 28 (base 9) |
| Willpower | 123 (base 60) |
| Cunning | 59 (base 15) |
Resources
| Life | 1/2692 |
| Psi | 191/213 |
| Stamina | 118/530 |
| Equilibrium | 73 |
| Healing Factor | 1.7497107751836 |
| Regeneration | 68.015174137703 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 7 |
| See Stealth | 36.114050962765 |
| See Invisible | 36.114050962765 |
Offense: Mainhand
| Damage | 215 |
| Accuracy | 66 |
| Crit Chance | 45% |
| APR | 61 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 6 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 66 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +9% |
| Physical | +24% |
| Nature | +25% |
| All | 0% |
Offense: Damage Penetration
| Physical | +17% |
| Nature | +25% |
| Blight | +15% |
| Arcane | +10% |
| Fire | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 118.10079051651 (100%) |
| Defense | 53 |
| Ranged Defense | 53 |
| Fatigue | 39 |
| Physical Save | 70 |
| Spell Save | 65 |
| Mental Save | 60 |
Defense: Resistances
| Acid | + 57%( 70%) |
| Blight | + 68%( 80%) |
| Arcane | + 68%( 80%) |
| Cold | + 70%( 70%) |
| All | + 21%( 70%) |
| Physical | + 43%( 70%) |
| Lightning | + 60%( 70%) |
| Light | + 42%( 70%) |
| Temporal | + 42%( 70%) |
| Mind | + 42%( 70%) |
| Darkness | + 42%( 70%) |
| Fire | + 56%( 70%) |
| Nature | + 44%( 70%) |
Defense: Immunities
| Stun Resistance | 28% |
| Teleport Resistance | 20% |
| Confusion Resistance | 100% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 23% |
| Poison Resistance | 0% |
| Knockback Resistance | 22% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 557 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 27% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 360 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 50% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.60 |
| 4/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Technique / Combat veteran | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Warcries | 1.60 |
| 4/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Technique / Battle tactics | 1.60 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Shield defense | 1.94 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Shield offense | 2.26 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 2/5 |
| Technique / Combat training | 2.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Conditioning | 1.60 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Bethasetha the orc necromancer. Escort: injured seer (level 1 of Dreadfell) | failed |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Dreadfell. Escort: temporal explorer (level 2 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 3987. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of voratun boots 'Skyparry' (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Random Unique] Nature/Master While equipped: Stats +8 Str +8 Con offense ------ Physical Crit +6.0% Physical Power +6 (+1 eff.) Damage +9% physical Ignore Armor +8 defense ------ Armor +5 Fatigue +4% Resistance +9% blight +12% temporal +15% lightning Spell save +6 (+2 eff.) Life +80.00 other ------- Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Guidance1.0 Encumbrance T5 lite [Unique] Nature/Disrupt While equipped: Stats +12 Wil +12 Cun +12 Con defense ------ Resistance +20% blight +40% arcane Max Resistance +10% blight +10% arcane Physical save +15 (+4 eff.) Spell save +30 (+8 eff.) Mind save +15 (+4 eff.) other ------- EQ/turn -1.00 Light +6 Masteries +0.20 Wild-gift/Call of the wild +0.50 Wild-gift/Antimagic Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics. It seems somebody well versed in antimagic could use it to its fullest potential. |
| On head | Yvyldalratha the voratun helm (0 def, 5 armour)3.0 Encumbrance T5 head armor [Random Unique] Master While equipped: Stats +19 Str +11 Dex +5 Cun offense ------ Mindpower +25 (+6 eff.) Damage +9% blight Ignore resists +15% blight Ignore Armor +7 defense ------ Armor +5 Fatigue +5% Crit Resistance 10.00% Skullcracker: Puts all charms on 17 turn cooldown Effective talent level: 3.9 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1681.8 Physical damage. If the attack hits, the target is confused (44% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Spellhunt Remnants (6 def, 8 armour) =spellies=1.5 Encumbrance T5 hands armor [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil offense ------ Mind Crit +15% Mindpower +12 (+3 eff.) Damage +25% nature Ignore resists +25% nature defense ------ Armor +8 Defense +6 (+2 eff.) Spell save +15 (+4 eff.) Life +100.00 other ------- Light +1 Unarmed combat: Weapon Damage 34.0 - 47.6 Physical Uses 40% Dex, 40% Str, 40% Cun Ignore Armor +18 Critical Rate +12.0% Attack Speed 83% On-hit +20 silence On Hit: 15% Mana Clash level 3 On Hit: 15% Antimagic Zone level 3 On Hit: * 50 arcane resource burn Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 166.00 arcane damage and stunned). Uses 85 power out of 109/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Tool | Beandur (dig speed 30 turns)3.0 Encumbrance T3 digger tool [Random Unique] Nature/Master While equipped: Stats +13 Str +2 Wil offense ------ Spell Crit +3% Ignore resists +17% physical Ignore Armor +9 defense ------ Resistance +11% darkness Affinity +15% darkness other ------- Infravision +7 While carried: other ------- Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 23 turn cooldown Effective talent level: 4.8 Power cost 23 out of 26/26. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +97 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | stralite ring 'Amerab'0.1 Encumbrance T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Str +9 Con offense ------ Physical Power +9 (+2 eff.) defense ------ Defense +5 (+1 eff.) Resistance +6% lightning +6% cold Mind save +13 (+3 eff.) Unlife -40.00 life Life +72.00 Life Regen +20.00 Healmod +18% Confus Resist +41% Teleport Resist +20% Rings make your fingers look great! |
| On fingers | Ring of the War Master0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con offense ------ Physical Crit +5.0% Physical Power +10 (+2 eff.) Ignore Armor +15 defense ------ Category Bonus +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
| Around neck | stralite amulet 'Glorymina'0.1 Encumbrance T4 amulet jewelry [Random Unique] Nature/Master While equipped: offense ------ Ignore resists +10% arcane When Hit 4 mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 37 defense ------ Resistance +27% mind +5% arcane Confus Resist +40% other ------- Masteries +0.34 Technique/Shield defense +0.66 Technique/Shield offense Amulets make your neck look great! |
| In main hand | Hellpower (44-62 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Random Unique] Nature/Master Weapon Damage 44.0 - 61.6 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +4 fire While equipped: Stats +22 Str +7 Dex +10 Mag +11 Wil +11 Cun +9 Con offense ------ Physical Crit +14.0% Critical power +20.00% Damage +15% physical Ignore resists +15% fire Accuracy +22 (+6 eff.) Ignore Armor +11 defense ------ Resistance +12% fire Sharp, long, and deadly. |
| Around waist | Girdle of Preservation1.0 Encumbrance T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil defense ------ Resistance +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Physical save +15 (+4 eff.) Spell save +15 (+4 eff.) Mind save +15 (+4 eff.) Confus Resist +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In off hand | Arorath the voratun shield (35 def, 36 armour, 68-82 power, 242.47580015449 block)7.0 Encumbrance T5 shield armor [Rare] Nature When used to Attack: Weapon Damage 68.0 - 81.6 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +242 On Hit: * Deal physical damage equal to your armor (118) While equipped: Stats +6 Con offense ------ Critical power +23.24% Ignore Armor +5 defense ------ Armor +36 Defense +35 (+10 eff.) Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
| Cloak | elven-silk cloak 'Velildana' (3 def, 11 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Master While equipped: Stats +8 Str +6 Dex +8 Con defense ------ Armor +11 Defense +3 (+1 eff.) Resistance +9% acid +30% cold +12% light +5% arcane Physical save +11 (+3 eff.) Spell save +10 (+3 eff.) Life +110.00 other ------- Stamina/turn +1.50 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | dwarven-steel plate armour 'Rhotir' (0 def, 23 armour)17.0 Encumbrance T3 massive armor [Random Unique] Nature/Disrupt/Master While equipped: Stats +2 Str offense ------ Critical power +5.00% defense ------ Armor +23 Fatigue +22% Resistance +21% acid +18% physical +14% lightning +16% blight +17% fire +14% nature +15% cold Disarm Resist +23% Stun Resist +28% Knockbk Resist +22% other ------- Cooldown Rush -5 A suit of armour made of metal plates. |
Inventory
Primal Infusion (affinity 22%; reduction 4; dur 4; cd 18)0.1 Encumbrance infusion scroll [Unique] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 22% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the warrior (heal 381; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 381 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the titan (heal 579; 13 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 579 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the psychic (res 41%; physical; dur 3; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 41% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the sneak (res 35%; magical, mental; dur 4; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 35% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the titan (res 43%; magical, mental; dur 4; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 43% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the warrior (res 52%; mental, physical; dur 2; cd 16)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 52% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the wizard (res 28%; magical, mental; dur 2; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 28% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the wizard (res 26%; mental, physical; dur 4; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 26% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Taint of Purging (5 turns)0.1 Encumbrance T3 taint scroll [Unique] Arcane When inscribed on your body: Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
copper amulet 'Blindcrypt'0.1 Encumbrance T1 amulet jewelry [Rare] Disrupt While equipped: Stats +1 Cun +5 Wil offense ------ Ignore resists +5% darkness +10% acid On-Hit (Melee): * 10% chance to reduce damage dealt by 30% defense ------ Resistance +11% nature +12% blight Poison Resist +23% Disease Resist +22% Amulets make your neck look great! |
copper amulet of murder0.1 Encumbrance T1 amulet jewelry [Ego+] Master While equipped: offense ------ Critical power +10.00% Accuracy +6 (+2 eff.) Ignore Armor +11 Amulets make your neck look great! |
stabilizing copper amulet of strength (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str defense ------ Resistance +10% temporal Pinning Resist +20% Knockbk Resist +21% Amulets make your neck look great! |
Daneth's Neckguard2.0 Encumbrance T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con defense ------ Armor +10 Fatigue +2% Resistance +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Radiancewilter0.1 Encumbrance T2 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Str +2 Mag offense ------ Spell Crit +4% Spellpower +4 (+0 eff.) Damage +7% light +4% temporal +11% darkness +5% physical Ignore resists +15% light defense ------ Fatigue -5% Resistance +3% darkness Life Regen +2.00 other ------- Light +1 Amulets make your neck look great! |
Skysun the steel amulet0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: offense ------ Ignore resists +15% lightning +10% nature defense ------ Resistance +12% lightning +12% nature +17% mind +9% light Confus Resist +28% other ------- Light +3 Amulets make your neck look great! |
Glorumira0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +15 Dex +3 Mag +7 Wil +4 Cun offense ------ On-Hit (Melee): * 20% chance to reduce all saves and defense by 37 defense ------ Resistance +9% mind other ------- See Invisibility +12 Amulets make your neck look great! |
Poxstreak the gold amulet =mind confuse=0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +6 Cun +5 Dex offense ------ Damage +6% nature When Hit 10 nature On-Hit (Melee): * 20% chance to reduce damage dealt by 30% defense ------ Resistance +21% mind Crit Resistance 15.00% Confus Resist +37% Amulets make your neck look great! |
Shard of Insanity0.1 Encumbrance T3 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +8 (+2 eff.) On-Hit 5% confusion Damage +25% mind Ignore resists +20% mind When Hit 5% confusion defense ------ Resistance -10% mind Mind save +35 (+9 eff.) Confus Resist -100% On Mind Hit: 8% Sunder Mind level 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
The Far-Hand0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 4.0 Power cost 31 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (106). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
wanderer's gold amulet of murder0.1 Encumbrance T3 amulet jewelry [Ego++] Master While equipped: Stats +5 Dex +5 Cun +6 Con offense ------ Critical power +11.00% Move Speed +10% Accuracy +7 (+2 eff.) Ignore Armor +12 defense ------ Fatigue -6% Life Regen +3.00 other ------- Stamina/turn +1.10 Amulets make your neck look great! |
Pendant of the Sun and Moons0.1 Encumbrance T4 amulet jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +8 (+1 eff.) Damage +8% light +8% darkness Ignore resists +15% light +15% darkness defense ------ Resistance +10% light +10% darkness Max Resistance +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Effective talent level: 3.0 Power cost 26 out of 60/60. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 2 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Spellblaze Echoes0.1 Encumbrance T4 amulet jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +6% Spellpower +8 (+1 eff.) Spellpower/crit +15 defense ------ Armor +6 Defense +6 (+2 eff.) Unleash a destructive wail, destroying terrain and dealing 414.16 physical damage (based on Magic) in a radius of 3. Uses 51 power out of 60/60 This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
Unflinching Eye0.1 Encumbrance T4 amulet jewelry [Unique] Arcane/Psionic While equipped: defense ------ Resistance -25% light Max Resistance -25% light Blind Resist +100% Confus Resist +50% other ------- Infravision +3 Telepathy Horror Telepath range +10 Arcane Eye: (Instant) Effective talent level: 2.0 Power cost 51 out of 60/60. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Zemekkys' Broken Hourglass0.1 Encumbrance T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil offense ------ Damage +10% temporal defense ------ Resistance +20% temporal Max Resistance +5% temporal other ------- Spell cooldown 10% Time Stop: Effective talent level: 1.0 Power cost 43 out of 80/80. Range melee/personal Cooldown: 49 Travel.spd instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
vitalizing stralite amulet of cunning (+5)0.1 Encumbrance T4 amulet jewelry [Ego+] Nature While equipped: Stats +5 Cun +4 Con defense ------ Physical save +9 (+3 eff.) Life +40.00 Life Regen +7.00 Amulets make your neck look great! |
Arcwild the voratun amulet0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +18 Str +8 Dex +10 Wil offense ------ Damage +12% lightning +6% blight Ignore resists +25% mind When Hit 12 mind defense ------ Resistance +6% lightning other ------- Masteries +0.36 Technique/Shield offense +0.36 Technique/Conditioning Amulets make your neck look great! |
Brodudedig the Tidebreacher0.1 Encumbrance T5 amulet jewelry [Rare] Arcane While equipped: Stats +7 Wil +6 Mag offense ------ Mind Crit +11% Spellpower/crit +6 Ignore resists +15% cold defense ------ Resistance +12% blight Mind save +18 (+4 eff.) other ------- Mana/turn +0.60 EQ when Hit +0.40 Psi when Hit +0.36 Max mana +58.00 Amulets make your neck look great! |
Cyruwe0.1 Encumbrance T5 amulet jewelry [Rare] Psionic While equipped: Stats +7 Dex +6 Wil +6 Cun offense ------ Physical Power +30 (+6 eff.) Mindpower +13 (+3 eff.) Damage +15% blight +15% physical +12% acid Ignore Armor +5 On-Hit (Melee): * 27% chance to reduce all saves and defense by 37 defense ------ Resistance +18% mind +21% acid Mind save +15 (+4 eff.) Confus Resist +25% Amulets make your neck look great! |
Hamagund the voratun amulet0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +10 Dex +3 Con offense ------ Critical power +20.00% Physical Power +30 (+6 eff.) Ignore resists +25% physical Ignore Armor +3 defense ------ Mind save +9 (+2 eff.) other ------- Max stamina +30.00 Amulets make your neck look great! |
protective voratun amulet of perfection (0.40 Technique / Shield defense,0.40 Technique / Combat training)0.1 Encumbrance T5 amulet jewelry [Ego++] Master While equipped: defense ------ Armor +4 Defense +8 (+2 eff.) Max Resistance +5% all Physical save +16 (+4 eff.) other ------- Masteries +0.40 Technique/Shield defense +0.40 Technique/Combat training Amulets make your neck look great! |
voratun amulet of vision0.1 Encumbrance T5 amulet jewelry [Ego+] Nature While equipped: defense ------ Blind Resist +40% other ------- Infravision +10 Sight +2 See Invisibility +13 Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
copper ring of clarity0.1 Encumbrance T1 ring jewelry [Ego] Psionic While equipped: defense ------ Mind save +6 (+1 eff.) Confus Resist +21% Rings make your fingers look great! |
gladiator's copper ring of pilfering0.1 Encumbrance T1 ring jewelry [Ego++] Master While equipped: Stats +5 Str +5 Con offense ------ Physical Power +7 (+1 eff.) Accuracy +9 (+3 eff.) Ignore Armor +8 defense ------ Defense +8 (+2 eff.) Disengage: Puts all charms on 9 turn cooldown Effective talent level: 2.6 Power cost 9 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 90% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
marksman's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex offense ------ Accuracy +6 (+2 eff.) Rings make your fingers look great! |
titan's copper ring of clarity0.1 Encumbrance T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Con defense ------ Physical save +6 (+2 eff.) Mind save +6 (+1 eff.) Confus Resist +20% Rings make your fingers look great! |
titan's copper ring of perseverance0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Con defense ------ Physical save +4 (+1 eff.) Life Regen +1.00 Stun Resist +21% Rings make your fingers look great! |
warrior's copper ring of sensing0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Str defense ------ Armor +6 Blind Resist +20% other ------- Infravision +4 See Stealth +5 See Invisibility +7 Rings make your fingers look great! |
Belima the Umbraream0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: offense ------ Mind Crit +3% Mindpower +15 (+4 eff.) Damage +19% mind Ignore resists +15% darkness defense ------ Resistance +13% mind +20% darkness other ------- EQ when Hit +0.16 Rings make your fingers look great! |
Fogrock0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: offense ------ Damage +11% lightning +6% darkness Ignore resists +10% cold defense ------ Resistance +22% lightning +12% temporal +9% light +3% blight +15% acid Rings make your fingers look great! |
Ring of Growth0.1 Encumbrance T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil offense ------ Damage +8% nature +8% physical defense ------ Resistance +10% nature Physical save +8 (+2 eff.) Life Regen +3.00 Healmod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
psionicist's steel ring0.1 Encumbrance T2 ring jewelry [Ego] Psionic While equipped: Stats +4 Wil defense ------ Mind save +8 (+2 eff.) Rings make your fingers look great! |
rogue's steel ring0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: Stats +2 Cun defense ------ Defense +4 (+1 eff.) Rings make your fingers look great! |
steel opal ring0.1 Encumbrance T2 ring jewelry [Ego+] Psionic While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +6 Cun +2 Con offense ------ On-Hit 8 physical On-Ranged-Hit 8 physical On-Hit (Melee): * 12% chance to reduce all saves and defense by 37 On-Hit (Ranged): * 12% chance to reduce all saves and defense by 37 other ------- Hate-on-crit +2.00 Max hate +7.00 Bleeding Edge: Puts all charms on 17 turn cooldown Effective talent level: 6.4 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 179% weapon damage. If the attack hits, the target will bleed for 336% weapon damage over 7 turns, and all healing will be reduced by 75%. Rings make your fingers look great! |
steel ring0.1 Encumbrance T2 ring jewelry [Normal] Rings make your fingers look great! |
Barkmight the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +8 Str offense ------ Damage +6% nature +6% physical defense ------ Life +38.00 Cut Resist +20% Disarm Resist +38% Confus Resist +20% Pinning Resist +34% Knockbk Resist +38% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Stamina/turn +3.00 Rings make your fingers look great! |
Elemental Fury0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag offense ------ Damage +25% lightning +25% fire +25% arcane +25% cold Ignore resists +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Glittermonster the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Arcane While equipped: offense ------ Critical power +10.00% Physical Power +10 (+2 eff.) Spellpower +9 (+1 eff.) Mindpower +11 (+3 eff.) Ignore resists +20% light defense ------ Spell save +15 (+4 eff.) Healmod +10% Blind Resist +20% other ------- EQ when Hit +0.08 Psi when Hit +0.20 Rings make your fingers look great! |
The Black Ring0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +3% defense ------ Spell save +7 (+2 eff.) other ------- Masteries +0.20 Corruption/Fearfire Shadow Power +5 On Spell Hit: 10% Darkfire level 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
Velylle0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: Stats +2 Str +3 Dex +3 Con offense ------ Physical Crit +6.0% Critical power +15.00% Damage +16% lightning defense ------ Armor +10 Resistance +32% lightning Physical save +18 (+5 eff.) Unlife -80.00 life other ------- Max stamina +20.00 Rings make your fingers look great! |
Zimatoleg the Freezewilter0.1 Encumbrance T3 ring jewelry [Rare] Psionic While equipped: Stats +7 Wil offense ------ Damage +9% lightning +6% cold +12% light Ignore resists +15% cold When Hit 4 light 10 cold defense ------ Resistance +18% light Mind save +14 (+3 eff.) Rings make your fingers look great! |
gold quartz ring0.1 Encumbrance T3 ring jewelry [Ego++] Master/Psionic While equipped: Stats +6 Cun +6 Wil offense ------ Mindpower +7 (+2 eff.) Accuracy +10 (+3 eff.) Ignore Armor +9 defense ------ Defense +10 (+3 eff.) Stun Resist +30% Disengage: Puts all charms on 9 turn cooldown Effective talent level: 2.6 Power cost 9 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 90% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
gold ring 'Pusoozer'0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: offense ------ Move Speed +19% Damage +9% nature Accuracy +11 (+3 eff.) defense ------ Defense +26 (+8 eff.) Resistance +9% fire +15% mind +9% darkness Unlife -60.00 life Silence Resist +20% Disarm Resist +20% Blinding Speed: Puts all charms on 34 turn cooldown Effective talent level: 4.8 Power cost 34 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 39% for 5 turns. Rings make your fingers look great! |
sneakthief's gold ring of speed0.1 Encumbrance T3 ring jewelry [Ego++] Master While equipped: Stats +6 Cun +6 Dex offense ------ Move Speed +16% Accuracy +13 (+4 eff.) defense ------ Defense +9 (+3 eff.) Blinding Speed: Puts all charms on 34 turn cooldown Effective talent level: 6.4 Power cost 34 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 46% for 5 turns. Rings make your fingers look great! |
treant's gold ring of life0.1 Encumbrance T3 ring jewelry [Ego++] Nature While equipped: defense ------ Resistance +8% nature +7% blight Life +58.00 Life Regen +7.00 Healmod +14% Poison Resist +12% Disease Resist +18% Rings make your fingers look great! |
Bloodcaller0.1 Encumbrance T4 ring jewelry [Unique] Psionic While equipped: defense ------ Fatigue -5% Mind save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Emeluwyn the stralite ring0.1 Encumbrance T4 ring jewelry [Random Unique] Master While equipped: Stats +9 Str +4 Dex +5 Cun +8 Con offense ------ Physical Power +12 (+2 eff.) Accuracy +11 (+3 eff.) defense ------ Armor +6 Resistance +6% acid +9% temporal Crit Resistance 15.00% Life Regen +5.00 Stun Resist +36% Rings make your fingers look great! |
Frozenmistress the stralite ring0.1 Encumbrance T4 ring jewelry [Rare] Master While equipped: Stats +6 Cun offense ------ Critical power +15.00% Ignore resists +25% mind When Hit 10 acid 10 cold defense ------ Life Regen +8.00 Stun Resist +42% other ------- Hate-on-crit +4.00 Rings make your fingers look great! |
Growsquall0.1 Encumbrance T4 ring jewelry [Rare] Psionic While equipped: Stats +8 Cun +6 Dex offense ------ On-Hit 25 physical On-Ranged-Hit 24 physical Damage +15% nature +12% fire Ignore resists +15% fire On-Hit (Melee): * 20% chance to slow global speed by 66% * 18% chance to reduce all saves and defense by 37 On-Hit (Ranged): * 18% chance to reduce all saves and defense by 37 other ------- Hate-on-crit +3.00 Max hate +13.00 See Invisibility +24 Bleeding Edge: Puts all charms on 17 turn cooldown Effective talent level: 4.8 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 169% weapon damage. If the attack hits, the target will bleed for 318% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings make your fingers look great! |
Healjam the stralite ring0.1 Encumbrance T4 ring jewelry [Rare] Arcane While equipped: offense ------ Mind Crit +2% Critical power +20.00% Physical Power +13 (+2 eff.) Spellpower +10 (+1 eff.) Mindpower +11 (+3 eff.) Damage +15% acid +6% nature +6% mind When Hit 4 acid defense ------ Resistance +15% acid Rings make your fingers look great! |
Ring of the Archlich0.1 Encumbrance T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: offense ------ Spellpower +8 (+1 eff.) Damage +10% darkness +10% cold defense ------ Resistance +10% darkness +10% cold Spell save +8 (+2 eff.) Poison Resist +25% Cut Resist +25% other ------- Max souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Ring of the Dead0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+2 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Writhing Ring of the Hunter0.1 Encumbrance T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
mule's stralite ring of life0.1 Encumbrance T4 ring jewelry [Ego+] Nature/Master While equipped: defense ------ Fatigue -8% Life +48.00 Life Regen +11.00 Healmod +14% other ------- Encumbrance +28 Rings make your fingers look great! |
sneakthief's stralite ring0.1 Encumbrance T4 ring jewelry [Ego+] Master While equipped: Stats +6 Cun +7 Dex offense ------ Accuracy +9 (+3 eff.) Rings make your fingers look great! |
sneakthief's stralite ring0.1 Encumbrance T4 ring jewelry [Ego+] Master While equipped: Stats +7 Cun +8 Dex offense ------ Accuracy +9 (+3 eff.) Rings make your fingers look great! |
stralite pearl ring0.1 Encumbrance T4 ring jewelry [Ego+] Master While equipped: Stats +7 Cun +9 Dex offense ------ Accuracy +13 (+4 eff.) defense ------ Armor +5 Resistance +5% all Rings make your fingers look great! |
stralite ring of luminosity0.1 Encumbrance T4 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag offense ------ On-Hit 25 light On-Ranged-Hit 27 light Damage +18% light Rings make your fingers look great! |
stralite ring of misery0.1 Encumbrance T4 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun offense ------ On-Hit 11 physical On-Ranged-Hit 8 physical On-Hit (Melee): * 14% chance to reduce all saves and defense by 37 On-Hit (Ranged): * 14% chance to reduce all saves and defense by 37 other ------- Hate-on-crit +2.00 Max hate +9.00 Bleeding Edge: Puts all charms on 17 turn cooldown Effective talent level: 4.8 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 169% weapon damage. If the attack hits, the target will bleed for 318% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings make your fingers look great! |
warrior's stralite ring of life0.1 Encumbrance T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +3 Str defense ------ Armor +6 Life +58.00 Life Regen +15.00 Healmod +14% Rings make your fingers look great! |
Exiler0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: offense ------ Spellpower +10 (+1 eff.) On-Hit 15 temporal Damage +15% temporal +10% physical defense ------ Resistance +15% temporal Anomaly Control +10 other ------- Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread level 2 Attempt to inflict 43.34 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s). Uses 28 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Glory of the Pride0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: offense ------ Physical Power +10 (+2 eff.) Damage +8% physical Accuracy +10 (+3 eff.) defense ------ Armor +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Physical save +45 (+11 eff.) Confus Resist +50% other ------- Max mana -40.00 Max stamina +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Khelidedig the Crackleparry0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats +10 Dex offense ------ Ignore resists +10% blight Accuracy +20 (+5 eff.) When Hit 4 arcane 10 lightning On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 defense ------ Resistance +12% blight +21% fire +5% arcane +15% lightning Rings make your fingers look great! |
Kilntickler0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane While equipped: Stats +6 Cun +19 Mag offense ------ Spellpower +12 (+2 eff.) On-Hit 33 light On-Ranged-Hit 15 light Damage +16% light +9% blight Ignore resists +20% arcane When Hit 8 arcane defense ------ Resistance +3% fire Spell save +14 (+4 eff.) Rings make your fingers look great! |
Void Orb0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +10 (+1 eff.) On-Hit 15 arcane Damage +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Ignore resists +10% arcane defense ------ Resistance +15% arcane Spell save +10 (+3 eff.) Silence Resist +30% other ------- Max mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex level 2 Manathrust: Effective talent level: 4.0 Power cost 6 out of 6/6. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 52.52 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Yaryroddakan the voratun ring0.1 Encumbrance T5 ring jewelry [Rare] Psionic While equipped: Stats +9 Str +5 Wil offense ------ Critical power +15.00% Spellpower +20 (+2 eff.) Ignore Shields +35% On-Hit (Melee): * 23% chance to reduce all saves and defense by 37 defense ------ Resistance +17% mind Mind save +12 (+3 eff.) Confus Resist +40% other ------- Mana/turn +0.20 Max mana +116.19 Light +3 Rings make your fingers look great! |
savage's voratun ring of luminosity0.1 Encumbrance T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +6 Mag +4 Con offense ------ On-Hit 22 light On-Ranged-Hit 21 light Damage +18% light defense ------ Spell save +15 (+4 eff.) other ------- Max stamina +17.00 Rings make your fingers look great! |
voratun Windborne Azurite ring0.1 Encumbrance T5 ring jewelry [Ego+] Arcane While equipped: Stats +8 Cun +8 Dex offense ------ Move Speed +15% Damage +20% lightning defense ------ Resistance +20% acid +28% fire +22% lightning +21% cold Damage Avoidance +8% Affinity +20% lightning Rings make your fingers look great! |
voratun ring 'Blastbile'0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Cun +7 Mag offense ------ Physical Power +13 (+2 eff.) Spellpower +33 (+4 eff.) Mindpower +18 (+5 eff.) Damage +7% all When Hit 2 lightning defense ------ Armor +6 Defense +10 (+3 eff.) Resistance +3% cold Physical save +6 (+2 eff.) Unlife -60.00 life Life +45.00 Cut Resist +20% Disarm Resist +47% Pinning Resist +39% Knockbk Resist +46% Rings make your fingers look great! |
voratun ring 'Brightmarrow'0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Con offense ------ Physical Power +15 (+3 eff.) Ignore resists +20% light Ignore Armor +1 When Hit 10 light defense ------ Defense +15 (+5 eff.) Resistance +10% nature +11% blight Spell save +16 (+4 eff.) Poison Resist +20% Disease Resist +20% Silence Resist +32% other ------- Mana/turn +0.21 Max stamina +13.00 Rings make your fingers look great! |
shimmering elven-wood magestaff of fate (25-30 power, 5 apr, arcane element)5.0 Encumbrance T4 staff 2H weapon Reqs Mag 35 [Ego] Arcane Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +11% Spellpower +12 (+2 eff.) Damage +25% arcane defense ------ Physical save +10 (+3 eff.) Spell save +13 (+4 eff.) Mind save +13 (+3 eff.) other ------- Mana/turn +0.23 Max mana +86.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
bloodlich's dragonbone vilestaff of channeling (30-36 power, 6 apr, darkness element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +10 Mag +9 Cun +10 Con offense ------ Spell Crit +5% Critical power +30.00% Spellpower +31 (+4 eff.) Damage +30% darkness other ------- Mana/turn +0.60 Negative/turn +0.20 Vim-on-crit +8.00 Max vim +49.00 Max negative +49.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 26 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
The Gaping Maw (72-108 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Unique] Nature/Disrupt Weapon Damage 72.0 - 108.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-hit +50 acid +50 nature slow On Critical: * deal manaburn damage equal to your mindpower in a radius 3 cone While equipped: Stats +0 Str +0 Wil offense ------ Damage +0% nature other ------- Cooldown Mana Clash -2 Ice Claw -1 Swallow -2 This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
Nooncrack (58-93 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Random Unique] Arcane/Nature/Master Weapon Damage 58.0 - 92.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +63 acid +63 nature +12 blight On Hit: * 20% chance to reduce strength, dexterity, and constitution by 5 While equipped: Stats +13 Mag +14 Wil offense ------ Mind Crit +2% Spellpower +21 (+2 eff.) Mindpower +10 (+3 eff.) Damage +6% blight Ignore resists +34% acid +35% nature +15% light Accuracy +21 (+6 eff.) Ignore Armor +20 On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 5 defense ------ Defense +21 (+7 eff.) Mind save +6 (+1 eff.) Disarm Resist +69% other ------- Light +4 Massive two-handed swords. |
Perseverance (31-43 power, 9 apr)3.0 Encumbrance T3 longsword 1H weapon [Unique] Disrupt It is said perseverance comes hand in hand with dedication. Weapon Damage 31.0 - 43.4 Physical Uses 20% Wil, 90% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +9 Critical Rate +12.0% Attack Speed 100% On-hit +15 manaburn arcane On Critical: * restore 7 stamina and equilibrium While equipped: defense ------ Spell save +18 (+5 eff.) Confus Resist +30% Stun Resist +10% It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end. The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane. With each slash the krog would endevor to continue, until at last their opponents would fall. |
Anmalice (47-66 power, 20 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Psionic/Unknown Weapon Damage 47.0 - 65.8 Physical Uses 10% Wil, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +20 Critical Rate +7.0% Attack Speed 100% On Hit: * torments the target with many mental effects On Kill: * reduces mental save penalty While equipped: offense ------ Mindpower +9 (+2 eff.) Damage +8% mind defense ------ Mind save -30 (-10 eff.) The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
Corpathus (40-56 power, 12 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Master/Unknown Weapon Damage 40.0 - 56.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +12 Critical Rate +6.0% Attack Speed 100% On-hit +18 draining blight On Critical: * grows in power On Kill: * grows dramatically in power While equipped: offense ------ Damage +5% blight defense ------ Cut Resist -25% other ------- Max vim +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
Everpyre Blade (38-53 power, 10 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Nature/Master Weapon Damage 38.0 - 53.2 Fire Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +10 Critical Rate +18.0% Attack Speed 100% On Hit: 15% Fire Breath level 4 While equipped: Stats +7 Str +7 Wil offense ------ Damage +20% fire Ignore resists +15% fire defense ------ Resistance +10% nature +15% fire This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
Punae's Blade (46-64 power, 4 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Master Weapon Damage 46.0 - 64.4 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +10.0% Attack Speed 100% While equipped: offense ------ Physical Crit +20.0% Combat Speed +20% defense ------ Defense +40 (+11 eff.) Evasion +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
Blood-Edge (46-64 power, 7 apr)3.0 Encumbrance T5 longsword 1H weapon [Unique] Arcane Weapon Damage 46.0 - 64.4 Physical Uses 10% Mag, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% Lifesteal +5% Damage Conversion 50% blight On Hit: * 15% chance to animate a bleeding foe's blood While equipped: offense ------ Spell Crit +8% Spellpower +21 (+2 eff.) Damage +15% blight +15% physical other ------- Max vim +25.00 Telepathy Undead/Blood Bleeding Edge: Effective talent level: 6.4 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 179% weapon damage. If the attack hits, the target will bleed for 336% weapon damage over 7 turns, and all healing will be reduced by 75%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. |
Butcher (48-67 power, 12 apr)3.0 Encumbrance T5 longsword 1H weapon [Unique] Master/Psionic Weapon Damage 48.0 - 67.2 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +12 Critical Rate +10.0% Attack Speed 100% On Hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On Kill: * Enter a Rampage (Shared cooldown). While equipped: Stats +10 Str +10 Wil +7 Cun offense ------ Accuracy +18 (+5 eff.) other ------- Masteries +0.20 Cursed/Rampage +0.20 Cursed/Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
Spellblade (50-70 power, 0 apr)3.0 Encumbrance T5 longsword 1H weapon [Unique] Arcane Weapon Damage 50.0 - 70.0 Physical Uses 20% Mag, 90% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Critical Rate +5.0% Attack Speed 100% While equipped: Stats +4 Str +8 Mag offense ------ Spell Crit +9% Spellpower +25 (+3 eff.) Damage +30% lightning +30% fire +30% arcane other ------- Light +1 On Spell Hit: 12% Lightning level 5 On Spell Hit: 12% Flame level 5 On Spell Hit: 12% Manathrust level 5 Mages sometimes have funny ideas. Archmage Varil once learned how to handle a sword and found he preferred wielding it instead of his staff. |
Witch-Bane (42-59 power, 4 apr)3.0 Encumbrance T5 longsword 1H weapon [Unique] Nature/Disrupt Weapon Damage 42.0 - 58.8 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +20.0% Attack Speed 100% On Hit: 0% Mana Clash level 0 On Hit: * 50 arcane resource burn While equipped: Stats +0 Cun +0 Wil defense ------ Resistance +15% blight -15% physical +15% all other ------- Cooldown Mana Clash -2 Antimagic Zone -2 A thin voratun blade with an ivory handle wrapped in purple cloth. The weapon is nearly as legendary as its former owner, Marcus Dunn, and was thought to have been destroyed after Marcus was slain near the end of the Spellhunt. It seems somebody well versed in antimagic could use it to its fullest potential. |
voratun longsword 'Bloomravage' (42-58 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Random Unique] Nature/Disrupt Weapon Damage 41.5 - 58.1 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-Hit, radius 1 +12 light +4 nature On-crit, radius 2 +16 nature On Hit: * 20% chance to slow global speed by 66% On Critical: * Deals 109 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) While equipped: Stats +12 Str +9 Dex +13 Mag +12 Wil +11 Cun +13 Con offense ------ Ignore resists +26% nature On-Hit (Melee): * 21% chance to slow global speed by 66% Sharp, long, and deadly. |
Borilechik the Radiancevalor (48-66 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Random Unique] Master Weapon Damage 47.5 - 66.5 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +8 Str +7 Con offense ------ Physical Power +15 (+3 eff.) Damage +13% physical Ignore resists +12% physical Accuracy +36 (+9 eff.) defense ------ Defense +14 (+4 eff.) Resistance +9% mind +2% physical Physical save +9 (+3 eff.) Healmod +20% Disarm Resist +108% Teleport Resist +20% other ------- Light +2 Blunt and deadly. |
Thunderfall (50-70 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Unique] Psionic Weapon Damage 50.0 - 70.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On-Hit, radius 1 +50 lightning +50 physical On-crit, radius 2 +100 lightning +100 physical Perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage. Uses 51 power out of 60/60 Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls. |
Ureslak's Femur (52-73 power, 5 apr)3.0 Encumbrance T5 mace 1H weapon [Unique] Nature What would happen if more of Ureslak's remains were reunited? Weapon Damage 52.0 - 72.8 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% On Hit: * 10% chance to shimmer to a different hue and gain powers A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature. |
blazebringer's voratun mace of evisceration (47-66 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Ego++] Nature/Master Weapon Damage 47.0 - 65.8 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +80 fire On Critical: * Wound the target dealing 296 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +10.0% Physical Power +8 (+1 eff.) Global Speed +11% Ignore resists +23% fire Blunt and deadly. |
Razorblade, the Cursed Waraxe (38-53 power, 16 apr)3.0 Encumbrance T5 waraxe 1H weapon [Unique] Psionic Weapon Damage 38.0 - 53.2 Phys.bleed Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +16 Critical Rate +7.0% Attack Speed 100% While equipped: Stats +4 Str +4 Dex offense ------ Ignore resists +30% physical Accuracy +40 (+10 eff.) Ignore Armor +30 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
Xerewyn the voratun waraxe (48-67 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Rare] Psionic Weapon Damage 48.0 - 67.2 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +25 mind On Hit: * 33% chance to reduce all saves and defense by 37 While equipped: Stats +5 Dex +7 Wil +7 Cun offense ------ Physical Crit +10.0% Damage +15% physical Ignore resists +34% blight +25% temporal Ignore Armor +9 defense ------ Unlife -100.00 life other ------- Light +4 One-handed war axes. |
enhanced voratun waraxe of erosion (42-58 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Ego+] Nature Weapon Damage 41.5 - 58.1 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +20 nature While equipped: Stats +10 Str +13 Dex +12 Mag +13 Wil +10 Cun +12 Con One-handed war axes. |
iron dagger of disruption (10-13 power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Ego+] Disrupt Weapon Damage 10.0 - 13.0 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% Damage Against +10% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Sharp, short and deadly. |
manaburning iron dagger of projection (10-14 power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Ego+] Disrupt/Psionic Weapon Damage 10.5 - 13.7 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On Hit: * 13 arcane resource burn * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Sharp, short and deadly. |
hateful voratun dagger of erosion (38-49 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego] Nature/Psionic Weapon Damage 38.0 - 49.4 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +20 nature +15 darkness Damage Against +17% Living Sharp, short and deadly. |
dreamer's mossy mindstar (2-2 power, 12 apr, mind damage)3.0 Encumbrance T1 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 2.0 - 2.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) defense ------ Resistance +8% mind Mind save +4 (+1 eff.) other ------- Psi/turn +0.50 Max psi +18.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cystcutter (16-18 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Random Unique] Nature/Disrupt/Psionic Weapon Damage 16.5 - 18.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% On-hit +24 nature On-Hit, radius 1 +8 fire On Critical: * Deals 109 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) While equipped: Stats +7 Str +6 Dex +7 Mag +7 Wil +7 Cun +6 Con offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) On-Hit 11 lightning Damage +20% lightning +25% darkness +6% nature +25% mind Ignore resists +20% lightning +10% fire +30% mind +15% darkness On-Hit (Melee): * 27% chance to reduce all saves and defense by 37 defense ------ Resistance +29% lightning +3% nature other ------- Max hate +10.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
inquisitor's living mindstar of frost (16-18 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego++] Nature/Disrupt Weapon Damage 16.0 - 17.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% On Critical: * Deals 109 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) While equipped: offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) On-Hit 15 cold Damage +20% cold Ignore resists +20% cold defense ------ Armor +20 Resistance +20% cold other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Shinewrest' (16-18 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Rare] Nature Weapon Damage 16.5 - 18.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% On-hit +27 light While equipped: Stats +4 Wil +8 Mag offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) Damage +21% light defense ------ Armor +8 Resistance +12% lightning +9% mind +18% acid Life +130.00 Life Regen +2.00 Pinning Resist +27% Teleport Resist +27% other ------- Light +4 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
resonating living mindstar of resolve (16-18 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 16.5 - 18.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +8 Wil offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) Resonance +23% Damage +10% mind Ignore resists +9% mind defense ------ Resistance +10% mind Spell save +10 (+3 eff.) other ------- Psi when Hit +2.50 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
iron steamsaw of earthen fury (11-16 power, 0 apr)3.0 Encumbrance T1 steamsaw 1H weapon Reqs Steam Pool [Ego+] Nature/Steamtech Weapon Damage 11.0 - 16.5 Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +1.5% Attack Speed 100% Block +13 Uses 1.0 Steam When used to Attack: On Hit: * Deal physical damage equal to your armor (118) While equipped: defense ------ Armor +5 Defense +2 (+0 eff.) Fatigue +4% other ------- Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
wrathful iron steamsaw (10-16 power, 0 apr)3.0 Encumbrance T1 steamsaw 1H weapon Reqs Steam Pool [Ego+] Arcane/Steamtech Weapon Damage 10.5 - 15.8 Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +1.5% Attack Speed 100% Block +8 Uses 1.0 Steam When used to Attack: On-crit, radius 2 +16 light +14 fire While equipped: offense ------ On shield block: * Deals 15 light and fire damage to each enemy blocked defense ------ Armor +2 Defense +2 (+0 eff.) Fatigue +4% Resistance +7% light +7% fire other ------- Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
coruscating steel steamsaw (13-20 power, 0 apr)3.0 Encumbrance T2 steamsaw 1H weapon Reqs Steam Pool [Ego+] Arcane/Steamtech Weapon Damage 13.0 - 19.5 Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +2.0% Attack Speed 100% Block +22 Uses 1.0 Steam When used to Attack: On-hit +14 fire While equipped: Stats +3 Str offense ------ When Hit 8 fire defense ------ Armor +3 Defense +4 (+1 eff.) Fatigue +6% Resistance +14% fire other ------- Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
voratun steamsaw of amnesia (40-59 power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon Reqs Steam Pool [Ego+] Psionic/Steamtech Weapon Damage 39.5 - 59.2 Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +104 On Hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) Uses 1.0 Steam While equipped: defense ------ Armor +6 Defense +10 (+3 eff.) Fatigue +12% other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
blazebringer's drakeskin leather sling of fire4.0 Encumbrance T5 sling 1H weapon Reqs Shoot [Ego+] Arcane/Nature Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 On-ranged-hit +18 fire On-crit, radius 2 +85 fire While equipped: offense ------ Global Speed +11% Damage +19% fire Ignore resists +22% fire Slings are used to hurl stones or metal shots at your foes. |
drakeskin leather sling4.0 Encumbrance T5 sling 1H weapon Reqs Shoot [Normal] Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 Slings are used to hurl stones or metal shots at your foes. |
gunslinger's voratun steamgun of fire4.0 Encumbrance T5 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Arcane/Master/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% On-ranged-hit +19 fire Uses 2.0 Steam While equipped: offense ------ Steampower +14 (+5 eff.) Damage +22% fire +22% physical other ------- Cooldown Trick Shot -2 Strafe -2 Double Shots -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
mighty voratun steamgun of tinkering (+8)4.0 Encumbrance T5 steamgun 1H weapon Reqs Shoot Steam Pool [Ego] Master/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% Uses 2.0 Steam While equipped: Stats +8 Cun +7 Str offense ------ Physical Power +13 (+2 eff.) Steampower +14 (+5 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
psychokinetic pouch of stralite shots of accuracy (16/21, 44-52 power, 5 apr)3.0 Encumbrance T4 shot ammo [Ego+] Master/Psionic Weapon Damage 43.5 - 52.2 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Accuracy +18 Ignore Armor +5 Critical Rate +5.5% Capacity 21 On-ranged-hit +29 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 254 physical damage Shots are used with slings to pummel your foes to death. |
Fire Dragon Shield (16 def, 9 armour, 58-70 power, 220 block)7.0 Encumbrance T4 shield armor [Unique] Nature/Master When used to Attack: Weapon Damage 58.0 - 69.6 Fire Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +220 While equipped: offense ------ On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. When Hit 17 fire defense ------ Armor +9 Defense +16 (+5 eff.) Ranged Defense +15 (+5 eff.) Fatigue +20% Resistance +35% fire Affinity +15% fire other ------- Talents +1 Block On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
Blightstopper (18 def, 12 armour, 52-62 power, 240 block)7.0 Encumbrance T5 shield armor [Unique] Nature/Disrupt When used to Attack: Weapon Damage 52.0 - 62.4 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +240 Damage Conversion 30% nature 10% manaburn arcane While equipped: offense ------ When Hit 15 nature defense ------ Armor +12 Defense +18 (+6 eff.) Ranged Defense +12 (+4 eff.) Fatigue +22% Resistance +35% blight +15% nature +0% arcane Spell save +24 (+6 eff.) Disease Resist +60% other ------- Talents +1 Block Masteries +0.20 Wild-gift/Antimagic Purge up to 5 diseases (based on Willpower) and gain disease immunity, 20% blight resistance, and 20 spell save for 5 turns. Uses 21 power out of 12/40 This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars. |
Dairidrasin the Sunnoon (0 def, 18 armour, 68-82 power, 287.5 block)7.0 Encumbrance T5 shield armor [Rare] Master When used to Attack: Weapon Damage 68.0 - 81.6 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +288 On Hit: * 26% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +8 Str +5 Dex +9 Con offense ------ Mindpower +35 (+9 eff.) Damage +18% fire Ignore resists +20% fire defense ------ Armor +18 Fatigue +8% Mind save +18 (+4 eff.) other ------- Hate-on-crit +4.00 Talents +1 Block Handheld deflection devices. |
Summertide (17 def, 15 armour, 52-62 power, 260 block)7.0 Encumbrance T5 shield armor [Unique] Nature When used to Attack: Weapon Damage 52.0 - 62.4 Light Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +260 On Hit: * 30% chance to blind * releases a burst of light While equipped: Stats +3 Cun +5 Wil offense ------ Mindpower +8 (+2 eff.) Damage +10% fire +15% mind +15% light Ignore resists +10% fire +10% light +10% mind defense ------ Armor +15 Defense +17 (+5 eff.) Ranged Defense +17 (+5 eff.) Fatigue +12% Resistance +20% light +10% fire +15% darkness +12% mind Mind save +18 (+4 eff.) Blind Resist +100% Confus Resist +25% other ------- Max psi +20.00 Light +3 Talents +1 Block Send out a range 7 beam, lighting its path and dealing 64.53 to 80.67 light damage (based on Willpower and Cunning). Uses 11 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
impervious voratun shield of resistance (0 def, 16 armour, 69-83 power, 250.5 block)7.0 Encumbrance T5 shield armor [Ego++] Nature/Master When used to Attack: Weapon Damage 69.0 - 82.8 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +250 While equipped: Stats +6 Con defense ------ Armor +16 Fatigue +8% Resistance +10% acid +12% fire +10% lightning +9% cold Physical save +11 (+3 eff.) other ------- Talents +1 Block Handheld deflection devices. |
impervious voratun shield of winter (0 def, 19 armour, 66-80 power, 310 block)7.0 Encumbrance T5 shield armor [Ego++] Nature/Master When used to Attack: Weapon Damage 66.5 - 79.8 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +310 On-hit +21 cold While equipped: Stats +5 Con +4 Wil offense ------ On shield block: * Deals 217 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) defense ------ Armor +19 Fatigue +8% Resistance +18% cold Physical save +9 (+3 eff.) other ------- Talents +1 Block Handheld deflection devices. |
stormwoven Robe of the Worm (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Cosmetic Item] Nature While equipped: Stats +5 Str +5 Mag +5 Wil offense ------ Damage +7% lightning +9% physical +10% cold defense ------ Resistance +6% lightning +7% cold +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe of life (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego+] Nature While equipped: defense ------ Resistance +14% blight +11% all Life +76.00 Life Regen +4.20 Healmod +18% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
ancient silk robe of light (+37%) (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego+] Arcane While equipped: Stats +9 Mag offense ------ Damage +25% temporal +25% light +25% physical Ignore resists +13% temporal +13% physical defense ------ Resistance +37% light +13% all Anomaly Control +15 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe of alchemy (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Arcane While equipped: offense ------ Damage +18% acid +20% physical +22% fire +23% cold defense ------ Resistance +20% acid +20% physical +20% fire +19% cold +15% all other ------- Cooldown Refit Golem -6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
nimble reinforced leather armour (26 def, 7 armour)9.0 Encumbrance T4 light armor [Ego+] Master While equipped: Stats +9 Dex offense ------ Move Speed +20% defense ------ Armor +7 Defense +26 (+8 eff.) Fatigue +8% A suit of armour made of leather. |
drakeskin leather armour 'Phoenixpierce' (40 def, 8 armour)9.0 Encumbrance T5 light armor [Rare] Nature While equipped: offense ------ Critical power +54.41% Damage +15% arcane +33% fire Ignore resists +20% blight defense ------ Armor +8 Defense +40 (+11 eff.) Fatigue +8% Life +77.00 Life Regen +11.00 Healmod +20% other ------- Max mana +120.00 A suit of armour made of leather. |
marauder's drakeskin leather armour (30 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Master While equipped: Stats +9 Str +10 Dex defense ------ Armor +8 Defense +30 (+9 eff.) Fatigue +8% Physical save +20 (+5 eff.) A suit of armour made of leather. |
radiant drakeskin leather armour (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Nature While equipped: Stats +6 Wil defense ------ Armor +8 Defense +20 (+6 eff.) Fatigue +8% Resistance +30% blight +29% darkness other ------- Light +2 A suit of armour made of leather. |
stralite mail armour of command (17 def, 17 armour)14.0 Encumbrance T4 heavy armor [Ego+] Psionic While equipped: Stats +5 Cun defense ------ Armor +17 Defense +17 (+5 eff.) Fatigue +12% Mind save +19 (+5 eff.) A suit of armour made of mail. |
Glowdash (5 def, 10 armour)14.0 Encumbrance T5 heavy armor [Rare] Arcane While equipped: Stats +8 Dex offense ------ On-Hit 23 acid 20 fire Ignore resists +25% light +25% arcane When Hit 16 acid 16 fire defense ------ Armor +10 Defense +5 (+1 eff.) Fatigue +12% Resistance +23% acid +9% temporal +9% darkness +45% fire +18% nature +18% lightning Life Regen +5.44 other ------- Infravision +4 A suit of armour made of mail. |
fortifying voratun mail armour of cold resistance (5 def, 10 armour)14.0 Encumbrance T5 heavy armor [Ego+] Master While equipped: Stats +7 Str +7 Con defense ------ Armor +10 Defense +5 (+1 eff.) Fatigue +12% Resistance +30% cold Life +99.00 A suit of armour made of mail. |
rejuvenating voratun mail armour of fire resistance (5 def, 10 armour)14.0 Encumbrance T5 heavy armor [Ego] Nature/Master While equipped: defense ------ Armor +10 Defense +5 (+1 eff.) Fatigue +12% Resistance +23% fire Life Regen +8.00 other ------- Stamina/turn +2.30 A suit of armour made of mail. |
Arthakan1.0 Encumbrance T3 belt armor [Random Unique] Nature/Psionic While equipped: Stats +8 Str +4 Dex +5 Wil +4 Cun +4 Con offense ------ Physical Crit +1.0% Physical Power +9 (+2 eff.) Mindpower +5 (+1 eff.) On-Hit (Melee): * 10 arcane resource burn defense ------ Resistance +9% blight +2% physical +5% arcane Physical save +37 (+10 eff.) Spell save +12 (+3 eff.) Mind save +13 (+3 eff.) other ------- Size +1 A belt that goes around your waist. |
Ivolle the Shimmerraider1.0 Encumbrance T3 belt armor [Rare] Psionic While equipped: offense ------ Mindpower +7 (+2 eff.) Ignore resists +10% lightning defense ------ Resistance +6% darkness +6% mind +6% light Physical save +10 (+3 eff.) Unlife -60.00 life Healmod +20% Disease Resist +20% Confus Resist +20% Stun Resist +20% A belt that goes around your waist. |
Nightfame1.0 Encumbrance T3 belt armor [Random Unique] Nature/Master While equipped: offense ------ Ignore resists +10% acid On-Hit (Melee): * 20% chance to reduce armor by 11% * 20% chance to reduce damage dealt by 30% defense ------ Resistance +6% acid +9% fire +8% cold Life +32.00 Life Regen +0.90 Healmod +18% A belt that goes around your waist. |
drakeskin leather belt 'Emussra'1.0 Encumbrance T5 belt armor [Rare] Nature While equipped: Stats +11 Dex offense ------ Physical Power +30 (+6 eff.) Damage +15% physical Ignore resists +20% physical Ignore Armor +5 defense ------ Resistance +15% lightning +15% temporal +4% physical A belt that goes around your waist. |
drakeskin leather belt 'Flashbright'1.0 Encumbrance T5 belt armor [Random Unique] Master While equipped: Stats +7 Cun +8 Wil offense ------ Physical Crit +4.0% Critical power +13.00% Physical Power +5 (+1 eff.) Damage +25% physical Ignore resists +20% blight +10% physical Against +45% Summoned When Hit 8 blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 defense ------ Resistance +9% lightning Resist Against +45% Summoned A belt that goes around your waist. |
Serpentine Cloak (20 def, 0 armour)2.0 Encumbrance T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun offense ------ Damage +20% nature Ignore resists +20% nature defense ------ Defense +20 (+6 eff.) Poison Resist +50% other ------- Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike level 1 Cunning and malice seem to emanate from this cloak. |
thick cashmere cloak of the Shaloren (2 def, 10 armour)2.0 Encumbrance T3 cloak armor [Ego] Arcane/Master While equipped: Stats +3 Mag +3 Wil defense ------ Armor +10 Defense +2 (+0 eff.) Resistance +21% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Guise of the Hated (14 def, 0 armour)2.0 Encumbrance T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun offense ------ Physical Crit +10.0% Mind Crit +10% Mindpower +20 (+5 eff.) On-Hit 30 mind 30 darkness Damage +4% all When Hit 30 mind 30 darkness defense ------ Defense +14 (+4 eff.) Resistance +10% darkness +10% mind Mind save +10 (+2 eff.) Stealth +12 other ------- Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness level 3 Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
Ureslak's Molted Scales (0 def, 0 armour)2.0 Encumbrance T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: defense ------ Resistance +20% lightning +20% darkness +20% cold +20% fire -30% arcane +20% nature Max Resistance +10% lightning +10% darkness +10% cold +10% fire -30% arcane +10% nature Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 43 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
murderer's elven-silk cloak of Eldoral (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Ego+] Master While equipped: Stats +9 Cun +8 Dex offense ------ Accuracy +10 (+3 eff.) Ignore Armor +10 defense ------ Defense +3 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick elven-silk cloak of fog (13 def, 13 armour)2.0 Encumbrance T5 cloak armor [Ego+] Nature/Master While equipped: defense ------ Armor +13 Defense +13 (+4 eff.) Resistance +22% fire +24% light +30% cold Stealth +15 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots of rushing (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego+] Master While equipped: Stats +3 Str +3 Con defense ------ Armor +1 Rush: Puts all charms on 22 turn cooldown Effective talent level: 3.2 Power cost 22 out of 25/25. Range 8 Cooldown: 19 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Eden's Guile (2 def, 1 armour)2.0 Encumbrance T2 feet armor [Unique] Master While equipped: Stats +3 Cun defense ------ Armor +1 Defense +2 (+0 eff.) Fatigue +2% other ------- Masteries +0.20 Cunning/Survival Boost speed by 50% (based on Cunning). Uses 43 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
fleetfooted pair of hardened leather boots (13 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego+] Master While equipped: Stats +10 Dex defense ------ Armor +3 Defense +13 (+4 eff.) A pair of boots made of leather. |
pair of dwarven-steel boots 'Lightbutcher' (0 def, 7 armour) =blindside=3.0 Encumbrance T3 feet armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Wil +3 Cun +4 Con offense ------ Mind Crit +3% Mindpower +7 (+2 eff.) Damage +9% mind Ignore resists +10% light +7% physical defense ------ Armor +7 Fatigue +3% Resistance +8% lightning +7% temporal other ------- Infravision +2 Blindside: Puts all charms on 22 turn cooldown Effective talent level: 2.0 Power cost 22 out of 25/25. Range 6 Cooldown: 11 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 33 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Gloommistress the pair of voratun boots (40 def, 26 armour)3.0 Encumbrance T5 feet armor [Rare] Master While equipped: offense ------ Ignore Armor +10 On-Hit (Melee): * 27% chance to reduce damage dealt by 30% defense ------ Armor +26 Defense +40 (+12 eff.) Fatigue +4% Resistance +20% temporal Unlife -100.00 life Disease Resist +27% other ------- Stamina/turn +4.01 Infravision +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Unbreakable Greaves (8 def, 20 armour)3.0 Encumbrance T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con offense ------ Physical Power +10 (+2 eff.) Damage +15% physical defense ------ Armor +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resistance +15% acid +15% physical Knockbk Resist +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
alchemist's hardened leather gloves of strength (+4) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego+] Arcane/Master While equipped: Stats +4 Str +4 Mag +4 Wil offense ------ Physical Power +14 (+3 eff.) On-Hit 8 acid 7 fire 8 cold 8 lightning defense ------ Armor +2 Unarmed combat: Weapon Damage 25.0 - 27.5 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +12 ice +18 fire +18 acid +19 lightning Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Gleamseam (0 def, 3 armour) =mind light resz=1.0 Encumbrance T4 hands armor [Rare] Psionic While equipped: Stats +9 Cun +2 Mag offense ------ On-Hit 15 mind Damage +11% mind Ignore resists +20% light +10% mind defense ------ Armor +3 Resistance +9% mind +12% light other ------- Light +3 See Invisibility +9 Unarmed combat: Weapon Damage 26.0 - 28.6 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +14 mind On Hit: 20% Psychic Lobotomy level 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves 'Brandgrinder' (0 def, 3 armour) =69 rider=1.0 Encumbrance T4 hands armor [Rare] Psionic While equipped: offense ------ Mindpower +8 (+2 eff.) On-Hit 29 darkness 40 mind Damage +6% fire Ignore resists +20% darkness +25% light On-Hit (Melee): * 23% chance to reduce all saves and defense by 37 * 20% chance to reduce armor by 11% defense ------ Armor +3 Resistance +12% darkness +21% fire Mind save -6 (-2 eff.) Unarmed combat: Weapon Damage 28.5 - 31.4 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On Hit: 10% Reproach level 5 Ruined Earth: Puts all charms on 17 turn cooldown Effective talent level: 3.0 Power cost 17 out of 20/20. Range 5 Cooldown: 30 Travel.spd instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves of the juggernaut (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Master While equipped: Stats +6 Con defense ------ Armor +3 Physical save +30 (+8 eff.) Spell save +9 (+3 eff.) Mind save +10 (+2 eff.) Disarm Resist +50% Unarmed combat: Weapon Damage 24.5 - 27.0 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On-hit +29 physical On Hit: 10% Juggernaut level 1 Juggernaut: (Instant) Puts all charms on 26 turn cooldown Effective talent level: 6.4 Power cost 26 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 40% and provides a 23% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Fists of the Desert Scorpion (8 def, 4 armour)1.5 Encumbrance T3 hands armor [Unique] Master/Psionic While equipped: Stats +3 Str +3 Wil +3 Cun offense ------ Mindpower +3 (+1 eff.) Damage +8% physical defense ------ Armor +4 Defense +8 (+2 eff.) Disarm Resist +40% other ------- Masteries +0.20 Technique/Grappling Unarmed combat: Weapon Damage 25.0 - 35.0 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +10.0% Attack Speed 87% On Hit: 20% Poisonous Bite level 3 On Hit: 10% Quick as Thought level 3 On Hit: 5% Implode level 1 Mindhook: Effective talent level: 4.0 Power cost 14 out of 24/24. Range 6 Cooldown: 9 Travel.spd instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
Ruthless Grip (0 def, 5 armour)1.5 Encumbrance T4 hands armor [Unique] Psionic While equipped: offense ------ On-Hit 15 darkness 15 cold Damage +20% darkness +20% cold defense ------ Armor +5 Unlife -100.00 life Healmod -10% other ------- Max hate +20.00 Unarmed combat: Weapon Damage 26.0 - 36.4 Physical Uses 40% Wil, 40% Cun, 40% Dex 40% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Attack Speed 83% On Hit: 10% Dominate level 3 On Hit: 5% Slash level 3 Instill Fear: Effective talent level: 3.0 Power cost 17 out of 30/30. Range 8 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 23.50 mind and 23.50 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 26% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 25. Terrified: Deals 5.50 mind and 5.50 darkness damage per turn and increases cooldowns by 40%. Haunted: Causes the target to suffer 9.24 mind and 9.24 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
Umbrapython (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Random Unique] Disrupt/Master/Psionic While equipped: Stats +3 Str +1 Dex +3 Mag +2 Wil +5 Cun offense ------ Physical Crit +15.0% Spell Crit +16% Mind Crit +17% Critical power +12.00% Ignore resists +10% darkness Accuracy +15 (+4 eff.) defense ------ Armor +3 Fatigue +5% Resistance +15% blight +30% darkness +20% arcane Crit Resistance 15.00% Affinity +15% nature Spell save +22 (+6 eff.) other ------- Infravision +5 Masteries +0.20 Wild-gift/Antimagic Unarmed combat: Weapon Damage 36.0 - 50.4 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Accuracy +11 Ignore Armor +15 Critical Rate +37.0% Attack Speed 83% On-hit +29 darkness On Crit: 20% Call of the Ooze level 2 On Crit: 20% Cripple level 5 On Crit: 10% Dominate level 5 Track: Puts all charms on 13 turn cooldown Effective talent level: 2.0 Power cost 13 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
augmenting cashmere wizard hat (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego+] Arcane While equipped: offense ------ Damage +9% acid +9% lightning +9% fire +9% arcane +9% cold defense ------ Defense +2 (+0 eff.) A pointy cloth hat, very wizardly... |
Malslek the Accursed's Hat (2 def, 0 armour)2.0 Encumbrance T4 head armor [Unique] Psionic While equipped: offense ------ Mind Crit +10% Spellpower +10 (+1 eff.) Mindpower +15 (+4 eff.) On-Hit 30% gloom effects Damage +10% darkness +10% physical defense ------ Defense +2 (+0 eff.) Resistance +20% fire Mind save -10 (-3 eff.) Healmod -10% other ------- Hate-on-crit +2.00 Hate/kill +2.00 Max hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony level 2 On Mind Hit: 10% Hateful Whisper level 2 This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
Eye of the Forest (8 def, 0 armour)2.0 Encumbrance T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil offense ------ Damage +20% nature Ignore resists +15% nature defense ------ Defense +8 (+2 eff.) Mind save +12 (+3 eff.) Blind Resist +100% other ------- Infravision +2 See Stealth +15 See Invisibility +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Effective talent level: 2.4 Power cost 30 out of 35/35. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 9. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
dragonslayer's drakeskin leather cap of ire (0 def, 5 armour)2.0 Encumbrance T5 head armor [Ego++] Nature/Master While equipped: Stats +5 Str +6 Con defense ------ Armor +5 Fatigue +5% Resistance +10% acid +15% fire +15% lightning +13% cold Physical save +15 (+4 eff.) Mind save +15 (+4 eff.) Battle Cry: Puts all charms on 24 turn cooldown Effective talent level: 3.2 Power cost 24 out of 28/28. Range melee/personal Cooldown: 30 Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 22 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
thaloren drakeskin leather cap of ire (0 def, 5 armour)2.0 Encumbrance T5 head armor [Ego++] Master While equipped: Stats +6 Str +9 Wil +6 Con defense ------ Armor +5 Fatigue +5% Resistance +15% blight Physical save +15 (+4 eff.) Mind save +29 (+7 eff.) Battle Cry: Puts all charms on 24 turn cooldown Effective talent level: 3.2 Power cost 24 out of 28/28. Range melee/personal Cooldown: 30 Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 22 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
iron helm 'Coalmark' (5 def, 16 armour) =tanky=3.0 Encumbrance T1 head armor [Rare] Master While equipped: offense ------ Damage +6% darkness defense ------ Armor +16 Defense +5 (+1 eff.) Fatigue +5% Resistance +12% temporal +6% nature +3% fire +5% arcane +3% all Physical save +6 (+2 eff.) Life +80.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Nyharathel' (0 def, 3 armour) =WATER=3.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +9% mind defense ------ Armor +3 Fatigue +5% Resistance +3% mind +5% cold Crit Resistance 5.00% Physical save +3 (+1 eff.) Disease Resist +20% other ------- Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Steel Helm of Garkul (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+3 eff.) Spell save +12 (+3 eff.) Mind save +12 (+3 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Yaldan Baoth (0 def, 10 armour)3.0 Encumbrance T4 head armor [Unique] Master While equipped: Stats +10 Str +10 Con offense ------ Damage +15% light defense ------ Armor +10 Fatigue +4% Resistance +15% light +25% darkness Max Resistance +10% darkness Resist unseen 33% other ------- Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 34 power out of 40/40 The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
insulating voratun helm of fortune (0 def, 5 armour)3.0 Encumbrance T5 head armor [Ego+] Nature/Master While equipped: Stats +17 Lck offense ------ Physical Crit +7.0% Spell Crit +8% Mind Crit +8% defense ------ Armor +5 Fatigue +5% Resistance +13% fire +9% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
9 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Telos's Staff Crystal0.0 Encumbrance T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood0.0 Encumbrance T4 red gem [Unique] Nature While equipped: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Item imbue powers: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
1580 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
57 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Urudur the brass lantern2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Ignore resists +6% all Accuracy +20 (+5 eff.) Ignore Armor +13 defense ------ Defense +10 (+3 eff.) Resistance +2% physical other ------- Stamina/turn +3.00 Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Aledin the Murkwaker1.0 Encumbrance T3 lite [Rare] Master While equipped: offense ------ Damage +3% acid +30% darkness Ignore resists +25% mind When Hit 10 mind defense ------ Blind Resist +30% Confus Resist +21% other ------- Light +9 See Stealth +13 See Invisibility +17 Track: Puts all charms on 34 turn cooldown Effective talent level: 4.0 Power cost 34 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 24 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Kigund1.0 Encumbrance T3 lite [Random Unique] Nature/Psionic While equipped: Stats +5 Wil offense ------ Physical Crit +3.0% Critical power +10.00% Physical Power +7 (+1 eff.) On-Hit (Melee): * 10 arcane resource burn defense ------ Resistance +6% nature +3% blight Physical save +3 (+1 eff.) Mind save +8 (+2 eff.) Unlife -40.00 life Life +59.00 other ------- Light +4 See Stealth +10 See Invisibility +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
preserving alchemist's lamp of the zealot1.0 Encumbrance T3 lite [Ego++] Nature/Disrupt While equipped: Stats +1 Con defense ------ Resistance +7% blight +3% all Spell save +7 (+2 eff.) Life Regen +1.00 other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
DĂșathedlen Heart1.0 Encumbrance T4 lite [Unique] Arcane While equipped: Stats +5 Mag offense ------ Physical Power +7 (+1 eff.) On-Hit 20 darkness defense ------ Resistance +30% light Max Resistance +10% light other ------- Light -1000 Infravision +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness level 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
Ichorwisp the dwarven lantern1.0 Encumbrance T5 lite [Rare] Psionic While equipped: Stats +9 Dex +6 Wil offense ------ Mind Crit +15% Critical power +20.00% Mindpower +12 (+3 eff.) Damage +21% nature defense ------ Resistance +12% cold +12% light +9% fire Mind save +9 (+2 eff.) other ------- Hate-on-crit +5.85 Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Kindleveil1.0 Encumbrance T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +11 Wil offense ------ Physical Crit +6.0% Critical power +16.00% Physical Power +8 (+1 eff.) Spellpower +5 (+0 eff.) Damage +10% mind Ignore resists +10% blight +25% arcane +12% all Ignore Armor +11 defense ------ Resistance +6% light other ------- Light +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Layeda1.0 Encumbrance T5 lite [Rare] Master While equipped: Stats +4 Str offense ------ Physical Crit +10.4% Critical power +26.00% Damage +12% temporal Ignore resists +20% arcane defense ------ Armor +21 Resistance +3% physical Unlife -80.00 life Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% other ------- Max stamina +39.00 Light +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Snowmire the dwarven lantern1.0 Encumbrance T5 lite [Rare] Nature While equipped: Stats +8 Str +7 Mag offense ------ Ignore resists +25% cold defense ------ Defense +15 (+5 eff.) Resistance +9% light Physical save +15 (+4 eff.) Unlife -84.29 life Healmod +30% other ------- Light +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Venomfiend the dwarven lantern1.0 Encumbrance T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +12 Wil offense ------ Physical Crit +6.0% Critical power +19.00% Physical Power +9 (+2 eff.) Damage +12% nature +18% mind Ignore resists +10% mind +13% all Ignore Armor +11 When Hit 6 nature On-Hit (Melee): * 10% chance to slow global speed by 66% defense ------ Resistance +6% nature other ------- Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
nightwalker's dwarven lantern of focus1.0 Encumbrance T5 lite [Ego+] Nature/Psionic While equipped: Stats +14 Wil offense ------ Physical Crit +6.0% Critical power +20.00% Physical Power +8 (+1 eff.) Damage +12% mind defense ------ Disease Resist +15% other ------- Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. It was changed by the digestive sack. |
preserving dwarven lantern of the zealot1.0 Encumbrance T5 lite [Ego++] Nature/Disrupt While equipped: Stats +6 Con defense ------ Resistance +13% blight +3% all Spell save +15 (+4 eff.) Life Regen +15.00 other ------- Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Hurasta the Cobraward (dig speed 29 turns) =res=3.0 Encumbrance T3 digger tool [Rare] Nature While equipped: Stats +2 Str offense ------ Damage +7% nature Ignore resists +20% nature defense ------ Armor +8 Resistance +6% lightning +18% nature +5% arcane Life +40.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Liserin the voratun pickaxe (dig speed 23 turns)3.0 Encumbrance T5 digger tool [Rare] Master While equipped: Stats +13 Str +8 Mag +4 Wil +4 Con offense ------ Spellpower +25 (+3 eff.) Damage +41% arcane defense ------ Fatigue -10% other ------- Light +4 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Yaryhir the Tundraflash (dig speed 15 turns)3.0 Encumbrance T5 digger tool [Random Unique] Nature/Master While equipped: Stats +9 Str +6 Dex offense ------ Physical Power +10 (+2 eff.) Move Speed +10% Damage +3% cold +10% nature +6% mind Ignore Armor +12 On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +9% acid +9% temporal +6% light +6% blight +12% fire +18% nature While carried: other ------- Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 23 turn cooldown Effective talent level: 6.4 Power cost 23 out of 26/26. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +117 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+1 eff.) defense ------ Mind save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 17 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 15 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of psionic shield 'Vorulelaith' [power 27] (22 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: Stats +3 Dex offense ------ Accuracy +10 (+3 eff.) defense ------ Defense +5 (+1 eff.) Resistance +3% blight +9% fire other ------- Stamina/turn +3.00 Setup a psionic shield, reducing all damage taken by 27 for 5 turns Puts all charms on 22 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Aeraldana [power 150] (13 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: Stats +6 Dex +3 Mag +3 Wil +5 Con defense ------ Crit Resistance 10.00% Blast the opponent's mind dealing 150 mind damage and silencing them for 4 turns Puts all charms on 13 turn cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Betyma [power 185] (13 cooldown) =stun fire res=2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: Stats +3 Str defense ------ Resistance +5% arcane +24% fire Life Regen +4.00 Stun Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 229 physical damage Puts all charms on 13 turn cooldown Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of clear mind 'Brightpain' [power 3] (22 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: offense ------ Damage +12% acid Ignore resists +20% light +20% cold When Hit 6 light defense ------ Resistance +18% light +9% cold other ------- Light +3 Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 22 turn cooldown 100% to gain a 28% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Xirin [power 475] (13 cooldown)2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: Stats +4 Str +12 Con offense ------ Spellpower +41 (+4 eff.) Spellpower/crit +14 On-Hit (Melee): * 27% chance to reduce armor by 11% defense ------ Spell save +24 (+6 eff.) other ------- Max mana +80.00 Infravision +4 Blast the opponent's mind dealing 475 mind damage and silencing them for 4 turns Puts all charms on 13 turn cooldown 100% to gain a 21% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
extending voratun torque of gale force [power 475] (13 cooldown)2.0 Encumbrance T5 torque charm [Ego+] Psionic Project a gust of wind in a cone knocking all creatures back 14 spaces and dealing 589 physical damage Puts all charms on 13 turn cooldown 100% to increase the duration of 3 beneficial effects by 3. Torques are made by powerful psionics to store psionic powers. |
voratun torque of psionic shield [power 173] (22 cooldown)2.0 Encumbrance T5 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 173 for 5 turns Puts all charms on 22 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Persistent Will2.0 Encumbrance T2 totem charm [Unique] Disrupt/Psionic While equipped: Stats +8 Wil offense ------ Mindpower +10 (+3 eff.) Damage +12% mind Convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower). Uses 22 power out of 25/25 During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
Anurothel the Pitchpython [power 320] (13 cooldown)2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: offense ------ On-Hit (Melee): * 20% chance to reduce armor by 11% defense ------ Resistance +20% blight +6% cold +6% darkness +6% nature Spell save +6 (+2 eff.) other ------- Light +2 Sting an enemy dealing 400 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Glorosema the Phlegmriver [power 248] (13 cooldown)2.0 Encumbrance T3 totem charm [Random Unique] Nature While equipped: offense ------ Damage +9% nature +12% blight When Hit 2 blight defense ------ Resistance +3% nature Heal yourself and all friendly characters within 10 spaces for 248 Puts all charms on 13 turn cooldown 100% to gain a 17% chance to evade weapon attacks for 2 turns. 100% to heal for 40. Natural totems are made by powerful wilders to store nature power. |
Honeywood Chalice2.0 Encumbrance T4 totem charm [Unique] Nature While equipped: Stats +5 Str offense ------ Damage +5% physical defense ------ Resistance +10% nature Physical save +10 (+3 eff.) Life Regen +0.15 Healmod +10% other ------- Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
Tree of Life2.0 Encumbrance T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con offense ------ Mindpower +7 (+2 eff.) Damage +20% nature defense ------ Resistance +20% blight +20% nature Healmod +25% other ------- Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 9 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
Urthyldir the Radiancereaper [power 392] (13 cooldown)2.0 Encumbrance T4 totem charm [Rare] Nature While equipped: offense ------ Damage +15% acid +6% nature +9% light Ignore resists +15% nature When Hit 8 light defense ------ Resistance +9% nature +20% light Heal yourself and all friendly characters within 10 spaces for 392 Puts all charms on 13 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Glorewen the dragonbone totem of healing [power 542] (13 cooldown)2.0 Encumbrance T5 totem charm [Rare] Nature While equipped: offense ------ Ignore resists +25% mind When Hit 10 mind defense ------ Resistance +20% darkness Blind Resist +20% Poison Resist +20% Teleport Resist +20% Heal yourself and all friendly characters within 10 spaces for 542 Puts all charms on 13 turn cooldown 100% to reduce 3 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
The Guardian's Totem2.0 Encumbrance T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil offense ------ Mindpower +8 (+2 eff.) When Hit: * 18% chance to slow global speed by 66% defense ------ Resistance +20% blight +20% arcane Spell save +20 (+5 eff.) other ------- Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 43 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
dragonbone totem of stinging 'Yvyldarin' [power 554] (13 cooldown)2.0 Encumbrance T5 totem charm [Rare] Nature While equipped: offense ------ Damage +21% physical Ignore resists +15% mind Accuracy +15 (+4 eff.) On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 defense ------ Armor +14 other ------- Psi when Hit +0.20 Max stamina +30.00 Max psi +30.00 Sting an enemy dealing 692 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 turn cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Ravenmonster the dragonbone wand of conjuration [power 475] (13 cooldown)2.0 Encumbrance T5 wand charm [Random Unique] Arcane While equipped: Stats +2 Wil offense ------ Ignore resists +15% darkness On-Hit (Melee): * 27% chance to reduce damage dealt by 30% defense ------ Mind save +9 (+2 eff.) other ------- Psi when Hit +0.16 Max psi +50.00 Light +2 Fire a magical bolt dealing 475 lightning damage Puts all charms on 13 turn cooldown 100% to increase all damage by 30% for 2 turns. 100% to heal for 93. 100% to gain a 40% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "Home, Horrific Home"2.0 Encumbrance T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By zigur devotee jr the Cornac Bulwark level 41
58th Regrowth 124th year of Ascendancy at 23:00 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By zigur devotee jr the Cornac Bulwark level 50
29th Haze 124th year of Ascendancy at 08:14 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By zigur devotee jr the Cornac Bulwark level 41
57th Regrowth 124th year of Ascendancy at 01:26 see stats
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By zigur devotee jr the Cornac Bulwark level 24
46th Regrowth 123rd year of Ascendancy at 08:26 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By zigur devotee jr the Cornac Bulwark level 46
80th Regrowth 124th year of Ascendancy at 06:53 see stats
Are you out of your mind?! (Insane (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By zigur devotee jr the Cornac Bulwark level 46
9th Pyre 124th year of Ascendancy at 08:01 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By zigur devotee jr the Cornac Bulwark level 50
48th Regrowth 125th year of Ascendancy at 23:36 see stats
Bookception! (Insane (Roguelike) difficulty)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By zigur devotee jr the Cornac Bulwark level 50
9th Regrowth 125th year of Ascendancy at 05:07 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By zigur devotee jr the Cornac Bulwark level 44
75th Regrowth 124th year of Ascendancy at 16:57 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By zigur devotee jr the Cornac Bulwark level 30
8th Flare 123rd year of Ascendancy at 18:07 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By zigur devotee jr the Cornac Bulwark level 18
8th Decay 122nd year of Ascendancy at 21:52 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By zigur devotee jr the Cornac Bulwark level 43
71st Regrowth 124th year of Ascendancy at 04:19 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By zigur devotee jr the Cornac Bulwark level 34
9th Haze 123rd year of Ascendancy at 14:13 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By zigur devotee jr the Cornac Bulwark level 24
39th Regrowth 123rd year of Ascendancy at 05:49 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By zigur devotee jr the Cornac Bulwark level 28
49th Pyre 123rd year of Ascendancy at 04:42 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By zigur devotee jr the Cornac Bulwark level 41
55th Regrowth 124th year of Ascendancy at 14:43 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By zigur devotee jr the Cornac Bulwark level 50
45th Haze 125th year of Ascendancy at 08:50 see stats
Headbanger (Insane (Roguelike) difficulty)
Headbanged 20 bosses to death.By zigur devotee jr the Cornac Bulwark level 50
3rd Flare 125th year of Ascendancy at 16:19 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By zigur devotee jr the Cornac Bulwark level 35
40th Haze 123rd year of Ascendancy at 05:36 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By zigur devotee jr the Cornac Bulwark level 48
9th Pyre 124th year of Ascendancy at 15:57 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By zigur devotee jr the Cornac Bulwark level 10
3rd Mirth 122nd year of Ascendancy at 07:14 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By zigur devotee jr the Cornac Bulwark level 20
10th Allure 123rd year of Ascendancy at 19:26 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By zigur devotee jr the Cornac Bulwark level 30
8th Flare 123rd year of Ascendancy at 03:23 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By zigur devotee jr the Cornac Bulwark level 40
9th Decay 123rd year of Ascendancy at 08:22 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By zigur devotee jr the Cornac Bulwark level 50
2nd Summertide 124th year of Ascendancy at 01:54 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By zigur devotee jr the Cornac Bulwark level 50
3rd Flare 125th year of Ascendancy at 10:42 see stats
Overpowered! (Insane (Roguelike) difficulty)
Did over 6000 damage in one attack.By zigur devotee jr the Cornac Bulwark level 50
28th Haze 124th year of Ascendancy at 12:47 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By zigur devotee jr the Cornac Bulwark level 18
67th Dusk 122nd year of Ascendancy at 19:39 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By zigur devotee jr the Cornac Bulwark level 50
74th Haze 124th year of Ascendancy at 19:32 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By zigur devotee jr the Cornac Bulwark level 31
48th Dusk 123rd year of Ascendancy at 06:07 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By zigur devotee jr the Cornac Bulwark level 19
2nd Allure 123rd year of Ascendancy at 05:20 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By zigur devotee jr the Cornac Bulwark level 43
71st Regrowth 124th year of Ascendancy at 09:30 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By zigur devotee jr the Cornac Bulwark level 11
4th Mirth 122nd year of Ascendancy at 06:10 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By zigur devotee jr the Cornac Bulwark level 50
73rd Regrowth 125th year of Ascendancy at 10:51 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By zigur devotee jr the Cornac Bulwark level 50
77th Dusk 124th year of Ascendancy at 17:04 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By zigur devotee jr the Cornac Bulwark level 18
57th Dusk 122nd year of Ascendancy at 21:29 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By zigur devotee jr the Cornac Bulwark level 36
71st Haze 123rd year of Ascendancy at 03:08 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By zigur devotee jr the Cornac Bulwark level 49
49th Pyre 124th year of Ascendancy at 03:08 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By zigur devotee jr the Cornac Bulwark level 26
42nd Pyre 123rd year of Ascendancy at 00:11 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By zigur devotee jr the Cornac Bulwark level 17
53rd Dusk 122nd year of Ascendancy at 15:58 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By zigur devotee jr the Cornac Bulwark level 50
9th Regrowth 125th year of Ascendancy at 03:03 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By zigur devotee jr the Cornac Bulwark level 40
55th Regrowth 124th year of Ascendancy at 07:49 see stats
You were not supposed to see that! (Insane (Roguelike) difficulty)
Read a Forbidden Tome.By zigur devotee jr the Cornac Bulwark level 50
7th Regrowth 125th year of Ascendancy at 16:21 see stats
Log
Talent Block is ready to use.
zigur devotee jr damages herself through Martyrdom!
zigur devotee jr HEALS from darkness damage!
Burning from Multi-hued drake hits Elandar for 14 fire damage.
Burning from Multi-hued drake hits Argoniel for 48 fire damage.
Burning from Multi-hued drake hits zigur devotee jr for (39 antimagic), 0 fire (0 total damage).
Elandar hits zigur devotee jr for (3 antimagic), 0 lightning (0 total damage).
Epidemic from Argoniel hits zigur devotee jr for (18 antimagic), 0 blight (0 total damage).
Curse of Death from Argoniel hits zigur devotee jr for (106 antimagic), 118 darkness, 21 healing (118 total damage) [21 healing].
Acid Splash from Argoniel hits zigur devotee jr for (31 antimagic), 0 acid (0 total damage).
Bleeding from Zigur devotee jr hits Elandar for 7 physical damage.
zigur devotee jr gains 1% of a turn from Ancestral Life.
Zigur devotee jr uses Battle Shout.
Zigur devotee jr attunes to the damage.
Argoniel hits zigur devotee jr for (106 antimagic), 290 fire (290 total damage).
Elandar casts Freeze.
Elandar's spell attains critical power!
Zigur devotee jr resists!
Elandar hits zigur devotee jr for (106 antimagic), 840 lightning (840 total damage).
Argoniel casts Virulent Strike.
Argoniel's spell attains critical power!
Argoniel's spell attains critical power!
Elandar is afflicted by a rotting disease!
zigur devotee jr damages herself through Martyrdom!
Argoniel hits zigur devotee jr for 583 physical damage.
Overkill hits Elandar for 44 blight damage.
Blood Splash hits Argoniel for 214 healing, 214 healing (0 total damage) [427 healing].
Melee retaliation hits Argoniel for 1 mind, 1 mind (2 total damage).
zigur devotee jr the level 50 cornac bulwark was hacked apart to death by a Argoniel on level 11 of High Peak.


















































































































































































































