Balore Steelmane the level 7 Dwarf Bulwark by Aerynolae

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassBulwark
Level / Exp7 / 77%
Sizemedium
Lifes / Deaths

Primary Stats

Strength36 (base 30)
Dexterity13 (base 12)
Constitution21 (base 18)
Magic8 (base 10)
Willpower16 (base 10)
Cunning12 (base 10)

Resources

Life310/310
Stamina103/103
Healing Factor1.0948044672221
Regeneration4.015246813603

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision3
See Stealth5
See Invisible7

Offense: Mainhand

Damage37
Accuracy22
Crit Chance4%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower8
Crit Chance2%
Speed1

Offense: Mind

Mindpower18
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+5%
Mind+11%

Defense: Base

Armour (hardiness)30.278686004541 (62.32946707186%)
Defense4
Ranged Defense4
Fatigue15
Physical Save22
Spell Save8
Mental Save9

Defense: Resistances

Mind+ 11%( 70%)
Fire+ 25%( 70%)
All 0%( 70%)

Defense: Immunities

Knockback Resistance39%
Stun Resistance39%
Instadeath Resistance100%
Blind Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Shield defense1.30
3/5
2/5
0/5
0/5
Technique / Shield offense1.30
2/5
1/5
0/5
0/5
Technique / Combat veteran1.30
1/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Dwarf1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
1/5
1/5
0/5

Effects

talent

Quests

done
active
done

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around waist
In main hand
In off hand
Light source
Main armor

Inventory

Achievements

Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Balore Steelmane the Dwarf Bulwark level 5
19th Voratun 122nd year of Ascendancy at 01:13
see stats

Log

Saving done.
Saving game...

Saving done.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a The Deep Bellow here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a Escape route from Reknor here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a The Deep Bellow here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a Escape route from Reknor here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a The Deep Bellow here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


Saving game...

Saving done.