











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Reaver |
| Level / Exp | 17 / 44% |
| Size | big |
| Lifes / Deaths | Killed by Eluta the assassin at level 15 on the 27th Dusk 122nd year of Ascendancy at 12:39 / 2Killed by Saliritta the great wolf at level 17 on the 31st Dusk 122nd year of Ascendancy at 18:56 |
Primary Stats
| Strength | 47 (base 35) |
| Dexterity | 17 (base 11) |
| Constitution | 10 (base 10) |
| Magic | 54 (base 44) |
| Willpower | 18 (base 10) |
| Cunning | 14 (base 10) |
Resources
| Life | -111/355 |
| Vim | 37/218 |
| Healing Factor | 1.1000003099961 |
| Regeneration | 0.27500007749904 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
Offense: Mainhand
| Damage | 77 |
| Accuracy | 42 |
| Crit Chance | 9% |
| APR | 4 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 44 |
| Accuracy | 42 |
| Crit Chance | 10% |
| APR | 2 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 46 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +9% |
| Acid | +11% |
| Light | +10% |
| Temporal | +3% |
| Blight | +25% |
| Arcane | +6% |
| Fire | +16% |
| Nature | +14% |
Offense: Damage Penetration
| Blight | +5% |
| Fire | +7% |
| Mind | +10% |
Defense: Base
| Armour (hardiness) | 22.317011280365 (72.903125182002%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 0 |
| Physical Save | 19 |
| Spell Save | 37 |
| Mental Save | 11 |
Defense: Resistances
| Acid | + 34%( 70%) |
| Blight | + 16%( 70%) |
| Arcane | + 10%( 70%) |
| Cold | + 5%( 70%) |
| All | 0%( 70%) |
| Darkness | + 20%( 70%) |
| Light | + 49%( 70%) |
| Physical | + 7%( 70%) |
| Fire | + 37%( 70%) |
| Nature | + 10%( 70%) |
Defense: Immunities
| Teleport Resistance | 10% |
| Poison Resistance | 20% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 220 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 40 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Corruption / Scourge | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 1/5 |
| Corruption / Reaving combat | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Vim | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Vile life | 1.00 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved talent Curse of Impotence (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed black mamba head. * You've found the needed red crystal shard. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed length of troll intestine. * You've found the needed orc heart. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | Arthevor the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Mov.spd +25% Dmg.mod +3% blight Res.pen +5% blight +10% mind ----- def ----- Armour +3 Fatigue +2% Spell.save +3 (+1 eff.) ---------- misc Vim/s.crit +2.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(66 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Gorigar (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- S.pwr/crit +2 Dmg.mod +6% arcane +12% blight ----- def ----- Armour +3 Fatigue +5% Resists +9% acid +6% fire +5% cold Spell.save +6 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
| Tool | Velyta [power 260] (15 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +3 Mag ----- def ----- Resists +3% acid +5% arcane +6% blight Spell.save +9 (+4 eff.) Sting an enemy dealing 296 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to gain a 20% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | mule's copper ring of blight (+10%)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Dmg.mod +10% blight ----- def ----- Fatigue -4% Resists +10% blight ---------- misc Max.enc +21 Rings make your fingers look great! |
| On fingers | Ivyvena the Mucusjam0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Crit.mult +5.00% Dmg.mod +11% acid +11% fire Melee Ret 6 nature ----- def ----- Fatigue -6% Resists +22% acid +22% fire ---------- misc Max.enc +21 Max.psi +20.00 Rings make your fingers look great! |
| Around neck | Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+7 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
| In main hand | Pusfear (133% power, 4 apr)3.0 T3 mace 1H weapon [Rare] Master Power 134% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: Stats +3 Dex dps ---------- Phys.spd +10% Dmg.mod +9% nature Acc +11 (+3 eff.) ----- def ----- Resists +9% fire +5% arcane +9% light Spell.save +6 (+3 eff.) Die.at -40.00 life Teleport- +10% Blunt and deadly. |
| Around waist | Arythad the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Wil dps ---------- Phys.pwr +2 (+1 eff.) Spell.pwr +25 (+8 eff.) S.pwr/crit +2 Dmg.mod +3% temporal On Hit (Melee): * 10% chance to reduce all saves and defense by 14 ----- def ----- Spell.save +5 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
| In off hand | elemental iron longsword of crippling (104% power, 2 apr)3.0 T1 longsword 1H weapon [Ego++] Arcane/Master Power 105% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Hit: * Create an explosion dealing 79 fire damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +6.0% Dmg.mod +5% fire Res.pen +7% fire Sharp, long, and deadly. |
| Cloak | Olymas the linen cloak (1 def, 2 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Str +3 Dex +2 Mag +2 Wil dps ---------- Dmg.mod +9% physical ----- def ----- Armour +2 Defense +1 (+0 eff.) Die.at -20.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | prismatic steel mail armour of delving (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: Stats +5 Str ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +7% physical +20% darkness +10% light ---------- misc Light +1 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 11 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Inventory
steel ring 'Puswrest'0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% acid +15% cold +6% nature +12% lightning On Hit (Melee): * 20% chance to slow global speed by 39% ----- def ----- Resists +24% acid Rings make your fingers look great! |
steel battleaxe of dampening (127% power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Disrupt Power 127% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% While equipped: ----- def ----- Resists +14% acid +12% lightning +12% cold +12% fire +5% all Spell.save +7 (+3 eff.) Massive two-handed battleaxes. |
steel mace (111% power, 3 apr)3.0 T2 mace 1H weapon [Normal] Power 111% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Blunt and deadly. |
Glarevein (103% power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Disrupt Power 104% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +4 acid On Hit: * 13 arcane resource burn While equipped: Stats +2 Mag +2 Con dps ---------- Dmg.mod +12% light Res.pen +25% acid Sharp, short and deadly. |
steel dagger (102% power, 6 apr)1.0 T2 dagger 1H weapon [Normal] Power 102% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Sharp, short and deadly. |
Aerayanor (87% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Rare] Nature Power 87% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +1 Wil dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Melee+ 8 acid Dmg.mod +8% acid Res.pen +8% acid ----- def ----- Resists +7% acid +12% mind Spell.save +3 (+1 eff.) HP.reg +2.00 Pinning- +20% Knockbk- +10% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
cleansing cured leather armour (6 def, 4 armour)9.0 T2 light armor [Ego] Disrupt While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +11% nature +10% blight A suit of armour made of leather. |
voratun plate armour 'Duvythad' (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Random Unique] Arcane/Master While equipped: Stats +7 Con dps ---------- Dmg.mod +6% physical ----- def ----- Armour +16 Fatigue +33% Resists +33% lightning -15% light +6% darkness +9% fire +5% arcane +23% cold Phys.save +7 (+4 eff.) Spell.save +7 (+3 eff.) Mind.save +7 (+7 eff.) Disarm- +10% A suit of armour made of metal plates. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
164 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Zanylegar (dig speed 15 turns)3.0 T3 digger tool [Rare] Psionic While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +12% acid +7% fire +7% mind +6% physical On Hit (Melee): * 10% chance to reduce armor by 34% ----- def ----- Armour +8 Resists +3% acid Mind.save +7 (+7 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
ash totem of stinging [power 206] (15 cooldown)2.0 T2 totem charm [Ego] Nature Sting an enemy dealing 235 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Roso the Cornac Reaver level 13
6th Flare 122nd year of Ascendancy at 13:54 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Roso the Cornac Reaver level 10
1st Mirth 122nd year of Ascendancy at 01:43 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Roso the Cornac Reaver level 7
77th Pyre 122nd year of Ascendancy at 20:40 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Roso the Cornac Reaver level 10
3rd Mirth 122nd year of Ascendancy at 13:11 see stats
Unstoppable (Nightmare (Roguelike) difficulty)
Returned from the dead.By Roso the Cornac Reaver level 15
27th Dusk 122nd year of Ascendancy at 12:39 see stats
Log
Roso hits Saliritta the great wolf for (10 flat reduction), 33 physical, (8 flat reduction), 0 light, (10 flat reduction), 8 blight, (10 flat reduction), 19 physical, (8 flat reduction), 0 light, (10 flat reduction), 8 blight, (10 flat reduction), 38 fire (107 total damage).
Ruin hits Roso for 4 healing, 4 healing (0 total damage) [7 healing].
Saliritta the great wolf raises their leg and snaps it downward in a devastating axe kick.
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 17.
The powerful blow energizes Roso reducing their cooldowns!
Roso's brain isn't quite working right!
Melee retaliation hits Saliritta the great wolf for (3 flat reduction), 0 nature (0 total damage).
Saliritta the great wolf hits Roso for 96 physical damage.
Weakness Disease from Roso hits Saliritta the great wolf for (10 flat reduction), 4 blight (4 total damage).
Acid Splash from Roso hits Saliritta the great wolf for (4 flat reduction), 0 acid (0 total damage).
Talent Drain is ready to use.
Talent Worm Walk is ready to use.
Saliritta the great wolf lashes out with a flurry of fists.
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 9.
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 9.
Melee retaliation hits Saliritta the great wolf for (3 flat reduction), 0 nature, (3 flat reduction), 0 nature, (3 flat reduction), 0 nature (0 total damage).
Saliritta the great wolf hits Roso for 50 physical, 46 physical, 51 physical (147 total damage).
Roso casts Rune: Shatter Afflictions.
Roso is not stunned anymore.
A shield forms around Roso.
Roso fails to use Acid Strike.
Saliritta the great wolf throws two quick punches.
Your shield crumbles under the damage!
The shield around Roso crumbles.
Acid Splash from Roso hits Saliritta the great wolf for (9 flat reduction), 0 acid (0 total damage).
Weakness Disease from Roso hits Saliritta the great wolf for (10 flat reduction), 21 blight (21 total damage).
Melee retaliation hits Saliritta the great wolf for (7 flat reduction), 0 nature, (7 flat reduction), 0 nature (0 total damage).
Saliritta the great wolf hits Roso for (40 absorbed), 11 physical, 52 physical (62 total damage).
Roso the level 17 cornac reaver was mauled to death by Saliritta the great wolf on level 1 of Old Forest.











































































