











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Rogue |
| Level / Exp | 29 / 45% |
| Size | medium |
| Lifes / Deaths | Killed by Aeruvena the sick warg at level 6 on the 78th Pyre 122nd year of Ascendancy at 22:17 / 54Killed by Shardskin at level 15 on the 10th Flare 122nd year of Ascendancy at 01:41 Killed by Gloriwe the Thug at level 15 on the 10th Flare 122nd year of Ascendancy at 14:08 Killed by Cyrowe the Guard at level 16 on the 10th Flare 122nd year of Ascendancy at 17:38 Killed by Bandit Leader Yvalle at level 16 on the 10th Flare 122nd year of Ascendancy at 23:17 Killed by luminous horror at level 17 on the 2nd Dusk 122nd year of Ascendancy at 10:38 Killed by netherworm mass at level 17 on the 2nd Dusk 122nd year of Ascendancy at 15:09 Killed by netherworm mass at level 17 on the 3rd Dusk 122nd year of Ascendancy at 05:32 Killed by Adawyn the bloated horror at level 17 on the 3rd Dusk 122nd year of Ascendancy at 06:35 Killed by Weirdling Beast at level 17 on the 3rd Dusk 122nd year of Ascendancy at 22:13 Killed by greater gwelgoroth at level 17 on the 6th Dusk 122nd year of Ascendancy at 05:40 Killed by netherworm mass at level 17 on the 9th Dusk 122nd year of Ascendancy at 00:19 Killed by corrupted thief at level 17 on the 9th Dusk 122nd year of Ascendancy at 11:30 Killed by corrupted green jelly at level 18 on the 10th Dusk 122nd year of Ascendancy at 06:08 Killed by corrupted green jelly at level 18 on the 10th Dusk 122nd year of Ascendancy at 06:44 Killed by Silenn the sandworm at level 19 on the 48th Dusk 122nd year of Ascendancy at 22:41 Killed by faerlhing at level 20 on the 65th Dusk 122nd year of Ascendancy at 02:10 Killed by snow giant boulder thrower at level 21 on the 65th Dusk 122nd year of Ascendancy at 22:52 Killed by onilug at level 21 on the 65th Dusk 122nd year of Ascendancy at 23:12 Killed by onilug at level 21 on the 65th Dusk 122nd year of Ascendancy at 23:33 Killed by Xelaith the telugoroth at level 21 on the 66th Dusk 122nd year of Ascendancy at 18:53 Killed by Xelaith the telugoroth at level 21 on the 66th Dusk 122nd year of Ascendancy at 19:04 Killed by Glydhenne the telugoroth at level 21 on the 66th Dusk 122nd year of Ascendancy at 19:22 Killed by Betiletha the greater telugoroth at level 21 on the 66th Dusk 122nd year of Ascendancy at 20:56 Killed by Xonne the ultimate telugoroth at level 21 on the 66th Dusk 122nd year of Ascendancy at 23:54 Killed by ultimate telugoroth at level 21 on the 67th Dusk 122nd year of Ascendancy at 02:37 Killed by ultimate telugoroth at level 21 on the 67th Dusk 122nd year of Ascendancy at 03:40 Killed by Chronolith Twin at level 22 on the 68th Dusk 122nd year of Ascendancy at 05:29 Killed by Aerinor the snow giant chieftain at level 23 on the 5th Haze 122nd year of Ascendancy at 07:30 Killed by snow giant boulder thrower at level 23 on the 5th Haze 122nd year of Ascendancy at 07:38 Killed by snow giant boulder thrower at level 23 on the 5th Haze 122nd year of Ascendancy at 08:08 Killed by snow giant thunderer at level 23 on the 5th Haze 122nd year of Ascendancy at 09:03 Killed by ritch flamespitter at level 23 on the 5th Haze 122nd year of Ascendancy at 16:31 Killed by Xanywen the netherworm mass at level 23 on the 5th Haze 122nd year of Ascendancy at 16:53 Killed by Xanywen the netherworm mass at level 23 on the 5th Haze 122nd year of Ascendancy at 17:05 Killed by ritch flamespitter at level 23 on the 5th Haze 122nd year of Ascendancy at 17:39 Killed by Elywyn the storm drake hatchling at level 24 on the 15th Haze 122nd year of Ascendancy at 02:39 Killed by Urkis, the High Tempest at level 25 on the 15th Haze 122nd year of Ascendancy at 23:18 Killed by Urkis, the High Tempest at level 25 on the 15th Haze 122nd year of Ascendancy at 23:48 Killed by Arshilan the krog at level 25 on the 26th Haze 122nd year of Ascendancy at 23:48 Killed by elven blood mage at level 25 on the 27th Haze 122nd year of Ascendancy at 05:14 Killed by elven tempest at level 25 on the 27th Haze 122nd year of Ascendancy at 08:03 Killed by Emunn the elven mage at level 25 on the 27th Haze 122nd year of Ascendancy at 10:59 Killed by Emunn the elven mage at level 25 on the 27th Haze 122nd year of Ascendancy at 11:05 Killed by Yvyldamira the elven blood mage at level 25 on the 27th Haze 122nd year of Ascendancy at 15:01 Killed by elven guard at level 25 on the 27th Haze 122nd year of Ascendancy at 16:12 Killed by Glorera the Guardian at level 26 on the 2nd Allure 123rd year of Ascendancy at 14:00 Killed by orc pyromancer at level 26 on the 4th Allure 123rd year of Ascendancy at 06:32 Killed by Silerawen the orc cryomancer at level 26 on the 4th Allure 123rd year of Ascendancy at 12:25 Killed by Poltergeist Silent Blade at level 27 on the 42nd Regrowth 123rd year of Ascendancy at 03:07 Killed by Yvywe the elven blood mage at level 29 on the 78th Regrowth 123rd year of Ascendancy at 14:48 Killed by Grand Corruptor at level 29 on the 78th Regrowth 123rd year of Ascendancy at 16:21 Killed by Grand Corruptor at level 29 on the 78th Regrowth 123rd year of Ascendancy at 16:27 Killed by Voremina the ghoul at level 29 on the 2nd Pyre 123rd year of Ascendancy at 12:43 |
Primary Stats
| Strength | 13 (base 11) |
| Dexterity | 80 (base 54) |
| Constitution | 24 (base 17) |
| Magic | 8 (base 10) |
| Willpower | 11 (base 10) |
| Cunning | 72 (base 54) |
Resources
| Life | 658/658 |
| Stamina | 242/242 |
| Healing Factor | 1.3872674059366 |
| Regeneration | 1.7340842574207 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -58.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 43.713773486967 |
| See Invisible | 43.713773486967 |
Offense: Mainhand
| Damage | 68 |
| Accuracy | 68 |
| Crit Chance | 37% |
| APR | 20 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 50 |
| Accuracy | 68 |
| Crit Chance | 47% |
| APR | 34 |
| Speed | 0.90 |
Offense: Spell
| Spellpower | 17 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +9% |
| Darkness | +16% |
| Mind | +9% |
| All | +6% |
Offense: Damage Penetration
| Cold | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 8 (77.155997060385%) |
| Defense | 86 |
| Ranged Defense | 86 |
| Fatigue | 0 |
| Physical Save | 32 |
| Spell Save | 6 |
| Mental Save | 41 |
Defense: Resistances
| Acid | + 35%( 70%) |
| Physical | + 1%( 70%) |
| Cold | + 17%( 70%) |
| All | 0%( 70%) |
| Darkness | + 10%( 70%) |
| Temporal | + 14%( 70%) |
| Lightning | + 30%( 70%) |
| Fire | + 37%( 70%) |
| Nature | + 15%( 70%) |
Defense: Immunities
| Pinning Resistance | 70% |
| Confusion Resistance | 10% |
| Instadeath Resistance | 100% |
| Poison Resistance | 50% |
| Disarm Resistance | 75% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 330 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -744 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 744 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 290 damage for 4 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Stealth | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Duelist | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Throwing knives | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Assassination | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 4/5 |
| 2/5 |
| 5/5 |
| 2/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 3/5 |
| 4/5 |
| 0/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Lethality | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost warrior from death by faerlhing. Escort: lost warrior (level 2 of Daikara) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Heart of the Gloom. Escort: worried loremaster (level 2 of Heart of the Gloom)As a reward you improved Dexterity by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Norgos Lair. Escort: worried loremaster (level 2 of Norgos Lair)As a reward you improved talent Disarm (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 278. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed wretchling eyeball. * You've found the needed giant spider spinneret. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Layonn the Festersorrow (10 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% mind ----- def ----- Armour +3 Defense +10 (+2 eff.) Resists +6% nature HP.reg +1.00 Heal.mod +12% ---------- misc Stam/turn +3.00 Max.stam +30.00 A pair of boots made of leather. |
| Quiver | Urthigazor the Thunderhash (23/23, 36-43 power, 3 apr)3.0 T3 shot ammo [Random Unique] Arcane/Nature/Psionic Power 36.0 - 43.2 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 23 Rld cld 6 Ranged+ +12 lightning +6 nature +10 cold +18 mind On Hit.r1 +8 mind On Hit: * 13% chance to reduce all saves and defense by 23 Shots are used with slings to pummel your foes to death. |
| Light source | Aereletta the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3% physical Apr +3 ----- def ----- Defense +15 (+3 eff.) Phys.save +6 (+3 eff.) Max.HP +44.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Morningdare (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +1 Cun +6 Con dps ---------- On Hit (Melee): * 20% chance to slow global speed by 50% ----- def ----- Armour +3 Fatigue +3% Resists +11% acid +21% fire +10% lightning +7% cold ---------- misc Light +3 A cap made of leather. |
| On hands | Filthreign (0 def, 2 armour)1.0 T2 hands armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Acc +7 (+2 eff.) On Hit (Melee): * 10% chance to slow global speed by 50% ----- def ----- Armour +2 Resists +6% nature +3% fire Phys.save +9 (+5 eff.) Mind.save +6 (+2 eff.) Heal.mod +15% Disarm- +25% Pinning- +20% Unarmed combat: Power 18.5 - 20.4 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Acc +6 Apr +3 Crit +3.0% Atk.spd 100% On Hit: 10% Perfect Control 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | steel torque of psionic shield 'Khelyrak' [power 47] (21 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +6% acid +3% fire +3% nature Setup a psionic shield, reducing all damage taken by 47 for 5 turns Puts all charms on 21 cooldown 100% to heal for 42. 100% to gain a 11% chance to evade weapon attacks for 2 turns. 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+1 eff.) Fatigue -7% Mind.save +13 (+4 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 41 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| On fingers | Porolenor the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +8 (+4 eff.) Spell.pwr +9 (+6 eff.) Mind.pwr +9 (+4 eff.) Dmg.mod +6% all Melee Ret 10 acid On Hit (Melee): * 20% chance to reduce armor by 20% ----- def ----- Resists +18% acid +9% temporal Rings make your fingers look great! |
| Around neck | Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+3 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
| In main hand | Poleth the Flashstun (13-17 power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Psionic Power 13.0 - 16.9 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +16 fire On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: Stats +3 Dex dps ---------- Phys.crit +5.0% ----- def ----- Defense +30 (+6 eff.) Sharp, short and deadly. |
| Around waist | rough leather belt 'Rimeumbra'1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +5% cold Acc +15 (+4 eff.) Apr +3 ----- def ----- Resists +5% lightning +5% temporal +1% physical Phys.save +3 (+2 eff.) A belt that goes around your waist. |
| In off hand | Swordbreaker (25-32 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 50% Dex, 50% Cun Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+3 eff.) Phys.save +15 (+8 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
| Cloak | Fearfire Mantle (14 def, 0 armour)2.0 T3 cloak armor [Unique] Arcane While equipped: dps ---------- Melee Ret 30 fire ----- def ----- Defense +14 (+3 eff.) Resists +10% fire +10% darkness +10% cold ---------- misc Masteries +0.20 Corruption/Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
| Main armor | Eel-skin armour (16 def, 0 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+3 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 21 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 45.75 to 137.24 lightning damage (91.50 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Inventory
Primal Infusion (affinity 11%; reduction 2; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 11% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
regeneration infusion of the duelist (heal 332; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 332 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the duelist (heal 332; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 332 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 140 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the duelist (power 27; resist 29%; move 50%; dur 5; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 29% all resistance, you move 50% faster, and you are invisible (power 27). Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the sneak (range 104; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Won't Break Stealth 100% Is a spell Description: Activate the rune to teleport randomly in a range of 104 with a minimum range of 15. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the sneak (range 104; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Won't Break Stealth 100% Is a spell Description: Activate the rune to teleport randomly in a range of 104 with a minimum range of 15. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper amulet of willpower (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil Amulets make your neck look great! |
gold amulet 'Glacierstreaker'0.1 T3 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +18% blight +12% cold Res.pen +20% blight +20% cold Melee Ret 8 cold On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 10 ----- def ----- Resists +6% blight ---------- misc Masteries +0.28 Technique/Mobility +0.28 Cunning/Survival Amulets make your neck look great! |
Smolderbreacher0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +14% mind Res.pen +5% light +15% fire Melee Ret 4 fire ----- def ----- Resists +17% mind +12% fire Rings make your fingers look great! |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 8.25 cold and 8.48 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 50 power out of 60/60 This azure ring seems to be always moist to the touch. |
psionicist's gold ring of life0.1 T3 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +4 Wil ----- def ----- Mind.save +8 (+2 eff.) Max.HP +54.00 HP.reg +9.00 Heal.mod +10% Rings make your fingers look great! |
titan's gold ring of lightning (+24%)0.1 T3 ring jewelry [Ego] Nature While equipped: Stats +6 Con dps ---------- Dmg.mod +12% lightning ----- def ----- Resists +24% lightning Phys.save +12 (+6 eff.) Rings make your fingers look great! |
titan's gold ring of the mountain (+12%)0.1 T3 ring jewelry [Ego] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +12% physical ----- def ----- Resists +12% physical Phys.save +4 (+2 eff.) Rings make your fingers look great! |
earthen yew starstaff of illumination (20-24 power, 4 apr, temporal element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego] Arcane/Nature Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+6 eff.) Dmg.mod +20% temporal ----- def ----- Armour +4 Hardiness +7% Defense +8 (+1 eff.) Phys.save +4 (+2 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 5 cooldown Level 1.0 Pwr.cost 5 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 45.47 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
yew starstaff (20-24 power, 4 apr, darkness element)5.0 T3 staff 2H weapon Reqs Mag 24 [Normal] Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+6 eff.) Dmg.mod +20% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dwarven-steel battleaxe (30-44 power, 2 apr)3.0 T3 battleaxe 2H weapon Reqs Str 24 [Normal] Power 29.5 - 44.2 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Massive two-handed battleaxes. |
dwarven-steel greatsword 'Nimbusthorn' (35-56 power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Rare] Master Power 35.0 - 56.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Crit.r2 +8 mind While equipped: Stats +4 Wil dps ---------- Mind.pwr +10 (+5 eff.) Dmg.mod +24% mind Res.pen +14% all Acc +16 (+4 eff.) Apr +14 Melee Ret 8 lightning ----- def ----- Resists +6% mind Massive two-handed swords. |
dwarven-steel longsword 'Dourstalker' (24-33 power, 4 apr)3.0 T3 longsword 1H weapon Reqs Str 24 [Rare] Arcane Power 23.5 - 32.9 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit: * 20% chance to reduce damage dealt by 19% * 25% chance for lightning to strike from the target to a second target dealing 21 damage While equipped: ----- def ----- Resists +3% lightning +21% cold +5% arcane +6% darkness Crit.chn- 5.00% Phys.save +3 (+2 eff.) ---------- misc Light +1 Sharp, long, and deadly. |
blazebringer's dwarven-steel waraxe (20-28 power, 4 apr)3.0 T3 waraxe 1H weapon Reqs Str 24 [Ego+] Nature Power 20.0 - 28.0 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Crit.r2 +24 fire While equipped: dps ---------- All.spd +3% Res.pen +13% fire One-handed war axes. |
Unerring Scalpel (15-20 power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 15.0 - 19.5 Physical Uses 45% Cun, 55% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+5 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
flaming iron dagger of massacre (16-21 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Arcane/Master Power 16.5 - 21.4 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit.r1 +5 fire Sharp, short and deadly. |
iron dagger (10-12 power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 9.5 - 12.3 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
iron dagger (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 10.0 - 13.0 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
Umbral Razor (25-32 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex, 15% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 3.0 Pwr.cost 17 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 66.65 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Polemida the Suncrypt (0 def, 0 armour)2.0 T2 cloth armor [Rare] Arcane While equipped: Stats +3 Dex +7 Cun +2 Con dps ---------- Spell.crit +7% Spell.pwr +7 (+5 eff.) Dmg.mod +13% light +13% darkness Res.pen +5% fire Melee Ret 10 fire ----- def ----- Resists +6% lightning +9% all Crit.chn- 10.00% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Gloommight the cured leather armour (6 def, 4 armour)9.0 T2 light armor Reqs Str 14 [Rare] Psionic While equipped: Stats +12 Mag dps ---------- Res.pen +10% blight On Hit (Melee): * 20% chance to reduce damage dealt by 19% * 20% chance to reduce all saves and defense by 23 ----- def ----- Armour +4 Defense +6 (+1 eff.) Fatigue +7% Resists +7% mind Mind.save +14 (+4 eff.) ---------- misc Mana/turn +0.08 Vim/s.crit +2.00 A suit of armour made of leather. |
hardened leather armour (9 def, 6 armour)9.0 T3 light armor Reqs Str 16 [Normal] While equipped: ----- def ----- Armour +6 Defense +9 (+2 eff.) Fatigue +8% A suit of armour made of leather. |
steel mail armour of temporal resistance (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego] Arcane While equipped: ----- def ----- Armour +6 Defense +2 (+0 eff.) Fatigue +12% Resists +17% temporal A suit of armour made of mail. |
searing dwarven-steel mail armour of delving (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego++] Arcane/Master While equipped: Stats +6 Str dps ---------- Melee+ 10 acid 13 fire Melee Ret 11 acid 10 fire ----- def ----- Armour +8 Defense +3 (+0 eff.) Fatigue +12% Resists +15% acid +7% physical +12% darkness +18% fire ---------- misc Light +1 Track: Puts all charms on 25 cooldown Level 2.6 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 22 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
dwarven-steel plate armour (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training Str 35 [Normal] While equipped: ----- def ----- Armour +11 Fatigue +22% A suit of armour made of metal plates. |
dwarven-steel plate armour (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training Str 35 [Normal] While equipped: ----- def ----- Armour +11 Fatigue +22% A suit of armour made of metal plates. |
grounding rough leather belt of transcendence1.0 T1 belt armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Resists +6% lightning +6% temporal Phys.save +6 (+3 eff.) A belt that goes around your waist. |
Glintvengeance the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +9.00% Phys.pwr +4 (+2 eff.) Dmg.mod +21% light Res.pen +10% cold Melee Ret 8 arcane ----- def ----- Resists +6% light +15% cold ---------- misc Light +3 A belt that goes around your waist. |
Tarrygas the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Str ----- def ----- Armour +1 Resists +3% light +9% cold Phys.save +9 (+5 eff.) ---------- misc Stam/turn +0.40 Max.stam +11.00 A pair of boots made of leather. |
The Black Boots (2 def, 1 armour)2.0 T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun ----- def ----- Armour +1 Defense +2 (+0 eff.) Fatigue +2% Stealth +10 ---------- misc ShadowPwr +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Unarmed combat: Power 7.0 - 7.7 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +4.0% Atk.spd 100% On Hit: 35% Slime Spit 1 These gloves are coated with a thick, green liquid. |
umbral rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane While equipped: dps ---------- Melee+ 6 darkness Dmg.mod +4% darkness ----- def ----- Armour +1 Resists +5% darkness Unarmed combat: Power 8.0 - 8.8 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% On Hit: 20% Moonlight Ray 1 On Hit: * 5% chance to reduce damage dealt by 19% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves of the juggernaut (0 def, 2 armour)1.0 T2 hands armor [Ego+] Master While equipped: Stats +1 Con ----- def ----- Armour +2 Phys.save +13 (+7 eff.) Spell.save +5 (+5 eff.) Mind.save +5 (+1 eff.) Disarm- +21% Unarmed combat: Power 17.0 - 18.7 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +7 physical On Hit: 10% Juggernaut 1 Juggernaut: (Instant) Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Ruthless Grip (0 def, 5 armour)1.5 T4 hands armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Melee+ 15 darkness 15 cold Dmg.mod +20% darkness +20% cold ----- def ----- Armour +5 Die.at -100.00 life Heal.mod -10% ---------- misc Max.hate +20.00 Unarmed combat: Power 26.0 - 36.4 Physical Uses 40% Wil, 40% Cun, 40% Dex 40% Str Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% On Hit: 10% Dominate 3 On Hit: 5% Slash 3 Instill Fear: Level 3.0 Pwr.cost 17 out of 30/30. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 14.71 mind and 15.66 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 16% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 15. Terrified: Deals 3.27 mind and 3.48 darkness damage per turn and increases cooldowns by 26%. Haunted: Causes the target to suffer 5.84 mind and 6.22 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+6 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+6 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
71 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Woegore'2.0 T1 lite [Rare] Disrupt While equipped: dps ---------- Dmg.mod +9% mind Res.pen +5% mind ----- def ----- Resists +3% mind +6% darkness +3% all Spell.save +6 (+6 eff.) ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
woodsman's iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
elm totem of healing [power 110] (13 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 13 cooldown Natural totems are made by powerful wilders to store nature power. |
Persistent Will2.0 T2 totem charm [Unique] Disrupt/Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +10 (+5 eff.) Dmg.mod +12% mind Convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower). Uses 21 power out of 25/25 During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Doshroma the Thalore Rogue level 17
4th Dusk 122nd year of Ascendancy at 02:12 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Doshroma the Thalore Rogue level 20
65th Dusk 122nd year of Ascendancy at 12:01 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Doshroma the Thalore Rogue level 19
48th Dusk 122nd year of Ascendancy at 17:54 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Doshroma the Thalore Rogue level 25
16th Haze 122nd year of Ascendancy at 20:12 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Doshroma the Thalore Rogue level 17
4th Dusk 122nd year of Ascendancy at 01:54 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Doshroma the Thalore Rogue level 10
8th Mirth 122nd year of Ascendancy at 12:10 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Doshroma the Thalore Rogue level 20
49th Dusk 122nd year of Ascendancy at 06:47 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Doshroma the Thalore Rogue level 19
18th Dusk 122nd year of Ascendancy at 13:29 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Doshroma the Thalore Rogue level 25
15th Haze 122nd year of Ascendancy at 23:40 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Doshroma the Thalore Rogue level 17
4th Dusk 122nd year of Ascendancy at 02:12 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Doshroma the Thalore Rogue level 23
14th Haze 122nd year of Ascendancy at 07:48 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Doshroma the Thalore Rogue level 28
63rd Regrowth 123rd year of Ascendancy at 08:29 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Doshroma the Thalore Rogue level 23
13rd Haze 122nd year of Ascendancy at 22:33 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Doshroma the Thalore Rogue level 20
65th Dusk 122nd year of Ascendancy at 06:20 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Doshroma the Thalore Rogue level 26
5th Allure 123rd year of Ascendancy at 05:45 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Doshroma the Thalore Rogue level 18
11st Dusk 122nd year of Ascendancy at 20:02 see stats
Log
Cyrodhelraba the grave wight's Unstoppable is disrupted by his wounds!
Doshroma performs a melee critical strike against Cyrodhelraba the grave wight!
Doshroma performs a melee critical strike against Cyrodhelraba the grave wight!
Cyrodhelraba the grave wight shrugs off the effect 'Sunder Arms'!
Cyrodhelraba the grave wight resists the vile poison!
Cyrodhelraba the grave wight resists the vile poison!
Doshroma performs a melee critical strike against Cyrodhelraba the grave wight!
You collect a new ingredient: vial of wight ectoplasm (1).
Doshroma hits Cyrodhelraba the grave wight for 65 physical, 14 fire, 11 arcane, 25 physical, 11 arcane, 55 physical, 14 fire, 11 arcane, 42 physical, 11 arcane, 44 physical, 14 fire, 11 arcane, 41 physical, 11 arcane (377 total damage).
Doshroma killed Cyrodhelraba the grave wight!
Voremina the ghoul casts Starfall.
Doshroma is stunned!
Voremina the ghoul hits Doshroma for 148 darkness damage.
Voremina the ghoul's light area effect hits Doshroma for 62 light damage.
Doshroma picks up (s.): dwarven-steel greatsword 'Nimbusthorn' (35-56 power, 2 apr).
Doshroma picks up (G.): dwarven-steel plate armour (0 def, 11 armour).
Voremina the ghoul casts Shadow Blast.
Voremina the ghoul hits Doshroma for 91 darkness damage.
Talent Coup de Grace is ready to use.
Talent Bear Trap is ready to use.
Talent Dual Strike is ready to use.
Voremina the ghoul's darkness area effect hits Doshroma for 45 darkness damage.
Voremina the ghoul casts Moonlight Ray.
Voremina the ghoul's spell attains critical power!
Voremina the ghoul hits Doshroma for 276 darkness damage.
Doshroma the level 29 thalore rogue was shadowed to death by Voremina the ghoul on level 1 of Dreadfell.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Voremina the ghoul killed Doshroma!



































































































































