









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Brawler |
| Level / Exp | 35 / 95% |
| Size | big |
| Lifes / Deaths | Killed by Walrog at level 21 on the 17th Regrowth 123rd year of Ascendancy at 10:04 0 / 9Killed by snow giant boulder thrower at level 22 on the 22nd Regrowth 123rd year of Ascendancy at 22:31 Killed by snow giant thunderer at level 22 on the 22nd Regrowth 123rd year of Ascendancy at 23:23 Killed by Cyrokira the ogre rune-spinner at level 26 on the 47th Regrowth 123rd year of Ascendancy at 03:04 Killed by elven cultist at level 27 on the 48th Regrowth 123rd year of Ascendancy at 00:20 Killed by skeleton archer at level 29 on the 69th Regrowth 123rd year of Ascendancy at 14:14 Killed by Grand Corruptor at level 32 on the 35th Pyre 123rd year of Ascendancy at 00:05 Killed by orc cryomancer at level 35 on the 71st Dusk 123rd year of Ascendancy at 14:46 Killed by orc cryomancer at level 35 on the 72nd Dusk 123rd year of Ascendancy at 02:20 |
Primary Stats
| Strength | 56 (base 26) |
| Dexterity | 105 (base 60) |
| Constitution | 64 (base 11) |
| Magic | 11 (base 10) |
| Willpower | 17 (base 10) |
| Cunning | 114 (base 60) |
Resources
| Life | -95/1075 |
| Stamina | 158/220 |
| Healing Factor | 1.4693965053826 |
| Regeneration | 13.591917674789 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 5 |
| See Stealth | 47.237717309058 |
| See Invisible | 59.237717309058 |
Offense: Barehand
| Damage | 133 |
| Accuracy | 69 |
| Crit Chance | 53% |
| APR | 40 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 35% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 37% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +6% |
| Light | +9% |
| Mind | +12% |
| Cold | +15% |
| All | 0% |
Offense: Damage Penetration
| Cold | +10% |
Defense: Base
| Armour (hardiness) | 16 (35.65183292883%) |
| Defense | 69 |
| Ranged Defense | 69 |
| Fatigue | 0 |
| Physical Save | 45 |
| Spell Save | 20 |
| Mental Save | 37 |
Defense: Resistances
| Cold | + 29%( 70%) |
| Acid | + 36%( 70%) |
| Darkness | + 30%( 70%) |
| Temporal | + 25%( 70%) |
| Blight | + 26%( 70%) |
| Physical | + 7%( 70%) |
| Mind | + 17%( 70%) |
| All | + 5%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Silence Resistance | 35% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 26% |
Inscriptions (3/4)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -834 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1668 life, 16 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1052% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -844 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1688 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Grappling | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Technique / Pugilism | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 4/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Heart of the Gloom. Escort: injured seer (level 1 of Heart of the Gloom)As a reward you improved Cunning by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Dreadfell. Escort: temporal explorer (level 1 of Dreadfell)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 164. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed black mamba head. * You've found the needed vial of wight ectoplasm. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * You've found the needed pouch of faeros ash. * You've found the needed ice wyrm tooth. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed honey tree root. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed faerlhing fang. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * You've found the needed minotaur nose. * You've found the needed giant spider spinneret. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within20 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Belirivena' (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -4% Changes stats: +2 Dex / +3 Mag / +3 Wil / +3 Con Maximum encumbrance: +25 Physical save: +8 (+3 eff.) Silence immunity: +25% Confusion immunity: +26% Stun/Freeze immunity: +20% Mana each turn: +0.21 Maximum mana: +26.00 Spell crit. chance: +1% Light radius: +2 See invisible: +12 A pair of boots made of leather. This object's appearance was changed to Plumpkin Daper: Metal Greaves. |
| On hands | brawler's voratun gauntlets of archery (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +9 Armour: +3 Fatigue: +5% Changes stats: +4 Str / +9 Dex / +9 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +11 (+4 eff.) When used to modify unarmed attacks: Base power: 31.0 - 43.4 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +16 Armour Penetration: +24 Crit. chance: +18.0% Attack speed: 100% When this weapon hits: Set Up (10% chance level 5). When this weapon hits: Perfect Strike (15% chance level 5). It can be used to activate talent Steady Shot, placing all other charms into a 17 cooldown : Effective talent level: 3.0 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | Xuwe (11 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +11 (+3 eff.) Changes stats: +1 Dex Mental save: +9 (+4 eff.) Psi each turn: +0.11 Mindpower: +3 (+1 eff.) Mental crit. chance: +3% A pointy cloth hat, very wizardly... This object's appearance was changed to Steel Helm of Garkul (Corpses). |
| Tool | Beloda the steel torque of psionic shield [power 47] (22 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes resistances: +6% temporal / +2% physical Silence immunity: +10% It can be used to setup a psionic shield, reducing all damage taken by 47 for 5 turns Activation puts all charms on cooldown for 22 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. * Reduce 2 talent cooldowns by 2. * Heal for 36. Torques are made by powerful psionics to store psionic powers. |
| On fingers | sneakthief's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +5 (+2 eff.) Changes stats: +5 Cun / +5 Dex Rings make your fingers look great! |
| On fingers | Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +29 (+8 eff.) Armour penetration: +7 Physical crit. chance: +2.0% Physical power: +5 (+2 eff.) Defense: +13 (+4 eff.) Changes resistances: +12% mind Changes damage: +12% mind Life regen: +7.00 Maximum life: +48.00 Healing mod.: +12% Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation puts all charms on cooldown for 1 turns. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around neck | wanderer's stralite amulet of the eclipsePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -6% Damage (Melee): 9 light / 9 darkness Effects when hit in melee: * 8% chance to reduce damage dealt by 21% * 10% chance to blind Changes stats: +6 Dex / +7 Cun / +8 Con Changes damage: +9% light / +6% darkness Life regen: +2.00 Stamina each turn: +0.50 Movement speed: +10% Amulets make your neck look great! |
| Main armor | Cobraedge the reinforced leather armour (12 def, 10 armour)Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 4 When wielded/worn: Armour: +10 Defense: +12 (+3 eff.) Fatigue: +8% Effects on melee hit: * 20% chance to slow global speed by 53% Damage when hit (Melee): 10 cold Changes stats: +3 Wil Changes resistances: +32% acid / +5% cold / +13% darkness / +19% blight Allows you to breathe in: water Light radius: +2 A suit of armour made of leather. This object's appearance was changed to Plumpkin Daper: Scarecrow Clothes. |
| Light source | Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Spellpower: +10 (+5 eff.) Light radius: +5 It can be used to release a will o' the wisp that will explode against your foes for 158 cold damage (based on your Magic) Activation costs 17 power out of 20/20. This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
| Cloak | enveloping cashmere cloak of the voidstalker (9 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +9 (+3 eff.) Changes resistances: +13% darkness / +15% temporal Physical save: +7 (+3 eff.) Defense after a teleport: +18 Resist all after a teleport: +12% New effects duration reduction after a teleport: +14% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 9 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Plumpkin Daper: Cloak 1. |
| Around waist | monstrous hardened leather belt of burglaryInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +4 Str / +4 Dex / +3 Cun / +4 Con / +6 Lck Trap disarming bonus: +10 Stealth bonus: +8 Physical save: +8 (+3 eff.) Infravision radius: +4 Size category: +1 A belt that goes around your waist. |
Inventory
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
copper ring of corrosion (+20%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% acid Changes damage: +10% acid Rings make your fingers look great! |
psionicist's gold ring of darkness (+26%)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Wil Changes resistances: +26% darkness Changes damage: +13% darkness Mental save: +12 (+5 eff.) Rings make your fingers look great! |
rogue's copper ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Defense: +6 (+2 eff.) Changes stats: +3 Cun Spellpower: +5 (+3 eff.) Mindpower: +6 (+2 eff.) Rings make your fingers look great! |
sneakthief's gold ring of frost (+26%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Changes stats: +6 Cun / +6 Dex Changes resistances: +26% cold Changes damage: +13% cold Rings make your fingers look great! |
solipsist's stralite ring of darkness (+26%)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Cun / +5 Wil Changes resistances: +26% darkness Changes damage: +13% darkness Mindpower: +6 (+2 eff.) Rings make your fingers look great! |
steel ring of frost (+26%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +26% cold Changes damage: +13% cold Rings make your fingers look great! |
warrior's gold ring of blight (+11%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Str Changes resistances: +11% blight Changes damage: +11% blight Rings make your fingers look great! |
wizard's gold ring of light (+26%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Mag Changes resistances: +26% light Changes damage: +13% light Spell save: +8 (+4 eff.) Rings make your fingers look great! |
invigorating pair of hardened leather boots of tirelessness (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -6% Stamina each turn: +1.10 Maximum life: +30.00 Maximum stamina: +14.00 Movement speed: +10% A pair of boots made of leather. |
clarifying cashmere wizard hat of darkness (+16%) (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Cun Changes resistances: +16% darkness Changes damage: +11% darkness Mental save: +7 (+3 eff.) A pointy cloth hat, very wizardly... |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dream-smith's dwarven-steel pickaxe (dig speed 15 turns)Infused by psionic forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes damage: +9% mind / +5% fire Mental save: +5 (+3 eff.) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)Powered by unknown forces 0.00 Encumbrance. [Plot Item] Type: mirror / mirror It can be used to change your appearance Activation costs 1 power out of 1/1. A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A View From The Gallery
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Tyson the Thalore Brawler level 32
25th Pyre 123rd year of Ascendancy at 12:15 see stats
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Tyson the Thalore Brawler level 31
72nd Regrowth 123rd year of Ascendancy at 21:21 see stats
Against all odds
Killed Ukruk in the ambush.By Tyson the Thalore Brawler level 31
71st Regrowth 123rd year of Ascendancy at 04:46 see stats
Arachnophobia
Destroyed the spydric menace.By Tyson the Thalore Brawler level 35
72nd Pyre 123rd year of Ascendancy at 09:18 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Tyson the Thalore Brawler level 35
71st Dusk 123rd year of Ascendancy at 22:10 see stats
Brave new world
Went to the Far East and took part in the war.By Tyson the Thalore Brawler level 34
69th Pyre 123rd year of Ascendancy at 20:26 see stats
Bringer of Doom
Killed a Bringer of Doom.By Tyson the Thalore Brawler level 25
42nd Regrowth 123rd year of Ascendancy at 18:00 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Tyson the Thalore Brawler level 8
1st Haze 122nd year of Ascendancy at 22:58 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Tyson the Thalore Brawler level 33
65th Pyre 123rd year of Ascendancy at 10:11 see stats
Earth Master
Killed Harkor'Zun.By Tyson the Thalore Brawler level 22
23rd Regrowth 123rd year of Ascendancy at 07:23 see stats
Exterminator
Killed 1000 creatures.By Tyson the Thalore Brawler level 19
14th Regrowth 123rd year of Ascendancy at 14:59 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Tyson the Thalore Brawler level 32
21st Pyre 123rd year of Ascendancy at 22:21 see stats
Guiding Hand
Saved all escorted adventurers.By Tyson the Thalore Brawler level 32
64th Pyre 123rd year of Ascendancy at 08:31 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Tyson the Thalore Brawler level 22
18th Regrowth 123rd year of Ascendancy at 10:24 see stats
Level 10
Got a character to level 10.By Tyson the Thalore Brawler level 10
14th Haze 122nd year of Ascendancy at 05:25 see stats
Level 20
Got a character to level 20.By Tyson the Thalore Brawler level 20
14th Regrowth 123rd year of Ascendancy at 20:23 see stats
Level 30
Got a character to level 30.By Tyson the Thalore Brawler level 30
69th Regrowth 123rd year of Ascendancy at 20:44 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Tyson the Thalore Brawler level 28
49th Regrowth 123rd year of Ascendancy at 09:48 see stats
Oozemancer
Destroyed the corrupted oozemancer.By Tyson the Thalore Brawler level 31
14th Pyre 123rd year of Ascendancy at 08:46 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Tyson the Thalore Brawler level 19
4th Decay 122nd year of Ascendancy at 22:46 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Tyson the Thalore Brawler level 28
48th Regrowth 123rd year of Ascendancy at 19:00 see stats
Size matters
Did over 600 damage in one attack.By Tyson the Thalore Brawler level 24
30th Regrowth 123rd year of Ascendancy at 20:11 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Tyson the Thalore Brawler level 34
65th Pyre 123rd year of Ascendancy at 11:26 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Tyson the Thalore Brawler level 22
18th Regrowth 123rd year of Ascendancy at 11:38 see stats
That was close
Killed your target while having only 1 life left.By Tyson the Thalore Brawler level 21
17th Regrowth 123rd year of Ascendancy at 14:21 see stats
The Arena
Unlocked Arena mode.By Tyson the Thalore Brawler level 8
5th Mirth 122nd year of Ascendancy at 04:59 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Tyson the Thalore Brawler level 19
5th Regrowth 123rd year of Ascendancy at 11:35 see stats
The secret city
Discovered the truth about mages.By Tyson the Thalore Brawler level 11
16th Haze 122nd year of Ascendancy at 20:24 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Tyson the Thalore Brawler level 19
4th Regrowth 123rd year of Ascendancy at 19:18 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Tyson the Thalore Brawler level 25
42nd Regrowth 123rd year of Ascendancy at 12:46 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Tyson the Thalore Brawler level 17
61st Haze 122nd year of Ascendancy at 04:37 see stats
Unstoppable
Returned from the dead.By Tyson the Thalore Brawler level 32
35th Pyre 123rd year of Ascendancy at 00:05 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Tyson the Thalore Brawler level 30
70th Regrowth 123rd year of Ascendancy at 14:03 see stats
Log
Talent Vitality is ready to use.
Talent Infusion: Heroism is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).
Talent Relentless Pursuit is ready to use.
Tyson shrugs off the effect 'Blinded'!
Something hits Tyson for (32 flat reduction), 356 physical (356 total damage).
Tyson lashes out with a spinning backhand.
Tyson HEALS from acid damage!
Melee retaliation hits Tyson for (9 flat reduction), 0 lightning, (8 flat reduction), 0 fire, (8 flat reduction), 0 cold, (6 flat reduction), 0 acid, 3 healing (0 total damage) [3 healing].
Tyson hits Overpowered greater multi-hued wyrm for 168 physical, 10 darkness, 10 light (187 total damage).
Tyson is recovering from the damage!
Tyson shrugs off the effect 'Blinded'!
Overpowered greater multi-hued wyrm breathes fire!
Tyson is on fire!
Something hits Tyson for (32 flat reduction), 356 physical (356 total damage).
Something hits Overpowered greater multi-hued wyrm for 225 physical damage.
Overpowered greater multi-hued wyrm hits Tyson for (32 flat reduction), 273 fire (273 total damage).
Burning from Overpowered greater multi-hued wyrm hits Tyson for (32 flat reduction), 70 fire (70 total damage).
Orc cryomancer casts Rune: Shatter Afflictions.
Orc cryomancer recovers sight.
A shield forms around orc cryomancer.
Orc cryomancer uses Orcish Fury.
Orc cryomancer enters a state of bloodlust.
Orc cryomancer casts Freeze.
Orc cryomancer roars triumphantly.
Orc cryomancer hits Tyson for (32 flat reduction), 218 cold (218 total damage).
Tyson the level 35 thalore brawler was frozen to death by an orc cryomancer on level 2 of Vor Armoury.



















































































