













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Bastion 1.5.10A complete rework for Bulwark. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Necromancy+ 1.7.2Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Easy Exploration |
| Sex | Male |
| Race | Higher |
| Class | Berserker |
| Level / Exp | 20 / 19% |
| Size | medium |
| Lifes / Deaths | Killed by fire drake hatchling at level 5 on the 2nd Mirth 122nd year of Ascendancy at 23:04 / 57Killed by Rantha the Worm at level 8 on the 6th Mirth 122nd year of Ascendancy at 02:39 Killed by greater telugoroth at level 9 on the 7th Mirth 122nd year of Ascendancy at 05:02 Killed by dredge at level 10 on the 8th Mirth 122nd year of Ascendancy at 12:22 Killed by dredge at level 10 on the 8th Mirth 122nd year of Ascendancy at 13:13 Killed by dredge at level 11 on the 9th Mirth 122nd year of Ascendancy at 02:43 Killed by Chronolith Clone at level 11 on the 9th Mirth 122nd year of Ascendancy at 06:37 Killed by Chronolith Twin at level 11 on the 9th Mirth 122nd year of Ascendancy at 07:20 Killed by Chronolith Twin at level 11 on the 9th Mirth 122nd year of Ascendancy at 08:51 Killed by Chronolith Twin at level 11 on the 9th Mirth 122nd year of Ascendancy at 09:59 Killed by Chronolith Twin at level 11 on the 9th Mirth 122nd year of Ascendancy at 11:34 Killed by Chronolith Twin at level 11 on the 9th Mirth 122nd year of Ascendancy at 12:50 Killed by Chronolith Twin at level 11 on the 9th Mirth 122nd year of Ascendancy at 15:04 Killed by Chronolith Clone at level 11 on the 9th Mirth 122nd year of Ascendancy at 15:40 Killed by Chronolith Twin at level 11 on the 9th Mirth 122nd year of Ascendancy at 16:43 Killed by Chronolith Twin at level 11 on the 9th Mirth 122nd year of Ascendancy at 18:11 Killed by Chronolith Twin at level 11 on the 9th Mirth 122nd year of Ascendancy at 20:20 Killed by Jacob-EE at level 12 on the 9th Mirth 122nd year of Ascendancy at 23:41 Killed by Jacob-EE at level 12 on the 10th Mirth 122nd year of Ascendancy at 01:37 Killed by Mayomina the red ooze at level 16 on the 20th Dusk 122nd year of Ascendancy at 22:38 Killed by Xyba the master vampire at level 17 on the 28th Dusk 122nd year of Ascendancy at 09:04 Killed by Xyba the master vampire at level 17 on the 28th Dusk 122nd year of Ascendancy at 10:57 Killed by Jacob-EE at level 18 on the 29th Dusk 122nd year of Ascendancy at 19:32 Killed by Urkis, the High Tempest at level 18 on the 35th Dusk 122nd year of Ascendancy at 15:13 Killed by Urkis, the High Tempest at level 18 on the 35th Dusk 122nd year of Ascendancy at 15:55 Killed by Urkis, the High Tempest at level 18 on the 35th Dusk 122nd year of Ascendancy at 17:14 Killed by bandit at level 19 on the 45th Dusk 122nd year of Ascendancy at 00:05 Killed by ritch larva at level 20 on the 48th Dusk 122nd year of Ascendancy at 03:56 Killed by Ivyta the orc berserker at level 20 on the 48th Dusk 122nd year of Ascendancy at 04:50 Killed by elder vampire at level 20 on the 48th Dusk 122nd year of Ascendancy at 07:15 Killed by Zubikira the orc assassin at level 20 on the 48th Dusk 122nd year of Ascendancy at 11:02 Killed by Zubikira the orc assassin at level 20 on the 48th Dusk 122nd year of Ascendancy at 11:34 Killed by Lisobressra the devourer at level 20 on the 48th Dusk 122nd year of Ascendancy at 12:41 Killed by naga tide huntress at level 20 on the 48th Dusk 122nd year of Ascendancy at 14:35 Killed by Islybeth the maulotaur at level 20 on the 48th Dusk 122nd year of Ascendancy at 19:19 Killed by large white snake at level 20 on the 48th Dusk 122nd year of Ascendancy at 20:03 Killed by Islybeth the maulotaur at level 20 on the 48th Dusk 122nd year of Ascendancy at 20:47 Killed by Islybeth the maulotaur at level 20 on the 48th Dusk 122nd year of Ascendancy at 22:06 Killed by Islybeth the maulotaur at level 20 on the 48th Dusk 122nd year of Ascendancy at 23:05 Killed by Islybeth the maulotaur at level 20 on the 48th Dusk 122nd year of Ascendancy at 23:39 Killed by Islybeth the maulotaur at level 20 on the 49th Dusk 122nd year of Ascendancy at 00:23 Killed by Islybeth the maulotaur at level 20 on the 49th Dusk 122nd year of Ascendancy at 01:37 Killed by Islybeth the maulotaur at level 20 on the 49th Dusk 122nd year of Ascendancy at 02:25 Killed by Islybeth the maulotaur at level 20 on the 49th Dusk 122nd year of Ascendancy at 03:00 Killed by Islybeth the maulotaur at level 20 on the 49th Dusk 122nd year of Ascendancy at 03:57 Killed by Islybeth the maulotaur at level 20 on the 49th Dusk 122nd year of Ascendancy at 04:30 Killed by Islybeth the maulotaur at level 20 on the 49th Dusk 122nd year of Ascendancy at 05:15 Killed by Islybeth the maulotaur at level 20 on the 49th Dusk 122nd year of Ascendancy at 06:26 Killed by Islybeth the maulotaur at level 20 on the 49th Dusk 122nd year of Ascendancy at 07:22 Killed by Islybeth the maulotaur at level 20 on the 49th Dusk 122nd year of Ascendancy at 07:54 Killed by Islybeth the maulotaur at level 20 on the 49th Dusk 122nd year of Ascendancy at 08:31 Killed by Islybeth the maulotaur at level 20 on the 49th Dusk 122nd year of Ascendancy at 09:14 Killed by Islybeth the maulotaur at level 20 on the 49th Dusk 122nd year of Ascendancy at 10:29 Killed by decaying devourer at level 20 on the 49th Dusk 122nd year of Ascendancy at 11:17 Killed by Islybeth the maulotaur at level 20 on the 49th Dusk 122nd year of Ascendancy at 12:07 Killed by Islybeth the maulotaur at level 20 on the 49th Dusk 122nd year of Ascendancy at 13:11 Killed by Jacob-EE at level 20 on the 49th Dusk 122nd year of Ascendancy at 13:16 |
Primary Stats
| Strength | 50 (base 43) |
| Dexterity | 21 (base 12) |
| Constitution | 64 (base 41) |
| Magic | 14 (base 10) |
| Willpower | 15 (base 11) |
| Cunning | 21 (base 12) |
Resources
| Life | 772/772 |
| Stamina | 180/180 |
| Healing Factor | 1.3493965053824 |
| Regeneration | 7.0995755442224 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 8 |
| Infravision | 6 |
| See Stealth | 21.970039208598 |
| See Invisible | 21.970039208598 |
Offense: Mainhand
| Damage | 78 |
| Accuracy | 26 |
| Crit Chance | 4% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +10% |
| Lightning | +10% |
| Light | +3% |
| All | 0% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 37.317011280365 (78.903125182002%) |
| Defense | 20 |
| Ranged Defense | 20 |
| Fatigue | 19 |
| Physical Save | 34 |
| Spell Save | 15 |
| Mental Save | 12 |
Defense: Resistances
| Blight | + 15%( 70%) |
| Arcane | + 19%( 70%) |
| Mind | + 18%( 70%) |
| All | + 13%( 70%) |
| Lightning | + 17%( 70%) |
| Light | + 23%( 70%) |
| Temporal | + 27%( 70%) |
| Fire | + 20%( 70%) |
| Physical | + 18%( 70%) |
Defense: Immunities
| Knockback Resistance | 26% |
| Pinning Resistance | 25% |
| Instadeath Resistance | 100% |
| Blind Resistance | 15% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 418 life over 5 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 210.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 154 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost defiler from death by Jacob-EE. Escort: lost defiler (level 1 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved Constitution by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved Constitution by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed naga tongue. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed ritch stinger. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed black mamba head. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | grounding pair of iron boots of tirelessness (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +3 Fatigue +2% Resists +5% lightning +6% temporal ---------- misc Stam/turn +0.40 Max.stam +11.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm of constitution (+3) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3 Con ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | The Jolt2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
| On fingers | copper onyx ring0.1 T1 ring jewelry [Ego+] Psionic While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +5 Cun +3 Con dps ---------- Melee+ 6 physical Ranged+ 7 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 15 On Hit (Ranged): * 11% chance to reduce all saves and defense by 15 ---------- misc Hate/m.crit +1.00 Max.hate +5.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
| On fingers | steel ring of power0.1 T2 ring jewelry [Ego] Arcane While equipped: dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +6 (+3 eff.) Rings make your fingers look great! |
| Around waist | Jaw of Rogroth1.0 T3 belt armor [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) ---------- misc Vim/kill +4.00 Max.souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 24 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. |
| In main hand | steel greatmaul 'Thunderspire' (28-41 power, 2 apr)5.0 T2 greatmaul 2H weapon [Random Unique] Arcane Power 27.5 - 41.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +10 blight +10 light Against +7% Undead On Hit.r1 +4 lightning +12 fire On Hit: * 14% chance to reduce strength, dexterity, and constitution by 13 While equipped: dps ---------- Mind.crit +1% ---------- misc Psi/ret +0.12 Max.hate +4.00 Massive two-handed mauls. |
| On hands | stone warden's hardened leather gloves (0 def, 7 armour)1.0 T2 hands armor [Ego+] Arcane While equipped: Stats +5 Con ----- def ----- Armour +7 Hardiness +6% Resists +5% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Glintenvy (3 def, 16 armour)14.0 T3 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Con dps ---------- Dmg.mod +3% light ----- def ----- Armour +16 Defense +3 (+1 eff.) Fatigue +12% Resists +12% light +1% physical ---------- misc Light +3 A suit of armour made of mail. |
| Cloak | cashmere cloak 'Halodemas' (10 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: ----- def ----- Defense +10 (+5 eff.) Resists +3% blight +9% fire +6% mind Phys.save +10 (+5 eff.) Die.at -60.00 life Max.HP +80.00 Def/telep +10 Res/telep +10% Dur/telep +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | stabilizing steel amulet of strength (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +10% temporal Pinning- +25% Knockbk- +26% Amulets make your neck look great! |
Inventory
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune (damage 73; dur 4; cd 21)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 73.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
steel amulet0.1 T2 amulet jewelry [Normal] Amulets make your neck look great! |
psionicist's gold ring of time (+11%)0.1 T3 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +11% temporal ----- def ----- Resists +11% temporal Mind.save +8 (+8 eff.) Rings make your fingers look great! |
Zubethra the Starvalor (32-48 power, 2 apr)3.0 T3 battleaxe 2H weapon [Rare] Master Power 32.0 - 48.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +8 acid +12 light On Hit: * 20% chance to reduce armor by 23% While equipped: Stats +5 Con dps ---------- Phys.pwr +10 (+4 eff.) Dmg.mod +9% acid Res.pen +12% physical Melee Ret 2 light ----- def ----- Disarm- +18% ---------- misc Light +3 Massive two-handed battleaxes. |
Flashtrail the dwarven-steel dagger (20-25 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Rare] Master Power 19.5 - 25.4 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Con dps ---------- Phys.crit +9.0% ----- def ----- Armour +6 Resists +9% light +3% physical Sharp, short and deadly. |
steel dagger (12-15 power, 6 apr)1.0 T2 dagger 1H weapon [Normal] Power 11.5 - 15.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Sharp, short and deadly. |
steel dagger (10-14 power, 6 apr)1.0 T2 dagger 1H weapon [Normal] Power 10.5 - 13.7 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Sharp, short and deadly. |
flaming steel greatmaul of paradox (29-44 power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego] Arcane Power 29.0 - 43.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +7 temporal On Hit.r1 +9 fire While equipped: ----- def ----- Resists +9% temporal Massive two-handed mauls. |
chilling steel greatsword (28-44 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Arcane Power 27.5 - 44.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +10 cold Massive two-handed swords. |
steel greatsword 'Radhysus' (23-37 power, 5 apr)3.0 T2 greatsword 2H weapon [Random Unique] Arcane/Master Power 23.0 - 36.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +3.0% Atk.spd 100% Phasing +30% On Hit: 20% Curse of Vulnerability 2 On Crit: * Splash the target with acid dealing 56 damage over 5 turns and reducing armor and accuracy by 7 While equipped: dps ---------- Phys.pwr +10 (+4 eff.) Acc +12 (+6 eff.) ----- def ----- Defense +9 (+4 eff.) Disarm- +32% Massive two-handed swords. |
ash longbow4.0 T2 longbow 2H weapon Reqs Shoot [Normal] Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Longbows are used to shoot arrows at your foes. |
mighty ash longbow4.0 T2 longbow 2H weapon Reqs Shoot [Ego] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 While equipped: Stats +3 Str dps ---------- Phys.pwr +11 (+4 eff.) Longbows are used to shoot arrows at your foes. |
dwarven-steel longsword (25-35 power, 4 apr)3.0 T3 longsword 1H weapon [Normal] Power 25.0 - 35.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Sharp, long, and deadly. |
Glinthue the hardened leather sling4.0 T3 sling 1H weapon Reqs Dex 24 Shoot [Rare] Arcane Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Ranged+ +12 cold On Hit.r1 +8 light On Crit.r2 +8 mind While equipped: Stats +3 Cun dps ---------- Mind.crit +2% Dmg.mod +13% cold Res.pen +20% light ---------- misc Max.hate +4.00 Slings are used to hurl stones or metal shots at your foes. |
Umbralord the yew starstaff (20-24 power, 4 apr, physical element)5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Nature Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+4 eff.) Dmg.mod +20% physical +6% darkness +3% nature On Hit (Melee): * 10% chance to reduce damage dealt by 13% ----- def ----- Defense +8 (+4 eff.) Resists +5% arcane +3% fire Spell.save +9 (+7 eff.) ---------- misc Max.P.En +10.00 Max.N.En +10.00 Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 49.30 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
cruel ash starstaff of illumination (15-18 power, 3 apr, darkness element)5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Nature/Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Crit.mult +12.00% Spell.pwr +6 (+3 eff.) Dmg.mod +15% darkness ----- def ----- Defense +6 (+3 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 49.30 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
potent ash magestaff (17-20 power, 3 apr, fire element)5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane Power 17.0 - 20.4 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +9 (+4 eff.) Dmg.mod +17% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
steel waraxe of shearing (16-22 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego+] Master Power 15.5 - 21.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Res.pen +6% all Acc +7 (+3 eff.) Apr +6 One-handed war axes. |
Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
enveloping linen cloak of protection (7 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane/Master While equipped: ----- def ----- Defense +7 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+5 eff.) Mind.save +6 (+6 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
iron helm of dexterity (+3) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3 Dex ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
prismatic dwarven-steel mail armour of acid resistance (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +17% acid +12% light +13% darkness A suit of armour made of mail. |
Skin of Many (12 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+6 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
cleansing cured leather armour (6 def, 4 armour)9.0 T2 light armor [Ego] Disrupt While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +11% nature +12% blight A suit of armour made of leather. |
impenetrable steel plate armour of cold resistance (0 def, 15 armour)17.0 T2 massive armor Reqs Massive armour training [Ego] Master While equipped: ----- def ----- Armour +15 Fatigue +22% Resists +16% cold A suit of armour made of metal plates. |
impenetrable steel plate armour of temporal resistance (0 def, 18 armour)17.0 T2 massive armor Reqs Massive armour training [Ego] Arcane/Master While equipped: ----- def ----- Armour +18 Fatigue +22% Resists +17% temporal A suit of armour made of metal plates. |
Smolderking (45/48, 30-42 power, 7 apr)3.0 T2 arrow ammo [Random Unique] Master/Psionic Power 30.0 - 42.0 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +10.5% Capacity 48 Ranged+ +12 mind +4 fire On Hit.r1 +4 mind On Crit.r2 +4 fire On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) On Crit: * Wound the target dealing 193 physical damage across 5 turns and reducing healing by 50% While equipped: ---------- misc Reload +3 Arrows are used with bows to pierce your foes to death. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+4 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
shattering iron pickaxe (dig speed 20 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str dps ---------- Res.pen +12% physical While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ash wand of shielding 'Fulomnir' [power 194] (15/20 cooldown)2.0 T2 wand charm [Random Unique] Arcane While equipped: Stats +1 Str +2 Dex dps ---------- Mind.pwr +30 (+15 eff.) ---------- misc Hate/m.crit +1.00 Create a shield absorbing up to 194 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase all damage by 14% for 2 turns. 100% to increase all damage penetration by 13% for 2 turns. 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Log
Islybeth the maulotaur hits Jacob-EE for 5 physical, 56 fire, 81 darkness, 52 fire (193 total damage).
Jacob-EE receives 47 healing.
Burning from Islybeth the maulotaur hits Jacob-EE for 76 fire damage.
Deep Wound from Islybeth the maulotaur hits Jacob-EE for 7 physical damage.
Jacob-EE uses Warshout.
Islybeth the maulotaur wanders around!
Islybeth the maulotaur receives 166 healing.
Islybeth the maulotaur is confused and fails to use Pin Down.
Jacob-EE receives 47 healing.
Burning from Islybeth the maulotaur hits Jacob-EE for 47 fire damage.
Deep Wound from Islybeth the maulotaur hits Jacob-EE for 10 physical damage.
Jacob-EE uses Stunning Blow.
Jacob-EE misses Islybeth the maulotaur.
Jacob-EE misses Islybeth the maulotaur.
Islybeth the maulotaur uses Pin Down.
Islybeth the maulotaur seems more focused.
Islybeth the maulotaur has recovered!
Jacob-EE is pinned to the ground.
Islybeth the maulotaur's Pin Down hits Jacob-EE for 57 physical, 10 lightning, 52 lightning (118 total damage).
Islybeth the maulotaur receives 166 healing.
Jacob-EE the level 20 higher berserker was bolted to death by Islybeth the maulotaur on level 1 of Ruined Dungeon.
Islybeth the maulotaur prepares for the next kill!
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Islybeth the maulotaur's Pin Down killed Jacob-EE!
Saving game...
Saving done.



















































































