











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Nekarcos's Quality of Life 07: Visible Size Categories 1.5.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Bulwark |
| Level / Exp | 26 / 57% |
| Size | big |
| Lifes / Deaths | Killed by Polimira the elven elite warrior at level 26 on the 48th Pyre 123rd year of Ascendancy at 11:41 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 73 (base 50) |
| Dexterity | 36 (base 20) |
| Constitution | 57 (base 35) |
| Magic | 10 (base 10) |
| Willpower | 37 (base 25) |
| Cunning | 24 (base 10) |
Resources
| Life | 1/1068 |
| Stamina | 112/242 |
| Equilibrium | 30 |
| Healing Factor | 1.365111817684 |
| Regeneration | 5.8017252251568 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +12% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 5 |
| See Stealth | 28.599459836163 |
| See Invisible | 30.599459836163 |
Offense: Mainhand
| Damage | 104 |
| Accuracy | 48 |
| Crit Chance | 13% |
| APR | 19 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 3.3333333333333 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +18% |
| Blight | +5% |
| Nature | +25% |
| Fire | +6% |
| All | 0% |
Offense: Damage Penetration
| Nature | +25% |
| Lightning | +20% |
| Mind | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 54.089348373821 (81.151787968034%) |
| Defense | 31 |
| Ranged Defense | 31 |
| Fatigue | 30 |
| Physical Save | 48 |
| Spell Save | 33 |
| Mental Save | 30 |
Defense: Resistances
| Acid | + 18%( 70%) |
| Blight | + 44%( 70%) |
| Physical | + 17%( 70%) |
| Cold | + 42%( 70%) |
| All | + 13%( 70%) |
| Darkness | + 27%( 70%) |
| Lightning | + 42%( 70%) |
| Mind | + 15%( 70%) |
| Fire | + 20%( 70%) |
| Nature | + 21%( 70%) |
Defense: Immunities
| Pinning Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
| Stun Resistance | 0% |
| Silence Resistance | 10% |
| Poison Resistance | 34% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 351 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 625% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 191 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Battle tactics | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lost sun paladin from death by giant lightning ant. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved talent Disarm (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed orc heart. * You've found the needed length of troll intestine. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed sandworm tooth. * You've found the needed storm wyrm claw. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed green worm. * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Shockwasp (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +5 Str +5 Dex +10 Lck offense ------ Damage +6% lightning Ignore resists +25% mind defense ------ Armor +3 Stealth +10 other ------- Infravision +3 A pair of boots made of leather. |
| Light source | Neriregatta2.0 Encumbrance T1 lite [Rare] Psionic While equipped: defense ------ Armor +8 Resistance +3% acid +3% mind Crit Resistance 5.00% Mind save +5 (+2 eff.) Healmod +5% Blind Resist +20% Silence Resist +10% other ------- Light +3 See Stealth +5 See Invisibility +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Brodalen the linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1 Str +4 Dex +1 Cun offense ------ Damage +12% lightning defense ------ Defense +1 (+0 eff.) Resistance +18% lightning Life +80.00 Life Regen +4.00 Pinning Resist +10% A pointy cloth hat, very wizardly... |
| On hands | Spellhunt Remnants (6 def, 8 armour)1.5 Encumbrance T5 hands armor [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil offense ------ Mind Crit +15% Mindpower +12 (+6 eff.) Damage +25% nature Ignore resists +25% nature defense ------ Armor +8 Defense +6 (+3 eff.) Spell save +15 (+7 eff.) Life +100.00 other ------- Light +1 Unarmed combat: Weapon Damage 34.0 - 47.6 Physical Uses 40% Cun, 40% Dex, 40% Str Ignore Armor +18 Critical Rate +12.0% Attack Speed 83% On-hit +20 silence On Hit: 15% Mana Clash level 3 On Hit: 15% Antimagic Zone level 3 On Hit: * 50 arcane resource burn Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 133.00 arcane damage and stunned). Uses 85 power out of 65/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Tool | Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | gladiator's gold ring0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: Stats +4 Str +6 Con offense ------ Physical Power +7 (+2 eff.) Rings make your fingers look great! |
| On fingers | gladiator's copper ring of speed0.1 Encumbrance T1 ring jewelry [Ego++] Master While equipped: Stats +5 Str +5 Con offense ------ Physical Power +7 (+2 eff.) Move Speed +12% Accuracy +6 (+2 eff.) defense ------ Defense +6 (+3 eff.) Blinding Speed: Puts all charms on 34 turn cooldown Effective talent level: 2.6 Power cost 34 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 27% for 5 turns. Rings make your fingers look great! |
| Around neck | cleansing copper amulet of strength (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +3 Str defense ------ Resistance +10% nature +13% blight Poison Resist +24% Disease Resist +21% Amulets make your neck look great! |
| In main hand | dwarven-steel mace 'Betydakira' (35-49 power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Rare] Master Weapon Damage 35.0 - 49.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% While equipped: Stats +4 Dex offense ------ Physical Crit +4.0% Mind Crit +2% Accuracy +10 (+3 eff.) other ------- Stamina/turn +3.00 Psi when Hit +0.12 Blunt and deadly. |
| Around waist | Airravager the hardened leather belt1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: Stats +5 Str +1 Dex +4 Con offense ------ Physical Power +10 (+3 eff.) Ignore resists +20% lightning defense ------ Resistance +3% acid +9% blight Physical save +8 (+3 eff.) Poison Resist +10% other ------- Size +1 A belt that goes around your waist. |
| In off hand | steel shield 'Furnaceraider' (0 def, 4 armour, 10-13 power, 42 block)7.0 Encumbrance T2 shield armor [Random Unique] Master When used to Attack: Weapon Damage 10.5 - 12.6 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +42 On-crit, radius 2 +8 fire While equipped: Stats +2 Cun offense ------ On shield block: * Cause enemies within radius 6 to bleed for 238 physical damage over 5 turns (1/turn) defense ------ Armor +4 Fatigue +8% Resistance +16% lightning +17% cold other ------- Light +3 Talents +1 Block Handheld deflection devices. |
| Cloak | linen cloak 'Zerykor' (1 def, 6 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +7 Con defense ------ Armor +6 Defense +1 (+0 eff.) Resistance +3% darkness +11% cold Spell save +3 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | steel plate armour 'Kindlewreck' (6 def, 14 armour)17.0 Encumbrance T2 massive armor [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Cun +2 Wil offense ------ Damage +6% fire defense ------ Armor +14 Defense +6 (+3 eff.) Fatigue +22% Resistance +5% physical +14% darkness +14% blight +9% fire +6% cold Physical save +11 (+4 eff.) Mind save +12 (+6 eff.) other ------- Light +2 A suit of armour made of metal plates. |
Inventory
healing infusion of the warrior (heal 186; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 186 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 19%; physical; dur 3; cd 16)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 24%; physical; dur 2; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 24% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 24%; physical; dur 2; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 24% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 28%; mental; dur 3; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 28% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shielding rune (absorb 183; dur 5; cd 16)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 183 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 184; dur 5; cd 14)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 184 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
warmaker's copper amulet0.1 Encumbrance T1 amulet jewelry [Ego+] Master While equipped: Stats +5 Str +5 Dex +5 Wil Amulets make your neck look great! |
restful stralite amulet of manastreaming0.1 Encumbrance T4 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +2 Mag offense ------ Spellpower/crit +4 defense ------ Fatigue -7% Life Regen +2.00 other ------- Mana/turn +0.27 Max mana +40.00 Amulets make your neck look great! |
Gloruna the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: Stats +5 Cun +2 Con offense ------ Mindpower +20 (+9 eff.) Damage +12% lightning defense ------ Armor +4 Resistance +24% lightning +3% physical Rings make your fingers look great! |
Hundil0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: Stats +3 Dex +4 Wil +2 Con offense ------ Ignore Armor +4 On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 defense ------ Armor +4 Defense +30 (+13 eff.) Mind save +8 (+4 eff.) Rings make your fingers look great! |
solipsist's steel ring0.1 Encumbrance T2 ring jewelry [Ego+] Psionic While equipped: Stats +4 Cun +6 Wil offense ------ Mindpower +7 (+4 eff.) Rings make your fingers look great! |
steel opal ring0.1 Encumbrance T2 ring jewelry [Ego+] Arcane While equipped: Stats +2 Str +2 Dex +5 Mag +2 Wil +2 Cun +2 Con offense ------ On-Hit 19 light On-Ranged-Hit 16 light Damage +10% light Rings make your fingers look great! |
steel ring 'Cleansehash'0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +2 Str +5 Mag +5 Wil offense ------ Spellpower +7 (+2 eff.) defense ------ Armor +4 Resistance +6% nature Life +28.00 Disarm Resist +22% Pinning Resist +23% Knockbk Resist +21% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Mana/turn +0.08 Mana-on-crit +2.00 Rings make your fingers look great! |
Radhedugar the Dourrock0.1 Encumbrance T3 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +7 Cun +5 Wil offense ------ Mindpower +7 (+4 eff.) On-Hit 11 physical On-Ranged-Hit 16 physical Damage +14% acid +6% darkness Ignore resists +5% lightning +15% darkness On-Hit (Melee): * 12% chance to reduce all saves and defense by 22 On-Hit (Ranged): * 12% chance to reduce all saves and defense by 22 defense ------ Resistance +28% acid +6% darkness other ------- Hate-on-crit +2.00 Max hate +9.00 Bleeding Edge: Puts all charms on 17 turn cooldown Effective talent level: 2.6 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 150% weapon damage. If the attack hits, the target will bleed for 287% weapon damage over 7 turns, and all healing will be reduced by 53%. Rings make your fingers look great! |
gold ring of tenacity0.1 Encumbrance T3 ring jewelry [Ego] Master While equipped: defense ------ Life +35.00 Disarm Resist +29% Pinning Resist +25% Knockbk Resist +22% Rings make your fingers look great! |
enhanced iron longsword of erosion (12-18 power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Ego+] Nature Weapon Damage 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% On-hit +6 nature While equipped: Stats +3 Str +4 Dex +4 Mag +3 Wil +4 Cun +4 Con Sharp, long, and deadly. |
Crooked Club (25-35 power, 4 apr)3.0 Encumbrance T2 mace 1H weapon [Unique] Master Weapon Damage 25.0 - 35.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +10.0% Attack Speed 100% On-hit +14% confusion +30 physical On Hit: * Reduce targets accuracy and powers by 5 (stacks 5 times) While equipped: offense ------ Accuracy +12 (+4 eff.) An oddly twisted club with a hefty weight on the end. There's something very strange about it. |
Hathentir the Shimmervagrant (28-38 power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Random Unique] Nature Weapon Damage 27.5 - 38.5 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On-hit +16 nature On-crit, radius 2 +12 lightning +20 cold While equipped: offense ------ Move Speed +32% Damage +6% lightning +9% darkness Ignore resists +23% lightning +10% cold +20% darkness Blunt and deadly. |
truestriking dwarven-steel mace of shearing (29-41 power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Ego++] Master Weapon Damage 29.0 - 40.6 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% While equipped: offense ------ Ignore resists +8% physical +8% all Accuracy +23 (+8 eff.) Ignore Armor +14 Blunt and deadly. |
Dimobeisance the dwarven-steel waraxe (18-26 power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Random Unique] Master/Psionic Weapon Damage 18.5 - 25.9 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +8 mind On-Hit, radius 1 +12 darkness On Hit: * 20% chance to reduce damage dealt by 18% * 16% chance to reduce all saves and defense by 22 While equipped: Stats +3 Cun +3 Wil offense ------ Physical Crit +16.0% Critical power +38.00% Damage +3% acid Ignore Armor +16 One-handed war axes. |
blazebringer's stralite waraxe of erosion (32-45 power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Ego+] Nature Weapon Damage 32.0 - 44.8 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-hit +9 nature On-crit, radius 2 +32 fire While equipped: offense ------ Global Speed +5% Ignore resists +13% fire One-handed war axes. |
stralite waraxe of enduring (30-41 power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Ego+] Nature Weapon Damage 29.5 - 41.3 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% While equipped: Stats +11 Con +10 Wil defense ------ Life +18.00 One-handed war axes. |
Silent Blade (25-32 power, 10 apr)1.0 Encumbrance T2 dagger 1H weapon Reqs Cun 25 [Unique] Master Weapon Damage 25.0 - 32.5 Physical Uses 35% Str, 65% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +8.0% Attack Speed 100% On-hit +10 silence On Kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: offense ------ Accuracy +10 (+3 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
Cracklejeer (19-25 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Rare] Psionic Weapon Damage 19.0 - 24.7 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +12 lightning +13 mind On Hit: * 32% chance to reduce all saves and defense by 22 While equipped: Stats +4 Cun +5 Wil offense ------ Damage +9% blight Ignore resists +25% blight When Hit 4 blight defense ------ Resistance +6% mind +12% blight Sharp, short and deadly. |
Moon (10-13 power, 0 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Arcane The moon shines alone in a starless sky. Weapon Damage 10.0 - 13.0 Darkness Uses 20% Str, 20% Dex Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 125% On Hit: * Deal 70 Darkness damage. While equipped: other ------- Light -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
arcing dwarven-steel dagger of rage (18-23 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Ego+] Arcane/Master Weapon Damage 17.5 - 22.8 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: Stats +5 Str offense ------ Damage +8% physical Accuracy +10 (+3 eff.) Sharp, short and deadly. |
chilling stralite dagger of massacre (38-49 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Ego] Arcane/Master Weapon Damage 37.5 - 48.8 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-hit +7 cold Sharp, short and deadly. |
balanced voratun dagger of paradox (38-50 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon Reqs Dex 48 [Ego] Arcane/Master Weapon Damage 38.5 - 50.1 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +13 temporal While equipped: offense ------ Accuracy +9 (+3 eff.) defense ------ Defense +6 (+3 eff.) Resistance +6% temporal Disarm Resist +31% Sharp, short and deadly. |
truestriking voratun dagger (36-47 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon Reqs Dex 48 [Ego+] Master Weapon Damage 36.5 - 47.5 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: offense ------ Ignore resists +7% physical Accuracy +5 (+2 eff.) Ignore Armor +5 Sharp, short and deadly. |
warbringer's voratun dagger of shearing (38-49 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon Reqs Dex 48 [Ego++] Master Weapon Damage 37.5 - 48.8 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: Stats +4 Con offense ------ Physical Power +8 (+2 eff.) Ignore resists +9% all +8% physical Accuracy +7 (+2 eff.) Ignore Armor +12 defense ------ Disarm Resist +26% Sharp, short and deadly. |
Galetrencher (12-14 power, 32 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 12.5 - 13.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +14% Mindpower +16 (+8 eff.) Damage +12% lightning +15% mind +15% darkness Ignore resists +11% mind +9% darkness When Hit 6 lightning other ------- Hate-on-crit +1.00 Psi-on-crit +4.00 Max hate +6.00 Light +3 Infravision +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
dreamer's pulsing mindstar of disruption (13-14 power, 32 apr, nature damage)3.0 Encumbrance T4 mindstar 1H weapon [Ego++] Nature/Disrupt/Psionic Weapon Damage 13.0 - 14.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% Damage Against +16% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+4 eff.) defense ------ Resistance +9% mind Mind save +4 (+2 eff.) other ------- Psi/turn +0.60 Max psi +38.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Xerytha' (17-19 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon Reqs Wil 48 [Random Unique] Nature/Psionic Weapon Damage 17.0 - 18.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% On-Hit, radius 1 +4 temporal While equipped: Stats +1 Mag +4 Wil +6 Cun offense ------ Mind Crit +9% Critical power +25.00% Mindpower +14 (+7 eff.) Damage +21% mind +5% physical Ignore resists +10% blight +8% physical defense ------ Resistance +12% temporal +7% physical Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Psi-on-crit +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
fungal dragonbone longbow of dexterity (+6)4.0 Encumbrance T5 longbow 2H weapon Reqs Dex 48 Shoot [Ego] Nature/Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 While equipped: Stats +6 Dex +5 Con offense ------ Ignore resists +11% physical other ------- Masteries +0.15 Wild-gift/Fungus Regenerate 164 life over 5 turns Puts all charms on 17 turn cooldown Longbows are used to shoot arrows at your foes. |
barbed quiver of dragonbone arrows of vileness (19/19, 65-91 power, 18 apr)3.0 Encumbrance T5 arrow ammo Reqs Dex 48 [Ego+] Arcane/Master Weapon Damage 65.0 - 91.0 Physical Uses 50% Str, 70% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +17.0% Capacity 19 On-ranged-hit +8 blight On Hit: * 33% chance to reduce strength, dexterity, and constitution by 5 On Critical: * Wound the target dealing 238 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
high-capacity pouch of stralite shots of wind (56/56, 44-53 power, 5 apr)3.0 Encumbrance T4 shot ammo [Ego] Nature/Master Weapon Damage 44.0 - 52.8 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +5.5% Capacity 56 Projectile Speed +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 170 physical damage While equipped: other ------- Reload +3 Shots are used with slings to pummel your foes to death. |
Porymina the steel shield (0 def, 14 armour, 14-17 power, 79.5 block)7.0 Encumbrance T2 shield armor [Rare] Master When used to Attack: Weapon Damage 14.0 - 16.8 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +80 While equipped: defense ------ Armor +14 Fatigue +8% Resistance +5% arcane +3% cold +9% darkness +21% fire Life +100.00 Life Regen +4.00 other ------- Talents +1 Block Handheld deflection devices. |
Glowvenom (12 def, 7 armour)9.0 Encumbrance T4 light armor [Rare] Master While equipped: offense ------ Damage +24% blight +21% light +18% darkness Ignore resists +15% darkness +10% light defense ------ Armor +7 Defense +12 (+6 eff.) Fatigue +8% Resistance +27% fire other ------- Light +3 A suit of armour made of leather. |
marauder's reinforced leather armour of the wind (25 def, 7 armour)9.0 Encumbrance T4 light armor [Ego++] Master While equipped: Stats +6 Str +5 Dex offense ------ Physical Crit +7.0% Ignore Armor +14 defense ------ Armor +7 Defense +25 (+11 eff.) Fatigue +8% Physical save +6 (+2 eff.) other ------- Stamina/turn +0.90 Second Wind: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 3.9 Power cost 30 out of 35/35. Range melee/personal Cooldown: 50 Travel.spd instantaneous Description: Take a deep breath to recover 125 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
prismatic reinforced leather armour of the hero (12 def, 7 armour)9.0 Encumbrance T4 light armor [Ego+] Arcane/Nature/Master While equipped: Stats +7 Str +5 Dex +3 Mag +6 Wil +6 Cun defense ------ Armor +7 Defense +12 (+6 eff.) Fatigue +8% Resistance +13% light +14% darkness Life +53.00 A suit of armour made of leather. |
rejuvenating drakeskin leather armour of acid resistance (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego] Nature/Master While equipped: defense ------ Armor +8 Defense +20 (+9 eff.) Fatigue +8% Resistance +25% acid Life Regen +4.00 other ------- Stamina/turn +1.20 A suit of armour made of leather. |
fortifying dwarven-steel mail armour of command (11 def, 13 armour)14.0 Encumbrance T3 heavy armor [Ego++] Master/Psionic While equipped: Stats +4 Str +3 Cun +4 Con defense ------ Armor +13 Defense +11 (+5 eff.) Fatigue +12% Mind save +16 (+8 eff.) Life +41.00 A suit of armour made of mail. |
enlightening voratun mail armour of implacability (5 def, 16 armour)14.0 Encumbrance T5 heavy armor [Ego++] Master/Psionic While equipped: Stats +6 Cun +6 Wil defense ------ Armor +16 Defense +5 (+2 eff.) Fatigue +6% Physical save +6 (+2 eff.) Mind save +11 (+5 eff.) A suit of armour made of mail. |
Muckvile the steel plate armour (0 def, 9 armour)17.0 Encumbrance T2 massive armor [Random Unique] Nature/Psionic While equipped: Stats +4 Cun +4 Wil offense ------ Ignore resists +10% nature +5% temporal defense ------ Armor +9 Fatigue +22% Resistance +6% acid +6% physical +7% lightning +8% fire +6% cold +3% nature +6% temporal Mind save +13 (+6 eff.) Life Regen +2.50 Disarm Resist +22% Stun Resist +25% Knockbk Resist +20% other ------- Stamina/turn +0.90 Cooldown Rush -5 A suit of armour made of metal plates. |
Daimevor1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +3 Dex +4 Cun +6 Lck offense ------ Mindpower +20 (+9 eff.) defense ------ Mind save +3 (+1 eff.) Stealth +6 Poison Resist +20% Confus Resist +20% Teleport Resist +10% other ------- Disarm Traps +6 Infravision +3 A belt that goes around your waist. |
Scorpionsweep the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +4 Cun +4 Wil offense ------ Against +15% Summoned Ignore Armor +1 defense ------ Resistance +6% acid +6% fire +3% nature Resist Against +20% Summoned Life +20.00 Blind Resist +20% A belt that goes around your waist. |
hardened leather belt 'Olagund'1.0 Encumbrance T3 belt armor [Rare] Master While equipped: offense ------ Physical Power +5 (+2 eff.) defense ------ Armor +8 Defense +30 (+13 eff.) Resistance +3% blight +6% fire +6% darkness +9% cold Spell save +6 (+3 eff.) other ------- Size +1 A belt that goes around your waist. |
resilient cashmere cloak of fog (8 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego+] Nature While equipped: defense ------ Defense +8 (+4 eff.) Resistance +14% light +14% fire Stealth +11 Life +36.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ethereal Embrace (10 def, 0 armour)2.0 Encumbrance T4 cloak armor [Unique] Arcane While equipped: Stats +8 Mag offense ------ Spell Crit +6% Spellpower/crit +5 Damage +15% arcane +15% darkness defense ------ Defense +10 (+5 eff.) Resistance +12% arcane +12% darkness Shield Duration +1 Shield Power +15% other ------- Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Aether Breach: Effective talent level: 2.0 Power cost 24 out of 28/28. Range 7 Cooldown: 8 Travel.spd instantaneous Is: a spell and usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 26.58 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
pair of iron boots 'Ce'Novea' (0 def, 3 armour) =cun=3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +6 Cun +3 Dex offense ------ Physical Crit +4.0% Physical Power +4 (+1 eff.) Ignore Armor +4 defense ------ Armor +3 Fatigue +2% Resistance +3% light +3% nature Teleport Resist +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
hardened leather gloves 'Scorchquake' (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +1 Cun offense ------ On-Hit 7 blight 8 nature Damage +5% blight +15% fire +5% nature Accuracy +5 (+2 eff.) When Hit 4 lightning defense ------ Armor +2 Resistance +6% blight +6% nature +7% darkness other ------- Infravision +2 Unarmed combat: Weapon Damage 15.0 - 16.5 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +7 Ignore Armor +3 Critical Rate +6.0% Attack Speed 100% On-hit +4 darkness On-crit, radius 2 +9 blight +8 nature On Hit: 10% Venomous Breath level 3 On Hit: 20% Soul Rot level 3 On Crit: 10% Dominate level 3 Track: Puts all charms on 13 turn cooldown Effective talent level: 2.0 Power cost 13 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 13 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets 'Relgorazor' (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Random Unique] Nature/Master While equipped: Stats +4 Cun +4 Dex offense ------ Physical Crit +9.0% Spell Crit +8% Mind Crit +8% Critical power +5.00% On-Hit 5 nature Damage +5% nature +3% arcane Accuracy +7 (+2 eff.) Ignore Armor +9 When Hit 4 mind defense ------ Armor +2 Fatigue +3% Resistance +6% nature Mind save +9 (+4 eff.) other ------- Max hate +8.00 Unarmed combat: Weapon Damage 24.5 - 34.3 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% base damage (max 20%) Accuracy +8 Ignore Armor +16 Critical Rate +15.0% Attack Speed 83% On-crit, radius 2 +8 nature On Hit: 15% Perfect Strike level 3 On Hit: 10% Venomous Breath level 3 On Crit: 20% Cripple level 3 Steady Shot: Puts all charms on 17 turn cooldown Effective talent level: 3.0 Power cost 17 out of 20/20. Range melee/personal Cooldown: 3 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
starseer's cashmere wizard hat of the mind (+14%) (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego+] Arcane/Psionic While equipped: offense ------ Damage +8% temporal +6% light +5% physical +14% mind +6% darkness defense ------ Defense +2 (+1 eff.) Resistance +14% mind A pointy cloth hat, very wizardly... |
rough leather cap 'Airbreeze' (0 def, 1 armour) =water=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ On-Hit (Melee): * 20% chance to slow global speed by 48% * 10 arcane resource burn defense ------ Armor +1 Fatigue +1% Resistance +12% cold other ------- Breathe water A cap made of leather. |
Urogoleg the hardened leather cap (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: defense ------ Armor +3 Fatigue +3% Resistance +7% lightning +8% temporal +6% light +6% fire +6% mind Crit Resistance 15.00% Healmod +15% Silence Resist +20% A cap made of leather. |
Squalorqueller the iron helm (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Disrupt While equipped: offense ------ Mindpower +5 (+3 eff.) Damage +6% light Ignore resists +15% nature defense ------ Armor +3 Fatigue +5% Resistance +11% nature +6% blight other ------- Max psi +20.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
insulating dwarven-steel helm of trickery (0 def, 4 armour)3.0 Encumbrance T3 head armor [Ego+] Master While equipped: Stats +2 Cun +3 Dex offense ------ Ignore Armor +6 defense ------ Armor +4 Fatigue +4% Resistance +8% fire +8% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
120 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(93 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern 'Cloudhunger' =lightning res=2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +1 Dex offense ------ Physical Power +10 (+3 eff.) Ignore resists +5% physical When Hit 6 lightning defense ------ Defense +10 (+5 eff.) Resistance +15% lightning other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
watchleader's brass lantern of health2.0 Encumbrance T1 lite [Ego+] Nature/Master While equipped: defense ------ Life +40.00 Blind Resist +20% Confus Resist +10% other ------- Light +7 See Stealth +6 See Invisibility +6 Track: Puts all charms on 34 turn cooldown Effective talent level: 3.0 Power cost 34 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 15 for 6 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Tideravager1.0 Encumbrance T3 lite [Random Unique] Arcane/Master While equipped: offense ------ Ignore resists +10% arcane +8% all Ignore Armor +10 When Hit 15 fire 10 cold defense ------ Resistance +7% fire +5% arcane +9% cold other ------- Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
Ce'Nidawe the iron pickaxe (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +2 Str offense ------ Physical Power +20 (+5 eff.) defense ------ Fatigue -5% Resistance +3% blight +3% light Life Regen +2.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Glimmerpiety the iron pickaxe (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +2 Cun +1 Str offense ------ Critical power +10.00% Damage +3% physical Ignore resists +5% light +15% physical Accuracy +4 (+1 eff.) Ignore Armor +4 When Hit 4 physical other ------- Infravision +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Stokeglory (dig speed 37 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Cun +5 Str offense ------ When Hit 6 fire defense ------ Fatigue -5% Resistance +3% fire other ------- Infravision +1 See Invisibility +9 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tempestlord the dwarven-steel pickaxe (dig speed 16 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +4 Cun +2 Str offense ------ Damage +6% lightning defense ------ Armor +3 Defense +16 (+8 eff.) Resistance +3% temporal +6% physical Healmod +5% Teleport Resist +10% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Turaldir the iron torque of clear mind [power 1] (28/22 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ When Hit 2 acid defense ------ Resistance +3% acid +6% fire +9% nature +6% lightning Spell save +6 (+3 eff.) Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 22 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Duvobers the dwarven-steel torque of psionic shield [power 79] (28/22 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: offense ------ Ignore resists +5% blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 defense ------ Armor +6 Defense +20 (+9 eff.) Resistance +3% nature +18% fire Cut Resist +20% Pinning Resist +10% Setup a psionic shield, reducing all damage taken by 79 for 5 turns Puts all charms on 22 turn cooldown 100% to gain a 18% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
piercing dwarven-steel torque of psionic shield [power 75] (28/22 cooldown)2.0 Encumbrance T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 75 for 5 turns Puts all charms on 22 turn cooldown 100% to increase all damage penetration by 15% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
quick elm totem of healing [power 104] (28/10 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 104 Puts all charms on 10 turn cooldown Natural totems are made by powerful wilders to store nature power. |
elven-wood totem of thorny skin [power 61] (28/17 cooldown)2.0 Encumbrance T4 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 61 and armour hardiness by 60% Puts all charms on 17 turn cooldown Natural totems are made by powerful wilders to store nature power. |
elven-wood wand of clairvoyance 'Blindgrind' [power 14] (28/13 cooldown)2.0 Encumbrance T4 wand charm [Rare] Arcane While equipped: Stats +12 Dex +2 Mag +2 Cun offense ------ Damage +12% light defense ------ Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Infravision +3 Reveal the area around you, dispelling darkness (radius 14, power 39 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 13 turn cooldown 100% to increase all damage by 26% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By NO EXTRA INSCRIPTIONS the Cornac Bulwark level 20
5th Allure 123rd year of Ascendancy at 05:12 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By NO EXTRA INSCRIPTIONS the Cornac Bulwark level 24
40th Pyre 123rd year of Ascendancy at 14:14 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By NO EXTRA INSCRIPTIONS the Cornac Bulwark level 23
26th Regrowth 123rd year of Ascendancy at 18:58 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By NO EXTRA INSCRIPTIONS the Cornac Bulwark level 10
4th Mirth 122nd year of Ascendancy at 10:32 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By NO EXTRA INSCRIPTIONS the Cornac Bulwark level 20
51st Haze 122nd year of Ascendancy at 13:59 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By NO EXTRA INSCRIPTIONS the Cornac Bulwark level 22
15th Regrowth 123rd year of Ascendancy at 16:23 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By NO EXTRA INSCRIPTIONS the Cornac Bulwark level 22
26th Regrowth 123rd year of Ascendancy at 00:46 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By NO EXTRA INSCRIPTIONS the Cornac Bulwark level 10
30th Dusk 122nd year of Ascendancy at 18:51 see stats
The Restless Dead (Insane (Roguelike) difficulty)
Disturbed an old battlefield and survived the consequences.By NO EXTRA INSCRIPTIONS the Cornac Bulwark level 24
41st Pyre 123rd year of Ascendancy at 12:52 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By NO EXTRA INSCRIPTIONS the Cornac Bulwark level 10
7th Dusk 122nd year of Ascendancy at 18:06 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By NO EXTRA INSCRIPTIONS the Cornac Bulwark level 20
51st Haze 122nd year of Ascendancy at 20:15 see stats
Log
NO EXTRA INSCRIPTIONS hits Polimira the elven elite warrior for 75 physical damage.
Polimira the elven elite warrior has shrugged off 76 damage and is ready for more.
NO EXTRA INSCRIPTIONS is stunned with fear!
Bleeding from NO EXTRA INSCRIPTIONS hits Polimira the elven elite warrior for 262 physical damage.
Polimira the elven elite warrior hits NO EXTRA INSCRIPTIONS for 307 physical, (8 antimagic), 0 acid, (7 antimagic), 0 fire (307 total damage).
Melee retaliation hits Polimira the elven elite warrior for (5 rampage shugs off), 0 blight (0 total damage).
NO EXTRA INSCRIPTIONS is no longer overwhelmed.
NO EXTRA INSCRIPTIONS slows down.
NO EXTRA INSCRIPTIONS's deep wound closes.
NO EXTRA INSCRIPTIONS overcomes the gloom
NO EXTRA INSCRIPTIONS has recovered!
Talent Track is ready to use.
Talent Mana Clash is ready to use.
Talent Dig is ready to use.
Talent Rush is ready to use.
NO EXTRA INSCRIPTIONS unleashes antimagic forces from her Spellhunt Remnants!
Polimira the elven elite warrior shrugs off NO EXTRA INSCRIPTIONS's 'Spell Disruption'!
Polimira the elven elite warrior deactivates Secrets of the Eternals.
Polimira the elven elite warrior performs a melee critical strike against NO EXTRA INSCRIPTIONS!
NO EXTRA INSCRIPTIONS is cut deeply.
Polimira the elven elite warrior hits NO EXTRA INSCRIPTIONS for 400 physical, (9 antimagic), 0 acid, (8 antimagic), 0 fire (400 total damage).
Melee retaliation hits Polimira the elven elite warrior for (10 rampage shugs off), 0 blight (0 total damage).
Polimira the elven elite warrior has shrugged off 16 damage and is ready for more.
Bleeding from NO EXTRA INSCRIPTIONS hits Polimira the elven elite warrior for (76 rampage shugs off), 186 physical (186 total damage).
Polimira the elven elite warrior performs a melee critical strike against NO EXTRA INSCRIPTIONS!
NO EXTRA INSCRIPTIONS is no longer being stalked by Polimira the elven elite warrior.
Polimira the elven elite warrior hits NO EXTRA INSCRIPTIONS for 613 physical damage.
Melee retaliation hits Polimira the elven elite warrior for 10 blight damage.
NO EXTRA INSCRIPTIONS the level 26 cornac bulwark was swiped to death by Polimira the elven elite warrior on level 1 of Dark crypt.




















































































































