











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Nekarcos's Quality of Life 07: Visible Size Categories 1.5.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Bulwark |
| Level / Exp | 13 / 12% |
| Size | medium |
| Lifes / Deaths | Killed by Ce'Nyleta the red crystal at level 13 on the 42nd Dusk 122nd year of Ascendancy at 01:14 / 1 |
Primary Stats
| Strength | 49 (base 39) |
| Dexterity | 13 (base 13) |
| Constitution | 32 (base 26) |
| Magic | 10 (base 10) |
| Willpower | 21 (base 10) |
| Cunning | 16 (base 10) |
Resources
| Life | 1/475 |
| Stamina | 37/174 |
| Healing Factor | 1.1724420161895 |
| Regeneration | 3.810436552616 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
Offense: Mainhand
| Damage | 58 |
| Accuracy | 30 |
| Crit Chance | 3% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 3.3333333333333 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +3% |
| Mind | +16% |
| All | 0% |
Offense: Damage Penetration
| Physical | +5% |
Defense: Base
| Armour (hardiness) | 38.317011280365 (72.903125182002%) |
| Defense | 17 |
| Ranged Defense | 17 |
| Fatigue | 18 |
| Physical Save | 38 |
| Spell Save | 24 |
| Mental Save | 22 |
Defense: Resistances
| Acid | + 13%( 70%) |
| Blight | + 13%( 70%) |
| Arcane | + 12%( 70%) |
| Cold | + 28%( 70%) |
| All | + 7%( 70%) |
| Lightning | + 13%( 70%) |
| Light | + 10%( 70%) |
| Physical | + 13%( 70%) |
| Mind | + 13%( 70%) |
| Nature | + 16%( 70%) |
Defense: Immunities
| Stun Resistance | 10% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 311 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 82 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat techniques | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | pair of rough leather boots 'Duvagadohek' (0 def, 7 armour)2.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +2 Wil offense ------ Physical Crit +1.0% When Hit 4 physical defense ------ Armor +7 Physical save +6 (+3 eff.) Spell save +7 (+3 eff.) Mind save +6 (+3 eff.) other ------- Max stamina +10.00 A pair of boots made of leather. |
| Light source | brass lantern 'Breezeonslaught'2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +3 Wil offense ------ Damage +6% mind defense ------ Resistance +6% lightning +6% nature Life +20.00 Confus Resist +10% Stun Resist +10% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Glarewaker (0 def, 7 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +4 Str +4 Wil offense ------ Physical Power +7 (+2 eff.) defense ------ Armor +7 Fatigue +1% Resistance +6% physical +5% arcane +3% light Physical save +5 (+2 eff.) Life Regen +2.00 other ------- Light +3 A cap made of leather. |
| On hands | psychic's iron gauntlets of strength (+3) (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Ego] Master/Psionic While equipped: Stats +3 Str offense ------ Physical Power +5 (+2 eff.) On-Hit 6 mind Damage +4% mind defense ------ Armor +1 Fatigue +1% Resistance +6% mind Unarmed combat: Weapon Damage 15.5 - 21.7 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.0% Attack Speed 83% On-crit, radius 2 +6 mind On Hit: 20% Psychic Lobotomy level 1 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | quick elm totem of healing [power 110] (7/12 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 12 turn cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | rogue's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun defense ------ Defense +6 (+4 eff.) Rings make your fingers look great! |
| On fingers | savior's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Physical save +6 (+3 eff.) Spell save +7 (+3 eff.) Mind save +7 (+4 eff.) Rings make your fingers look great! |
| Around neck | restful copper amulet0.1 Encumbrance T1 amulet jewelry [Ego] Master While equipped: defense ------ Fatigue -4% Life Regen +1.00 Amulets make your neck look great! |
| In main hand | iron mace 'Netontir' (12-18 power, 2 apr)3.0 Encumbrance T1 mace 1H weapon [Rare] Disrupt Weapon Damage 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% Damage Against +6% Unnatural While equipped: Stats +3 Str +2 Wil +1 Con defense ------ Crit Resistance 15.00% other ------- Light +2 Blunt and deadly. |
| Around waist | Xatha the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Disrupt While equipped: offense ------ Damage +3% mind +3% physical Ignore resists +5% physical defense ------ Resistance +6% acid +6% cold +3% nature +6% blight Unlife -40.00 life A belt that goes around your waist. |
| In off hand | reinforced iron shield (0 def, 3 armour, 10-13 power, 36 block)7.0 Encumbrance T1 shield armor [Ego] Master When used to Attack: Weapon Damage 10.5 - 12.6 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +36 While equipped: defense ------ Armor +3 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
| Cloak | Mardidethad the linen cloak (7 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +5 Con offense ------ Critical power +10.00% Damage +3% mind When Hit 4 mind defense ------ Defense +7 (+5 eff.) Physical save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | impenetrable iron mail armour of cold resistance (2 def, 12 armour)14.0 Encumbrance T1 heavy armor [Ego] Master While equipped: defense ------ Armor +12 Defense +2 (+2 eff.) Fatigue +12% Resistance +16% cold A suit of armour made of mail. |
Inventory
copper amulet of mastery (0.11 Cunning / Survival)0.1 Encumbrance T1 amulet jewelry [Ego] Master While equipped: other ------- Masteries +0.11 Cunning/Survival Amulets make your neck look great! |
Uliledan (15-18 power, 3 apr, lightning element)5.0 Encumbrance T2 staff 2H weapon Reqs Mag 16 [Random Unique] Arcane Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +2 Dex offense ------ Spell Crit +6% Spellpower +14 (+4 eff.) Damage +15% lightning Ignore Armor +1 defense ------ Defense +15 (+9 eff.) Resistance +7% darkness +6% temporal Physical save +6 (+3 eff.) Spell save +5 (+2 eff.) Mind save +5 (+3 eff.) Out-of-Phase Defense +7 Out-of-Phase Resistance +5% Out-of-Phase Resilience +6% other ------- Mana/turn +0.17 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
Skullcleaver (20-28 power, 4 apr)3.0 Encumbrance T1 waraxe 1H weapon [Unique] Arcane Weapon Damage 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +12.0% Attack Speed 100% Lifesteal +10% Damage Conversion 25% blight While equipped: offense ------ Damage +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
Bleakwake (0 def, 2 armour, 10-11 power, 20 block)7.0 Encumbrance T1 shield armor [Rare] Master When used to Attack: Weapon Damage 9.5 - 11.4 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +20 On-Hit, radius 1 +8 cold On Hit: * 10% chance to reduce all saves and defense by 14 While equipped: offense ------ Damage +3% mind +18% darkness defense ------ Armor +2 Fatigue +8% Resistance +16% acid other ------- Talents +1 Block Handheld deflection devices. |
linen robe (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Normal] While equipped: defense ------ Resistance +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
impenetrable iron mail armour of acid resistance (2 def, 10 armour)14.0 Encumbrance T1 heavy armor [Ego] Master While equipped: defense ------ Armor +10 Defense +2 (+2 eff.) Fatigue +12% Resistance +16% acid A suit of armour made of mail. |
Cuthiran the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: defense ------ Defense +10 (+6 eff.) Resistance +6% lightning +6% temporal +12% nature Spell save +3 (+1 eff.) Disease Resist +10% A belt that goes around your waist. |
Flameblack1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: offense ------ Mindpower +3 (+2 eff.) Damage +3% mind Ignore resists +20% acid When Hit 2 mind defense ------ Resistance +3% fire Physical save +6 (+3 eff.) A belt that goes around your waist. |
Emelina the Gleamwreck (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Ignore resists +20% light +5% fire When Hit 2 lightning defense ------ Defense +1 (+1 eff.) Resistance +6% light Life +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ulfasahek the pair of iron boots (5 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +3 Con offense ------ Physical Crit +3.0% Move Speed +25% Damage +6% arcane When Hit 2 arcane defense ------ Armor +3 Defense +5 (+4 eff.) Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Viperwinnow the pair of iron boots (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Str +3 Wil offense ------ Damage +3% nature Ignore resists +15% lightning defense ------ Armor +3 Fatigue +2% Resistance +6% fire +6% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Adyra (0 def, 1 armour) =cun=2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +5 Cun +1 Str defense ------ Armor +1 Fatigue +1% Resistance +3% mind Physical save +10 (+4 eff.) A cap made of leather. |
rough leather cap 'Isodhelle' (10 def, 1 armour) =water=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +3 Dex +5 Con defense ------ Armor +1 Defense +10 (+6 eff.) Fatigue +1% Resistance +5% cold other ------- Breathe water A cap made of leather. |
Cracklebrand (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Dex offense ------ When Hit 2 cold defense ------ Armor +3 Fatigue +5% Resistance +6% lightning +1% physical +3% fire +6% blight Life Regen +4.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Cyreta the Shockmortal (0 def, 3 armour) =health regen=3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str defense ------ Armor +3 Fatigue +5% Unlife -40.00 life Life Regen +4.00 Disease Resist +10% Silence Resist +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Erychik the Glintripper (0 def, 3 armour) =stam gen=3.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Physical Crit +5.0% Ignore resists +5% physical defense ------ Armor +3 Fatigue +5% Resistance +15% light +11% darkness Unlife -40.00 life other ------- Stamina/turn +3.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
3 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
50 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Arcburst2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +4 Wil offense ------ Damage +3% acid +24% mind +9% lightning Ignore resists +5% acid other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(71 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
iron pickaxe 'Morningwrest' (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +2 Cun +1 Str offense ------ Accuracy +4 (+2 eff.) defense ------ Resistance +3% light Poison Resist +10% Disease Resist +10% Cut Resist +20% Confus Resist +10% other ------- Infravision +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Imp Claw2.0 Encumbrance T1 misc tool [Unique] Arcane While equipped: other ------- Light +1 See Stealth +10 Flame: Effective talent level: 2.0 Power cost 9 out of 9/9. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 51.19 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By NO EXTRA INSCRIPTIONS the Cornac Bulwark level 10
5th Mirth 122nd year of Ascendancy at 02:47 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By NO EXTRA INSCRIPTIONS the Cornac Bulwark level 9
4th Mirth 122nd year of Ascendancy at 13:59 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By NO EXTRA INSCRIPTIONS the Cornac Bulwark level 7
1st Mirth 122nd year of Ascendancy at 04:55 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By NO EXTRA INSCRIPTIONS the Cornac Bulwark level 10
7th Dusk 122nd year of Ascendancy at 04:47 see stats
Log
Ivarimina the brown bear receives 1 healing (1 psi heal).
NO EXTRA INSCRIPTIONS uses Infusion: Regeneration.
NO EXTRA INSCRIPTIONS starts regenerating health quickly.
Ce'Nyleta the red crystal's Netherblast hits NO EXTRA INSCRIPTIONS for 129 temporal, 158 darkness (286 total damage).
Wisp explodes! NO EXTRA INSCRIPTIONS is enveloped in searing light.
Wisp hits NO EXTRA INSCRIPTIONS for 26 light damage.
Burning from Ce'Nyleta the red crystal hits NO EXTRA INSCRIPTIONS for 36 fire damage.
Armoured skeleton warrior is not dazed anymore.
Armoured skeleton warrior hits NO EXTRA INSCRIPTIONS for 4 physical damage.
Melee retaliation hits Armoured skeleton warrior for (3 blocked), 0 physical, 4 mind (4 total damage).
Shimmering crystal has regained its confidence.
Ce'Nyleta the red crystal loses 9 health to the entropy.
Thought-forged defender shoves Something aside.
LIFE LOST WARNING!
Keyboard input temporarily disabled.
NO EXTRA INSCRIPTIONS uses Shield Pummel.
NO EXTRA INSCRIPTIONS misses Armoured skeleton warrior.
NO EXTRA INSCRIPTIONS hits Armoured skeleton warrior for (24 blocked), 14 physical, 7 mind (21 total damage).
Ce'Neda the white crystal misses NO EXTRA INSCRIPTIONS.
Shimmering crystal uses Summon.
Shimmering crystal summons Wisp!
Shimmering crystal summons Wisp!
Shimmering crystal summons Wisp!
Ce'Nyleta the red crystal casts Netherblast.
Ce'Nyleta the red crystal's spell attains critical power!
Melee retaliation hits Wisp for 4 physical, 5 mind (8 total damage).
Wisp hits NO EXTRA INSCRIPTIONS for 0 physical damage.
Ce'Nyleta the red crystal's Netherblast hits NO EXTRA INSCRIPTIONS for 163 temporal damage.
NO EXTRA INSCRIPTIONS the level 13 cornac bulwark was replaced by a time clone (and no one ever knew the difference) to death by Ce'Nyleta the red crystal on level 1 of Scintillating Caves.































































