Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Cornac |
Class | Temporal Warden |
Level / Exp | 26 / 50% |
Size | medium |
Lifes / Deaths | Killed by Salann the yellow ooze at level 13 on the 19th Haze 122nd year of Ascendancy at 23:02 0 / 7Killed by Weirdling Beast at level 19 on the 43rd Haze 122nd year of Ascendancy at 07:03 Killed by luminous horror at level 19 on the 50th Haze 122nd year of Ascendancy at 05:36 Killed by bloated horror at level 22 on the 25th Regrowth 123rd year of Ascendancy at 23:05 Killed by elven mage at level 25 on the 76th Regrowth 123rd year of Ascendancy at 13:09 Killed by orc blood mage at level 26 on the 21st Pyre 123rd year of Ascendancy at 20:59 Killed by Bethonor the eternal bone giant at level 26 on the 27th Pyre 123rd year of Ascendancy at 10:20 |
Primary Stats
Strength | 25 (base 19) |
Dexterity | 60 (base 34) |
Constitution | 26 (base 11) |
Magic | 57 (base 52) |
Willpower | 40 (base 20) |
Cunning | 32 (base 13) |
Resources
Life | -64/663 |
Paradox | 382 |
Healing Factor | 1.4316586254954 |
Regeneration | 6.0845491583554 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 11 |
Infravision | 4 |
See Stealth | 24.302100788423 |
See Invisible | 27.302100788423 |
Offense: Mainhand
Damage | 106 |
Accuracy | 64 |
Crit Chance | 9% |
APR | 16 |
Speed | 1.00 |
Offense: Spell
Spellpower | 38 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 37 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Acid | +11% |
Physical | +10% |
Cold | +20% |
All | +2% |
Lightning | +6% |
Light | +8% |
Mind | +23% |
Fire | +8% |
Nature | +10% |
Offense: Damage Penetration
Light | +5% |
Physical | +11% |
Fire | +15% |
Nature | +25% |
Defense: Base
Armour (hardiness) | 9 (30%) |
Defense | 57 |
Ranged Defense | 57 |
Fatigue | 6 |
Physical Save | 29 |
Spell Save | 34 |
Mental Save | 30 |
Defense: Resistances
Acid | + 27%( 70%) |
Blight | + 9%( 70%) |
Physical | + 2%( 70%) |
Cold | + 16%( 70%) |
All | 0%( 70%) |
Lightning | + 31%( 70%) |
Light | + 31%( 70%) |
Mind | + 3%( 70%) |
Darkness | + 36%( 70%) |
Fire | + 16%( 70%) |
Nature | + 28%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 21% |
Knockback Resistance | 30% |
Confusion Resistance | 21% |
Stun Resistance | 0% |
Pinning Resistance | 70% |
Poison Resistance | 63% |
Blind Resistance | 42% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 254 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 84 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 154 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Hounds | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Chronomancy / Bow Threading | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Chronomancy / Blade Threading | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.00 |
| 2/5 |
| 3/5 |
| 3/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
You failed to protect the lone alchemist from death by snow giant boulder thrower. Escort: lone alchemist (level 2 of Daikara) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by barrow wight. Escort: lost sun paladin (level 7 of Dreadfell) | failed |
You failed to protect the lost warrior from death by Belythra the giant green ant. Escort: lost warrior (level 3 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 27. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed ice ant stinger. * You've found the needed minotaur nose. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed bear paw. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed skeleton mage skull. * You've found the needed honey tree root. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | restorative pair of hardened leather boots of disengagement (0 def, 3 armour) restorative pair of hardened leather boots of disengagement (0 def, 3 armour)2.0 T3 feet armor [Ego++] Nature/Master While equipped: Stats +2 Cun +3 Dex ----- def ----- Armour +3 HP.reg +1.00 Heal.mod +10% Disengage: Puts all charms on 15 cooldown Level 1.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 89% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Quiver | Emirama the Windorder (22/22, 32-44 power, 10 apr) Emirama the Windorder (22/22, 32-44 power, 10 apr)3.0 T3 arrow ammo [Rare] Arcane Power 31.5 - 44.1 Physical Uses 100% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 22 Ranged+ +8 nature +18 blight +20 arcane On Hit: 20% Epidemic 3 On Hit: * 10% chance to reduce armor by 30% * 20% chance to slow global speed by 51% * 14% chance to reduce strength, dexterity, and constitution by 20 Arrows are used with bows to pierce your foes to death. |
Light source | Lightmoon Lightmoon1.0 T3 lite [Rare] Master While equipped: dps ---------- Res.pen +5% light ----- def ----- Resists +6% cold +6% nature +12% light Spell.save +9 (+4 eff.) Blind- +21% Confus- +11% ---------- misc Light +8 See.Stealth +11 See.Invis +14 Track: Puts all charms on 40 cooldown Level 4.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 19 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Chamebers the Glowpower (0 def, 4 armour) Chamebers the Glowpower (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +9 Dex +3 Wil +8 Cun dps ---------- Mind.pwr +4 (+2 eff.) Dmg.mod +9% acid +6% light Apr +4 On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 20 ----- def ----- Armour +4 Fatigue +4% Resists +3% blight +13% darkness +9% light ---------- misc Light +1 Infravis +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Kidas [power 365] (10/15 cooldown) Kidas [power 365] (10/15 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: Stats +2 Str +1 Con dps ---------- Crit.mult +20.00% ---------- misc Vim/s.crit +2.00 Hate/m.crit +3.00 Blast the opponent's mind dealing 449 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage by 28% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | Ring of Growth Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+4 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
On fingers | Tuladil Tuladil0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Cun +5 Dex dps ---------- Acc +7 (+2 eff.) ----- def ----- Resists +6% blight +6% nature +6% acid Spell.save +6 (+3 eff.) Max.HP +22.00 Poison- +13% Disease- +14% Disarm- +21% Pinning- +20% Knockbk- +30% ---------- misc Light +3 Rings make your fingers look great! |
Around waist | Mucusreek Mucusreek1.0 T3 belt armor [Rare] Master While equipped: Stats +2 Dex dps ---------- Res.pen +25% nature Melee Ret 2 nature ----- def ----- Resists +9% lightning +9% darkness +10% fire +12% acid +10% cold Crit.chn- 15.00% A belt that goes around your waist. |
In main hand | Rimewish the yew longbow Rimewish the yew longbow4.0 T3 longbow 2H weapon [Random Unique] Arcane/Nature/Master Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Ranged+ +17 cold While equipped: Stats +5 Dex +13 Wil +14 Con dps ---------- Mind.pwr +10 (+4 eff.) Dmg.mod +21% mind +18% cold Res.pen +11% physical ----- def ----- Max.HP +42.00 Longbows are used to shoot arrows at your foes. |
On hands | Furnacehunger (20 def, 2 armour) Furnacehunger (20 def, 2 armour)1.0 T2 hands armor [Rare] Nature While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Melee+ 8 lightning Dmg.mod +4% lightning +6% fire Res.pen +15% fire Apr +2 ----- def ----- Armour +2 Defense +20 (+6 eff.) Resists +7% lightning +6% fire +1% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Eel-skin armour (16 def, 0 armour) Eel-skin armour (16 def, 0 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+5 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 25 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 47.48 to 142.44 lightning damage (94.96 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Cloak | Layuldawen the cashmere cloak (15 def, 0 armour) Layuldawen the cashmere cloak (15 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Crit.mult +10.00% ----- def ----- Defense +15 (+5 eff.) Resists +3% mind +6% nature Phys.save +13 (+6 eff.) ---------- misc Max.vim +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Yaraharamas the gold amulet Yaraharamas the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +1 Cun dps ---------- Acc +10 (+2 eff.) ----- def ----- Resists +9% acid +1% physical +10% light +14% darkness Crit.chn- 15.00% Blind- +21% Amulets make your neck look great! |
Inventory
Grinuleg Grinuleg0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +4 Dex +1 Cun +2 Con dps ---------- Dmg.mod +11% acid Melee Ret 2 mind ----- def ----- Resists +22% acid ---------- misc Light +2 Rings make your fingers look great! |
Eloma the steel ring Eloma the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +9 Cun +7 Dex dps ---------- Crit.mult +20.00% Phys.pwr +10 (+2 eff.) Res.pen +20% arcane Acc +7 (+2 eff.) Rings make your fingers look great! |
Nightsong Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+6 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 50 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Staff of Bones (20-24 power, 4 apr, darkness element) Staff of Bones (20-24 power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Unique] Arcane Power 20.0 - 24.0 Darkness Uses 200% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +20 (+7 eff.) Dmg.mod +20% acid +20% cold +20% darkness +20% blight ---------- misc Talents +1 Command Staff Masteries +0.10 Corruption/Bone +0.10 Spell/Nightfall +0.10 Spell/Master of flesh +0.10 Spell/Necrosis +0.10 Spell/Master necromancer +0.10 Spell/Master of bones It seems willing and able to talk to you (use Command Staff). A staff made out of the bones of fallen foes. Disgustingly powerful. |
dwarven-steel waraxe 'Poletira' (22-31 power, 4 apr) dwarven-steel waraxe 'Poletira' (22-31 power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Master Power 22.0 - 30.8 Physical Uses 150% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Crit: * Wound the target dealing 231 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +5 Str +2 Con dps ---------- Phys.crit +7.0% Phys.pwr +7 (+2 eff.) ----- def ----- Resists +2% physical Cut- +10% Confus- +10% Stun/Frz- +10% One-handed war axes. |
Spelldrinker (27-35 power, 8 apr) Spelldrinker (27-35 power, 8 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Power 27.0 - 35.1 Physical Uses 105% Mag, 55% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+6 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Swordbreaker (25-32 power, 20 apr) Swordbreaker (25-32 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 50% Dex, 50% Mag, 50% Cun Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+5 eff.) Phys.save +15 (+7 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Corpsebow Corpsebow4.0 T2 longbow 2H weapon [Unique] Arcane/Nature Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 On Hit: 25% Epidemic 1 On Hit: 25% Cyst Burst 1 While equipped: dps ---------- Spell.pwr +10 (+4 eff.) Ranged+ 20 blight Dmg.mod +20% blight On Hit (Ranged): * 40% chance to reduce strength, dexterity, and constitution by 20 ----- def ----- Disease- +50% A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
Healvortex Healvortex4.0 T2 longbow 2H weapon [Rare] Master Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +16 fire While equipped: Stats +3 Str dps ---------- Phys.pwr +9 (+2 eff.) Res.pen +5% fire ----- def ----- Resists +12% nature Longbows are used to shoot arrows at your foes. |
ash longbow 'Boltstalker' ash longbow 'Boltstalker'4.0 T2 longbow 2H weapon [Rare] Master Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 On Crit.r2 +20 arcane While equipped: Stats +6 Dex +3 Wil dps ---------- Dmg.mod +6% lightning +12% arcane Res.pen +10% lightning +11% physical ----- def ----- Resists +5% arcane Longbows are used to shoot arrows at your foes. |
quiver of ash arrows of wind (18/18, 23-32 power, 7 apr) quiver of ash arrows of wind (18/18, 23-32 power, 7 apr)3.0 T2 arrow ammo [Ego] Nature Power 23.0 - 32.2 Physical Uses 70% Dex, 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 18 Proj.spd +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 165 physical damage Arrows are used with bows to pierce your foes to death. |
hardened leather belt 'Gloruratira' hardened leather belt 'Gloruratira'1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Con dps ---------- Phys.pwr +20 (+5 eff.) Apr +1 ----- def ----- Defense +42 (+11 eff.) Stealth +9 ---------- misc Stam/turn +2.00 A belt that goes around your waist. |
hardened leather belt 'Unlightripper' hardened leather belt 'Unlightripper'1.0 T3 belt armor [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.crit +4.0% Crit.mult +8.00% Phys.pwr +3 (+1 eff.) Res.pen +10% darkness ----- def ----- Resists +15% darkness Mind.save +9 (+4 eff.) HP.reg +4.00 Pinning- +20% A belt that goes around your waist. |
Rimesmasher the hardened leather cap (0 def, 3 armour) Rimesmasher the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +1 Cun +3 Str dps ---------- Dmg.mod +3% cold Res.pen +5% cold On Hit (Melee): * 20% chance to reduce damage dealt by 20% ----- def ----- Armour +3 Fatigue +3% Resists +9% fire +6% cold Crit.chn- 15.00% ---------- misc Light +2 A cap made of leather. |
spinel spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 aquamarine 11 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal 10 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 topaz 13 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 amethyst 10 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald 3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 garnet 3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
266 alchemist agate 266 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Plumpkin Plumpkin15.0 T3 plant misc [Plot Item] Unknown While carried: dps ---------- Dmg.mod +2% all Against +20% Immovable Become the plumpkin. Uses 100 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
iron pickaxe of endurance (dig speed 37 turns) iron pickaxe of endurance (dig speed 37 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Emikira the Unlightwasp (dig speed 16 turns) Emikira the Unlightwasp (dig speed 16 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +3% light Melee Ret 8 darkness On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 20 * 20% chance to reduce damage dealt by 20% ----- def ----- Resists +9% darkness +9% light Max.HP +27.00 ---------- misc Max.stam +20.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Khelikath the dwarven-steel pickaxe (dig speed 22 turns) Khelikath the dwarven-steel pickaxe (dig speed 22 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +4 Str +5 Wil dps ---------- Mind.pwr +15 (+6 eff.) Res.pen +10% mind Apr +8 ----- def ----- Mind.save +12 (+6 eff.) ---------- misc Max.hate +6.00 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 4.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Shard of Crystalized Time Shard of Crystalized Time2.0 T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+2 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Entropy (1/1) Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 107% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Flameward the steel torque of mindblast [power 170] (10/15 cooldown) Flameward the steel torque of mindblast [power 170] (10/15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% fire Res.pen +20% nature +5% fire Melee Ret 6 nature On Hit (Melee): * 10% chance to slow global speed by 51% Blast the opponent's mind dealing 209 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Woeshine [power 295] (10/15 cooldown) Woeshine [power 295] (10/15 cooldown)2.0 T4 torque charm [Random Unique] Psionic While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 20% * 10% chance to reduce strength, dexterity, and constitution by 20 ----- def ----- Resists +6% blight +3% darkness Blast the opponent's mind dealing 363 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 2. 100% to heal for 74. 100% to gain a 20% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Achievements
By Zeitmar Zeitlmeier the Cornac Temporal Warden level 25
3rd Pyre 123rd year of Ascendancy at 10:33 see stats
By Zeitmar Zeitlmeier the Cornac Temporal Warden level 21
21st Regrowth 123rd year of Ascendancy at 03:52 see stats
By Zeitmar Zeitlmeier the Cornac Temporal Warden level 20
70th Haze 122nd year of Ascendancy at 02:28 see stats
By Zeitmar Zeitlmeier the Cornac Temporal Warden level 25
76th Regrowth 123rd year of Ascendancy at 04:41 see stats
By Zeitmar Zeitlmeier the Cornac Temporal Warden level 19
43rd Haze 122nd year of Ascendancy at 11:50 see stats
By Zeitmar Zeitlmeier the Cornac Temporal Warden level 17
32nd Haze 122nd year of Ascendancy at 04:41 see stats
By Zeitmar Zeitlmeier the Cornac Temporal Warden level 10
11st Haze 122nd year of Ascendancy at 11:09 see stats
By Zeitmar Zeitlmeier the Cornac Temporal Warden level 20
68th Haze 122nd year of Ascendancy at 04:46 see stats
By Zeitmar Zeitlmeier the Cornac Temporal Warden level 21
5th Regrowth 123rd year of Ascendancy at 13:55 see stats
By Zeitmar Zeitlmeier the Cornac Temporal Warden level 25
3rd Pyre 123rd year of Ascendancy at 10:04 see stats
By Zeitmar Zeitlmeier the Cornac Temporal Warden level 24
40th Regrowth 123rd year of Ascendancy at 18:38 see stats
By Zeitmar Zeitlmeier the Cornac Temporal Warden level 25
1st Pyre 123rd year of Ascendancy at 15:45 see stats
By Zeitmar Zeitlmeier the Cornac Temporal Warden level 18
32nd Haze 122nd year of Ascendancy at 17:32 see stats
By Zeitmar Zeitlmeier the Cornac Temporal Warden level 5
78th Pyre 122nd year of Ascendancy at 04:20 see stats
Log
Bethonor the eternal bone giant casts Darkest Light.
Bethonor the eternal bone giant's spell attains critical power!
Bethonor the eternal bone giant's spell attains critical power!
Shrouded in Darklight from Bethonor the eternal bone giant hits Zeitmar Zeitlmeier for (7 webs of fate), 29 light, (10 webs of fate), 39 darkness (68 total damage).
Webs of Fate hits Celia for 2 light, 2 darkness, 1 light, 3 light, 3 darkness, 2 darkness, 2 light, 2 darkness, 1 darkness (18 total damage).
Bane of Confusion from Celia hits Zeitmar Zeitlmeier for (6 webs of fate), 26 darkness (26 total damage).
Temporal hound has started to unravel.
Shrouded in Darklight from Bethonor the eternal bone giant hits Temporal hound for 67 light, 0 darkness (67 total damage).
Temporal hound hits Celia for 3 light, 3 darkness, 2 temporal, 3 light, 3 darkness, 2 physical (15 total damage).
Bane of Blindness from Celia hits Temporal hound for 0 darkness damage.
Bethonor the eternal bone giant casts Searing Light.
Bethonor the eternal bone giant hits Zeitmar Zeitlmeier for (17 webs of fate), 68 light (68 total damage).
Webs of Fate hits Celia for 5 light, 5 darkness, 3 light (14 total damage).
Celia misses Zeitmar Zeitlmeier.
Zeitmar Zeitlmeier is confused and fails to use Warp Blade.
Zeitmar Zeitlmeier seems more focused.
Zeitmar Zeitlmeier stops regenerating health quickly.
Talent Dimensional Step is ready to use.
Shrouded in Darklight from Bethonor the eternal bone giant hits Zeitmar Zeitlmeier for (9 webs of fate), 37 light, (10 webs of fate), 39 darkness (76 total damage).
Webs of Fate hits Bethonor the eternal bone giant for 1 light, 1 darkness, 1 light, 1 light, 1 darkness, 1 darkness (7 total damage).
Temporal hound recovers sight.
Ivakira the master vampire casts Chill of the Tomb.
Shrouded in Darklight from Bethonor the eternal bone giant hits Temporal hound for 0 light, 0 darkness (0 total damage).
Bethonor the eternal bone giant's light area effect hits Zeitmar Zeitlmeier for (9 webs of fate), 34 light (34 total damage).
Webs of Fate hits Celia for 3 light, 2 darkness, 2 light (7 total damage).
Bethonor the eternal bone giant casts Moonlight Ray.
Bethonor the eternal bone giant hits Zeitmar Zeitlmeier for (25 webs of fate), 99 darkness (99 total damage).
Webs of Fate hits Bethonor the eternal bone giant for 3 light, 4 darkness, 2 darkness (10 total damage).
Zeitmar Zeitlmeier the level 26 cornac temporal warden was shadowed to death by Bethonor the eternal bone giant on level 2 of Last Hope Graveyard.