











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Nekarcos's Quality of Life 07: Visible Size Categories 1.5.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Bulwark |
| Level / Exp | 50 / 2639% |
| Size | medium |
| Lifes / Deaths | Killed by The One That Writes at level 50 on the 44th Haze 125th year of Ascendancy at 09:59 / 2Killed by Elandar at level 50 on the 73rd Regrowth 126th year of Ascendancy at 03:19 |
| Antimagic | Follower |
Primary Stats
| Strength | 126 (base 61) |
| Dexterity | 85 (base 49) |
| Constitution | 90 (base 60) |
| Magic | 17 (base 11) |
| Willpower | 124 (base 63) |
| Cunning | 36 (base 9) |
Resources
| Life | -287/2278 |
| Stamina | 196/532 |
| Equilibrium | 86 |
| Healing Factor | 1.6318158716402 |
| Regeneration | 69.784255121777 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| See Stealth | 28.894014938291 |
| See Invisible | 28.894014938291 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 195 |
| Accuracy | 82 |
| Crit Chance | 42% |
| APR | 51 |
| Speed | 0.91 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 4.4 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 62 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +33% |
| Darkness | +12% |
| Nature | +25% |
| Temporal | +6% |
| Acid | +12% |
| Arcane | +9% |
| Mind | +18% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +15% |
| Nature | +25% |
| Blight | +15% |
| Arcane | +5% |
| Cold | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 100.58575487173 (100%) |
| Defense | 48 |
| Ranged Defense | 52 |
| Fatigue | 53 |
| Physical Save | 63 |
| Spell Save | 66 |
| Mental Save | 50 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 70%( 70%) |
| Cold | + 69%( 70%) |
| All | + 20%( 70%) |
| Physical | + 62%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 70%( 70%) |
| Temporal | + 54%( 70%) |
| Mind | + 68%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 66%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Teleport Resistance | 20% |
| Disarm Resistance | 35% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 100% |
| Knockback Resistance | 35% |
| Stun Resistance | 57% |
| Poison Resistance | 50% |
| Blind Resistance | 44% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 820 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 42% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 22% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 44% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Combat techniques | 1.60 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Warcries | 1.60 |
| 4/5 |
| 2/5 |
| 5/5 |
| 2/5 |
| Technique / Battle tactics | 1.60 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Shield defense | 1.60 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Cunning / Dirty fighting | 1.00 |
| 2/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Technique / Shield offense | 1.60 |
| 5/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Wild-gift / Fungus | 1.10 |
| 5/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.90 |
| 5/5 |
| 5/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Conditioning | 1.60 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved some of the Krogs. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You failed to protect the lost defiler from death by Xanugakira the temporal stalker. Escort: lost defiler (level 1 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by ritch flamespitter. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the repented thief from death by Eilinildatta the cutpurse. Escort: repented thief (level 2 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 1943. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Duathelrebel (0 def, 14 armour) =res=3.0 Encumbrance T5 feet armor [Random Unique] Nature/Master While equipped: offense ------ Physical Crit +5.0% Physical Power +5 (+1 eff.) Damage +12% darkness Ignore Armor +10 defense ------ Armor +14 Fatigue +4% Resistance +28% lightning +13% temporal +9% darkness +12% fire +10% cold +9% nature +12% acid Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Brenesarodan the dwarven lantern =big str lamp=1.0 Encumbrance T5 lite [Rare] Nature While equipped: Stats +12 Str +11 Con offense ------ Damage +21% physical Accuracy +15 (+3 eff.) On-Hit (Melee): * 21% chance to reduce armor by 10% defense ------ Resistance +18% acid +5% physical +13% blight Life Regen +14.00 other ------- Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Ulynaritar the voratun helm (0 def, 5 armour) =headbutt=3.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +14 Str +7 Dex +6 Wil offense ------ Physical Power +11 (+2 eff.) Damage +12% acid +6% temporal When Hit 8 arcane On-Hit (Melee): * 10% chance to reduce armor by 10% defense ------ Armor +5 Fatigue +5% Resistance +16% darkness +13% physical +5% arcane +19% light Physical save +11 (+2 eff.) Skullcracker: Puts all charms on 17 turn cooldown Effective talent level: 3.9 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1350.2 Physical damage. If the attack hits, the target is confused (44% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Spellhunt Remnants (6 def, 8 armour) =spellies=1.5 Encumbrance T5 hands armor [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil offense ------ Mind Crit +15% Mindpower +12 (+3 eff.) Damage +25% nature Ignore resists +25% nature defense ------ Armor +8 Defense +6 (+2 eff.) Spell save +15 (+4 eff.) Life +100.00 other ------- Light +1 Unarmed combat: Weapon Damage 34.0 - 47.6 Physical Uses 40% Cun, 40% Dex, 40% Str Ignore Armor +18 Critical Rate +12.0% Attack Speed 83% On-hit +20 silence On Hit: 15% Mana Clash level 3 On Hit: 15% Antimagic Zone level 3 On Hit: * 50 arcane resource burn Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 176.58 arcane damage and stunned). Uses 85 power out of 61/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Tool | The Guardian's Totem2.0 Encumbrance T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil offense ------ Mindpower +8 (+2 eff.) When Hit: * 18% chance to slow global speed by 64% defense ------ Resistance +20% blight +20% arcane Spell save +20 (+5 eff.) other ------- Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 43 power out of 35/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
| On fingers | Ring of the War Master0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con offense ------ Physical Crit +5.0% Physical Power +10 (+2 eff.) Ignore Armor +15 defense ------ Category Bonus +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
| On fingers | Tulileg the voratun ring0.1 Encumbrance T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +8 Str +8 Con offense ------ Physical Power +15 (+3 eff.) Damage +15% mind defense ------ Resistance +15% temporal +3% fire +5% arcane +15% mind Mind save +8 (+3 eff.) Confus Resist +50% Rings make your fingers look great! |
| Around neck | voratun amulet 'Rimetorrent' =poggers=0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Str +9 Dex +10 Wil offense ------ Damage +9% arcane +3% mind Ignore resists +5% arcane +10% cold When Hit 6 cold defense ------ Resistance +25% darkness +30% light +45% mind +5% arcane Blind Resist +44% Confus Resist +50% Amulets make your neck look great! |
| In main hand | Blindthorn the voratun longsword (42-59 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Random Unique] Master Weapon Damage 42.0 - 58.8 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +9 Str +4 Dex offense ------ Physical Crit +15.0% Spell Crit +4% Critical power +27.00% Combat Speed +10% Damage +12% physical Ignore resists +15% darkness +15% blight Accuracy +45 (+9 eff.) Ignore Armor +13 other ------- Mana-on-crit +2.00 Sharp, long, and deadly. |
| Around waist | Girdle of Preservation1.0 Encumbrance T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil defense ------ Resistance +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Physical save +15 (+3 eff.) Spell save +15 (+4 eff.) Mind save +15 (+5 eff.) Confus Resist +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In off hand | Blightstopper (18 def, 12 armour, 52-62 power, 240 block)7.0 Encumbrance T5 shield armor [Unique] Nature/Disrupt When used to Attack: Weapon Damage 52.0 - 62.4 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +240 Damage Conversion 30% nature 10% manaburn arcane While equipped: offense ------ When Hit 15 nature defense ------ Armor +12 Defense +18 (+6 eff.) Ranged Defense +12 (+4 eff.) Fatigue +22% Resistance +40% blight +15% nature +15% arcane Spell save +24 (+6 eff.) Poison Resist +50% Disease Resist +75% other ------- Talents +1 Block Masteries +0.20 Wild-gift/Antimagic Purge up to 5 diseases (based on Willpower) and gain disease immunity, 20% blight resistance, and 20 spell save for 5 turns. Uses 21 power out of 34/40 This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars. |
| Cloak | Armevon the elven-silk cloak (3 def, 11 armour) =combat training=2.0 Encumbrance T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +6 Str +4 Dex +8 Cun +3 Con offense ------ Mindpower +10 (+3 eff.) defense ------ Armor +11 Defense +3 (+1 eff.) Resistance +14% blight +23% cold +18% nature Spell save +11 (+3 eff.) Mind save +12 (+4 eff.) Life Regen +9.00 Healmod +17% other ------- Stamina/turn +0.70 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | voratun plate armour 'Nerethra' (0 def, 26 armour)17.0 Encumbrance T5 massive armor [Random Unique] Nature/Disrupt/Master While equipped: defense ------ Armor +26 Fatigue +22% Resistance +25% acid +25% physical +24% lightning +5% arcane +20% blight +13% cold +21% nature +28% fire Physical save +6 (+1 eff.) Disarm Resist +35% Stun Resist +57% Knockbk Resist +35% Teleport Resist +20% other ------- Cooldown Rush -5 A suit of armour made of metal plates. |
Inventory
healing infusion of the warrior (heal 292; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 292 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the warrior (heal 335; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 335 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the warrior (die at -1038; dur 8; cd 32)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 32 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -1038 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 2076 life, 16 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the warrior (die at -848; dur 7; cd 28)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 28 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -848 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1696 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 690; 12 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 690 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the warrior (heal 659; 13 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 659 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the warrior (heal 684; 15 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 684 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the psychic (res 47%; mental, magical; dur 2; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 47% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+2 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Chamirath the Murkrupture0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: offense ------ Ignore resists +10% darkness On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +30% lightning +3% temporal +12% darkness +3% blight Stun Resist +27% Amulets make your neck look great! |
Earthen Beads0.1 Encumbrance T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Affinity +15% nature Life Regen +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Effective talent level: 2.0 Power cost 30 out of 35/35. Range melee/personal Cooldown: 15 Travel.spd instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 304 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Korularin the Charbearer0.1 Encumbrance T2 amulet jewelry [Random Unique] Disrupt/Master While equipped: offense ------ Physical Power +7 (+1 eff.) Combat Speed +10% Damage +7% physical +3% fire Ignore resists +5% nature defense ------ Resistance +17% blight +9% fire +18% nature Poison Resist +28% Disease Resist +29% other ------- Masteries +0.21 Cunning/Survival Amulets make your neck look great! |
Branidas the Freezegasher0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: Stats +6 Dex +10 Mag +8 Cun +8 Con offense ------ Spellpower +30 (+3 eff.) Mindpower +15 (+4 eff.) Move Speed +10% defense ------ Fatigue -8% Resistance +12% cold Life Regen +4.00 other ------- Stamina/turn +1.10 Vim-on-crit +2.00 Amulets make your neck look great! |
Mirror Shards0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Damage +12% light When Hit: * 30% chance to blind defense ------ Resistance +25% light other ------- Light +1 Create a reflective shield (50% reflection rate, 184 strength, based on Magic) for 5 turns. Uses 21 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Murkvein0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +6 Con defense ------ Resistance +22% lightning +3% physical +15% light +6% darkness Crit Resistance 15.00% Stun Resist +58% Amulets make your neck look great! |
Pyreserpent0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: Stats +13 Str +7 Dex +7 Wil offense ------ Damage +12% physical Ignore resists +15% light +25% fire Accuracy +20 (+4 eff.) Ignore Armor +5 other ------- Stamina/turn +3.00 Amulets make your neck look great! |
The Far-Hand0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 4.0 Power cost 31 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (104). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Wintermire the gold amulet0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: Stats +5 Str offense ------ Physical Power +8 (+2 eff.) Combat Speed +10% Damage +15% cold +23% physical Ignore resists +10% cold +25% physical defense ------ Resistance +5% arcane +9% cold Amulets make your neck look great! |
gold amulet 'Burnvein'0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +2 Cun +6 Str offense ------ Ignore resists +15% fire defense ------ Resistance +21% lightning +6% temporal Unlife -40.00 life Life +40.00 Healmod +5% Teleport Resist +20% other ------- Light +1 Amulets make your neck look great! |
Goridan0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: Stats +9 Mag +9 Cun +15 Con defense ------ Healmod +18% Cut Resist +70% Heal: Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 323 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Pendant of the Sun and Moons0.1 Encumbrance T4 amulet jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +8 (+1 eff.) Damage +8% light +8% darkness Ignore resists +15% light +15% darkness defense ------ Resistance +10% light +10% darkness Max Resistance +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Effective talent level: 3.0 Power cost 26 out of 60/60. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 2 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Radiancefoe0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: Stats +3 Str offense ------ Damage +9% light When Hit 10 light defense ------ Armor +8 Resistance +12% acid +4% physical +22% mind Confus Resist +33% other ------- Stamina/turn +3.00 Amulets make your neck look great! |
Xulerin the stralite amulet0.1 Encumbrance T4 amulet jewelry [Random Unique] Nature While equipped: Stats +4 Wil +5 Con +14 Lck offense ------ Mind Crit +3% Damage +12% mind Ignore resists +15% acid Accuracy +14 (+3 eff.) defense ------ Defense +17 (+6 eff.) Resistance +12% physical Physical save +16 (+4 eff.) Mind save +9 (+3 eff.) Resist unseen 18% Life +54.00 Life Regen +7.00 other ------- Stamina/turn +0.60 Amulets make your neck look great! |
stralite amulet 'Phlegmworm'0.1 Encumbrance T4 amulet jewelry [Rare] Master While equipped: Stats +2 Dex offense ------ Physical Crit +5.0% Ignore Armor +4 defense ------ Armor +8 Defense +20 (+7 eff.) Resistance +15% nature +5% physical Physical save +22 (+5 eff.) Spell save +22 (+6 eff.) Mind save +19 (+6 eff.) Amulets make your neck look great! |
Emerekira the Boltmoon0.1 Encumbrance T5 amulet jewelry [Rare] Master While equipped: offense ------ Ignore resists +15% temporal When Hit 4 lightning defense ------ Armor +8 Fatigue -10% Resistance +12% temporal +4% physical +18% nature +6% arcane Mind save +9 (+3 eff.) Life Regen +4.00 Healmod +5% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Amulets make your neck look great! |
Jetwake0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: Stats +3 Wil offense ------ Spell Crit +4% Ignore resists +26% arcane On-Hit (Melee): * 21% chance to reduce damage dealt by 29% * 21% chance to reduce strength, dexterity, and constitution by 5 defense ------ Resistance +30% lightning Stun Resist +50% Out-of-Phase Defense +16 Out-of-Phase Resistance +16% Out-of-Phase Resilience +16% other ------- Max vim +52.68 Amulets make your neck look great! |
Kaneg the Swampmight0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: offense ------ Ignore resists +26% nature defense ------ Resistance +28% light +21% cold +39% darkness +6% nature Mind save +9 (+3 eff.) Healmod +21% Blind Resist +47% Knockbk Resist +21% Out-of-Phase Defense +16 Out-of-Phase Resistance +16% Out-of-Phase Resilience +16% other ------- Infravision +3 Amulets make your neck look great! |
Salukira the Ravenfame0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: Stats +10 Wil offense ------ Ignore resists +20% darkness When Hit 14 darkness defense ------ Resistance +7% arcane +24% light +18% mind Unlife -100.00 life Disarm Resist +27% Knockbk Resist +27% other ------- Max hate +13.60 Amulets make your neck look great! |
Xerurin the voratun amulet0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +9 Con offense ------ Ignore resists +5% mind When Hit 6 blight On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 5 defense ------ Resistance +15% blight +10% physical +6% mind Physical save +22 (+5 eff.) Spell save +18 (+5 eff.) Mind save +20 (+7 eff.) other ------- Stamina/turn +0.70 Amulets make your neck look great! |
enraging voratun amulet of vision0.1 Encumbrance T5 amulet jewelry [Ego++] Nature/Master While equipped: offense ------ Physical Power +8 (+2 eff.) Combat Speed +10% Damage +8% physical defense ------ Blind Resist +30% other ------- Infravision +6 Sight +2 See Invisibility +12 Amulets make your neck look great! |
mindweaver's voratun amulet of cunning (+7)0.1 Encumbrance T5 amulet jewelry [Ego+] Nature/Psionic While equipped: Stats +7 Cun +4 Wil offense ------ Mindpower +11 (+3 eff.) defense ------ Mind save +14 (+5 eff.) Confus Resist +18% Amulets make your neck look great! |
savior's voratun amulet of perfection (0.39 Technique / Combat veteran,0.39 Technique / Conditioning)0.1 Encumbrance T5 amulet jewelry [Ego++] Master While equipped: defense ------ Physical save +18 (+4 eff.) Spell save +14 (+4 eff.) Mind save +18 (+6 eff.) other ------- Masteries +0.39 Technique/Combat veteran +0.39 Technique/Conditioning Amulets make your neck look great! |
voratun amulet 'Bethunor'0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: Stats +9 Str +4 Con offense ------ Physical Crit +6.0% Critical power +20.20% Damage +12% mind Ignore resists +25% mind defense ------ Defense +30 (+10 eff.) Amulets make your neck look great! |
voratun amulet of the eclipse0.1 Encumbrance T5 amulet jewelry [Ego+] Arcane While equipped: offense ------ On-Hit 9 light 11 darkness Damage +13% light +14% darkness When Hit: * 13% chance to reduce damage dealt by 29% * 11% chance to blind Amulets make your neck look great! |
wanderer's voratun amulet of vision0.1 Encumbrance T5 amulet jewelry [Ego++] Nature/Master While equipped: Stats +7 Dex +4 Cun +9 Con offense ------ Move Speed +10% defense ------ Fatigue -10% Life Regen +3.00 Blind Resist +26% other ------- Stamina/turn +1.10 Infravision +8 Sight +2 See Invisibility +13 Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 27/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Arcransom0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +2 Wil +3 Mag offense ------ Ignore resists +20% arcane When Hit 4 lightning defense ------ Life +26.00 Disarm Resist +22% Pinning Resist +21% Knockbk Resist +24% other ------- See Invisibility +21 Rings make your fingers look great! |
mule's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Fatigue -4% other ------- Encumbrance +21 Rings make your fingers look great! |
Anoroddathel the Splendourwrither0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Cun +5 Dex offense ------ Damage +11% cold Ignore resists +5% mind +10% light Accuracy +7 (+1 eff.) defense ------ Resistance +22% cold +3% light +6% mind Life +20.00 Disarm Resist +24% Pinning Resist +24% Knockbk Resist +25% Rings make your fingers look great! |
Betiriareda the Flashravager0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: Stats +5 Cun +4 Mag offense ------ Spellpower +8 (+1 eff.) Ignore resists +5% blight +20% lightning When Hit 8 blight 6 lightning defense ------ Resistance +27% lightning other ------- Light +3 Rings make your fingers look great! |
Cyribreyatta0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: Stats +2 Str +2 Dex +3 Mag +2 Con offense ------ Spell Crit +3% Damage +18% blight +13% cold Ignore resists +25% arcane When Hit 6 blight defense ------ Resistance +26% cold Rings make your fingers look great! |
Khelehell0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +1 Wil offense ------ Physical Crit +2.0% Ignore resists +25% acid Accuracy +10 (+2 eff.) When Hit 4 physical defense ------ Life Regen +3.00 Stun Resist +28% other ------- Stamina/turn +3.00 Rings make your fingers look great! |
Offalworm0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: Stats +2 Cun +3 Dex defense ------ Resistance +5% arcane +3% nature Life +52.00 Life Regen +10.00 Healmod +12% Cut Resist +10% Silence Resist +20% other ------- Infravision +3 Rings make your fingers look great! |
Vargh Redemption0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con offense ------ Damage +15% cold defense ------ Resistance +10% nature +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 22.08 cold and 29.36 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 51 power out of 60/60 This azure ring seems to be always moist to the touch. |
Wheel of Fate0.1 Encumbrance T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
steel opal ring0.1 Encumbrance T2 ring jewelry [Ego+] Nature While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con defense ------ Life +40.00 Life Regen +8.00 Healmod +11% Rings make your fingers look great! |
steel opal ring0.1 Encumbrance T2 ring jewelry [Ego++] Nature/Master While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +5 Con defense ------ Spell save +12 (+3 eff.) Life +52.00 Life Regen +7.00 Healmod +11% other ------- Max stamina +15.00 Rings make your fingers look great! |
Brodylach the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +8 Dex +8 Cun +3 Con offense ------ Physical Crit +5.0% Physical Power +25 (+5 eff.) Ignore resists +10% physical Accuracy +11 (+2 eff.) Ignore Armor +3 defense ------ Resistance +12% mind other ------- Stamina/turn +3.00 Rings make your fingers look great! |
Darksquall0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: offense ------ Damage +12% darkness +27% cold On-Hit (Melee): * 20% chance to reduce damage dealt by 29% defense ------ Resistance +9% lightning +48% cold +6% darkness Rings make your fingers look great! |
Inertial Twine0.1 Encumbrance T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil offense ------ Damage +5% physical defense ------ Armor +5 Resistance +5% physical Physical save +12 (+3 eff.) Knockbk Resist +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Infernostreak0.1 Encumbrance T3 ring jewelry [Rare] Arcane While equipped: Stats +4 Dex +7 Mag +7 Wil offense ------ Spellpower +10 (+1 eff.) Ignore resists +25% arcane +25% fire Accuracy +30 (+6 eff.) Ignore Armor +4 defense ------ Defense +25 (+8 eff.) Rings make your fingers look great! |
Ivuvena the Glowquarry0.1 Encumbrance T3 ring jewelry [Rare] Psionic While equipped: Stats +7 Wil offense ------ Spell Crit +2% Damage +9% light Ignore resists +10% light +15% arcane On-Hit (Melee): * 20% chance to reduce damage dealt by 29% defense ------ Spell save +18 (+5 eff.) Mind save +14 (+5 eff.) Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Vim-on-crit +2.00 Rings make your fingers look great! |
The Black Ring0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +3% defense ------ Spell save +7 (+2 eff.) other ------- Masteries +0.20 Corruption/Fearfire Shadow Power +5 On Spell Hit: 10% Darkfire level 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
Zubata the Dazzleidol0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +5 Cun offense ------ Spellpower +20 (+2 eff.) Spellpower/crit +4 Damage +9% fire defense ------ Defense +10 (+3 eff.) Resistance +9% light Spell save +12 (+3 eff.) other ------- Mana/turn +0.20 Light +2 Rings make your fingers look great! |
gold jade ring0.1 Encumbrance T3 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +13 Str +7 Con offense ------ Physical Power +11 (+2 eff.) Damage +9% light Ignore resists +25% nature defense ------ Armor +18 Resistance +12% light +4% all Mind save +10 (+3 eff.) Confus Resist +35% Rings make your fingers look great! |
gold ring 'Guth' =phys pen=0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +5 Str +12 Dex offense ------ Physical Power +25 (+5 eff.) Ignore resists +25% physical Accuracy +24 (+5 eff.) When Hit 8 acid defense ------ Resistance +9% mind +3% physical other ------- Max stamina +30.00 Rings make your fingers look great! |
gold ring 'Stormterror'0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: offense ------ Damage +16% nature +12% lightning Ignore resists +20% nature defense ------ Resistance +24% lightning +12% cold +32% nature Mind save +9 (+3 eff.) Healmod +20% Knockbk Resist +20% Rings make your fingers look great! |
titan's gold ring of pilfering0.1 Encumbrance T3 ring jewelry [Ego+] Nature/Master While equipped: Stats +5 Con offense ------ Accuracy +10 (+2 eff.) Ignore Armor +12 defense ------ Defense +10 (+3 eff.) Physical save +10 (+2 eff.) Disengage: Puts all charms on 9 turn cooldown Effective talent level: 2.6 Power cost 9 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 77% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Arebar0.1 Encumbrance T4 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +6 Str +9 Cun +7 Con offense ------ Physical Power +6 (+1 eff.) On-Hit 27 physical On-Ranged-Hit 10 physical Ignore resists +20% blight When Hit 4 blight On-Hit (Melee): * 15% chance to reduce all saves and defense by 36 On-Hit (Ranged): * 14% chance to reduce all saves and defense by 36 defense ------ Resistance +18% blight Life +42.00 Disarm Resist +36% Pinning Resist +36% Knockbk Resist +41% other ------- Hate-on-crit +3.00 Max hate +11.00 Bleeding Edge: Puts all charms on 17 turn cooldown Effective talent level: 6.4 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 179% weapon damage. If the attack hits, the target will bleed for 336% weapon damage over 7 turns, and all healing will be reduced by 75%. Rings make your fingers look great! |
Beayalin the Blazebiter0.1 Encumbrance T4 ring jewelry [Rare] Nature While equipped: Stats +8 Con offense ------ Damage +15% light +12% acid Ignore resists +20% lightning +26% light When Hit 4 lightning 4 darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 29% defense ------ Resistance +18% lightning +15% acid Physical save +16 (+4 eff.) Rings make your fingers look great! |
Bloodcaller0.1 Encumbrance T4 ring jewelry [Unique] Psionic While equipped: defense ------ Fatigue -5% Mind save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Eruredil0.1 Encumbrance T4 ring jewelry [Rare] Arcane While equipped: Stats +6 Dex offense ------ Physical Power +20 (+4 eff.) Damage +9% acid +15% physical +18% light Ignore resists +25% acid +25% blight Ignore Armor +3 defense ------ Resistance +9% acid +7% physical +36% light Physical save +15 (+3 eff.) Rings make your fingers look great! |
Flametyphoon0.1 Encumbrance T4 ring jewelry [Rare] Arcane While equipped: Stats +4 Str +14 Mag offense ------ Ignore resists +26% fire defense ------ Resistance +24% fire Crit Resistance 15.59% Spell save +14 (+4 eff.) other ------- Light +3 See Invisibility +25 Rings make your fingers look great! |
Hurolalen the Dawnbutcher =nature/light/dark res=0.1 Encumbrance T4 ring jewelry [Rare] Master While equipped: Stats +9 Dex offense ------ Accuracy +18 (+4 eff.) When Hit 6 light defense ------ Resistance +18% darkness +6% light +9% nature Unlife -60.00 life Life +40.00 Poison Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Rings make your fingers look great! |
Ring of the Dead0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+2 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Writhing Ring of the Hunter0.1 Encumbrance T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Xydheta0.1 Encumbrance T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Mag +7 Wil +6 Con offense ------ Mind Crit +6% When Hit 4 mind defense ------ Spell save +14 (+4 eff.) Mind save +14 (+5 eff.) Life +74.00 Life Regen +13.00 Healmod +13% other ------- Max stamina +24.00 Infravision +3 Rings make your fingers look great! |
gladiator's stralite ring of sensing0.1 Encumbrance T4 ring jewelry [Ego+] Arcane/Master While equipped: Stats +8 Str +8 Con offense ------ Physical Power +10 (+2 eff.) defense ------ Blind Resist +28% other ------- Infravision +3 See Stealth +13 See Invisibility +17 Rings make your fingers look great! |
stralite jade ring0.1 Encumbrance T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Cun +6 Dex offense ------ On-Hit 29 physical On-Ranged-Hit 29 physical Damage +18% acid +12% lightning Ignore resists +10% blight +20% cold Accuracy +12 (+2 eff.) On-Hit (Melee): * 15% chance to reduce all saves and defense by 36 On-Hit (Ranged): * 18% chance to reduce all saves and defense by 36 defense ------ Armor +4 Resistance +36% acid +9% cold +6% lightning +4% all other ------- Hate-on-crit +2.00 Max hate +13.00 Bleeding Edge: Puts all charms on 17 turn cooldown Effective talent level: 6.4 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 179% weapon damage. If the attack hits, the target will bleed for 336% weapon damage over 7 turns, and all healing will be reduced by 75%. Rings make your fingers look great! |
stralite ring 'Khelastir'0.1 Encumbrance T4 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Cun +6 Wil offense ------ Mindpower +13 (+4 eff.) Move Speed +17% Damage +12% darkness +12% temporal Ignore resists +20% temporal Accuracy +13 (+3 eff.) defense ------ Defense +5 (+2 eff.) Resistance +24% darkness +6% temporal Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Blinding Speed: Puts all charms on 34 turn cooldown Effective talent level: 6.4 Power cost 34 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 46% for 5 turns. Rings make your fingers look great! |
stralite ring 'Poxdeath'0.1 Encumbrance T4 ring jewelry [Random Unique] Arcane/Master While equipped: offense ------ Physical Power +9 (+2 eff.) Spellpower +9 (+1 eff.) Mindpower +9 (+3 eff.) Move Speed +15% Ignore resists +15% temporal Accuracy +11 (+2 eff.) When Hit 2 nature On-Hit (Melee): * 10% chance to slow global speed by 64% defense ------ Defense +12 (+4 eff.) Blind Resist +37% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Infravision +3 See Stealth +5 See Invisibility +8 Blinding Speed: Puts all charms on 34 turn cooldown Effective talent level: 6.4 Power cost 34 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 46% for 5 turns. Rings make your fingers look great! |
stralite ruby ring0.1 Encumbrance T4 ring jewelry [Ego+] Nature While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con defense ------ Life +84.00 Life Regen +10.00 Healmod +17% Rings make your fingers look great! |
warrior's stralite ring of speed0.1 Encumbrance T4 ring jewelry [Ego+] Master While equipped: Stats +6 Str offense ------ Move Speed +17% Accuracy +5 (+1 eff.) defense ------ Armor +12 Defense +8 (+3 eff.) Blinding Speed: Puts all charms on 34 turn cooldown Effective talent level: 3.2 Power cost 34 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings make your fingers look great! |
Cracklesun the voratun ring0.1 Encumbrance T5 ring jewelry [Rare] Nature While equipped: offense ------ Spell Crit +3% Spellpower +15 (+1 eff.) Damage +20% lightning +12% blight defense ------ Resistance +52% lightning +27% cold Spell save +18 (+5 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Mana-on-crit +2.07 Vim-on-crit +2.07 Max vim +30.00 Rings make your fingers look great! |
Glory of the Pride0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: offense ------ Physical Power +10 (+2 eff.) Damage +8% physical Accuracy +10 (+2 eff.) defense ------ Armor +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Physical save +45 (+11 eff.) Confus Resist +50% other ------- Max mana -40.00 Max stamina +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Lisitha the voratun ring0.1 Encumbrance T5 ring jewelry [Rare] Psionic While equipped: Stats +6 Cun +3 Wil offense ------ Spell Crit +6% Critical power +10.00% Spellpower/crit +10 On-Hit 30 physical On-Ranged-Hit 35 physical Damage +24% temporal Ignore resists +15% blight On-Hit (Melee): * 38% chance to reduce all saves and defense by 36 On-Hit (Ranged): * 19% chance to reduce all saves and defense by 36 other ------- Mana-on-crit +2.09 Hate-on-crit +3.00 Max mana +104.40 Max hate +15.00 Bleeding Edge: Puts all charms on 17 turn cooldown Effective talent level: 3.2 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 156% weapon damage. If the attack hits, the target will bleed for 296% weapon damage over 7 turns, and all healing will be reduced by 58%. Rings make your fingers look great! |
Mnemonic0.1 Encumbrance T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil offense ------ Mindpower +12 (+3 eff.) defense ------ Resistance +25% mind Mind save +20 (+7 eff.) Confus Resist +40% other ------- Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh level 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Effective talent level: 2.0 Power cost 26 out of 30/30. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Poriselle0.1 Encumbrance T5 ring jewelry [Rare] Nature While equipped: offense ------ Damage +21% temporal +20% physical Ignore resists +26% acid On-Hit (Melee): * 21% chance to gain 10% of a turn (3/turn limit) defense ------ Defense +31 (+10 eff.) Resistance +15% lightning +20% physical Blind Resist +21% Disease Resist +21% Confus Resist +21% Rings make your fingers look great! |
sneakthief's voratun ring of pilfering0.1 Encumbrance T5 ring jewelry [Ego++] Master While equipped: Stats +9 Cun +7 Dex offense ------ Accuracy +27 (+5 eff.) Ignore Armor +12 defense ------ Defense +12 (+4 eff.) Disengage: Puts all charms on 9 turn cooldown Effective talent level: 2.6 Power cost 9 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 77% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
treant's voratun ring of life0.1 Encumbrance T5 ring jewelry [Ego++] Nature While equipped: defense ------ Resistance +12% nature +12% blight Life +93.00 Life Regen +7.00 Healmod +12% Poison Resist +22% Disease Resist +18% Rings make your fingers look great! |
treant's voratun ring of misery0.1 Encumbrance T5 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +7 Cun offense ------ On-Hit 27 physical On-Ranged-Hit 22 physical On-Hit (Melee): * 14% chance to reduce all saves and defense by 36 On-Hit (Ranged): * 12% chance to reduce all saves and defense by 36 defense ------ Resistance +15% nature +10% blight Poison Resist +18% Disease Resist +19% other ------- Hate-on-crit +2.00 Max hate +9.00 Bleeding Edge: Puts all charms on 17 turn cooldown Effective talent level: 6.4 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 179% weapon damage. If the attack hits, the target will bleed for 336% weapon damage over 7 turns, and all healing will be reduced by 75%. Rings make your fingers look great! |
voratun Goedalath Rock ring0.1 Encumbrance T5 ring jewelry [Ego+] Master While equipped: Stats +8 Str +8 Con offense ------ Physical Power +24 (+5 eff.) Spellpower +16 (+2 eff.) Damage +9% all When Hit 34 darkness defense ------ Healmod +50% other ------- Infravision +3 See Invisibility +14 Telepathy Demon/Major Demon/Minor Rings make your fingers look great! |
voratun Windborne Azurite ring0.1 Encumbrance T5 ring jewelry [Random Unique] Master While equipped: Stats +8 Cun +8 Dex offense ------ Move Speed +15% Damage +20% lightning Accuracy +17 (+3 eff.) Ignore Armor +13 On-Hit (Melee): * 10 arcane resource burn defense ------ Defense +13 (+4 eff.) Fatigue -9% Resistance +3% lightning +9% light +3% fire +5% arcane +9% darkness Damage Avoidance +8% Affinity +20% lightning Life +47.00 Disarm Resist +44% Pinning Resist +50% Knockbk Resist +47% other ------- Encumbrance +38 Disengage: Puts all charms on 9 turn cooldown Effective talent level: 2.6 Power cost 9 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 77% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
voratun ring 'Ebonyworm'0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +2 Mag +3 Wil +4 Con offense ------ Physical Power +12 (+2 eff.) Spellpower +13 (+1 eff.) Mindpower +8 (+2 eff.) Damage +6% arcane +6% blight Ignore resists +10% darkness +5% blight When Hit 4 darkness defense ------ Spell save +16 (+4 eff.) Life +50.00 Disarm Resist +34% Pinning Resist +36% Knockbk Resist +50% other ------- Max stamina +18.00 Rings make your fingers look great! |
voratun ring of life0.1 Encumbrance T5 ring jewelry [Ego+] Nature While equipped: defense ------ Life +100.00 Life Regen +14.00 Healmod +16% Rings make your fingers look great! |
potent dragonbone magestaff of invocation (42-50 power, 6 apr, arcane element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Weapon Damage 42.0 - 50.4 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +30 (+3 eff.) Spellpower/crit +10 Damage +42% arcane other ------- Talents +1 Command Staff Conjure elemental energy in a radius 10 cone, dealing 44.46 to 53.35 arcane damage Puts all charms on 7 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
Perseverance (31-43 power, 9 apr)3.0 Encumbrance T3 longsword 1H weapon [Unique] Disrupt It is said perseverance comes hand in hand with dedication. Weapon Damage 31.0 - 43.4 Physical Uses 20% Wil, 90% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +9 Critical Rate +12.0% Attack Speed 100% On-hit +15 manaburn arcane On Critical: * restore 7 stamina and equilibrium While equipped: defense ------ Spell save +18 (+5 eff.) Confus Resist +30% Stun Resist +10% It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end. The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane. With each slash the krog would endevor to continue, until at last their opponents would fall. |
Anmalice (47-66 power, 20 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Psionic/Unknown Weapon Damage 47.0 - 65.8 Physical Uses 10% Wil, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +20 Critical Rate +7.0% Attack Speed 100% On Hit: * torments the target with many mental effects On Kill: * reduces mental save penalty While equipped: offense ------ Mindpower +9 (+3 eff.) Damage +8% mind defense ------ Mind save -30 (-10 eff.) The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
Everpyre Blade (38-53 power, 10 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Nature/Master Weapon Damage 38.0 - 53.2 Fire Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +10 Critical Rate +18.0% Attack Speed 100% On Hit: 15% Fire Breath level 4 While equipped: Stats +7 Str +7 Wil offense ------ Damage +20% fire Ignore resists +15% fire defense ------ Resistance +10% nature +15% fire This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
Punae's Blade (46-64 power, 4 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Master Weapon Damage 46.0 - 64.4 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +10.0% Attack Speed 100% While equipped: offense ------ Physical Crit +20.0% Combat Speed +20% defense ------ Defense +40 (+13 eff.) Evasion +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
Butcher (48-67 power, 12 apr)3.0 Encumbrance T5 longsword 1H weapon [Unique] Master/Psionic Weapon Damage 48.0 - 67.2 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +12 Critical Rate +10.0% Attack Speed 100% On Hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On Kill: * Enter a Rampage (Shared cooldown). While equipped: Stats +10 Str +10 Wil +7 Cun offense ------ Accuracy +18 (+4 eff.) other ------- Masteries +0.20 Cursed/Rampage +0.20 Cursed/Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
enhanced voratun longsword of crippling (42-59 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Ego++] Nature/Master Weapon Damage 42.0 - 58.8 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +8 Str +9 Dex +7 Mag +9 Wil +11 Cun +10 Con offense ------ Physical Crit +13.0% Sharp, long, and deadly. |
Nature's Vengeance (40-56 power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Unique] Nature/Disrupt Weapon Damage 40.0 - 56.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +9.0% Attack Speed 100% On-hit +10 silence +18 nature While equipped: offense ------ Accuracy +6 (+1 eff.) defense ------ Resistance +0% all Rush: Effective talent level: 4.8 Power cost 13 out of 25/25. Range 9 Cooldown: 14 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. This thick-set mace was used by the Spellhunter Vorlan, who crafted it from the wood of an ancient oak that was uprooted during the Spellblaze. Many were the wizards and witches felled by this weapon, brought to justice for the crimes they committed against nature. |
blazebringer's stralite mace of enduring (35-49 power, 5 apr)3.0 Encumbrance T4 mace 1H weapon [Ego++] Nature Weapon Damage 35.0 - 49.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% On-crit, radius 2 +70 fire While equipped: Stats +5 Con +9 Wil offense ------ Global Speed +6% Ignore resists +12% fire defense ------ Life +43.00 Blunt and deadly. |
Thunderfall (50-70 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Unique] Psionic Weapon Damage 50.0 - 70.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On-Hit, radius 1 +50 lightning +50 physical On-crit, radius 2 +100 lightning +100 physical Perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage. Uses 51 power out of 60/60 Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls. |
enhanced voratun mace of shearing (47-66 power, 6 apr) =stats=3.0 Encumbrance T5 mace 1H weapon [Ego++] Nature/Master Weapon Damage 47.0 - 65.8 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +11 Str +8 Dex +8 Mag +10 Wil +9 Cun +6 Con offense ------ Ignore resists +10% all Accuracy +23 (+5 eff.) Ignore Armor +10 Blunt and deadly. |
voratun mace 'Aerima' (46-64 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Random Unique] Nature/Disrupt/Master Weapon Damage 45.5 - 63.7 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On Hit: * 16 arcane resource burn On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +13 Con +13 Wil offense ------ Physical Crit +15.0% Physical Power +15 (+3 eff.) Ignore Armor +4 defense ------ Armor +8 Defense +15 (+5 eff.) Spell save +6 (+2 eff.) Life +93.00 Blunt and deadly. |
Razorblade, the Cursed Waraxe (38-53 power, 16 apr)3.0 Encumbrance T5 waraxe 1H weapon [Unique] Psionic Weapon Damage 38.0 - 53.2 Phys.bleed Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +16 Critical Rate +7.0% Attack Speed 100% While equipped: Stats +4 Str +4 Dex offense ------ Ignore resists +30% physical Accuracy +40 (+8 eff.) Ignore Armor +30 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
Swordbreaker (25-32 power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Master Weapon Damage 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +15.0% Attack Speed 111% On Critical: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex defense ------ Hardiness +20% Defense +15 (+5 eff.) Physical save +15 (+3 eff.) Disarm Resist +50% other ------- Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Ivulle the voratun shield (0 def, 37 armour, 68-82 power, 368.69139193328 block)7.0 Encumbrance T5 shield armor [Rare] Master When used to Attack: Weapon Damage 68.5 - 82.2 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +369 On-crit, radius 2 +20 acid On Hit: * 26% chance to reduce armor by 10% While equipped: Stats +3 Str +6 Con offense ------ Damage +24% blight +15% temporal defense ------ Armor +37 Fatigue +8% Physical save +15 (+3 eff.) Spell save +23 (+6 eff.) other ------- Max vim +64.61 Talents +1 Block Handheld deflection devices. |
Searvalor (0 def, 31 armour, 64-76 power, 315.91502622129 block) =maybe=7.0 Encumbrance T5 shield armor [Rare] Master When used to Attack: Weapon Damage 63.5 - 76.2 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +316 While equipped: Stats +5 Str +5 Con offense ------ Damage +15% fire Accuracy +25 (+5 eff.) defense ------ Armor +31 Fatigue +8% Resistance +9% light +18% blight Mind save +15 (+5 eff.) Stun Resist +26% other ------- Talents +1 Block Handheld deflection devices. |
Summertide (17 def, 15 armour, 52-62 power, 260 block)7.0 Encumbrance T5 shield armor [Unique] Nature When used to Attack: Weapon Damage 52.0 - 62.4 Light Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +260 On Hit: * 30% chance to blind * releases a burst of light While equipped: Stats +3 Cun +5 Wil offense ------ Mindpower +8 (+2 eff.) Damage +10% fire +15% mind +15% light Ignore resists +10% fire +10% light +10% mind defense ------ Armor +15 Defense +17 (+6 eff.) Ranged Defense +17 (+6 eff.) Fatigue +12% Resistance +15% darkness +10% fire +12% mind +20% light Mind save +18 (+6 eff.) Blind Resist +100% Confus Resist +25% other ------- Max psi +20.00 Light +3 Talents +1 Block Send out a range 7 beam, lighting its path and dealing 58.67 to 73.33 light damage (based on Willpower and Cunning). Uses 11 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
Sunwoe (0 def, 18 armour, 76-91 power, 290.5 block) =ggggggggggggg=7.0 Encumbrance T5 shield armor [Random Unique] Nature/Master When used to Attack: Weapon Damage 76.0 - 91.2 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +290 On-hit +30 cold On-Hit, radius 1 +12 light On Critical: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +5 Wil offense ------ Physical Crit +17.0% Physical Power +14 (+3 eff.) Ignore resists +10% blight +15% light On shield block: * Deals 207 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) defense ------ Armor +18 Fatigue +8% Resistance +15% light +13% cold other ------- Max vim +10.00 Talents +1 Block Handheld deflection devices. |
Bleakpulverizer the voratun plate armour (0 def, 32 armour)17.0 Encumbrance T5 massive armor [Random Unique] Nature/Master While equipped: Stats +11 Str offense ------ When Hit 13 darkness defense ------ Armor +32 Fatigue +15% Resistance +15% acid +15% cold +9% lightning Physical save +15 (+3 eff.) Life +58.00 other ------- Breathe water A suit of armour made of metal plates. |
Plate of the Blackened Mind (15 def, 40 armour)17.0 Encumbrance T5 massive armor [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con offense ------ Mindpower +10 (+3 eff.) When Hit: * 20% chance to cause random gloom defense ------ Armor +40 Defense +15 (+5 eff.) Fatigue +17% Resistance +15% acid +15% light +20% blight +25% mind +20% darkness Physical save +15 (+3 eff.) Mind save +25 (+8 eff.) Confus Resist +100% Fear Resist +100% other ------- Light -2 Infravision +4 Masteries +0.20 Cursed/Gloom Dominate: Effective talent level: 2.0 Power cost 13 out of 25/25. Range 2 Cooldown: 8 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 19 Armour, 27 Defense and your attacks will gain 34% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Elirimina the Corruptionclamor =light/dark/temp=1.0 Encumbrance T3 belt armor [Rare] Psionic While equipped: Stats +4 Wil offense ------ On-Hit (Melee): * 20% chance to slow global speed by 64% defense ------ Resistance +12% lightning +6% temporal +6% nature +12% darkness Spell save +18 (+5 eff.) Mind save +11 (+4 eff.) Life +82.00 A belt that goes around your waist. |
hardened leather belt 'Korugas' =str=1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +14 Str +3 Con offense ------ Accuracy +10 (+2 eff.) defense ------ Armor +6 Defense +10 (+3 eff.) Resistance +6% blight +11% fire +11% cold A belt that goes around your waist. |
Chargeviper =poggers=1.0 Encumbrance T5 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Dex +6 Cun +10 Lck offense ------ Physical Power +12 (+2 eff.) Damage +6% lightning On-Hit (Melee): * 26% chance to slow global speed by 64% defense ------ Resistance +10% acid +9% light +10% fire +6% blight +10% cold +7% arcane +18% lightning Spell save +27 (+7 eff.) Stealth +15 other ------- Disarm Traps +30 Infravision +6 Size +1 A belt that goes around your waist. |
Eilinoba1.0 Encumbrance T5 belt armor [Random Unique] Nature/Master While equipped: Stats +8 Cun +9 Wil offense ------ Critical power +15.00% Physical Power +15 (+3 eff.) Damage +23% physical Ignore resists +19% physical Against +45% Summoned defense ------ Defense +5 (+2 eff.) Resistance +9% acid +9% fire +9% cold +9% lightning Resist Against +38% Summoned Physical save +3 (+0 eff.) A belt that goes around your waist. |
cleansing drakeskin leather belt of dampening1.0 Encumbrance T5 belt armor [Ego+] Nature/Disrupt While equipped: defense ------ Resistance +24% acid +15% blight +8% fire +10% cold +10% lightning A belt that goes around your waist. |
drakeskin leather belt 'Bognight' =maybe=1.0 Encumbrance T5 belt armor [Rare] Psionic While equipped: offense ------ Mindpower +9 (+3 eff.) Damage +12% nature Ignore resists +20% nature On-Hit (Melee): * 21% chance to slow global speed by 64% * 21% chance to reduce all saves and defense by 36 defense ------ Resistance +9% acid +24% lightning +9% mind +21% blight Physical save +15 (+3 eff.) Spell save +9 (+2 eff.) A belt that goes around your waist. |
drakeskin leather belt 'Stormwitch' =maybe=1.0 Encumbrance T5 belt armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Wil offense ------ Damage +9% mind +21% physical Ignore resists +26% lightning +20% physical When Hit 11 lightning defense ------ Fatigue -9% Mind save +14 (+5 eff.) Life +110.00 other ------- Encumbrance +45 A belt that goes around your waist. |
drakeskin leather belt 'Xerotira'1.0 Encumbrance T5 belt armor [Rare] Master While equipped: Stats +7 Wil +7 Cun +8 Con offense ------ Physical Crit +8.0% Against +45% Summoned Accuracy +41 (+8 eff.) Ignore Armor +8 When Hit 14 physical defense ------ Armor +16 Resistance +7% arcane Resist Against +45% Summoned other ------- Max stamina +40.80 A belt that goes around your waist. |
Destala's Scales (10 def, 0 armour)2.0 Encumbrance T3 cloak armor [Unique] Nature While equipped: Stats +6 Cun offense ------ Mindpower +6 (+2 eff.) Damage +15% acid Ignore resists +10% acid defense ------ Defense +10 (+3 eff.) other ------- Masteries +0.20 Wild-gift/Venom drake aspect On Nature Hit: 10% Acidic Spray level 2 Dissolve: Effective talent level: 2.0 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Is: a mind power and a nature gift Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 42% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
Cloth of Dreams (10 def, 0 armour) =lucid=2.0 Encumbrance T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil offense ------ Mindpower +6 (+2 eff.) defense ------ Defense +10 (+3 eff.) Resistance +15% mind Physical save +10 (+2 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) other ------- Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Effective talent level: 3.0 Power cost 9 out of 25/25. Range 7 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 62 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Guise of the Hated (14 def, 0 armour)2.0 Encumbrance T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun offense ------ Physical Crit +10.0% Mind Crit +10% Mindpower +20 (+5 eff.) On-Hit 30 mind 30 darkness Damage +4% all When Hit 30 mind 30 darkness defense ------ Defense +14 (+5 eff.) Resistance +10% darkness +10% mind Mind save +10 (+3 eff.) Stealth +12 other ------- Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness level 3 Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
Lisitira the Blastsage (12 def, 13 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Nature/Master While equipped: offense ------ Damage +9% lightning +3% fire Ignore resists +26% lightning +15% fire defense ------ Armor +13 Defense +12 (+4 eff.) Resistance +12% lightning +26% cold +17% light +30% fire Stealth +13 Life +46.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Voryriann the elven-silk cloak (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Rare] Master While equipped: Stats +5 Str +6 Con offense ------ Physical Crit +2.0% Physical Power +31 (+6 eff.) Accuracy +10 (+2 eff.) When Hit 10 acid defense ------ Defense +3 (+1 eff.) Resistance +9% blight +6% light Physical save +12 (+3 eff.) Unlife -82.75 life Life +110.00 other ------- Stamina/turn +3.10 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Wildspike (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Master/Psionic While equipped: Stats +4 Dex +2 Wil +3 Cun offense ------ Critical power +17.00% Damage +12% lightning +3% nature Ignore resists +10% lightning +15% nature Accuracy +13 (+3 eff.) Ignore Armor +15 On-Hit (Melee): * 20% chance to slow global speed by 64% defense ------ Defense +3 (+1 eff.) Resistance +9% nature Mind save +13 (+4 eff.) Stealth +15 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Aeramira' (16 def, 8 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Master While equipped: Stats +4 Str +4 Dex +3 Cun +5 Con offense ------ Critical power +20.69% Spellpower +15 (+1 eff.) Damage +9% blight Ignore resists +5% arcane defense ------ Armor +8 Defense +16 (+5 eff.) Physical save +39 (+9 eff.) Spell save +23 (+6 eff.) Mind save +16 (+5 eff.) Life +105.00 other ------- Vim-on-crit +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Lisarana' (3 def, 6 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Mag +3 Wil offense ------ Critical power +5.00% Damage +16% darkness Ignore resists +16% darkness Accuracy +15 (+3 eff.) defense ------ Armor +6 Defense +3 (+1 eff.) Resistance +9% acid +16% temporal +37% darkness Stealth +25 Out-of-Phase Defense +26 Out-of-Phase Resistance +14% Out-of-Phase Resilience +22% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 9 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Frost Treads (1 def, 4 armour)2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+0 eff.) Fatigue +7% Resistance +10% nature +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Wanderer's Rest (4 def, 0 armour)0.0 Encumbrance T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex offense ------ Move Speed +10% defense ------ Defense +4 (+1 eff.) Fatigue -10% Resistance +5% physical Pinning Resist +100% other ------- Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Effective talent level: 3.0 Power cost 17 out of 20/20. Range 5 Cooldown: 15 Travel.spd instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Dourweeper (18 def, 5 armour)2.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +13 Dex +4 Mag +3 Wil +2 Cun offense ------ Mind Crit +8% Damage +3% darkness defense ------ Armor +5 Defense +18 (+6 eff.) Fatigue -8% Physical save +11 (+2 eff.) other ------- Encumbrance +29 EQ when Hit +0.08 Blink to a nearby random location (rad 13) Puts all charms on 22 turn cooldown A pair of boots made of leather. |
Radiancequench (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Random Unique] Nature/Master While equipped: offense ------ Spell Crit +2% Damage +12% arcane defense ------ Armor +5 Fatigue -9% Resistance +6% light Physical save +7 (+1 eff.) Life Regen +18.00 Healmod +38% other ------- Encumbrance +48 Max mana +100.00 A pair of boots made of leather. |
Unbreakable Greaves (8 def, 20 armour)3.0 Encumbrance T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con offense ------ Physical Power +10 (+2 eff.) Damage +15% physical defense ------ Armor +20 Hardiness +20% Defense +8 (+3 eff.) Fatigue +12% Resistance +15% acid +15% physical Knockbk Resist +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Gloves of the Firm Hand (0 def, 8 armour)1.0 Encumbrance T3 hands armor [Unique] Master While equipped: Stats +4 Con defense ------ Armor +8 Disarm Resist +40% Stun Resist +30% Knockbk Resist +30% other ------- Cooldown Clinch -2 Unarmed combat: Weapon Damage 19.0 - 20.9 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +7.0% Attack Speed 100% On Hit: 20% Clinch level 3 On Hit: 10% Maim level 3 On Hit: 10% Take Down level 3 These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Snow Giant Wraps (0 def, 2 armour)1.0 Encumbrance T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str defense ------ Armor +2 Resistance +10% lightning +10% cold Life +60.00 Knockbk Resist +50% Unarmed combat: Weapon Damage 17.0 - 18.7 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.0% Attack Speed 100% On-hit +10 lightning +10 cold On Hit: 25% Call Lightning level 5 Throw Boulder: Effective talent level: 2.0 Power cost 6 out of 6/6. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 252.01 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
drakeskin leather gloves 'Lighthue' (0 def, 3 armour) =light res=1.0 Encumbrance T4 hands armor [Rare] Master While equipped: Stats +6 Dex offense ------ Damage +21% acid Ignore resists +29% blight +29% mind Accuracy +25 (+5 eff.) When Hit 6 light On-Hit (Melee): * 23% chance to reduce all saves and defense by 36 defense ------ Armor +3 Resistance +33% acid +21% light Unarmed combat: Weapon Damage 27.5 - 30.3 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +13 Ignore Armor +5 Critical Rate +17.0% Attack Speed 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring drakeskin leather gloves of sorrow (0 def, 3 armour) =rider=1.0 Encumbrance T4 hands armor [Ego++] Disrupt/Psionic While equipped: offense ------ Mindpower +6 (+2 eff.) On-Hit 14 mind 31 darkness On-Hit (Melee): * 17% chance to reduce all saves and defense by 36 When Hit: * 26 arcane resource burn defense ------ Armor +3 Spell save +13 (+3 eff.) Mind save -9 (-3 eff.) Unarmed combat: Weapon Damage 28.0 - 30.8 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On Hit: 10% Reproach level 5 On Hit: * 35 arcane resource burn Ruined Earth: Puts all charms on 17 turn cooldown Effective talent level: 3.0 Power cost 17 out of 20/20. Range 5 Cooldown: 30 Travel.spd instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic dwarven-steel gauntlets of the verdant (0 def, 5 armour) =resists antimagic=1.5 Encumbrance T2 hands armor [Ego++] Disrupt/Master While equipped: defense ------ Armor +5 Fatigue +3% Resistance +14% blight +6% darkness +11% arcane Affinity +7% nature Spell save +12 (+3 eff.) Mind save +8 (+3 eff.) Life +42.00 other ------- Masteries +0.20 Wild-gift/Antimagic Unarmed combat: Weapon Damage 24.5 - 34.3 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Accuracy +4 Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On Hit: 10% Battle Shout level 3 On Crit: 20% Call of the Ooze level 2 Metal gloves protecting the hands up to the middle of the lower arm. |
Fireransom the voratun gauntlets (0 def, 3 armour) =open reroll=1.5 Encumbrance T4 hands armor [Rare] Master While equipped: Stats +6 Str offense ------ Physical Power +20 (+4 eff.) Damage +6% acid On-Hit (Melee): * 20% chance to reduce armor by 10% defense ------ Armor +3 Fatigue +5% Resistance +6% acid +9% blight +15% fire +15% nature +30% lightning Unarmed combat: Weapon Damage 38.5 - 53.9 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Attack Speed 83% Metal gloves protecting the hands up to the middle of the lower arm. |
Glitteredge (0 def, 12 armour) =gg=1.5 Encumbrance T4 hands armor [Random Unique] Nature While equipped: offense ------ On-Hit 9 acid 13 physical 14 fire Damage +7% acid +7% physical +3% light +10% fire +3% nature Ignore resists +20% light On-Hit (Melee): * 20% chance to slow global speed by 64% defense ------ Armor +12 Fatigue +5% Resistance +8% acid +9% fire +3% light other ------- Light +1 Unarmed combat: Weapon Damage 27.5 - 38.5 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Attack Speed 83% On-Hit, radius 1 +9 physical On-crit, radius 2 +10 acid +10 physical +11 fire On Hit: 10% Sand Breath level 5 On Hit: 10% Corrosive Breath level 5 On Hit: 10% Fire Breath level 5 Metal gloves protecting the hands up to the middle of the lower arm. |
Velaretira the voratun gauntlets (30 def, 15 armour) =mind res crit=1.5 Encumbrance T4 hands armor [Rare] Master While equipped: Stats +3 Str offense ------ Physical Crit +19.0% Spell Crit +17% Mind Crit +16% Critical power +29.00% defense ------ Armor +15 Defense +30 (+10 eff.) Fatigue +5% Resistance +15% mind other ------- Max stamina +30.00 Unarmed combat: Weapon Damage 39.5 - 55.3 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +24.0% Attack Speed 83% On Crit: 20% Cripple level 5 Metal gloves protecting the hands up to the middle of the lower arm. |
storm voratun gauntlets of sorrow (0 def, 3 armour) =giga rider=1.5 Encumbrance T4 hands armor [Ego+] Nature/Psionic While equipped: offense ------ Mindpower +7 (+2 eff.) On-Hit 12 lightning 27 mind 37 darkness Damage +7% lightning On-Hit (Melee): * 19% chance to reduce all saves and defense by 36 defense ------ Armor +3 Fatigue +5% Resistance +8% lightning Mind save -8 (-3 eff.) Unarmed combat: Weapon Damage 28.5 - 39.9 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Attack Speed 83% On-crit, radius 2 +8 lightning On Hit: 10% Reproach level 5 On Hit: 10% Lightning Breath level 5 Ruined Earth: Puts all charms on 17 turn cooldown Effective talent level: 3.0 Power cost 17 out of 20/20. Range 5 Cooldown: 30 Travel.spd instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
Eye of the Forest (8 def, 0 armour)2.0 Encumbrance T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil offense ------ Damage +20% nature Ignore resists +15% nature defense ------ Defense +8 (+3 eff.) Mind save +12 (+4 eff.) Blind Resist +100% other ------- Infravision +2 See Stealth +15 See Invisibility +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Effective talent level: 2.0 Power cost 30 out of 35/35. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Omniscience (7 def, 0 armour)1.0 Encumbrance T5 head armor [Unique] Psionic While equipped: offense ------ Mind Crit +9% Mindpower +20 (+5 eff.) Ignore resists +10% mind defense ------ Defense +7 (+2 eff.) Resistance +15% mind Max Resistance +10% mind Mind save +25 (+8 eff.) Confus Resist +40% other ------- Psi-on-crit +6.00 Max psi +50.00 Infravision +5 Reveal the surrounding area (range 20). Uses 26 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
drakeskin leather cap 'Aridara' (0 def, 10 armour) =maybe headbutt=2.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +8 Str +6 Dex +8 Cun +7 Con offense ------ Damage +12% mind +9% temporal Ignore resists +20% mind +20% temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +10 Fatigue +5% Resistance +15% lightning +14% temporal other ------- Infravision +4 A cap made of leather. |
Aletta's Diadem (0 def, 0 armour)2.0 Encumbrance T3 head armor [Unique] Psionic While equipped: Stats +4 Cun +4 Wil offense ------ Mind Crit +5% Mindpower +12 (+3 eff.) Damage +10% mind When Hit 12 mind Psychic Lobotomy: Effective talent level: 3.0 Power cost 7 out of 10/10. Range 7 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Inflicts 148.32 mind damage and cripples the target's higher mental functions, reducing cunning by 15 and confusing (33% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
dwarven-steel helm 'Mirespawn' (0 def, 4 armour) =water=3.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Ignore resists +10% nature When Hit 4 cold defense ------ Armor +4 Fatigue +4% Resistance +9% temporal +9% darkness +9% blight +17% cold +15% light +15% fire other ------- Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Yaldan Baoth (0 def, 10 armour)3.0 Encumbrance T4 head armor [Unique] Master While equipped: Stats +10 Str +10 Con offense ------ Damage +15% light defense ------ Armor +10 Fatigue +4% Resistance +15% light +25% darkness Max Resistance +10% darkness Resist unseen 33% other ------- Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 34 power out of 40/40 The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
voratun helm 'Islyra' (0 def, 11 armour) =reroll headbutt=3.0 Encumbrance T5 head armor [Random Unique] Master While equipped: Stats +5 Str +5 Dex +10 Wil +4 Cun +9 Con offense ------ Physical Crit +2.0% Mind Crit +4% Accuracy +10 (+2 eff.) Ignore Armor +8 defense ------ Armor +11 Fatigue +5% Physical save +3 (+0 eff.) Mind save +13 (+4 eff.) Unlife -60.00 life other ------- Light +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Physical save +8 (+2 eff.) Spell save +8 (+2 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+3 eff.) Physical save +8 (+2 eff.) Spell save +8 (+2 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+2 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+2 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Runed Skull3.0 Encumbrance T5 red gem [Unique] Arcane While carried: Spellpower +7 (+1 eff.) When Hit 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
1527 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
50 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Light of Revelation2.0 Encumbrance T2 lite [Unique] Unknown While equipped: offense ------ Against +25% Horror defense ------ Resist Against +25% Horror other ------- Light +7 See Stealth +35 See Invisibility +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
Duruhell1.0 Encumbrance T3 lite [Random Unique] Arcane/Nature/Psionic While equipped: Stats +5 Dex +3 Mag +2 Wil offense ------ Mind Crit +6% Mindpower +7 (+2 eff.) When Hit 17 fire defense ------ Resistance +6% fire Crit Resistance 10.00% Physical save +9 (+2 eff.) Mind save +9 (+3 eff.) Healmod +16% other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Xanudaba the Thunderfury =blessed blade of the wind=1.0 Encumbrance T3 lite [Random Unique] Nature/Master While equipped: Stats +1 Wil +2 Cun +3 Con offense ------ Mind Crit +3% Damage +9% lightning Ignore resists +11% all Ignore Armor +10 defense ------ Resistance +11% blight +12% lightning Mind save +3 (+1 eff.) Life +50.00 Life Regen +6.00 other ------- Light +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Cut Drem Arm2.0 Encumbrance T3 gross misc [Unique] Unknown While equipped: offense ------ When Hit 25 darkness defense ------ Disarm Resist +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Blizzardtrial the dwarven-steel pickaxe (dig speed 12 turns)3.0 Encumbrance T3 digger tool [Random Unique] Nature/Master While equipped: Stats +5 Str +3 Con offense ------ Ignore resists +5% mind When Hit 2 mind defense ------ Armor +4 Defense +5 (+2 eff.) Resistance +7% physical +12% mind +9% cold Physical save +8 (+2 eff.) Spell save +8 (+2 eff.) Mind save +7 (+2 eff.) Life +51.00 other ------- Light +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Erelagrim (dig speed 30 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +5 Str offense ------ Damage +12% blight +6% temporal +12% arcane Ignore resists +15% blight On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Fatigue -7% Resistance +5% arcane Life Regen +4.00 Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Gunudugund the voratun pickaxe (dig speed 9 turns)3.0 Encumbrance T5 digger tool [Random Unique] Master While equipped: Stats +8 Str +4 Mag +5 Cun offense ------ Spellpower +20 (+2 eff.) Spellpower/crit +4 Accuracy +9 (+2 eff.) defense ------ Fatigue -6% Resistance +8% darkness +9% fire Spell save +9 (+2 eff.) other ------- Vim-on-crit +1.00 Infravision +5 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Ce'Narekira' (dig speed 17 turns) =nice res=3.0 Encumbrance T5 digger tool [Rare] Master While equipped: Stats +3 Str defense ------ Armor +14 Resistance +26% blight +3% physical +12% mind Healmod +25% Blind Resist +26% Stun Resist +26% Teleport Resist +26% other ------- Infravision +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 Encumbrance rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 335.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 22 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
iron torque of mindblast 'Fuligund' [power 105] (13 cooldown) =phys pen=2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ Physical Crit +4.0% Physical Power +10 (+2 eff.) Ignore resists +20% physical Ignore Armor +2 other ------- Max stamina +10.00 Blast the opponent's mind dealing 124 mind damage and silencing them for 4 turns Puts all charms on 13 turn cooldown 100% to increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
Ce'Nuletira [power 2] (22 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: Stats +2 Cun offense ------ Critical power +15.00% On-Hit (Melee): * 20% chance to slow global speed by 64% defense ------ Armor +8 Resistance +5% arcane Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 22 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Windshear [power 51] (22 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: offense ------ On-Hit (Melee): * 20% chance to slow global speed by 64% defense ------ Armor +6 Resistance +5% arcane +12% darkness Spell save +18 (+5 eff.) Healmod +10% Blind Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Setup a psionic shield, reducing all damage taken by 51 for 5 turns Puts all charms on 22 turn cooldown 100% to heal for 57. Torques are made by powerful psionics to store psionic powers. |
Hellwrest the stralite torque of gale force [power 370] (13 cooldown)2.0 Encumbrance T4 torque charm [Rare] Psionic While equipped: offense ------ Damage +15% acid Ignore resists +25% acid +25% fire When Hit 10 fire defense ------ Resistance +24% acid +9% cold +12% fire Project a gust of wind in a cone knocking all creatures back 12 spaces and dealing 492 physical damage Puts all charms on 13 turn cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
cleansing voratun torque of clear mind [power 4] (22 cooldown)2.0 Encumbrance T5 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 22 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Halanaridil the elven-wood totem of healing [power 434] (13 cooldown)2.0 Encumbrance T4 totem charm [Rare] Nature While equipped: offense ------ Damage +30% blight defense ------ Resistance +5% arcane +18% fire Physical save +18 (+4 eff.) Mind save +18 (+6 eff.) Healmod +20% Heal yourself and all friendly characters within 10 spaces for 434 Puts all charms on 13 turn cooldown 100% to increase all damage penetration by 23% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Tree of Life2.0 Encumbrance T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con offense ------ Mindpower +7 (+2 eff.) Damage +20% nature defense ------ Resistance +20% blight +20% nature Healmod +25% other ------- Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 9 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
Filthorder [power 470] (22 cooldown) =resists=2.0 Encumbrance T5 totem charm [Rare] Nature While equipped: offense ------ Damage +27% nature +27% darkness defense ------ Resistance +9% blight +18% cold +6% nature +18% light Life +80.00 Healmod +15% Knockbk Resist +27% Summon a resilient tentacle up to 5 spaces away for 7 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1246 Base Damage: 570 Armor: 50 All Resist: 48 Puts all charms on 22 turn cooldown 100% to gain a 34% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Taintworth [power 560] (13 cooldown)2.0 Encumbrance T5 totem charm [Random Unique] Nature While equipped: offense ------ Damage +9% light +6% fire Ignore resists +10% fire +25% light +10% nature defense ------ Resistance +9% nature +9% fire Heal yourself and all friendly characters within 10 spaces for 560 Puts all charms on 13 turn cooldown 100% to heal for 110. 100% to reduce 3 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "Home, Horrific Home"2.0 Encumbrance T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Forbidden Tome: "The Day It Came"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By zigur devotee the Cornac Bulwark level 43
4th Dusk 124th year of Ascendancy at 20:50 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By zigur devotee the Cornac Bulwark level 50
65th Regrowth 125th year of Ascendancy at 18:14 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By zigur devotee the Cornac Bulwark level 43
5th Flare 124th year of Ascendancy at 17:56 see stats
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By zigur devotee the Cornac Bulwark level 20
12nd Pyre 123rd year of Ascendancy at 02:52 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By zigur devotee the Cornac Bulwark level 48
23rd Dusk 124th year of Ascendancy at 14:55 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By zigur devotee the Cornac Bulwark level 50
35th Pyre 125th year of Ascendancy at 15:10 see stats
Bookception! (Insane (Roguelike) difficulty)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By zigur devotee the Cornac Bulwark level 50
44th Haze 125th year of Ascendancy at 12:46 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By zigur devotee the Cornac Bulwark level 46
15th Dusk 124th year of Ascendancy at 13:45 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By zigur devotee the Cornac Bulwark level 41
8th Mirth 124th year of Ascendancy at 18:47 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By zigur devotee the Cornac Bulwark level 19
5th Regrowth 123rd year of Ascendancy at 00:01 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By zigur devotee the Cornac Bulwark level 45
11st Dusk 124th year of Ascendancy at 16:12 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By zigur devotee the Cornac Bulwark level 35
20th Regrowth 124th year of Ascendancy at 11:52 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By zigur devotee the Cornac Bulwark level 32
7th Decay 123rd year of Ascendancy at 03:48 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By zigur devotee the Cornac Bulwark level 23
34th Pyre 123rd year of Ascendancy at 11:36 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By zigur devotee the Cornac Bulwark level 31
37th Haze 123rd year of Ascendancy at 05:08 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By zigur devotee the Cornac Bulwark level 29
65th Dusk 123rd year of Ascendancy at 17:10 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By zigur devotee the Cornac Bulwark level 50
58th Regrowth 126th year of Ascendancy at 03:04 see stats
Gem of the Moon (Insane (Roguelike) difficulty)
Completed the Master Jeweler quest with Limmir.By zigur devotee the Cornac Bulwark level 50
46th Dusk 125th year of Ascendancy at 01:15 see stats
Headbanger (Insane (Roguelike) difficulty)
Headbanged 20 bosses to death.By zigur devotee the Cornac Bulwark level 50
37th Regrowth 126th year of Ascendancy at 13:58 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By zigur devotee the Cornac Bulwark level 36
55th Regrowth 124th year of Ascendancy at 16:23 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By zigur devotee the Cornac Bulwark level 10
5th Mirth 122nd year of Ascendancy at 11:12 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By zigur devotee the Cornac Bulwark level 20
19th Regrowth 123rd year of Ascendancy at 03:23 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By zigur devotee the Cornac Bulwark level 30
66th Dusk 123rd year of Ascendancy at 05:21 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By zigur devotee the Cornac Bulwark level 40
10th Pyre 124th year of Ascendancy at 12:47 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By zigur devotee the Cornac Bulwark level 50
59th Dusk 124th year of Ascendancy at 21:03 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By zigur devotee the Cornac Bulwark level 50
39th Regrowth 126th year of Ascendancy at 00:34 see stats
Overpowered! (Insane (Roguelike) difficulty)
Did over 6000 damage in one attack.By zigur devotee the Cornac Bulwark level 50
44th Dusk 125th year of Ascendancy at 02:52 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By zigur devotee the Cornac Bulwark level 29
22nd Dusk 123rd year of Ascendancy at 18:04 see stats
Savior of the damsels in distress (Insane (Roguelike) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By zigur devotee the Cornac Bulwark level 29
63rd Pyre 123rd year of Ascendancy at 16:52 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By zigur devotee the Cornac Bulwark level 30
26th Haze 123rd year of Ascendancy at 18:14 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By zigur devotee the Cornac Bulwark level 28
61st Pyre 123rd year of Ascendancy at 11:06 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By zigur devotee the Cornac Bulwark level 46
11st Dusk 124th year of Ascendancy at 22:39 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By zigur devotee the Cornac Bulwark level 10
5th Mirth 122nd year of Ascendancy at 11:27 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By zigur devotee the Cornac Bulwark level 50
65th Regrowth 125th year of Ascendancy at 18:14 see stats
The Restless Dead (Insane (Roguelike) difficulty)
Disturbed an old battlefield and survived the consequences.By zigur devotee the Cornac Bulwark level 33
2nd Allure 124th year of Ascendancy at 06:11 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By zigur devotee the Cornac Bulwark level 50
1st Haze 124th year of Ascendancy at 11:43 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By zigur devotee the Cornac Bulwark level 10
3rd Dusk 122nd year of Ascendancy at 12:36 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By zigur devotee the Cornac Bulwark level 50
9th Haze 124th year of Ascendancy at 02:46 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By zigur devotee the Cornac Bulwark level 26
45th Pyre 123rd year of Ascendancy at 10:23 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By zigur devotee the Cornac Bulwark level 17
47th Haze 122nd year of Ascendancy at 09:35 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By zigur devotee the Cornac Bulwark level 50
44th Haze 125th year of Ascendancy at 10:00 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By zigur devotee the Cornac Bulwark level 42
4th Flare 124th year of Ascendancy at 21:50 see stats
You were not supposed to see that! (Insane (Roguelike) difficulty)
Read a Forbidden Tome.By zigur devotee the Cornac Bulwark level 40
77th Pyre 124th year of Ascendancy at 17:27 see stats
Log
Argoniel hits zigur devotee for 87 physical, (9 antimagic), 0 nature, 112 physical, (52 antimagic), 0 blight, (9 antimagic), 0 nature, (37 antimagic), 0 blight (199 total damage).
Talent Greater Weapon Focus is ready to use.
Talent Resonance Field is ready to use.
Elandar activates his elven-silk wizard hat!
Elandar starts to surge mana.
Zigur devotee uses Resonance Field.
A psychic field forms around zigur devotee.
Elandar casts Flame.
Elandar's spell attains critical power!
Zigur devotee is on fire!
Elandar hits zigur devotee for (86 antimagic), (135 resonance), 135 fire (135 total damage).
Argoniel casts Soul Rot.
Zigur devotee resists the disease!
Argoniel's Soul Rot hits zigur devotee for (86 antimagic), (41 resonance), 41 blight (41 total damage).
Zigur devotee uses Mana Clash.
The shield around Argoniel crumbles.
Argoniel deactivates Bone Shield.
zigur devotee hits Argoniel for (110 absorbed), (63 to bones), 0 arcane (0 total damage).
The fabric of time around Elandar stabilizes to normal.
Argoniel stops regenerating health quickly.
Argoniel speeds up.
Burning from Elandar hits zigur devotee for (86 antimagic), (22 resonance), 22 fire (22 total damage).
Elandar casts Manathrust.
Elandar's spell attains critical power!
Your resonance field crumbles under the damage!
The psychic field around zigur devotee crumbles.
Elandar hits zigur devotee for (86 antimagic), (7 resonance), 510 arcane (510 total damage).
zigur devotee the level 50 cornac bulwark was dweomered to death by a Elandar on level 11 of High Peak.










































































































































































