










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Archmage |
Level / Exp | 35 / 6% |
Size | medium |
Lifes / Deaths | Killed by losgoroth at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:26 / 247Killed by losgoroth at level 1 on the 74th Pyre 122nd year of Ascendancy at 12:03 Killed by losgoroth at level 2 on the 74th Pyre 122nd year of Ascendancy at 15:46 Killed by manaworm at level 2 on the 74th Pyre 122nd year of Ascendancy at 15:59 Killed by Spacial Disturbance at level 2 on the 74th Pyre 122nd year of Ascendancy at 18:19 Killed by skeleton warrior at level 7 on the 79th Pyre 122nd year of Ascendancy at 03:26 Killed by thought-forged bowman at level 7 on the 1st Mirth 122nd year of Ascendancy at 03:00 Killed by electric eel at level 8 on the 1st Mirth 122nd year of Ascendancy at 14:23 Killed by onilug at level 8 on the 1st Mirth 122nd year of Ascendancy at 19:41 Killed by Forest Troll Hedge-Wizard at level 9 on the 2nd Mirth 122nd year of Ascendancy at 02:26 Killed by aether beam at level 12 on the 22nd Dusk 122nd year of Ascendancy at 20:21 Killed by Drruf the halfling at level 13 on the 12nd Haze 122nd year of Ascendancy at 07:49 Killed by netherworm mass at level 13 on the 14th Haze 122nd year of Ascendancy at 22:37 Killed by slimy ooze at level 13 on the 14th Haze 122nd year of Ascendancy at 22:45 Killed by Layoyalaith the cutpurse at level 13 on the 15th Haze 122nd year of Ascendancy at 13:36 Killed by xorn at level 13 on the 15th Haze 122nd year of Ascendancy at 21:18 Killed by aether beam at level 13 on the 16th Haze 122nd year of Ascendancy at 05:34 Killed by Elenn the sandworm at level 14 on the 21st Haze 122nd year of Ascendancy at 19:54 Killed by COLIN9 at level 14 on the 21st Haze 122nd year of Ascendancy at 20:52 Killed by ritch flamespitter at level 14 on the 21st Haze 122nd year of Ascendancy at 22:56 Killed by sandworm at level 14 on the 21st Haze 122nd year of Ascendancy at 23:43 Killed by COLIN9 at level 14 on the 22nd Haze 122nd year of Ascendancy at 02:27 Killed by COLIN9 at level 16 on the 34th Haze 122nd year of Ascendancy at 06:32 Killed by worm that walks at level 16 on the 34th Haze 122nd year of Ascendancy at 07:38 Killed by worm that walks at level 16 on the 34th Haze 122nd year of Ascendancy at 08:16 Killed by COLIN9 at level 16 on the 34th Haze 122nd year of Ascendancy at 12:12 Killed by Wrathroot at level 16 on the 34th Haze 122nd year of Ascendancy at 20:05 Killed by Elurita the degenerated skeleton warrior at level 17 on the 39th Haze 122nd year of Ascendancy at 20:35 Killed by Xereyama the skeleton mage at level 17 on the 40th Haze 122nd year of Ascendancy at 02:47 Killed by Cyrudath the degenerated skeleton warrior at level 17 on the 40th Haze 122nd year of Ascendancy at 05:33 Killed by animated skull at level 17 on the 40th Haze 122nd year of Ascendancy at 17:48 Killed by skeleton archer at level 17 on the 40th Haze 122nd year of Ascendancy at 18:16 Killed by animated skull at level 17 on the 40th Haze 122nd year of Ascendancy at 18:51 Killed by master vampire at level 19 on the 53rd Haze 122nd year of Ascendancy at 16:56 Killed by skeleton magus at level 19 on the 53rd Haze 122nd year of Ascendancy at 17:28 Killed by orc master assassin at level 19 on the 53rd Haze 122nd year of Ascendancy at 17:51 Killed by spinning beam trap at level 19 on the 53rd Haze 122nd year of Ascendancy at 18:57 Killed by elder vampire at level 19 on the 53rd Haze 122nd year of Ascendancy at 19:51 Killed by orc pyromancer at level 19 on the 53rd Haze 122nd year of Ascendancy at 20:18 Killed by orc pyromancer at level 19 on the 53rd Haze 122nd year of Ascendancy at 21:20 Killed by vampire lord at level 19 on the 54th Haze 122nd year of Ascendancy at 01:55 Killed by vampire lord at level 19 on the 54th Haze 122nd year of Ascendancy at 02:35 Killed by devourer at level 19 on the 54th Haze 122nd year of Ascendancy at 03:12 Killed by skeleton warrior at level 19 on the 54th Haze 122nd year of Ascendancy at 05:20 Killed by vampire lord at level 19 on the 54th Haze 122nd year of Ascendancy at 05:53 Killed by vampire lord at level 19 on the 54th Haze 122nd year of Ascendancy at 08:10 Killed by emperor wight at level 19 on the 55th Haze 122nd year of Ascendancy at 16:26 Killed by armoured skeleton warrior at level 20 on the 55th Haze 122nd year of Ascendancy at 19:56 Killed by COLIN9 at level 20 on the 55th Haze 122nd year of Ascendancy at 22:53 Killed by Lashing Tentacle at level 20 on the 56th Haze 122nd year of Ascendancy at 00:11 Killed by Glorilralaith the skeleton warrior at level 20 on the 56th Haze 122nd year of Ascendancy at 07:10 Killed by skeleton warrior at level 20 on the 56th Haze 122nd year of Ascendancy at 12:56 Killed by faerlhing at level 21 on the 57th Haze 122nd year of Ascendancy at 02:20 Killed by faerlhing at level 21 on the 57th Haze 122nd year of Ascendancy at 04:28 Killed by faerlhing at level 21 on the 57th Haze 122nd year of Ascendancy at 05:30 Killed by Mayonn the armoured skeleton warrior at level 21 on the 58th Haze 122nd year of Ascendancy at 09:52 Killed by Minotaur of the Labyrinth at level 21 on the 69th Haze 122nd year of Ascendancy at 15:04 Killed by COLIN9 at level 22 on the 7th Allure 123rd year of Ascendancy at 02:06 Killed by Blood Master at level 22 on the 7th Allure 123rd year of Ascendancy at 06:52 Killed by COLIN9 at level 22 on the 7th Allure 123rd year of Ascendancy at 20:29 Killed by Xubeth the multi-hued drake hatchling at level 22 on the 8th Allure 123rd year of Ascendancy at 01:29 Killed by Ce'Nuthra the thief at level 22 on the 8th Allure 123rd year of Ascendancy at 03:09 Killed by Ce'Nuthra the thief at level 22 on the 8th Allure 123rd year of Ascendancy at 03:21 Killed by Eilinoriawen the polar bear at level 23 on the 8th Allure 123rd year of Ascendancy at 15:29 Killed by Emelubrelaith the Guardian at level 23 on the 8th Allure 123rd year of Ascendancy at 17:00 Killed by COLIN9 at level 23 on the 8th Allure 123rd year of Ascendancy at 19:26 Killed by COLIN9 at level 23 on the 8th Allure 123rd year of Ascendancy at 21:28 Killed by Jacelim the halfling at level 23 on the 9th Regrowth 123rd year of Ascendancy at 10:29 Killed by Jacelim the halfling at level 23 on the 9th Regrowth 123rd year of Ascendancy at 10:40 Killed by aether beam at level 23 on the 10th Regrowth 123rd year of Ascendancy at 16:14 Killed by Rantha the Worm at level 23 on the 10th Regrowth 123rd year of Ascendancy at 19:31 Killed by Gluta the snow giant thunderer at level 24 on the 10th Regrowth 123rd year of Ascendancy at 20:37 Killed by COLIN9 at level 24 on the 11st Regrowth 123rd year of Ascendancy at 09:43 Killed by Chronolith Clone at level 24 on the 12nd Regrowth 123rd year of Ascendancy at 11:48 Killed by Umguim the halfling at level 25 on the 18th Regrowth 123rd year of Ascendancy at 17:03 Killed by minotaur at level 25 on the 18th Regrowth 123rd year of Ascendancy at 17:24 Killed by Rafek the halfling at level 25 on the 51st Regrowth 123rd year of Ascendancy at 19:36 Killed by Beeb the thalore at level 25 on the 51st Regrowth 123rd year of Ascendancy at 19:59 Killed by Ivoldata the rogue at level 25 on the 59th Regrowth 123rd year of Ascendancy at 11:22 Killed by Assassin Lord at level 25 on the 59th Regrowth 123rd year of Ascendancy at 13:50 Killed by Assassin Lord at level 25 on the 59th Regrowth 123rd year of Ascendancy at 14:43 Killed by COLIN9 at level 25 on the 59th Regrowth 123rd year of Ascendancy at 14:58 Killed by Assassin Lord at level 25 on the 59th Regrowth 123rd year of Ascendancy at 15:06 Killed by Velyvena the broken golem at level 25 on the 76th Regrowth 123rd year of Ascendancy at 23:54 Killed by Islovea the broken golem at level 25 on the 77th Regrowth 123rd year of Ascendancy at 00:15 Killed by Islovea the broken golem at level 25 on the 77th Regrowth 123rd year of Ascendancy at 00:23 Killed by storm wyrm at level 25 on the 77th Regrowth 123rd year of Ascendancy at 02:18 Killed by Gloruvena the storm drake at level 26 on the 77th Regrowth 123rd year of Ascendancy at 11:48 Killed by storm wyrm at level 26 on the 77th Regrowth 123rd year of Ascendancy at 15:05 Killed by COLIN9 at level 26 on the 22nd Pyre 123rd year of Ascendancy at 17:39 Killed by COLIN9 at level 26 on the 28th Pyre 123rd year of Ascendancy at 11:54 Killed by Neryrema the snow giant at level 26 on the 28th Pyre 123rd year of Ascendancy at 12:08 Killed by COLIN9 at level 26 on the 28th Pyre 123rd year of Ascendancy at 12:35 Killed by Burb the snow giant champion at level 26 on the 28th Pyre 123rd year of Ascendancy at 22:46 Killed by Burb the snow giant champion at level 26 on the 28th Pyre 123rd year of Ascendancy at 23:56 Killed by Emurayanor the snow giant boulder thrower at level 27 on the 29th Pyre 123rd year of Ascendancy at 02:33 Killed by Mayubeth the netherworm mass at level 27 on the 29th Pyre 123rd year of Ascendancy at 02:42 Killed by Mayubeth the netherworm mass at level 27 on the 29th Pyre 123rd year of Ascendancy at 03:06 Killed by Mayubeth the netherworm mass at level 27 on the 29th Pyre 123rd year of Ascendancy at 03:15 Killed by Urkis, the High Tempest at level 27 on the 29th Pyre 123rd year of Ascendancy at 08:33 Killed by Urkis, the High Tempest at level 27 on the 29th Pyre 123rd year of Ascendancy at 08:42 Killed by Urkis, the High Tempest at level 27 on the 29th Pyre 123rd year of Ascendancy at 09:08 Killed by Urkis, the High Tempest at level 27 on the 29th Pyre 123rd year of Ascendancy at 09:42 Killed by Urkis, the High Tempest at level 27 on the 29th Pyre 123rd year of Ascendancy at 10:13 Killed by COLIN9 at level 27 on the 29th Pyre 123rd year of Ascendancy at 10:57 Killed by Urkis, the High Tempest at level 27 on the 29th Pyre 123rd year of Ascendancy at 12:40 Killed by COLIN9 at level 28 on the 29th Pyre 123rd year of Ascendancy at 18:41 Killed by Betyth the venom drake hatchling at level 28 on the 29th Pyre 123rd year of Ascendancy at 19:48 Killed by COLIN9 at level 28 on the 29th Pyre 123rd year of Ascendancy at 20:28 Killed by Poryrira the vampire at level 28 on the 30th Pyre 123rd year of Ascendancy at 10:41 Killed by Beliravena the forest wight at level 28 on the 30th Pyre 123rd year of Ascendancy at 11:16 Killed by Poryrira the vampire at level 28 on the 30th Pyre 123rd year of Ascendancy at 11:45 Killed by elven blood mage at level 28 on the 3rd Mirth 123rd year of Ascendancy at 20:53 Killed by elven cultist at level 28 on the 3rd Mirth 123rd year of Ascendancy at 21:31 Killed by elven cultist at level 28 on the 3rd Mirth 123rd year of Ascendancy at 21:46 Killed by COLIN9 at level 28 on the 3rd Mirth 123rd year of Ascendancy at 22:47 Killed by COLIN9 at level 28 on the 3rd Mirth 123rd year of Ascendancy at 23:25 Killed by elven cultist at level 28 on the 4th Mirth 123rd year of Ascendancy at 08:08 Killed by Isebeth the elven tempest at level 28 on the 4th Mirth 123rd year of Ascendancy at 13:03 Killed by elven corruptor at level 28 on the 4th Mirth 123rd year of Ascendancy at 14:21 Killed by elven blood mage at level 28 on the 4th Mirth 123rd year of Ascendancy at 16:12 Killed by elven blood mage at level 28 on the 4th Mirth 123rd year of Ascendancy at 21:10 Killed by elven cultist at level 28 on the 4th Mirth 123rd year of Ascendancy at 21:45 Killed by elven corruptor at level 28 on the 4th Mirth 123rd year of Ascendancy at 23:28 Killed by Grand Corruptor at level 28 on the 4th Mirth 123rd year of Ascendancy at 23:36 Killed by Grand Corruptor at level 28 on the 4th Mirth 123rd year of Ascendancy at 23:58 Killed by Grand Corruptor at level 28 on the 5th Mirth 123rd year of Ascendancy at 00:38 Killed by Grand Corruptor at level 28 on the 5th Mirth 123rd year of Ascendancy at 00:49 Killed by Grand Corruptor at level 28 on the 5th Mirth 123rd year of Ascendancy at 01:00 Killed by Grand Corruptor at level 28 on the 5th Mirth 123rd year of Ascendancy at 01:41 Killed by COLIN9 at level 28 on the 5th Mirth 123rd year of Ascendancy at 02:27 Killed by elven blood mage at level 28 on the 5th Mirth 123rd year of Ascendancy at 03:27 Killed by COLIN9 at level 28 on the 5th Mirth 123rd year of Ascendancy at 06:38 Killed by Cael the human at level 29 on the 1st Summertide 123rd year of Ascendancy at 22:46 Killed by Lrodind the thalore at level 29 on the 62nd Dusk 123rd year of Ascendancy at 09:24 Killed by Bbcib the halfling at level 29 on the 12nd Haze 123rd year of Ascendancy at 14:51 Killed by venom drake hatchling at level 29 on the 50th Haze 123rd year of Ascendancy at 04:15 Killed by COLIN9 at level 29 on the 50th Haze 123rd year of Ascendancy at 06:32 Killed by Polunn the rattlesnake at level 29 on the 50th Haze 123rd year of Ascendancy at 08:05 Killed by greater faeros at level 29 on the 50th Haze 123rd year of Ascendancy at 09:19 Killed by poisoned deep water at level 29 on the 50th Haze 123rd year of Ascendancy at 10:45 Killed by COLIN9 at level 29 on the 50th Haze 123rd year of Ascendancy at 19:51 Killed by Mindworm at level 29 on the 50th Haze 123rd year of Ascendancy at 20:25 Killed by Theb the thalore at level 29 on the 70th Regrowth 124th year of Ascendancy at 21:24 Killed by Ilegfa the human at level 29 on the 70th Regrowth 124th year of Ascendancy at 21:57 Killed by Voratta the master vampire at level 29 on the 73rd Regrowth 124th year of Ascendancy at 01:39 Killed by Voratta the master vampire at level 29 on the 73rd Regrowth 124th year of Ascendancy at 02:46 Killed by Voratta the master vampire at level 29 on the 73rd Regrowth 124th year of Ascendancy at 03:21 Killed by Eilinatira the lesser vampire at level 29 on the 73rd Regrowth 124th year of Ascendancy at 04:22 Killed by Eilinatira the lesser vampire at level 29 on the 73rd Regrowth 124th year of Ascendancy at 04:55 Killed by Neryriamina the skeleton magus at level 29 on the 73rd Regrowth 124th year of Ascendancy at 06:55 Killed by Neryriamina the skeleton magus at level 29 on the 73rd Regrowth 124th year of Ascendancy at 07:28 Killed by armoured skeleton warrior at level 29 on the 73rd Regrowth 124th year of Ascendancy at 09:09 Killed by ghast at level 29 on the 73rd Regrowth 124th year of Ascendancy at 09:46 Killed by COLIN9 at level 29 on the 73rd Regrowth 124th year of Ascendancy at 10:24 Killed by Celia at level 29 on the 73rd Regrowth 124th year of Ascendancy at 11:02 Killed by skeleton mage at level 29 on the 73rd Regrowth 124th year of Ascendancy at 11:29 Killed by Celia at level 29 on the 73rd Regrowth 124th year of Ascendancy at 12:04 Killed by ghoulking at level 30 on the 73rd Regrowth 124th year of Ascendancy at 13:02 Killed by COLIN9 at level 30 on the 78th Regrowth 124th year of Ascendancy at 01:48 Killed by elder vampire at level 30 on the 78th Regrowth 124th year of Ascendancy at 03:02 Killed by Saluvena the skeleton warrior at level 30 on the 78th Regrowth 124th year of Ascendancy at 07:01 Killed by Sawtree at level 30 on the 78th Regrowth 124th year of Ascendancy at 18:01 Killed by skeleton assassin at level 30 on the 78th Regrowth 124th year of Ascendancy at 22:20 Killed by thief at level 30 on the 79th Regrowth 124th year of Ascendancy at 03:08 Killed by skeleton archer at level 30 on the 79th Regrowth 124th year of Ascendancy at 17:07 Killed by corrupted ghoul at level 30 on the 79th Regrowth 124th year of Ascendancy at 17:59 Killed by corrupted ghoul at level 30 on the 79th Regrowth 124th year of Ascendancy at 18:34 Killed by corrupted ghoul at level 30 on the 79th Regrowth 124th year of Ascendancy at 19:07 Killed by ghoul at level 30 on the 79th Regrowth 124th year of Ascendancy at 21:12 Killed by Lord of Skulls (warrior) at level 30 on the 79th Regrowth 124th year of Ascendancy at 21:36 Killed by Lord of Skulls (warrior) at level 30 on the 79th Regrowth 124th year of Ascendancy at 22:09 Killed by armoured skeleton warrior at level 30 on the 79th Regrowth 124th year of Ascendancy at 22:37 Killed by armoured skeleton warrior at level 30 on the 79th Regrowth 124th year of Ascendancy at 23:07 Killed by The Master at level 30 on the 79th Regrowth 124th year of Ascendancy at 23:37 Killed by COLIN9 at level 30 on the 80th Regrowth 124th year of Ascendancy at 00:18 Killed by The Master at level 30 on the 80th Regrowth 124th year of Ascendancy at 01:15 Killed by The Master at level 30 on the 80th Regrowth 124th year of Ascendancy at 01:47 Killed by armoured skeleton warrior at level 30 on the 80th Regrowth 124th year of Ascendancy at 02:17 Killed by ghoulking at level 30 on the 80th Regrowth 124th year of Ascendancy at 02:40 Killed by COLIN9 at level 30 on the 80th Regrowth 124th year of Ascendancy at 03:14 Killed by armoured skeleton warrior at level 30 on the 80th Regrowth 124th year of Ascendancy at 03:42 Killed by armoured skeleton warrior at level 30 on the 80th Regrowth 124th year of Ascendancy at 04:19 Killed by armoured skeleton warrior at level 30 on the 80th Regrowth 124th year of Ascendancy at 04:47 Killed by armoured skeleton warrior at level 30 on the 80th Regrowth 124th year of Ascendancy at 05:15 Killed by elder vampire at level 30 on the 80th Regrowth 124th year of Ascendancy at 05:47 Killed by The Master at level 30 on the 80th Regrowth 124th year of Ascendancy at 06:17 Killed by COLIN9 at level 30 on the 80th Regrowth 124th year of Ascendancy at 06:53 Killed by The Master at level 30 on the 80th Regrowth 124th year of Ascendancy at 07:20 Killed by The Master at level 30 on the 80th Regrowth 124th year of Ascendancy at 07:54 Killed by elder vampire at level 30 on the 80th Regrowth 124th year of Ascendancy at 08:53 Killed by elder vampire at level 30 on the 80th Regrowth 124th year of Ascendancy at 09:19 Killed by ghoul at level 30 on the 80th Regrowth 124th year of Ascendancy at 09:55 Killed by The Master at level 30 on the 80th Regrowth 124th year of Ascendancy at 10:23 Killed by armoured skeleton warrior at level 30 on the 80th Regrowth 124th year of Ascendancy at 10:53 Killed by armoured skeleton warrior at level 30 on the 80th Regrowth 124th year of Ascendancy at 11:28 Killed by elder vampire at level 30 on the 80th Regrowth 124th year of Ascendancy at 12:00 Killed by The Master at level 30 on the 80th Regrowth 124th year of Ascendancy at 12:28 Killed by ghoul at level 30 on the 80th Regrowth 124th year of Ascendancy at 13:01 Killed by COLIN9 at level 31 on the 80th Regrowth 124th year of Ascendancy at 13:36 Killed by ghoul at level 31 on the 1st Time of Balance 124th year of Ascendancy at 09:21 Killed by COLIN9 at level 31 on the 1st Time of Balance 124th year of Ascendancy at 12:10 Killed by armoured skeleton warrior at level 31 on the 1st Time of Balance 124th year of Ascendancy at 23:58 Killed by dreadmaster at level 31 on the 1st Pyre 124th year of Ascendancy at 00:28 Killed by armoured skeleton warrior at level 31 on the 1st Pyre 124th year of Ascendancy at 01:14 Killed by naga myrmidon at level 31 on the 1st Pyre 124th year of Ascendancy at 06:04 Killed by naga tide huntress at level 31 on the 1st Pyre 124th year of Ascendancy at 07:01 Killed by naga myrmidon at level 31 on the 1st Pyre 124th year of Ascendancy at 07:32 Killed by naga myrmidon at level 31 on the 1st Pyre 124th year of Ascendancy at 08:07 Killed by naga tide huntress at level 31 on the 1st Pyre 124th year of Ascendancy at 08:51 Killed by emperor wight at level 31 on the 1st Pyre 124th year of Ascendancy at 09:29 Killed by master vampire at level 31 on the 1st Pyre 124th year of Ascendancy at 10:06 Killed by naga myrmidon at level 32 on the 1st Pyre 124th year of Ascendancy at 12:29 Killed by corrupted mastocytic feeder at level 32 on the 2nd Pyre 124th year of Ascendancy at 21:58 Killed by Arathra the corrupted plasmic disruptor at level 32 on the 3rd Pyre 124th year of Ascendancy at 08:54 Killed by COLIN9 at level 32 on the 3rd Pyre 124th year of Ascendancy at 09:35 Killed by The Divine Writhing Mass at level 32 on the 3rd Pyre 124th year of Ascendancy at 17:02 Killed by The Divine Writhing Mass at level 32 on the 3rd Pyre 124th year of Ascendancy at 17:32 Killed by Gagath the corrupted dendritic hemospinner at level 32 on the 3rd Pyre 124th year of Ascendancy at 18:35 Killed by COLIN9 at level 32 on the 4th Pyre 124th year of Ascendancy at 08:40 Killed by corrupted corrupted plasmic disruptor at level 32 on the 4th Pyre 124th year of Ascendancy at 09:07 Killed by treant at level 32 on the 18th Pyre 124th year of Ascendancy at 14:50 Killed by Otamad the thalore at level 32 on the 18th Pyre 124th year of Ascendancy at 15:02 Killed by Ergthar the human at level 32 on the 18th Pyre 124th year of Ascendancy at 15:30 Killed by Otamad the thalore at level 32 on the 18th Pyre 124th year of Ascendancy at 16:03 Killed by Ergthar the human at level 32 on the 18th Pyre 124th year of Ascendancy at 16:40 Killed by Otamad the thalore at level 32 on the 18th Pyre 124th year of Ascendancy at 16:52 Killed by Otamad the thalore at level 32 on the 18th Pyre 124th year of Ascendancy at 17:19 Killed by Sladob the halfling at level 32 on the 19th Pyre 124th year of Ascendancy at 21:52 Killed by orc master assassin at level 32 on the 34th Pyre 124th year of Ascendancy at 03:25 Killed by Zubeda the snow giant at level 32 on the 35th Pyre 124th year of Ascendancy at 01:51 Killed by COLIN9 at level 33 on the 35th Pyre 124th year of Ascendancy at 12:14 Killed by COLIN9 at level 33 on the 36th Pyre 124th year of Ascendancy at 10:51 Killed by COLIN9 at level 33 on the 36th Pyre 124th year of Ascendancy at 11:56 Killed by Golbug the Destroyer at level 33 on the 37th Pyre 124th year of Ascendancy at 08:01 Killed by Golbug the Destroyer at level 33 on the 37th Pyre 124th year of Ascendancy at 09:05 Killed by Golbug the Destroyer at level 33 on the 37th Pyre 124th year of Ascendancy at 09:47 Killed by Cyrewen the cold drake hatchling at level 34 on the 38th Pyre 124th year of Ascendancy at 05:17 Killed by COLIN9 at level 34 on the 38th Pyre 124th year of Ascendancy at 14:54 Killed by COLIN9 at level 34 on the 38th Pyre 124th year of Ascendancy at 19:54 Killed by corrupted large brown snake at level 34 on the 38th Pyre 124th year of Ascendancy at 20:54 Killed by corrupted large brown snake at level 34 on the 38th Pyre 124th year of Ascendancy at 21:27 Killed by corrupted large brown snake at level 34 on the 38th Pyre 124th year of Ascendancy at 22:02 Killed by corrupted large brown snake at level 34 on the 38th Pyre 124th year of Ascendancy at 22:42 Killed by corrupted large brown snake at level 34 on the 38th Pyre 124th year of Ascendancy at 23:21 Killed by corrupted large brown snake at level 34 on the 39th Pyre 124th year of Ascendancy at 00:11 Killed by corrupted large brown snake at level 34 on the 39th Pyre 124th year of Ascendancy at 00:50 |
Primary Stats
Strength | 13 (base 10) |
Dexterity | 14 (base 10) |
Constitution | 44 (base 42) |
Magic | 101 (base 60) |
Willpower | 35 (base 28) |
Cunning | 20 (base 15) |
Resources
Life | 680/680 |
Mana | 463/463 |
Paradox | 300 |
Healing Factor | 1.2455007465519 |
Regeneration | 2.8023766797417 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 9 |
See Stealth | 44.876568527989 |
See Invisible | 50.876568527989 |
Offense: Mainhand
Damage | 83 |
Accuracy | 19 |
Crit Chance | 8% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 77 |
Crit Chance | 11% |
Speed | 1 |
Offense: Mind
Mindpower | 38 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
Mind | +23% |
Acid | +41% |
Light | +22% |
Temporal | +30% |
Darkness | +14% |
Arcane | +38% |
Fire | +20% |
All | +11% |
Offense: Damage Penetration
Fire | +10% |
Lightning | +15% |
Defense: Base
Armour (hardiness) | 23.924255054909 (30%) |
Defense | 38 |
Ranged Defense | 44 |
Fatigue | 0 |
Physical Save | 19 |
Spell Save | 35 |
Mental Save | 19 |
Defense: Resistances
Arcane | + 38%( 70%) |
Darkness | + 17%( 70%) |
Fire | + 19%( 70%) |
All | + 13%( 70%) |
Defense: Immunities
Disarm Resistance | 21% |
Stun Resistance | 10% |
Pinning Resistance | 40% |
Instadeath Resistance | 100% |
Knockback Resistance | 63% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (120 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Spell / Arcane | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Spell / Aether | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Chronomancy | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Staff combat | 1.00 |
| 1/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Spell / Aegis | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Thunderstorm |
talent | Feather Wind |
talent | Defensive Posture |
talent | Arcane Power |
talent | Phantasmal Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 5 of Dreadfell. Escort: temporal explorer (level 5 of Dreadfell)As a reward you gained talent category Chronomancy / Chronomancy (at mastery 1.00). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Dreadfell. Escort: worried loremaster (level 2 of Dreadfell)As a reward you improved Willpower by +5. | done |
You failed to protect the worried loremaster from death by ghoul. Escort: worried loremaster (level 7 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed bloated horror heart. * You've found the needed vampire lord fang. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed giant spider spinneret. * You've found the needed minotaur nose. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed storm wyrm claw. * You've found the needed naga tongue. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -5% Damage when hit (Melee): 6 lightning / 2 temporal Changes damage: +9% fire / +9% temporal Stamina each turn: +0.30 Maximum life: +30.00 Movement speed: +10% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A pair of boots made of leather. |
Light source | ![]() Powered by arcane forces -1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 15 fire Changes stats: +3 Str / +1 Dex / +11 Mag Changes resistances: +7% fire Changes resistances penetration: +15% lightning Spellpower: +21 (+4 eff.) Light radius: +11 Infravision radius: +2 See invisible: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Mag / +2 Con Changes damage: +6% arcane Mana each turn: +0.70 Mana when hit: +0.80 Maximum mana: +44.00 Spellpower: +6 (+1 eff.) Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 6.5 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Tool | ![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 435 Base Damage: 162 Armor: 14 All Resist: 2 Activation puts all charms on cooldown for 25 turns. When used: * Cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Mag Spell save: +4 (+2 eff.) Disarm immunity: +21% Pinning immunity: +21% Knockback immunity: +23% Maximum life: +21.00 Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage (Melee): 11 light Damage (Ranged): 13 light Changes stats: +2 Mag Changes damage: +11% light Rings make your fingers look great! |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In main hand | ![]() Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +30% acid Talent granted: +1 Command Staff Mana each turn: +0.10 Spellpower: +26 (+5 eff.) Spell crit. chance: +4% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +11 (+5 eff.) Armour: +3 Damage (Melee): 6 darkness Changes stats: +3 Dex Changes resistances: +5% darkness Changes damage: +3% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +3 Mag / +2 Wil Changes resistances: +13% all Changes damage: +10% temporal / +21% arcane / +9% all Maximum mana: +67.00 Spellpower: +18 (+4 eff.) Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances penetration: +10% fire Changes damage: +12% mind Maximum life: +44.00 Maximum hate: +4.00 Mindpower: +25 (+9 eff.) See invisible: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +2 Mag Life regen: +2.00 Mana each turn: +0.16 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +24.00 Amulets make your neck look great! |
Inventory
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 14% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
![]() Infused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 605 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 377.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-7 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
![]() Requires: - Magic 32 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +15% light / +15% physical / +15% darkness / +15% temporal Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn) Talent granted: +1 Command Staff P.Energy each turn: +0.10 N.Energy each turn: +0.10 Spellpower: +12 (+3 eff.) Spell crit. chance: +8% This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
![]() Requires: - Magic 24 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Nature Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes resistances: +30% blight / +30% nature Damage affinity(heal): +20% nature Talent granted: +1 Command Staff Spell save: +15 (+7 eff.) Spellpower: +15 (+3 eff.) Spell crit. chance: +10% It can be used to cure up to 6 diseases or poisons (based on Magic) Activation costs 10 power out of 60/60. A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. |
![]() Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +8.0% Damage (Melee): 18 arcane Changes damage: +20% blight Talent granted: +1 Command Staff Maximum mana: +20.00 Spellpower: +14 (+3 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% blight Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +9 Spellpower: +12 (+3 eff.) Spell crit. chance: +12% Staves designed for wielders of magic, by the greats of the art. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% fire / +6% cold A belt that goes around your waist. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +4 (+2 eff.) Changes stats: +3 Dex Silence immunity: +30% Deflect projectiles away: +25% Slows Projectiles: +20% Activating this item is instant. It can be used to activate talent Evasion (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 16% chance to evade melee and ranged attacks and 6 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all Spell save: +15 (+7 eff.) Spellpower: +3 (+0 eff.) Spell crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+0 eff.) Spell crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
![]() Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 7 nature Changes resistances: +3% acid / +6% temporal / +11% nature / +3% blight Changes resistances penetration: +15% light Changes damage: +5% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 1.0 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 37.59 to 112.78 lightning damage (75.19 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
![]() Requires: - Magic 25 - Willpower 20 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 33 Damage when hit (Melee): 6 blight / 10 vim draining blight Changes stats: +5 Mag / +8 Wil / +3 Cun Changes resistances: +5% arcane Changes damage: +13% blight / +8% arcane / +9% nature Maximum vim: +25.00 Spell crit. chance: +2% Mindpower: +4 (+2 eff.) It can be used to activate talent Vimsense (costing 25 power out of 45/45) : Effective talent level: 2.0 Power cost: 25 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 18% and all saves by 30, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +5% Fatigue: +5% Changes stats: +3 Con Physical save: +12 (+6 eff.) Stun/Freeze immunity: +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Needs something equally stylish and cool to go with it. When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +8 Cun / +4 Wil Changes resistances: +10% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Spellpower: +8 (+2 eff.) Mindpower: +8 (+3 eff.) Reduces paradox anomalies(equivalent to willpower): +5 It can be used to activate talent Wormhole (costing 15 power out of 15/15) : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 10 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 6 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
![]() Powered by arcane forces Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +3% Changes stats: +2 Dex Changes resistances: +15% physical It can be used to activate talent Bone Grab (costing 20 power out of 30/30) : Effective talent level: 2.0 Power cost: 20 out of 30/30. Range: 5 Travel Speed: instantaneous Is: a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 96.46 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 181.13 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 181.13 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(90 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +2 Infravision radius: +7 It can be used to cleanse your mind of up to 6 (based on Magic) detrimental mental effects Activation costs 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +41.00 Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by arcane forces Infused by psionic forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +3 Mag Mental save: +8 (+4 eff.) Spellpower: +8 (+2 eff.) Light radius: +6 See stealth: +7 See invisible: +17 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Plumpkin PlumpkinPowered by unknown forces 15.00 Encumbrance. [Plot Item] Type: misc / plant ; tier 3 When carried: Changes damage: +2% all Damage against: +20% Immovable It can be used to become the plumpkin Activation costs 100 power out of 100/100. The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 151% of the healing done. This effect scales with your Magic stat. Activation costs 75 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Critical mult.: +5.00% Disease immunity: +20% Only die when reaching: -20.00 life It can be used to project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 117 physical damage Activation puts all charms on cooldown for 15 turns. When used: * Increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 37 lightning damage and will be dazed for 1 turn (188 total damage) Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 12% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 3 When wielded/worn: Changes resistances: +1% physical / +3% fire Changes damage: +3% physical Critical mult.: +10.00% Stamina each turn: +3.00 It can be used to create a shield absorbing up to 248 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Increase the duration of 2 beneficial effects by 1. * Heal for 52. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By COLIN9 the Cornac Archmage level 32
5th Pyre 124th year of Ascendancy at 14:28 see stats
By COLIN9 the Cornac Archmage level 17
40th Haze 122nd year of Ascendancy at 18:45 see stats
By COLIN9 the Cornac Archmage level 11
6th Flare 122nd year of Ascendancy at 00:15 see stats
By COLIN9 the Cornac Archmage level 33
37th Pyre 124th year of Ascendancy at 10:13 see stats
By COLIN9 the Cornac Archmage level 21
57th Haze 122nd year of Ascendancy at 08:03 see stats
By COLIN9 the Cornac Archmage level 28
30th Pyre 123rd year of Ascendancy at 15:32 see stats
By COLIN9 the Cornac Archmage level 29
50th Haze 123rd year of Ascendancy at 07:56 see stats
By COLIN9 the Cornac Archmage level 10
2nd Mirth 122nd year of Ascendancy at 03:01 see stats
By COLIN9 the Cornac Archmage level 20
55th Haze 122nd year of Ascendancy at 16:41 see stats
By COLIN9 the Cornac Archmage level 30
73rd Regrowth 124th year of Ascendancy at 12:38 see stats
By COLIN9 the Cornac Archmage level 2
74th Pyre 122nd year of Ascendancy at 18:56 see stats
By COLIN9 the Cornac Archmage level 28
5th Mirth 123rd year of Ascendancy at 07:18 see stats
By COLIN9 the Cornac Archmage level 29
8th Decay 123rd year of Ascendancy at 07:24 see stats
By COLIN9 the Cornac Archmage level 34
37th Pyre 124th year of Ascendancy at 15:19 see stats
By COLIN9 the Cornac Archmage level 13
15th Haze 122nd year of Ascendancy at 21:11 see stats
By COLIN9 the Cornac Archmage level 29
8th Decay 123rd year of Ascendancy at 09:38 see stats
By COLIN9 the Cornac Archmage level 31
1st Time of Balance 124th year of Ascendancy at 13:55 see stats
By COLIN9 the Cornac Archmage level 21
57th Haze 122nd year of Ascendancy at 20:45 see stats
By COLIN9 the Cornac Archmage level 30
80th Regrowth 124th year of Ascendancy at 13:21 see stats
Log
Today is the 29th Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:48.
Ran for 8 turns (stop reason: didn't move).
Today is the 30th Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:13.
Ran for 4 turns (stop reason: didn't move).
You don't see how to get there...
You don't see how to get there...
Today is the 31st Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:25.
Ran for 7 turns (stop reason: didn't move).
Today is the 32nd Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 05:26.
Today is the 33rd Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:03.
Ran for 10 turns (stop reason: hostile spotted to the southwest (Orcs patrol)).
Today is the 34th Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:13.
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
Today is the 35th Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:40.
Ran for 7 turns (stop reason: didn't move).
Saving game...
Saving done.
The furious lightning storm around COLIN9 calms down and disappears.