











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Nekarcos's Quality of Life 07: Visible Size Categories 1.5.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Bulwark |
| Level / Exp | 23 / 37% |
| Size | medium |
| Lifes / Deaths | Killed by Glelralaith the war bear at level 23 on the 26th Regrowth 123rd year of Ascendancy at 17:36 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 64 (base 45) |
| Dexterity | 26 (base 14) |
| Constitution | 48 (base 34) |
| Magic | 18 (base 10) |
| Willpower | 40 (base 25) |
| Cunning | 21 (base 10) |
Resources
| Life | -108/979 |
| Stamina | 178/241 |
| Equilibrium | 30 |
| Healing Factor | 1.5478383355188 |
| Regeneration | 18.49666810945 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 21.970039208598 |
| See Invisible | 28.970039208598 |
Offense: Mainhand
| Damage | 96 |
| Accuracy | 55 |
| Crit Chance | 21% |
| APR | 34 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 9 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +9% |
| Nature | +9% |
| Arcane | +9% |
| Mind | +27% |
| All | 0% |
Offense: Damage Penetration
| Mind | +5% |
| All | 0% |
| Physical | +5% |
| Cold | +10% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 69.482109524015 (95.977958824199%) |
| Defense | 23 |
| Ranged Defense | 23 |
| Fatigue | 36 |
| Physical Save | 43 |
| Spell Save | 28 |
| Mental Save | 24 |
Defense: Resistances
| Blight | + 31%( 70%) |
| Arcane | + 21%( 70%) |
| Cold | + 24%( 70%) |
| All | + 17%( 70%) |
| Physical | + 23%( 70%) |
| Darkness | + 38%( 70%) |
| Light | + 24%( 70%) |
| Temporal | + 28%( 70%) |
| Lightning | + 47%( 70%) |
| Mind | + 29%( 70%) |
| Fire | + 31%( 70%) |
| Nature | + 22%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Pinning Resistance | 20% |
| Disarm Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 19% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 450 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 169 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 527% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Battle tactics | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Conditioning | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.60 |
| 3/5 |
| 4/5 |
| 0/5 |
| 3/5 |
| 4/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Ivythra the black crystal. Escort: lost sun paladin (level 2 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed minotaur nose. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | Koryhek (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Random Unique] Nature/Psionic While equipped: Stats +3 Cun +3 Wil offense ------ Ignore resists +5% mind When Hit 2 mind defense ------ Armor +4 Fatigue +3% Resistance +9% lightning +7% temporal +6% blight +3% cold +6% nature Physical save +7 (+2 eff.) Spell save +6 (+3 eff.) Mind save +7 (+3 eff.) Life Regen +3.00 Healmod +13% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Xerivea2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +4 Wil offense ------ Damage +6% mind defense ------ Resistance +2% physical Life Regen +4.00 Stun Resist +20% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Floemight (5 def, 10 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +1 Str offense ------ Ignore resists +10% cold Accuracy +25 (+7 eff.) defense ------ Armor +10 Defense +5 (+3 eff.) Fatigue +4% Resistance +5% all Physical save +8 (+3 eff.) Life +100.00 Pinning Resist +20% other ------- Stamina/turn +1.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Gema the dwarven-steel gauntlets (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Nature While equipped: offense ------ Physical Crit +3.0% Critical power +10.00% Damage +6% mind Ignore resists +5% physical defense ------ Armor +2 Fatigue +3% Resistance +5% arcane +6% temporal Life Regen +2.70 other ------- Stamina/turn +0.60 Psi/turn +0.24 Unarmed combat: Weapon Damage 23.0 - 32.2 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On Hit: 10% Second Wind level 1 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Balanceumbra the iron pickaxe (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +3 Str +1 Dex +6 Mag +1 Con offense ------ Damage +9% nature Ignore Armor +6 On-Hit (Melee): * 10% chance to reduce all saves and defense by 19 While carried: other ------- Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 23 turn cooldown Effective talent level: 5.2 Power cost 23 out of 26/26. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +103 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | steel opal ring0.1 Encumbrance T2 ring jewelry [Ego++] Master While equipped: Stats +8 Str +2 Dex +2 Mag +2 Wil +2 Cun +6 Con offense ------ Physical Power +7 (+2 eff.) Accuracy +9 (+3 eff.) Ignore Armor +7 defense ------ Defense +9 (+5 eff.) Disengage: Puts all charms on 9 turn cooldown Effective talent level: 2.0 Power cost 9 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 83% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | Gloryrin the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Psionic While equipped: Stats +1 Con offense ------ Damage +15% mind defense ------ Armor +6 Resistance +15% mind Crit Resistance 5.00% Life +80.00 Disarm Resist +20% Rings make your fingers look great! |
| Around neck | wanderer's steel amulet of vision0.1 Encumbrance T2 amulet jewelry [Ego++] Nature/Master While equipped: Stats +5 Dex +3 Cun +3 Con offense ------ Move Speed +10% defense ------ Fatigue -4% Life Regen +2.00 Blind Resist +19% other ------- Stamina/turn +0.40 Infravision +3 Sight +2 See Invisibility +7 Amulets make your neck look great! |
| In main hand | Aratha the dwarven-steel mace (27-38 power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Random Unique] Disrupt/Master Weapon Damage 27.0 - 37.8 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% Damage Against +10% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +3 Cun offense ------ Physical Crit +12.0% Critical power +27.00% Ignore Armor +17 defense ------ Resistance +9% light +6% cold Blunt and deadly. |
| Around waist | Chalulatharion the Strikelord1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: offense ------ Damage +9% lightning +9% arcane When Hit 6 lightning On-Hit (Melee): * 20% chance to reduce damage dealt by 16% defense ------ Resistance +18% lightning Life +30.00 A belt that goes around your waist. |
| In off hand | steel shield 'Rheroddarin' (0 def, 13 armour, 12-15 power, 58.5 block)7.0 Encumbrance T2 shield armor [Random Unique] Nature/Master When used to Attack: Weapon Damage 12.5 - 15.0 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +58 On-Hit, radius 1 +11 fire While equipped: offense ------ Physical Crit +1.0% Physical Power +10 (+3 eff.) On-Hit 6 fire On shield block: * Cause enemies within radius 6 to bleed for 224 physical damage over 5 turns (1/turn) When Hit 4 fire defense ------ Armor +13 Fatigue +8% Resistance +17% fire other ------- Talents +1 Block Handheld deflection devices. |
| Cloak | cashmere cloak 'Healgrit' (2 def, 8 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +3 Str +4 Dex +3 Con offense ------ Ignore resists +15% nature defense ------ Armor +8 Defense +2 (+1 eff.) Resistance +9% lightning Spell save +3 (+2 eff.) Unlife -40.00 life Healmod +15% other ------- Stamina/turn +0.70 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | radiant steel plate armour of delving (0 def, 9 armour)17.0 Encumbrance T2 massive armor [Ego++] Nature/Master While equipped: Stats +4 Str +1 Wil defense ------ Armor +9 Fatigue +22% Resistance +11% blight +5% physical +25% darkness other ------- Light +2 Track: Puts all charms on 26 turn cooldown Effective talent level: 2.0 Power cost 26 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 13 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Inventory
shielding rune of the titan (absorb 194; dur 5; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 194 damage for 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Baleran0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Str +5 Dex +1 Cun defense ------ Resistance +11% light +11% darkness Blind Resist +20% Amulets make your neck look great! |
Torudan0.1 Encumbrance T1 amulet jewelry [Rare] Master While equipped: Stats +1 Str +4 Dex +3 Cun +4 Con offense ------ Physical Crit +1.0% Critical power +10.00% Move Speed +10% On-Hit (Melee): * 20% chance to reduce armor by 14% defense ------ Defense +5 (+3 eff.) Fatigue -5% Unlife -20.00 life Life Regen +2.00 other ------- Stamina/turn +0.40 Amulets make your neck look great! |
Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+2 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
enraging copper amulet of strength (+3)0.1 Encumbrance T1 amulet jewelry [Ego+] Nature/Master While equipped: Stats +3 Str offense ------ Physical Power +6 (+2 eff.) Combat Speed +10% Damage +6% physical Amulets make your neck look great! |
restful copper amulet of mastery (0.10 Technique / Shield defense)0.1 Encumbrance T1 amulet jewelry [Ego] Master While equipped: defense ------ Fatigue -5% Life Regen +1.00 other ------- Masteries +0.10 Technique/Shield defense Amulets make your neck look great! |
Getamadan the Hazeprophet0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: offense ------ Damage +11% darkness +6% fire Ignore resists +20% blight +5% cold On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 defense ------ Resistance +3% fire +22% darkness +15% cold Rings make your fingers look great! |
savage's copper ring0.1 Encumbrance T1 ring jewelry [Ego+] Master While equipped: Stats +2 Con defense ------ Spell save +11 (+6 eff.) other ------- Max stamina +12.00 Rings make your fingers look great! |
warrior's copper ring of tenacity0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Str defense ------ Armor +6 Life +23.00 Disarm Resist +21% Pinning Resist +22% Knockbk Resist +21% Rings make your fingers look great! |
marksman's steel ring0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: Stats +4 Dex offense ------ Accuracy +8 (+2 eff.) Rings make your fingers look great! |
marksman's steel ring of frost (+20%)0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Dex offense ------ Damage +10% cold Accuracy +6 (+2 eff.) defense ------ Resistance +20% cold Rings make your fingers look great! |
steel opal ring0.1 Encumbrance T2 ring jewelry [Ego+] Psionic While equipped: Stats +2 Str +2 Dex +2 Mag +7 Wil +7 Cun +2 Con offense ------ Mindpower +7 (+3 eff.) Rings make your fingers look great! |
gold ring 'Haruvon'0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +7 Dex offense ------ Physical Power +10 (+3 eff.) Damage +12% physical Accuracy +14 (+4 eff.) Ignore Armor +5 When Hit 2 mind defense ------ Unlife -80.00 life Rings make your fingers look great! |
yew vilestaff of illumination (20-24 power, 4 apr, blight element)5.0 Encumbrance T3 staff 2H weapon Reqs Mag 24 [Ego] Nature Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +9 (+2 eff.) Damage +20% blight defense ------ Defense +9 (+5 eff.) other ------- Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 2.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 47.13 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Getegar (30-46 power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Random Unique] Arcane/Master Weapon Damage 30.5 - 45.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: Stats +1 Con offense ------ Ignore resists +12% physical Accuracy +35 (+9 eff.) Ignore Armor +13 defense ------ Defense +32 (+16 eff.) Resistance +3% nature +6% blight Disarm Resist +38% Massive two-handed battleaxes. |
steel greatsword 'Eryldir' (40-65 power, 5 apr)3.0 Encumbrance T2 greatsword 2H weapon [Rare] Master Weapon Damage 40.5 - 64.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +3.0% Attack Speed 100% While equipped: defense ------ Resistance +15% mind +9% cold Spell save +6 (+3 eff.) Massive two-handed swords. |
iron longsword of massacre (17-24 power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Ego] Master Weapon Damage 17.0 - 23.8 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% Sharp, long, and deadly. |
Snowreek the steel longsword (20-29 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Random Unique] Master Weapon Damage 20.5 - 28.7 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +4 darkness +8 cold On-crit, radius 2 +4 cold On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +6.0% Accuracy +6 (+2 eff.) On-Hit (Melee): * 10% chance to reduce damage dealt by 16% defense ------ Defense +7 (+4 eff.) Resistance +9% cold Disarm Resist +20% Sharp, long, and deadly. |
Salyrarithra the iron mace (18-25 power, 2 apr) =dex=3.0 Encumbrance T1 mace 1H weapon [Rare] Master Weapon Damage 18.0 - 25.2 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% While equipped: Stats +1 Str +5 Dex +1 Mag +1 Cun offense ------ When Hit 2 mind defense ------ Resistance +3% mind Blunt and deadly. |
Cuthutothel (22-31 power, 3 apr) =stats=3.0 Encumbrance T2 mace 1H weapon [Random Unique] Nature/Master Weapon Damage 22.0 - 30.8 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% While equipped: Stats +5 Str +5 Dex +4 Mag +6 Wil +5 Cun +5 Con offense ------ Ignore resists +7% physical Accuracy +9 (+3 eff.) Ignore Armor +6 On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +3% blight +3% fire +3% darkness +3% temporal Blunt and deadly. |
dwarven-steel mace 'Zuburin' (28-39 power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Random Unique] Nature/Disrupt/Master Weapon Damage 28.0 - 39.2 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On-hit +5 nature While equipped: offense ------ Accuracy +7 (+2 eff.) defense ------ Defense +9 (+5 eff.) Resistance +10% acid +6% darkness +8% lightning +10% fire +10% cold +4% all Spell save +7 (+4 eff.) Healmod +5% Cut Resist +20% Disarm Resist +37% Confus Resist +10% Blunt and deadly. |
flaming steel waraxe (12-17 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Ego] Arcane Weapon Damage 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-Hit, radius 1 +7 fire One-handed war axes. |
iron dagger of paradox (10-13 power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Ego] Arcane Weapon Damage 10.0 - 13.0 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On-hit +6 temporal While equipped: defense ------ Resistance +7% temporal Sharp, short and deadly. |
nature's thorny mindstar of flames (8-9 power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego+] Nature Weapon Damage 8.5 - 9.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+3 eff.) Global Speed +4% On-Hit 5 fire Damage +3% nature +6% fire Ignore resists +8% fire defense ------ Resistance +4% blight +7% fire Disease Resist +10% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative pulsing mindstar of balance (13-14 power, 32 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +3 Cun offense ------ Mind Crit +4% Critical power +13.00% Mindpower +8 (+4 eff.) defense ------ Physical save +2 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) other ------- EQ when Hit +1.30 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
deadly quiver of ash arrows of persecution (23/23, 32-44 power, 7 apr)3.0 Encumbrance T2 arrow ammo [Ego] Disrupt/Master Weapon Damage 31.5 - 44.1 Physical Uses 50% Str, 70% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +1.5% Capacity 23 Damage Against +9% Unnatural +14% Unliving Arrows are used with bows to pierce your foes to death. |
swashbuckler's steel shield of winter (0 def, 4 armour, 17-20 power, 37.5 block)7.0 Encumbrance T2 shield armor [Ego++] Nature/Master When used to Attack: Weapon Damage 17.0 - 20.4 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +38 On-hit +12 cold While equipped: Stats +2 Str +1 Dex +2 Wil offense ------ Accuracy +4 (+1 eff.) On shield block: * Deals 94 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) defense ------ Armor +4 Fatigue +8% Resistance +13% cold other ------- Talents +1 Block Handheld deflection devices. |
reinforced dwarven-steel shield (0 def, 9 armour, 32-39 power, 112 block)7.0 Encumbrance T3 shield armor [Ego] Master When used to Attack: Weapon Damage 32.5 - 39.0 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +112 While equipped: defense ------ Armor +9 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
timebroken linen robe (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego+] Arcane While equipped: Stats +3 Mag +3 Wil offense ------ Spell Crit +3% Spellpower +3 (+1 eff.) Damage +8% arcane +7% temporal defense ------ Resistance +7% all other ------- Max mana +15.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Adyleta (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +10 Mag +9 Wil offense ------ Spell Crit +5% Spellpower +6 (+2 eff.) Damage +12% arcane +19% temporal When Hit 2 temporal defense ------ Resistance +9% temporal +5% arcane +9% all other ------- Mana/turn +0.11 Psi/turn +0.13 Max mana +31.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken woollen robe of darkness (+18%) (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego+] Arcane While equipped: Stats +3 Mag +3 Wil offense ------ Spell Crit +2% Spellpower +3 (+1 eff.) Damage +8% temporal +7% arcane +12% darkness defense ------ Resistance +18% darkness +9% all other ------- Max mana +30.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe 'Belithra' (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Random Unique] Arcane While equipped: Stats +3 Mag +3 Wil +1 Cun offense ------ Spell Crit +10% Spellpower +9 (+2 eff.) Damage +10% acid +9% physical +9% light +5% temporal +9% fire +5% cold +5% arcane +17% darkness defense ------ Resistance +14% acid +14% physical +11% cold +13% fire +13% all Healmod +10% Silence Resist +20% other ------- Max mana +39.00 Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Khelilen (10 def, 15 armour)14.0 Encumbrance T3 heavy armor [Random Unique] Nature/Psionic While equipped: Stats +3 Cun +1 Str offense ------ Ignore Armor +4 defense ------ Armor +15 Defense +10 (+5 eff.) Fatigue +12% Resistance +7% acid +7% cold +7% mind Mind save +23 (+11 eff.) Unlife -40.00 life other ------- Breathe water A suit of armour made of mail. |
steel plate armour 'Arebeth' (0 def, 9 armour)17.0 Encumbrance T2 massive armor [Random Unique] Arcane/Master While equipped: defense ------ Armor +9 Fatigue +22% Resistance +26% lightning +6% physical +12% light +5% arcane +12% darkness Physical save +12 (+4 eff.) Spell save +12 (+6 eff.) A suit of armour made of metal plates. |
Balylathel the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: offense ------ Mindpower +3 (+1 eff.) defense ------ Resistance +6% blight +3% cold +5% arcane +3% nature Physical save +6 (+2 eff.) Stun Resist +10% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% A belt that goes around your waist. |
Bethywyn1.0 Encumbrance T3 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Cun +3 Wil offense ------ Mind Crit +1% Physical Power +5 (+1 eff.) Damage +9% blight defense ------ Resistance +7% acid +6% fire +7% lightning +7% cold Spell save +5 (+3 eff.) Mind save +9 (+4 eff.) Life +42.00 other ------- Hate-on-crit +4.00 Size +1 A belt that goes around your waist. |
Neira's Memory1.0 Encumbrance T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil defense ------ Confus Resist +30% Stun Resist +30% other ------- Mana-on-crit +3.00 Surround yourself with a magical shield (strength 145, based on Magic) for 10 turns. Uses 17 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
Vorevena1.0 Encumbrance T3 belt armor [Random Unique] Nature/Master While equipped: offense ------ Physical Crit +4.0% Critical power +8.00% Physical Power +4 (+1 eff.) defense ------ Armor +7 Defense +7 (+4 eff.) Resistance +16% acid +6% darkness +3% blight +6% fire +7% cold +5% lightning Physical save +15 (+5 eff.) A belt that goes around your waist. |
Aludralathayon the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Dex +2 Mag +2 Con offense ------ Mind Crit +4% defense ------ Defense +1 (+1 eff.) other ------- Hate-on-crit +2.00 Max psi +50.00 Infravision +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Yvolle' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +5 Dex offense ------ Physical Power +10 (+3 eff.) defense ------ Defense +1 (+1 eff.) Crit Resistance 15.00% Life +32.00 other ------- Stamina/turn +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Airquell the pair of hardened leather boots (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +3 Str +3 Con offense ------ Damage +3% lightning defense ------ Armor +3 Resistance +9% lightning Disarm Resist +10% Confus Resist +20% Stun Resist +20% Rush: Puts all charms on 22 turn cooldown Effective talent level: 1.3 Power cost 22 out of 25/25. Range 6 Cooldown: 35 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
pair of iron boots 'Emelodhevena' (0 def, 3 armour) =dmg=3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +3 Str +4 Wil +1 Cun offense ------ Physical Crit +4.0% Physical Power +4 (+1 eff.) Ignore Armor +4 defense ------ Armor +3 Fatigue +2% Resistance +3% blight Stun Resist +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Crystle's Astral Bindings (0 def, 0 armour)1.0 Encumbrance T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag offense ------ Spell Crit +3% Spellpower +2 (+1 eff.) Spellpower/crit +4 Damage +8% darkness +8% temporal Ignore resists +10% darkness +10% temporal defense ------ Resistance +8% darkness +8% temporal other ------- Negative/turn +0.20 Unarmed combat: Weapon Damage 14.0 - 15.4 Physical Uses 40% Cun, 40% Str, 20% Mag 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +6.0% Attack Speed 100% Damage Conversion 100% void On Hit: 15% Dust to Dust level 1 On Hit: 10% Mind Blast level 1 On Hit: 10% Turn Back the Clock level 1 On Spell Hit: 10% Dust to Dust level 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
dwarven-steel gauntlets of the starseeker (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego+] Arcane While equipped: Stats +2 Cun +3 Mag defense ------ Armor +2 Fatigue +3% Resistance +6% light +8% darkness other ------- Infravision +2 Unarmed combat: Weapon Damage 22.0 - 30.8 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On-crit, radius 2 +18 light +13 darkness Starfall: Puts all charms on 17 turn cooldown Effective talent level: 1.0 Power cost 17 out of 20/20. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 28.09 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
Lorudrachak the rough leather cap (0 def, 1 armour) =hp regen=2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str +2 Wil defense ------ Armor +1 Fatigue +1% Life Regen +4.00 Disease Resist +10% Cut Resist +20% Pinning Resist +20% A cap made of leather. |
Murig the rough leather cap (0 def, 1 armour) =water=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +4 Str defense ------ Armor +1 Fatigue +1% Resistance +5% arcane +6% cold Physical save +6 (+2 eff.) Confus Resist +10% other ------- Stamina/turn +1.00 Breathe water A cap made of leather. |
Helm of the Dwarven Emperors (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats +3 Wil +4 Mag offense ------ Damage +10% light defense ------ Armor +6 Fatigue +4% Resistance +10% darkness Blind Resist +30% Confus Resist +30% other ------- Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
bladed dwarven-steel helm of trickery (0 def, 4 armour)3.0 Encumbrance T3 head armor [Ego++] Master While equipped: Stats +5 Str +2 Dex +3 Cun offense ------ Ignore Armor +5 defense ------ Armor +4 Fatigue +4% Skullcracker: Puts all charms on 17 turn cooldown Effective talent level: 3.0 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 291.9 Physical damage. If the attack hits, the target is confused (33% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
4 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
430 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Beondur =stam gen phys pen=2.0 Encumbrance T1 lite [Rare] Psionic While equipped: offense ------ Ignore resists +20% physical Accuracy +20 (+6 eff.) defense ------ Resistance +6% mind Mind save +7 (+3 eff.) other ------- Stamina/turn +1.00 Max stamina +20.00 Light +3 See Stealth +7 See Invisibility +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(96 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Nimbuspain the iron pickaxe (dig speed 29 turns) =arcane res str=3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +4 Str +1 Mag defense ------ Resistance +9% lightning +3% cold +5% arcane other ------- Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Xerydann the dwarven-steel pickaxe (dig speed 15 turns) =cun=3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2 Str +2 Wil +7 Cun +3 Con defense ------ Life +28.00 other ------- Max stamina +41.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
elm totem of summon tentacle [power 95] (18/22 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 190 Base Damage: 95 Armor: 0 All Resist: 2 Puts all charms on 22 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By zigur devotee jr the Cornac Bulwark level 22
16th Regrowth 123rd year of Ascendancy at 12:38 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By zigur devotee jr the Cornac Bulwark level 18
34th Haze 122nd year of Ascendancy at 02:05 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By zigur devotee jr the Cornac Bulwark level 10
3rd Mirth 122nd year of Ascendancy at 23:47 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By zigur devotee jr the Cornac Bulwark level 20
69th Haze 122nd year of Ascendancy at 16:24 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By zigur devotee jr the Cornac Bulwark level 7
79th Pyre 122nd year of Ascendancy at 05:07 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By zigur devotee jr the Cornac Bulwark level 18
17th Haze 122nd year of Ascendancy at 11:37 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By zigur devotee jr the Cornac Bulwark level 16
4th Haze 122nd year of Ascendancy at 07:31 see stats
Log
LIFE LOST WARNING!
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Zigur devotee jr uses Infusion: Healing.
Glelralaith the war bear steals healing from zigur devotee jr!
Glelralaith the war bear's healing is amplified!
Glelralaith the war bear receives 208 healing from Infusion: Healing.
Infusion: Healing is still on cooldown for 13 turns.
Glelralaith the war bear's nature damage is no longer so potent.
Glelralaith the war bear uses Mucus.
Zigur devotee jr is less vulnerable.
Zigur devotee jr is no longer attuned.
Talent Vitality is ready to use.
Glelralaith the war bear uses Reclaim.
Zigur devotee jr attunes to the damage.
Glelralaith the war bear's nature damage is more potent.
Glelralaith the war bear hits zigur devotee jr for (32 antimagic), (37 resonance), 37 acid, (32 antimagic), (61 resonance), 61 nature (98 total damage).
Zigur devotee jr rearms.
Zigur devotee jr has recovered!
Talent Block is ready to use.
Glelralaith the war bear uses Oozebeam.
Your resonance field crumbles under the damage!
The psychic field around zigur devotee jr crumbles.
Glelralaith the war bear hits zigur devotee jr for (32 antimagic), (29 resonance), 217 nature (217 total damage).
zigur devotee jr the level 23 cornac bulwark was slimed to death by Glelralaith the war bear on level 2 of Old Forest.







































































































