Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.5 |
| Addons | Stone Wardens DLC Class 1.0.5Donators/Buyers bonus! ZOmnibus Addon Pack 1.0.5Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Items Vault 1.0.1Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Thalore |
| Class | Mindslayer |
| Level / Exp | 46 / 54% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
| Antimagic | Follower |
Primary Stats
| Strength | 144.30440244655 (base 54) |
| Dexterity | 86.341760511444 (base 11) |
| Constitution | 95 (base 66) |
| Magic | 15 (base 11) |
| Willpower | 168.2623282099 (base 63) |
| Cunning | 125.34817338331 (base 60) |
Resources
| Life | 1096/1096 |
| Equilibrium | 83 |
| Stamina | 611/611 |
| Psi | 183/183 |
| Healing Factor | 1.74 |
| Regeneration | 8.7 |
Speed
| Mental | +20% |
| Attack | 0% |
| Movement | +21.24116033662% |
| Spell | 0% |
| Global | +122% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 9 |
Offense: Mainhand
| Damage | 296 |
| Accuracy | 93 |
| Crit Chance | 43% |
| APR | 57 |
| Speed | 0.83 |
Offense: Offhand
| Damage | 281 |
| Accuracy | 93 |
| Crit Chance | 42% |
| APR | 59 |
| Speed | 0.83 |
Offense: Spell
| Spellpower | 6.8333333333333 |
| Crit Chance | 37% |
| Speed | 1 |
Offense: Mind
| Mindpower | 117.91898526165 |
| Crit Chance | 88% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +10% |
| Physical | +53% |
| Cold | +6% |
| All | 0% |
| Lightning | +21% |
| Light | +15% |
| Temporal | +12% |
| Mind | +39% |
| Darkness | +28% |
| Fire | +7% |
| Nature | +36% |
Offense: Damage Penetration
| Darkness | +10% |
| Light | +5% |
| Mind | +29% |
| Physical | +6% |
| Fire | +6% |
| Cold | +9% |
Defense: Base
| Armour (hardiness) | 71 (100%) |
| Defense | 48.802487550203 |
| Ranged Defense | 48.802487550203 |
| Fatigue | 0 |
| Physical Save | 69.90088547589 |
| Spell Save | 52.005604957822 |
| Mental Save | 95.322135320979 |
Defense: Resistances
| Acid | + 27%( 70%) |
| Blight | + 70%( 70%) |
| Physical | + 46%( 70%) |
| Cold | + 59%( 70%) |
| All | + 22%( 70%) |
| Lightning | + 30%( 70%) |
| Light | + 25%( 70%) |
| Mind | + 49%( 70%) |
| Darkness | + 56%( 70%) |
| Arcane | + 59%( 70%) |
| Fire | + 43%( 70%) |
| Nature | + 69%( 70%) |
Defense: Immunities
| Stun Resistance | 60% |
| Bleed Resistance | 10% |
| Confusion Resistance | 42% |
| Fear Resistance | 0% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 99% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 36% for 6 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 497 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 549 life. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1088% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 31 for 10 turns. Also while Heroism is active, you will only die when reaching -1241 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Absorption | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Psionic / Projection | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Psionic / Grip | 1.40 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Psionic / Augmented mobility | 1.20 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Psionic / Psi-fighting | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Focus | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Cunning / Survival | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Race / Thalore | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 4/5 |
| 3/5 |
| 3/5 |
| Wild-gift / Call of the wild | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Harmony | 1.20 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Psionic / Voracity | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Psionic / Mental discipline | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Wild-gift / Antimagic | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 5/5 |
| 5/5 |
| 2/5 |
| 4/5 |
| Psionic / Finer energy manipulations | 1.20 |
| 3/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Conduit |
| talent | Wild Growth |
| talent | Psiblades |
| talent | Charged Shield |
| talent | Daunting Presence |
| talent | Augmentation |
| talent | Kinetic Aura |
| talent | Antimagic Shield |
| talent | Elemental Harmony |
| talent | Deflect Projectiles |
| talent | Thermal Shield |
| talent | Beyond the Flesh |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you gained talent category Wild-gift / Call of the wild (at mastery 0.80). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Heart of the Gloom. Escort: lone alchemist (level 1 of Heart of the Gloom)As a reward you improved Willpower by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Heart of the Gloom. Escort: lost anorithil (level 2 of Heart of the Gloom)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you gained talent category Technique / Mobility (at mastery 0.80). | done |
You failed to protect the lost warrior from death by snow giant boulder thrower. Escort: lost warrior (level 2 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved Cunning by +1. | done |
You successfully escorted the worried loremaster to the recall portal on level 5 of Dreadfell. Escort: worried loremaster (level 5 of Dreadfell)As a reward you improved Willpower by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlYou talked for a while and it seems she has a crush on you, even though you are yourself a woman. Melinda decided to come live with you in your Fortress. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1071. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed hummerhorn wing. * You've found the needed storm wyrm claw. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed vampire lord fang. * You've found the needed multi-hued wyrm scale. * You've found the needed minotaur nose. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | reshaped Nexus of the Way (45-49.5 power, 76 apr, mind damage) reshaped Nexus of the Way (45-49.5 power, 76 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 45.0 - 49.5 Uses stats: 112% Wil, 37% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Accuracy: +23 Armour Penetration: +76 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +11 Wil Changes resistances: +20% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Confusion immunity: +30% Mindpower: +37 Mental crit. chance: +9% It can be used to activate talent Wayist (costing 42 power out of 75/75) : Effective talent level: 1.0 Power cost: 42 out of 75/75. Range: 4.0 Travel Speed: instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
| On hands | reshaped[6,0%] Fists of the Desert Scorpion (8 def, 10 armour) reshaped[6,0%] Fists of the Desert Scorpion (8 def, 10 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +10 Defense: +8 Fatigue: +0% Changes stats: +3 Str / +3 Wil / +3 Cun Changes damage: +8% physical Talent masteries: +0.20 Psionic / Grip +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 When used to modify unarmed attacks: Base power: 25.0 - 35.0 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Armour Penetration: +10 Physical crit. chance: +10.0% Attack speed: 75% When this weapon hits: Poisonous Bite (20% chance level 3). When this weapon hits: Perfect Control (5% chance level 1). When this weapon hits: Quick as Thought (5% chance level 3). When this weapon hits: Implode (5% chance level 1). It can be used to activate talent Mindhook (costing 9 power out of 24/24) : Effective talent level: 4.8 Power cost: 9 out of 24/24. Range: 9.0 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 9 squares away. The cooldown decreases, and the range increases, with additional talent points spent. This talent receives a reduced benefit from the Reach talent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
| Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% darkness / +15% light Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +10 Absorbs all darkness in its light radius. It can be used to release the absorbed darkness, costing 6 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | reshaped[5,0%] cashmere wizard hat 'Nimbuspower' (2 def, 5 armour) reshaped[5,0%] cashmere wizard hat 'Nimbuspower' (2 def, 5 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +5 Defense: +2 Fatigue: +0% Changes stats: +12 Cun / +11 Wil Damage when the wearer hits(melee): 4 lightning Changes resistances: +14% darkness / +13% physical Changes damage: +13% physical / +21% lightning / +13% darkness / +12% temporal Mental save: +18 Confusion immunity: -20% Fear immunity: -20% Maximum hate: +8.00 Mindpower: +13 Mental crit. chance: +9% It can be used to activate talent Hateful Whisper, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 15/15. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 410 mind damage and feed you 2 hate. For the first 2 turns, the whisper will travel from the original victim to a new one within a range of 2.0. Every victim of the whisper has a 21% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
| On feet | reshaped[6,-4%] Belyruifast the pair of voratun boots (0 def, 11 armour) reshaped[6,-4%] Belyruifast the pair of voratun boots (0 def, 11 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +11 Fatigue: +0% Damage when the wearer hits(melee): 2 blight Damage when the wearer is hit: 8 arcane / 12 blight Changes resistances: +13% fire / +15% cold Physical save: +13 Spell save: +14 Mental save: +13 Life regen: +4.60 Mana each turn: +0.12 Spellpower: +6 Healing mod.: +24% Resist all after a teleport: +4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | The Guardian's Totem The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Changes stats: +10 Wil Damage when the wearer is hit: 18 nature slow Changes resistances: +20% arcane / +20% blight Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 Mindpower: +8 It can be used to call an antimagic pillar, costing 20 power out of 35/35. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
| On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | Elkan's Blessing Elkan's BlessingRequires: - Level 35 Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 Physical power: +13 Armour: +6 Defense: +10 Changes stats: +10 Str / +10 Dex / +10 Wil / +10 Cun / +8 Con Changes resistances: +2% physical / +5% arcane / +9% darkness Mental save: +20 Cut immunity: +10% Movement speed: +13% It can be used to activate talent Blinding Speed, placing all other charms into a 23 cooldown : Effective talent level: 3.0 Power cost: 23 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings can have magical properties. This item has been sent to the Item's Vault. |
| Around neck | Frenzy FrenzyRequires: - Level 35 Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +16 Changes stats: +7 Cun / +6 Wil Damage when the wearer hits(melee): 4 light Damage when the wearer is hit: 8 fire Changes resistances: +5% arcane / +6% lightning / +9% blight / +3% light Changes resistances penetration: +9% mind / +5% light Changes damage: +9% mind / +18% physical Mental save: +13 Confusion immunity: +22% Stamina when hit: +0.90 Mana when hit: +3.80 Equilibrium when hit: +2.20 Psi when hit: +1.30 Hate when hit: +0.20 Mindpower: +15 Combat speed: +20% It can be used to forces nearby enemies to attack you (rad 15), placing all other charms into a 9 cooldown. Amulets can have magical properties. This item has been sent to the Item's Vault. |
| In main hand | reshaped Oozing Heart (40-44 power, 47 apr, nature slow damage) reshaped Oozing Heart (40-44 power, 47 apr, nature slow damage)Requires: - Willpower 36 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 40.0 - 44.0 Uses stats: 93% Wil, 37% Cun Damage type: Nature slow Mastery: Psiblades Accuracy is based on willpower for this weapon. Accuracy: +23 Armour Penetration: +47 Physical crit. chance: +7.0% Attack speed: 100% Damage when this weapon hits: +30 manaburn arcane When wielded/worn: Changes stats: +4 Cun / +13 Wil Changes resistances: +12% arcane / +12% blight Changes damage: +18% nature Talent masteries: +0.10 Wild-gift / Slime +0.10 Wild-gift / Ooze Spell save: +15 Mindpower: +22 Mental crit. chance: +8% It can be used to activate talent Ooze Spit (costing 12 power out of 20/20) : Effective talent level: 2.0 Power cost: 12 out of 20/20. Range: 10.0 Travel Speed: 800% of base Description: Spit slime at your target doing 150.51 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, sticky liquid. Magic seems to die around it. |
| Around waist | reshaped[6,0%] Girdle of the Calm Waters reshaped[6,0%] Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Armour: +6 Fatigue: +0% Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | reshaped Amethyst of Sanctuary (38-41.8 power, 49 apr, mind damage) reshaped Amethyst of Sanctuary (38-41.8 power, 49 apr, mind damage)Requires: - Willpower 28 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 38.0 - 41.8 Uses stats: 84% Wil, 41% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Accuracy: +23 Armour Penetration: +49 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Changes stats: +15 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Focus +0.20 Psionic / Absorption Mental save: +25 Maximum psi: +20.00 Mindpower: +26 Mental crit. chance: +8% This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
| Cloak | reshaped[6,0%] Thats Better (3 def, 6 armour) reshaped[6,0%] Thats Better (3 def, 6 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +6 Armour penetration: +10 Armour: +6 Defense: +3 Fatigue: +0% Changes stats: +12 Str / +16 Dex / +1 Wil / +11 Cun / +12 Con Changes resistances: +5% arcane / +6% blight Talent mastery: +0.30 Technique / Combat training Physical save: +15 Spell save: -28 Stamina each turn: +1.50 Mana each turn: -0.45 Maximum life: +110.00 Maximum hate: +4.00 Maximum psi: +10.00 Light radius: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | reshaped[6,0%] Spider-Silk Robe of Spydrë (10 def, 21 armour) reshaped[6,0%] Spider-Silk Robe of Spydrë (10 def, 21 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +21 Armour Hardiness: +40% Defense: +10 Fatigue: +0% Changes stats: +5 Con / +4 Wil Damage when the wearer is hit: 20 poison / 20 nature slow Changes resistances: +30% nature Changes damage: +10% nature / +10% mind / +10% acid Physical save: +10 Spell save: +10 Mindpower: +10 Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
voratun amulet 'Abyssnaught' voratun amulet 'Abyssnaught'Requires: - Level 35 Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Changes stats: +10 Str / +10 Dex / +10 Wil / +14 Cun Damage when the wearer hits(melee): 2 fire Changes resistances: +3% fire / +6% acid / +9% nature / +12% blight / +6% darkness Changes resistances penetration: +19% mind Changes damage: +17% mind Life regen: +4.50 Stamina when hit: +3.30 Mana when hit: +8.70 Equilibrium when hit: +3.70 Psi when hit: +4.40 Hate when hit: +0.40 It can be used to forces nearby enemies to attack you (rad 48), placing all other charms into a 9 cooldown. Amulets can have magical properties. This item has been sent to the Item's Vault. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 6 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
reshaped[5,-5%] defender's voratun helm of the depths (5 def, 16 armour) =Glub= reshaped[5,-5%] defender's voratun helm of the depths (5 def, 16 armour) =Glub=Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +16 Defense: +5 Fatigue: +0% Changes resistances: +13% cold / +5% all Allows you to breathe in: water Physical save: +14 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
3 diamond 3 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone appears faded with age. It appears to have once been the eye of a golem. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon spiders, costing 45 power out of 100/100. Dry and dusty to the touch, it still seems to retain some of shadow of life. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 6 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 114 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (5/5) Rod of Spydric Poison (5/5)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 14 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
dwarven-steel torque of psychoportation [power 36] (17 cooldown) dwarven-steel torque of psychoportation [power 36] (17 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to teleport randomly (rad 36), placing all other charms into a 17 cooldown. Torques are made by powerful psionics to store psionic powers. |
Cloudusher [power 11] (9 cooldown) Cloudusher [power 11] (9 cooldown)Requires: - Level 35 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when the wearer is hit: 8 lightning Changes resistances: +9% mind / +6% lightning Maximum wards: +3 fire / +3 cold / +4 lightning / +4 blight / +4 temporal Changes resistances penetration: +5% mind / +5% lightning Changes damage: +3% mind / +12% lightning Talent cooldown: Void Blast (+12 turn) Talents granted: +1 Ward +8 Void Blast It can be used to detect the presence of creatures around you (rad 11), placing all other charms into a 9 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. This item has been sent to the Item's Vault. |
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Leilandria the Thalore Mindslayer level 28
30th Pyre 123rd year of Ascendancy at 16:06 see stats
A different point of view (Roguelike)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Leilandria the Thalore Mindslayer level 15
28th Haze 122nd year of Ascendancy at 08:21 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Leilandria the Thalore Mindslayer level 27
25th Pyre 123rd year of Ascendancy at 02:35 see stats
Antimagic! (Roguelike)
Completed antimagic training in the Ziguranth camp.By Leilandria the Thalore Mindslayer level 10
62nd Dusk 122nd year of Ascendancy at 00:45 see stats
Arachnophobia (Roguelike)
Destroyed the spydric menace.By Leilandria the Thalore Mindslayer level 31
40th Dusk 123rd year of Ascendancy at 12:02 see stats
Back and there again (Roguelike)
Opened a portal to the Far East from Maj'Eyal.By Leilandria the Thalore Mindslayer level 42
4th Dusk 124th year of Ascendancy at 11:37 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By Leilandria the Thalore Mindslayer level 31
37th Dusk 123rd year of Ascendancy at 17:56 see stats
Can you bear it? So much bearness! (Roguelike)
Killed Borius in the Bearscape.By Leilandria the Thalore Mindslayer level 41
1st Summertide 124th year of Ascendancy at 17:16 see stats
Clone War (Roguelike)
Destroyed your own Shade.By Leilandria the Thalore Mindslayer level 39
64th Pyre 124th year of Ascendancy at 02:48 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Leilandria the Thalore Mindslayer level 9
1st Dusk 122nd year of Ascendancy at 07:28 see stats
Destroyer of the creation (Roguelike)
Killed Slasul.By Leilandria the Thalore Mindslayer level 40
73rd Pyre 124th year of Ascendancy at 11:09 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Leilandria the Thalore Mindslayer level 30
30th Dusk 123rd year of Ascendancy at 15:16 see stats
Dragon's Greed (Roguelike)
Amassed 8000 gold pieces.By Leilandria the Thalore Mindslayer level 46
68th Dusk 124th year of Ascendancy at 02:24 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Leilandria the Thalore Mindslayer level 16
69th Haze 122nd year of Ascendancy at 18:37 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Leilandria the Thalore Mindslayer level 14
18th Haze 122nd year of Ascendancy at 10:18 see stats
Fear of Fours (Roguelike)
Killed all four bosses of the Slime Tunnels.By Leilandria the Thalore Mindslayer level 45
24th Dusk 124th year of Ascendancy at 00:37 see stats
Flooder (Roguelike)
Defeated Ukllmswwik while doing his own quest.By Leilandria the Thalore Mindslayer level 40
73rd Pyre 124th year of Ascendancy at 07:36 see stats
Gem of the Moon (Roguelike)
Completed the Master Jeweler quest with Limmir.By Leilandria the Thalore Mindslayer level 45
42nd Dusk 124th year of Ascendancy at 12:20 see stats
Genocide (Roguelike)
Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.By Leilandria the Thalore Mindslayer level 35
2nd Wintertide 124th year of Ascendancy at 04:43 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Leilandria the Thalore Mindslayer level 12
73rd Dusk 122nd year of Ascendancy at 00:21 see stats
Level 10 (Roguelike)
Got a character to level 10.By Leilandria the Thalore Mindslayer level 10
36th Dusk 122nd year of Ascendancy at 03:50 see stats
Level 20 (Roguelike)
Got a character to level 20.By Leilandria the Thalore Mindslayer level 20
2nd Allure 123rd year of Ascendancy at 01:21 see stats
Level 30 (Roguelike)
Got a character to level 30.By Leilandria the Thalore Mindslayer level 30
30th Dusk 123rd year of Ascendancy at 15:11 see stats
Level 40 (Roguelike)
Got a character to level 40.By Leilandria the Thalore Mindslayer level 40
64th Pyre 124th year of Ascendancy at 02:48 see stats
Oozemancer (Roguelike)
Destroyed the corrupted oozemancer.By Leilandria the Thalore Mindslayer level 46
66th Dusk 124th year of Ascendancy at 02:28 see stats
Orcrist (Roguelike)
Killed the leaders of the Orc Pride.By Leilandria the Thalore Mindslayer level 44
23rd Dusk 124th year of Ascendancy at 04:48 see stats
Pest Control (Roguelike)
Killed 1000 reproducing vermin.By Leilandria the Thalore Mindslayer level 46
66th Dusk 124th year of Ascendancy at 11:53 see stats
Race through fire (Roguelike)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Leilandria the Thalore Mindslayer level 43
13rd Dusk 124th year of Ascendancy at 02:05 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Leilandria the Thalore Mindslayer level 10
36th Dusk 122nd year of Ascendancy at 05:55 see stats
Savior of the damsels in distress (Roguelike)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Leilandria the Thalore Mindslayer level 28
29th Pyre 123rd year of Ascendancy at 00:06 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By Leilandria the Thalore Mindslayer level 41
75th Pyre 124th year of Ascendancy at 03:22 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Leilandria the Thalore Mindslayer level 27
27th Pyre 123rd year of Ascendancy at 16:46 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Leilandria the Thalore Mindslayer level 30
31st Dusk 123rd year of Ascendancy at 01:29 see stats
Slime killer party (Roguelike)
Have 200 walls on the sludgenest turn into hostile creatures.By Leilandria the Thalore Mindslayer level 46
69th Dusk 124th year of Ascendancy at 13:08 see stats
Slimefest (Roguelike)
Have 100 walls on the sludgenest turn into hostile creatures.By Leilandria the Thalore Mindslayer level 46
67th Dusk 124th year of Ascendancy at 08:08 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Leilandria the Thalore Mindslayer level 12
75th Dusk 122nd year of Ascendancy at 16:12 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By Leilandria the Thalore Mindslayer level 15
28th Haze 122nd year of Ascendancy at 08:21 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Leilandria the Thalore Mindslayer level 21
76th Regrowth 123rd year of Ascendancy at 14:09 see stats
There and back again (Roguelike)
Opened a portal to Maj'Eyal from the Far East.By Leilandria the Thalore Mindslayer level 32
30th Haze 123rd year of Ascendancy at 21:00 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Leilandria the Thalore Mindslayer level 29
30th Dusk 123rd year of Ascendancy at 12:45 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Leilandria the Thalore Mindslayer level 20
2nd Allure 123rd year of Ascendancy at 14:48 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Leilandria the Thalore Mindslayer level 26
24th Pyre 123rd year of Ascendancy at 20:06 see stats
Log
Saving game...
Error while transfering Cloudusher [power 11] (9 cooldown) to the online item's vault, please retry later.
Saving done.
There is an item here: Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr)
There is an item here: Malediction (55-66 power, 15 apr)
There is an item here: Telekinetic Core
There is an item here: reshaped Focus Whip (34-37.4 power, 7 apr)
There is an item here: Chromatic Harness (10 def, 14 armour)
There is an item here: Eldritch Pearl
Leilandria picks up (h.): Eldritch Pearl.
There is an item here: Telekinetic Core
There is an item here: Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr)
There is an item here: Malediction (55-66 power, 15 apr)
Error while transfering Eldritch Pearl to the online item's vault, please retry later.
Saving done.
Saving done.
Saving done.
Saving game...
You transfer voratun amulet 'Abyssnaught' from the online item's vault.
You transfer Eldritch Pearl to the online item's vault.
Saving done.
