
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Berserker |
| Level / Exp | 45 / 10% |
| Size | big |
| Lifes / Deaths | Killed by snow giant thunderer at level 8 on the 30th Profit 122nd year of Ascendancy at 14:02 / 215Killed by snow giant at level 9 on the 31st Profit 122nd year of Ascendancy at 03:46 Killed by snow giant at level 9 on the 31st Profit 122nd year of Ascendancy at 05:43 Killed by worm that walks at level 11 on the 2nd Dearth 122nd year of Ascendancy at 00:06 Killed by worm that walks at level 11 on the 2nd Dearth 122nd year of Ascendancy at 01:40 Killed by worm that walks at level 11 on the 2nd Dearth 122nd year of Ascendancy at 03:14 Killed by worm that walks at level 11 on the 2nd Dearth 122nd year of Ascendancy at 04:53 Killed by worm that walks at level 12 on the 2nd Dearth 122nd year of Ascendancy at 08:26 Killed by worm that walks at level 12 on the 2nd Dearth 122nd year of Ascendancy at 09:25 Killed by worm that walks at level 12 on the 2nd Dearth 122nd year of Ascendancy at 10:39 Killed by worm that walks at level 12 on the 2nd Dearth 122nd year of Ascendancy at 13:54 Killed by worm that walks at level 12 on the 2nd Dearth 122nd year of Ascendancy at 17:38 Killed by worm that walks at level 12 on the 2nd Dearth 122nd year of Ascendancy at 19:04 Killed by worm that walks at level 12 on the 2nd Dearth 122nd year of Ascendancy at 20:27 Killed by worm that walks at level 12 on the 2nd Dearth 122nd year of Ascendancy at 21:57 Killed by worm that walks at level 12 on the 3rd Dearth 122nd year of Ascendancy at 01:54 Killed by worm that walks at level 12 on the 3rd Dearth 122nd year of Ascendancy at 02:48 Killed by worm that walks at level 12 on the 3rd Dearth 122nd year of Ascendancy at 04:11 Killed by worm that walks at level 12 on the 3rd Dearth 122nd year of Ascendancy at 05:29 Killed by worm that walks at level 13 on the 5th Dearth 122nd year of Ascendancy at 21:51 Killed by worm that walks at level 13 on the 5th Dearth 122nd year of Ascendancy at 23:18 Killed by worm that walks at level 13 on the 6th Dearth 122nd year of Ascendancy at 00:39 Killed by worm that walks at level 13 on the 6th Dearth 122nd year of Ascendancy at 02:31 Killed by Weirdling Beast at level 14 on the 6th Dearth 122nd year of Ascendancy at 15:55 Killed by Weirdling Beast at level 14 on the 6th Dearth 122nd year of Ascendancy at 18:05 Killed by Weirdling Beast at level 14 on the 6th Dearth 122nd year of Ascendancy at 20:16 Killed by shadow at level 14 on the 6th Dearth 122nd year of Ascendancy at 21:34 Killed by shadow at level 14 on the 6th Dearth 122nd year of Ascendancy at 23:09 Killed by Weirdling Beast at level 14 on the 7th Dearth 122nd year of Ascendancy at 01:08 Killed by Bedlont at level 15 on the 21st Dearth 122nd year of Ascendancy at 16:52 Killed by ultimate gwelgoroth at level 17 on the 18th Iron 123rd year of Ascendancy at 11:20 Killed by greater gwelgoroth at level 17 on the 18th Iron 123rd year of Ascendancy at 12:32 Killed by Urkis, the High Tempest at level 17 on the 6th Steel 123rd year of Ascendancy at 12:01 Killed by Celia at level 20 on the 31st Steel 123rd year of Ascendancy at 16:37 Killed by Celia at level 20 on the 31st Steel 123rd year of Ascendancy at 16:37 Killed by Celia at level 20 on the 31st Steel 123rd year of Ascendancy at 18:20 Killed by Nerelrath the vampire at level 20 on the 31st Steel 123rd year of Ascendancy at 19:54 Killed by Celia at level 20 on the 31st Steel 123rd year of Ascendancy at 21:11 Killed by Iseth the master vampire at level 20 on the 31st Steel 123rd year of Ascendancy at 22:29 Killed by Xanulle the elder vampire at level 20 on the 31st Steel 123rd year of Ascendancy at 23:50 Killed by Ivamina the skeleton assassin at level 20 on the 32nd Steel 123rd year of Ascendancy at 01:15 Killed by Celia at level 20 on the 32nd Steel 123rd year of Ascendancy at 02:28 Killed by Iseth the master vampire at level 20 on the 32nd Steel 123rd year of Ascendancy at 03:22 Killed by Celia at level 20 on the 32nd Steel 123rd year of Ascendancy at 09:05 Killed by Celia at level 20 on the 32nd Steel 123rd year of Ascendancy at 10:44 Killed by Celia at level 20 on the 32nd Steel 123rd year of Ascendancy at 12:49 Killed by Iseth the master vampire at level 20 on the 32nd Steel 123rd year of Ascendancy at 14:19 Killed by skeleton warrior at level 20 on the 32nd Steel 123rd year of Ascendancy at 15:31 Killed by vampire at level 21 on the 37th Steel 123rd year of Ascendancy at 15:15 Killed by poison spore at level 21 on the 37th Steel 123rd year of Ascendancy at 17:17 Killed by Borfast the Broken at level 22 on the 40th Steel 123rd year of Ascendancy at 06:58 Killed by Borfast the Broken at level 22 on the 40th Steel 123rd year of Ascendancy at 08:49 Killed by Borfast the Broken at level 22 on the 40th Steel 123rd year of Ascendancy at 10:39 Killed by The Master at level 22 on the 40th Steel 123rd year of Ascendancy at 13:57 Killed by Lord of Skulls (warrior) at level 22 on the 40th Steel 123rd year of Ascendancy at 15:28 Killed by elder vampire at level 22 on the 40th Steel 123rd year of Ascendancy at 17:23 Killed by Lord of Skulls (warrior) at level 22 on the 40th Steel 123rd year of Ascendancy at 18:49 Killed by The Master at level 22 on the 40th Steel 123rd year of Ascendancy at 20:07 Killed by Lord of Skulls (warrior) at level 22 on the 40th Steel 123rd year of Ascendancy at 21:09 Killed by ghoulking at level 22 on the 40th Steel 123rd year of Ascendancy at 22:35 Killed by armoured skeleton warrior at level 22 on the 41st Steel 123rd year of Ascendancy at 00:25 Killed by armoured skeleton warrior at level 22 on the 41st Steel 123rd year of Ascendancy at 01:50 Killed by The Master at level 22 on the 41st Steel 123rd year of Ascendancy at 03:13 Killed by Lord of Skulls (warrior) at level 22 on the 41st Steel 123rd year of Ascendancy at 04:35 Killed by armoured skeleton warrior at level 23 on the 41st Steel 123rd year of Ascendancy at 05:56 Killed by dread at level 23 on the 41st Steel 123rd year of Ascendancy at 11:13 Killed by dread at level 23 on the 41st Steel 123rd year of Ascendancy at 13:00 Killed by dread at level 23 on the 41st Steel 123rd year of Ascendancy at 15:26 Killed by elven blood mage at level 24 on the 45th Steel 123rd year of Ascendancy at 22:15 Killed by elven cultist at level 24 on the 1st Gold 123rd year of Ascendancy at 01:18 Killed by Eilinowe the orc warrior at level 25 on the 20th Stralite 123rd year of Ascendancy at 05:54 Killed by Eilinowe the orc warrior at level 25 on the 20th Stralite 123rd year of Ascendancy at 07:11 Killed by elven cultist at level 28 on the 23rd Stralite 123rd year of Ascendancy at 13:34 Killed by armoured skeleton warrior at level 28 on the 26th Stralite 123rd year of Ascendancy at 23:54 Killed by Gitta the Guardian at level 29 on the 25th Voratun 123rd year of Ascendancy at 00:20 Killed by Belyna the alchemist golem at level 29 on the 29th Wealth 123rd year of Ascendancy at 20:07 Killed by Grand Corruptor at level 31 on the 39th Dearth 123rd year of Ascendancy at 13:23 Killed by Rak'Shor Cultist at level 32 on the 15th Iron 124th year of Ascendancy at 05:58 Killed by orc cryomancer at level 33 on the 24th Iron 124th year of Ascendancy at 09:55 Killed by orc soldier at level 33 on the 24th Iron 124th year of Ascendancy at 11:20 Killed by orc high pyromancer at level 33 on the 24th Iron 124th year of Ascendancy at 18:30 Killed by multi-hued drake at level 33 on the 25th Iron 124th year of Ascendancy at 04:19 Killed by multi-hued drake at level 33 on the 25th Iron 124th year of Ascendancy at 05:20 Killed by overpowered greater multi-hued wyrm at level 33 on the 25th Iron 124th year of Ascendancy at 06:15 Killed by overpowered greater multi-hued wyrm at level 33 on the 25th Iron 124th year of Ascendancy at 07:33 Killed by overpowered greater multi-hued wyrm at level 33 on the 25th Iron 124th year of Ascendancy at 09:22 Killed by overpowered greater multi-hued wyrm at level 33 on the 25th Iron 124th year of Ascendancy at 10:42 Killed by overpowered greater multi-hued wyrm at level 33 on the 25th Iron 124th year of Ascendancy at 12:01 Killed by overpowered greater multi-hued wyrm at level 34 on the 25th Iron 124th year of Ascendancy at 13:27 Killed by overpowered greater multi-hued wyrm at level 34 on the 25th Iron 124th year of Ascendancy at 14:54 Killed by overpowered greater multi-hued wyrm at level 35 on the 25th Iron 124th year of Ascendancy at 16:12 Killed by overpowered greater multi-hued wyrm at level 35 on the 25th Iron 124th year of Ascendancy at 17:52 Killed by Isiwyn the maulotaur at level 36 on the 27th Iron 124th year of Ascendancy at 02:00 Killed by armoured skeleton warrior at level 36 on the 27th Iron 124th year of Ascendancy at 02:00 Killed by Isiwyn the maulotaur at level 36 on the 27th Iron 124th year of Ascendancy at 03:25 Killed by Isiwyn the maulotaur at level 36 on the 27th Iron 124th year of Ascendancy at 05:07 Killed by orc high pyromancer at level 36 on the 1st Steel 124th year of Ascendancy at 00:47 Killed by orc cryomancer at level 36 on the 4th Steel 124th year of Ascendancy at 10:45 Killed by orc pyromancer at level 37 on the 4th Steel 124th year of Ascendancy at 15:10 Killed by Glorylle the orc cryomancer at level 37 on the 4th Steel 124th year of Ascendancy at 19:15 Killed by orc high cryomancer at level 37 on the 5th Steel 124th year of Ascendancy at 08:25 Killed by Porerithra the Flamebringer at level 37 on the 5th Steel 124th year of Ascendancy at 18:48 Killed by Porarima the Invoker at level 37 on the 5th Steel 124th year of Ascendancy at 20:10 Killed by Porarima the Invoker at level 37 on the 5th Steel 124th year of Ascendancy at 21:35 Killed by Emathra the Invoker at level 37 on the 5th Steel 124th year of Ascendancy at 22:48 Killed by Bedlont at level 37 on the 6th Steel 124th year of Ascendancy at 00:13 Killed by bloated horror at level 37 on the 6th Steel 124th year of Ascendancy at 05:39 Killed by bloated horror at level 37 on the 6th Steel 124th year of Ascendancy at 07:19 Killed by Eluritira the grannor'vin at level 37 on the 6th Steel 124th year of Ascendancy at 08:34 Killed by Eluritira the grannor'vin at level 38 on the 6th Steel 124th year of Ascendancy at 09:54 Killed by netherworm mass at level 38 on the 6th Steel 124th year of Ascendancy at 12:30 Killed by saw horror at level 38 on the 6th Steel 124th year of Ascendancy at 14:06 Killed by Silarin the umbral horror at level 38 on the 7th Steel 124th year of Ascendancy at 05:45 Killed by Glorubrewen the netherworm mass at level 38 on the 7th Steel 124th year of Ascendancy at 08:15 Killed by luminous horror at level 38 on the 7th Steel 124th year of Ascendancy at 09:55 Killed by ravaging entropic rip at level 38 on the 7th Steel 124th year of Ascendancy at 11:46 Killed by ravaging entropic rip at level 38 on the 7th Steel 124th year of Ascendancy at 13:25 Killed by Glorubrewen the netherworm mass at level 38 on the 7th Steel 124th year of Ascendancy at 13:41 Killed by bursting entropic shard at level 38 on the 7th Steel 124th year of Ascendancy at 16:06 Killed by Bedlont's Inner Demon at level 38 on the 7th Steel 124th year of Ascendancy at 18:06 Killed by Bedlont's Inner Demon at level 38 on the 7th Steel 124th year of Ascendancy at 19:42 Killed by Bedlont's Inner Demon at level 38 on the 7th Steel 124th year of Ascendancy at 21:34 Killed by Ce'Nalle the radiant horror at level 38 on the 7th Steel 124th year of Ascendancy at 23:33 Killed by armoured skeleton warrior at level 38 on the 8th Steel 124th year of Ascendancy at 03:02 Killed by Bedlont's Inner Demon at level 38 on the 8th Steel 124th year of Ascendancy at 04:31 Killed by Bedlont's Inner Demon at level 38 on the 8th Steel 124th year of Ascendancy at 06:30 Killed by Aerora the nightmare horror at level 38 on the 8th Steel 124th year of Ascendancy at 08:03 Killed by Bedlont's Inner Demon at level 38 on the 8th Steel 124th year of Ascendancy at 10:19 Killed by Aerora the nightmare horror at level 38 on the 8th Steel 124th year of Ascendancy at 12:39 Killed by Bedlont's Inner Demon at level 38 on the 8th Steel 124th year of Ascendancy at 14:23 Killed by Mayylle the grannor'vor at level 38 on the 9th Steel 124th year of Ascendancy at 02:32 Killed by shadow at level 38 on the 9th Steel 124th year of Ascendancy at 04:02 Killed by The One That Writes at level 38 on the 9th Steel 124th year of Ascendancy at 06:51 Killed by Layulemira the luminous horror at level 38 on the 9th Steel 124th year of Ascendancy at 08:10 Killed by Emudavena the netherworm mass at level 38 on the 9th Steel 124th year of Ascendancy at 09:39 Killed by The One That Writes at level 38 on the 9th Steel 124th year of Ascendancy at 11:08 Killed by The One That Writes at level 38 on the 9th Steel 124th year of Ascendancy at 12:46 Killed by The One That Writes at level 38 on the 9th Steel 124th year of Ascendancy at 13:54 Killed by The One That Writes at level 38 on the 9th Steel 124th year of Ascendancy at 15:41 Killed by The One That Writes at level 38 on the 9th Steel 124th year of Ascendancy at 16:58 Killed by The One That Writes at level 38 on the 9th Steel 124th year of Ascendancy at 18:32 Killed by The One That Writes at level 38 on the 9th Steel 124th year of Ascendancy at 20:01 Killed by The One That Writes at level 38 on the 9th Steel 124th year of Ascendancy at 21:30 Killed by Emudavena the netherworm mass at level 38 on the 9th Steel 124th year of Ascendancy at 22:42 Killed by Emudavena the netherworm mass at level 38 on the 9th Steel 124th year of Ascendancy at 23:14 Killed by The One That Writes at level 38 on the 9th Steel 124th year of Ascendancy at 23:46 Killed by The One That Writes at level 38 on the 10th Steel 124th year of Ascendancy at 01:04 Killed by The One That Writes at level 38 on the 10th Steel 124th year of Ascendancy at 02:28 Killed by The One That Writes at level 38 on the 10th Steel 124th year of Ascendancy at 03:51 Killed by The One That Writes at level 38 on the 10th Steel 124th year of Ascendancy at 05:19 Killed by The One That Writes at level 38 on the 10th Steel 124th year of Ascendancy at 06:39 Killed by The One That Writes at level 38 on the 10th Steel 124th year of Ascendancy at 08:00 Killed by The One That Writes at level 38 on the 10th Steel 124th year of Ascendancy at 08:10 Killed by The One That Writes at level 38 on the 10th Steel 124th year of Ascendancy at 09:21 Killed by The One That Writes at level 38 on the 10th Steel 124th year of Ascendancy at 10:36 Killed by void skitterer at level 38 on the 10th Steel 124th year of Ascendancy at 11:52 Killed by The One That Writes at level 38 on the 10th Steel 124th year of Ascendancy at 13:15 Killed by The One That Writes at level 38 on the 10th Steel 124th year of Ascendancy at 14:39 Killed by The One That Writes at level 38 on the 10th Steel 124th year of Ascendancy at 16:01 Killed by The One That Writes at level 38 on the 10th Steel 124th year of Ascendancy at 17:35 Killed by The One That Writes at level 38 on the 10th Steel 124th year of Ascendancy at 18:47 Killed by The One That Writes at level 38 on the 10th Steel 124th year of Ascendancy at 20:23 Killed by The One That Writes at level 38 on the 10th Steel 124th year of Ascendancy at 21:55 Killed by The One That Writes at level 38 on the 10th Steel 124th year of Ascendancy at 23:10 Killed by The One That Writes at level 38 on the 11st Steel 124th year of Ascendancy at 00:40 Killed by The One That Writes at level 38 on the 11st Steel 124th year of Ascendancy at 01:54 Killed by The One That Writes at level 38 on the 11st Steel 124th year of Ascendancy at 03:25 Killed by The One That Writes at level 38 on the 11st Steel 124th year of Ascendancy at 04:48 Killed by The One That Writes at level 38 on the 11st Steel 124th year of Ascendancy at 06:04 Killed by The One That Writes at level 38 on the 11st Steel 124th year of Ascendancy at 07:27 Killed by The One That Writes at level 38 on the 11st Steel 124th year of Ascendancy at 08:49 Killed by ravaging entropic rip at level 38 on the 11st Steel 124th year of Ascendancy at 10:12 Killed by The One That Writes at level 38 on the 11st Steel 124th year of Ascendancy at 11:39 Killed by The One That Writes at level 38 on the 11st Steel 124th year of Ascendancy at 12:59 Killed by The One That Writes at level 38 on the 11st Steel 124th year of Ascendancy at 14:22 Killed by Glorelle the orc cryomancer at level 39 on the 12nd Steel 124th year of Ascendancy at 04:03 Killed by Zubiwyn the orc high cryomancer at level 39 on the 12nd Steel 124th year of Ascendancy at 05:26 Killed by Mayidawen the orc cryomancer at level 39 on the 12nd Steel 124th year of Ascendancy at 17:12 Killed by orc cryomancer at level 39 on the 12nd Steel 124th year of Ascendancy at 20:13 Killed by Gildamina the orc high cryomancer at level 39 on the 13rd Steel 124th year of Ascendancy at 10:04 Killed by Gildamina the orc high cryomancer at level 39 on the 13rd Steel 124th year of Ascendancy at 12:20 Killed by Gildamina the orc high cryomancer at level 39 on the 13rd Steel 124th year of Ascendancy at 15:37 Killed by Silutha the orc high cryomancer at level 40 on the 14th Steel 124th year of Ascendancy at 02:42 Killed by temporal hound at level 40 on the 14th Steel 124th year of Ascendancy at 05:14 Killed by Xanaldathra the orc pyromancer at level 40 on the 14th Steel 124th year of Ascendancy at 06:45 Killed by Porybrewe the orc cryomancer at level 40 on the 14th Steel 124th year of Ascendancy at 17:25 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 14th Steel 124th year of Ascendancy at 22:57 Killed by Poreritta the orc cryomancer at level 40 on the 15th Steel 124th year of Ascendancy at 01:37 Killed by orc blood mage at level 41 on the 26th Steel 124th year of Ascendancy at 21:30 Killed by ghast at level 41 on the 26th Steel 124th year of Ascendancy at 23:03 Killed by Gokira the orc blood mage at level 41 on the 27th Steel 124th year of Ascendancy at 02:31 Killed by Ce'Nemivena the orc necromancer at level 41 on the 27th Steel 124th year of Ascendancy at 08:49 Killed by Velygakira the orc blood mage at level 41 on the 27th Steel 124th year of Ascendancy at 17:46 Killed by orc necromancer at level 41 on the 27th Steel 124th year of Ascendancy at 19:19 Killed by ghast at level 41 on the 27th Steel 124th year of Ascendancy at 20:43 Killed by Silayada the Tortured Mass at level 41 on the 27th Steel 124th year of Ascendancy at 21:54 Killed by Silayada the Tortured Mass at level 41 on the 27th Steel 124th year of Ascendancy at 23:21 Killed by Silayada the Tortured Mass at level 41 on the 28th Steel 124th year of Ascendancy at 00:51 Killed by Silayada the Tortured Mass at level 41 on the 28th Steel 124th year of Ascendancy at 02:15 Killed by Tortured Mass Adyssra at level 42 on the 28th Steel 124th year of Ascendancy at 03:26 Killed by Tortured Mass Adyssra at level 42 on the 28th Steel 124th year of Ascendancy at 04:52 Killed by Tortured Mass Adyssra at level 42 on the 28th Steel 124th year of Ascendancy at 07:28 Killed by Tortured Mass Adyssra at level 42 on the 28th Steel 124th year of Ascendancy at 09:01 Killed by Emelawen the orc grand master assassin at level 42 on the 29th Steel 124th year of Ascendancy at 23:02 Killed by Emelawen the orc grand master assassin at level 42 on the 30th Steel 124th year of Ascendancy at 01:41 Killed by Emelawen the orc grand master assassin at level 42 on the 30th Steel 124th year of Ascendancy at 03:01 Killed by Xaneriarin the orc necromancer at level 42 on the 30th Steel 124th year of Ascendancy at 14:25 Killed by Tortured Mass Aerynor at level 42 on the 30th Steel 124th year of Ascendancy at 22:34 Killed by Cyrynn the Tortured Mass at level 42 on the 31st Steel 124th year of Ascendancy at 02:36 Killed by Cyrynn the Tortured Mass at level 42 on the 31st Steel 124th year of Ascendancy at 04:39 Killed by Cyrynn the Tortured Mass at level 42 on the 31st Steel 124th year of Ascendancy at 06:19 Killed by orc necromancer at level 43 on the 32nd Steel 124th year of Ascendancy at 17:18 Killed by orc blood mage at level 43 on the 33rd Steel 124th year of Ascendancy at 02:53 Killed by orc blood mage at level 44 on the 34th Steel 124th year of Ascendancy at 12:55 Killed by Rak'shor, Grand Necromancer of the Pride at level 44 on the 34th Steel 124th year of Ascendancy at 15:01 |
Primary Stats
| Strength | 129 (base 60) |
| Dexterity | 44 (base 29) |
| Constitution | 75 (base 60) |
| Magic | 33 (base 10) |
| Willpower | 32 (base 12) |
| Cunning | 53 (base 48) |
Resources
| Life | 2045/2045 |
| Stamina | 179/237 |
| Healing Factor | 1.2195578233781 |
| Regeneration | 44.942672278172 |
Speed
| Mental | -9.9999999999998% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | -1000 |
| Infravision | 11 |
| See Stealth | 34.470023594311 |
| See Invisible | 42.470023594311 |
Offense: Mainhand
| Damage | 243 |
| Accuracy | 49 |
| Crit Chance | 84% |
| APR | 29 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 26 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +20% |
| Fire | +23% |
| Mind | +20% |
| Physical | +27% |
| Cold | +32% |
| All | +17% |
Offense: Damage Penetration
| Darkness | +5% |
| Light | -10% |
| Temporal | -15% |
| Physical | -15% |
| Cold | -10% |
| All | -20% |
Defense: Base
| Armour (hardiness) | 63.723073231957 (100%) |
| Defense | 45 |
| Ranged Defense | 45 |
| Fatigue | 0 |
| Physical Save | 74 |
| Spell Save | 50 |
| Mental Save | 49 |
Defense: Resistances
| Darkness | + 44%( 70%) |
| Light | + 59%( 80%) |
| Temporal | + 30%( 70%) |
| Nature | + 39%( 70%) |
| Fire | + 55%( 70%) |
| Cold | + 44%( 70%) |
| All | + 25%( 70%) |
Defense: Immunities
| Stun Resistance | 62% |
| Confusion Resistance | 10% |
| Blind Resistance | 13% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 504 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 acid, 3 physical, 4 light, 5 arcane, 5 mind |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 1/5 |
| Technique / Bloodthirst | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Technique / Superiority | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Berserker Rage |
| talent | Precise Strikes |
| detrimental effect | Zone-wide effect: +20 mindpower, +2 life regen, -1 equilibrium per turn, -20% resistance penetration. Natural Aura |
| beneficial effect | The thrill of combat improves the target's maximum life by 14%, life regeneration by 29.18, and stamina regeneration by 5.84. Bloodbath |
| beneficial effect | Gain 15% all damage and 10% all res. Empowered by the shadows |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You failed to protect the injured seer from death by orc warrior. Escort: injured seer (level 6 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost defiler from death by Vorubeth the storm drake hatchling. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost defiler from death by skeleton master archer. Escort: lost defiler (level 7 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by Bedlont. Escort: lost sun paladin (level 1 of Daikara) | failed |
You failed to protect the lost warrior from death by master vampire. Escort: lost warrior (level 2 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You failed to protect the repented thief from death by dredgling. Escort: repented thief (level 2 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Scintillating Caves. Escort: repented thief (level 3 of Scintillating Caves)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have forced a recall while in an exploratory farportal zone. The farportal was rendered unusable in the process. The fortress's current energy level is: 383. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed bloated horror heart. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed black mamba head. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed snow giant kidney. | active |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | pair of dwarven-steel boots 'Singereeve' (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: -3% Damage when hit (Melee): 4 blight Changes damage: +6% fire Critical mult.: +20.00% Maximum encumbrance: +22 Physical save: +8 (+2 eff.) Maximum mana: +100.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | DĂșathedlen HeartPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 4 When wielded/worn: Physical power: +7 (+2 eff.) Damage (Melee): 20 darkness Changes stats: +5 Mag Changes resistances: +30% light Changes resistances cap: +10% light Talent masteries: +0.20 Cunning / Stealth +0.20 Cursed / Darkness Light radius: -1000 Infravision radius: +7 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. Talent on hit(spell): Invoke Darkness (15% chance level 4). This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
| On head | leafwalker's dwarven-steel helm of the bounder (0 def, 4 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +7 Str / +6 Dex Changes resistances: +8% nature Spell save: +5 (+1 eff.) Maximum life: +78.00 Healing mod.: +12% It can be used to activate talent Skullcracker, placing all other charms into a 13 cooldown : Effective talent level: 3.0 Power cost: 13 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 617.3 Physical damage. If the attack hits, the target is confused (38% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Ravenblur the ash wand of lightning storm [power 182] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 2 When wielded/worn: Changes resistances penetration: +25% darkness / +10% cold Changes damage: +3% darkness It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 42 lightning damage and will be dazed for 1 turn (212 total damage) Activation puts all charms on cooldown for 10 turns. When used: * Increase all damage penetration by 10% for 2 turns. * Increase all damage by 12% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 15.92 cold and 15.32 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 39 power out of 60/60. This azure ring seems to be always moist to the touch. |
| On fingers | EilinunaCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour penetration: +1 Physical crit. chance: +3.0% Changes stats: +3 Wil / +3 Mag Changes resistances penetration: +5% physical Changes damage: +3% mind Critical mult.: +5.00% Stun/Freeze immunity: +22% Life regen: +2.00 Rings make your fingers look great! |
| Around waist | Elymina the hardened leather beltPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +4 (+1 eff.) Defense: +10 (+3 eff.) Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 15 Changes stats: +5 Mag / +5 Wil Changes resistances: +6% temporal Changes resistances penetration: +5% temporal Critical mult.: +7.00% Stealth bonus: +8 Spell crit. chance: +4% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A belt that goes around your waist. |
| In main hand | Eksatin's Ultimatum (63-94 power, 25 apr)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 63.0 - 94.5 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Crit. chance: +25.0% Attack speed: 100% On weapon crit: * decapitate a weakened target When wielded/worn: Critical mult.: +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Main armor | Cuirass of the Thronesmen (20 def, 32 armour)Requires: - Massive armour training - Strength 44 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +32 Armour Hardiness: +10% Defense: +20 (+7 eff.) Changes stats: +6 Con Changes resistances: +25% darkness / +25% fire Physical save: +40 (+9 eff.) Stun/Freeze immunity: +40% Knockback immunity: +40% Maximum life: +100.00 Healing mod.: -30% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
| Cloak | Weepwinter the cashmere cloak (23 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour penetration: +3 Physical power: +30 (+6 eff.) Defense: +23 (+8 eff.) Effects on melee hit: * 20% chance to slow global speed by 53% Changes stats: +2 Str Changes resistances: +15% light / +15% fire Changes resistances penetration: +10% light Stealth bonus: +8 Physical save: +9 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | savior's steel amulet of visionInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Physical save: +16 (+4 eff.) Spell save: +14 (+4 eff.) Mental save: +12 (+4 eff.) Blindness immunity: +13% Infravision radius: +4 Sight radius: +2 See invisible: +8 Amulets make your neck look great! |
Inventory
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.teleportation rune (range 58; cd 17) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 58 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Fiery ChokerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +20% fire / -20% cold Changes damage: +10% fire / -5% cold Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 (+4 eff.) Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
This item will automatically be transmogrified when you leave the level.Pendant of the Sun and Moons Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% light / +10% darkness Changes resistances cap: +5% light / +5% darkness Changes resistances penetration: +15% light / +15% darkness Changes damage: +8% light / +8% darkness Spellpower: +8 (+4 eff.) Spell crit. chance: +5% All your damage is converted and split into light and darkness. Activating this item is instant. It can be used to activate talent Circle of Sanctity (costing 20 power out of 60/60) : Effective talent level: 3.0 Power cost: 20 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 9 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Zemekkys' Broken HourglassPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% Activating this item is instant. It can be used to activate talent Time Stop (costing 33 power out of 80/80) : Effective talent level: 1.0 Power cost: 33 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
steel amulet 'Chillstreaker'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +8 Wil / +3 Mag Changes resistances penetration: +20% cold Changes damage: +6% acid / +9% blight / +6% fire / +6% lightning / +18% cold Mana each turn: +0.16 Mana when firing critical spell: +2.00 Spellpower: +4 (+2 eff.) Spell crit. chance: +4% Amulets make your neck look great! |
steel amulet of dexterity (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Dex Amulets make your neck look great! |
Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+3 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
This item will automatically be transmogrified when you leave the level.savior's voratun ring of pilfering Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +12 Defense: +11 (+4 eff.) Physical save: +14 (+3 eff.) Spell save: +12 (+4 eff.) Mental save: +11 (+4 eff.) It can be used to activate talent Disengage, placing all other charms into a 7 cooldown : Effective talent level: 2.0 Power cost: 7 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.The Gaping Maw (72-108 power, 4 apr) Requires: - Strength 60 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 72.0 - 108.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * deal manaburn damage equal to your mindpower in a radius 3 cone Damage (Melee): +50 acid / +50 nature slow When wielded/worn: Talents cooldown: Mana Clash (-2 turns) Ice Claw (-1 turn) Swallow (-2 turns) This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
This item will automatically be transmogrified when you leave the level.voratun battleaxe of amnesia (56-83 power, 4 apr) Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 55.5 - 83.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.balanced voratun dagger of massacre (46-60 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 46.5 - 60.5 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+3 eff.) Defense: +13 (+4 eff.) Disarm immunity: +20% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.chilling stralite dagger of corruption (32-41 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 31.5 - 41.0 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% When this weapon hits: Curse of Defenselessness (20% chance level 4). Damage (Melee): +13 cold Sharp, short and deadly. |
Bill's Tree Trunk (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 13 power out of 20/20) : Effective talent level: 2.6 Power cost: 13 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 130% damage. If the attack hits, the target's armour and saves are reduced by 14 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 51% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
Blighted Maul (96-144 power, 22 apr)Requires: - Strength 60 Powered by arcane forces 12.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 96.0 - 144.0 Uses stat: 140% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +22 Crit. chance: +10.0% Attack speed: 83% On weapon hit: * 50% chance to reduce strength, dexterity, and constitution by 15 * Blasts creatures in a radius 1 shockwave around your target for 252.73 to 758.19 physical damage (based on Strength). Damage conversion: 20% blight When wielded/worn: Changes damage: +12% physical Critical mult.: +40.00% Knockback immunity: +30% It can be used to knock away other creatures within radius 4), dealing 650.24 to 1300.48 physical damage (based on Strength) to each Activation costs 33 power out of 50/50. The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
Obliterator (48-72 power, 10 apr)Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 48.0 - 72.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Attack speed: 100% On weapon hit: * Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 129 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack. Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. When wielded/worn: Changes stats: +5 Str / +5 Con Critical mult.: +10.00% This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. |
Tirakai's Maul (32-42 power, 6 apr)Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 32.0 - 41.6 Uses stats: 10% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: No gem It can be used to imbue the hammer with a gem of your choice Activation costs 7 power out of 10/10. This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
dwarven-steel greatmaul of amnesia (44-65 power, 2 apr)Requires: - Strength 24 Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 43.5 - 65.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Massive two-handed mauls. |
dwarven-steel greatmaul of phasing (40-61 power, 14 apr)Requires: - Strength 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 40.5 - 60.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +14 Crit. chance: +1.5% Attack speed: 100% Damage Shield penetration (this weapon only): +16% Massive two-handed mauls. |
manaburning stralite greatmaul of crippling (54-80 power, 3 apr)Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 53.5 - 80.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 20 arcane resource burn On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +10.0% Massive two-handed mauls. |
Weepwing the stralite greatsword (50-81 power, 3 apr)Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 50.5 - 80.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +8 nature / +16 arcane / +9 darkness Damage against: +19% Living When wielded/worn: Changes stats: +2 Mag Changes resistances penetration: +20% nature Changes damage: +24% arcane Critical mult.: +10.00% Maximum mana: +80.00 Massive two-handed swords. |
Xeriwyn the stralite greatsword (50-79 power, 3 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.5 - 79.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +17 light Damage (radius 1) on hit: +4 mind Damage against: +21% Undead When wielded/worn: Accuracy: +23 (+8 eff.) Armour penetration: +12 Physical crit. chance: +13.0% Changes stats: +2 Dex / +3 Mag / +2 Wil / +2 Con Changes resistances penetration: +12% physical Changes damage: +9% mind Reduces incoming crit damage: 10.00% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.enhanced stralite greatsword of enduring (48-77 power, 3 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +10 Str / +10 Dex / +12 Mag / +25 Wil / +10 Cun / +23 Con Maximum life: +75.00 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.elemental voratun longsword of crippling (41-57 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 43 acid damage (1/turn) On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +9.0% Changes resistances penetration: +7% acid Changes damage: +21% acid Sharp, long, and deadly. |
River's Fury (23-32 power, 8 apr)Requires: - Strength 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 23.0 - 32.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +8 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +15 cold When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances: +10% cold Changes damage: +10% cold Spellpower: +10 (+5 eff.) Movement speed: +10% Talent on hit(spell): Glacial Vapour (20% chance level 1). It can be used to activate talent Tidal Wave (costing 52 power out of 80/80) : Effective talent level: 1.0 Power cost: 52 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 9.78 cold damage and 9.41 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
Trident of the Tides (80-112 power, 20 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 80.0 - 112.0 Uses stat: 140% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 100% When this weapon hits: Water Bolt (40% chance level 3). Damage (Melee): +20 nature / +15 cold When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances: +25% cold Changes damage: +20% cold Spell save: +18 (+6 eff.) See invisible: +2 Talent on hit(spell): Water Bolt (20% chance level 3). It can be used to activate talent Freeze (costing 39 power out of 150/150) : Effective talent level: 3.0 Power cost: 39 out of 150/150. Range: 10 Travel Speed: instantaneous Is: a spell Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 163.70. If this is used on a friendly target the cooldown is reduced by 33%. The damage will increase with your Spellpower. The power of the tides rush through this trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level.voratun waraxe (42-58 power, 6 apr) Requires: - Strength 48 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.5 - 58.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% One-handed war axes. |
Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+7 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 20 power out of 30/30) : Effective talent level: 4.0 Power cost: 20 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 29% chance to evade melee and ranged attacks and 25 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
cleansing rough leather belt of recklessnessInfused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Physical power: +3 (+1 eff.) Changes resistances: +6% acid / +5% blight Critical mult.: +6.00% A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.Xereth (3 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 20% chance to slow global speed by 53% Changes stats: +7 Str / +9 Con Changes resistances: +20% blight / +9% fire / +5% arcane / +6% darkness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping linen cloak (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+2 eff.) Physical save: +6 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.verdant elven-silk robe of fire (+27%) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +10 Con Changes resistances: +15% all / +27% fire Changes damage: +19% nature / +18% fire Poison immunity: +38% Disease immunity: +41% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Frost Treads (1 def, 4 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
traveler's pair of dwarven-steel boots of tirelessness (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: -1% Maximum encumbrance: +23 Physical save: +5 (+1 eff.) Stamina each turn: +0.60 Maximum stamina: +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Dazzlewar the dwarven-steel gauntlets (0 def, 6 armour)Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical crit. chance: +3.0% Armour: +6 Fatigue: +3% Damage (Melee): 5 cold Changes resistances: +3% mind / +7% cold / +6% light / +3% darkness Changes damage: +12% physical / +5% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+0 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Fire Breath (costing 16 power out of 24/24) : Effective talent level: 2.0 Power cost: 16 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 371.52 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+4 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 23 power out of 35/35) : Effective talent level: 2.0 Power cost: 23 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Gunaretar the dwarven-steel helm (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +5 Cun / +7 Str Critical mult.: +20.00% Mental save: +6 (+2 eff.) Hate when firing a critical mind attack: +2.00 Maximum hate: +6.00 Mental crit. chance: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Helm of Knowledge (0 def, 12 armour)Requires: - Heavy armour training Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +12 Fatigue: +8% Changes stats: +10 Cun / +10 Wil Changes resistances: +15% light / +15% mind / +10% arcane Life regen: +2.00 It can be used without being worn. It can be used to sense the presence of unique objects Activation costs 13 power out of 20/20. A large crown, part metallic part glass that radiates with psionic powers. |
Un'fezan's Cap (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Needs something equally stylish and cool to go with it. When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +8 Cun / +4 Wil Changes resistances: +10% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Spellpower: +8 (+4 eff.) Mindpower: +8 (+2 eff.) Reduces paradox anomalies(equivalent to willpower): +5 It can be used to activate talent Wormhole (costing 10 power out of 15/15) : Effective talent level: 1.0 Power cost: 10 out of 15/15. Range: 10 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
Yaldan Baoth (0 def, 10 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +10 Fatigue: +4% Changes stats: +10 Str / +10 Con Changes resistances: +15% light / +25% darkness Changes resistances cap: +10% darkness Changes damage: +15% light Light radius: -2 Sight radius: -2 Reduce all damage from unseen attackers: 33% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. It can be used to lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early. Activation costs 26 power out of 40/40. The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
This item will automatically be transmogrified when you leave the level.defender's drakeskin leather cap of might (6 def, 12 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +12 Defense: +6 (+2 eff.) Fatigue: +5% Changes stats: +4 Str / +3 Con Changes resistances: +5% all Physical save: +15 (+4 eff.) A cap made of leather. |
dwarven-steel helm of absorption (0 def, 4 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Stamina when hit: +1.30 Equilibrium when hit: +1.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
insulating dwarven-steel helm of dexterity (+5) (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +5 Dex Changes resistances: +5% fire / +6% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm of strength (+3) (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Str A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Chromatic Harness (10 def, 14 armour)Requires: - Heavy armour training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 (+3 eff.) Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% cold / +20% fire / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
This item will automatically be transmogrified when you leave the level.fortifying voratun mail armour (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +12% Changes stats: +5 Str / +3 Con Maximum life: +78.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.voratun mail armour of implacability (5 def, 18 armour) Requires: - Heavy armour training - Strength 48 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +18 Defense: +5 (+2 eff.) Fatigue: +5% Physical save: +11 (+3 eff.) A suit of armour made of mail. |
Behemoth Hide (4 def, 6 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 (+1 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +10% Changes stats: +5 Str / +3 Con Maximum encumbrance: +20 Knockback immunity: +50% Life regen: +2.00 Stamina each turn: +1.00 Maximum life: +45.00 Maximum stamina: +45.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Death's Embrace (18 def, 18 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+6 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Cun / +5 Mag Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Dreadmaster +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+5 eff.) It can be used to turn yourself invisible (power 25, based on Cunning and Magic) for 10 turns Activation costs 33 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Nature's Blessing (8 def, 6 armour)Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +8 (+3 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +8% Changes stats: +3 Wil / +4 Con Changes resistances: +20% nature / +25% arcane Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +18 (+6 eff.) Stun/Freeze immunity: +25% Life regen: +1.00 Healing mod.: +20% Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
This item will automatically be transmogrified when you leave the level.drakeskin leather armour of Toknor (20 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+2 eff.) Armour: +8 Defense: +20 (+7 eff.) Fatigue: +8% Critical mult.: +15.00% A suit of armour made of leather. |
Cuirass of the Dark Lord (0 def, 30 armour)Requires: - Massive armour training - Strength 52 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +30 Fatigue: +25% Damage when hit (Melee): 30 physical Changes stats: +10 Str / +10 Con Changes resistances: +20% physical Physical save: +15 (+4 eff.) Blood Charges: 0 It can be used to drain blood from all creatures within range 5, causing them to bleed for 323.85 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed Activation costs 17 power out of 25/25. Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
This item will automatically be transmogrified when you leave the level.enlightening voratun plate armour of resilience (0 def, 16 armour) Requires: - Massive armour training - Strength 60 Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Changes stats: +6 Cun / +5 Wil Mental save: +18 (+6 eff.) Maximum life: +56.00 A suit of armour made of metal plates. |
impenetrable dwarven-steel plate armour of cold resistance (0 def, 21 armour)Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +21 Fatigue: +22% Changes resistances: +17% cold A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.stralite plate armour of implacability (0 def, 20 armour) Requires: - Massive armour training - Strength 48 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +20 Fatigue: +15% Physical save: +8 (+2 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.Fire Dragon Shield (16 def, 9 armour, 220 block) Requires: - Shield usage training - Strength 28 Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +9 Defense: +16 (+5 eff.) Ranged Defense: +15 (+5 eff.) Fatigue: +20% Damage when hit (Melee): 17 fire On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Changes resistances: +35% fire Damage affinity(heal): +15% fire Talent granted: +1 Block Special effect on block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
197 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Demonic SoulPowered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Forbidden Tome: "A View From The Gallery"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "Home, Horrific Home"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 5 It can be used to read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
12 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
13 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cut Drem ArmPowered by unknown forces 2.00 Encumbrance. [Unique] Type: misc / gross ; tier 3 When wielded/worn: Damage when hit (Melee): 25 darkness Disarm immunity: +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
DĂșathedlen HeartPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 4 When wielded/worn: Physical power: +7 (+2 eff.) Damage (Melee): 20 darkness Changes stats: +5 Mag Changes resistances: +30% light Changes resistances cap: +10% light Talent masteries: +0.20 Cunning / Stealth +0.20 Cursed / Darkness Light radius: -1000 Infravision radius: +7 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. Talent on hit(spell): Invoke Darkness (15% chance level 4). This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 17 power out of 25/25) : Effective talent level: 2.0 Power cost: 17 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 85.46 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 85.46 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
ethereal brass lantern of the sunPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4 Mag Changes resistances: +6% darkness / +10% blight Changes damage: +6% light Damage affinity(heal): +5% light Spellpower: +6 (+3 eff.) Light radius: +6 It can be used to activate talent Sun Flare, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 90.20 light damage. At talent level 3 you gain 16% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. It was hardened by the digestive sack. |
Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Eternity's CounterPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: +15% temporal Changes damage: +15% temporal Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. It can be used to flip the hourglass (sands currently flowing towards stability) Activation costs 13 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 7 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Plumpkin PlumpkinPowered by unknown forces 15.00 Encumbrance. [Plot Item] Type: misc / plant ; tier 3 When carried: Changes damage: +2% all Damage against: +20% Immovable It can be used to become the plumpkin Activation costs 65 power out of 100/100. The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
6 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 130 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+3 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 12 power out of 35/35) : Effective talent level: 3.0 Power cost: 12 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 72 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
This item will automatically be transmogrified when you leave the level.elven-wood totem of thorny skin 'Lisalle' [power 59] (13 cooldown) Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes resistances penetration: +25% blight Mana when firing critical spell: +2.00 Vim when firing critical spell: +2.00 It can be used to harden the skin for 7 turns increasing armour by 59 and armour hardiness by 60% Activation puts all charms on cooldown for 13 turns. When used: * Heal for 89. * Increase all damage by 22% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A View From The Gallery (Exploration mode)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Bedlont the Dwarf Berserker level 20
22nd Steel 123rd year of Ascendancy at 13:55 see stats
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Bedlont the Dwarf Berserker level 24
43rd Steel 123rd year of Ascendancy at 15:11 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Bedlont the Dwarf Berserker level 40
14th Steel 124th year of Ascendancy at 11:43 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Bedlont the Dwarf Berserker level 33
25th Iron 124th year of Ascendancy at 04:11 see stats
Bookception! (Exploration mode)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Bedlont the Dwarf Berserker level 39
11st Steel 124th year of Ascendancy at 15:38 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Bedlont the Dwarf Berserker level 32
11st Shortage 123rd year of Ascendancy at 02:08 see stats
Catch that Plumpkin! (Exploration mode)
Finish the Plumpkin event.By Bedlont the Dwarf Berserker level 29
23rd Voratun 123rd year of Ascendancy at 15:16 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Bedlont the Dwarf Berserker level 32
15th Iron 124th year of Ascendancy at 05:48 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Bedlont the Dwarf Berserker level 8
30th Voratun 122nd year of Ascendancy at 00:43 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Bedlont the Dwarf Berserker level 25
21st Stralite 123rd year of Ascendancy at 07:37 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Bedlont the Dwarf Berserker level 21
37th Steel 123rd year of Ascendancy at 14:26 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Bedlont the Dwarf Berserker level 20
20th Steel 123rd year of Ascendancy at 10:51 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Bedlont the Dwarf Berserker level 44
34th Steel 124th year of Ascendancy at 12:23 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Bedlont the Dwarf Berserker level 29
25th Profit 123rd year of Ascendancy at 16:03 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Bedlont the Dwarf Berserker level 35
25th Iron 124th year of Ascendancy at 18:55 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Bedlont the Dwarf Berserker level 31
42nd Dearth 123rd year of Ascendancy at 08:33 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Bedlont the Dwarf Berserker level 10
31st Profit 122nd year of Ascendancy at 20:05 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Bedlont the Dwarf Berserker level 20
6th Steel 123rd year of Ascendancy at 23:58 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Bedlont the Dwarf Berserker level 30
18th Dearth 123rd year of Ascendancy at 12:41 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Bedlont the Dwarf Berserker level 40
13rd Steel 124th year of Ascendancy at 19:44 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Bedlont the Dwarf Berserker level 25
20th Stralite 123rd year of Ascendancy at 11:43 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Bedlont the Dwarf Berserker level 15
24th Dearth 122nd year of Ascendancy at 01:08 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Bedlont the Dwarf Berserker level 31
25th Loss 123rd year of Ascendancy at 19:35 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By Bedlont the Dwarf Berserker level 5
17th Voratun 122nd year of Ascendancy at 05:32 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Bedlont the Dwarf Berserker level 24
7th Gold 123rd year of Ascendancy at 18:30 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Bedlont the Dwarf Berserker level 26
21st Stralite 123rd year of Ascendancy at 17:59 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Bedlont the Dwarf Berserker level 29
29th Wealth 123rd year of Ascendancy at 15:59 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Bedlont the Dwarf Berserker level 15
25th Dearth 122nd year of Ascendancy at 00:34 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Bedlont the Dwarf Berserker level 31
25th Loss 123rd year of Ascendancy at 20:40 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Bedlont the Dwarf Berserker level 11
18th Wealth 122nd year of Ascendancy at 20:03 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Bedlont the Dwarf Berserker level 36
26th Iron 124th year of Ascendancy at 07:51 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Bedlont the Dwarf Berserker level 20
20th Steel 123rd year of Ascendancy at 12:05 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Bedlont the Dwarf Berserker level 22
41st Steel 123rd year of Ascendancy at 05:51 see stats
You were not supposed to see that! (Exploration mode)
Read a Forbidden Tome.By Bedlont the Dwarf Berserker level 36
26th Iron 124th year of Ascendancy at 10:37 see stats
Log
You pickup 0.60 gold pieces.
You pickup 0.80 gold pieces.
Bedlont picks up (Z.): Cuirass of the Thronesmen (20 def, 32 armour).
Bedlont picks up (E.): verdant elven-silk robe of fire (+15%) (0 def, 0 armour).
You pickup 1.00 gold pieces.
Lore found: Cuirass of the Thronesmen
You can read all your collected lore in the game menu, by pressing Escape.
Berserker Rage's rage awakens!
Bedlont picks up (l.): voratun battleaxe of amnesia (56-83 power, 4 apr).
Berserker Rage's rage subsides!
Bedlont picks up (y.): elemental voratun longsword of crippling (41-57 power, 6 apr).
Bedlont no longer feels strong.
You feel your dwarven power swelling to meet the challenge of this armor!
New shimmer option unlocked: Cuirass of the Thronesmen
Bedlont wears (replacing Cuirass of the Dark Lord (0 def, 30 armour)): Cuirass of the Thronesmen (20 def, 32 armour).
Bedlont deactivates Daunting Presence.
Bedlont activates Daunting Presence.
Bedlont deactivates Berserker Rage.
Bedlont activates Berserker Rage.
Bedlont deactivates Precise Strikes.
Bedlont activates Precise Strikes.
Saving game...
Saving done.
Bedlont no longer revels in blood quite so much.



























































































































































