











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Nekarcos's Quality of Life 07: Visible Size Categories 1.5.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Bulwark |
| Level / Exp | 22 / 61% |
| Size | medium |
| Lifes / Deaths | Killed by snow giant boulder thrower at level 22 on the 44th Regrowth 123rd year of Ascendancy at 15:13 / 1 |
Primary Stats
| Strength | 63 (base 50) |
| Dexterity | 30 (base 23) |
| Constitution | 36 (base 26) |
| Magic | 10 (base 10) |
| Willpower | 41 (base 19) |
| Cunning | 25 (base 10) |
Resources
| Life | -341/716 |
| Psi | 131/131 |
| Stamina | 92/268 |
| Equilibrium | 10 |
| Healing Factor | 1.1979202340233 |
| Regeneration | 10.242218000899 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +110% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 35.108545491274 |
| See Invisible | 39.108545491274 |
Offense: Mainhand
| Damage | 120 |
| Accuracy | 58 |
| Crit Chance | 24% |
| APR | 28 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +40% |
| Light | +12% |
| All | 0% |
Offense: Damage Penetration
| Blight | +25% |
| Light | +15% |
| Fire | +14% |
| Temporal | +20% |
Defense: Base
| Armour (hardiness) | 53.723073231957 (96.438666929426%) |
| Defense | 22 |
| Ranged Defense | 22 |
| Fatigue | 30 |
| Physical Save | 49 |
| Spell Save | 42 |
| Mental Save | 30 |
Defense: Resistances
| Lightning | + 23%( 70%) |
| Acid | + 31%( 70%) |
| Light | + 13%( 70%) |
| Darkness | + 13%( 70%) |
| Cold | + 30%( 70%) |
| Physical | + 8%( 70%) |
| Fire | + 20%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Confusion Resistance | 10% |
| Stun Resistance | 30% |
| Instadeath Resistance | 100% |
| Blind Resistance | 30% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 312 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 171 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Superiority | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat techniques | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Conditioning | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Ruins of Kor'Pul. Escort: worried loremaster (level 2 of Ruins of Kor'Pul)As a reward you improved talent Disarm (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed bear paw. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Zanygontir the pair of dwarven-steel boots (0 def, 7 armour)3.0 Encumbrance T3 feet armor [Random Unique] Master While equipped: offense ------ Physical Power +20 (+5 eff.) Damage +6% physical Accuracy +10 (+3 eff.) defense ------ Armor +7 Fatigue -4% Resistance +10% acid +1% physical +8% fire +8% cold +11% lightning Physical save +8 (+3 eff.) other ------- Encumbrance +28 Stamina/turn +0.60 Max stamina +18.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | nightwalker's brass lantern of clarity2.0 Encumbrance T1 lite [Ego+] Nature/Psionic While equipped: Stats +3 Wil offense ------ Physical Crit +3.0% Critical power +11.00% Physical Power +6 (+2 eff.) defense ------ Mind save +6 (+3 eff.) other ------- Light +3 See Stealth +5 See Invisibility +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+4 eff.) Spell save +12 (+4 eff.) Mind save +12 (+6 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | Getogonik the hardened leather gloves (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Psionic While equipped: Stats +2 Cun +1 Con offense ------ Accuracy +10 (+3 eff.) Ignore Armor +3 defense ------ Armor +2 Resistance +6% light Physical save +9 (+3 eff.) Unlife -40.00 life Life Regen +4.00 other ------- Stamina/turn +0.90 Max stamina +10.00 Unarmed combat: Weapon Damage 17.5 - 19.2 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On Hit: 10% Nightmare level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Dazzlebane the dwarven-steel pickaxe (dig speed 26 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +4 Str +5 Wil +3 Cun offense ------ Mindpower +5 (+3 eff.) Damage +12% light Ignore Armor +8 When Hit 2 mind On-Hit (Melee): * 10% chance to reduce all saves and defense by 23 While carried: other ------- Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 23 turn cooldown Effective talent level: 2.6 Power cost 23 out of 26/26. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +67 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | steel ring 'Glulessra'0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: Stats +4 Str +2 Dex offense ------ Critical power +10.00% Ignore resists +25% blight Accuracy +10 (+3 eff.) defense ------ Armor +6 Blind Resist +30% other ------- Max vim +20.00 Infravision +4 See Stealth +6 See Invisibility +9 Rings make your fingers look great! |
| On fingers | gold quartz ring0.1 Encumbrance T3 ring jewelry [Ego++] Master/Psionic While equipped: Stats +6 Cun +5 Wil offense ------ Mindpower +8 (+4 eff.) Accuracy +10 (+3 eff.) Ignore Armor +10 defense ------ Defense +9 (+5 eff.) Stun Resist +30% Disengage: Puts all charms on 9 turn cooldown Effective talent level: 2.0 Power cost 9 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 89% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | wanderer's steel amulet0.1 Encumbrance T2 amulet jewelry [Ego+] Master While equipped: Stats +5 Dex +4 Cun +4 Con offense ------ Move Speed +10% defense ------ Fatigue -4% Life Regen +2.00 other ------- Stamina/turn +0.50 Amulets make your neck look great! |
| In main hand | Ce'Nuwe the voratun longsword (50-69 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Random Unique] Nature/Master Weapon Damage 49.5 - 69.3 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +67 fire On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +9.0% Global Speed +10% Ignore resists +20% temporal +14% fire Ignore Shields +10% defense ------ Spell save +15 (+5 eff.) Sharp, long, and deadly. |
| Around waist | rough leather belt 'Glintshear'1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Ignore resists +15% light defense ------ Armor +2 Resistance +6% lightning +6% fire Spell save +9 (+3 eff.) Life +36.00 Confus Resist +10% A belt that goes around your waist. |
| In off hand | exposing dwarven-steel shield of cold resistance (+17%) (0 def, 6 armour, 28-34 power, 78 block)7.0 Encumbrance T3 shield armor [Ego] Master/Psionic When used to Attack: Weapon Damage 28.0 - 33.6 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +78 While equipped: offense ------ On-Hit (Melee): * 6% chance to reduce all saves and defense by 23 When Hit: * 13% chance to reduce all saves and defense by 23 defense ------ Armor +6 Fatigue +8% Resistance +17% cold other ------- Talents +1 Block Handheld deflection devices. |
| Cloak | Blindpain (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: offense ------ Physical Crit +2.0% Damage +24% physical Accuracy +5 (+2 eff.) Ignore Armor +1 defense ------ Defense +2 (+1 eff.) Resistance +6% darkness Life +36.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | rejuvenating iron plate armour of acid resistance (0 def, 7 armour)17.0 Encumbrance T1 massive armor [Ego] Nature/Master While equipped: defense ------ Armor +7 Fatigue +22% Resistance +16% acid Life Regen +2.30 other ------- Stamina/turn +0.50 A suit of armour made of metal plates. |
Inventory
Primal Infusion (affinity 14%; reduction 2; dur 4; cd 18)0.1 Encumbrance infusion scroll [Unique] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 14% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
movement infusion of the warrior (speed 593%; cd 8)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 8 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 593% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 219; 13 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 219 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Prismatic Rune (6 turns; acid, physical, darkness, mind, nature, temporal)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 acid, 2 physical, 3 darkness, 4 mind, 4 nature, 5 temporal Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stabilizing copper amulet0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +10% temporal Pinning Resist +20% Knockbk Resist +20% Amulets make your neck look great! |
stabilizing copper amulet of healing0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +10% temporal Healmod +10% Cut Resist +40% Pinning Resist +22% Knockbk Resist +20% Heal: Puts all charms on 30 turn cooldown Effective talent level: 3.0 Power cost 30 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 248 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
stabilizing copper amulet of mastery (0.11 Technique / Shield offense)0.1 Encumbrance T1 amulet jewelry [Ego] Nature/Master While equipped: defense ------ Resistance +10% temporal Pinning Resist +21% Knockbk Resist +21% other ------- Masteries +0.11 Technique/Shield offense Amulets make your neck look great! |
warmaker's copper amulet0.1 Encumbrance T1 amulet jewelry [Ego+] Master While equipped: Stats +5 Str +5 Dex +5 Wil Amulets make your neck look great! |
savior's steel amulet0.1 Encumbrance T2 amulet jewelry [Ego+] Master While equipped: defense ------ Physical save +11 (+4 eff.) Spell save +12 (+4 eff.) Mind save +13 (+7 eff.) Amulets make your neck look great! |
copper ring of power0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: offense ------ Physical Power +6 (+2 eff.) Spellpower +5 (+5 eff.) Mindpower +6 (+3 eff.) Rings make your fingers look great! |
Kindlevalor0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +2 Str +5 Dex +3 Wil +5 Cun offense ------ Physical Power +7 (+2 eff.) Spellpower +5 (+5 eff.) Mindpower +6 (+3 eff.) Damage +10% darkness Accuracy +6 (+2 eff.) defense ------ Resistance +20% darkness other ------- Light +1 Rings make your fingers look great! |
Stormdredge0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: Stats +2 Dex offense ------ Damage +11% lightning +6% light Accuracy +30 (+8 eff.) Ignore Armor +4 defense ------ Resistance +34% lightning Rings make your fingers look great! |
mule's steel ring of tenacity0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: defense ------ Fatigue -5% Life +24.00 Disarm Resist +23% Pinning Resist +25% Knockbk Resist +22% other ------- Encumbrance +20 Rings make your fingers look great! |
savior's steel ring of luminosity0.1 Encumbrance T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +1 Mag offense ------ On-Hit 10 light On-Ranged-Hit 15 light Damage +11% light defense ------ Physical save +6 (+2 eff.) Spell save +8 (+2 eff.) Mind save +6 (+3 eff.) Rings make your fingers look great! |
sneakthief's steel ring0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: Stats +5 Cun +4 Dex offense ------ Accuracy +6 (+2 eff.) Rings make your fingers look great! |
warrior's steel ring of power0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Str offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+5 eff.) Mindpower +6 (+3 eff.) defense ------ Armor +6 Rings make your fingers look great! |
gold emerald ring0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane While equipped: Stats +10 Cun +9 Mag offense ------ Mind Crit +4% Critical power +15.00% Spellpower +18 (+14 eff.) Ignore resists +15% arcane defense ------ Armor +3 Resistance +5% arcane +3% all Silence Resist +32% other ------- Mana/turn +0.22 Rings make your fingers look great! |
Kor's Fall (10-12 power, 0 apr, darkness element)5.0 Encumbrance T1 staff 2H weapon Reqs Mag 25 [Unique] Arcane Weapon Damage 10.0 - 12.0 Physical Uses 110% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +1.5% Attack Speed 100% While equipped: offense ------ Spell Crit +8% Spellpower +7 (+7 eff.) Damage +10% acid +10% fire +10% darkness +10% blight other ------- See Invisibility +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Effective talent level: 3.0 Power cost 6 out of 6/6. Range 10 Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Conjures up a spear of bones, doing 81.57 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (163). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
potent elm magestaff of might (13-16 power, 2 apr, arcane element)5.0 Encumbrance T1 staff 2H weapon Reqs Mag 11 [Ego] Arcane Weapon Damage 13.0 - 15.6 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +7% Spellpower +6 (+6 eff.) Damage +13% arcane other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Beluth the Nightbreaker (15-18 power, 3 apr, lightning element)5.0 Encumbrance T2 staff 2H weapon Reqs Mag 16 [Random Unique] Arcane/Nature Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +1 Mag +3 Wil offense ------ Spell Crit +6% Spellpower +11 (+10 eff.) Damage +15% lightning +6% darkness +15% blight Ignore resists +15% blight defense ------ Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +7 (+2 eff.) Mind save +6 (+3 eff.) other ------- Max mana +22.00 Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 1.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 40.30 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
flaming iron battleaxe of massacre (26-39 power, 1 apr)3.0 Encumbrance T1 battleaxe 2H weapon [Ego] Arcane/Master Weapon Damage 26.0 - 39.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% On-Hit, radius 1 +9 fire Massive two-handed battleaxes. |
Neroldana the Hailwell (23-32 power, 4 apr) =stats=3.0 Encumbrance T3 longsword 1H weapon [Random Unique] Nature/Master/Psionic Weapon Damage 23.0 - 32.2 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On-hit +7 darkness +4 cold Damage Against +10% Living On-crit, radius 2 +4 cold While equipped: Stats +9 Str +8 Dex +8 Mag +5 Wil +6 Cun +6 Con offense ------ Damage +7% physical Accuracy +8 (+3 eff.) On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +6% fire Sharp, long, and deadly. |
iron waraxe 'Nereyavena' (18-24 power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Rare] Master Weapon Damage 17.5 - 24.5 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-crit, radius 2 +4 mind While equipped: Stats +1 Dex defense ------ Crit Resistance 10.00% Life Regen +4.00 Blind Resist +10% One-handed war axes. |
truestriking steel waraxe of crippling (14-19 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Ego++] Master Weapon Damage 13.5 - 18.9 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +6.0% Ignore resists +5% physical Accuracy +7 (+2 eff.) Ignore Armor +5 One-handed war axes. |
Spellblaze Shard (20-26 power, 10 apr)1.0 Encumbrance T2 dagger 1H weapon [Unique] Arcane Weapon Damage 20.0 - 26.0 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +12.0% Attack Speed 100% Lifesteal +6% On-hit +20 blight +20 fire While equipped: Stats +5 Mag defense ------ Resistance +10% blight +10% fire other ------- Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Surefire4.0 Encumbrance T1 longbow 2H weapon Reqs Shoot [Unique] Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 105% Range +9 While equipped: Stats +3 Dex offense ------ Physical Crit +5.0% Damage +5% physical Accuracy +12 (+4 eff.) This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
rough leather sling 'Amarig'4.0 Encumbrance T1 sling 1H weapon Reqs Shoot [Rare] Arcane Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +6 While equipped: Stats +2 Str +5 Cun +2 Con offense ------ Critical power +20.00% Ignore resists +7% physical defense ------ Armor +4 Life +40.00 Slings are used to hurl stones or metal shots at your foes. |
Kindlelash the hardened leather sling4.0 Encumbrance T3 sling 1H weapon Reqs Shoot [Random Unique] Arcane/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +8 On-ranged-hit +7 lightning On-Hit, radius 1 +8 fire While equipped: offense ------ Damage +8% lightning Ignore resists +12% all Accuracy +12 (+4 eff.) Ignore Armor +14 defense ------ Defense +5 (+3 eff.) Resistance +3% nature Stun Resist +20% Slings are used to hurl stones or metal shots at your foes. |
spellwoven woollen robe of power (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego+] Arcane While equipped: offense ------ Spell Crit +3% Spellpower +13 (+11 eff.) Damage +7% all defense ------ Resistance +9% all Spell save +17 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken woollen robe of blight (+13%) (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego+] Arcane While equipped: Stats +2 Mag +3 Wil offense ------ Spell Crit +3% Spellpower +3 (+3 eff.) Damage +13% blight +7% temporal +9% arcane defense ------ Resistance +13% blight +9% all other ------- Max mana +25.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Daimolach' (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Psionic While equipped: Stats +6 Mag +7 Wil +11 Cun offense ------ Critical power +32.00% When Hit 2 mind defense ------ Resistance +9% acid +9% lightning +3% darkness +15% all other ------- Mana/turn +0.26 Psi/turn +0.26 Hate-on-crit +9.00 Psi-on-crit +8.00 Max hate +6.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Lightsquall1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Physical Crit +3.0% Damage +3% light Ignore resists +10% physical Accuracy +5 (+2 eff.) defense ------ Resistance +6% lightning +6% temporal +3% mind A belt that goes around your waist. |
Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Rope Belt of the Thaloren1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil offense ------ Mind Crit +15% Mindpower +15 (+7 eff.) other ------- Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
Drublek the Hailwilder (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +2 Dex offense ------ Ignore resists +25% cold On-Hit (Melee): * 10% chance to reduce armor by 15% defense ------ Defense +1 (+1 eff.) Resistance +6% acid +6% fire A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Glowquench (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +6 Wil offense ------ Critical power +5.00% Damage +3% light defense ------ Defense +1 (+1 eff.) Mind save +3 (+2 eff.) Life +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Isluwyn (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Str +4 Dex +2 Con offense ------ Critical power +10.00% Physical Power +15 (+4 eff.) Accuracy +20 (+6 eff.) defense ------ Defense +1 (+1 eff.) other ------- Max stamina +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Samobers the Phoenixsaw (7 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: offense ------ Mind Crit +4% Damage +12% fire When Hit 2 fire defense ------ Defense +7 (+4 eff.) Resistance +9% mind Physical save +9 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Flashvagrant' (10 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: offense ------ Damage +6% darkness Ignore resists +15% darkness +15% light When Hit 4 light defense ------ Defense +10 (+5 eff.) Resistance +17% fire +15% light +12% cold Stealth +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Khelerab (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +4 Cun offense ------ Physical Crit +3.0% Physical Power +4 (+1 eff.) Ignore Armor +4 On-Hit (Melee): * 10 arcane resource burn defense ------ Armor +1 Resistance +3% darkness +6% lightning Spell save +3 (+1 eff.) other ------- Hate-on-crit +1.00 A pair of boots made of leather. |
Erelatosin (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: defense ------ Armor +3 Fatigue -3% Resistance +9% blight +1% physical Physical save +5 (+2 eff.) Teleport Resist +10% other ------- Encumbrance +22 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Demonream' (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Psionic While equipped: Stats +4 Cun +4 Wil offense ------ Damage +9% darkness Ignore resists +5% fire On-Hit (Melee): * 20% chance to slow global speed by 50% defense ------ Armor +4 Fatigue +3% Resistance +6% blight +5% arcane +9% darkness Physical save +7 (+2 eff.) Spell save +7 (+2 eff.) Mind save +10 (+5 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
sand dwarven-steel gauntlets of the nighthunter (0 def, 9 armour)1.5 Encumbrance T2 hands armor [Ego+] Nature/Psionic While equipped: Stats +3 Cun offense ------ On-Hit 7 physical Damage +5% physical Accuracy +10 (+3 eff.) defense ------ Armor +9 Fatigue +3% Resistance +5% darkness other ------- Infravision +1 Unarmed combat: Weapon Damage 20.5 - 28.7 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Accuracy +6 Ignore Armor +9 Critical Rate +13.0% Attack Speed 83% On-hit +7 darkness On-Hit, radius 1 +7 physical On-crit, radius 2 +6 physical On Hit: 10% Sand Breath level 3 On Crit: 10% Dominate level 3 Track: Puts all charms on 13 turn cooldown Effective talent level: 2.0 Power cost 13 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 14 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Cyrevena the rough leather cap (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +3 Dex +2 Con offense ------ Physical Power +10 (+3 eff.) defense ------ Armor +1 Fatigue +1% Resistance +12% light +11% darkness Life Regen +2.00 other ------- Stamina/turn +3.00 A cap made of leather. |
bladed hardened leather cap of strength (+9) (0 def, 3 armour)2.0 Encumbrance T3 head armor [Ego+] Master While equipped: Stats +9 Str defense ------ Armor +3 Fatigue +3% Skullcracker: Puts all charms on 17 turn cooldown Effective talent level: 3.6 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 487.8 Physical damage. If the attack hits, the target is confused (34% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
iron helm of trickery (0 def, 3 armour)3.0 Encumbrance T1 head armor [Ego+] Master While equipped: Stats +3 Cun +3 Dex offense ------ Ignore Armor +5 defense ------ Armor +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
4 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
brass lantern 'Sewernaught'2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +4 Con offense ------ Ignore resists +5% nature defense ------ Resistance +3% darkness +3% temporal other ------- Light +5 Infravision +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Silota'2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +1 Str offense ------ Mind Crit +3% Mindpower +5 (+3 eff.) defense ------ Life +44.00 other ------- Hate-on-crit +1.00 Light +3 Infravision +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Unragorion the Brightoblivion (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +3 Str offense ------ Damage +3% light +9% cold When Hit 6 light 6 lightning defense ------ Fatigue -5% Resistance +3% light +3% cold While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Filthraider the dwarven-steel torque of gale force [power 215] (21/13 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: offense ------ Ignore resists +15% darkness +10% nature When Hit 2 nature On-Hit (Melee): * 20% chance to reduce damage dealt by 19% defense ------ Resistance +12% nature Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 301 physical damage Puts all charms on 13 turn cooldown Torques are made by powerful psionics to store psionic powers. |
cleansing elm totem of healing [power 110] (21/13 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 13 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Achievements
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By superiority? the Cornac Bulwark level 21
12nd Regrowth 123rd year of Ascendancy at 17:13 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By superiority? the Cornac Bulwark level 10
7th Mirth 122nd year of Ascendancy at 04:24 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By superiority? the Cornac Bulwark level 20
1st Regrowth 123rd year of Ascendancy at 16:27 see stats
Poisonous (Nightmare (Roguelike) difficulty)
Sided with the assassin lord.By superiority? the Cornac Bulwark level 19
6th Allure 123rd year of Ascendancy at 07:36 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By superiority? the Cornac Bulwark level 18
5th Allure 123rd year of Ascendancy at 14:06 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By superiority? the Cornac Bulwark level 10
7th Mirth 122nd year of Ascendancy at 04:48 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By superiority? the Cornac Bulwark level 13
39th Haze 122nd year of Ascendancy at 09:38 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By superiority? the Cornac Bulwark level 19
1st Regrowth 123rd year of Ascendancy at 11:18 see stats
Log
Cold drake hits Warg for 202 cold damage.
Cold drake hits Blue ooze for 289 cold damage.
Cold drake hits Large brown snake for 202 cold damage.
Cold drake hits Snow giant chieftain for 77 cold damage.
Cold drake hits Dredgling for (81 to ice), 121 cold (121 total damage).
Cold drake hits Snow giant chieftain for 101 cold damage.
Cold drake hits Fox for 202 cold damage.
Cold drake hits Something for 0 cold damage.
Cold drake hits Snow giant for 78 cold damage.
Snow giant is moving at extreme speed!
Bloated horror uses Telekinetic Blast.
Snow giant resists the punch!
Snow giant chieftain resists the punch!
Snow giant is knocked back!
Superiority? resists the punch!
Snow giant boulder thrower uses Throw Boulder.
Snow giant boulder thrower hurls a huge boulder at superiority?!
Snow giant chieftain resists the knockback!
Cold drake resists the knockback!
Snow giant resists the knockback!
Superiority? resists the knockback!
Snow giant boulder thrower hits Snow giant for 128 physical damage.
Snow giant boulder thrower hits Cold drake for 206 physical damage.
Snow giant boulder thrower hits Snow giant chieftain for (45 to ice), 68 physical (68 total damage).
Snow giant boulder thrower hits superiority? for 189 physical damage.
Bloated horror hits Snow giant for 39 physical damage.
Bloated horror hits Snow giant for 36 physical damage.
Bloated horror hits Snow giant chieftain for (13 to ice), 19 physical (19 total damage).
Bloated horror hits superiority? for 53 physical damage.
superiority? the level 22 cornac bulwark was minced to death by a snow giant boulder thrower on level 2 of Daikara.







































































































